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https://github.com/stenzek/duckstation.git
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GPU: Move backend work off CPU thread
This commit is contained in:
parent
801ddf7b36
commit
1503a0a23f
@ -14,9 +14,9 @@
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#define CPU_ARCH_SIMD 1
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#define CPU_ARCH_SSE 1
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#include <emmintrin.h>
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#include <tmmintrin.h>
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#include <smmintrin.h>
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#include <immintrin.h>
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#include <smmintrin.h>
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#include <tmmintrin.h>
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#if defined(__AVX2__)
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#define CPU_ARCH_AVX 1
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@ -96,3 +96,40 @@ ALWAYS_INLINE_RELEASE static void MemsetPtrs(T* ptr, T value, u32 count)
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for (u32 i = 0; i < remaining_count; i++)
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*(dest++) = value;
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}
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ALWAYS_INLINE static void MultiPause()
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{
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#if defined(CPU_ARCH_X86) || defined(CPU_ARCH_X64)
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_mm_pause();
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_mm_pause();
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_mm_pause();
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_mm_pause();
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_mm_pause();
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_mm_pause();
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_mm_pause();
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_mm_pause();
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#elif defined(CPU_ARCH_ARM64) && defined(_MSC_VER)
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__isb(_ARM64_BARRIER_SY);
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__isb(_ARM64_BARRIER_SY);
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__isb(_ARM64_BARRIER_SY);
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__isb(_ARM64_BARRIER_SY);
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__isb(_ARM64_BARRIER_SY);
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__isb(_ARM64_BARRIER_SY);
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__isb(_ARM64_BARRIER_SY);
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__isb(_ARM64_BARRIER_SY);
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#elif defined(CPU_ARCH_ARM64) || defined(CPU_ARCH_ARM32)
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__asm__ __volatile__("isb");
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__asm__ __volatile__("isb");
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__asm__ __volatile__("isb");
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__asm__ __volatile__("isb");
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__asm__ __volatile__("isb");
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__asm__ __volatile__("isb");
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__asm__ __volatile__("isb");
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__asm__ __volatile__("isb");
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#elif defined(CPU_ARCH_RISCV64)
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// Probably wrong... pause is optional :/
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asm volatile("fence" ::: "memory");
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#else
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#pragma warning("Missing implementation")
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#endif
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}
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@ -33,6 +33,7 @@
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X(GPUShaderCache) \
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X(GPUTexture) \
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X(GPUTextureCache) \
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X(GPUThread) \
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X(GPU_HW) \
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X(GPU_SW) \
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X(GPU_SW_Rasterizer) \
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@ -61,10 +61,10 @@ add_library(core
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gpu_shadergen.h
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gpu_sw.cpp
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gpu_sw.h
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gpu_sw_backend.cpp
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gpu_sw_backend.h
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gpu_sw_rasterizer.cpp
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gpu_sw_rasterizer.h
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gpu_thread.cpp
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gpu_thread.h
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gpu_types.h
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guncon.cpp
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guncon.h
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@ -9,6 +9,7 @@
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#include "bus.h"
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#include "cpu_core.h"
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#include "fullscreen_ui.h"
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#include "gpu_thread.h"
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#include "host.h"
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#include "system.h"
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@ -1144,7 +1145,7 @@ void Achievements::ClientLoadGameCallback(int result, const char* error_message,
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// ensure fullscreen UI is ready for notifications
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if (display_summary)
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FullscreenUI::Initialize();
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GPUThread::RunOnThread(&FullscreenUI::Initialize);
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char url_buf[URL_BUFFER_SIZE];
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if (int err = rc_client_game_get_image_url(info, url_buf, std::size(url_buf)); err == RC_OK)
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@ -1199,7 +1200,7 @@ void Achievements::ClearGameHash()
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void Achievements::DisplayAchievementSummary()
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{
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if (g_settings.achievements_notifications && FullscreenUI::Initialize())
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if (g_settings.achievements_notifications)
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{
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std::string title;
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if (IsHardcoreModeActive())
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@ -1224,8 +1225,13 @@ void Achievements::DisplayAchievementSummary()
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summary = TRANSLATE_STR("Achievements", "This game has no achievements.");
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}
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ImGuiFullscreen::AddNotification("achievement_summary", ACHIEVEMENT_SUMMARY_NOTIFICATION_TIME, std::move(title),
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std::move(summary), s_game_icon);
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GPUThread::RunOnThread([title = std::move(title), summary = std::move(summary)]() mutable {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::AddNotification("achievement_summary", ACHIEVEMENT_SUMMARY_NOTIFICATION_TIME, std::move(title),
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std::move(summary), s_game_icon);
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});
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}
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// Technically not going through the resource API, but since we're passing this to something else, we can't.
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@ -1235,11 +1241,16 @@ void Achievements::DisplayAchievementSummary()
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void Achievements::DisplayHardcoreDeferredMessage()
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{
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if (g_settings.achievements_hardcore_mode && !s_hardcore_mode && System::IsValid() && FullscreenUI::Initialize())
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if (g_settings.achievements_hardcore_mode && !s_hardcore_mode && System::IsValid())
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{
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ImGuiFullscreen::ShowToast(std::string(),
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TRANSLATE_STR("Achievements", "Hardcore mode will be enabled on system reset."),
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Host::OSD_WARNING_DURATION);
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GPUThread::RunOnThread([]() {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::ShowToast(std::string(),
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TRANSLATE_STR("Achievements", "Hardcore mode will be enabled on system reset."),
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Host::OSD_WARNING_DURATION);
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});
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}
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}
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@ -1261,7 +1272,7 @@ void Achievements::HandleUnlockEvent(const rc_client_event_t* event)
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INFO_LOG("Achievement {} ({}) for game {} unlocked", cheevo->title, cheevo->id, s_game_id);
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UpdateGameSummary();
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if (g_settings.achievements_notifications && FullscreenUI::Initialize())
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if (g_settings.achievements_notifications)
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{
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std::string title;
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if (cheevo->category == RC_CLIENT_ACHIEVEMENT_CATEGORY_UNOFFICIAL)
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@ -1271,9 +1282,15 @@ void Achievements::HandleUnlockEvent(const rc_client_event_t* event)
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std::string badge_path = GetAchievementBadgePath(cheevo, cheevo->state);
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ImGuiFullscreen::AddNotification(fmt::format("achievement_unlock_{}", cheevo->id),
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static_cast<float>(g_settings.achievements_notification_duration),
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std::move(title), cheevo->description, std::move(badge_path));
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GPUThread::RunOnThread([id = cheevo->id, duration = g_settings.achievements_notification_duration,
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title = std::move(title), description = std::string(cheevo->description),
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badge_path = std::move(badge_path)]() mutable {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::AddNotification(fmt::format("achievement_unlock_{}", id), static_cast<float>(duration),
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std::move(title), std::move(description), std::move(badge_path));
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});
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}
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if (g_settings.achievements_sound_effects)
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@ -1285,7 +1302,7 @@ void Achievements::HandleGameCompleteEvent(const rc_client_event_t* event)
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INFO_LOG("Game {} complete", s_game_id);
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UpdateGameSummary();
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if (g_settings.achievements_notifications && FullscreenUI::Initialize())
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if (g_settings.achievements_notifications)
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{
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std::string title = fmt::format(TRANSLATE_FS("Achievements", "Mastered {}"), s_game_title);
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std::string message = fmt::format(
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@ -1294,8 +1311,13 @@ void Achievements::HandleGameCompleteEvent(const rc_client_event_t* event)
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s_game_summary.num_unlocked_achievements),
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TRANSLATE_PLURAL_STR("Achievements", "%n points", "Achievement points", s_game_summary.points_unlocked));
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ImGuiFullscreen::AddNotification("achievement_mastery", GAME_COMPLETE_NOTIFICATION_TIME, std::move(title),
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std::move(message), s_game_icon);
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GPUThread::RunOnThread([title = std::move(title), message = std::move(message), icon = s_game_icon]() mutable {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::AddNotification("achievement_mastery", GAME_COMPLETE_NOTIFICATION_TIME, std::move(title),
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std::move(message), std::move(icon));
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});
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}
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}
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@ -1303,14 +1325,19 @@ void Achievements::HandleLeaderboardStartedEvent(const rc_client_event_t* event)
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{
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DEV_LOG("Leaderboard {} ({}) started", event->leaderboard->id, event->leaderboard->title);
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if (g_settings.achievements_leaderboard_notifications && FullscreenUI::Initialize())
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if (g_settings.achievements_leaderboard_notifications)
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{
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std::string title = event->leaderboard->title;
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std::string message = TRANSLATE_STR("Achievements", "Leaderboard attempt started.");
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ImGuiFullscreen::AddNotification(fmt::format("leaderboard_{}", event->leaderboard->id),
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LEADERBOARD_STARTED_NOTIFICATION_TIME, std::move(title), std::move(message),
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s_game_icon);
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GPUThread::RunOnThread([id = event->leaderboard->id, title = std::move(title), message = std::move(message),
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icon = s_game_icon]() mutable {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::AddNotification(fmt::format("leaderboard_{}", id), LEADERBOARD_STARTED_NOTIFICATION_TIME,
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std::move(title), std::move(message), std::move(icon));
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});
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}
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}
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@ -1318,14 +1345,19 @@ void Achievements::HandleLeaderboardFailedEvent(const rc_client_event_t* event)
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{
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DEV_LOG("Leaderboard {} ({}) failed", event->leaderboard->id, event->leaderboard->title);
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if (g_settings.achievements_leaderboard_notifications && FullscreenUI::Initialize())
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if (g_settings.achievements_leaderboard_notifications)
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{
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std::string title = event->leaderboard->title;
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std::string message = TRANSLATE_STR("Achievements", "Leaderboard attempt failed.");
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ImGuiFullscreen::AddNotification(fmt::format("leaderboard_{}", event->leaderboard->id),
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LEADERBOARD_FAILED_NOTIFICATION_TIME, std::move(title), std::move(message),
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s_game_icon);
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GPUThread::RunOnThread([id = event->leaderboard->id, title = std::move(title), message = std::move(message),
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icon = s_game_icon]() mutable {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::AddNotification(fmt::format("leaderboard_{}", id), LEADERBOARD_FAILED_NOTIFICATION_TIME,
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std::move(title), std::move(message), std::move(icon));
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});
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}
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}
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@ -1333,7 +1365,7 @@ void Achievements::HandleLeaderboardSubmittedEvent(const rc_client_event_t* even
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{
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DEV_LOG("Leaderboard {} ({}) submitted", event->leaderboard->id, event->leaderboard->title);
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if (g_settings.achievements_leaderboard_notifications && FullscreenUI::Initialize())
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if (g_settings.achievements_leaderboard_notifications)
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{
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static const char* value_strings[NUM_RC_CLIENT_LEADERBOARD_FORMATS] = {
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TRANSLATE_NOOP("Achievements", "Your Time: {}{}"),
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@ -1349,9 +1381,14 @@ void Achievements::HandleLeaderboardSubmittedEvent(const rc_client_event_t* even
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event->leaderboard->tracker_value ? event->leaderboard->tracker_value : "Unknown",
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g_settings.achievements_spectator_mode ? std::string_view() : TRANSLATE_SV("Achievements", " (Submitting)"));
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ImGuiFullscreen::AddNotification(fmt::format("leaderboard_{}", event->leaderboard->id),
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static_cast<float>(g_settings.achievements_leaderboard_duration), std::move(title),
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std::move(message), s_game_icon);
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GPUThread::RunOnThread([id = event->leaderboard->id, title = std::move(title), message = std::move(message),
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icon = s_game_icon]() mutable {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::AddNotification(fmt::format("leaderboard_{}", id),
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static_cast<float>(g_settings.achievements_leaderboard_duration),
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std::move(title), std::move(message), std::move(icon));
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});
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}
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if (g_settings.achievements_sound_effects)
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@ -1363,7 +1400,7 @@ void Achievements::HandleLeaderboardScoreboardEvent(const rc_client_event_t* eve
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DEV_LOG("Leaderboard {} scoreboard rank {} of {}", event->leaderboard_scoreboard->leaderboard_id,
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event->leaderboard_scoreboard->new_rank, event->leaderboard_scoreboard->num_entries);
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if (g_settings.achievements_leaderboard_notifications && FullscreenUI::Initialize())
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if (g_settings.achievements_leaderboard_notifications)
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{
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static const char* value_strings[NUM_RC_CLIENT_LEADERBOARD_FORMATS] = {
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TRANSLATE_NOOP("Achievements", "Your Time: {} (Best: {})"),
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@ -1380,9 +1417,15 @@ void Achievements::HandleLeaderboardScoreboardEvent(const rc_client_event_t* eve
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event->leaderboard_scoreboard->submitted_score, event->leaderboard_scoreboard->best_score),
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event->leaderboard_scoreboard->new_rank, event->leaderboard_scoreboard->num_entries);
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ImGuiFullscreen::AddNotification(fmt::format("leaderboard_{}", event->leaderboard->id),
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static_cast<float>(g_settings.achievements_leaderboard_duration), std::move(title),
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std::move(message), s_game_icon);
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GPUThread::RunOnThread([id = event->leaderboard->id, title = std::move(title), message = std::move(message),
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icon = s_game_icon]() mutable {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::AddNotification(fmt::format("leaderboard_{}", id),
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static_cast<float>(g_settings.achievements_leaderboard_duration),
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std::move(title), std::move(message), std::move(icon));
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});
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}
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}
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@ -1512,26 +1555,30 @@ void Achievements::HandleServerDisconnectedEvent(const rc_client_event_t* event)
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{
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WARNING_LOG("Server disconnected.");
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if (FullscreenUI::Initialize())
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{
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GPUThread::RunOnThread([]() {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::ShowToast(
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TRANSLATE_STR("Achievements", "Achievements Disconnected"),
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TRANSLATE_STR("Achievements",
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"An unlock request could not be completed. We will keep retrying to submit this request."),
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Host::OSD_ERROR_DURATION);
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}
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});
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}
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void Achievements::HandleServerReconnectedEvent(const rc_client_event_t* event)
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{
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WARNING_LOG("Server reconnected.");
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if (FullscreenUI::Initialize())
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{
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GPUThread::RunOnThread([]() {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::ShowToast(TRANSLATE_STR("Achievements", "Achievements Reconnected"),
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TRANSLATE_STR("Achievements", "All pending unlock requests have completed."),
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Host::OSD_INFO_DURATION);
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}
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});
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}
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void Achievements::ResetClient()
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@ -1609,12 +1656,17 @@ void Achievements::SetHardcoreMode(bool enabled, bool force_display_message)
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// new mode
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s_hardcore_mode = enabled;
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if (System::IsValid() && (HasActiveGame() || force_display_message) && FullscreenUI::Initialize())
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if (System::IsValid() && (HasActiveGame() || force_display_message))
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{
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ImGuiFullscreen::ShowToast(std::string(),
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enabled ? TRANSLATE_STR("Achievements", "Hardcore mode is now enabled.") :
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TRANSLATE_STR("Achievements", "Hardcore mode is now disabled."),
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Host::OSD_INFO_DURATION);
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GPUThread::RunOnThread([enabled]() {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::ShowToast(std::string(),
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enabled ? TRANSLATE_STR("Achievements", "Hardcore mode is now enabled.") :
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TRANSLATE_STR("Achievements", "Hardcore mode is now disabled."),
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Host::OSD_INFO_DURATION);
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});
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}
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rc_client_set_hardcore_enabled(s_client, enabled);
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@ -1925,7 +1977,7 @@ void Achievements::ShowLoginNotification()
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if (!user)
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return;
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if (g_settings.achievements_notifications && FullscreenUI::Initialize())
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if (g_settings.achievements_notifications)
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{
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std::string badge_path = GetLoggedInUserBadgePath();
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std::string title = user->display_name;
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@ -1934,8 +1986,14 @@ void Achievements::ShowLoginNotification()
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std::string summary = fmt::format(TRANSLATE_FS("Achievements", "Score: {} ({} softcore)\nUnread messages: {}"),
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user->score, user->score_softcore, user->num_unread_messages);
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ImGuiFullscreen::AddNotification("achievements_login", LOGIN_NOTIFICATION_TIME, std::move(title),
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std::move(summary), std::move(badge_path));
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GPUThread::RunOnThread(
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[title = std::move(title), summary = std::move(summary), badge_path = std::move(badge_path)]() mutable {
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if (!FullscreenUI::Initialize())
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return;
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ImGuiFullscreen::AddNotification("achievements_login", LOGIN_NOTIFICATION_TIME, std::move(title),
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std::move(summary), std::move(badge_path));
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});
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}
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}
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@ -2035,14 +2093,6 @@ void Achievements::ConfirmHardcoreModeDisableAsync(const char* trigger, std::fun
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}
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#endif
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if (!FullscreenUI::Initialize())
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{
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Host::AddOSDMessage(fmt::format(TRANSLATE_FS("Achievements", "Cannot {} while hardcode mode is active."), trigger),
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Host::OSD_WARNING_DURATION);
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callback(false);
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return;
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}
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auto real_callback = [callback = std::move(callback)](bool res) mutable {
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// don't run the callback in the middle of rendering the UI
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Host::RunOnCPUThread([callback = std::move(callback), res]() {
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@ -2052,13 +2102,25 @@ void Achievements::ConfirmHardcoreModeDisableAsync(const char* trigger, std::fun
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});
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};
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ImGuiFullscreen::OpenConfirmMessageDialog(
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TRANSLATE_STR("Achievements", "Confirm Hardcore Mode"),
|
||||
fmt::format(TRANSLATE_FS("Achievements", "{0} cannot be performed while hardcore mode is active. Do you "
|
||||
"want to disable hardcore mode? {0} will be cancelled if you select No."),
|
||||
trigger),
|
||||
std::move(real_callback), fmt::format(ICON_FA_CHECK " {}", TRANSLATE_SV("Achievements", "Yes")),
|
||||
fmt::format(ICON_FA_TIMES " {}", TRANSLATE_SV("Achievements", "No")));
|
||||
GPUThread::RunOnThread([trigger = std::string(trigger), real_callback = std::move(real_callback)]() mutable {
|
||||
if (!FullscreenUI::Initialize())
|
||||
{
|
||||
Host::AddOSDMessage(
|
||||
fmt::format(TRANSLATE_FS("Achievements", "Cannot {} while hardcode mode is active."), trigger),
|
||||
Host::OSD_WARNING_DURATION);
|
||||
real_callback(false);
|
||||
return;
|
||||
}
|
||||
|
||||
ImGuiFullscreen::OpenConfirmMessageDialog(
|
||||
TRANSLATE_STR("Achievements", "Confirm Hardcore Mode"),
|
||||
fmt::format(TRANSLATE_FS("Achievements",
|
||||
"{0} cannot be performed while hardcore mode is active. Do you "
|
||||
"want to disable hardcore mode? {0} will be cancelled if you select No."),
|
||||
trigger),
|
||||
std::move(real_callback), fmt::format(ICON_FA_CHECK " {}", TRANSLATE_SV("Achievements", "Yes")),
|
||||
fmt::format(ICON_FA_TIMES " {}", TRANSLATE_SV("Achievements", "No")));
|
||||
});
|
||||
#else
|
||||
Host::AddOSDMessage(fmt::format(TRANSLATE_FS("Achievements", "Cannot {} while hardcode mode is active."), trigger),
|
||||
Host::OSD_WARNING_DURATION);
|
||||
|
@ -52,8 +52,8 @@
|
||||
<ClCompile Include="gpu_hw_texture_cache.cpp" />
|
||||
<ClCompile Include="gpu_shadergen.cpp" />
|
||||
<ClCompile Include="gpu_sw.cpp" />
|
||||
<ClCompile Include="gpu_sw_backend.cpp" />
|
||||
<ClCompile Include="gpu_sw_rasterizer.cpp" />
|
||||
<ClCompile Include="gpu_thread.cpp" />
|
||||
<ClCompile Include="gte.cpp" />
|
||||
<ClCompile Include="dma.cpp" />
|
||||
<ClCompile Include="gpu.cpp" />
|
||||
@ -133,8 +133,8 @@
|
||||
<ClInclude Include="gpu_hw_texture_cache.h" />
|
||||
<ClInclude Include="gpu_shadergen.h" />
|
||||
<ClInclude Include="gpu_sw.h" />
|
||||
<ClInclude Include="gpu_sw_backend.h" />
|
||||
<ClInclude Include="gpu_sw_rasterizer.h" />
|
||||
<ClInclude Include="gpu_thread.h" />
|
||||
<ClInclude Include="gpu_types.h" />
|
||||
<ClInclude Include="gte.h" />
|
||||
<ClInclude Include="cpu_types.h" />
|
||||
|
@ -45,7 +45,6 @@
|
||||
<ClCompile Include="analog_joystick.cpp" />
|
||||
<ClCompile Include="cpu_recompiler_code_generator_aarch32.cpp" />
|
||||
<ClCompile Include="gpu_backend.cpp" />
|
||||
<ClCompile Include="gpu_sw_backend.cpp" />
|
||||
<ClCompile Include="multitap.cpp" />
|
||||
<ClCompile Include="host.cpp" />
|
||||
<ClCompile Include="game_database.cpp" />
|
||||
@ -71,6 +70,7 @@
|
||||
<ClCompile Include="gpu_dump.cpp" />
|
||||
<ClCompile Include="cdrom_subq_replacement.cpp" />
|
||||
<ClCompile Include="performance_counters.cpp" />
|
||||
<ClCompile Include="gpu_thread.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="types.h" />
|
||||
@ -119,7 +119,6 @@
|
||||
<ClInclude Include="analog_joystick.h" />
|
||||
<ClInclude Include="gpu_types.h" />
|
||||
<ClInclude Include="gpu_backend.h" />
|
||||
<ClInclude Include="gpu_sw_backend.h" />
|
||||
<ClInclude Include="multitap.h" />
|
||||
<ClInclude Include="host.h" />
|
||||
<ClInclude Include="achievements.h" />
|
||||
@ -149,6 +148,7 @@
|
||||
<ClInclude Include="cdrom_subq_replacement.h" />
|
||||
<ClInclude Include="performance_counters.h" />
|
||||
<ClInclude Include="system_private.h" />
|
||||
<ClInclude Include="gpu_thread.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="gpu_sw_rasterizer.inl" />
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "controller.h"
|
||||
#include "game_list.h"
|
||||
#include "gpu.h"
|
||||
#include "gpu_thread.h"
|
||||
#include "host.h"
|
||||
#include "settings.h"
|
||||
#include "system.h"
|
||||
@ -219,6 +220,7 @@ struct PostProcessingStageInfo
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Main
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
static void UpdateRunIdleState();
|
||||
static void PauseForMenuOpen(bool set_pause_menu_open);
|
||||
static bool AreAnyDialogsOpen();
|
||||
static void ClosePauseMenu();
|
||||
@ -600,12 +602,13 @@ bool FullscreenUI::Initialize()
|
||||
s_about_window_open = false;
|
||||
s_hotkey_list_cache = InputManager::GetHotkeyList();
|
||||
|
||||
if (s_initialized)
|
||||
Host::RunOnCPUThread([]() { Host::OnFullscreenUIStartedOrStopped(true); });
|
||||
|
||||
if (!System::IsValid())
|
||||
SwitchToLanding();
|
||||
|
||||
if (!System::IsRunning())
|
||||
Host::OnIdleStateChanged();
|
||||
|
||||
UpdateRunIdleState();
|
||||
ForceKeyNavEnabled();
|
||||
return true;
|
||||
}
|
||||
@ -629,6 +632,7 @@ bool FullscreenUI::AreAnyDialogsOpen()
|
||||
|
||||
void FullscreenUI::CheckForConfigChanges(const Settings& old_settings)
|
||||
{
|
||||
// NOTE: Called on CPU thread.
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
@ -636,54 +640,102 @@ void FullscreenUI::CheckForConfigChanges(const Settings& old_settings)
|
||||
// That means we're going to be reading achievement state.
|
||||
if (old_settings.achievements_enabled && !g_settings.achievements_enabled)
|
||||
{
|
||||
if (s_current_main_window == MainWindowType::Achievements || s_current_main_window == MainWindowType::Leaderboards)
|
||||
ReturnToPreviousWindow();
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
GPUThread::RunOnThread([]() {
|
||||
if (s_current_main_window == MainWindowType::Achievements ||
|
||||
s_current_main_window == MainWindowType::Leaderboards)
|
||||
{
|
||||
ReturnToPreviousWindow();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void FullscreenUI::UpdateRunIdleState()
|
||||
{
|
||||
const bool new_run_idle = HasActiveWindow();
|
||||
if (GPUThread::GetRunIdleOnThread() == new_run_idle)
|
||||
return;
|
||||
|
||||
GPUThread::SetRunIdleOnThread(new_run_idle);
|
||||
Host::RunOnCPUThread([new_run_idle]() { Host::OnFullscreenUIActiveChanged(new_run_idle); });
|
||||
}
|
||||
|
||||
void FullscreenUI::OnSystemStarted()
|
||||
{
|
||||
// NOTE: Called on CPU thread.
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
s_current_main_window = MainWindowType::None;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
}
|
||||
GPUThread::RunOnThread([]() {
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
void FullscreenUI::OnSystemPaused()
|
||||
{
|
||||
// noop
|
||||
s_current_main_window = MainWindowType::None;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
UpdateRunIdleState();
|
||||
});
|
||||
}
|
||||
|
||||
void FullscreenUI::OnSystemResumed()
|
||||
{
|
||||
// get rid of pause menu if we unpaused another way
|
||||
if (s_current_main_window == MainWindowType::PauseMenu)
|
||||
ClosePauseMenu();
|
||||
// NOTE: Called on CPU thread.
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
GPUThread::RunOnThread([]() {
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
// get rid of pause menu if we unpaused another way
|
||||
if (s_current_main_window == MainWindowType::PauseMenu)
|
||||
ClosePauseMenu();
|
||||
|
||||
UpdateRunIdleState();
|
||||
});
|
||||
}
|
||||
|
||||
void FullscreenUI::OnSystemDestroyed()
|
||||
{
|
||||
// NOTE: Called on CPU thread.
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
s_pause_menu_was_open = false;
|
||||
s_was_paused_on_quick_menu_open = false;
|
||||
s_current_pause_submenu = PauseSubMenu::None;
|
||||
SwitchToLanding();
|
||||
GPUThread::RunOnThread([]() {
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
s_pause_menu_was_open = false;
|
||||
s_was_paused_on_quick_menu_open = false;
|
||||
s_current_pause_submenu = PauseSubMenu::None;
|
||||
SwitchToLanding();
|
||||
UpdateRunIdleState();
|
||||
});
|
||||
}
|
||||
|
||||
void FullscreenUI::OnRunningGameChanged()
|
||||
{
|
||||
// NOTE: Called on CPU thread.
