🧪Exclusive Android Sony Playstation 2 emulator, from scratch, using Kotlin, C++ 20, OpenGLES, Vulkan, and Cubes
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2024-02-09 23:15:44 -03:00
.idea Mio: The DMA now correctly increments the VIF read address 2024-02-09 19:02:29 -03:00
app Creeper: Now we need to implement more instructions 2024-02-09 23:15:44 -03:00
gradle/wrapper Project: Update the Gradle along with Android Studio 2023-12-02 14:22:17 -03:00
.gitignore Providing an exception object and removing unnecessary assert statements 2023-09-29 11:09:03 -07:00
.gitmodules Addons: Adds the ImGui dependency; we will use it later 2024-01-20 23:13:26 -03:00
build.gradle.kts Project: Updates the AGP, after the Android Studio update 2024-01-30 17:18:01 -03:00
gradle.properties UI: Missing countries have been added, and visual problems have been fixed 2023-10-20 14:08:11 -03:00
gradlew Oblivion is big adventure of course 2023-07-09 19:09:23 -03:00
gradlew.bat Oblivion is big adventure of course 2023-07-09 19:09:23 -03:00
LICENSE.md Using the MIT license throughout the software 2023-11-13 11:40:07 -03:00
README.md Project: Updates the project progress rate; we are moving forward 2024-02-05 21:17:17 -03:00
settings.gradle Starting from version 1.1.4, the project name has been changed to Cosmic 2023-11-18 16:04:30 -03:00

Cosmic Project

Project Progress:

  • Progression: 15%
  • Current top priority: Add more instructions to the respective EE, IOP, and VUs interpreters
  • Target for the first demo release: 2025

Special thanks

  • DobieStation Used as the main reference for the project
  • Skyline The main structure of the project was based on another emulation project
  • libadrenotools The custom driver management system was implemented following the steps of this project

Reference to third-party resources and assets used

References, similar projects and researches