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🧪Exclusive Android Sony Playstation 2 emulator, from scratch, using Kotlin, C++ 20, OpenGLES, Vulkan, and Cubes
1dc6a03a69
- Fulfills the development goals for the emulator's Virtual Scheduler system |
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.idea | ||
app | ||
gradle/wrapper | ||
.gitignore | ||
.gitmodules | ||
build.gradle.kts | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE.md | ||
README.md | ||
settings.gradle |
Cosmic Project
Project Progress:
- Progression:
17%
- Current version: 0.0.20 (Pre-Boot stage)
- Target for the first demo release: 2025
- Top priority: Adding the IO coprocessor timers (IOP TIMERS)
Special thanks
- DobieStation Used as the main reference for the project
- Strato The main structure of the project was based on another emulation project
- libadrenotools The custom driver management system was implemented following the steps of this project
Reference to third-party resources and assets used
assets/countries/*
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References, similar projects and researches
- Attacking the Qualcomm Adreno GPU by Ben Hawkes, Project Zero