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
const std::string& path = System::GetDiscPath();
|
||||
const std::string& serial = System::GetGameSerial();
|
||||
|
||||
std::string subtitle;
|
||||
if (!serial.empty())
|
||||
s_current_game_subtitle = fmt::format("{0} - {1}", serial, Path::GetFileName(path));
|
||||
subtitle = fmt::format("{0} - {1}", serial, Path::GetFileName(path));
|
||||
else
|
||||
s_current_game_subtitle = {};
|
||||
subtitle = {};
|
||||
|
||||
GPUThread::RunOnThread([subtitle = std::move(subtitle)]() mutable {
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
s_current_game_subtitle = std::move(subtitle);
|
||||
});
|
||||
}
|
||||
|
||||
void FullscreenUI::PauseForMenuOpen(bool set_pause_menu_open)
|
||||
@ -700,15 +752,18 @@ void FullscreenUI::OpenPauseMenu()
|
||||
if (!System::IsValid())
|
||||
return;
|
||||
|
||||
if (!Initialize() || s_current_main_window != MainWindowType::None)
|
||||
return;
|
||||
GPUThread::RunOnThread([]() {
|
||||
if (!Initialize() || s_current_main_window != MainWindowType::None)
|
||||
return;
|
||||
|
||||
PauseForMenuOpen(true);
|
||||
s_current_main_window = MainWindowType::PauseMenu;
|
||||
s_current_pause_submenu = PauseSubMenu::None;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
ForceKeyNavEnabled();
|
||||
FixStateIfPaused();
|
||||
PauseForMenuOpen(true);
|
||||
s_current_main_window = MainWindowType::PauseMenu;
|
||||
s_current_pause_submenu = PauseSubMenu::None;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
ForceKeyNavEnabled();
|
||||
UpdateRunIdleState();
|
||||
FixStateIfPaused();
|
||||
});
|
||||
}
|
||||
|
||||
void FullscreenUI::OpenCheatsMenu()
|
||||
@ -722,6 +777,7 @@ void FullscreenUI::OpenCheatsMenu()
|
||||
s_settings_page = SettingsPage::Cheats;
|
||||
PauseForMenuOpen(true);
|
||||
ForceKeyNavEnabled();
|
||||
UpdateRunIdleState();
|
||||
FixStateIfPaused();
|
||||
}
|
||||
|
||||
@ -732,31 +788,27 @@ void FullscreenUI::FixStateIfPaused()
|
||||
|
||||
// When we're paused, we won't have trickled the key up event for escape yet. Do it now.
|
||||
ImGui::UpdateInputEvents(false);
|
||||
|
||||
Host::OnIdleStateChanged();
|
||||
Host::RunOnCPUThread([]() {
|
||||
if (System::IsValid())
|
||||
{
|
||||
// Why twice? To clear the "wants keyboard input" flag.
|
||||
System::InvalidateDisplay();
|
||||
System::InvalidateDisplay();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void FullscreenUI::ClosePauseMenu()
|
||||
{
|
||||
if (!IsInitialized() || !System::IsValid())
|
||||
if (!System::IsValid())
|
||||
return;
|
||||
|
||||
if (System::GetState() == System::State::Paused && !s_was_paused_on_quick_menu_open)
|
||||
Host::RunOnCPUThread([]() { System::PauseSystem(false); });
|
||||
GPUThread::RunOnThread([]() {
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
s_current_main_window = MainWindowType::None;
|
||||
s_current_pause_submenu = PauseSubMenu::None;
|
||||
s_pause_menu_was_open = false;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
FixStateIfPaused();
|
||||
if (System::GetState() == System::State::Paused && !s_was_paused_on_quick_menu_open)
|
||||
Host::RunOnCPUThread([]() { System::PauseSystem(false); });
|
||||
|
||||
s_current_main_window = MainWindowType::None;
|
||||
s_current_pause_submenu = PauseSubMenu::None;
|
||||
s_pause_menu_was_open = false;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
UpdateRunIdleState();
|
||||
FixStateIfPaused();
|
||||
});
|
||||
}
|
||||
|
||||
void FullscreenUI::OpenPauseSubMenu(PauseSubMenu submenu)
|
||||
@ -787,8 +839,12 @@ void FullscreenUI::Shutdown()
|
||||
s_current_game_subtitle = {};
|
||||
DestroyResources();
|
||||
ImGuiFullscreen::Shutdown();
|
||||
if (s_initialized)
|
||||
Host::RunOnCPUThread([]() { Host::OnFullscreenUIStartedOrStopped(false); });
|
||||
|
||||
s_initialized = false;
|
||||
s_tried_to_initialize = false;
|
||||
UpdateRunIdleState();
|
||||
}
|
||||
|
||||
void FullscreenUI::Render()
|
||||
@ -920,6 +976,7 @@ void FullscreenUI::ReturnToMainWindow()
|
||||
{
|
||||
ClosePauseMenu();
|
||||
s_current_main_window = System::IsValid() ? MainWindowType::None : MainWindowType::Landing;
|
||||
UpdateRunIdleState();
|
||||
FixStateIfPaused();
|
||||
}
|
||||
|
||||
@ -958,6 +1015,11 @@ void FullscreenUI::DoStartPath(std::string path, std::string state, std::optiona
|
||||
if (System::IsValid())
|
||||
return;
|
||||
|
||||
// Switch to nothing, we'll get called back via OnSystemDestroyed() if startup fails.
|
||||
s_current_main_window = MainWindowType::None;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
UpdateRunIdleState();
|
||||
|
||||
SystemBootParameters params;
|
||||
params.filename = std::move(path);
|
||||
params.save_state = std::move(state);
|
||||
@ -1152,108 +1214,116 @@ void FullscreenUI::DoChangeDiscFromFile()
|
||||
|
||||
void FullscreenUI::DoChangeDisc()
|
||||
{
|
||||
ImGuiFullscreen::ChoiceDialogOptions options;
|
||||
Host::RunOnCPUThread([]() {
|
||||
ImGuiFullscreen::ChoiceDialogOptions options;
|
||||
|
||||
if (System::HasMediaSubImages())
|
||||
{
|
||||
const u32 current_index = System::GetMediaSubImageIndex();
|
||||
const u32 count = System::GetMediaSubImageCount();
|
||||
options.reserve(count + 1);
|
||||
options.emplace_back(FSUI_STR("From File..."), false);
|
||||
|
||||
for (u32 i = 0; i < count; i++)
|
||||
options.emplace_back(System::GetMediaSubImageTitle(i), i == current_index);
|
||||
|
||||
auto callback = [](s32 index, const std::string& title, bool checked) {
|
||||
if (index == 0)
|
||||
{
|
||||
CloseChoiceDialog();
|
||||
DoChangeDiscFromFile();
|
||||
return;
|
||||
}
|
||||
else if (index > 0)
|
||||
{
|
||||
System::SwitchMediaSubImage(static_cast<u32>(index - 1));
|
||||
}
|
||||
|
||||
CloseChoiceDialog();
|
||||
ReturnToPreviousWindow();
|
||||
};
|
||||
|
||||
OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Select Disc Image"), true, std::move(options),
|
||||
std::move(callback));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (const GameDatabase::Entry* entry = System::GetGameDatabaseEntry(); entry && !entry->disc_set_serials.empty())
|
||||
{
|
||||
const auto lock = GameList::GetLock();
|
||||
auto matches = GameList::GetMatchingEntriesForSerial(entry->disc_set_serials);
|
||||
if (matches.size() > 1)
|
||||
if (System::HasMediaSubImages())
|
||||
{
|
||||
options.reserve(matches.size() + 1);
|
||||
const u32 current_index = System::GetMediaSubImageIndex();
|
||||
const u32 count = System::GetMediaSubImageCount();
|
||||
options.reserve(count + 1);
|
||||
options.emplace_back(FSUI_STR("From File..."), false);
|
||||
|
||||
std::vector<std::string> paths;
|
||||
paths.reserve(matches.size());
|
||||
for (u32 i = 0; i < count; i++)
|
||||
options.emplace_back(System::GetMediaSubImageTitle(i), i == current_index);
|
||||
|
||||
const std::string& current_path = System::GetDiscPath();
|
||||
for (auto& [title, glentry] : matches)
|
||||
{
|
||||
options.emplace_back(std::move(title), current_path == glentry->path);
|
||||
paths.push_back(glentry->path);
|
||||
}
|
||||
GPUThread::RunOnThread([options = std::move(options)]() mutable {
|
||||
auto callback = [](s32 index, const std::string& title, bool checked) {
|
||||
if (index == 0)
|
||||
{
|
||||
CloseChoiceDialog();
|
||||
DoChangeDiscFromFile();
|
||||
return;
|
||||
}
|
||||
else if (index > 0)
|
||||
{
|
||||
System::SwitchMediaSubImage(static_cast<u32>(index - 1));
|
||||
}
|
||||
|
||||
auto callback = [paths = std::move(paths)](s32 index, const std::string& title, bool checked) {
|
||||
if (index == 0)
|
||||
{
|
||||
CloseChoiceDialog();
|
||||
DoChangeDiscFromFile();
|
||||
return;
|
||||
}
|
||||
else if (index > 0)
|
||||
{
|
||||
System::InsertMedia(paths[index - 1].c_str());
|
||||
}
|
||||
ReturnToPreviousWindow();
|
||||
};
|
||||
|
||||
CloseChoiceDialog();
|
||||
ReturnToMainWindow();
|
||||
};
|
||||
|
||||
OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Select Disc Image"), true, std::move(options),
|
||||
std::move(callback));
|
||||
OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Select Disc Image"), true, std::move(options),
|
||||
std::move(callback));
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DoChangeDiscFromFile();
|
||||
if (const GameDatabase::Entry* entry = System::GetGameDatabaseEntry(); entry && !entry->disc_set_serials.empty())
|
||||
{
|
||||
const auto lock = GameList::GetLock();
|
||||
auto matches = GameList::GetMatchingEntriesForSerial(entry->disc_set_serials);
|
||||
if (matches.size() > 1)
|
||||
{
|
||||
options.reserve(matches.size() + 1);
|
||||
options.emplace_back(FSUI_STR("From File..."), false);
|
||||
|
||||
std::vector<std::string> paths;
|
||||
paths.reserve(matches.size());
|
||||
|
||||
const std::string& current_path = System::GetDiscPath();
|
||||
for (auto& [title, glentry] : matches)
|
||||
{
|
||||
options.emplace_back(std::move(title), current_path == glentry->path);
|
||||
paths.push_back(glentry->path);
|
||||
}
|
||||
|
||||
GPUThread::RunOnThread([options = std::move(options), paths = std::move(paths)]() mutable {
|
||||
auto callback = [paths = std::move(paths)](s32 index, const std::string& title, bool checked) {
|
||||
if (index == 0)
|
||||
{
|
||||
CloseChoiceDialog();
|
||||
DoChangeDiscFromFile();
|
||||
return;
|
||||
}
|
||||
else if (index > 0)
|
||||
{
|
||||
System::InsertMedia(paths[index - 1].c_str());
|
||||
}
|
||||
|
||||
CloseChoiceDialog();
|
||||
ReturnToMainWindow();
|
||||
};
|
||||
|
||||
OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Select Disc Image"), true, std::move(options),
|
||||
std::move(callback));
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GPUThread::RunOnThread([]() { DoChangeDiscFromFile(); });
|
||||
});
|
||||
}
|
||||
|
||||
void FullscreenUI::DoToggleAnalogMode()
|
||||
{
|
||||
// hacky way to toggle analog mode
|
||||
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
||||
{
|
||||
Controller* ctrl = System::GetController(i);
|
||||
if (!ctrl)
|
||||
continue;
|
||||
|
||||
const Controller::ControllerInfo* cinfo = Controller::GetControllerInfo(ctrl->GetType());
|
||||
if (!cinfo)
|
||||
continue;
|
||||
|
||||
for (const Controller::ControllerBindingInfo& bi : cinfo->bindings)
|
||||
Host::RunOnCPUThread([]() {
|
||||
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
||||
{
|
||||
if (std::strcmp(bi.name, "Analog") == 0)
|
||||
Controller* ctrl = System::GetController(i);
|
||||
if (!ctrl)
|
||||
continue;
|
||||
|
||||
const Controller::ControllerInfo* cinfo = Controller::GetControllerInfo(ctrl->GetType());
|
||||
if (!cinfo)
|
||||
continue;
|
||||
|
||||
for (const Controller::ControllerBindingInfo& bi : cinfo->bindings)
|
||||
{
|
||||
ctrl->SetBindState(bi.bind_index, 1.0f);
|
||||
ctrl->SetBindState(bi.bind_index, 0.0f);
|
||||
break;
|
||||
if (std::strcmp(bi.name, "Analog") == 0)
|
||||
{
|
||||
ctrl->SetBindState(bi.bind_index, 1.0f);
|
||||
ctrl->SetBindState(bi.bind_index, 0.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void FullscreenUI::DoRequestExit()
|
||||
@ -3760,12 +3830,9 @@ void FullscreenUI::DrawControllerSettingsPage()
|
||||
&Settings::GetMultitapModeName, &Settings::GetMultitapModeDisplayName, MultitapMode::Count);
|
||||
|
||||
// load mtap settings
|
||||
MultitapMode mtap_mode = g_settings.multitap_mode;
|
||||
if (IsEditingGameSettings(bsi))
|
||||
{
|
||||
mtap_mode = Settings::ParseMultitapModeName(bsi->GetTinyStringValue("ControllerPorts", "MultitapMode", "").c_str())
|
||||
.value_or(g_settings.multitap_mode);
|
||||
}
|
||||
const MultitapMode mtap_mode =
|
||||
Settings::ParseMultitapModeName(bsi->GetTinyStringValue("ControllerPorts", "MultitapMode", "").c_str())
|
||||
.value_or(Settings::DEFAULT_MULTITAP_MODE);
|
||||
const std::array<bool, 2> mtap_enabled = {
|
||||
{(mtap_mode == MultitapMode::Port1Only || mtap_mode == MultitapMode::BothPorts),
|
||||
(mtap_mode == MultitapMode::Port2Only || mtap_mode == MultitapMode::BothPorts)}};
|
||||
@ -7388,31 +7455,36 @@ void FullscreenUI::DrawAboutWindow()
|
||||
|
||||
void FullscreenUI::OpenAchievementsWindow()
|
||||
{
|
||||
if (!System::IsValid())
|
||||
return;
|
||||
|
||||
if (!Achievements::IsActive())
|
||||
{
|
||||
Host::AddKeyedOSDMessage("achievements_disabled", FSUI_STR("Achievements are not enabled."),
|
||||
Host::OSD_INFO_DURATION);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!System::IsValid() || !Initialize())
|
||||
return;
|
||||
|
||||
if (!Achievements::HasAchievements() || !Achievements::PrepareAchievementsWindow())
|
||||
else if (!Achievements::HasAchievements())
|
||||
{
|
||||
ShowToast(std::string(), FSUI_STR("This game has no achievements."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (s_current_main_window != MainWindowType::PauseMenu)
|
||||
{
|
||||
PauseForMenuOpen(false);
|
||||
ForceKeyNavEnabled();
|
||||
}
|
||||
GPUThread::RunOnThread([]() {
|
||||
if (!Initialize() || !Achievements::PrepareAchievementsWindow())
|
||||
return;
|
||||
|
||||
s_current_main_window = MainWindowType::Achievements;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
FixStateIfPaused();
|
||||
if (s_current_main_window != MainWindowType::PauseMenu)
|
||||
{
|
||||
PauseForMenuOpen(false);
|
||||
ForceKeyNavEnabled();
|
||||
}
|
||||
|
||||
s_current_main_window = MainWindowType::Achievements;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
UpdateRunIdleState();
|
||||
FixStateIfPaused();
|
||||
});
|
||||
}
|
||||
|
||||
bool FullscreenUI::IsAchievementsWindowOpen()
|
||||
@ -7422,31 +7494,36 @@ bool FullscreenUI::IsAchievementsWindowOpen()
|
||||
|
||||
void FullscreenUI::OpenLeaderboardsWindow()
|
||||
{
|
||||
if (!System::IsValid())
|
||||
return;
|
||||
|
||||
if (!Achievements::IsActive())
|
||||
{
|
||||
Host::AddKeyedOSDMessage("achievements_disabled", FSUI_STR("Leaderboards are not enabled."),
|
||||
Host::OSD_INFO_DURATION);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!System::IsValid() || !Initialize())
|
||||
return;
|
||||
|
||||
if (!Achievements::HasLeaderboards() || !Achievements::PrepareLeaderboardsWindow())
|
||||
else if (!Achievements::HasLeaderboards())
|
||||
{
|
||||
ShowToast(std::string(), FSUI_STR("This game has no leaderboards."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (s_current_main_window != MainWindowType::PauseMenu)
|
||||
{
|
||||
PauseForMenuOpen(false);
|
||||
ForceKeyNavEnabled();
|
||||
}
|
||||
GPUThread::RunOnThread([]() {
|
||||
if (!Initialize() || !Achievements::PrepareLeaderboardsWindow())
|
||||
return;
|
||||
|
||||
s_current_main_window = MainWindowType::Leaderboards;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
FixStateIfPaused();
|
||||
if (s_current_main_window != MainWindowType::PauseMenu)
|
||||
{
|
||||
PauseForMenuOpen(false);
|
||||
ForceKeyNavEnabled();
|
||||
}
|
||||
|
||||
s_current_main_window = MainWindowType::Leaderboards;
|
||||
QueueResetFocus(FocusResetType::ViewChanged);
|
||||
UpdateRunIdleState();
|
||||
FixStateIfPaused();
|
||||
});
|
||||
}
|
||||
|
||||
bool FullscreenUI::IsLeaderboardsWindowOpen()
|
||||
|
@ -21,7 +21,6 @@ bool IsInitialized();
|
||||
bool HasActiveWindow();
|
||||
void CheckForConfigChanges(const Settings& old_settings);
|
||||
void OnSystemStarted();
|
||||
void OnSystemPaused();
|
||||
void OnSystemResumed();
|
||||
void OnSystemDestroyed();
|
||||
void OnRunningGameChanged();
|
||||
@ -50,6 +49,12 @@ namespace Host {
|
||||
|
||||
#ifndef __ANDROID__
|
||||
|
||||
/// Called whenever fullscreen UI starts/stops.
|
||||
void OnFullscreenUIStartedOrStopped(bool started);
|
||||
|
||||
/// Called when the pause state changes, or fullscreen UI opens.
|
||||
void OnFullscreenUIActiveChanged(bool is_active);
|
||||
|
||||
/// Requests shut down and exit of the hosting application. This may not actually exit,
|
||||
/// if the user cancels the shutdown confirmation.
|
||||
void RequestExitApplication(bool allow_confirm);
|
||||
|
1349
src/core/gpu.cpp
1349
src/core/gpu.cpp
File diff suppressed because it is too large
Load Diff
177
src/core/gpu.h
177
src/core/gpu.h
@ -38,13 +38,11 @@ enum class PacketType : u8;
|
||||
class Recorder;
|
||||
class Player;
|
||||
} // namespace GPUDump
|
||||
|
||||
class GPUBackend;
|
||||
struct Settings;
|
||||
|
||||
namespace Threading {
|
||||
class Thread;
|
||||
}
|
||||
|
||||
class GPU
|
||||
class GPU final
|
||||
{
|
||||
public:
|
||||
enum class BlitterState : u8
|
||||
@ -61,7 +59,6 @@ public:
|
||||
DOT_TIMER_INDEX = 0,
|
||||
HBLANK_TIMER_INDEX = 1,
|
||||
MAX_RESOLUTION_SCALE = 32,
|
||||
DEINTERLACE_BUFFER_COUNT = 4,
|
||||
DRAWING_AREA_COORD_MASK = 1023,
|
||||
};
|
||||
|
||||
@ -87,25 +84,14 @@ public:
|
||||
|
||||
// Base class constructor.
|
||||
GPU();
|
||||
virtual ~GPU();
|
||||
~GPU();
|
||||
|
||||
virtual const Threading::Thread* GetSWThread() const = 0;
|
||||
virtual bool IsHardwareRenderer() const = 0;
|
||||
|
||||
virtual bool Initialize(Error* error);
|
||||
virtual void Reset(bool clear_vram);
|
||||
virtual bool DoState(StateWrapper& sw, GPUTexture** save_to_texture, bool update_display);
|
||||
|
||||
// Graphics API state reset/restore - call when drawing the UI etc.
|
||||
// TODO: replace with "invalidate cached state"
|
||||
virtual void RestoreDeviceContext();
|
||||
void Initialize();
|
||||
void Reset(bool clear_vram);
|
||||
bool DoState(StateWrapper& sw, bool update_display);
|
||||
|
||||
// Render statistics debug window.
|
||||
void DrawDebugStateWindow(float scale);
|
||||
void GetStatsString(SmallStringBase& str);
|
||||
void GetMemoryStatsString(SmallStringBase& str);
|
||||
void ResetStatistics();
|
||||
void UpdateStatistics(u32 frame_count);
|
||||
|
||||
void CPUClockChanged();
|
||||
|
||||
@ -169,24 +155,15 @@ public:
|
||||
void SynchronizeCRTC();
|
||||
|
||||
/// Recompile shaders/recreate framebuffers when needed.
|
||||
virtual void UpdateSettings(const Settings& old_settings);
|
||||
void UpdateSettings(const Settings& old_settings);
|
||||
|
||||
/// Returns the current resolution scale.
|
||||
virtual u32 GetResolutionScale() const;
|
||||
|
||||
/// Updates the resolution scale when it's set to automatic.
|
||||
virtual void UpdateResolutionScale();
|
||||
|
||||
/// Returns the full display resolution of the GPU, including padding.
|
||||
std::tuple<u32, u32> GetFullDisplayResolution() const;
|
||||
/// Computes clamped drawing area.
|
||||
static GSVector4i GetClampedDrawingArea(const GPUDrawingArea& drawing_area);
|
||||
|
||||
float ComputeHorizontalFrequency() const;
|
||||
float ComputeVerticalFrequency() const;
|
||||
float ComputeDisplayAspectRatio() const;
|
||||
|
||||
static std::unique_ptr<GPU> CreateHardwareRenderer(Error* error);
|
||||
static std::unique_ptr<GPU> CreateSoftwareRenderer(Error* error);
|
||||
|
||||
// Converts window coordinates into horizontal ticks and scanlines. Returns false if out of range. Used for lightguns.
|
||||
void ConvertScreenCoordinatesToDisplayCoordinates(float window_x, float window_y, float* display_x,
|
||||
float* display_y) const;
|
||||
@ -217,39 +194,14 @@ public:
|
||||
// Dumps raw VRAM to a file.
|
||||
bool DumpVRAMToFile(const char* filename);
|
||||
|
||||
// Ensures all buffered vertices are drawn.
|
||||
virtual void FlushRender() = 0;
|
||||
|
||||
/// Helper function for computing the draw rectangle in a larger window.
|
||||
void CalculateDrawRect(s32 window_width, s32 window_height, bool apply_rotation, bool apply_aspect_ratio,
|
||||
GSVector4i* display_rect, GSVector4i* draw_rect) const;
|
||||
static void CalculateDrawRect(u32 window_width, u32 window_height, u32 crtc_display_width, u32 crtc_display_height,
|
||||
s32 display_origin_left, s32 display_origin_top, u32 display_vram_width,
|
||||
u32 display_vram_height, DisplayRotation rotation, float aspect_ratio,
|
||||
bool stretch_vertically, bool integer_scale, GSVector4i* display_rect,
|
||||
GSVector4i* draw_rect);
|
||||
|
||||
/// Helper function for computing screenshot bounds.
|
||||
void CalculateScreenshotSize(DisplayScreenshotMode mode, u32* width, u32* height, GSVector4i* display_rect,
|
||||
GSVector4i* draw_rect) const;
|
||||
|
||||
/// Helper function to save current display texture to PNG.
|
||||
bool WriteDisplayTextureToFile(std::string path);
|
||||
|
||||
/// Renders the display, optionally with postprocessing to the specified image.
|
||||
bool RenderScreenshotToBuffer(u32 width, u32 height, const GSVector4i display_rect, const GSVector4i draw_rect,
|
||||
bool postfx, std::vector<u32>* out_pixels, u32* out_stride,
|
||||
GPUTexture::Format* out_format);
|
||||
|
||||
/// Helper function to save screenshot to PNG.
|
||||
bool RenderScreenshotToFile(std::string path, DisplayScreenshotMode mode, u8 quality, bool compress_on_thread,
|
||||
bool show_osd_message);
|
||||
|
||||
/// Draws the current display texture, with any post-processing.
|
||||
GPUDevice::PresentResult PresentDisplay();
|
||||
|
||||
/// Sends the current frame to media capture.
|
||||
bool SendDisplayToMediaCapture(MediaCapture* cap);
|
||||
|
||||
/// Reads the CLUT from the specified coordinates, accounting for wrap-around.
|
||||
static void ReadCLUT(u16* dest, GPUTexturePaletteReg reg, bool clut_is_8bit);
|
||||
|
||||
protected:
|
||||
private:
|
||||
TickCount CRTCTicksToSystemTicks(TickCount crtc_ticks, TickCount fractional_ticks) const;
|
||||
TickCount SystemTicksToCRTCTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const;
|
||||
|
||||
@ -260,16 +212,6 @@ protected:
|
||||
}
|
||||
ALWAYS_INLINE static constexpr TickCount SystemTicksToGPUTicks(TickCount sysclk_ticks) { return sysclk_ticks << 1; }
|
||||
|
||||
static constexpr std::tuple<u8, u8> UnpackTexcoord(u16 texcoord)
|
||||
{
|
||||
return std::make_tuple(static_cast<u8>(texcoord), static_cast<u8>(texcoord >> 8));
|
||||
}
|
||||
|
||||
static constexpr std::tuple<u8, u8, u8> UnpackColorRGB24(u32 rgb24)
|
||||
{
|
||||
return std::make_tuple(static_cast<u8>(rgb24), static_cast<u8>(rgb24 >> 8), static_cast<u8>(rgb24 >> 16));
|
||||
}
|
||||
|
||||
static bool DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride, const void* buffer,
|
||||
bool remove_alpha);
|
||||
|
||||
@ -289,10 +231,10 @@ protected:
|
||||
void UpdateGPUIdle();
|
||||
|
||||
/// Returns 0 if the currently-displayed field is on odd lines (1,3,5,...) or 1 if even (2,4,6,...).
|
||||
ALWAYS_INLINE u32 GetInterlacedDisplayField() const { return ZeroExtend32(m_crtc_state.interlaced_field); }
|
||||
ALWAYS_INLINE u8 GetInterlacedDisplayField() const { return m_crtc_state.interlaced_field; }
|
||||
|
||||
/// Returns 0 if the currently-displayed field is on an even line in VRAM, otherwise 1.
|
||||
ALWAYS_INLINE u32 GetActiveLineLSB() const { return ZeroExtend32(m_crtc_state.active_line_lsb); }
|
||||
ALWAYS_INLINE u8 GetActiveLineLSB() const { return m_crtc_state.active_line_lsb; }
|
||||
|
||||
/// Updates drawing area that's suitablef or clamping.
