box64/system/box64.box64rc
2024-04-25 23:28:30 +02:00

314 lines
6.0 KiB
Plaintext

# System-wide .box64rc
# Note that process name are case insensitive!
#
# Linux process
#
[3dSen.x86_64]
BOX64_DYNAREC_BLEEDING_EDGE=0 # avoid the use of STRONGMEM for much better performances
BOX64_DYNAREC_SAFEFLAGS=0
BOX64_DYNAREC_BIGBLOCK=2
BOX64_DYNAREC_FORWARD=1024
BOX64_DYNAREC_CALLRET=1
BOX64_MAXCPU=4 # surprisingly, having too much cpu core slow down things.4 is more than enough here
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[7z]
# Those are safe to use on 7z and give a bit of a boost
BOX64_DYNAREC_SAFEFLAGS=0
BOX64_DYNAREC_BIGBLOCK=2
BOX64_DYNAREC_FORWARD=512
BOX64_DYNAREC_CALLRET=1
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[7zz]
# Those are safe to use on 7z and give a bit of a boost
BOX64_DYNAREC_SAFEFLAGS=0
BOX64_DYNAREC_BIGBLOCK=2
BOX64_DYNAREC_FORWARD=512
BOX64_DYNAREC_CALLRET=1
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[bash]
# LOG tend to mess up script execution in bash
BOX64_LOG=0
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[Broforce.x86_64]
BOX64_DYNAREC_SAFEFLAGS=0
BOX64_DYNAREC_BIGBLOCK=2
BOX64_DYNAREC_FORWARD=1024
BOX64_DYNAREC_CALLRET=1
BOX64_MAXCPU=4 # surprisingly, having too much cpu core slow down things.4 is more than enough here
[chrome]
BOX64_MALLOC_HACK=2
[deadcells]
BOX64_PREFER_EMULATED=1
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[dontstarve]
# use emulated sdl2
BOX64_EMULATED_LIBS=libSDL2-2.0.so.0
[dontstarve_steam_x64]
BOX64_EMULATED_LIBS=libSDL2-2.0.so.0
[dota2]
BOX64_CRASHHANDLER=1
BOX64_DYNAREC_STRONGMEM=1
[EtG.x86_64]
BOX64_MAXCPU=4 #it will crash with too many cpu, 4 is enough anyway
[factorio]
BOX64_DYNAREC_SAFEFLAGS=0
BOX64_DYNAREC_BIGBLOCK=2
BOX64_DYNAREC_FORWARD=1024
BOX64_DYNAREC_CALLRET=1
BOX64_DYNAREC_FASTROUND=0
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[geekbench6]
BOX64_ENV=BOX64_DYNAREC_STRONGMEM=3
[geekbench5]
BOX64_ENV=BOX64_DYNAREC_BIGBLOCK=2
BOX64_ENV1=BOX64_DYNAREC_FORWARD=1024
BOX64_ENV2=BOX64_DYNAREC_CALLRET=1
[GridAutosport]
#BOX64_DYNAREC_BIGBLOCK=2
BOX64_NOSANDBOX=1
BOX64_DYNAREC_ALIGNED_ATOMICS=1
BOX64_MAXCPU=16
[heroic]
BOX64_NOSANDBOX=1
BOX64_INPROCESSGPU=1
BOX64_MALLOC_HACK=2
BOX64_DYNAREC_BIGBLOCK=0
BOX64_DYNAREC_CALLRET=1
BOX64_DYNAREC_ALIGNED_ATOMICS=1
BOX64_DYNAREC_STRONGMEM=1
[heaven_x64]
BOX64_DYNAREC_BIGBLOCK=2
BOX64_DYNAREC_FORWARD=1024
BOX64_DYNAREC_CALLRET=1
BOX64_DYNAREC_SAFEFLAGS=0
[Hue.x86_64]
BOX64_MAXCPU=16
[Kingdom.x86_64]
BOX64_MAXCPU=4
[LotCG.x86_64]
BOX64_DYNAREC_FASTROUND=0
[nacl_helper]
BOX64_MALLOC_HACK=1
[NuclearBlaze]
BOX64_EMULATED_LIBS=libopenal.so.1
BOX64_DYNAREC_SAFEFLAGS=0
#BOX64_DYNAREC_BIGBLOCK=3
#BOX64_DYNAREC_FORWARD=1024
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[OxygenNotIncluded]
BOX64_DYNAREC_FASTROUND=0
[pressure-vessel-wrap]
BOX64_NOGTK=1
[ProjectZomboid64]
# This one is still a bit unstable. This might help, but will also slowdown emulation
BOX64_DYNAREC_STRONGMEM=3
BOX64_DYNAREC_SAFEFLAGS=2
BOX64_DYNAREC_JVM=0
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[Soma.bin.x86_64]
# This is needed or the physics engine will not behave correctly
BOX64_DYNAREC_FASTROUND=0
