# System-wide .box64rc # Note that process name are case insensitive! # # Linux process # [3dSen.x86_64] BOX64_DYNAREC_BLEEDING_EDGE=0 # avoid the use of STRONGMEM for much better performances BOX64_DYNAREC_SAFEFLAGS=0 BOX64_DYNAREC_BIGBLOCK=2 BOX64_DYNAREC_FORWARD=1024 BOX64_DYNAREC_CALLRET=1 BOX64_MAXCPU=4 # surprisingly, having too much cpu core slow down things.4 is more than enough here BOX64_DYNAREC_ALIGNED_ATOMICS=1 [7z] # Those are safe to use on 7z and give a bit of a boost BOX64_DYNAREC_SAFEFLAGS=0 BOX64_DYNAREC_BIGBLOCK=2 BOX64_DYNAREC_FORWARD=512 BOX64_DYNAREC_CALLRET=1 BOX64_DYNAREC_ALIGNED_ATOMICS=1 [7zz] # Those are safe to use on 7z and give a bit of a boost BOX64_DYNAREC_SAFEFLAGS=0 BOX64_DYNAREC_BIGBLOCK=2 BOX64_DYNAREC_FORWARD=512 BOX64_DYNAREC_CALLRET=1 BOX64_DYNAREC_ALIGNED_ATOMICS=1 [bash] # LOG tend to mess up script execution in bash BOX64_LOG=0 BOX64_DYNAREC_ALIGNED_ATOMICS=1 [Broforce.x86_64] BOX64_DYNAREC_SAFEFLAGS=0 BOX64_DYNAREC_BIGBLOCK=2 BOX64_DYNAREC_FORWARD=1024 BOX64_DYNAREC_CALLRET=1 BOX64_MAXCPU=4 # surprisingly, having too much cpu core slow down things.4 is more than enough here [chrome] BOX64_MALLOC_HACK=2 [deadcells] BOX64_PREFER_EMULATED=1 BOX64_DYNAREC_ALIGNED_ATOMICS=1 [dontstarve] # use emulated sdl2 BOX64_EMULATED_LIBS=libSDL2-2.0.so.0 [dontstarve_steam_x64] BOX64_EMULATED_LIBS=libSDL2-2.0.so.0 [dota2] BOX64_CRASHHANDLER=1 BOX64_DYNAREC_STRONGMEM=1 [EtG.x86_64] BOX64_MAXCPU=4 #it will crash with too many cpu, 4 is enough anyway [factorio] BOX64_DYNAREC_SAFEFLAGS=0 BOX64_DYNAREC_BIGBLOCK=2 BOX64_DYNAREC_FORWARD=1024 BOX64_DYNAREC_CALLRET=1 BOX64_DYNAREC_FASTROUND=0 BOX64_DYNAREC_ALIGNED_ATOMICS=1 [geekbench6] BOX64_ENV=BOX64_DYNAREC_STRONGMEM=3 [geekbench5] BOX64_ENV=BOX64_DYNAREC_BIGBLOCK=2 BOX64_ENV1=BOX64_DYNAREC_FORWARD=1024 BOX64_ENV2=BOX64_DYNAREC_CALLRET=1 [GridAutosport] #BOX64_DYNAREC_BIGBLOCK=2 BOX64_NOSANDBOX=1 BOX64_DYNAREC_ALIGNED_ATOMICS=1 BOX64_MAXCPU=16 [heroic] BOX64_NOSANDBOX=1 BOX64_INPROCESSGPU=1 BOX64_MALLOC_HACK=2 BOX64_DYNAREC_BIGBLOCK=0 BOX64_DYNAREC_CALLRET=1 BOX64_DYNAREC_ALIGNED_ATOMICS=1 BOX64_DYNAREC_STRONGMEM=1 [heaven_x64] BOX64_DYNAREC_BIGBLOCK=2 BOX64_DYNAREC_FORWARD=1024 BOX64_DYNAREC_CALLRET=1 BOX64_DYNAREC_SAFEFLAGS=0 [Hue.x86_64] BOX64_MAXCPU=16 [Kingdom.x86_64] BOX64_MAXCPU=4 [LotCG.x86_64] BOX64_DYNAREC_FASTROUND=0 [nacl_helper] BOX64_MALLOC_HACK=1 [NuclearBlaze] BOX64_EMULATED_LIBS=libopenal.so.1 BOX64_DYNAREC_SAFEFLAGS=0 #BOX64_DYNAREC_BIGBLOCK=3 #BOX64_DYNAREC_FORWARD=1024 BOX64_DYNAREC_ALIGNED_ATOMICS=1 [OxygenNotIncluded] BOX64_DYNAREC_FASTROUND=0 [pressure-vessel-wrap] BOX64_NOGTK=1 [ProjectZomboid64] # This one is still a bit unstable. This might help, but will also slowdown emulation BOX64_DYNAREC_STRONGMEM=3 BOX64_DYNAREC_SAFEFLAGS=2 BOX64_DYNAREC_JVM=0 BOX64_DYNAREC_ALIGNED_ATOMICS=1 [Soma.bin.x86_64] # This is needed or the physics engine will not behave correctly BOX64_DYNAREC_FASTROUND=0 [spotify] BOX64_NOSANDBOX=1 BOX64_INPROCESSGPU=1 BOX64_DYNAREC_STRONGMEM=1 