|
||||
void SetClampedDrawingArea();
|
||||
@ -327,16 +269,15 @@ protected:
|
||||
void InvalidateCLUT();
|
||||
bool IsCLUTValid() const;
|
||||
|
||||
// Rendering in the backend
|
||||
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height) = 0;
|
||||
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) = 0;
|
||||
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask) = 0;
|
||||
virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) = 0;
|
||||
virtual void DispatchRenderCommand() = 0;
|
||||
virtual void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) = 0;
|
||||
virtual void UpdateDisplay() = 0;
|
||||
virtual void DrawRendererStats();
|
||||
virtual void OnBufferSwapped();
|
||||
void ReadVRAM(u16 x, u16 y, u16 width, u16 height);
|
||||
void UpdateVRAM(u16 x, u16 y, u16 width, u16 height, const void* data, bool set_mask, bool check_mask);
|
||||
|
||||
void UpdateDisplay(bool is_frame);
|
||||
|
||||
void PrepareForDraw();
|
||||
void FinishPolyline();
|
||||
void FillBackendCommandParameters(GPUBackendCommand* cmd) const;
|
||||
void FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) const;
|
||||
|
||||
ALWAYS_INLINE_RELEASE void AddDrawTriangleTicks(GSVector2i v1, GSVector2i v2, GSVector2i v3, bool shaded,
|
||||
bool textured, bool semitransparent)
|
||||
@ -433,14 +374,10 @@ protected:
|
||||
u32 texture_window_value;
|
||||
|
||||
// decoded values
|
||||
// TODO: Make this a command
|
||||
GPUTextureWindow texture_window;
|
||||
bool texture_x_flip;
|
||||
bool texture_y_flip;
|
||||
bool texture_page_changed;
|
||||
|
||||
ALWAYS_INLINE bool IsTexturePageChanged() const { return texture_page_changed; }
|
||||
ALWAYS_INLINE void SetTexturePageChanged() { texture_page_changed = true; }
|
||||
ALWAYS_INLINE void ClearTexturePageChangedFlag() { texture_page_changed = false; }
|
||||
} m_draw_mode = {};
|
||||
|
||||
GPUDrawingArea m_drawing_area = {};
|
||||
@ -574,65 +511,7 @@ protected:
|
||||
TickCount m_max_run_ahead = 128;
|
||||
u32 m_fifo_size = 128;
|
||||
|
||||
void ClearDisplayTexture();
|
||||
void SetDisplayTexture(GPUTexture* texture, GPUTexture* depth_texture, s32 view_x, s32 view_y, s32 view_width,
|
||||
s32 view_height);
|
||||
|
||||
GPUDevice::PresentResult RenderDisplay(GPUTexture* target, const GSVector4i display_rect, const GSVector4i draw_rect,
|
||||
bool postfx);
|
||||
|
||||
bool Deinterlace(u32 field, u32 line_skip);
|
||||
bool DeinterlaceExtractField(u32 dst_bufidx, GPUTexture* src, u32 x, u32 y, u32 width, u32 height, u32 line_skip);
|
||||
bool DeinterlaceSetTargetSize(u32 width, u32 height, bool preserve);
|
||||
void DestroyDeinterlaceTextures();
|
||||
bool ApplyChromaSmoothing();
|
||||
|
||||
u32 m_current_deinterlace_buffer = 0;
|
||||
std::unique_ptr<GPUPipeline> m_deinterlace_pipeline;
|
||||
std::unique_ptr<GPUPipeline> m_deinterlace_extract_pipeline;
|
||||
std::array<std::unique_ptr<GPUTexture>, DEINTERLACE_BUFFER_COUNT> m_deinterlace_buffers;
|
||||
std::unique_ptr<GPUTexture> m_deinterlace_texture;
|
||||
|
||||
std::unique_ptr<GPUPipeline> m_chroma_smoothing_pipeline;
|
||||
std::unique_ptr<GPUTexture> m_chroma_smoothing_texture;
|
||||
|
||||
std::unique_ptr<GPUPipeline> m_display_pipeline;
|
||||
GPUTexture* m_display_texture = nullptr;
|
||||
GPUTexture* m_display_depth_buffer = nullptr;
|
||||
s32 m_display_texture_view_x = 0;
|
||||
s32 m_display_texture_view_y = 0;
|
||||
s32 m_display_texture_view_width = 0;
|
||||
s32 m_display_texture_view_height = 0;
|
||||
|
||||
struct Counters
|
||||
{
|
||||
u32 num_reads;
|
||||
u32 num_writes;
|
||||
u32 num_copies;
|
||||
u32 num_vertices;
|
||||
u32 num_primitives;
|
||||
|
||||
// u32 num_read_texture_updates;
|
||||
// u32 num_ubo_updates;
|
||||
};
|
||||
|
||||
struct Stats : Counters
|
||||
{
|
||||
size_t host_buffer_streamed;
|
||||
u32 host_num_draws;
|
||||
u32 host_num_barriers;
|
||||
u32 host_num_render_passes;
|
||||
u32 host_num_copies;
|
||||
u32 host_num_downloads;
|
||||
u32 host_num_uploads;
|
||||
};
|
||||
|
||||
Counters m_counters = {};
|
||||
Stats m_stats = {};
|
||||
|
||||
private:
|
||||
bool CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_smoothing, Error* error);
|
||||
|
||||
using GP0CommandHandler = bool (GPU::*)();
|
||||
using GP0CommandHandlerTable = std::array<GP0CommandHandler, 256>;
|
||||
static GP0CommandHandlerTable GenerateGP0CommandHandlerTable();
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -5,6 +5,8 @@
|
||||
|
||||
#include "gpu_types.h"
|
||||
|
||||
#include "util/gpu_device.h"
|
||||
|
||||
#include "common/heap_array.h"
|
||||
#include "common/threading.h"
|
||||
|
||||
@ -12,84 +14,196 @@
|
||||
#include <condition_variable>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <tuple>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4324) // warning C4324: 'GPUBackend': structure was padded due to alignment specifier
|
||||
#endif
|
||||
class Error;
|
||||
class SmallStringBase;
|
||||
|
||||
class GPUFramebuffer;
|
||||
class GPUPipeline;
|
||||
|
||||
struct Settings;
|
||||
class StateWrapper;
|
||||
|
||||
// DESIGN NOTE: Only static methods should be called on the CPU thread.
|
||||
// You specifically don't have a global pointer available for this reason.
|
||||
|
||||
class GPUBackend
|
||||
{
|
||||
public:
|
||||
static GPUThreadCommand* NewClearVRAMCommand();
|
||||
static GPUThreadCommand* NewClearDisplayCommand();
|
||||
static GPUBackendUpdateDisplayCommand* NewUpdateDisplayCommand();
|
||||
static GPUThreadCommand* NewClearCacheCommand();
|
||||
static GPUThreadCommand* NewBufferSwappedCommand();
|
||||
static GPUThreadCommand* NewUpdateResolutionScaleCommand();
|
||||
static GPUBackendReadVRAMCommand* NewReadVRAMCommand();
|
||||
static GPUBackendFillVRAMCommand* NewFillVRAMCommand();
|
||||
static GPUBackendUpdateVRAMCommand* NewUpdateVRAMCommand(u32 num_words);
|
||||
static GPUBackendCopyVRAMCommand* NewCopyVRAMCommand();
|
||||
static GPUBackendSetDrawingAreaCommand* NewSetDrawingAreaCommand();
|
||||
static GPUBackendUpdateCLUTCommand* NewUpdateCLUTCommand();
|
||||
static GPUBackendDrawPolygonCommand* NewDrawPolygonCommand(u32 num_vertices);
|
||||
static GPUBackendDrawPrecisePolygonCommand* NewDrawPrecisePolygonCommand(u32 num_vertices);
|
||||
static GPUBackendDrawRectangleCommand* NewDrawRectangleCommand();
|
||||
static GPUBackendDrawLineCommand* NewDrawLineCommand(u32 num_vertices);
|
||||
static void PushCommand(GPUThreadCommand* cmd);
|
||||
static void PushCommandAndWakeThread(GPUThreadCommand* cmd);
|
||||
static void PushCommandAndSync(GPUThreadCommand* cmd, bool spin);
|
||||
|
||||
static bool IsUsingHardwareBackend();
|
||||
|
||||
static std::unique_ptr<GPUBackend> CreateHardwareBackend();
|
||||
static std::unique_ptr<GPUBackend> CreateSoftwareBackend();
|
||||
|
||||
static bool RenderScreenshotToBuffer(u32 width, u32 height, bool postfx, u32* out_width, u32* out_height,
|
||||
std::vector<u32>* out_pixels, u32* out_stride, GPUTexture::Format* out_format);
|
||||
static void RenderScreenshotToFile(const std::string_view path, DisplayScreenshotMode mode, u8 quality,
|
||||
bool compress_on_thread, bool show_osd_message);
|
||||
|
||||
public:
|
||||
GPUBackend();
|
||||
virtual ~GPUBackend();
|
||||
|
||||
ALWAYS_INLINE const Threading::Thread* GetThread() const { return m_use_gpu_thread ? &m_gpu_thread : nullptr; }
|
||||
virtual bool IsHardwareRenderer() const = 0;
|
||||
|
||||
virtual bool Initialize(bool use_thread);
|
||||
virtual void Reset();
|
||||
virtual void Shutdown();
|
||||
virtual bool Initialize(bool upload_vram, Error* error);
|
||||
|
||||
void SetThreadEnabled(bool use_thread);
|
||||
virtual void UpdateSettings(const Settings& old_settings);
|
||||
|
||||
GPUBackendFillVRAMCommand* NewFillVRAMCommand();
|
||||
GPUBackendUpdateVRAMCommand* NewUpdateVRAMCommand(u32 num_words);
|
||||
GPUBackendCopyVRAMCommand* NewCopyVRAMCommand();
|
||||
GPUBackendSetDrawingAreaCommand* NewSetDrawingAreaCommand();
|
||||
GPUBackendUpdateCLUTCommand* NewUpdateCLUTCommand();
|
||||
GPUBackendDrawPolygonCommand* NewDrawPolygonCommand(u32 num_vertices);
|
||||
GPUBackendDrawRectangleCommand* NewDrawRectangleCommand();
|
||||
GPUBackendDrawLineCommand* NewDrawLineCommand(u32 num_vertices);
|
||||
/// Returns the current resolution scale.
|
||||
virtual u32 GetResolutionScale() const = 0;
|
||||
|
||||
void PushCommand(GPUBackendCommand* cmd);
|
||||
void Sync(bool allow_sleep);
|
||||
/// Updates the resolution scale when it's set to automatic.
|
||||
virtual void UpdateResolutionScale() = 0;
|
||||
|
||||
/// Processes all pending GPU commands.
|
||||
void RunGPULoop();
|
||||
/// Returns the full display resolution of the GPU, including padding.
|
||||
std::tuple<u32, u32> GetFullDisplayResolution() const;
|
||||
|
||||
// Graphics API state reset/restore - call when drawing the UI etc.
|
||||
// TODO: replace with "invalidate cached state"
|
||||
virtual void RestoreDeviceContext() = 0;
|
||||
|
||||
/// Main command handler for GPU thread.
|
||||
void HandleCommand(const GPUThreadCommand* cmd);
|
||||
|
||||
/// Draws the current display texture, with any post-processing.
|
||||
GPUDevice::PresentResult PresentDisplay();
|
||||
|
||||
/// Helper function to save current display texture to PNG. Used for regtest.
|
||||
bool WriteDisplayTextureToFile(std::string filename);
|
||||
|
||||
bool BeginQueueFrame();
|
||||
void WaitForOneQueuedFrame();
|
||||
|
||||
void GetStatsString(SmallStringBase& str) const;
|
||||
void GetMemoryStatsString(SmallStringBase& str) const;
|
||||
|
||||
void ResetStatistics();
|
||||
void UpdateStatistics(u32 frame_count);
|
||||
|
||||
protected:
|
||||
void* AllocateCommand(GPUBackendCommandType command, u32 size);
|
||||
u32 GetPendingCommandSize() const;
|
||||
void WakeGPUThread();
|
||||
void StartGPUThread();
|
||||
void StopGPUThread();
|
||||
enum : u32
|
||||
{
|
||||
DEINTERLACE_BUFFER_COUNT = 4,
|
||||
};
|
||||
|
||||
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height) = 0;
|
||||
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color, GPUBackendCommandParameters params) = 0;
|
||||
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
GPUBackendCommandParameters params) = 0;
|
||||
virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height,
|
||||
GPUBackendCommandParameters params) = 0;
|
||||
|
||||
virtual void DrawPolygon(const GPUBackendDrawPolygonCommand* cmd) = 0;
|
||||
virtual void DrawRectangle(const GPUBackendDrawRectangleCommand* cmd) = 0;
|
||||
virtual void DrawPrecisePolygon(const GPUBackendDrawPrecisePolygonCommand* cmd) = 0;
|
||||
virtual void DrawSprite(const GPUBackendDrawRectangleCommand* cmd) = 0;
|
||||
virtual void DrawLine(const GPUBackendDrawLineCommand* cmd) = 0;
|
||||
virtual void FlushRender() = 0;
|
||||
virtual void DrawingAreaChanged(const GPUDrawingArea& new_drawing_area, const GSVector4i clamped_drawing_area) = 0;
|
||||
|
||||
virtual void DrawingAreaChanged() = 0;
|
||||
virtual void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) = 0;
|
||||
virtual void ClearCache() = 0;
|
||||
virtual void OnBufferSwapped() = 0;
|
||||
virtual void ClearVRAM() = 0;
|
||||
|
||||
void HandleCommand(const GPUBackendCommand* cmd);
|
||||
virtual void UpdateDisplay(const GPUBackendUpdateDisplayCommand* cmd) = 0;
|
||||
|
||||
Threading::KernelSemaphore m_sync_semaphore;
|
||||
std::atomic_bool m_gpu_thread_sleeping{false};
|
||||
std::atomic_bool m_gpu_loop_done{false};
|
||||
Threading::Thread m_gpu_thread;
|
||||
bool m_use_gpu_thread = false;
|
||||
virtual void LoadState(const GPUBackendLoadStateCommand* cmd) = 0;
|
||||
|
||||
std::mutex m_sync_mutex;
|
||||
std::condition_variable m_sync_cpu_thread_cv;
|
||||
std::condition_variable m_wake_gpu_thread_cv;
|
||||
bool m_sync_done = false;
|
||||
/// Ensures all pending draws are flushed to the host GPU.
|
||||
virtual void FlushRender() = 0;
|
||||
|
||||
enum : u32
|
||||
{
|
||||
COMMAND_QUEUE_SIZE = 4 * 1024 * 1024,
|
||||
THRESHOLD_TO_WAKE_GPU = 256
|
||||
};
|
||||
/// Helper function for computing the draw rectangle in a larger window.
|
||||
void CalculateDrawRect(s32 window_width, s32 window_height, bool apply_rotation, bool apply_aspect_ratio,
|
||||
GSVector4i* display_rect, GSVector4i* draw_rect) const;
|
||||
|
||||
FixedHeapArray<u8, COMMAND_QUEUE_SIZE> m_command_fifo_data;
|
||||
alignas(HOST_CACHE_LINE_SIZE) std::atomic<u32> m_command_fifo_read_ptr{0};
|
||||
alignas(HOST_CACHE_LINE_SIZE) std::atomic<u32> m_command_fifo_write_ptr{0};
|
||||
/// Helper function for computing screenshot bounds.
|
||||
void CalculateScreenshotSize(DisplayScreenshotMode mode, u32* width, u32* height, GSVector4i* display_rect,
|
||||
GSVector4i* draw_rect) const;
|
||||
|
||||
/// Renders the display, optionally with postprocessing to the specified image.
|
||||
void HandleRenderScreenshotToBuffer(const GPUThreadRenderScreenshotToBufferCommand* cmd);
|
||||
void HandleRenderScreenshotToFile(const GPUThreadRenderScreenshotToFileCommand* cmd);
|
||||
|
||||
/// Renders the display, optionally with postprocessing to the specified image.
|
||||
bool RenderScreenshotToBuffer(u32 width, u32 height, const GSVector4i display_rect, const GSVector4i draw_rect,
|
||||
bool postfx, std::vector<u32>* out_pixels, u32* out_stride,
|
||||
GPUTexture::Format* out_format);
|
||||
|
||||
bool CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_smoothing, Error* error);
|
||||
|
||||
void HandleUpdateDisplayCommand(const GPUBackendUpdateDisplayCommand* cmd);
|
||||
|
||||
void ClearDisplay();
|
||||
void ClearDisplayTexture();
|
||||
void SetDisplayTexture(GPUTexture* texture, GPUTexture* depth_buffer, s32 view_x, s32 view_y, s32 view_width,
|
||||
s32 view_height);
|
||||
|
||||
GPUDevice::PresentResult RenderDisplay(GPUTexture* target, const GSVector4i display_rect, const GSVector4i draw_rect,
|
||||
bool postfx);
|
||||
|
||||
/// Sends the current frame to media capture.
|
||||
void SendDisplayToMediaCapture(MediaCapture* cap);
|
||||
|
||||
bool Deinterlace(u32 field, u32 line_skip);
|
||||
bool DeinterlaceExtractField(u32 dst_bufidx, GPUTexture* src, u32 x, u32 y, u32 width, u32 height, u32 line_skip);
|
||||
bool DeinterlaceSetTargetSize(u32 width, u32 height, bool preserve);
|
||||
void DestroyDeinterlaceTextures();
|
||||
bool ApplyChromaSmoothing();
|
||||
|
||||
s32 m_display_width = 0;
|
||||
s32 m_display_height = 0;
|
||||
s32 m_display_origin_left = 0;
|
||||
s32 m_display_origin_top = 0;
|
||||
s32 m_display_vram_width = 0;
|
||||
s32 m_display_vram_height = 0;
|
||||
float m_display_aspect_ratio = 0.0f;
|
||||
|
||||
u32 m_current_deinterlace_buffer = 0;
|
||||
std::unique_ptr<GPUPipeline> m_deinterlace_pipeline;
|
||||
std::unique_ptr<GPUPipeline> m_deinterlace_extract_pipeline;
|
||||
std::array<std::unique_ptr<GPUTexture>, DEINTERLACE_BUFFER_COUNT> m_deinterlace_buffers;
|
||||
std::unique_ptr<GPUTexture> m_deinterlace_texture;
|
||||
|
||||
std::unique_ptr<GPUPipeline> m_chroma_smoothing_pipeline;
|
||||
std::unique_ptr<GPUTexture> m_chroma_smoothing_texture;
|
||||
|
||||
std::unique_ptr<GPUPipeline> m_display_pipeline;
|
||||
GPUTexture* m_display_texture = nullptr;
|
||||
GPUTexture* m_display_depth_buffer = nullptr;
|
||||
s32 m_display_texture_view_x = 0;
|
||||
s32 m_display_texture_view_y = 0;
|
||||
s32 m_display_texture_view_width = 0;
|
||||
s32 m_display_texture_view_height = 0;
|
||||
|
||||
std::atomic<u32> m_queued_frames;
|
||||
std::atomic_bool m_waiting_for_gpu_thread;
|
||||
Threading::KernelSemaphore m_gpu_thread_wait;
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
namespace Host {
|
||||
|
||||
/// Called at the end of the frame, before presentation.
|
||||
void FrameDoneOnGPUThread(GPUBackend* gpu_backend, u32 frame_number);
|
||||
|
||||
} // namespace Host
|
||||
|
@ -1,13 +1,16 @@
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#include "cpu_pgxp.h"
|
||||
#include "gpu.h"
|
||||
#include "gpu_backend.h"
|
||||
#include "gpu_dump.h"
|
||||
#include "gpu_hw_texture_cache.h"
|
||||
#include "interrupt_controller.h"
|
||||
#include "system.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/gsvector_formatter.h"
|
||||
#include "common/log.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
@ -93,7 +96,7 @@ void GPU::TryExecuteCommands()
|
||||
// drop terminator
|
||||
m_fifo.RemoveOne();
|
||||
DEBUG_LOG("Drawing poly-line with {} vertices", GetPolyLineVertexCount());
|
||||
DispatchRenderCommand();
|
||||
FinishPolyline();
|
||||
m_blit_buffer.clear();
|
||||
EndCommand();
|
||||
continue;
|
||||
@ -200,8 +203,8 @@ bool GPU::HandleNOPCommand()
|
||||
bool GPU::HandleClearCacheCommand()
|
||||
{
|
||||
DEBUG_LOG("GP0 clear cache");
|
||||
m_draw_mode.SetTexturePageChanged();
|
||||
InvalidateCLUT();
|
||||
GPUBackend::PushCommand(GPUBackend::NewClearCacheCommand());
|
||||
m_fifo.RemoveOne();
|
||||
AddCommandTicks(1);
|
||||
EndCommand();
|
||||
@ -248,8 +251,6 @@ bool GPU::HandleSetDrawingAreaTopLeftCommand()
|
||||
DEBUG_LOG("Set drawing area top-left: ({}, {})", left, top);
|
||||
if (m_drawing_area.left != left || m_drawing_area.top != top)
|
||||
{
|
||||
FlushRender();
|
||||
|
||||
m_drawing_area.left = left;
|
||||
m_drawing_area.top = top;
|
||||
m_drawing_area_changed = true;
|
||||
@ -270,8 +271,6 @@ bool GPU::HandleSetDrawingAreaBottomRightCommand()
|
||||
DEBUG_LOG("Set drawing area bottom-right: ({}, {})", m_drawing_area.right, m_drawing_area.bottom);
|
||||
if (m_drawing_area.right != right || m_drawing_area.bottom != bottom)
|
||||
{
|
||||
FlushRender();
|
||||
|
||||
m_drawing_area.right = right;
|
||||
m_drawing_area.bottom = bottom;
|
||||
m_drawing_area_changed = true;
|
||||
@ -291,8 +290,6 @@ bool GPU::HandleSetDrawingOffsetCommand()
|
||||
DEBUG_LOG("Set drawing offset ({}, {})", m_drawing_offset.x, m_drawing_offset.y);
|
||||
if (m_drawing_offset.x != x || m_drawing_offset.y != y)
|
||||
{
|
||||
FlushRender();
|
||||
|
||||
m_drawing_offset.x = x;
|
||||
m_drawing_offset.y = y;
|
||||
}
|
||||
@ -308,11 +305,7 @@ bool GPU::HandleSetMaskBitCommand()
|
||||
|
||||
constexpr u32 gpustat_mask = (1 << 11) | (1 << 12);
|
||||
const u32 gpustat_bits = (param & 0x03) << 11;
|
||||
if ((m_GPUSTAT.bits & gpustat_mask) != gpustat_bits)
|
||||
{
|
||||
FlushRender();
|
||||
m_GPUSTAT.bits = (m_GPUSTAT.bits & ~gpustat_mask) | gpustat_bits;
|
||||
}
|
||||
m_GPUSTAT.bits = (m_GPUSTAT.bits & ~gpustat_mask) | gpustat_bits;
|
||||
DEBUG_LOG("Set mask bit {} {}", BoolToUInt32(m_GPUSTAT.set_mask_while_drawing),
|
||||
BoolToUInt32(m_GPUSTAT.check_mask_before_draw));
|
||||
|
||||
@ -321,6 +314,36 @@ bool GPU::HandleSetMaskBitCommand()
|
||||
return true;
|
||||
}
|
||||
|
||||
void GPU::PrepareForDraw()
|
||||
{
|
||||
if (m_drawing_area_changed)
|
||||
{
|
||||
m_drawing_area_changed = false;
|
||||
GPUBackendSetDrawingAreaCommand* cmd = GPUBackend::NewSetDrawingAreaCommand();
|
||||
cmd->new_area = m_drawing_area;
|
||||
GPUBackend::PushCommand(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
void GPU::FillBackendCommandParameters(GPUBackendCommand* cmd) const
|
||||
{
|
||||
cmd->params.bits = 0;
|
||||
cmd->params.check_mask_before_draw = m_GPUSTAT.check_mask_before_draw;
|
||||
cmd->params.set_mask_while_drawing = m_GPUSTAT.set_mask_while_drawing;
|
||||
cmd->params.active_line_lsb = m_crtc_state.active_line_lsb;
|
||||
cmd->params.interlaced_rendering = IsInterlacedRenderingEnabled();
|
||||
}
|
||||
|
||||
void GPU::FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) const
|
||||
{
|
||||
FillBackendCommandParameters(cmd);
|
||||
cmd->rc.bits = rc.bits;
|
||||
cmd->draw_mode.bits = m_draw_mode.mode_reg.bits;
|
||||
cmd->draw_mode.dither_enable = rc.IsDitheringEnabled() && cmd->draw_mode.dither_enable;
|
||||
cmd->palette.bits = m_draw_mode.palette_reg.bits;
|
||||
cmd->window = m_draw_mode.texture_window;
|
||||
}
|
||||
|
||||
bool GPU::HandleRenderPolygonCommand()
|
||||
{
|
||||
const GPURenderCommand rc{FifoPeek(0)};
|
||||
@ -346,6 +369,7 @@ bool GPU::HandleRenderPolygonCommand()
|
||||
words_per_vertex, setup_ticks);
|
||||
|
||||
// set draw state up
|
||||
// TODO: Get rid of SetTexturePalette() and just fill it as needed
|
||||
if (rc.texture_enable)
|
||||
{
|
||||
const u16 texpage_attribute = Truncate16((rc.shading_enable ? FifoPeek(5) : FifoPeek(4)) >> 16);
|
||||
@ -355,12 +379,218 @@ bool GPU::HandleRenderPolygonCommand()
|
||||
UpdateCLUTIfNeeded(m_draw_mode.mode_reg.texture_mode, m_draw_mode.palette_reg);
|
||||
}
|
||||
|
||||
m_counters.num_vertices += num_vertices;
|
||||
m_counters.num_primitives++;
|
||||
m_render_command.bits = rc.bits;
|
||||
m_fifo.RemoveOne();
|
||||
|
||||
DispatchRenderCommand();
|
||||
PrepareForDraw();
|
||||
|
||||
if (g_settings.gpu_pgxp_enable)
|
||||
{
|
||||
GPUBackendDrawPrecisePolygonCommand* cmd = GPUBackend::NewDrawPrecisePolygonCommand(num_vertices);
|
||||
FillDrawCommand(cmd, rc);
|
||||
|
||||
const u32 first_color = rc.color_for_first_vertex;
|
||||
const bool shaded = rc.shading_enable;
|
||||
const bool textured = rc.texture_enable;
|
||||
bool valid_w = g_settings.gpu_pgxp_texture_correction;
|
||||
for (u32 i = 0; i < num_vertices; i++)
|
||||
{
|
||||
GPUBackendDrawPrecisePolygonCommand::Vertex* vert = &cmd->vertices[i];
|
||||
vert->color = (shaded && i > 0) ? (FifoPop() & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
const u64 maddr_and_pos = m_fifo.Pop();
|
||||
const GPUVertexPosition vp{Truncate32(maddr_and_pos)};
|
||||
vert->native_x = m_drawing_offset.x + vp.x;
|
||||
vert->native_y = m_drawing_offset.y + vp.y;
|
||||
vert->texcoord = textured ? Truncate16(FifoPop()) : 0;
|
||||
|
||||
valid_w &= CPU::PGXP::GetPreciseVertex(Truncate32(maddr_and_pos >> 32), vp.bits, vert->native_x, vert->native_y,
|
||||
m_drawing_offset.x, m_drawing_offset.y, &vert->x, &vert->y, &vert->w);
|
||||
}
|
||||
|
||||
cmd->valid_w = valid_w;
|
||||
if (!valid_w)
|
||||
{
|
||||
if (g_settings.gpu_pgxp_disable_2d)
|
||||
{
|
||||
// NOTE: This reads uninitialized data, but it's okay, it doesn't get used.
|
||||
for (u32 i = 0; i < num_vertices; i++)
|
||||
{
|
||||
GPUBackendDrawPrecisePolygonCommand::Vertex& v = cmd->vertices[i];
|
||||
GSVector2::store(&v.x, GSVector2(GSVector2i::load(&v.native_x)));
|
||||
v.w = 1.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 i = 0; i < num_vertices; i++)
|
||||
cmd->vertices[i].w = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Cull polygons which are too large.
|
||||
const GSVector2 v0f = GSVector2::load(&cmd->vertices[0].x);
|
||||
const GSVector2 v1f = GSVector2::load(&cmd->vertices[1].x);
|
||||
const GSVector2 v2f = GSVector2::load(&cmd->vertices[2].x);
|
||||
const GSVector2 min_pos_12 = v1f.min(v2f);
|
||||
const GSVector2 max_pos_12 = v1f.max(v2f);
|
||||
const GSVector4i draw_rect_012 = GSVector4i(GSVector4(min_pos_12.min(v0f)).upld(GSVector4(max_pos_12.max(v0f))))
|
||||
.add32(GSVector4i::cxpr(0, 0, 1, 1));
|
||||
const bool first_tri_culled =
|
||||
(draw_rect_012.width() > MAX_PRIMITIVE_WIDTH || draw_rect_012.height() > MAX_PRIMITIVE_HEIGHT ||
|
||||
!draw_rect_012.rintersects(m_clamped_drawing_area));
|
||||
if (first_tri_culled)
|
||||
{
|
||||
// TODO: GPU events... somehow.
|
||||
DEBUG_LOG("Culling off-screen/too-large polygon: {},{} {},{} {},{}", cmd->vertices[0].native_x,
|
||||
cmd->vertices[0].native_y, cmd->vertices[1].native_x, cmd->vertices[1].native_y,
|
||||
cmd->vertices[2].native_x, cmd->vertices[2].native_y);
|
||||
|
||||
if (!rc.quad_polygon)
|
||||
{
|
||||
EndCommand();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AddDrawTriangleTicks(GSVector2i::load(&cmd->vertices[0].native_x), GSVector2i::load(&cmd->vertices[1].native_x),
|
||||
GSVector2i::load(&cmd->vertices[2].native_x), rc.shading_enable, rc.texture_enable,
|
||||
rc.transparency_enable);
|
||||
}
|
||||
|
||||
// quads
|
||||
if (rc.quad_polygon)
|
||||
{
|
||||
const GSVector2 v3f = GSVector2::load(&cmd->vertices[3].x);
|
||||
const GSVector4i draw_rect_123 = GSVector4i(GSVector4(min_pos_12.min(v3f)).upld(GSVector4(max_pos_12.max(v3f))))
|
||||
.add32(GSVector4i::cxpr(0, 0, 1, 1));
|
||||
|
||||
// Cull polygons which are too large.
|
||||
const bool second_tri_culled =
|
||||
(draw_rect_123.width() > MAX_PRIMITIVE_WIDTH || draw_rect_123.height() > MAX_PRIMITIVE_HEIGHT ||
|
||||
!draw_rect_123.rintersects(m_clamped_drawing_area));
|
||||
if (second_tri_culled)
|
||||
{
|
||||
DEBUG_LOG("Culling off-screen/too-large polygon (quad second half): {},{} {},{} {},{}",
|
||||
cmd->vertices[2].native_x, cmd->vertices[2].native_y, cmd->vertices[1].native_x,
|
||||
cmd->vertices[1].native_y, cmd->vertices[0].native_x, cmd->vertices[0].native_y);
|
||||
|
||||
if (first_tri_culled)
|
||||
{
|
||||
EndCommand();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Remove second part of quad.
