mirror of
https://github.com/shadergz/cosmic-station.git
synced 2024-11-23 14:19:39 +00:00
Violet
: We can use a union
to group the two available layers
This commit is contained in:
parent
58919f1f59
commit
b6ea4ff5a7
@ -9,7 +9,8 @@
|
||||
</component>
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/Vulkan-Headers" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/Vulkan-Hpp" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/Vulkan-Hpp/Vulkan-Headers" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/fmt" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/perfetto" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/app/src/main/cpp/addons/range-v3" vcs="Git" />
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include <jni.h>
|
||||
#include <android/native_window_jni.h>
|
||||
|
||||
#include <gpu/violet/graphics_presenter.h>
|
||||
#include <gpu/violet/layer.h>
|
||||
namespace zenith::gpu {
|
||||
class ExhibitionEngine {
|
||||
public:
|
||||
|
@ -6,6 +6,6 @@
|
||||
namespace zenith::gpu::violet {
|
||||
class VioletPayload {
|
||||
public:
|
||||
std::function<void(jobject)> connectSurface;
|
||||
std::function<void(jobject)> glvkSetSurface;
|
||||
};
|
||||
}
|
@ -9,7 +9,9 @@ namespace zenith::gpu::violet {
|
||||
public:
|
||||
VioletLayer() = default;
|
||||
|
||||
union {
|
||||
VkRender vulkan{};
|
||||
Gl3Render gl{};
|
||||
Gl3Render gl;
|
||||
};
|
||||
};
|
||||
}
|
@ -5,7 +5,7 @@
|
||||
|
||||
namespace zenith::gpu::violet {
|
||||
struct VkRender {
|
||||
std::optional<vk::raii::SurfaceKHR> surface;
|
||||
std::optional<vk::raii::SurfaceKHR> surface{};
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user