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https://github.com/shadergz/cosmic-station.git
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Violet
: We can use a union
to group the two available layers
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.idea/vcs.xml
generated
3
.idea/vcs.xml
generated
@ -9,7 +9,8 @@
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</component>
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/Vulkan-Headers" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/Vulkan-Hpp" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/Vulkan-Hpp/Vulkan-Headers" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/fmt" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/perfetto" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/range-v3" vcs="Git" />
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@ -3,7 +3,7 @@
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#include <jni.h>
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#include <android/native_window_jni.h>
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#include <gpu/violet/graphics_presenter.h>
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#include <gpu/violet/layer.h>
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namespace zenith::gpu {
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class ExhibitionEngine {
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public:
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@ -6,6 +6,6 @@
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namespace zenith::gpu::violet {
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class VioletPayload {
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public:
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std::function<void(jobject)> connectSurface;
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std::function<void(jobject)> glvkSetSurface;
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};
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}
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@ -9,7 +9,9 @@ namespace zenith::gpu::violet {
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public:
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VioletLayer() = default;
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union {
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VkRender vulkan{};
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Gl3Render gl{};
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Gl3Render gl;
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};
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};
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}
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@ -5,7 +5,7 @@
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namespace zenith::gpu::violet {
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struct VkRender {
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std::optional<vk::raii::SurfaceKHR> surface;
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std::optional<vk::raii::SurfaceKHR> surface{};
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};
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}
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