|
||||
cmd->num_vertices = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
AddDrawTriangleTicks(GSVector2i::load(&cmd->vertices[2].native_x), GSVector2i::load(&cmd->vertices[1].native_x),
|
||||
GSVector2i::load(&cmd->vertices[3].native_x), rc.shading_enable, rc.texture_enable,
|
||||
rc.transparency_enable);
|
||||
|
||||
// If first part was culled, move the second part to the first.
|
||||
if (first_tri_culled)
|
||||
{
|
||||
std::memcpy(&cmd->vertices[0], &cmd->vertices[2], sizeof(GPUBackendDrawPrecisePolygonCommand::Vertex));
|
||||
std::memcpy(&cmd->vertices[2], &cmd->vertices[3], sizeof(GPUBackendDrawPrecisePolygonCommand::Vertex));
|
||||
cmd->num_vertices = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GPUBackend::PushCommand(cmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
GPUBackendDrawPolygonCommand* cmd = GPUBackend::NewDrawPolygonCommand(num_vertices);
|
||||
FillDrawCommand(cmd, rc);
|
||||
|
||||
const u32 first_color = rc.color_for_first_vertex;
|
||||
const bool shaded = rc.shading_enable;
|
||||
const bool textured = rc.texture_enable;
|
||||
for (u32 i = 0; i < num_vertices; i++)
|
||||
{
|
||||
GPUBackendDrawPolygonCommand::Vertex* vert = &cmd->vertices[i];
|
||||
vert->color = (shaded && i > 0) ? (FifoPop() & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
const u64 maddr_and_pos = m_fifo.Pop();
|
||||
const GPUVertexPosition vp{Truncate32(maddr_and_pos)};
|
||||
vert->x = m_drawing_offset.x + vp.x;
|
||||
vert->y = m_drawing_offset.y + vp.y;
|
||||
vert->texcoord = textured ? Truncate16(FifoPop()) : 0;
|
||||
}
|
||||
|
||||
// Cull polygons which are too large.
|
||||
const GSVector2i v0 = GSVector2i::load(&cmd->vertices[0].x);
|
||||
const GSVector2i v1 = GSVector2i::load(&cmd->vertices[1].x);
|
||||
const GSVector2i v2 = GSVector2i::load(&cmd->vertices[2].x);
|
||||
const GSVector2i min_pos_12 = v1.min_s32(v2);
|
||||
const GSVector2i max_pos_12 = v1.max_s32(v2);
|
||||
const GSVector4i draw_rect_012 =
|
||||
GSVector4i::xyxy(min_pos_12.min_s32(v0), max_pos_12.max_s32(v0)).add32(GSVector4i::cxpr(0, 0, 1, 1));
|
||||
const bool first_tri_culled =
|
||||
(draw_rect_012.width() > MAX_PRIMITIVE_WIDTH || draw_rect_012.height() > MAX_PRIMITIVE_HEIGHT ||
|
||||
!draw_rect_012.rintersects(m_clamped_drawing_area));
|
||||
if (first_tri_culled)
|
||||
{
|
||||
DEBUG_LOG("Culling off-screen/too-large polygon: {},{} {},{} {},{}", cmd->vertices[0].x, cmd->vertices[0].y,
|
||||
cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[2].x, cmd->vertices[2].y);
|
||||
|
||||
if (!rc.quad_polygon)
|
||||
{
|
||||
EndCommand();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AddDrawTriangleTicks(v0, v1, v2, rc.shading_enable, rc.texture_enable, rc.transparency_enable);
|
||||
}
|
||||
|
||||
// quads
|
||||
if (rc.quad_polygon)
|
||||
{
|
||||
const GSVector2i v3 = GSVector2i::load(&cmd->vertices[3].x);
|
||||
const GSVector4i draw_rect_123 = GSVector4i(min_pos_12.min_s32(v3))
|
||||
.upl64(GSVector4i(max_pos_12.max_s32(v3)))
|
||||
.add32(GSVector4i::cxpr(0, 0, 1, 1));
|
||||
|
||||
// Cull polygons which are too large.
|
||||
const bool second_tri_culled =
|
||||
(draw_rect_123.width() > MAX_PRIMITIVE_WIDTH || draw_rect_123.height() > MAX_PRIMITIVE_HEIGHT ||
|
||||
!draw_rect_123.rintersects(m_clamped_drawing_area));
|
||||
if (second_tri_culled)
|
||||
{
|
||||
DEBUG_LOG("Culling too-large polygon (quad second half): {},{} {},{} {},{}", cmd->vertices[2].x,
|
||||
cmd->vertices[2].y, cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[0].x, cmd->vertices[0].y);
|
||||
|
||||
if (first_tri_culled)
|
||||
{
|
||||
EndCommand();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Remove second part of quad.
|
||||
cmd->num_vertices = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
AddDrawTriangleTicks(v2, v1, v3, rc.shading_enable, rc.texture_enable, rc.transparency_enable);
|
||||
|
||||
// If first part was culled, move the second part to the first.
|
||||
if (first_tri_culled)
|
||||
{
|
||||
std::memcpy(&cmd->vertices[0], &cmd->vertices[2], sizeof(GPUBackendDrawPolygonCommand::Vertex));
|
||||
std::memcpy(&cmd->vertices[2], &cmd->vertices[3], sizeof(GPUBackendDrawPolygonCommand::Vertex));
|
||||
cmd->num_vertices = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GPUBackend::PushCommand(cmd);
|
||||
}
|
||||
|
||||
EndCommand();
|
||||
return true;
|
||||
}
|
||||
@ -389,12 +619,65 @@ bool GPU::HandleRenderRectangleCommand()
|
||||
rc.transparency_enable ? "semi-transparent" : "opaque", rc.texture_enable ? "textured" : "non-textured",
|
||||
rc.shading_enable ? "shaded" : "monochrome", total_words, setup_ticks);
|
||||
|
||||
m_counters.num_vertices++;
|
||||
m_counters.num_primitives++;
|
||||
m_render_command.bits = rc.bits;
|
||||
m_fifo.RemoveOne();
|
||||
|
||||
DispatchRenderCommand();
|
||||
PrepareForDraw();
|
||||
GPUBackendDrawRectangleCommand* cmd = GPUBackend::NewDrawRectangleCommand();
|
||||
FillDrawCommand(cmd, rc);
|
||||
cmd->color = rc.color_for_first_vertex;
|
||||
|
||||
const GPUVertexPosition vp{FifoPop()};
|
||||
cmd->x = TruncateGPUVertexPosition(m_drawing_offset.x + vp.x);
|
||||
cmd->y = TruncateGPUVertexPosition(m_drawing_offset.y + vp.y);
|
||||
|
||||
if (rc.texture_enable)
|
||||
{
|
||||
const u32 texcoord_and_palette = FifoPop();
|
||||
cmd->palette.bits = Truncate16(texcoord_and_palette >> 16);
|
||||
cmd->texcoord = Truncate16(texcoord_and_palette);
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd->palette.bits = 0;
|
||||
cmd->texcoord = 0;
|
||||
}
|
||||
|
||||
switch (rc.rectangle_size)
|
||||
{
|
||||
case GPUDrawRectangleSize::R1x1:
|
||||
cmd->width = 1;
|
||||
cmd->height = 1;
|
||||
break;
|
||||
case GPUDrawRectangleSize::R8x8:
|
||||
cmd->width = 8;
|
||||
cmd->height = 8;
|
||||
break;
|
||||
case GPUDrawRectangleSize::R16x16:
|
||||
cmd->width = 16;
|
||||
cmd->height = 16;
|
||||
break;
|
||||
default:
|
||||
{
|
||||
const u32 width_and_height = FifoPop();
|
||||
cmd->width = static_cast<u16>(width_and_height & VRAM_WIDTH_MASK);
|
||||
cmd->height = static_cast<u16>((width_and_height >> 16) & VRAM_HEIGHT_MASK);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
const GSVector4i rect = GSVector4i(cmd->x, cmd->y, cmd->x + cmd->width, cmd->y + cmd->height);
|
||||
const GSVector4i clamped_rect = m_clamped_drawing_area.rintersect(rect);
|
||||
if (clamped_rect.rempty()) [[unlikely]]
|
||||
{
|
||||
DEBUG_LOG("Culling off-screen rectangle {}", rect);
|
||||
EndCommand();
|
||||
return true;
|
||||
}
|
||||
|
||||
AddDrawRectangleTicks(clamped_rect, rc.texture_enable, rc.transparency_enable);
|
||||
|
||||
GPUBackend::PushCommand(cmd);
|
||||
EndCommand();
|
||||
return true;
|
||||
}
|
||||
@ -411,12 +694,55 @@ bool GPU::HandleRenderLineCommand()
|
||||
TRACE_LOG("Render {} {} line ({} total words)", rc.transparency_enable ? "semi-transparent" : "opaque",
|
||||
rc.shading_enable ? "shaded" : "monochrome", total_words);
|
||||
|
||||
m_counters.num_vertices += 2;
|
||||
m_counters.num_primitives++;
|
||||
m_render_command.bits = rc.bits;
|
||||
m_fifo.RemoveOne();
|
||||
|
||||
DispatchRenderCommand();
|
||||
PrepareForDraw();
|
||||
GPUBackendDrawLineCommand* cmd = GPUBackend::NewDrawLineCommand(2);
|
||||
FillDrawCommand(cmd, rc);
|
||||
cmd->palette.bits = 0;
|
||||
|
||||
if (rc.shading_enable)
|
||||
{
|
||||
cmd->vertices[0].color = rc.color_for_first_vertex;
|
||||
const GPUVertexPosition start_pos{FifoPop()};
|
||||
cmd->vertices[0].x = m_drawing_offset.x + start_pos.x;
|
||||
cmd->vertices[0].y = m_drawing_offset.y + start_pos.y;
|
||||
|
||||
cmd->vertices[1].color = FifoPop() & UINT32_C(0x00FFFFFF);
|
||||
const GPUVertexPosition end_pos{FifoPop()};
|
||||
cmd->vertices[1].x = m_drawing_offset.x + end_pos.x;
|
||||
cmd->vertices[1].y = m_drawing_offset.y + end_pos.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd->vertices[0].color = rc.color_for_first_vertex;
|
||||
cmd->vertices[1].color = rc.color_for_first_vertex;
|
||||
|
||||
const GPUVertexPosition start_pos{FifoPop()};
|
||||
cmd->vertices[0].x = m_drawing_offset.x + start_pos.x;
|
||||
cmd->vertices[0].y = m_drawing_offset.y + start_pos.y;
|
||||
|
||||
const GPUVertexPosition end_pos{FifoPop()};
|
||||
cmd->vertices[1].x = m_drawing_offset.x + end_pos.x;
|
||||
cmd->vertices[1].y = m_drawing_offset.y + end_pos.y;
|
||||
}
|
||||
|
||||
const GSVector2i v0 = GSVector2i::load(&cmd->vertices[0].x);
|
||||
const GSVector2i v1 = GSVector2i::load(&cmd->vertices[1].x);
|
||||
const GSVector4i rect = GSVector4i::xyxy(v0.min_s32(v1), v0.max_s32(v1)).add32(GSVector4i::cxpr(0, 0, 1, 1));
|
||||
const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
|
||||
|
||||
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT || clamped_rect.rempty())
|
||||
{
|
||||
DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", cmd->vertices[0].y, cmd->vertices[0].y,
|
||||
cmd->vertices[1].x, cmd->vertices[1].y);
|
||||
EndCommand();
|
||||
return true;
|
||||
}
|
||||
|
||||
AddDrawLineTicks(clamped_rect, rc.shading_enable);
|
||||
GPUBackend::PushCommand(cmd);
|
||||
EndCommand();
|
||||
return true;
|
||||
}
|
||||
@ -453,6 +779,64 @@ bool GPU::HandleRenderPolyLineCommand()
|
||||
return true;
|
||||
}
|
||||
|
||||
void GPU::FinishPolyline()
|
||||
{
|
||||
PrepareForDraw();
|
||||
|
||||
const u32 num_vertices = GetPolyLineVertexCount();
|
||||
DebugAssert(num_vertices >= 2);
|
||||
|
||||
GPUBackendDrawLineCommand* cmd = GPUBackend::NewDrawLineCommand((num_vertices - 1) * 2);
|
||||
FillDrawCommand(cmd, m_render_command);
|
||||
|
||||
u32 buffer_pos = 0;
|
||||
const GPUVertexPosition start_vp{m_blit_buffer[buffer_pos++]};
|
||||
const GSVector2i draw_offset = GSVector2i::load(&m_drawing_offset.x);
|
||||
GSVector2i start_pos = GSVector2i(start_vp.x, start_vp.y).add32(draw_offset);
|
||||
u32 start_color = m_render_command.color_for_first_vertex;
|
||||
|
||||
const bool shaded = m_render_command.shading_enable;
|
||||
u32 out_vertex_count = 0;
|
||||
for (u32 i = 1; i < num_vertices; i++)
|
||||
{
|
||||
const u32 end_color =
|
||||
shaded ? (m_blit_buffer[buffer_pos++] & UINT32_C(0x00FFFFFF)) : m_render_command.color_for_first_vertex;
|
||||
const GPUVertexPosition vp{m_blit_buffer[buffer_pos++]};
|
||||
const GSVector2i end_pos = GSVector2i(vp.x, vp.y).add32(draw_offset);
|
||||
|
||||
const GSVector4i rect =
|
||||
GSVector4i::xyxy(start_pos.min_s32(end_pos), start_pos.max_s32(end_pos)).add32(GSVector4i::cxpr(0, 0, 1, 1));
|
||||
const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
|
||||
|
||||
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT || clamped_rect.rempty())
|
||||
{
|
||||
DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", start_pos.x, start_pos.y, end_pos.x, end_pos.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddDrawLineTicks(clamped_rect, m_render_command.shading_enable);
|
||||
|
||||
GPUBackendDrawLineCommand::Vertex* out_vertex = &cmd->vertices[out_vertex_count];
|
||||
out_vertex_count += 2;
|
||||
|
||||
GSVector2i::store(&out_vertex[0].x, start_pos);
|
||||
out_vertex[0].color = start_color;
|
||||
GSVector2i::store(&out_vertex[1].x, end_pos);
|
||||
out_vertex[1].color = end_color;
|
||||
}
|
||||
|
||||
start_pos = end_pos;
|
||||
start_color = end_color;
|
||||
}
|
||||
|
||||
if (out_vertex_count > 0)
|
||||
{
|
||||
DebugAssert(out_vertex_count <= cmd->num_vertices);
|
||||
cmd->num_vertices = Truncate16(out_vertex_count);
|
||||
GPUBackend::PushCommand(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
bool GPU::HandleFillRectangleCommand()
|
||||
{
|
||||
CHECK_COMMAND_SIZE(3);
|
||||
@ -460,8 +844,6 @@ bool GPU::HandleFillRectangleCommand()
|
||||
if (IsInterlacedRenderingEnabled() && IsCRTCScanlinePending())
|
||||
SynchronizeCRTC();
|
||||
|
||||
FlushRender();
|
||||
|
||||
const u32 color = FifoPop() & 0x00FFFFFF;
|
||||
const u32 dst_x = FifoPeek() & 0x3F0;
|
||||
const u32 dst_y = (FifoPop() >> 16) & VRAM_HEIGHT_MASK;
|
||||
@ -471,9 +853,17 @@ bool GPU::HandleFillRectangleCommand()
|
||||
DEBUG_LOG("Fill VRAM rectangle offset=({},{}), size=({},{})", dst_x, dst_y, width, height);
|
||||
|
||||
if (width > 0 && height > 0)
|
||||
FillVRAM(dst_x, dst_y, width, height, color);
|
||||
{
|
||||
GPUBackendFillVRAMCommand* cmd = GPUBackend::NewFillVRAMCommand();
|
||||
FillBackendCommandParameters(cmd);
|
||||
cmd->x = static_cast<u16>(dst_x);
|
||||
cmd->y = static_cast<u16>(dst_y);
|
||||
cmd->width = static_cast<u16>(width);
|
||||
cmd->height = static_cast<u16>(height);
|
||||
cmd->color = color;
|
||||
GPUBackend::PushCommand(cmd);
|
||||
}
|
||||
|
||||
m_counters.num_writes++;
|
||||
AddCommandTicks(46 + ((width / 8) + 9) * height);
|
||||
EndCommand();
|
||||
return true;
|
||||
@ -523,8 +913,6 @@ void GPU::FinishVRAMWrite()
|
||||
if (IsInterlacedRenderingEnabled() && IsCRTCScanlinePending())
|
||||
SynchronizeCRTC();
|
||||
|
||||
FlushRender();
|
||||
|
||||
if (m_blit_remaining_words == 0)
|
||||
{
|
||||
if (g_settings.debugging.dump_cpu_to_vram_copies)
|
||||
@ -557,18 +945,18 @@ void GPU::FinishVRAMWrite()
|
||||
const u8* blit_ptr = reinterpret_cast<const u8*>(m_blit_buffer.data());
|
||||
if (transferred_full_rows > 0)
|
||||
{
|
||||
UpdateVRAM(m_vram_transfer.x, m_vram_transfer.y, m_vram_transfer.width, transferred_full_rows, blit_ptr,
|
||||
m_GPUSTAT.set_mask_while_drawing, m_GPUSTAT.check_mask_before_draw);
|
||||
UpdateVRAM(m_vram_transfer.x, m_vram_transfer.y, m_vram_transfer.width, static_cast<u16>(transferred_full_rows),
|
||||
blit_ptr, m_GPUSTAT.set_mask_while_drawing, m_GPUSTAT.check_mask_before_draw);
|
||||
blit_ptr += (ZeroExtend32(m_vram_transfer.width) * transferred_full_rows) * sizeof(u16);
|
||||
}
|
||||
if (transferred_width_last_row > 0)
|
||||
{
|
||||
UpdateVRAM(m_vram_transfer.x, m_vram_transfer.y + transferred_full_rows, transferred_width_last_row, 1, blit_ptr,
|
||||
m_GPUSTAT.set_mask_while_drawing, m_GPUSTAT.check_mask_before_draw);
|
||||
UpdateVRAM(m_vram_transfer.x, static_cast<u16>(m_vram_transfer.y + transferred_full_rows),
|
||||
static_cast<u16>(transferred_width_last_row), 1, blit_ptr, m_GPUSTAT.set_mask_while_drawing,
|
||||
m_GPUSTAT.check_mask_before_draw);
|
||||
}
|
||||
}
|
||||
|
||||
m_counters.num_writes++;
|
||||
m_blit_buffer.clear();
|
||||
m_vram_transfer = {};
|
||||
m_blitter_state = BlitterState::Idle;
|
||||
@ -588,9 +976,6 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
|
||||
m_vram_transfer.width, m_vram_transfer.height);
|
||||
DebugAssert(m_vram_transfer.col == 0 && m_vram_transfer.row == 0);
|
||||
|
||||
// all rendering should be done first...
|
||||
FlushRender();
|
||||
|
||||
// ensure VRAM shadow is up to date
|
||||
ReadVRAM(m_vram_transfer.x, m_vram_transfer.y, m_vram_transfer.width, m_vram_transfer.height);
|
||||
|
||||
@ -602,7 +987,6 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
|
||||
}
|
||||
|
||||
// switch to pixel-by-pixel read state
|
||||
m_counters.num_reads++;
|
||||
m_blitter_state = BlitterState::ReadingVRAM;
|
||||
m_command_total_words = 0;
|
||||
|
||||
@ -633,10 +1017,15 @@ bool GPU::HandleCopyRectangleVRAMToVRAMCommand()
|
||||
width == 0 || height == 0 || (src_x == dst_x && src_y == dst_y && !m_GPUSTAT.set_mask_while_drawing);
|
||||
if (!skip_copy)
|
||||
{
|
||||
m_counters.num_copies++;
|
||||
|
||||
FlushRender();
|
||||
CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
||||
GPUBackendCopyVRAMCommand* cmd = GPUBackend::NewCopyVRAMCommand();
|
||||
FillBackendCommandParameters(cmd);
|
||||
cmd->src_x = static_cast<u16>(src_x);
|
||||
cmd->src_y = static_cast<u16>(src_y);
|
||||
cmd->dst_x = static_cast<u16>(dst_x);
|
||||
cmd->dst_y = static_cast<u16>(dst_y);
|
||||
cmd->width = static_cast<u16>(width);
|
||||
cmd->height = static_cast<u16>(height);
|
||||
GPUBackend::PushCommand(cmd);
|
||||
}
|
||||
|
||||
AddCommandTicks(width * height * 2);
|
||||
|
1389
src/core/gpu_hw.cpp
1389
src/core/gpu_hw.cpp
File diff suppressed because it is too large
Load Diff
@ -3,7 +3,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "gpu.h"
|
||||
#include "gpu_backend.h"
|
||||
#include "gpu_hw_texture_cache.h"
|
||||
|
||||
#include "util/gpu_device.h"
|
||||
@ -21,7 +21,9 @@ class GPU_SW_Backend;
|
||||
struct GPUBackendCommand;
|
||||
struct GPUBackendDrawCommand;
|
||||
|
||||
class GPU_HW final : public GPU
|
||||
// TODO: Move to cpp
|
||||
// TODO: Rename to GPUHWBackend, preserved to avoid conflicts.
|
||||
class GPU_HW final : public GPUBackend
|
||||
{
|
||||
public:
|
||||
enum class BatchRenderMode : u8
|
||||
@ -63,21 +65,40 @@ public:
|
||||
GPU_HW();
|
||||
~GPU_HW() override;
|
||||
|
||||
const Threading::Thread* GetSWThread() const override;
|
||||
bool IsHardwareRenderer() const override;
|
||||
|
||||
bool Initialize(Error* error) override;
|
||||
void Reset(bool clear_vram) override;
|
||||
bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display) override;
|
||||
bool Initialize(bool upload_vram, Error* error) override;
|
||||
|
||||
u32 GetResolutionScale() const override;
|
||||
|
||||
void RestoreDeviceContext() override;
|
||||
|
||||
protected:
|
||||
void UpdateSettings(const Settings& old_settings) override;
|
||||
|
||||
u32 GetResolutionScale() const override;
|
||||
void UpdateResolutionScale() override;
|
||||
|
||||
void UpdateDisplay() override;
|
||||
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color, GPUBackendCommandParameters params) override;
|
||||
void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
|
||||
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, GPUBackendCommandParameters params) override;
|
||||
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height,
|
||||
GPUBackendCommandParameters params) override;
|
||||
void ClearCache() override;
|
||||
void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) override;
|
||||
void OnBufferSwapped() override;
|
||||
|
||||
void DrawPolygon(const GPUBackendDrawPolygonCommand* cmd) override;
|
||||
void DrawPrecisePolygon(const GPUBackendDrawPrecisePolygonCommand* cmd) override;
|
||||
void DrawSprite(const GPUBackendDrawRectangleCommand* cmd) override;
|
||||
void DrawLine(const GPUBackendDrawLineCommand* cmd) override;
|
||||
|
||||
void FlushRender() override;
|
||||
void DrawingAreaChanged() override;
|
||||
void ClearVRAM() override;
|
||||
|
||||
void LoadState(const GPUBackendLoadStateCommand* cmd) override;
|
||||
|
||||
void UpdateDisplay(const GPUBackendUpdateDisplayCommand* cmd) override;
|
||||
|
||||
private:
|
||||
enum : u32
|
||||
@ -86,6 +107,7 @@ private:
|
||||
MAX_VERTICES_FOR_RECTANGLE = 6 * (((MAX_PRIMITIVE_WIDTH + (TEXTURE_PAGE_WIDTH - 1)) / TEXTURE_PAGE_WIDTH) + 1u) *
|
||||
(((MAX_PRIMITIVE_HEIGHT + (TEXTURE_PAGE_HEIGHT - 1)) / TEXTURE_PAGE_HEIGHT) + 1u),
|
||||
NUM_TEXTURE_MODES = static_cast<u32>(BatchTextureMode::MaxCount),
|
||||
INVALID_DRAW_MODE_BITS = 0xFFFFFFFFu,
|
||||
};
|
||||
enum : u8
|
||||
{
|
||||
@ -164,8 +186,6 @@ private:
|
||||
bool CompileResolutionDependentPipelines(Error* error);
|
||||
bool CompileDownsamplePipelines(Error* error);
|
||||
|
||||
void LoadVertices();
|
||||
|
||||
void PrintSettingsToLog();
|
||||
void CheckSettings();
|
||||
|
||||
@ -184,8 +204,10 @@ private:
|
||||
u32 CalculateResolutionScale() const;
|
||||
GPUDownsampleMode GetDownsampleMode(u32 resolution_scale) const;
|
||||
|
||||
bool ShouldDrawWithSoftwareRenderer() const;
|
||||
|
||||
bool IsUsingMultisampling() const;
|
||||
bool IsUsingDownsampling() const;
|
||||
bool IsUsingDownsampling(const GPUBackendUpdateDisplayCommand* cmd) const;
|
||||
|
||||
void SetFullVRAMDirtyRectangle();
|
||||
void ClearVRAMDirtyRectangle();
|
||||
@ -195,12 +217,15 @@ private:
|
||||
void AddUnclampedDrawnRectangle(const GSVector4i rect);
|
||||
void SetTexPageChangedOnOverlap(const GSVector4i update_rect);
|
||||
|
||||
void CheckForTexPageOverlap(GSVector4i uv_rect);
|
||||
void CheckForTexPageOverlap(const GPUBackendDrawCommand* cmd, GSVector4i uv_rect);
|
||||
bool ShouldCheckForTexPageOverlap() const;
|
||||
|
||||
bool IsFlushed() const;
|
||||
void EnsureVertexBufferSpace(u32 required_vertices, u32 required_indices);
|
||||
void EnsureVertexBufferSpaceForCurrentCommand();
|
||||
void EnsureVertexBufferSpaceForCommand(const GPUBackendDrawCommand* cmd);
|
||||
void PrepareDraw(const GPUBackendDrawCommand* cmd);
|
||||
void FinishPolygonDraw(const GPUBackendDrawCommand* cmd, std::array<BatchVertex, 4>& vertices, u32 num_vertices,
|
||||
bool is_3d);
|
||||
void ResetBatchVertexDepth();
|
||||
|
||||
/// Returns the value to be written to the depth buffer for the current operation for mask bit emulation.
|
||||
@ -212,20 +237,6 @@ private:
|
||||
/// Returns true if the draw is going to use shader blending/framebuffer fetch.
|
||||
bool NeedsShaderBlending(GPUTransparencyMode transparency, BatchTextureMode texture, bool check_mask) const;
|
||||
|
||||
void FillBackendCommandParameters(GPUBackendCommand* cmd) const;
|
||||
void FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) const;
|
||||
void UpdateSoftwareRenderer(bool copy_vram_from_hw);
|
||||
|
||||
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
|
||||
void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
|
||||
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask) override;
|
||||
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
|
||||
void DispatchRenderCommand() override;
|
||||
void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) override;
|
||||
void FlushRender() override;
|
||||
void DrawRendererStats() override;
|
||||
void OnBufferSwapped() override;
|
||||
|
||||
void UpdateVRAMOnGPU(u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_pitch, bool set_mask,
|
||||
bool check_mask, const GSVector4i bounds);
|
||||
bool BlitVRAMReplacementTexture(const GPUTextureCache::TextureReplacementImage* tex, u32 dst_x, u32 dst_y, u32 width,
|
||||
@ -235,17 +246,17 @@ private:
|
||||
void DrawLine(const GSVector4 bounds, u32 col0, u32 col1, float depth);
|
||||
|
||||
/// Handles quads with flipped texture coordinate directions.
|
||||
void HandleFlippedQuadTextureCoordinates(BatchVertex* vertices);
|
||||
void HandleFlippedQuadTextureCoordinates(const GPUBackendDrawCommand* cmd, BatchVertex* vertices);
|
||||
bool IsPossibleSpritePolygon(const BatchVertex* vertices) const;
|
||||
bool ExpandLineTriangles(BatchVertex* vertices);
|
||||
|
||||
/// Computes polygon U/V boundaries, and for overlap with the current texture page.
|
||||
void ComputePolygonUVLimits(BatchVertex* vertices, u32 num_vertices);
|
||||
void ComputePolygonUVLimits(const GPUBackendDrawCommand* cmd, BatchVertex* vertices, u32 num_vertices);
|
||||
|
||||
/// Sets the depth test flag for PGXP depth buffering.
