🧪Exclusive Android Sony Playstation 2 emulator, from scratch, using Kotlin, C++ 20, OpenGLES, Vulkan, and Cubes
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Gabriel Correia 1dc6a03a69 EE,IOP: Powering up the EE and IOP timers
- Fulfills the development goals for the emulator's Virtual Scheduler system
2024-06-27 21:33:01 -03:00
.idea Project: Update the NDK in use to the latest stable version 2024-06-26 22:51:59 -03:00
app EE,IOP: Powering up the EE and IOP timers 2024-06-27 21:33:01 -03:00
gradle/wrapper Project: Update the AGP including our main compiler to version NDK26 2024-05-01 13:39:25 -03:00
.gitignore Providing an exception object and removing unnecessary assert statements 2023-09-29 11:09:03 -07:00
.gitmodules Adds the Boost library from the organizations source 2024-06-01 21:36:44 -03:00
build.gradle.kts Project: Update the AGP including our main compiler to version NDK26 2024-05-01 13:39:25 -03:00
gradle.properties UI: Missing countries have been added, and visual problems have been fixed 2023-10-20 14:08:11 -03:00
gradlew Oblivion is big adventure of course 2023-07-09 19:09:23 -03:00
gradlew.bat Oblivion is big adventure of course 2023-07-09 19:09:23 -03:00
LICENSE.md Project: Updates the project license to 2024 2024-05-17 23:36:55 -03:00
README.md Project: Preparations made for version 0.0.20 2024-06-05 23:19:13 -03:00
settings.gradle Starting from version 1.1.4, the project name has been changed to Cosmic 2023-11-18 16:04:30 -03:00

Cosmic Project

Project Progress:

  • Progression: 17%
  • Current version: 0.0.20 (Pre-Boot stage)
  • Target for the first demo release: 2025
  • Top priority: Adding the IO coprocessor timers (IOP TIMERS)

Special thanks

  • DobieStation Used as the main reference for the project
  • Strato The main structure of the project was based on another emulation project
  • libadrenotools The custom driver management system was implemented following the steps of this project

Reference to third-party resources and assets used

References, similar projects and researches