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Settings: Make Disable Interlacing a Deinterlacing mode
Saving that precious vertical space.
This commit is contained in:
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94911abdca
commit
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@ -94207,7 +94207,7 @@ SLES-00211:
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controllers:
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- DigitalController
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settings:
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displayDeinterlacingMode: Disabled # Isn't actually interlaced, uses 240p buffers, they just left 480i enabled...
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displayDeinterlacingMode: Progressive # Isn't actually interlaced, uses 240p buffers, they just left 480i enabled...
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metadata:
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publisher: "Electronic Arts"
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developer: "Bullfrog Productions / Krisalis"
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@ -94231,7 +94231,7 @@ SLPS-00587:
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controllers:
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- DigitalController
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settings:
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displayDeinterlacingMode: Disabled # Isn't actually interlaced, uses 240p buffers, they just left 480i enabled...
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displayDeinterlacingMode: Progressive # Isn't actually interlaced, uses 240p buffers, they just left 480i enabled...
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metadata:
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publisher: "Electronic Arts"
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developer: "Bullfrog Productions / Krisalis"
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@ -94251,7 +94251,7 @@ SLUS-00029:
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controllers:
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- DigitalController
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settings:
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displayDeinterlacingMode: Disabled # Isn't actually interlaced, uses 240p buffers, they just left 480i enabled...
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displayDeinterlacingMode: Progressive # Isn't actually interlaced, uses 240p buffers, they just left 480i enabled...
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metadata:
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publisher: "Electronic Arts"
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developer: "Bullfrog Productions / Krisalis"
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@ -116452,6 +116452,8 @@ SLPS-02587:
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- AnalogController
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- DigitalController
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- NeGcon
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settings:
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displayDeinterlacingMode: Progressive # Only used in menus, MAD flickers with fading.
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metadata:
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publisher: "MTO"
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developer: "MTO"
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@ -116493,7 +116495,7 @@ SLPS-02951:
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- DigitalController
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- NeGcon
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settings:
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displayDeinterlacingMode: Blend # Only used in menus, MAD flickers with fading.
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displayDeinterlacingMode: Progressive # Only used in menus, MAD flickers with fading.
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metadata:
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publisher: "MTO"
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developer: "MTO"
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@ -4310,12 +4310,6 @@ void FullscreenUI::DrawDisplaySettingsPage()
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FSUI_CSTR("Smooths out blockyness between colour transitions in 24-bit content, usually FMVs."),
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"GPU", "ChromaSmoothing24Bit", false);
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DrawToggleSetting(
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bsi, FSUI_CSTR("Disable Interlacing"),
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FSUI_CSTR("Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, "
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"but others will break."),
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"GPU", "DisableInterlacing", true);
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MenuHeading(FSUI_CSTR("Advanced"));
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std::optional<SmallString> strvalue = bsi->GetOptionalSmallStringValue(
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@ -7347,13 +7341,11 @@ TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to
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TRANSLATE_NOOP("FullscreenUI", "Determines which algorithm is used to convert interlaced frames to progressive for display on your system.");
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TRANSLATE_NOOP("FullscreenUI", "Device Settings");
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TRANSLATE_NOOP("FullscreenUI", "Disable All Enhancements");
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TRANSLATE_NOOP("FullscreenUI", "Disable Interlacing");
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TRANSLATE_NOOP("FullscreenUI", "Disable Mailbox Presentation");
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TRANSLATE_NOOP("FullscreenUI", "Disable Subdirectory Scanning");
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TRANSLATE_NOOP("FullscreenUI", "Disable on 2D Polygons");
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TRANSLATE_NOOP("FullscreenUI", "Disabled");
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TRANSLATE_NOOP("FullscreenUI", "Disables dithering and uses the full 8 bits per channel of color information.");
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TRANSLATE_NOOP("FullscreenUI", "Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will break.");
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TRANSLATE_NOOP("FullscreenUI", "Disc {} | {}");
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TRANSLATE_NOOP("FullscreenUI", "Discord Server");
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TRANSLATE_NOOP("FullscreenUI", "Display Settings");
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@ -479,7 +479,10 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
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settings.display_crop_mode = display_crop_mode.value();
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}
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if (display_deinterlacing_mode.has_value())
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// Don't set to optimal if disable-all-enhancements is enabled.