|
||||
void SetBatchDepthBuffer(bool enabled);
|
||||
void CheckForDepthClear(const BatchVertex* vertices, u32 num_vertices);
|
||||
void SetBatchSpriteMode(bool enabled);
|
||||
void SetBatchDepthBuffer(const GPUBackendDrawCommand* cmd, bool enabled);
|
||||
void CheckForDepthClear(const GPUBackendDrawCommand* cmd, const BatchVertex* vertices, u32 num_vertices);
|
||||
void SetBatchSpriteMode(const GPUBackendDrawCommand* cmd, bool enabled);
|
||||
|
||||
void UpdateDownsamplingLevels();
|
||||
|
||||
@ -264,8 +275,6 @@ private:
|
||||
std::unique_ptr<GPUTextureBuffer> m_vram_upload_buffer;
|
||||
std::unique_ptr<GPUTexture> m_vram_write_texture;
|
||||
|
||||
std::unique_ptr<GPU_SW_Backend> m_sw_renderer;
|
||||
|
||||
BatchVertex* m_batch_vertex_ptr = nullptr;
|
||||
u16* m_batch_index_ptr = nullptr;
|
||||
u32 m_batch_base_vertex = 0;
|
||||
@ -307,18 +316,32 @@ private:
|
||||
u8 m_texpage_dirty = 0;
|
||||
|
||||
bool m_batch_ubo_dirty = true;
|
||||
bool m_drawing_area_changed = true;
|
||||
BatchConfig m_batch;
|
||||
|
||||
// Changed state
|
||||
BatchUBOData m_batch_ubo_data = {};
|
||||
|
||||
// Bounding box of VRAM area that the GPU has drawn into.
|
||||
GSVector4i m_clamped_drawing_area = {};
|
||||
GSVector4i m_vram_dirty_draw_rect = INVALID_RECT;
|
||||
GSVector4i m_vram_dirty_write_rect = INVALID_RECT; // TODO: Don't use in TC mode, should be kept at zero.
|
||||
GSVector4i m_current_uv_rect = INVALID_RECT;
|
||||
GSVector4i m_current_draw_rect = INVALID_RECT;
|
||||
s32 m_current_texture_page_offset[2] = {};
|
||||
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
// NOTE: Only the texture-related bits should be used here, the others are not validated.
|
||||
GPUDrawModeReg mode_reg;
|
||||
GPUTexturePaletteReg palette_reg;
|
||||
};
|
||||
|
||||
u32 bits = INVALID_DRAW_MODE_BITS;
|
||||
} m_draw_mode = {};
|
||||
|
||||
std::unique_ptr<GPUPipeline> m_wireframe_pipeline;
|
||||
|
||||
// [wrapped][interlaced]
|
||||
|
@ -49,6 +49,9 @@ static constexpr const GSVector4i& INVALID_RECT = GPU_HW::INVALID_RECT;
|
||||
static constexpr const GPUTexture::Format REPLACEMENT_TEXTURE_FORMAT = GPUTexture::Format::RGBA8;
|
||||
static constexpr const char LOCAL_CONFIG_FILENAME[] = "config.yaml";
|
||||
|
||||
static constexpr u32 STATE_PALETTE_RECORD_SIZE =
|
||||
sizeof(GSVector4i) + sizeof(SourceKey) + sizeof(PaletteRecordFlags) + sizeof(HashType) + sizeof(u16) * MAX_CLUT_SIZE;
|
||||
|
||||
// Has to be public because it's referenced in Source.
|
||||
struct HashCacheEntry
|
||||
{
|
||||
@ -517,6 +520,7 @@ static std::unique_ptr<GPUTexture> s_replacement_texture_render_target;
|
||||
static std::unique_ptr<GPUPipeline> s_replacement_draw_pipeline; // copies alpha as-is
|
||||
static std::unique_ptr<GPUPipeline> s_replacement_semitransparent_draw_pipeline; // inverts alpha (i.e. semitransparent)
|
||||
|
||||
static GPU_HW* s_hw_backend = nullptr; // TODO:FIXME: remove me
|
||||
static bool s_track_vram_writes = false;
|
||||
|
||||
static std::string s_game_id;
|
||||
@ -551,8 +555,10 @@ bool GPUTextureCache::IsDumpingVRAMWriteTextures()
|
||||
return (g_settings.texture_replacements.dump_textures && !s_config.dump_texture_pages);
|
||||
}
|
||||
|
||||
bool GPUTextureCache::Initialize()
|
||||
bool GPUTextureCache::Initialize(GPU_HW* backend)
|
||||
{
|
||||
s_hw_backend = backend;
|
||||
|
||||
LoadLocalConfiguration(false, false);
|
||||
UpdateVRAMTrackingState();
|
||||
if (!CompilePipelines())
|
||||
@ -599,134 +605,164 @@ void GPUTextureCache::UpdateSettings(bool use_texture_cache, const Settings& old
|
||||
}
|
||||
}
|
||||
|
||||
bool GPUTextureCache::DoState(StateWrapper& sw, bool skip)
|
||||
bool GPUTextureCache::GetStateSize(StateWrapper& sw, u32* size)
|
||||
{
|
||||
if (sw.GetVersion() < 73)
|
||||
{
|
||||
if (!skip)
|
||||
WARNING_LOG("Texture cache not in save state due to old version.");
|
||||
|
||||
Invalidate();
|
||||
*size = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!sw.DoMarker("GPUTextureCache"))
|
||||
const size_t start = sw.GetPosition();
|
||||
if (!sw.DoMarker("GPUTextureCache")) [[unlikely]]
|
||||
return false;
|
||||
|
||||
if (sw.IsReading())
|
||||
u32 num_vram_writes = 0;
|
||||
sw.Do(&num_vram_writes);
|
||||
|
||||
for (u32 i = 0; i < num_vram_writes; i++)
|
||||
{
|
||||
if (!skip)
|
||||
Invalidate();
|
||||
sw.SkipBytes(sizeof(GSVector4i) * 2 + sizeof(HashType));
|
||||
|
||||
u32 num_vram_writes = 0;
|
||||
sw.Do(&num_vram_writes);
|
||||
|
||||
const bool skip_writes = (skip || !s_track_vram_writes);
|
||||
|
||||
for (u32 i = 0; i < num_vram_writes; i++)
|
||||
{
|
||||
static constexpr u32 PALETTE_RECORD_SIZE = sizeof(GSVector4i) + sizeof(SourceKey) + sizeof(PaletteRecordFlags) +
|
||||
sizeof(HashType) + sizeof(u16) * MAX_CLUT_SIZE;
|
||||
|
||||
if (skip_writes)
|
||||
{
|
||||
sw.SkipBytes(sizeof(GSVector4i) * 2 + sizeof(HashType));
|
||||
|
||||
u32 num_palette_records = 0;
|
||||
sw.Do(&num_palette_records);
|
||||
sw.SkipBytes(num_palette_records * PALETTE_RECORD_SIZE);
|
||||
}
|
||||
else
|
||||
{
|
||||
VRAMWrite* vrw = new VRAMWrite();
|
||||
DoStateVector(sw, &vrw->active_rect);
|
||||
DoStateVector(sw, &vrw->write_rect);
|
||||
sw.Do(&vrw->hash);
|
||||
|
||||
u32 num_palette_records = 0;
|
||||
sw.Do(&num_palette_records);
|
||||
|
||||
// Skip palette records if we're not dumping now.
|
||||
if (g_settings.texture_replacements.dump_textures)
|
||||
{
|
||||
vrw->palette_records.reserve(num_palette_records);
|
||||
for (u32 j = 0; j < num_palette_records; j++)
|
||||
{
|
||||
VRAMWrite::PaletteRecord& rec = vrw->palette_records.emplace_back();
|
||||
DoStateVector(sw, &rec.rect);
|
||||
sw.DoBytes(&rec.key, sizeof(rec.key));
|
||||
sw.Do(&rec.flags);
|
||||
sw.Do(&rec.palette_hash);
|
||||
sw.DoBytes(rec.palette, sizeof(rec.palette));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sw.SkipBytes(num_palette_records * PALETTE_RECORD_SIZE);
|
||||
}
|
||||
|
||||
if (sw.HasError())
|
||||
{
|
||||
delete vrw;
|
||||
Invalidate();
|
||||
return false;
|
||||
}
|
||||
|
||||
vrw->num_page_refs = 0;
|
||||
LoopRectPages(vrw->active_rect, [vrw](u32 pn) {
|
||||
DebugAssert(vrw->num_page_refs < MAX_PAGE_REFS_PER_WRITE);
|
||||
ListAppend(&s_pages[pn].writes, vrw, &vrw->page_refs[vrw->num_page_refs++]);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
}
|
||||
u32 num_palette_records = 0;
|
||||
sw.Do(&num_palette_records);
|
||||
sw.SkipBytes(num_palette_records * STATE_PALETTE_RECORD_SIZE);
|
||||
}
|
||||
else
|
||||
|
||||
if (sw.HasError()) [[unlikely]]
|
||||
return false;
|
||||
|
||||
*size = static_cast<u32>(sw.GetPosition() - start);
|
||||
return true;
|
||||
}
|
||||
|
||||
void GPUTextureCache::LoadState(std::span<const u8> data, u32 data_version)
|
||||
{
|
||||
Invalidate();
|
||||
|
||||
if (data.empty())
|
||||
{
|
||||
s_temp_vram_write_list.clear();
|
||||
WARNING_LOG("Texture cache not in save state due to old version.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!skip && s_track_vram_writes)
|
||||
// Don't need anything if we're not tracking VRAM writes.
|
||||
if (!s_track_vram_writes)
|
||||
return;
|
||||
|
||||
StateWrapper sw(data, StateWrapper::Mode::Read, data_version);
|
||||
|
||||
if (!sw.DoMarker("GPUTextureCache")) [[unlikely]]
|
||||
{
|
||||
WARNING_LOG("Invalid save state data.");
|
||||
return;
|
||||
}
|
||||
|
||||
u32 num_vram_writes = 0;
|
||||
sw.Do(&num_vram_writes);
|
||||
|
||||
for (u32 i = 0; i < num_vram_writes; i++)
|
||||
{
|
||||
if (!s_track_vram_writes)
|
||||
{
|
||||
for (PageEntry& page : s_pages)
|
||||
{
|
||||
ListIterate(page.writes, [](VRAMWrite* vrw) {
|
||||
if (std::find(s_temp_vram_write_list.begin(), s_temp_vram_write_list.end(), vrw) !=
|
||||
s_temp_vram_write_list.end())
|
||||
{
|
||||
return;
|
||||
}
|
||||
sw.SkipBytes(sizeof(GSVector4i) * 2 + sizeof(HashType));
|
||||
|
||||
// try not to lose data... pull it from the sources
|
||||
if (g_settings.texture_replacements.dump_textures)
|
||||
SyncVRAMWritePaletteRecords(vrw);
|
||||
|
||||
s_temp_vram_write_list.push_back(vrw);
|
||||
});
|
||||
}
|
||||
u32 num_palette_records = 0;
|
||||
sw.Do(&num_palette_records);
|
||||
sw.SkipBytes(num_palette_records * STATE_PALETTE_RECORD_SIZE);
|
||||
}
|
||||
|
||||
u32 num_vram_writes = static_cast<u32>(s_temp_vram_write_list.size());
|
||||
sw.Do(&num_vram_writes);
|
||||
for (VRAMWrite* vrw : s_temp_vram_write_list)
|
||||
else
|
||||
{
|
||||
VRAMWrite* vrw = new VRAMWrite();
|
||||
DoStateVector(sw, &vrw->active_rect);
|
||||
DoStateVector(sw, &vrw->write_rect);
|
||||
sw.Do(&vrw->hash);
|
||||
|
||||
u32 num_palette_records = static_cast<u32>(vrw->palette_records.size());
|
||||
u32 num_palette_records = 0;
|
||||
sw.Do(&num_palette_records);
|
||||
for (VRAMWrite::PaletteRecord& rec : vrw->palette_records)
|
||||
|
||||
// Skip palette records if we're not dumping now.
|
||||
if (g_settings.texture_replacements.dump_textures)
|
||||
{
|
||||
DoStateVector(sw, &rec.rect);
|
||||
sw.DoBytes(&rec.key, sizeof(rec.key));
|
||||
sw.Do(&rec.flags);
|
||||
sw.Do(&rec.palette_hash);
|
||||
sw.DoBytes(rec.palette, sizeof(rec.palette));
|
||||
vrw->palette_records.reserve(num_palette_records);
|
||||
for (u32 j = 0; j < num_palette_records; j++)
|
||||
{
|
||||
VRAMWrite::PaletteRecord& rec = vrw->palette_records.emplace_back();
|
||||
DoStateVector(sw, &rec.rect);
|
||||
sw.DoBytes(&rec.key, sizeof(rec.key));
|
||||
sw.Do(&rec.flags);
|
||||
sw.Do(&rec.palette_hash);
|
||||
sw.DoBytes(rec.palette, sizeof(rec.palette));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sw.SkipBytes(num_palette_records * STATE_PALETTE_RECORD_SIZE);
|
||||
}
|
||||
|
||||
if (sw.HasError())
|
||||
{
|
||||
WARNING_LOG("Invalid save state data.");
|
||||
delete vrw;
|
||||
Invalidate();
|
||||
return;
|
||||
}
|
||||
|
||||
vrw->num_page_refs = 0;
|
||||
LoopRectPages(vrw->active_rect, [vrw](u32 pn) {
|
||||
DebugAssert(vrw->num_page_refs < MAX_PAGE_REFS_PER_WRITE);
|
||||
ListAppend(&s_pages[pn].writes, vrw, &vrw->page_refs[vrw->num_page_refs++]);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GPUTextureCache::SaveState(StateWrapper& sw)
|
||||
{
|
||||
sw.DoMarker("GPUTextureCache");
|
||||
|
||||
s_temp_vram_write_list.clear();
|
||||
|
||||
if (s_track_vram_writes)
|
||||
{
|
||||
for (PageEntry& page : s_pages)
|
||||
{
|
||||
ListIterate(page.writes, [](VRAMWrite* vrw) {
|
||||
if (std::find(s_temp_vram_write_list.begin(), s_temp_vram_write_list.end(), vrw) !=
|
||||
s_temp_vram_write_list.end())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// try not to lose data... pull it from the sources
|
||||
if (g_settings.texture_replacements.dump_textures)
|
||||
SyncVRAMWritePaletteRecords(vrw);
|
||||
|
||||
s_temp_vram_write_list.push_back(vrw);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return !sw.HasError();
|
||||
u32 num_vram_writes = static_cast<u32>(s_temp_vram_write_list.size());
|
||||
sw.Do(&num_vram_writes);
|
||||
for (VRAMWrite* vrw : s_temp_vram_write_list)
|
||||
{
|
||||
DoStateVector(sw, &vrw->active_rect);
|
||||
DoStateVector(sw, &vrw->write_rect);
|
||||
sw.Do(&vrw->hash);
|
||||
|
||||
u32 num_palette_records = static_cast<u32>(vrw->palette_records.size());
|
||||
sw.Do(&num_palette_records);
|
||||
for (VRAMWrite::PaletteRecord& rec : vrw->palette_records)
|
||||
{
|
||||
DoStateVector(sw, &rec.rect);
|
||||
sw.DoBytes(&rec.key, sizeof(rec.key));
|
||||
sw.Do(&rec.flags);
|
||||
sw.Do(&rec.palette_hash);
|
||||
sw.DoBytes(rec.palette, sizeof(rec.palette));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GPUTextureCache::Shutdown()
|
||||
@ -737,6 +773,7 @@ void GPUTextureCache::Shutdown()
|
||||
s_replacement_texture_render_target.reset();
|
||||
s_hash_cache_purge_list = {};
|
||||
s_temp_vram_write_list = {};
|
||||
s_hw_backend = nullptr;
|
||||
s_track_vram_writes = false;
|
||||
|
||||
s_replacement_image_cache.clear();
|
||||
@ -3305,5 +3342,5 @@ void GPUTextureCache::ApplyTextureReplacements(SourceKey key, HashType tex_hash,
|
||||
g_gpu_device->RecycleTexture(std::move(entry->texture));
|
||||
entry->texture = std::move(replacement_tex);
|
||||
|
||||
g_gpu->RestoreDeviceContext();
|
||||
s_hw_backend->RestoreDeviceContext();
|
||||
}
|
@ -10,6 +10,7 @@ class RGBA8Image;
|
||||
class StateWrapper;
|
||||
|
||||
struct Settings;
|
||||
class GPU_HW;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Texture Cache
|
||||
@ -102,9 +103,13 @@ struct Source
|
||||
TListNode<Source> hash_cache_ref;
|
||||
};
|
||||
|
||||
bool Initialize();
|
||||
bool Initialize(GPU_HW* backend);
|
||||
void UpdateSettings(bool use_texture_cache, const Settings& old_settings);
|
||||
bool DoState(StateWrapper& sw, bool skip);
|
||||
|
||||
bool GetStateSize(StateWrapper& sw, u32* size);
|
||||
void LoadState(std::span<const u8> data, u32 data_version);
|
||||
void SaveState(StateWrapper& sw);
|
||||
|
||||
void Shutdown();
|
||||
|
||||
void Invalidate();
|
||||
|
@ -2,7 +2,8 @@
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#include "gpu_sw.h"
|
||||
#include "gpu_hw_texture_cache.h"
|
||||
#include "gpu.h"
|
||||
#include "gpu_sw_rasterizer.h"
|
||||
#include "settings.h"
|
||||
#include "system.h"
|
||||
|
||||
@ -10,8 +11,7 @@
|
||||
|
||||
#include "common/align.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/gsvector.h"
|
||||
#include "common/gsvector_formatter.h"
|
||||
#include "common/intrin.h"
|
||||
#include "common/log.h"
|
||||
|
||||
#include <algorithm>
|
||||
@ -20,27 +20,149 @@ LOG_CHANNEL(GPU_SW);
|
||||
|
||||
GPU_SW::GPU_SW() = default;
|
||||
|
||||
GPU_SW::~GPU_SW()
|
||||
{
|
||||
g_gpu_device->RecycleTexture(std::move(m_upload_texture));
|
||||
m_backend.Shutdown();
|
||||
}
|
||||
|
||||
const Threading::Thread* GPU_SW::GetSWThread() const
|
||||
{
|
||||
return m_backend.GetThread();
|
||||
}
|
||||
GPU_SW::~GPU_SW() = default;
|
||||
|
||||
bool GPU_SW::IsHardwareRenderer() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GPU_SW::Initialize(Error* error)
|
||||
u32 GPU_SW::GetResolutionScale() const
|
||||
{
|
||||
if (!GPU::Initialize(error) || !m_backend.Initialize(g_settings.gpu_use_thread))
|
||||
return 1u;
|
||||
}
|
||||
|
||||
bool GPU_SW::Initialize(bool upload_vram, Error* error)
|
||||
{
|
||||
if (!GPUBackend::Initialize(upload_vram, error))
|
||||
return false;
|
||||
|
||||
// if we're using "new" vram, clear it out here
|
||||
if (!upload_vram)
|
||||
std::memset(g_vram, 0, sizeof(g_vram));
|
||||
|
||||
SetDisplayTextureFormat();
|
||||
return true;
|
||||
}
|
||||
|
||||
void GPU_SW::ClearVRAM()
|
||||
{
|
||||
std::memset(g_vram, 0, sizeof(g_vram));
|
||||
std::memset(g_gpu_clut, 0, sizeof(g_gpu_clut));
|
||||
}
|
||||
|
||||
void GPU_SW::UpdateResolutionScale()
|
||||
{
|
||||
}
|
||||
|
||||
void GPU_SW::LoadState(const GPUBackendLoadStateCommand* cmd)
|
||||
{
|
||||
std::memcpy(g_vram, cmd->vram_data, sizeof(g_vram));
|
||||
std::memcpy(g_gpu_clut, cmd->clut_data, sizeof(g_gpu_clut));
|
||||
}
|
||||
|
||||
void GPU_SW::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
|
||||
{
|
||||
}
|
||||
|
||||
void GPU_SW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color, GPUBackendCommandParameters params)
|
||||
{
|
||||
GPU_SW_Rasterizer::FillVRAM(x, y, width, height, color, params.interlaced_rendering, params.active_line_lsb);
|
||||
}
|
||||
|
||||
void GPU_SW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, GPUBackendCommandParameters params)
|
||||
{
|
||||
GPU_SW_Rasterizer::WriteVRAM(x, y, width, height, data, params.set_mask_while_drawing, params.check_mask_before_draw);
|
||||
}
|
||||
|
||||
void GPU_SW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height,
|
||||
GPUBackendCommandParameters params)
|
||||
{
|
||||
GPU_SW_Rasterizer::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height, params.set_mask_while_drawing,
|
||||
params.check_mask_before_draw);
|
||||
}
|
||||
|
||||
void GPU_SW::DrawPolygon(const GPUBackendDrawPolygonCommand* cmd)
|
||||
{
|
||||
const GPURenderCommand rc{cmd->rc.bits};
|
||||
|
||||
const GPU_SW_Rasterizer::DrawTriangleFunction DrawFunction = GPU_SW_Rasterizer::GetDrawTriangleFunction(
|
||||
rc.shading_enable, rc.texture_enable, rc.raw_texture_enable, rc.transparency_enable);
|
||||
|
||||
DrawFunction(cmd, &cmd->vertices[0], &cmd->vertices[1], &cmd->vertices[2]);
|
||||
if (cmd->num_vertices > 3)
|
||||
DrawFunction(cmd, &cmd->vertices[2], &cmd->vertices[1], &cmd->vertices[3]);
|
||||
}
|
||||
|
||||
void GPU_SW::DrawPrecisePolygon(const GPUBackendDrawPrecisePolygonCommand* cmd)
|
||||
{
|
||||
const GPURenderCommand rc{cmd->rc.bits};
|
||||
|
||||
const GPU_SW_Rasterizer::DrawTriangleFunction DrawFunction = GPU_SW_Rasterizer::GetDrawTriangleFunction(
|
||||
rc.shading_enable, rc.texture_enable, rc.raw_texture_enable, rc.transparency_enable);
|
||||
|
||||
// Need to cut out the irrelevant bits.
|
||||
// TODO: In _theory_ we could use the fixed-point parts here.
|
||||
GPUBackendDrawPolygonCommand::Vertex vertices[4];
|
||||
for (u32 i = 0; i < cmd->num_vertices; i++)
|
||||
{
|
||||
const GPUBackendDrawPrecisePolygonCommand::Vertex& src = cmd->vertices[i];
|
||||
vertices[i] = GPUBackendDrawPolygonCommand::Vertex{
|
||||
.x = src.native_x, .y = src.native_y, .color = src.color, .texcoord = src.texcoord};
|
||||
}
|
||||
|
||||
DrawFunction(cmd, &vertices[0], &vertices[1], &vertices[2]);
|
||||
if (cmd->num_vertices > 3)
|
||||
DrawFunction(cmd, &vertices[2], &vertices[1], &vertices[3]);
|
||||
}
|
||||
|
||||
void GPU_SW::DrawSprite(const GPUBackendDrawRectangleCommand* cmd)
|
||||
{
|
||||
const GPURenderCommand rc{cmd->rc.bits};
|
||||
|
||||
const GPU_SW_Rasterizer::DrawRectangleFunction DrawFunction =
|
||||
GPU_SW_Rasterizer::GetDrawRectangleFunction(rc.texture_enable, rc.raw_texture_enable, rc.transparency_enable);
|
||||
|
||||
DrawFunction(cmd);
|
||||
}
|
||||
|
||||
void GPU_SW::DrawLine(const GPUBackendDrawLineCommand* cmd)
|
||||
{
|
||||
const GPU_SW_Rasterizer::DrawLineFunction DrawFunction =
|
||||
GPU_SW_Rasterizer::GetDrawLineFunction(cmd->rc.shading_enable, cmd->rc.transparency_enable);
|
||||
|
||||
for (u16 i = 0; i < cmd->num_vertices; i += 2)
|
||||
DrawFunction(cmd, &cmd->vertices[i], &cmd->vertices[i + 1]);
|
||||
}
|
||||
|
||||
void GPU_SW::DrawingAreaChanged()
|
||||
{
|
||||
// GPU_SW_Rasterizer::g_drawing_area set by base class.
|
||||
}
|
||||
|
||||
void GPU_SW::ClearCache()
|
||||
{
|
||||
}
|
||||
|
||||
void GPU_SW::UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit)
|
||||
{
|
||||
GPU_SW_Rasterizer::UpdateCLUT(reg, clut_is_8bit);
|
||||
}
|
||||
|
||||
void GPU_SW::OnBufferSwapped()
|
||||
{
|
||||
}
|
||||
|
||||
void GPU_SW::FlushRender()
|
||||
{
|
||||
}
|
||||
|
||||
void GPU_SW::RestoreDeviceContext()
|
||||
{
|
||||
}
|
||||
|
||||
void GPU_SW::SetDisplayTextureFormat()
|
||||
{
|
||||
static constexpr const std::array formats_for_16bit = {GPUTexture::Format::RGB565, GPUTexture::Format::RGBA5551,
|
||||
GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8};
|
||||
static constexpr const std::array formats_for_24bit = {GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8,
|
||||
@ -61,35 +183,6 @@ bool GPU_SW::Initialize(Error* error)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GPU_SW::DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display)
|
||||
{
|
||||
// need to ensure the worker thread is done
|
||||
m_backend.Sync(true);
|
||||
|
||||
// ignore the host texture for software mode, since we want to save vram here
|
||||
if (!GPU::DoState(sw, nullptr, update_display))
|
||||
return false;
|
||||
|
||||
// need to still call the TC, to toss any data in the state
|
||||
return GPUTextureCache::DoState(sw, true);
|
||||
}
|
||||
|
||||
void GPU_SW::Reset(bool clear_vram)
|
||||
{
|
||||
GPU::Reset(clear_vram);
|
||||
|
||||
m_backend.Reset();
|
||||
}
|
||||
|
||||
void GPU_SW::UpdateSettings(const Settings& old_settings)
|
||||
{
|
||||
GPU::UpdateSettings(old_settings);
|
||||
if (g_settings.gpu_use_thread != old_settings.gpu_use_thread)
|
||||
m_backend.SetThreadEnabled(g_settings.gpu_use_thread);
|
||||
}
|
||||
|
||||
GPUTexture* GPU_SW::GetDisplayTexture(u32 width, u32 height, GPUTexture::Format format)
|
||||
@ -427,32 +520,28 @@ bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u3
|
||||
}
|
||||
}
|
||||
|
||||
void GPU_SW::UpdateDisplay()
|
||||
void GPU_SW::UpdateDisplay(const GPUBackendUpdateDisplayCommand* cmd)
|
||||
{
|
||||
// fill display texture
|
||||
m_backend.Sync(true);
|
||||
|
||||
if (!g_settings.debugging.show_vram)
|
||||
{
|
||||
if (IsDisplayDisabled())
|
||||
if (cmd->display_disabled)
|
||||
{
|
||||
ClearDisplayTexture();
|
||||
return;
|
||||
}
|
||||
|
||||
const bool is_24bit = m_GPUSTAT.display_area_color_depth_24;
|
||||
const bool interlaced = IsInterlacedDisplayEnabled();
|
||||
const u32 field = GetInterlacedDisplayField();
|
||||
const u32 vram_offset_x = is_24bit ? m_crtc_state.regs.X : m_crtc_state.display_vram_left;
|
||||
const u32 vram_offset_y =
|
||||
m_crtc_state.display_vram_top + ((interlaced && m_GPUSTAT.vertical_resolution) ? field : 0);
|
||||
const u32 skip_x = is_24bit ? (m_crtc_state.display_vram_left - m_crtc_state.regs.X) : 0;
|
||||
const u32 read_width = m_crtc_state.display_vram_width;
|
||||
const u32 read_height = interlaced ? (m_crtc_state.display_vram_height / 2) : m_crtc_state.display_vram_height;
|
||||
const bool is_24bit = cmd->display_24bit;
|
||||
const bool interlaced = cmd->interlaced_display_enabled;
|
||||
const u32 field = cmd->interlaced_display_field;
|
||||
const u32 vram_offset_x = is_24bit ? cmd->X : cmd->display_vram_left;
|
||||
const u32 vram_offset_y = cmd->display_vram_top + ((interlaced && cmd->interlaced_display_interleaved) ? field : 0);
|
||||
const u32 skip_x = is_24bit ? (cmd->display_vram_left - cmd->X) : 0;
|
||||
const u32 read_width = cmd->display_vram_width;
|
||||
const u32 read_height = interlaced ? (cmd->display_vram_height / 2) : cmd->display_vram_height;
|
||||
|
||||
if (IsInterlacedDisplayEnabled())
|
||||
if (cmd->interlaced_display_enabled)
|
||||
{
|
||||
const u32 line_skip = m_GPUSTAT.vertical_resolution;
|
||||
const u32 line_skip = cmd->interlaced_display_interleaved;
|
||||
if (CopyOut(vram_offset_x, vram_offset_y, skip_x, read_width, read_height, line_skip, is_24bit))
|
||||
{
|
||||
SetDisplayTexture(m_upload_texture.get(), nullptr, 0, 0, read_width, read_height);
|
||||
@ -484,351 +573,7 @@ void GPU_SW::UpdateDisplay()
|
||||
}
|
||||
}
|
||||
|
||||
void GPU_SW::FillBackendCommandParameters(GPUBackendCommand* cmd) const
|
||||
std::unique_ptr<GPUBackend> GPUBackend::CreateSoftwareBackend()
|
||||
{
|
||||
cmd->params.bits = 0;
|
||||
cmd->params.check_mask_before_draw = m_GPUSTAT.check_mask_before_draw;
|
||||
cmd->params.set_mask_while_drawing = m_GPUSTAT.set_mask_while_drawing;
|
||||
cmd->params.active_line_lsb = m_crtc_state.active_line_lsb;
|
||||
cmd->params.interlaced_rendering = IsInterlacedRenderingEnabled();
|
||||
}
|
||||
|
||||
void GPU_SW::FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) const
|
||||
{
|
||||
FillBackendCommandParameters(cmd);
|
||||
cmd->rc.bits = rc.bits;
|
||||
cmd->draw_mode.bits = m_draw_mode.mode_reg.bits;
|
||||
cmd->draw_mode.dither_enable = rc.IsDitheringEnabled() && cmd->draw_mode.dither_enable;
|
||||
cmd->palette.bits = m_draw_mode.palette_reg.bits;
|
||||
cmd->window = m_draw_mode.texture_window;
|
||||
}
|
||||
|
||||
void GPU_SW::DispatchRenderCommand()
|
||||
{
|
||||
if (m_drawing_area_changed)
|
||||
{
|
||||
GPUBackendSetDrawingAreaCommand* cmd = m_backend.NewSetDrawingAreaCommand();
|
||||
cmd->new_area = m_drawing_area;
|
||||
GSVector4i::store<false>(cmd->new_clamped_area, m_clamped_drawing_area);
|
||||
m_backend.PushCommand(cmd);
|
||||
m_drawing_area_changed = false;
|
||||
}
|
||||
|
||||
const GPURenderCommand rc{m_render_command.bits};
|
||||
|
||||
switch (rc.primitive)
|
||||
{
|
||||
case GPUPrimitive::Polygon:
|
||||
{
|
||||
const u32 num_vertices = rc.quad_polygon ? 4 : 3;
|
||||
GPUBackendDrawPolygonCommand* cmd = m_backend.NewDrawPolygonCommand(num_vertices);
|
||||
FillDrawCommand(cmd, rc);
|
||||
|
||||
std::array<GSVector2i, 4> positions;
|
||||
const u32 first_color = rc.color_for_first_vertex;
|
||||
const bool shaded = rc.shading_enable;
|
||||
const bool textured = rc.texture_enable;
|
||||
for (u32 i = 0; i < num_vertices; i++)
|
||||
{
|
||||
GPUBackendDrawPolygonCommand::Vertex* vert = &cmd->vertices[i];
|
||||
vert->color = (shaded && i > 0) ? (FifoPop() & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
const u64 maddr_and_pos = m_fifo.Pop();
|
||||
const GPUVertexPosition vp{Truncate32(maddr_and_pos)};
|
||||
vert->x = m_drawing_offset.x + vp.x;
|
||||
vert->y = m_drawing_offset.y + vp.y;
|
||||
vert->texcoord = textured ? Truncate16(FifoPop()) : 0;
|
||||
positions[i] = GSVector2i::load(&vert->x);
|
||||
}
|
||||
|
||||
// Cull polygons which are too large.
