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GL/ContextEGL: Fix red_size to blue_size (#3238)
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@ -433,11 +433,11 @@ GPUTexture::Format OpenGLContextEGL::GetSurfaceTextureFormat() const
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eglGetConfigAttrib(m_display, m_config, EGL_BLUE_SIZE, &blue_size);
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eglGetConfigAttrib(m_display, m_config, EGL_ALPHA_SIZE, &alpha_size);
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if (red_size == 5 && green_size == 6 && red_size == 5)
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if (red_size == 5 && green_size == 6 && blue_size == 5)
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{
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return GPUTexture::Format::RGB565;
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}
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else if (red_size == 5 && green_size == 5 && red_size == 5 && alpha_size == 1)
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else if (red_size == 5 && green_size == 5 && blue_size == 5 && alpha_size == 1)
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{
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return GPUTexture::Format::RGBA5551;
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}
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