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if (display_deinterlacing_mode.has_value() &&
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(display_deinterlacing_mode.value() != DisplayDeinterlacingMode::Progressive ||
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!g_settings.disable_all_enhancements))
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{
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if (display_osd_messages && settings.display_deinterlacing_mode != display_deinterlacing_mode.value())
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{
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@ -527,12 +530,12 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
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settings.gpu_accurate_blending = true;
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}
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if (HasTrait(Trait::ForceInterlacing))
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if (HasTrait(Trait::ForceInterlacing) && settings.display_deinterlacing_mode == DisplayDeinterlacingMode::Progressive)
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{
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if (display_osd_messages && settings.gpu_disable_interlacing)
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if (display_osd_messages)
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APPEND_MESSAGE(TRANSLATE_SV("GameDatabase", "Interlaced rendering enabled."));
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settings.gpu_disable_interlacing = false;
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settings.display_deinterlacing_mode = DisplayDeinterlacingMode::Adaptive;
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}
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if (HasTrait(Trait::DisableTrueColor))
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@ -87,7 +87,7 @@ GPU::~GPU()
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bool GPU::Initialize()
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{
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m_force_progressive_scan = g_settings.gpu_disable_interlacing;
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m_force_progressive_scan = (g_settings.display_deinterlacing_mode == DisplayDeinterlacingMode::Progressive);
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m_force_frame_timings = g_settings.gpu_force_video_timing;
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s_crtc_tick_event.Activate();
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m_fifo_size = g_settings.gpu_fifo_size;
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@ -115,7 +115,7 @@ void GPU::UpdateSettings(const Settings& old_settings)
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{
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FlushRender();
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m_force_progressive_scan = g_settings.gpu_disable_interlacing;
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m_force_progressive_scan = (g_settings.display_deinterlacing_mode == DisplayDeinterlacingMode::Progressive);
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m_fifo_size = g_settings.gpu_fifo_size;
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m_max_run_ahead = g_settings.gpu_max_run_ahead;
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@ -1876,6 +1876,7 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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switch (g_settings.display_deinterlacing_mode)
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{
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case DisplayDeinterlacingMode::Disabled:
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case DisplayDeinterlacingMode::Progressive:
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break;
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case DisplayDeinterlacingMode::Weave:
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@ -433,8 +433,7 @@ void ImGuiManager::DrawEnhancementsOverlay()
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}
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if (g_settings.gpu_true_color)
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text.append(" TrueCol");
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if (g_settings.gpu_disable_interlacing)
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text.append(" ForceProg");
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text.append_format(" DI={}", Settings::GetDisplayDeinterlacingModeName(g_settings.display_deinterlacing_mode));
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if (g_settings.gpu_force_video_timing == ForceVideoTimingMode::NTSC && System::GetRegion() == ConsoleRegion::PAL)
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text.append(" PAL60");
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if (g_settings.gpu_force_video_timing == ForceVideoTimingMode::PAL && System::GetRegion() != ConsoleRegion::PAL)
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@ -229,7 +229,6 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
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ParseGPUWireframeMode(
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si.GetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(DEFAULT_GPU_WIREFRAME_MODE)).c_str())
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.value_or(DEFAULT_GPU_WIREFRAME_MODE);
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gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", true);
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gpu_force_video_timing =
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ParseForceVideoTimingName(
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si.GetStringValue("GPU", "ForceVideoTiming", GetForceVideoTimingName(DEFAULT_FORCE_VIDEO_TIMING_MODE)).c_str())
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@ -249,8 +248,8 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
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SetPGXPDepthClearThreshold(si.GetFloatValue("GPU", "PGXPDepthClearThreshold", DEFAULT_GPU_PGXP_DEPTH_THRESHOLD));
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display_deinterlacing_mode =
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ParseDisplayDeinterlacingMode(si.GetStringValue("Display", "DeinterlacingMode",
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GetDisplayDeinterlacingModeName(DEFAULT_DISPLAY_DEINTERLACING_MODE))
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ParseDisplayDeinterlacingMode(
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si.GetStringValue("GPU", "DeinterlacingMode", GetDisplayDeinterlacingModeName(DEFAULT_DISPLAY_DEINTERLACING_MODE))
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.c_str())
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.value_or(DEFAULT_DISPLAY_DEINTERLACING_MODE);
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display_crop_mode =
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@ -537,7 +536,6 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(gpu_downsample_mode));
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si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
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si.SetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(gpu_wireframe_mode));
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si.SetBoolValue("GPU", "DisableInterlacing", gpu_disable_interlacing);
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si.SetStringValue("GPU", "ForceVideoTiming", GetForceVideoTimingName(gpu_force_video_timing));
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si.SetBoolValue("GPU", "WidescreenHack", gpu_widescreen_hack);
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si.SetBoolValue("GPU", "ChromaSmoothing24Bit", display_24bit_chroma_smoothing);