|
||||
const GSVector2i min_pos_12 = positions[1].min_s32(positions[2]);
|
||||
const GSVector2i max_pos_12 = positions[1].max_s32(positions[2]);
|
||||
const GSVector4i draw_rect_012 = GSVector4i(min_pos_12.min_s32(positions[0]))
|
||||
.upl64(GSVector4i(max_pos_12.max_s32(positions[0])))
|
||||
.add32(GSVector4i::cxpr(0, 0, 1, 1));
|
||||
const bool first_tri_culled =
|
||||
(draw_rect_012.width() > MAX_PRIMITIVE_WIDTH || draw_rect_012.height() > MAX_PRIMITIVE_HEIGHT ||
|
||||
!m_clamped_drawing_area.rintersects(draw_rect_012));
|
||||
if (first_tri_culled)
|
||||
{
|
||||
DEBUG_LOG("Culling off-screen/too-large polygon: {},{} {},{} {},{}", cmd->vertices[0].x, cmd->vertices[0].y,
|
||||
cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[2].x, cmd->vertices[2].y);
|
||||
|
||||
if (!rc.quad_polygon)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
AddDrawTriangleTicks(positions[0], positions[1], positions[2], rc.shading_enable, rc.texture_enable,
|
||||
rc.transparency_enable);
|
||||
}
|
||||
|
||||
// quads
|
||||
if (rc.quad_polygon)
|
||||
{
|
||||
const GSVector4i draw_rect_123 = GSVector4i(min_pos_12.min_s32(positions[3]))
|
||||
.upl64(GSVector4i(max_pos_12.max_s32(positions[3])))
|
||||
.add32(GSVector4i::cxpr(0, 0, 1, 1));
|
||||
|
||||
// Cull polygons which are too large.
|
||||
const bool second_tri_culled =
|
||||
(draw_rect_123.width() > MAX_PRIMITIVE_WIDTH || draw_rect_123.height() > MAX_PRIMITIVE_HEIGHT ||
|
||||
!m_clamped_drawing_area.rintersects(draw_rect_123));
|
||||
if (second_tri_culled)
|
||||
{
|
||||
DEBUG_LOG("Culling too-large polygon (quad second half): {},{} {},{} {},{}", cmd->vertices[2].x,
|
||||
cmd->vertices[2].y, cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[0].x, cmd->vertices[0].y);
|
||||
|
||||
if (first_tri_culled)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
AddDrawTriangleTicks(positions[2], positions[1], positions[3], rc.shading_enable, rc.texture_enable,
|
||||
rc.transparency_enable);
|
||||
}
|
||||
}
|
||||
|
||||
m_backend.PushCommand(cmd);
|
||||
}
|
||||
break;
|
||||
|
||||
case GPUPrimitive::Rectangle:
|
||||
{
|
||||
GPUBackendDrawRectangleCommand* cmd = m_backend.NewDrawRectangleCommand();
|
||||
FillDrawCommand(cmd, rc);
|
||||
cmd->color = rc.color_for_first_vertex;
|
||||
|
||||
const GPUVertexPosition vp{FifoPop()};
|
||||
cmd->x = TruncateGPUVertexPosition(m_drawing_offset.x + vp.x);
|
||||
cmd->y = TruncateGPUVertexPosition(m_drawing_offset.y + vp.y);
|
||||
|
||||
if (rc.texture_enable)
|
||||
{
|
||||
const u32 texcoord_and_palette = FifoPop();
|
||||
cmd->palette.bits = Truncate16(texcoord_and_palette >> 16);
|
||||
cmd->texcoord = Truncate16(texcoord_and_palette);
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd->palette.bits = 0;
|
||||
cmd->texcoord = 0;
|
||||
}
|
||||
|
||||
switch (rc.rectangle_size)
|
||||
{
|
||||
case GPUDrawRectangleSize::R1x1:
|
||||
cmd->width = 1;
|
||||
cmd->height = 1;
|
||||
break;
|
||||
case GPUDrawRectangleSize::R8x8:
|
||||
cmd->width = 8;
|
||||
cmd->height = 8;
|
||||
break;
|
||||
case GPUDrawRectangleSize::R16x16:
|
||||
cmd->width = 16;
|
||||
cmd->height = 16;
|
||||
break;
|
||||
default:
|
||||
{
|
||||
const u32 width_and_height = FifoPop();
|
||||
cmd->width = static_cast<u16>(width_and_height & VRAM_WIDTH_MASK);
|
||||
cmd->height = static_cast<u16>((width_and_height >> 16) & VRAM_HEIGHT_MASK);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
const GSVector4i rect = GSVector4i(cmd->x, cmd->y, cmd->x + cmd->width, cmd->y + cmd->height);
|
||||
const GSVector4i clamped_rect = m_clamped_drawing_area.rintersect(rect);
|
||||
if (clamped_rect.rempty()) [[unlikely]]
|
||||
{
|
||||
DEBUG_LOG("Culling off-screen rectangle {}", rect);
|
||||
return;
|
||||
}
|
||||
|
||||
AddDrawRectangleTicks(clamped_rect, rc.texture_enable, rc.transparency_enable);
|
||||
|
||||
m_backend.PushCommand(cmd);
|
||||
}
|
||||
break;
|
||||
|
||||
case GPUPrimitive::Line:
|
||||
{
|
||||
if (!rc.polyline)
|
||||
{
|
||||
GPUBackendDrawLineCommand* cmd = m_backend.NewDrawLineCommand(2);
|
||||
FillDrawCommand(cmd, rc);
|
||||
cmd->palette.bits = 0;
|
||||
|
||||
if (rc.shading_enable)
|
||||
{
|
||||
cmd->vertices[0].color = rc.color_for_first_vertex;
|
||||
const GPUVertexPosition start_pos{FifoPop()};
|
||||
cmd->vertices[0].x = m_drawing_offset.x + start_pos.x;
|
||||
cmd->vertices[0].y = m_drawing_offset.y + start_pos.y;
|
||||
|
||||
cmd->vertices[1].color = FifoPop() & UINT32_C(0x00FFFFFF);
|
||||
const GPUVertexPosition end_pos{FifoPop()};
|
||||
cmd->vertices[1].x = m_drawing_offset.x + end_pos.x;
|
||||
cmd->vertices[1].y = m_drawing_offset.y + end_pos.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd->vertices[0].color = rc.color_for_first_vertex;
|
||||
cmd->vertices[1].color = rc.color_for_first_vertex;
|
||||
|
||||
const GPUVertexPosition start_pos{FifoPop()};
|
||||
cmd->vertices[0].x = m_drawing_offset.x + start_pos.x;
|
||||
cmd->vertices[0].y = m_drawing_offset.y + start_pos.y;
|
||||
|
||||
const GPUVertexPosition end_pos{FifoPop()};
|
||||
cmd->vertices[1].x = m_drawing_offset.x + end_pos.x;
|
||||
cmd->vertices[1].y = m_drawing_offset.y + end_pos.y;
|
||||
}
|
||||
|
||||
const GSVector4i v0 = GSVector4i::loadl(&cmd->vertices[0].x);
|
||||
const GSVector4i v1 = GSVector4i::loadl(&cmd->vertices[1].x);
|
||||
const GSVector4i rect = v0.min_s32(v1).xyxy(v0.max_s32(v1)).add32(GSVector4i::cxpr(0, 0, 1, 1));
|
||||
const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
|
||||
|
||||
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT || clamped_rect.rempty())
|
||||
{
|
||||
DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", cmd->vertices[0].y, cmd->vertices[0].y,
|
||||
cmd->vertices[1].x, cmd->vertices[1].y);
|
||||
return;
|
||||
}
|
||||
|
||||
AddDrawLineTicks(clamped_rect, rc.shading_enable);
|
||||
|
||||
m_backend.PushCommand(cmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
const u32 num_vertices = GetPolyLineVertexCount();
|
||||
|
||||
GPUBackendDrawLineCommand* cmd = m_backend.NewDrawLineCommand((num_vertices - 1) * 2);
|
||||
FillDrawCommand(cmd, m_render_command);
|
||||
|
||||
u32 buffer_pos = 0;
|
||||
const GPUVertexPosition start_vp{m_blit_buffer[buffer_pos++]};
|
||||
const GSVector2i draw_offset = GSVector2i::load(&m_drawing_offset.x);
|
||||
GSVector2i start_pos = GSVector2i(start_vp.x, start_vp.y).add32(draw_offset);
|
||||
u32 start_color = m_render_command.color_for_first_vertex;
|
||||
|
||||
const bool shaded = m_render_command.shading_enable;
|
||||
u32 out_vertex_count = 0;
|
||||
for (u32 i = 1; i < num_vertices; i++)
|
||||
{
|
||||
const u32 end_color =
|
||||
shaded ? (m_blit_buffer[buffer_pos++] & UINT32_C(0x00FFFFFF)) : m_render_command.color_for_first_vertex;
|
||||
const GPUVertexPosition vp{m_blit_buffer[buffer_pos++]};
|
||||
const GSVector2i end_pos = GSVector2i(vp.x, vp.y).add32(draw_offset);
|
||||
|
||||
const GSVector4i rect = GSVector4i::xyxy(start_pos.min_s32(end_pos), start_pos.max_s32(end_pos))
|
||||
.add32(GSVector4i::cxpr(0, 0, 1, 1));
|
||||
const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
|
||||
|
||||
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT || clamped_rect.rempty())
|
||||
{
|
||||
DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", cmd->vertices[i - 1].x,
|
||||
cmd->vertices[i - 1].y, cmd->vertices[i].x, cmd->vertices[i].y);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddDrawLineTicks(clamped_rect, rc.shading_enable);
|
||||
|
||||
GPUBackendDrawLineCommand::Vertex* out_vertex = &cmd->vertices[out_vertex_count];
|
||||
out_vertex_count += 2;
|
||||
|
||||
GSVector2i::store(&out_vertex[0].x, start_pos);
|
||||
out_vertex[0].color = start_color;
|
||||
GSVector2i::store(&out_vertex[1].x, end_pos);
|
||||
out_vertex[1].color = end_color;
|
||||
}
|
||||
|
||||
start_pos = end_pos;
|
||||
start_color = end_color;
|
||||
}
|
||||
|
||||
if (out_vertex_count > 0)
|
||||
{
|
||||
DebugAssert(out_vertex_count <= cmd->num_vertices);
|
||||
cmd->num_vertices = Truncate16(out_vertex_count);
|
||||
m_backend.PushCommand(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
UnreachableCode();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GPU_SW::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
|
||||
{
|
||||
m_backend.Sync(false);
|
||||
}
|
||||
|
||||
void GPU_SW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||
{
|
||||
GPUBackendFillVRAMCommand* cmd = m_backend.NewFillVRAMCommand();
|
||||
FillBackendCommandParameters(cmd);
|
||||
cmd->x = static_cast<u16>(x);
|
||||
cmd->y = static_cast<u16>(y);
|
||||
cmd->width = static_cast<u16>(width);
|
||||
cmd->height = static_cast<u16>(height);
|
||||
cmd->color = color;
|
||||
m_backend.PushCommand(cmd);
|
||||
}
|
||||
|
||||
void GPU_SW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask)
|
||||
{
|
||||
const u32 num_words = width * height;
|
||||
GPUBackendUpdateVRAMCommand* cmd = m_backend.NewUpdateVRAMCommand(num_words);
|
||||
FillBackendCommandParameters(cmd);
|
||||
cmd->params.set_mask_while_drawing = set_mask;
|
||||
cmd->params.check_mask_before_draw = check_mask;
|
||||
cmd->x = static_cast<u16>(x);
|
||||
cmd->y = static_cast<u16>(y);
|
||||
cmd->width = static_cast<u16>(width);
|
||||
cmd->height = static_cast<u16>(height);
|
||||
std::memcpy(cmd->data, data, sizeof(u16) * num_words);
|
||||
m_backend.PushCommand(cmd);
|
||||
}
|
||||
|
||||
void GPU_SW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
||||
{
|
||||
GPUBackendCopyVRAMCommand* cmd = m_backend.NewCopyVRAMCommand();
|
||||
FillBackendCommandParameters(cmd);
|
||||
cmd->src_x = static_cast<u16>(src_x);
|
||||
cmd->src_y = static_cast<u16>(src_y);
|
||||
cmd->dst_x = static_cast<u16>(dst_x);
|
||||
cmd->dst_y = static_cast<u16>(dst_y);
|
||||
cmd->width = static_cast<u16>(width);
|
||||
cmd->height = static_cast<u16>(height);
|
||||
m_backend.PushCommand(cmd);
|
||||
}
|
||||
|
||||
void GPU_SW::FlushRender()
|
||||
{
|
||||
}
|
||||
|
||||
void GPU_SW::UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit)
|
||||
{
|
||||
GPUBackendUpdateCLUTCommand* cmd = m_backend.NewUpdateCLUTCommand();
|
||||
FillBackendCommandParameters(cmd);
|
||||
cmd->reg.bits = reg.bits;
|
||||
cmd->clut_is_8bit = clut_is_8bit;
|
||||
m_backend.PushCommand(cmd);
|
||||
}
|
||||
|
||||
std::unique_ptr<GPU> GPU::CreateSoftwareRenderer(Error* error)
|
||||
{
|
||||
std::unique_ptr<GPU_SW> gpu(std::make_unique<GPU_SW>());
|
||||
if (!gpu->Initialize(error))
|
||||
gpu.reset();
|
||||
|
||||
return gpu;
|
||||
return std::make_unique<GPU_SW>();
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "gpu.h"
|
||||
#include "gpu_sw_backend.h"
|
||||
#include "gpu_backend.h"
|
||||
|
||||
#include "util/gpu_device.h"
|
||||
|
||||
@ -12,36 +12,49 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Threading {
|
||||
class Thread;
|
||||
}
|
||||
|
||||
class GPUTexture;
|
||||
|
||||
class GPU_SW final : public GPU
|
||||
// TODO: Move to cpp
|
||||
// TODO: Rename to GPUSWBackend, preserved to avoid conflicts.
|
||||
class GPU_SW final : public GPUBackend
|
||||
{
|
||||
public:
|
||||
GPU_SW();
|
||||
~GPU_SW() override;
|
||||
|
||||
ALWAYS_INLINE const GPU_SW_Backend& GetBackend() const { return m_backend; }
|
||||
|
||||
const Threading::Thread* GetSWThread() const override;
|
||||
bool IsHardwareRenderer() const override;
|
||||
|
||||
bool Initialize(Error* error) override;
|
||||
bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display) override;
|
||||
void Reset(bool clear_vram) override;
|
||||
void UpdateSettings(const Settings& old_settings) override;
|
||||
bool Initialize(bool upload_vram, Error* error) override;
|
||||
|
||||
void RestoreDeviceContext() override;
|
||||
|
||||
u32 GetResolutionScale() const override;
|
||||
|
||||
protected:
|
||||
void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
|
||||
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
|
||||
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask) override;
|
||||
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
|
||||
void FlushRender() override;
|
||||
void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) override;
|
||||
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color, GPUBackendCommandParameters params) override;
|
||||
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, GPUBackendCommandParameters params) override;
|
||||
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height,
|
||||
GPUBackendCommandParameters params) override;
|
||||
|
||||
void DrawPolygon(const GPUBackendDrawPolygonCommand* cmd) override;
|
||||
void DrawPrecisePolygon(const GPUBackendDrawPrecisePolygonCommand* cmd) override;
|
||||
void DrawLine(const GPUBackendDrawLineCommand* cmd) override;
|
||||
void DrawSprite(const GPUBackendDrawRectangleCommand* cmd) override;
|
||||
void DrawingAreaChanged() override;
|
||||
void ClearCache() override;
|
||||
void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) override;
|
||||
void OnBufferSwapped() override;
|
||||
|
||||
void UpdateDisplay(const GPUBackendUpdateDisplayCommand* cmd) override;
|
||||
|
||||
void ClearVRAM() override;
|
||||
|
||||
void FlushRender() override;
|
||||
|
||||
void UpdateResolutionScale() override;
|
||||
|
||||
void LoadState(const GPUBackendLoadStateCommand* cmd) override;
|
||||
|
||||
private:
|
||||
template<GPUTexture::Format display_format>
|
||||
bool CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 line_skip);
|
||||
|
||||
@ -50,19 +63,11 @@ protected:
|
||||
|
||||
bool CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 line_skip, bool is_24bit);
|
||||
|
||||
void UpdateDisplay() override;
|
||||
|
||||
void DispatchRenderCommand() override;
|
||||
|
||||
void FillBackendCommandParameters(GPUBackendCommand* cmd) const;
|
||||
void FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) const;
|
||||
|
||||
void SetDisplayTextureFormat();
|
||||
GPUTexture* GetDisplayTexture(u32 width, u32 height, GPUTexture::Format format);
|
||||
|
||||
FixedHeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_upload_buffer;
|
||||
GPUTexture::Format m_16bit_display_format = GPUTexture::Format::RGB565;
|
||||
GPUTexture::Format m_24bit_display_format = GPUTexture::Format::RGBA8;
|
||||
std::unique_ptr<GPUTexture> m_upload_texture;
|
||||
|
||||
GPU_SW_Backend m_backend;
|
||||
};
|
||||
|
@ -1,88 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#include "gpu_sw_backend.h"
|
||||
#include "gpu.h"
|
||||
#include "gpu_sw_rasterizer.h"
|
||||
#include "system.h"
|
||||
|
||||
#include "util/gpu_device.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
GPU_SW_Backend::GPU_SW_Backend() = default;
|
||||
|
||||
GPU_SW_Backend::~GPU_SW_Backend() = default;
|
||||
|
||||
bool GPU_SW_Backend::Initialize(bool use_thread)
|
||||
{
|
||||
return GPUBackend::Initialize(use_thread);
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::Reset()
|
||||
{
|
||||
GPUBackend::Reset();
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::DrawPolygon(const GPUBackendDrawPolygonCommand* cmd)
|
||||
{
|
||||
const GPURenderCommand rc{cmd->rc.bits};
|
||||
|
||||
const GPU_SW_Rasterizer::DrawTriangleFunction DrawFunction = GPU_SW_Rasterizer::GetDrawTriangleFunction(
|
||||
rc.shading_enable, rc.texture_enable, rc.raw_texture_enable, rc.transparency_enable);
|
||||
|
||||
DrawFunction(cmd, &cmd->vertices[0], &cmd->vertices[1], &cmd->vertices[2]);
|
||||
if (rc.quad_polygon)
|
||||
DrawFunction(cmd, &cmd->vertices[2], &cmd->vertices[1], &cmd->vertices[3]);
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::DrawRectangle(const GPUBackendDrawRectangleCommand* cmd)
|
||||
{
|
||||
const GPURenderCommand rc{cmd->rc.bits};
|
||||
|
||||
const GPU_SW_Rasterizer::DrawRectangleFunction DrawFunction =
|
||||
GPU_SW_Rasterizer::GetDrawRectangleFunction(rc.texture_enable, rc.raw_texture_enable, rc.transparency_enable);
|
||||
|
||||
DrawFunction(cmd);
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::DrawLine(const GPUBackendDrawLineCommand* cmd)
|
||||
{
|
||||
const GPU_SW_Rasterizer::DrawLineFunction DrawFunction =
|
||||
GPU_SW_Rasterizer::GetDrawLineFunction(cmd->rc.shading_enable, cmd->rc.transparency_enable);
|
||||
|
||||
for (u16 i = 1; i < cmd->num_vertices; i++)
|
||||
DrawFunction(cmd, &cmd->vertices[i - 1], &cmd->vertices[i]);
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color, GPUBackendCommandParameters params)
|
||||
{
|
||||
GPU_SW_Rasterizer::FillVRAM(x, y, width, height, color, params.interlaced_rendering, params.active_line_lsb);
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
GPUBackendCommandParameters params)
|
||||
{
|
||||
GPU_SW_Rasterizer::WriteVRAM(x, y, width, height, data, params.set_mask_while_drawing, params.check_mask_before_draw);
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height,
|
||||
GPUBackendCommandParameters params)
|
||||
{
|
||||
GPU_SW_Rasterizer::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height, params.set_mask_while_drawing,
|
||||
params.check_mask_before_draw);
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit)
|
||||
{
|
||||
GPU::ReadCLUT(g_gpu_clut, reg, clut_is_8bit);
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::DrawingAreaChanged(const GPUDrawingArea& new_drawing_area, const GSVector4i clamped_drawing_area)
|
||||
{
|
||||
GPU_SW_Rasterizer::g_drawing_area = new_drawing_area;
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::FlushRender()
|
||||
{
|
||||
}
|
@ -1,32 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "gpu.h"
|
||||
#include "gpu_backend.h"
|
||||
|
||||
#include <array>
|
||||
|
||||
class GPU_SW_Backend final : public GPUBackend
|
||||
{
|
||||
public:
|
||||
GPU_SW_Backend();
|
||||
~GPU_SW_Backend() override;
|
||||
|
||||
bool Initialize(bool use_thread) override;
|
||||
void Reset() override;
|
||||
|
||||
protected:
|
||||
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color, GPUBackendCommandParameters params) override;
|
||||
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, GPUBackendCommandParameters params) override;
|
||||
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height,
|
||||
GPUBackendCommandParameters params) override;
|
||||
|
||||
void DrawPolygon(const GPUBackendDrawPolygonCommand* cmd) override;
|
||||
void DrawLine(const GPUBackendDrawLineCommand* cmd) override;
|
||||
void DrawRectangle(const GPUBackendDrawRectangleCommand* cmd) override;
|
||||
void DrawingAreaChanged(const GPUDrawingArea& new_drawing_area, const GSVector4i clamped_drawing_area) override;
|
||||
void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) override;
|
||||
void FlushRender() override;
|
||||
};
|
@ -45,6 +45,31 @@ CopyVRAMFunction CopyVRAM = nullptr;
|
||||
GPUDrawingArea g_drawing_area = {};
|
||||
} // namespace GPU_SW_Rasterizer
|
||||
|
||||
void GPU_SW_Rasterizer::UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit)
|
||||
{
|
||||
const u16* const src_row = &g_vram[reg.GetYBase() * VRAM_WIDTH];
|
||||
const u32 start_x = reg.GetXBase();
|
||||
if (!clut_is_8bit)
|
||||
{
|
||||
// Wraparound can't happen in 4-bit mode.
|
||||
std::memcpy(g_gpu_clut, &src_row[start_x], sizeof(u16) * 16);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((start_x + 256) > VRAM_WIDTH) [[unlikely]]
|
||||
{
|
||||
const u32 end = VRAM_WIDTH - start_x;
|
||||
const u32 start = 256 - end;
|
||||
std::memcpy(g_gpu_clut, &src_row[start_x], sizeof(u16) * end);
|
||||
std::memcpy(g_gpu_clut + end, src_row, sizeof(u16) * start);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::memcpy(g_gpu_clut, &src_row[start_x], sizeof(u16) * 256);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Default scalar implementation definitions.
