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Usage
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There are many environment variable to control Box86 behaviour.
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##### BOX86_LOG
Controls the Verbose level of the log
* 0
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* NONE : No message (except some fatal error)
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* 1
* INFO : Current default. Show some log
* 2
* DEBUG : Verbose a lot of stuffs (like relocations or function called)
* 3
* DUMP : All DEBUG plus DUMP of all ELF Info
#### BOX86_LD_LIBRARY_PATH
Controls the folder scanned to look for x86 libs. Default is current folder and `lib` in current folder.
Also `/usr/lib/i386-linux-gnu` and `/lib/i386-linux-gnu` are added if they exists
#### BOX86_PATH
Controls the folder scanned to look for x86 executable. Default is current folder and `bin` in current folder.
#### BOX86_DLSYM_ERROR
* 0 : default. Don't log `dlsym` error
* 1 : Log dlsym error
#### BOX86_TRACE_FILE
Send all log and trace to a file instead of `stdout`
#### BOX86_TRACE
Only on build with trace enabled. Trace allow the logging of all instruction execute, along with register dump
* 0 : No trace
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* 1 : Trace enabled. The trace start after the init of all depending libs is done
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* symbolname : Trace only `symbolname` (trace is disable if the symbol is not found)
* 0xXXXXXXX-0xYYYYYYY : trace only between the 2 addresses
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#### BOX86_TRACE_INIT
Use BOX86_TRACE_INIT instead of BOX_TRACE to start trace before init of Libs and main program
* 0 : No trace
* 1 : Trace enabled. The trace start with the init of all depending libs is done
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#### BOX86_TRACE_START
Only on build with trace enabled.
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* NNNNNNN : Start trace only after NNNNNNNN opcode execute (number is an `uint64_t` )
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#### BOX86_TRACE_XMM
Only on build with trace enabled.
* 0 : Default, the XMM (i.e. SSE/SSE2) register will not be logged with the general and x87 registers
* 1 : Dump the XMM registers
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#### BOX86_LOAD_ADDR
Try to load at 0xXXXXXX main binaray (if binary is a PIE)
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* 0xXXXXXXXX the load address (only active on PIE programs)
#### BOX86_NOSIGSEGV
To disable handling of SigSEGV (to ease debugging mainly)
* 0 : default, let x86 program set sighandler for SEGV
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* 1 : disable handling of SigSEGV
#### BOX86_X11COLOR16
PANDORA only: to try convert X11 color from 32 bits to 16 bits (to avoid light green on light cyan windows
* 0 : default, don't touch X11 colors
* 1 : Change colors arguments in XSetForeground, XSetBackground and XCreateGC
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#### BOX86_X11THREADS
To call XInitThreads when loading X11 (for old Loki games with Loki_Compat lib)
* 0 : default, don't force call XInitThreads
* 1 : Call XInitThreads as soon as libX11 is loaded
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#### BOX86_DYNAREC_DUMP
* 0 : Disable Dynarec blocks dump (default)
* 1 : Enable Dynarec blocks dump
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#### BOX86_DYNAREC_LOG
Set level of DynaRec log
* 0 :
* NONE : No Log for DynaRec
* 1 :
* INFO : Minimum Dynarec Log (only unimplemented OpCode)
* 2 :
* DEBUG : Debug Log for Dynarec (with detail on block created / executed)
* 3 :
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* VERBOSE : All above plus more
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#### BOX86_DYNAREC
* 0 : Disable Dynarec
* 1 : Enable Dynarec (default)
#### BOX86_DYNAREC_LINKER
* 0 : Disable Dynarec Linker (use that on debug, with dynarec log >= 2, to have detail on wich block get executed)
* 1 : Enable Dynarec Linker (default)
#### BOX86_DYNAREC_TRACE
* 0 : Disable trace for generated code (default)
* 1 : Enable trace for generated code (like regular Trace, this will slow down a lot and generate huge logs)
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#### BOX86_LIBGL
* libXXXX set the name for libGL (default to libGL.so.1)
* /PATH/TO/libGLXXX set the name and path for libGL
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You can also use SDL_VIDEO_GL_DRIVER
#### BOX86_LD_PRELOAD
* XXXX[:YYYYY] force loading XXXX (and YYYY...) libraries with the binary
PreLoaded libs can be emulated or native, and are treated the same way as if they were comming from the binary
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#### BOX86_EMULATED_LIBS
* XXXX[:YYYYY] force lib XXXX (and YYYY...) to be emulated (and not wrapped)
Some games use old version of some lib, with an ABI incompatible with native version.
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Note that LittleInferno for example is auto detected, and libvorbis.so.0 is automatical added to emulated libs (Don't Starve may need that on SDL2 too)
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#### BOX86_ALLOWMISSINGLIBS
Allow box86 to continue even if a lib is missing
* 0 : default, stop if a lib cannot be loaded
* 1 : continue even if a needed lib cannot be loaded. Unadvised, this will, in most cases, crash later on.