BOX64_MALLOC_HACK=2 # this is to save some memory BOX64_DYNAREC_BIGBLOCK=0 [steam] BOX64_CRASHHANDLER=1 BOX64_EMULATED_LIBS=libudev.so.0 [streaming_client] BOX64_EMULATED_LIBS=libSDL2-2.0.so.0:libSDL2_ttf-2.0.so.0 #[steamwebhelper] #BOX64_NOSANDBOX=1 #BOX64_INPROCESSGPU=1 #BOX64_LOG=0 #BOX64_MALLOC_HACK=2 #BOX64_DYNAREC_BIGBLOCK=0 #BOX64_DYNAREC_CALLRET=1 #BOX64_DYNAREC_STRONGMEM=2 [steamwebhelper.exe] BOX64_DYNAREC_STRONGMEM=4 BOX64_DYNAREC_BIGBLOCK=0 BOX64_DYNAREC_SAFEFLAGS=2 [steam.exe] BOX64_DYNAREC_BIGBLOCK=0 BOX64_DYNAREC_STRONGMEM=1 BOX64_CEFDISABLEGPU=1 [steam-runtime-check-requirements] BOX64_EXIT=1 [steam-runtime-launcher-service] BOX64_NOGTK=1 BOX64_EXIT=1 [ShovelKnight] BOX64_SDL2_JGUID=1 BOX64_DYNAREC_ALIGNED_ATOMICS=1 [Torchlight2.bin.x86_64] # Those are safe to use on 7z and give a bit of a boost BOX64_DYNAREC_SAFEFLAGS=0 BOX64_DYNAREC_BIGBLOCK=2 BOX64_DYNAREC_FORWARD=512 BOX64_DYNAREC_CALLRET=1 BOX64_DYNAREC_ALIGNED_ATOMICS=1 [ToTheMoon.bin.x86_64] BOX64_PREFER_EMULATED=1 [trine3_linux_64bit] BOX64_DYNAREC_STRONGMEM=1 [weixin] BOX64_MALLOC_HACK=2 BOX64_NOSANDBOX=1 BOX64_INPROCESSGPU=1 [wine] BOX64_MAXCPU=64 [wine64] BOX64_MAXCPU=64 [zoom] BOX64_DYNAREC_CALLRET=0 # prevent segfaulting # # Wine process # [BatmanAK.exe] BOX64_DYNAREC_STRONGMEM=1 BOX64_DYNAREC_ALIGNED_ATOMICS=1 [Battle.net.exe] BOX64_DYNAREC_BIGBLOCK=0 BOX64_DYNAREC_SAFEFLAGS=2 BOX64_DYNAREC_STRONGMEM=1 BOX64_DYNAREC_CALLRET=1 BOX64_DYNAREC_ALIGNED_ATOMICS=0 [CapcomArcadeStadium.exe] BOX64_DYNAREC_STRONGMEM=1 BOX64_NOGTK=1 [CapcomArcade2ndStadium.exe] BOX64_DYNAREC_STRONGMEM=1 BOX64_NOGTK=1 [Celeste.exe] BOX64_DYNAREC_SAFEFLAGS=2 [CrysisRemastered.exe] BOX64_DYNAREC_BIGBLOCK=2 BOX64_DYNAREC_STRONGMEM=1 [DaveTheDiver.exe] BOX64_DYNAREC_STRONGMEM=1 [DOOMx64.exe] BOX64_DYNAREC_SAFEFLAGS=0 [DOOMx64vk.exe] BOX64_DYNAREC_SAFEFLAGS=0 [Fallout4.exe] BOX64_DYNAREC_STRONGMEM=1 [FL64.exe] BOX64_DYNAREC_STRONGMEM=1 BOX64_DYNAREC_SAFEFLAGS=2 BOX64_DYNAREC_CALLRET=0 # prevent segfaulting [ForzaHorizon4.exe] BOX64_DYNAREC_STRONGMEM=1 #prevent random crashes it seems BOX64_DYNAREC_BIGBLOCK=0 BOX64_DYNAREC_FASTROUND=0 #needed or interior view are borken, among other things [ForzaWebHelper.exe] BOX64_DYNAREC_STRONGMEM=3 BOX64_DYNAREC_BIGBLOCK=0 BOX64_DYNAREC_SAFEFLAGS=2 BOX64_DYNAREC_CALLRET=0 [GenshinImpact.exe] BOX64_DYNAREC_STRONGMEM=1 BOX64_DYNAREC_SAFEFLAGS=2 [HorizonZeroDawn.exe] BOX64_DYNAREC_STRONGMEM=1 BOX64_RDTSC=2 [INSIDE.exe] BOX64_DYNAREC_STRONGMEM=1 [MassEffect.exe] BOX64_DYNAREC_BIGBLOCK=0 BOX64_DYNAREC_SAFEFLAGS=2 BOX64_DYNAREC_STRONGMEM=1 BOX64_DYNAREC_X87DOUBLE=1 BOX64_DYNAREC_FASTROUND=0 [MMRX.exe] BOX64_DYNAREC_STRONGMEM=1 [RocketLeague.exe] BOX64_DYNAREC_SAFEFLAGS=2 BOX64_DYNAREC_STRONGMEM=1 [Risk of Rain 2.exe] BOX64_DYNAREC_STRONGMEM=1 [Sunblaze.exe] BOX64_DYNAREC_STRONGMEM=1 [witcher3.exe] BOX64_DYNAREC_STRONGMEM=1 [Unturned.exe] BOX64_DYNAREC_SAFEFLAGS=2 [YandareSimulator.exe] BOX64_DYNAREC_STRONGMEM=2 BOX64_DYNAREC_SAFEFLAGS=2 BOX64_DYNAREC_BIGBLOCK=0 BOX64_DYNAREC_CALLRET=0