|
||||
namespace GPU_SW_Rasterizer::Scalar {
|
||||
namespace {
|
||||
|
@ -18,12 +18,15 @@ static constexpr u32 DITHER_LUT_SIZE = 512;
|
||||
using DitherLUT = std::array<std::array<std::array<u8, DITHER_LUT_SIZE>, DITHER_MATRIX_SIZE>, DITHER_MATRIX_SIZE>;
|
||||
extern const DitherLUT g_dither_lut;
|
||||
|
||||
// TODO: Pack in struct
|
||||
extern GPUDrawingArea g_drawing_area;
|
||||
|
||||
extern void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit);
|
||||
|
||||
using DrawRectangleFunction = void (*)(const GPUBackendDrawRectangleCommand* cmd);
|
||||
typedef const DrawRectangleFunction DrawRectangleFunctionTable[2][2][2];
|
||||
|
||||
using DrawTriangleFunction = void (*)(const GPUBackendDrawPolygonCommand* cmd,
|
||||
using DrawTriangleFunction = void (*)(const GPUBackendDrawCommand* cmd,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v0,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v1,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v2);
|
||||
|
@ -966,7 +966,7 @@ struct TrianglePart
|
||||
#ifndef USE_VECTOR
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable>
|
||||
static void DrawSpan(const GPUBackendDrawPolygonCommand* cmd, s32 y, s32 x_start, s32 x_bound, UVStepper uv,
|
||||
static void DrawSpan(const GPUBackendDrawCommand* cmd, s32 y, s32 x_start, s32 x_bound, UVStepper uv,
|
||||
const UVSteps& uvstep, RGBStepper rgb, const RGBSteps& rgbstep)
|
||||
{
|
||||
s32 width = x_bound - x_start;
|
||||
@ -1006,7 +1006,7 @@ static void DrawSpan(const GPUBackendDrawPolygonCommand* cmd, s32 y, s32 x_start
|
||||
}
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable>
|
||||
ALWAYS_INLINE_RELEASE static void DrawTrianglePart(const GPUBackendDrawPolygonCommand* cmd, const TrianglePart& tp,
|
||||
ALWAYS_INLINE_RELEASE static void DrawTrianglePart(const GPUBackendDrawCommand* cmd, const TrianglePart& tp,
|
||||
const UVStepper& uv, const UVSteps& uvstep, const RGBStepper& rgb,
|
||||
const RGBSteps& rgbstep)
|
||||
{
|
||||
@ -1143,7 +1143,7 @@ struct TriangleVectors : PixelVectors<texture_enable>
|
||||
} // namespace
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable>
|
||||
static void DrawSpan(const GPUBackendDrawPolygonCommand* cmd, s32 y, s32 x_start, s32 x_bound, UVStepper uv,
|
||||
static void DrawSpan(const GPUBackendDrawCommand* cmd, s32 y, s32 x_start, s32 x_bound, UVStepper uv,
|
||||
const UVSteps& uvstep, RGBStepper rgb, const RGBSteps& rgbstep,
|
||||
const TriangleVectors<shading_enable, texture_enable>& tv)
|
||||
{
|
||||
@ -1248,7 +1248,7 @@ static void DrawSpan(const GPUBackendDrawPolygonCommand* cmd, s32 y, s32 x_start
|
||||
}
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable>
|
||||
ALWAYS_INLINE_RELEASE static void DrawTrianglePart(const GPUBackendDrawPolygonCommand* cmd, const TrianglePart& tp,
|
||||
ALWAYS_INLINE_RELEASE static void DrawTrianglePart(const GPUBackendDrawCommand* cmd, const TrianglePart& tp,
|
||||
const UVStepper& uv, const UVSteps& uvstep, const RGBStepper& rgb,
|
||||
const RGBSteps& rgbstep)
|
||||
{
|
||||
@ -1347,7 +1347,7 @@ ALWAYS_INLINE_RELEASE static void DrawTrianglePart(const GPUBackendDrawPolygonCo
|
||||
#endif // USE_VECTOR
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable>
|
||||
static void DrawTriangle(const GPUBackendDrawPolygonCommand* cmd, const GPUBackendDrawPolygonCommand::Vertex* v0,
|
||||
static void DrawTriangle(const GPUBackendDrawCommand* cmd, const GPUBackendDrawPolygonCommand::Vertex* v0,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v1, const GPUBackendDrawPolygonCommand::Vertex* v2)
|
||||
{
|
||||
#ifdef CHECK_VECTOR
|
||||
|
1173
src/core/gpu_thread.cpp
Normal file
1173
src/core/gpu_thread.cpp
Normal file
File diff suppressed because it is too large
Load Diff
76
src/core/gpu_thread.h
Normal file
76
src/core/gpu_thread.h
Normal file
@ -0,0 +1,76 @@
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
|
||||
class Error;
|
||||
struct WindowInfo;
|
||||
|
||||
namespace Threading {
|
||||
class ThreadHandle;
|
||||
}
|
||||
|
||||
enum class RenderAPI : u8;
|
||||
enum class GPUVSyncMode : u8;
|
||||
|
||||
enum class GPURenderer : u8;
|
||||
enum class GPUBackendCommandType : u8;
|
||||
|
||||
struct GPUThreadCommand;
|
||||
struct GPUBackendUpdateDisplayCommand;
|
||||
|
||||
namespace GPUThread {
|
||||
using AsyncCallType = std::function<void()>;
|
||||
|
||||
/// Starts Big Picture UI.
|
||||
bool StartFullscreenUI(bool fullscreen, Error* error);
|
||||
void StopFullscreenUI();
|
||||
|
||||
/// Backend control.
|
||||
std::optional<GPURenderer> GetRequestedRenderer();
|
||||
bool CreateGPUBackend(GPURenderer renderer, bool upload_vram, bool fullscreen, bool force_recreate_device,
|
||||
Error* error);
|
||||
void DestroyGPUBackend();
|
||||
|
||||
/// Re-presents the current frame. Call when things like window resizes happen to re-display
|
||||
/// the current frame with the correct proportions. Should only be called from the CPU thread.
|
||||
void PresentCurrentFrame();
|
||||
|
||||
/// Handles fullscreen transitions and such.
|
||||
void UpdateDisplayWindow(bool fullscreen);
|
||||
|
||||
/// Called when the window is resized.
|
||||
void ResizeDisplayWindow(s32 width, s32 height, float scale);
|
||||
|
||||
/// Access to main window size from CPU thread.
|
||||
const WindowInfo& GetRenderWindowInfo();
|
||||
|
||||
void UpdateSettings(bool gpu_settings_changed);
|
||||
|
||||
void RunOnThread(AsyncCallType func);
|
||||
void SetVSync(GPUVSyncMode mode, bool allow_present_throttle);
|
||||
|
||||
bool GetRunIdleOnThread();
|
||||
void SetRunIdleOnThread(bool enabled);
|
||||
|
||||
GPUThreadCommand* AllocateCommand(GPUBackendCommandType command, u32 size);
|
||||
void PushCommand(GPUThreadCommand* cmd);
|
||||
void PushCommandAndWakeThread(GPUThreadCommand* cmd);
|
||||
void PushCommandAndSync(GPUThreadCommand* cmd, bool spin);
|
||||
void PushCommandAndFrame(GPUBackendUpdateDisplayCommand* cmd);
|
||||
|
||||
// NOTE: Only called by GPUBackend
|
||||
namespace Internal {
|
||||
const Threading::ThreadHandle& GetThreadHandle();
|
||||
void ProcessStartup();
|
||||
void SetThreadEnabled(bool enabled);
|
||||
void RequestShutdown();
|
||||
void GPUThreadEntryPoint();
|
||||
void PresentFrame(bool allow_skip_present, u64 present_time);
|
||||
} // namespace Internal
|
||||
} // namespace GPUThread
|
@ -5,12 +5,24 @@
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include "util/gpu_texture.h"
|
||||
|
||||
#include "common/bitfield.h"
|
||||
#include "common/bitutils.h"
|
||||
#include "common/gsvector.h"
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
class Error;
|
||||
|
||||
class StateWrapper;
|
||||
|
||||
class MediaCapture;
|
||||
|
||||
enum class GPUVSyncMode : u8;
|
||||
|
||||
enum : u32
|
||||
{
|
||||
@ -308,12 +320,17 @@ union GPUTexturePaletteReg
|
||||
ALWAYS_INLINE constexpr u32 GetYBase() const { return static_cast<u32>(y); }
|
||||
};
|
||||
|
||||
struct GPUTextureWindow
|
||||
union GPUTextureWindow
|
||||
{
|
||||
u8 and_x;
|
||||
u8 and_y;
|
||||
u8 or_x;
|
||||
u8 or_y;
|
||||
struct
|
||||
{
|
||||
u8 and_x;
|
||||
u8 and_y;
|
||||
u8 or_x;
|
||||
u8 or_y;
|
||||
};
|
||||
|
||||
u32 bits;
|
||||
|
||||
ALWAYS_INLINE bool operator==(const GPUTextureWindow& rhs) const
|
||||
{
|
||||
@ -453,17 +470,149 @@ static constexpr s32 DITHER_MATRIX[DITHER_MATRIX_SIZE][DITHER_MATRIX_SIZE] = {{-
|
||||
enum class GPUBackendCommandType : u8
|
||||
{
|
||||
Wraparound,
|
||||
Sync,
|
||||
AsyncCall,
|
||||
Reconfigure,
|
||||
Shutdown,
|
||||
ClearVRAM,
|
||||
ClearDisplay,
|
||||
UpdateDisplay,
|
||||
BufferSwapped,
|
||||
UpdateResolutionScale,
|
||||
RenderScreenshotToBuffer,
|
||||
RenderScreenshotToFile,
|
||||
LoadState,
|
||||
SaveState,
|
||||
LoadMemoryState,
|
||||
SaveMemoryState,
|
||||
ReadVRAM,
|
||||
FillVRAM,
|
||||
UpdateVRAM,
|
||||
CopyVRAM,
|
||||
SetDrawingArea,
|
||||
UpdateCLUT,
|
||||
ClearCache,
|
||||
DrawPolygon,
|
||||
DrawPrecisePolygon,
|
||||
DrawRectangle,
|
||||
DrawLine,
|
||||
};
|
||||
|
||||
struct GPUThreadCommand
|
||||
{
|
||||
u32 size;
|
||||
GPUBackendCommandType type;
|
||||
};
|
||||
|
||||
struct GPUThreadReconfigureCommand : public GPUThreadCommand
|
||||
{
|
||||
Error* error_ptr;
|
||||
std::optional<GPURenderer> renderer;
|
||||
std::optional<bool> fullscreen;
|
||||
std::optional<bool> start_fullscreen_ui;
|
||||
GPUVSyncMode vsync_mode;
|
||||
bool allow_present_throttle;
|
||||
bool force_recreate_device;
|
||||
bool upload_vram;
|
||||
bool result;
|
||||
};
|
||||
|
||||
struct GPUThreadAsyncCallCommand : public GPUThreadCommand
|
||||
{
|
||||
std::function<void()> func;
|
||||
};
|
||||
|
||||
struct GPUThreadRenderScreenshotToBufferCommand : public GPUThreadCommand
|
||||
{
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32* out_width;
|
||||
u32* out_height;
|
||||
std::vector<u32>* out_pixels;
|
||||
u32* out_stride;
|
||||
GPUTexture::Format* out_format;
|
||||
bool* out_result;
|
||||
bool postfx;
|
||||
};
|
||||
|
||||
struct GPUThreadRenderScreenshotToFileCommand : public GPUThreadCommand
|
||||
{
|
||||
DisplayScreenshotMode mode;
|
||||
u8 quality;
|
||||
bool compress_on_thread;
|
||||
bool show_osd_message;
|
||||
u32 path_length;
|
||||
char path[0];
|
||||
};
|
||||
|
||||
struct GPUBackendLoadStateCommand : public GPUThreadCommand
|
||||
{
|
||||
GPUDrawingArea drawing_area;
|
||||
u16 vram_data[VRAM_WIDTH * VRAM_HEIGHT];
|
||||
u16 clut_data[GPU_CLUT_SIZE];
|
||||
u32 texture_cache_state_version;
|
||||
u32 texture_cache_state_size;
|
||||
u8 texture_cache_state[0]; // texture_cache_state_size
|
||||
};
|
||||
|
||||
struct GPUBackendSaveStateCommand : public GPUThreadCommand
|
||||
{
|
||||
StateWrapper* sw;
|
||||
};
|
||||
|
||||
struct GPUBackendLoadMemoryStateCommand : public GPUThreadCommand
|
||||
{
|
||||
};
|
||||
|
||||
struct GPUBackendSaveMemoryStateCommand : public GPUThreadCommand
|
||||
{
|
||||
};
|
||||
|
||||
struct GPUBackendUpdateDisplayCommand : public GPUThreadCommand
|
||||
{
|
||||
u32 frame_number;
|
||||
u32 internal_frame_number;
|
||||
|
||||
u16 display_width;
|
||||
u16 display_height;
|
||||
u16 display_origin_left;
|
||||
u16 display_origin_top;
|
||||
u16 display_vram_left;
|
||||
u16 display_vram_top;
|
||||
u16 display_vram_width;
|
||||
u16 display_vram_height;
|
||||
|
||||
u16 X; // TODO: Can we get rid of this?
|
||||
|
||||
union
|
||||
{
|
||||
u16 bits;
|
||||
|
||||
BitField<u16, bool, 0, 1> interlaced_display_enabled;
|
||||
BitField<u16, u8, 1, 1> interlaced_display_field;
|
||||
BitField<u16, bool, 2, 1> interlaced_display_interleaved;
|
||||
BitField<u16, bool, 3, 1> display_24bit;
|
||||
BitField<u16, bool, 4, 1> display_disabled;
|
||||
|
||||
BitField<u16, bool, 6, 1> allow_present_skip;
|
||||
BitField<u16, bool, 7, 1> present_frame;
|
||||
|
||||
BitField<u16, bool, 8, 1> is_frame;
|
||||
};
|
||||
|
||||
float display_aspect_ratio;
|
||||
|
||||
u64 present_time;
|
||||
MediaCapture* media_capture;
|
||||
};
|
||||
|
||||
struct GPUBackendReadVRAMCommand : public GPUThreadCommand
|
||||
{
|
||||
u16 x;
|
||||
u16 y;
|
||||
u16 width;
|
||||
u16 height;
|
||||
};
|
||||
|
||||
union GPUBackendCommandParameters
|
||||
{
|
||||
u8 bits;
|
||||
@ -489,18 +638,12 @@ union GPUBackendCommandParameters
|
||||
}
|
||||
};
|
||||
|
||||
struct GPUBackendCommand
|
||||
// TODO: Merge this into the other structs, saves padding bytes
|
||||
struct GPUBackendCommand : public GPUThreadCommand
|
||||
{
|
||||
u32 size;
|
||||
GPUBackendCommandType type;
|
||||
GPUBackendCommandParameters params;
|
||||
};
|
||||
|
||||
struct GPUBackendSyncCommand : public GPUBackendCommand
|
||||
{
|
||||
bool allow_sleep;
|
||||
};
|
||||
|
||||
struct GPUBackendFillVRAMCommand : public GPUBackendCommand
|
||||
{
|
||||
u16 x;
|
||||
@ -532,7 +675,6 @@ struct GPUBackendCopyVRAMCommand : public GPUBackendCommand
|
||||
struct GPUBackendSetDrawingAreaCommand : public GPUBackendCommand
|
||||
{
|
||||
GPUDrawingArea new_area;
|
||||
s32 new_clamped_area[4];
|
||||
};
|
||||
|
||||
struct GPUBackendUpdateCLUTCommand : public GPUBackendCommand
|
||||
@ -541,8 +683,10 @@ struct GPUBackendUpdateCLUTCommand : public GPUBackendCommand
|
||||
bool clut_is_8bit;
|
||||
};
|
||||
|
||||
// TODO: Pack texpage
|
||||
struct GPUBackendDrawCommand : public GPUBackendCommand
|
||||
{
|
||||
// TODO: Cut this down
|
||||
GPUDrawModeReg draw_mode;
|
||||
GPURenderCommand rc;
|
||||
GPUTexturePaletteReg palette;
|
||||
@ -551,7 +695,7 @@ struct GPUBackendDrawCommand : public GPUBackendCommand
|
||||
|
||||
struct GPUBackendDrawPolygonCommand : public GPUBackendDrawCommand
|
||||
{
|
||||
u16 num_vertices;
|
||||
u8 num_vertices;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
@ -572,14 +716,22 @@ struct GPUBackendDrawPolygonCommand : public GPUBackendDrawCommand
|
||||
};
|
||||
u16 texcoord;
|
||||
};
|
||||
};
|
||||
|
||||
ALWAYS_INLINE void Set(s32 x_, s32 y_, u32 color_, u16 texcoord_)
|
||||
{
|
||||
x = x_;
|
||||
y = y_;
|
||||
color = color_;
|
||||
texcoord = texcoord_;
|
||||
}
|
||||
Vertex vertices[0];
|
||||
};
|
||||
|
||||
struct GPUBackendDrawPrecisePolygonCommand : public GPUBackendDrawCommand
|
||||
{
|
||||
u8 num_vertices;
|
||||
bool valid_w;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
float x, y, w;
|
||||
s32 native_x, native_y;
|
||||
u32 color;
|
||||
u16 texcoord;
|
||||
};
|
||||
|
||||
Vertex vertices[0];
|
||||
@ -587,9 +739,9 @@ struct GPUBackendDrawPolygonCommand : public GPUBackendDrawCommand
|
||||
|
||||
struct GPUBackendDrawRectangleCommand : public GPUBackendDrawCommand
|
||||
{
|
||||
s32 x, y;
|
||||
u16 width, height;
|
||||
u16 texcoord;
|
||||
s32 x, y;
|
||||
u32 color;
|
||||
};
|
||||
|
||||
|
@ -2,19 +2,13 @@
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#include "host.h"
|
||||
#include "fullscreen_ui.h"
|
||||
#include "gpu.h"
|
||||
#include "imgui_overlays.h"
|
||||
#include "shader_cache_version.h"
|
||||
#include "system.h"
|
||||
#include "system_private.h"
|
||||
|
||||
#include "scmversion/scmversion.h"
|
||||
|
||||
#include "util/compress_helpers.h"
|
||||
#include "util/gpu_device.h"
|
||||
#include "util/imgui_manager.h"
|
||||
#include "util/input_manager.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/error.h"
|
||||
@ -342,175 +336,3 @@ std::string Host::GetHTTPUserAgent()
|
||||
{
|
||||
return fmt::format("DuckStation for {} ({}) {}", TARGET_OS_STR, CPU_ARCH_STR, g_scm_tag_str);
|
||||
}
|
||||
|
||||
bool Host::CreateGPUDevice(RenderAPI api, bool fullscreen, Error* error)
|
||||
{
|
||||
DebugAssert(!g_gpu_device);
|
||||
|
||||
INFO_LOG("Trying to create a {} GPU device...", GPUDevice::RenderAPIToString(api));
|
||||
g_gpu_device = GPUDevice::CreateDeviceForAPI(api);
|
||||
|
||||
std::optional<GPUDevice::ExclusiveFullscreenMode> fullscreen_mode;
|
||||
if (fullscreen && g_gpu_device && g_gpu_device->SupportsExclusiveFullscreen())
|
||||
{
|
||||
fullscreen_mode =
|
||||
GPUDevice::ExclusiveFullscreenMode::Parse(Host::GetTinyStringSettingValue("GPU", "FullscreenMode", ""));
|
||||
}
|
||||
std::optional<bool> exclusive_fullscreen_control;
|
||||
if (g_settings.display_exclusive_fullscreen_control != DisplayExclusiveFullscreenControl::Automatic)
|
||||
{
|
||||
exclusive_fullscreen_control =
|
||||
(g_settings.display_exclusive_fullscreen_control == DisplayExclusiveFullscreenControl::Allowed);
|
||||
}
|
||||
|
||||
u32 disabled_features = 0;
|
||||
if (g_settings.gpu_disable_dual_source_blend)
|
||||
disabled_features |= GPUDevice::FEATURE_MASK_DUAL_SOURCE_BLEND;
|
||||
if (g_settings.gpu_disable_framebuffer_fetch)
|
||||
disabled_features |= GPUDevice::FEATURE_MASK_FRAMEBUFFER_FETCH;
|
||||
if (g_settings.gpu_disable_texture_buffers)
|
||||
disabled_features |= GPUDevice::FEATURE_MASK_TEXTURE_BUFFERS;
|
||||
if (g_settings.gpu_disable_memory_import)
|
||||
disabled_features |= GPUDevice::FEATURE_MASK_MEMORY_IMPORT;
|
||||
if (g_settings.gpu_disable_raster_order_views)
|
||||
disabled_features |= GPUDevice::FEATURE_MASK_RASTER_ORDER_VIEWS;
|
||||
|
||||
// Don't dump shaders on debug builds for Android, users will complain about storage...
|
||||
#if !defined(__ANDROID__) || defined(_DEBUG)
|
||||
const std::string_view shader_dump_directory(EmuFolders::DataRoot);
|
||||
#else
|
||||
const std::string_view shader_dump_directory;
|
||||
#endif
|
||||
|
||||
Error create_error;
|
||||
std::optional<WindowInfo> wi;
|
||||
if (!g_gpu_device ||
|
||||
!(wi = Host::AcquireRenderWindow(api, fullscreen, fullscreen_mode.has_value(), &create_error)).has_value() ||
|
||||
!g_gpu_device->Create(
|
||||
g_settings.gpu_adapter, static_cast<GPUDevice::FeatureMask>(disabled_features), shader_dump_directory,
|
||||
g_settings.gpu_disable_shader_cache ? std::string_view() : std::string_view(EmuFolders::Cache),
|
||||
SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, wi.value(), System::GetEffectiveVSyncMode(),
|
||||
System::ShouldAllowPresentThrottle(), fullscreen_mode.has_value() ? &fullscreen_mode.value() : nullptr,
|
||||
exclusive_fullscreen_control, &create_error))
|
||||
{
|
||||
ERROR_LOG("Failed to create GPU device: {}", create_error.GetDescription());
|
||||
if (g_gpu_device)
|
||||
g_gpu_device->Destroy();
|
||||
g_gpu_device.reset();
|
||||
if (wi.has_value())
|
||||
Host::ReleaseRenderWindow();
|
||||
|
||||
Error::SetStringFmt(
|
||||
error,
|
||||
TRANSLATE_FS("System", "Failed to create render device:\n\n{0}\n\nThis may be due to your GPU not supporting the "
|
||||
"chosen renderer ({1}), or because your graphics drivers need to be updated."),
|
||||
create_error.GetDescription(), GPUDevice::RenderAPIToString(api));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ImGuiManager::Initialize(g_settings.display_osd_scale / 100.0f, g_settings.display_osd_margin, &create_error))
|
||||
{
|
||||
ERROR_LOG("Failed to initialize ImGuiManager: {}", create_error.GetDescription());
|
||||
Error::SetStringFmt(error, "Failed to initialize ImGuiManager: {}", create_error.GetDescription());
|
||||
g_gpu_device->Destroy();
|
||||
g_gpu_device.reset();
|
||||
Host::ReleaseRenderWindow();
|
||||
return false;
|
||||
}
|
||||
|
||||
InputManager::SetDisplayWindowSize(ImGuiManager::GetWindowWidth(), ImGuiManager::GetWindowHeight());
|
||||
return true;
|
||||
}
|
||||
|
||||
void Host::UpdateDisplayWindow(bool fullscreen)
|
||||
{
|
||||
if (!g_gpu_device)
|
||||
return;
|
||||
|
||||
const GPUVSyncMode vsync_mode = System::GetEffectiveVSyncMode();
|
||||
const bool allow_present_throttle = System::ShouldAllowPresentThrottle();
|
||||
std::optional<GPUDevice::ExclusiveFullscreenMode> fullscreen_mode;
|
||||
if (fullscreen && g_gpu_device->SupportsExclusiveFullscreen())
|
||||
{
|
||||
fullscreen_mode =
|
||||
GPUDevice::ExclusiveFullscreenMode::Parse(Host::GetTinyStringSettingValue("GPU", "FullscreenMode", ""));
|
||||
}
|
||||
std::optional<bool> exclusive_fullscreen_control;
|
||||
if (g_settings.display_exclusive_fullscreen_control != DisplayExclusiveFullscreenControl::Automatic)
|
||||
{
|
||||
exclusive_fullscreen_control =
|
||||
(g_settings.display_exclusive_fullscreen_control == DisplayExclusiveFullscreenControl::Allowed);
|
||||
}
|
||||
|
||||
g_gpu_device->DestroyMainSwapChain();
|
||||
|
||||
Error error;
|
||||
std::optional<WindowInfo> wi =
|
||||
Host::AcquireRenderWindow(g_gpu_device->GetRenderAPI(), fullscreen, fullscreen_mode.has_value(), &error);
|
||||
if (!wi.has_value())
|
||||
{
|
||||
Host::ReportFatalError("Failed to get render window after update", error.GetDescription());
|
||||
return;
|
||||
}
|
||||
|
||||
// if surfaceless, just leave it
|
||||
if (wi->IsSurfaceless())
|
||||
return;
|
||||
|
||||
if (!g_gpu_device->RecreateMainSwapChain(wi.value(), vsync_mode, allow_present_throttle,
|
||||
fullscreen_mode.has_value() ? &fullscreen_mode.value() : nullptr,
|
||||
exclusive_fullscreen_control, &error))
|
||||
{
|
||||
Host::ReportFatalError("Failed to change window after update", error.GetDescription());
|
||||
return;
|
||||
}
|
||||
|
||||
const u32 new_width = g_gpu_device->GetMainSwapChain()->GetWidth();
|
||||
const u32 new_height = g_gpu_device->GetMainSwapChain()->GetHeight();
|
||||
const float f_width = static_cast<float>(new_width);
|
||||
const float f_height = static_cast<float>(new_height);
|
||||
ImGuiManager::WindowResized(f_width, f_height);
|
||||
InputManager::SetDisplayWindowSize(f_width, f_height);
|
||||
System::DisplayWindowResized(new_width, new_height);
|
||||
}
|
||||
|
||||
void Host::ResizeDisplayWindow(s32 width, s32 height, float scale)
|
||||
{
|
||||
if (!g_gpu_device || !g_gpu_device->HasMainSwapChain())
|
||||
return;
|
||||
|
||||
DEV_LOG("Display window resized to {}x{}", width, height);
|
||||
|
||||
Error error;
|
||||
if (!g_gpu_device->GetMainSwapChain()->ResizeBuffers(width, height, scale, &error))
|
||||
{
|
||||
ERROR_LOG("Failed to resize main swap chain: {}", error.GetDescription());
|
||||
UpdateDisplayWindow(Host::IsFullscreen());
|
||||
return;
|
||||
}
|
||||
|
||||
const u32 new_width = g_gpu_device->GetMainSwapChain()->GetWidth();
|
||||
const u32 new_height = g_gpu_device->GetMainSwapChain()->GetHeight();
|
||||
const float f_width = static_cast<float>(new_width);
|
||||
const float f_height = static_cast<float>(new_height);
|
||||
ImGuiManager::WindowResized(f_width, f_height);
|
||||
InputManager::SetDisplayWindowSize(f_width, f_height);
|
||||
System::DisplayWindowResized(new_width, new_height);
|
||||
}
|
||||
|
||||
void Host::ReleaseGPUDevice()
|
||||
{
|
||||
if (!g_gpu_device)
|
||||
return;
|
||||
|
||||
ImGuiManager::DestroyAllDebugWindows();
|
||||
ImGuiManager::DestroyOverlayTextures();
|
||||
FullscreenUI::Shutdown();
|
||||
ImGuiManager::Shutdown();
|
||||
|
||||
INFO_LOG("Destroying {} GPU device...", GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()));
|
||||
g_gpu_device->Destroy();
|
||||
g_gpu_device.reset();
|
||||
|
||||
Host::ReleaseRenderWindow();
|
||||
}
|
||||
|
@ -96,21 +96,6 @@ bool IsFullscreen();
|
||||
/// Alters fullscreen state of hosting application.
|
||||
void SetFullscreen(bool enabled);
|
||||
|
||||
/// Attempts to create the rendering device backend.
|
||||
bool CreateGPUDevice(RenderAPI api, bool fullscreen, Error* error);
|
||||
|
||||
/// Handles fullscreen transitions and such.
|
||||
void UpdateDisplayWindow(bool fullscreen);
|
||||
|
||||
/// Called when the window is resized.
|
||||
void ResizeDisplayWindow(s32 width, s32 height, float scale);
|
||||
|
||||
/// Destroys any active rendering device.
|
||||
void ReleaseGPUDevice();
|
||||
|
||||
/// Called at the end of the frame, before presentation.
|
||||
void FrameDone();
|
||||
|
||||
namespace Internal {
|
||||
|
||||
/// Returns true if the host should use portable mode.