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@ -553,7 +551,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("GPU", "PGXPDisableOn2DPolygons", gpu_pgxp_disable_2d);
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si.SetFloatValue("GPU", "PGXPDepthClearThreshold", GetPGXPDepthClearThreshold());
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si.SetStringValue("Display", "DeinterlacingMode", GetDisplayDeinterlacingModeName(display_deinterlacing_mode));
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si.SetStringValue("GPU", "DeinterlacingMode", GetDisplayDeinterlacingModeName(display_deinterlacing_mode));
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si.SetStringValue("Display", "CropMode", GetDisplayCropModeName(display_crop_mode));
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si.SetIntValue("Display", "ActiveStartOffset", display_active_start_offset);
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si.SetIntValue("Display", "ActiveEndOffset", display_active_end_offset);
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@ -745,10 +743,10 @@ void Settings::FixIncompatibleSettings(bool display_osd_messages)
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g_settings.gpu_texture_filter = GPUTextureFilter::Nearest;
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g_settings.gpu_sprite_texture_filter = GPUTextureFilter::Nearest;
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g_settings.gpu_line_detect_mode = GPULineDetectMode::Disabled;
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g_settings.gpu_disable_interlacing = false;
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g_settings.gpu_force_video_timing = ForceVideoTimingMode::Disabled;
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g_settings.gpu_widescreen_hack = false;
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g_settings.gpu_pgxp_enable = false;
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g_settings.display_deinterlacing_mode = DisplayDeinterlacingMode::Adaptive;
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g_settings.display_24bit_chroma_smoothing = false;
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g_settings.cdrom_read_speedup = 1;
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g_settings.cdrom_seek_speedup = 1;
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@ -1320,12 +1318,14 @@ static constexpr const std::array s_display_deinterlacing_mode_names = {
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"Weave",
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"Blend",
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"Adaptive",
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"Progressive",
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};
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static constexpr const std::array s_display_deinterlacing_mode_display_names = {
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Disabled (Flickering)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Weave (Combing)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Blend (Blur)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Adaptive (FastMAD)"),
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TRANSLATE_NOOP("DisplayDeinterlacingMode", "Progressive (Optimal)"),
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};
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std::optional<DisplayDeinterlacingMode> Settings::ParseDisplayDeinterlacingMode(const char* str)
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@ -120,7 +120,6 @@ struct Settings
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bool gpu_scaled_dithering : 1 = true;
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bool gpu_force_round_texcoords : 1 = false;
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bool gpu_accurate_blending : 1 = false;
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bool gpu_disable_interlacing : 1 = true;
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bool gpu_widescreen_hack : 1 = false;
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bool gpu_pgxp_enable : 1 = false;
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bool gpu_pgxp_culling : 1 = true;
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@ -489,7 +488,7 @@ struct Settings
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static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::LUT;
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#endif
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static constexpr DisplayDeinterlacingMode DEFAULT_DISPLAY_DEINTERLACING_MODE = DisplayDeinterlacingMode::Adaptive;
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static constexpr DisplayDeinterlacingMode DEFAULT_DISPLAY_DEINTERLACING_MODE = DisplayDeinterlacingMode::Progressive;
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static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan;
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static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto;
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static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
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@ -4302,7 +4302,6 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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g_settings.gpu_texture_filter != old_settings.gpu_texture_filter ||
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g_settings.gpu_sprite_texture_filter != old_settings.gpu_sprite_texture_filter ||
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g_settings.gpu_line_detect_mode != old_settings.gpu_line_detect_mode ||
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g_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing ||
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g_settings.gpu_force_video_timing != old_settings.gpu_force_video_timing ||
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g_settings.gpu_downsample_mode != old_settings.gpu_downsample_mode ||
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g_settings.gpu_downsample_scale != old_settings.gpu_downsample_scale ||
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@ -4583,8 +4582,8 @@ void System::WarnAboutUnsafeSettings()
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{
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APPEND_SUBMESSAGE(TRANSLATE_SV("System", "Texture filtering disabled."));
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}
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if (g_settings.gpu_disable_interlacing)
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APPEND_SUBMESSAGE(TRANSLATE_SV("System", "Interlaced rendering and display enabled."));
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if (g_settings.display_deinterlacing_mode == DisplayDeinterlacingMode::Progressive)
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APPEND_SUBMESSAGE(TRANSLATE_SV("System", "Interlaced rendering enabled."));
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if (g_settings.gpu_force_video_timing != ForceVideoTimingMode::Disabled)
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APPEND_SUBMESSAGE(TRANSLATE_SV("System", "Video timings set to default."));
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if (g_settings.gpu_widescreen_hack)
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@ -84,6 +84,7 @@ enum class DisplayDeinterlacingMode : u8
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Weave,
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Blend,
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Adaptive,
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Progressive,
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Count
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};
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@ -66,7 +66,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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"CustomAspectRatioDenominator", 1);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.widescreenHack, "GPU", "WidescreenHack", false);