[spotify]
BOX64_NOSANDBOX=1
BOX64_INPROCESSGPU=1
BOX64_DYNAREC_STRONGMEM=1
BOX64_MALLOC_HACK=2
# this is to save some memory
BOX64_DYNAREC_BIGBLOCK=0
[steam]
BOX64_CRASHHANDLER=1
BOX64_EMULATED_LIBS=libudev.so.0
[streaming_client]
BOX64_EMULATED_LIBS=libSDL2-2.0.so.0:libSDL2_ttf-2.0.so.0
#[steamwebhelper]
#BOX64_NOSANDBOX=1
#BOX64_INPROCESSGPU=1
#BOX64_LOG=0
#BOX64_MALLOC_HACK=2
#BOX64_DYNAREC_BIGBLOCK=0
#BOX64_DYNAREC_CALLRET=1
#BOX64_DYNAREC_STRONGMEM=2
[steamwebhelper.exe]
BOX64_DYNAREC_STRONGMEM=4
BOX64_DYNAREC_BIGBLOCK=0
BOX64_DYNAREC_SAFEFLAGS=2
[steam.exe]
BOX64_DYNAREC_BIGBLOCK=0
BOX64_DYNAREC_STRONGMEM=1
BOX64_CEFDISABLEGPU=1
[steam-runtime-check-requirements]
BOX64_EXIT=1
[steam-runtime-launcher-service]
BOX64_NOGTK=1
BOX64_EXIT=1
[ShovelKnight]
BOX64_SDL2_JGUID=1
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[Torchlight2.bin.x86_64]
# Those are safe to use on 7z and give a bit of a boost
BOX64_DYNAREC_SAFEFLAGS=0
BOX64_DYNAREC_BIGBLOCK=2
BOX64_DYNAREC_FORWARD=512
BOX64_DYNAREC_CALLRET=1
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[ToTheMoon.bin.x86_64]
BOX64_PREFER_EMULATED=1
[trine3_linux_64bit]
BOX64_DYNAREC_STRONGMEM=1
[weixin]
BOX64_MALLOC_HACK=2
BOX64_NOSANDBOX=1
BOX64_INPROCESSGPU=1
BOX64_DYNAREC_FASTROUND=0
[wine]
BOX64_MAXCPU=64
[wine64]
BOX64_MAXCPU=64
[zoom]
BOX64_DYNAREC_CALLRET=0 # prevent segfaulting
#
# Wine process
#
[BatmanAK.exe]
BOX64_DYNAREC_STRONGMEM=1
BOX64_DYNAREC_ALIGNED_ATOMICS=1
[Battle.net.exe]
BOX64_DYNAREC_BIGBLOCK=0
BOX64_DYNAREC_SAFEFLAGS=2
BOX64_DYNAREC_STRONGMEM=1
BOX64_DYNAREC_CALLRET=1
BOX64_DYNAREC_ALIGNED_ATOMICS=0
[CapcomArcadeStadium.exe]
BOX64_DYNAREC_STRONGMEM=1
BOX64_NOGTK=1
[CapcomArcade2ndStadium.exe]
BOX64_DYNAREC_STRONGMEM=1
BOX64_NOGTK=1
[Celeste.exe]
BOX64_DYNAREC_SAFEFLAGS=2
[CrysisRemastered.exe]
BOX64_DYNAREC_BIGBLOCK=2
BOX64_DYNAREC_STRONGMEM=1
[DaveTheDiver.exe]
BOX64_DYNAREC_STRONGMEM=1
[DOOMx64.exe]
BOX64_DYNAREC_SAFEFLAGS=0
[DOOMx64vk.exe]
BOX64_DYNAREC_SAFEFLAGS=0
[Fallout4.exe]
BOX64_DYNAREC_STRONGMEM=1
[FL64.exe]
BOX64_DYNAREC_STRONGMEM=1
BOX64_DYNAREC_SAFEFLAGS=2
BOX64_DYNAREC_CALLRET=0 # prevent segfaulting
[ForzaHorizon4.exe]
BOX64_DYNAREC_STRONGMEM=1 #prevent random crashes it seems
BOX64_DYNAREC_BIGBLOCK=0
BOX64_DYNAREC_FASTROUND=0 #needed or interior view are borken, among other things
[ForzaWebHelper.exe]
BOX64_DYNAREC_STRONGMEM=3
BOX64_DYNAREC_BIGBLOCK=0
BOX64_DYNAREC_SAFEFLAGS=2
BOX64_DYNAREC_CALLRET=0
[GenshinImpact.exe]
BOX64_DYNAREC_STRONGMEM=1
BOX64_DYNAREC_SAFEFLAGS=2
[HorizonZeroDawn.exe]
BOX64_DYNAREC_STRONGMEM=1
BOX64_RDTSC=2
[INSIDE.exe]
BOX64_DYNAREC_STRONGMEM=1
[MassEffect.exe]
BOX64_DYNAREC_BIGBLOCK=0
BOX64_DYNAREC_SAFEFLAGS=2
BOX64_DYNAREC_STRONGMEM=1
BOX64_DYNAREC_X87DOUBLE=1
BOX64_DYNAREC_FASTROUND=0
[MMRX.exe]
BOX64_DYNAREC_STRONGMEM=1
[RocketLeague.exe]
BOX64_DYNAREC_SAFEFLAGS=2
BOX64_DYNAREC_STRONGMEM=1
[Risk of Rain 2.exe]
BOX64_DYNAREC_STRONGMEM=1
[Sunblaze.exe]
BOX64_DYNAREC_STRONGMEM=1
[witcher3.exe]
BOX64_DYNAREC_STRONGMEM=1
[Unturned.exe]
BOX64_DYNAREC_SAFEFLAGS=2
[YandareSimulator.exe]
BOX64_DYNAREC_STRONGMEM=2
BOX64_DYNAREC_SAFEFLAGS=2
BOX64_DYNAREC_BIGBLOCK=0
BOX64_DYNAREC_CALLRET=0