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SettingWidgetBinder::BindWidgetToEnumSetting(
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sif, m_ui.displayDeinterlacing, "Display", "DeinterlacingMode", &Settings::ParseDisplayDeinterlacingMode,
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sif, m_ui.displayDeinterlacing, "GPU", "DeinterlacingMode", &Settings::ParseDisplayDeinterlacingMode,
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&Settings::GetDisplayDeinterlacingModeName, Settings::DEFAULT_DISPLAY_DEINTERLACING_MODE);
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayCropMode, "Display", "CropMode",
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&Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName,
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@ -79,7 +79,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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Settings::DEFAULT_FORCE_VIDEO_TIMING_MODE);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.gpuDownsampleScale, "GPU", "DownsampleScale", 1);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.trueColor, "GPU", "TrueColor", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableInterlacing, "GPU", "DisableInterlacing", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpEnable, "GPU", "PGXPEnable", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpDepthBuffer, "GPU", "PGXPDepthBuffer", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.force43For24Bit, "Display", "Force4_3For24Bit", false);
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@ -104,8 +103,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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!m_dialog->hasGameTrait(GameDatabase::Trait::DisableTextureFiltering));
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SettingWidgetBinder::SetAvailability(m_ui.trueColor, !m_dialog->hasGameTrait(GameDatabase::Trait::DisableTrueColor));
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SettingWidgetBinder::SetAvailability(m_ui.pgxpEnable, !m_dialog->hasGameTrait(GameDatabase::Trait::DisablePGXP));
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SettingWidgetBinder::SetAvailability(m_ui.disableInterlacing,
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!m_dialog->hasGameTrait(GameDatabase::Trait::ForceInterlacing));
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SettingWidgetBinder::SetAvailability(m_ui.widescreenHack,
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!m_dialog->hasGameTrait(GameDatabase::Trait::DisableWidescreen));
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@ -323,8 +320,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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m_ui.displayDeinterlacing, tr("Deinterlacing"),
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QString::fromUtf8(Settings::GetDisplayDeinterlacingModeName(Settings::DEFAULT_DISPLAY_DEINTERLACING_MODE)),
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tr("Determines which algorithm is used to convert interlaced frames to progressive for display on your system. "
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"Generally, the \"Disable Interlacing\" enhancement provides better quality output, but some games require "
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"interlaced rendering."));
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"Using progressive rendering provides the best quality output, but some games require interlaced rendering."));
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dialog->registerWidgetHelp(
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m_ui.displayCropMode, tr("Crop"),
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QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(Settings::DEFAULT_DISPLAY_CROP_MODE)),
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@ -364,12 +360,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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tr("Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs."));
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dialog->registerWidgetHelp(m_ui.chromaSmoothingFor24Bit, tr("FMV Chroma Smoothing"), tr("Unchecked"),
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tr("Smooths out blockyness between colour transitions in 24-bit content, usually FMVs."));
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dialog->registerWidgetHelp(
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m_ui.disableInterlacing, tr("Disable Interlacing"), tr("Checked"),
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tr(
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"Forces the rendering and display of frames to progressive mode. <br>This removes the \"combing\" effect seen in "
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"480i games by rendering them in 480p. Usually safe to enable.<br><b><u>May not be compatible with all "
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"games.</u></b>"));
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// Advanced Tab
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>584</width>
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<height>450</height>
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<height>477</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -203,17 +203,10 @@
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</item>
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<item row="9" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="1" column="1">
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<widget class="QCheckBox" name="pgxpDepthBuffer">
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<item row="0" column="1">
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<widget class="QCheckBox" name="widescreenHack">
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<property name="text">
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<string>PGXP Depth Buffer (Low Compatibility)</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="disableInterlacing">
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<property name="text">
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<string>Disable Interlacing</string>
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<string>Widescreen Rendering</string>
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</property>
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</widget>
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</item>
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@ -224,13 +217,6 @@
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="trueColor">
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<property name="text">
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<string>True Color Rendering</string>
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</property>
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</widget>
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</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QCheckBox" name="chromaSmoothingFor24Bit">
|
||||
<property name="text">
|
||||
@ -238,10 +224,10 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="widescreenHack">
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="trueColor">
|
||||
<property name="text">
|
||||
<string>Widescreen Rendering</string>
|
||||
<string>True Color Rendering</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -252,6 +238,13 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="pgxpDepthBuffer">
|
||||
<property name="text">
|
||||
<string>PGXP Depth Buffer (Low Compatibility)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
|
@ -7,7 +7,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>780</width>
|
||||
<height>650</height>
|
||||
<height>655</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
|
Loading…
Reference in New Issue
Block a user