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "fullscreen_ui.h"
|
||||
#include "gpu.h"
|
||||
#include "gpu_hw_texture_cache.h"
|
||||
#include "gpu_thread.h"
|
||||
#include "host.h"
|
||||
#include "imgui_overlays.h"
|
||||
#include "settings.h"
|
||||
@ -58,8 +59,7 @@ static void HotkeyModifyResolutionScale(s32 increment)
|
||||
|
||||
if (System::IsValid())
|
||||
{
|
||||
g_gpu->RestoreDeviceContext();
|
||||
g_gpu->UpdateSettings(old_settings);
|
||||
GPUThread::UpdateSettings(true);
|
||||
System::ClearMemorySaveStates();
|
||||
}
|
||||
}
|
||||
@ -386,11 +386,10 @@ DEFINE_HOTKEY("TogglePGXP", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOO
|
||||
[](s32 pressed) {
|
||||
if (!pressed && System::IsValid())
|
||||
{
|
||||
Settings old_settings = g_settings;
|
||||
g_settings.gpu_pgxp_enable = !g_settings.gpu_pgxp_enable;
|
||||
g_gpu->RestoreDeviceContext();
|
||||
g_gpu->UpdateSettings(old_settings);
|
||||
System::ClearMemorySaveStates();
|
||||
GPUThread::UpdateSettings(true);
|
||||
|
||||
Host::AddKeyedOSDMessage("TogglePGXP",
|
||||
g_settings.gpu_pgxp_enable ?
|
||||
TRANSLATE_STR("OSDMessage", "PGXP is now enabled.") :
|
||||
@ -459,12 +458,11 @@ DEFINE_HOTKEY("TogglePGXPDepth", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
if (!g_settings.gpu_pgxp_enable)
|
||||
return;
|
||||
|
||||
const Settings old_settings = g_settings;
|
||||
g_settings.gpu_pgxp_depth_buffer = !g_settings.gpu_pgxp_depth_buffer;
|
||||
|
||||
g_gpu->RestoreDeviceContext();
|
||||
g_gpu->UpdateSettings(old_settings);
|
||||
System::ClearMemorySaveStates();
|
||||
GPUThread::UpdateSettings(true);
|
||||
|
||||
Host::AddKeyedOSDMessage("TogglePGXPDepth",
|
||||
g_settings.gpu_pgxp_depth_buffer ?
|
||||
TRANSLATE_STR("OSDMessage", "PGXP Depth Buffer is now enabled.") :
|
||||
@ -480,12 +478,11 @@ DEFINE_HOTKEY("TogglePGXPCPU", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_
|
||||
if (!g_settings.gpu_pgxp_enable)
|
||||
return;
|
||||
|
||||
const Settings old_settings = g_settings;
|
||||
g_settings.gpu_pgxp_cpu = !g_settings.gpu_pgxp_cpu;
|
||||
|
||||
g_gpu->RestoreDeviceContext();
|
||||
g_gpu->UpdateSettings(old_settings);
|
||||
// GPU thread is unchanged
|
||||
System::ClearMemorySaveStates();
|
||||
|
||||
Host::AddKeyedOSDMessage("TogglePGXPCPU",
|
||||
g_settings.gpu_pgxp_cpu ?
|
||||
TRANSLATE_STR("OSDMessage", "PGXP CPU mode is now enabled.") :
|
||||
@ -595,29 +592,29 @@ DEFINE_HOTKEY("AudioVolumeDown", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_N
|
||||
DEFINE_HOTKEY("LoadSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Load From Selected Slot"), [](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread(SaveStateSelectorUI::LoadCurrentSlot);
|
||||
GPUThread::RunOnThread(SaveStateSelectorUI::LoadCurrentSlot);
|
||||
})
|
||||
DEFINE_HOTKEY("SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Save To Selected Slot"), [](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread(SaveStateSelectorUI::SaveCurrentSlot);
|
||||
GPUThread::RunOnThread(SaveStateSelectorUI::SaveCurrentSlot);
|
||||
})
|
||||
DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"), [](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
|
||||
GPUThread::RunOnThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
|
||||
})
|
||||
DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"), [](s32 pressed) {
|
||||
if (!pressed)
|
||||
Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
|
||||
GPUThread::RunOnThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
|
||||
})
|
||||
DEFINE_HOTKEY("SaveStateAndSelectNextSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"), [](s32 pressed) {
|
||||
if (!pressed && System::IsValid())
|
||||
{
|
||||
SaveStateSelectorUI::SaveCurrentSlot();
|
||||
SaveStateSelectorUI::SelectNextSlot(false);
|
||||
GPUThread::RunOnThread([]() { SaveStateSelectorUI::SelectNextSlot(false); });
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -9,6 +9,8 @@
|
||||
#include "dma.h"
|
||||
#include "fullscreen_ui.h"
|
||||
#include "gpu.h"
|
||||
#include "gpu_backend.h"
|
||||
#include "gpu_thread.h"
|
||||
#include "host.h"
|
||||
#include "mdec.h"
|
||||
#include "performance_counters.h"
|
||||
@ -70,10 +72,10 @@ struct DebugWindowInfo
|
||||
} // namespace
|
||||
|
||||
static void FormatProcessorStat(SmallStringBase& text, double usage, double time);
|
||||
static void DrawPerformanceOverlay(float& position_y, float scale, float margin, float spacing);
|
||||
static void DrawPerformanceOverlay(const GPUBackend* gpu, float& position_y, float scale, float margin, float spacing);
|
||||
static void DrawMediaCaptureOverlay(float& position_y, float scale, float margin, float spacing);
|
||||
static void DrawFrameTimeOverlay(float& position_y, float scale, float margin, float spacing);
|
||||
static void DrawEnhancementsOverlay();
|
||||
static void DrawEnhancementsOverlay(const GPUBackend* gpu);
|
||||
static void DrawInputsOverlay();
|
||||
|
||||
#ifndef __ANDROID__
|
||||
@ -284,26 +286,25 @@ void ImGuiManager::DestroyAllDebugWindows()
|
||||
#endif
|
||||
}
|
||||
|
||||
void ImGuiManager::RenderTextOverlays()
|
||||
void ImGuiManager::RenderTextOverlays(const GPUBackend* gpu)
|
||||
{
|
||||
// NOTE: Racey read.
|
||||
const System::State state = System::GetState();
|
||||
if (state != System::State::Shutdown)
|
||||
{
|
||||
const float scale = ImGuiManager::GetGlobalScale();
|
||||
const float f_margin = ImGuiManager::GetScreenMargin() * scale;
|
||||
const float margin = ImCeil(ImGuiManager::GetScreenMargin() * scale);
|
||||
const float spacing = ImCeil(5.0f * scale);
|
||||
float position_y = ImFloor(f_margin);
|
||||
DrawPerformanceOverlay(position_y, scale, margin, spacing);
|
||||
DrawFrameTimeOverlay(position_y, scale, margin, spacing);
|
||||
DrawMediaCaptureOverlay(position_y, scale, margin, spacing);
|
||||
|
||||
if (g_settings.display_show_enhancements && state != System::State::Paused)
|
||||
DrawEnhancementsOverlay();
|
||||
const float scale = ImGuiManager::GetGlobalScale();
|
||||
const float f_margin = ImGuiManager::GetScreenMargin() * scale;
|
||||
const float margin = ImCeil(ImGuiManager::GetScreenMargin() * scale);
|
||||
const float spacing = ImCeil(5.0f * scale);
|
||||
float position_y = ImFloor(f_margin);
|
||||
DrawPerformanceOverlay(gpu, position_y, scale, margin, spacing);
|
||||
DrawFrameTimeOverlay(position_y, scale, margin, spacing);
|
||||
DrawMediaCaptureOverlay(position_y, scale, margin, spacing);
|
||||
|
||||
if (g_settings.display_show_inputs && state != System::State::Paused)
|
||||
DrawInputsOverlay();
|
||||
}
|
||||
if (g_gpu_settings.display_show_enhancements && state != System::State::Paused)
|
||||
DrawEnhancementsOverlay(gpu);
|
||||
|
||||
if (g_gpu_settings.display_show_inputs && state != System::State::Paused)
|
||||
DrawInputsOverlay();
|
||||
}
|
||||
|
||||
void ImGuiManager::FormatProcessorStat(SmallStringBase& text, double usage, double time)
|
||||
@ -317,11 +318,12 @@ void ImGuiManager::FormatProcessorStat(SmallStringBase& text, double usage, doub
|
||||
text.append_format("{:.1f}% ({:.2f}ms)", usage, time);
|
||||
}
|
||||
|
||||
void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float margin, float spacing)
|
||||
void ImGuiManager::DrawPerformanceOverlay(const GPUBackend* gpu, float& position_y, float scale, float margin,
|
||||
float spacing)
|
||||
{
|
||||
if (!(g_settings.display_show_fps || g_settings.display_show_speed || g_settings.display_show_gpu_stats ||
|
||||
g_settings.display_show_resolution || g_settings.display_show_cpu_usage ||
|
||||
(g_settings.display_show_status_indicators &&
|
||||
if (!(g_gpu_settings.display_show_fps || g_gpu_settings.display_show_speed || g_gpu_settings.display_show_gpu_stats ||
|
||||
g_gpu_settings.display_show_resolution || g_gpu_settings.display_show_cpu_usage ||
|
||||
(g_gpu_settings.display_show_status_indicators &&
|
||||
(System::IsPaused() || System::IsFastForwardEnabled() || System::IsTurboEnabled()))))
|
||||
{
|
||||
return;
|
||||
@ -352,9 +354,9 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
|
||||
if (state == System::State::Running)
|
||||
{
|
||||
const float speed = PerformanceCounters::GetEmulationSpeed();
|
||||
if (g_settings.display_show_fps)
|
||||
if (g_gpu_settings.display_show_fps)
|
||||
text.append_format("G: {:.2f} | V: {:.2f}", PerformanceCounters::GetFPS(), PerformanceCounters::GetVPS());
|
||||
if (g_settings.display_show_speed)
|
||||
if (g_gpu_settings.display_show_speed)
|
||||
{
|
||||
text.append_format("{}{}%", text.empty() ? "" : " | ", static_cast<u32>(std::round(speed)));
|
||||
|
||||
@ -377,19 +379,19 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
|
||||
DRAW_LINE(fixed_font, text, color);
|
||||
}
|
||||
|
||||
if (g_settings.display_show_gpu_stats)
|
||||
if (g_gpu_settings.display_show_gpu_stats)
|
||||
{
|
||||
g_gpu->GetStatsString(text);
|
||||
gpu->GetStatsString(text);
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
|
||||
g_gpu->GetMemoryStatsString(text);
|
||||
gpu->GetMemoryStatsString(text);
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
if (g_settings.display_show_resolution)
|
||||
if (g_gpu_settings.display_show_resolution)
|
||||
{
|
||||
const u32 resolution_scale = g_gpu->GetResolutionScale();
|
||||
const auto [display_width, display_height] = g_gpu->GetFullDisplayResolution();
|
||||
const u32 resolution_scale = gpu->GetResolutionScale();
|
||||
const auto [display_width, display_height] = gpu->GetFullDisplayResolution();
|
||||
const bool interlaced = g_gpu->IsInterlacedDisplayEnabled();
|
||||
const bool pal = g_gpu->IsInPALMode();
|
||||
text.format("{}x{} {} {} [{}x]", display_width * resolution_scale, display_height * resolution_scale,
|
||||
@ -397,13 +399,13 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
if (g_settings.display_show_latency_stats)
|
||||
if (g_gpu_settings.display_show_latency_stats)
|
||||
{
|
||||
System::FormatLatencyStats(text);
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
if (g_settings.display_show_cpu_usage)
|
||||
if (g_gpu_settings.display_show_cpu_usage)
|
||||
{
|
||||
text.format("{:.2f}ms | {:.2f}ms | {:.2f}ms", PerformanceCounters::GetMinimumFrameTime(),
|
||||
PerformanceCounters::GetAverageFrameTime(), PerformanceCounters::GetMaximumFrameTime());
|
||||
@ -459,11 +461,11 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
|
||||
PerformanceCounters::GetCPUThreadAverageTime());
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
|
||||
if (g_gpu->GetSWThread())
|
||||
if (g_gpu_settings.gpu_use_thread)
|
||||
{
|
||||
text.assign("SW: ");
|
||||
FormatProcessorStat(text, PerformanceCounters::GetSWThreadUsage(),
|
||||
PerformanceCounters::GetSWThreadAverageTime());
|
||||
text.assign("RNDR: ");
|
||||
FormatProcessorStat(text, PerformanceCounters::GetGPUThreadUsage(),
|
||||
PerformanceCounters::GetGPUThreadAverageTime());
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
@ -477,14 +479,14 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
|
||||
#endif
|
||||
}
|
||||
|
||||
if (g_settings.display_show_gpu_usage && g_gpu_device->IsGPUTimingEnabled())
|
||||
if (g_gpu_settings.display_show_gpu_usage && g_gpu_device->IsGPUTimingEnabled())
|
||||
{
|
||||
text.assign("GPU: ");
|
||||
FormatProcessorStat(text, PerformanceCounters::GetGPUUsage(), PerformanceCounters::GetGPUAverageTime());
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
if (g_settings.display_show_status_indicators)
|
||||
if (g_gpu_settings.display_show_status_indicators)
|
||||
{
|
||||
const bool rewinding = System::IsRewinding();
|
||||
if (rewinding || System::IsFastForwardEnabled() || System::IsTurboEnabled())
|
||||
@ -494,7 +496,7 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (g_settings.display_show_status_indicators && state == System::State::Paused &&
|
||||
else if (g_gpu_settings.display_show_status_indicators && state == System::State::Paused &&
|
||||
!FullscreenUI::HasActiveWindow())
|
||||
{
|
||||
text.assign(ICON_EMOJI_PAUSE);
|
||||
@ -504,12 +506,12 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
|
||||
#undef DRAW_LINE
|
||||
}
|
||||
|
||||
void ImGuiManager::DrawEnhancementsOverlay()
|
||||
void ImGuiManager::DrawEnhancementsOverlay(const GPUBackend* gpu)
|
||||
{
|
||||
LargeString text;
|
||||
text.append_format("{} {}-{}", Settings::GetConsoleRegionName(System::GetRegion()),
|
||||
GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()),
|
||||
g_gpu->IsHardwareRenderer() ? "HW" : "SW");
|
||||
gpu->IsHardwareRenderer() ? "HW" : "SW");
|
||||
|
||||
if (g_settings.rewind_enable)
|
||||
text.append_format(" RW={}/{}", g_settings.rewind_save_frequency, g_settings.rewind_save_slots);
|
||||
@ -953,7 +955,10 @@ void SaveStateSelectorUI::ClearList()
|
||||
for (ListEntry& li : s_slots)
|
||||
{
|
||||
if (li.preview_texture)
|
||||
g_gpu_device->RecycleTexture(std::move(li.preview_texture));
|
||||
{
|
||||
GPUThread::RunOnThread(
|
||||
[tex = li.preview_texture.release()]() { g_gpu_device->RecycleTexture(std::unique_ptr<GPUTexture>(tex)); });
|
||||
}
|
||||
}
|
||||
s_slots.clear();
|
||||
}
|
||||
@ -1273,7 +1278,7 @@ void SaveStateSelectorUI::LoadCurrentSlot()
|
||||
}
|
||||
}
|
||||
|
||||
Close();
|
||||
GPUThread::RunOnThread(&Close);
|
||||
}
|
||||
|
||||
void SaveStateSelectorUI::SaveCurrentSlot()
|
||||
@ -1290,7 +1295,7 @@ void SaveStateSelectorUI::SaveCurrentSlot()
|
||||
}
|
||||
}
|
||||
|
||||
Close();
|
||||
GPUThread::RunOnThread(&Close);
|
||||
}
|
||||
|
||||
void SaveStateSelectorUI::ShowSlotOSDMessage()
|
||||
@ -1314,7 +1319,7 @@ void SaveStateSelectorUI::ShowSlotOSDMessage()
|
||||
void ImGuiManager::RenderOverlayWindows()
|
||||
{
|
||||
const System::State state = System::GetState();
|
||||
if (state != System::State::Shutdown)
|
||||
if (state == System::State::Paused || state == System::State::Running)
|
||||
{
|
||||
if (SaveStateSelectorUI::s_open)
|
||||
SaveStateSelectorUI::Draw();
|
||||
|
@ -7,8 +7,10 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
class GPUBackend;
|
||||
|
||||
namespace ImGuiManager {
|
||||
void RenderTextOverlays();
|
||||
void RenderTextOverlays(const GPUBackend* gpu);
|
||||
void RenderDebugWindows();
|
||||
bool UpdateDebugWindowConfig();
|
||||
void DestroyAllDebugWindows();
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
#include "performance_counters.h"
|
||||
#include "gpu.h"
|
||||
#include "gpu_backend.h"
|
||||
#include "gpu_thread.h"
|
||||
#include "system.h"
|
||||
#include "system_private.h"
|
||||
|
||||
@ -45,9 +47,9 @@ struct State
|
||||
float cpu_thread_usage;
|
||||
float cpu_thread_time;
|
||||
|
||||
u64 last_sw_time;
|
||||
float sw_thread_usage;
|
||||
float sw_thread_time;
|
||||
u64 last_gpu_thread_time;
|
||||
float gpu_thread_usage;
|
||||
float gpu_thread_time;
|
||||
|
||||
float average_gpu_time;
|
||||
float accumulated_gpu_time;
|
||||
@ -105,14 +107,14 @@ float PerformanceCounters::GetCPUThreadAverageTime()
|
||||
return s_state.cpu_thread_time;
|
||||
}
|
||||
|
||||
float PerformanceCounters::GetSWThreadUsage()
|
||||
float PerformanceCounters::GetGPUThreadUsage()
|
||||
{
|
||||
return s_state.sw_thread_usage;
|
||||
return s_state.gpu_thread_usage;
|
||||
}
|
||||
|
||||
float PerformanceCounters::GetSWThreadAverageTime()
|
||||
float PerformanceCounters::GetGPUThreadAverageTime()
|
||||
{
|
||||
return s_state.sw_thread_time;
|
||||
return s_state.gpu_thread_time;
|
||||
}
|
||||
|
||||
float PerformanceCounters::GetGPUUsage()
|
||||
@ -150,17 +152,16 @@ void PerformanceCounters::Reset()
|
||||
s_state.last_frame_number = System::GetFrameNumber();
|
||||
s_state.last_internal_frame_number = System::GetInternalFrameNumber();
|
||||
s_state.last_cpu_time = System::GetCPUThreadHandle().GetCPUTime();
|
||||
if (const Threading::Thread* sw_thread = g_gpu->GetSWThread(); sw_thread)
|
||||
s_state.last_sw_time = sw_thread->GetCPUTime();
|
||||
else
|
||||
s_state.last_sw_time = 0;
|
||||
s_state.last_gpu_thread_time = GPUThread::Internal::GetThreadHandle().GetCPUTime();
|
||||
|
||||
s_state.average_frame_time_accumulator = 0.0f;
|
||||
s_state.minimum_frame_time_accumulator = 0.0f;
|
||||
s_state.maximum_frame_time_accumulator = 0.0f;
|
||||
|
||||
std::atomic_thread_fence(std::memory_order_release);
|
||||
}
|
||||
|
||||
void PerformanceCounters::Update(u32 frame_number, u32 internal_frame_number)
|
||||
void PerformanceCounters::Update(GPUBackend* gpu, u32 frame_number, u32 internal_frame_number)
|
||||
{
|
||||
const Common::Timer::Value now_ticks = Common::Timer::GetCurrentValue();
|
||||
|
||||
@ -177,7 +178,7 @@ void PerformanceCounters::Update(u32 frame_number, u32 internal_frame_number)
|
||||
// update fps counter
|
||||
const Common::Timer::Value ticks_diff = now_ticks - s_state.last_update_time;
|
||||
const float time = static_cast<float>(Common::Timer::ConvertValueToSeconds(ticks_diff));
|
||||
if (time < PERFORMANCE_COUNTER_UPDATE_INTERVAL)
|
||||
if (time < PERFORMANCE_COUNTER_UPDATE_INTERVAL || s_state.last_frame_number == frame_number)
|
||||
return;
|
||||
|
||||
s_state.last_update_time = now_ticks;
|
||||
@ -202,18 +203,17 @@ void PerformanceCounters::Update(u32 frame_number, u32 internal_frame_number)
|
||||
s_state.fps = static_cast<float>(internal_frames_run) / time;
|
||||
s_state.speed = (s_state.vps / System::GetVideoFrameRate()) * 100.0f;
|
||||
|
||||
const Threading::Thread* sw_thread = g_gpu->GetSWThread();
|
||||
const u64 cpu_time = System::GetCPUThreadHandle().GetCPUTime();
|
||||
const u64 sw_time = sw_thread ? sw_thread->GetCPUTime() : 0;
|
||||
const u64 gpu_thread_time = GPUThread::Internal::GetThreadHandle().GetCPUTime();
|
||||
const u64 cpu_delta = cpu_time - s_state.last_cpu_time;
|
||||
const u64 sw_delta = sw_time - s_state.last_sw_time;
|
||||
const u64 gpu_thread_delta = gpu_thread_time - s_state.last_gpu_thread_time;
|
||||
s_state.last_cpu_time = cpu_time;
|
||||
s_state.last_sw_time = sw_time;
|
||||
s_state.last_gpu_thread_time = gpu_thread_time;
|
||||
|
||||
s_state.cpu_thread_usage = static_cast<float>(static_cast<double>(cpu_delta) * pct_divider);
|
||||
s_state.cpu_thread_time = static_cast<float>(static_cast<double>(cpu_delta) * time_divider);
|
||||
s_state.sw_thread_usage = static_cast<float>(static_cast<double>(sw_delta) * pct_divider);
|
||||
s_state.sw_thread_time = static_cast<float>(static_cast<double>(sw_delta) * time_divider);
|
||||
s_state.gpu_thread_usage = static_cast<float>(static_cast<double>(gpu_thread_delta) * pct_divider);
|
||||
s_state.gpu_thread_time = static_cast<float>(static_cast<double>(gpu_thread_delta) * time_divider);
|
||||
|
||||
if (MediaCapture* cap = System::GetMediaCapture())
|
||||
cap->UpdateCaptureThreadUsage(pct_divider, time_divider);
|
||||
@ -228,13 +228,13 @@ void PerformanceCounters::Update(u32 frame_number, u32 internal_frame_number)
|
||||
s_state.presents_since_last_update = 0;
|
||||
|
||||
if (g_settings.display_show_gpu_stats)
|
||||
g_gpu->UpdateStatistics(frames_run);
|
||||
gpu->UpdateStatistics(frames_run);
|
||||
|
||||
VERBOSE_LOG("FPS: {:.2f} VPS: {:.2f} CPU: {:.2f} GPU: {:.2f} Avg: {:.2f}ms Min: {:.2f}ms Max: {:.2f}ms",
|
||||
s_state.fps, s_state.vps, s_state.cpu_thread_usage, s_state.gpu_usage, s_state.average_frame_time,
|
||||
s_state.minimum_frame_time, s_state.maximum_frame_time);
|
||||
VERBOSE_LOG("FPS: {:.2f} VPS: {:.2f} CPU: {:.2f} RNDR: {:.2f} GPU: {:.2f} Avg: {:.2f}ms Min: {:.2f}ms Max: {:.2f}ms",
|
||||
s_state.fps, s_state.vps, s_state.cpu_thread_usage, s_state.gpu_thread_usage, s_state.gpu_usage,
|
||||
s_state.average_frame_time, s_state.minimum_frame_time, s_state.maximum_frame_time);
|
||||
|
||||
Host::OnPerformanceCountersUpdated();
|
||||
Host::OnPerformanceCountersUpdated(gpu);
|
||||
}
|
||||
|
||||
void PerformanceCounters::AccumulateGPUTime()
|
||||
|
@ -5,6 +5,8 @@
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
class GPUBackend;
|
||||
|
||||
namespace PerformanceCounters
|
||||
{
|
||||
static constexpr u32 NUM_FRAME_TIME_SAMPLES = 150;
|
||||
@ -18,8 +20,8 @@ float GetMinimumFrameTime();
|
||||
float GetMaximumFrameTime();
|
||||
float GetCPUThreadUsage();
|
||||
float GetCPUThreadAverageTime();
|
||||
float GetSWThreadUsage();
|
||||
float GetSWThreadAverageTime();
|
||||
float GetGPUThreadUsage();
|
||||
float GetGPUThreadAverageTime();
|
||||
float GetGPUUsage();
|
||||
float GetGPUAverageTime();
|
||||
const FrameTimeHistory& GetFrameTimeHistory();
|
||||
@ -27,7 +29,7 @@ u32 GetFrameTimeHistoryPos();
|
||||
|
||||
void Clear();
|
||||
void Reset();
|
||||
void Update(u32 frame_number, u32 internal_frame_number);
|
||||
void Update(GPUBackend* gpu, u32 frame_number, u32 internal_frame_number);
|
||||
void AccumulateGPUTime();
|
||||
|
||||
} // namespace Host
|
||||
|
@ -28,7 +28,8 @@
|
||||
|
||||
LOG_CHANNEL(Settings);
|
||||
|
||||
Settings g_settings;
|
||||
ALIGN_TO_CACHE_LINE Settings g_settings;
|
||||
ALIGN_TO_CACHE_LINE Settings g_gpu_settings;
|
||||
|
||||
const char* SettingInfo::StringDefaultValue() const
|
||||
{
|
||||
@ -204,6 +205,7 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
|
||||
gpu_disable_raster_order_views = si.GetBoolValue("GPU", "DisableRasterOrderViews", false);
|
||||
gpu_per_sample_shading = si.GetBoolValue("GPU", "PerSampleShading", false);
|
||||
gpu_use_thread = si.GetBoolValue("GPU", "UseThread", true);
|
||||
gpu_max_queued_frames = static_cast<u8>(si.GetUIntValue("GPU", "MaxQueuedFrames", DEFAULT_GPU_MAX_QUEUED_FRAMES));
|
||||
gpu_use_software_renderer_for_readbacks = si.GetBoolValue("GPU", "UseSoftwareRendererForReadbacks", false);
|
||||
gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true);
|
||||
gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", true);
|
||||
@ -533,6 +535,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
|
||||
}
|
||||
|
||||
si.SetBoolValue("GPU", "PerSampleShading", gpu_per_sample_shading);
|
||||
si.SetUIntValue("GPU", "MaxQueuedFrames", gpu_max_queued_frames);
|
||||
si.SetBoolValue("GPU", "UseThread", gpu_use_thread);
|
||||
si.SetBoolValue("GPU", "UseSoftwareRendererForReadbacks", gpu_use_software_renderer_for_readbacks);
|
||||
si.SetBoolValue("GPU", "TrueColor", gpu_true_color);
|
||||
|
@ -98,6 +98,7 @@ struct Settings
|
||||
std::string gpu_adapter;
|
||||
u8 gpu_resolution_scale = 1;
|
||||
u8 gpu_multisamples = 1;
|
||||
u8 gpu_max_queued_frames = 2;
|
||||
bool gpu_use_thread : 1 = true;
|
||||
bool gpu_use_software_renderer_for_readbacks : 1 = false;
|
||||
bool gpu_use_debug_device : 1 = false;
|
||||
@ -486,6 +487,8 @@ struct Settings
|
||||
static constexpr ConsoleRegion DEFAULT_CONSOLE_REGION = ConsoleRegion::Auto;
|
||||
static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f;
|
||||
static constexpr float GPU_PGXP_DEPTH_THRESHOLD_SCALE = 4096.0f;
|
||||
static constexpr u8 DEFAULT_GPU_MAX_QUEUED_FRAMES = 2; // TODO: Maybe lower? But that means fast CPU threads would
|
||||
// always stall, could be a problem for power management.
|
||||
|
||||
// Prefer oldrec over newrec for now. Except on RISC-V, where there is no oldrec.
|
||||
#if defined(CPU_ARCH_RISCV64)
|
||||
@ -552,7 +555,9 @@ struct Settings
|
||||
#endif
|
||||
};
|
||||
|
||||
extern Settings g_settings;
|
||||
// TODO: Use smaller copy for GPU thread copy.
|
||||
ALIGN_TO_CACHE_LINE extern Settings g_settings; // CPU thread copy.
|
||||
ALIGN_TO_CACHE_LINE extern Settings g_gpu_settings; // GPU thread copy.
|
||||
|
||||
namespace EmuFolders {
|
||||
extern std::string AppRoot;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -159,7 +159,6 @@ std::string GetGameSettingsPath(std::string_view game_serial);
|
||||
std::string GetInputProfilePath(std::string_view name);
|
||||
|
||||
State GetState();
|
||||
void SetState(State new_state);
|
||||
bool IsRunning();
|
||||
bool IsPaused();
|
||||
bool IsShutdown();
|
||||
@ -272,6 +271,8 @@ bool IsRunningAtNonStandardSpeed();
|
||||
float GetVideoFrameRate();
|
||||
void SetVideoFrameRate(float frequency);
|
||||
|
||||
void GetFramePresentationDetails(bool* is_frame, bool* present_frame, bool* allow_present_skip, u64* present_time);
|
||||
|
||||
// Access controllers for simulating input.
|
||||
Controller* GetController(u32 slot);
|
||||
void UpdateMemoryCardTypes();
|
||||
@ -375,7 +376,7 @@ s32 GetAudioOutputVolume();
|
||||
void UpdateVolume();
|
||||
|
||||
/// Saves a screenshot to the specified file. If no file name is provided, one will be generated automatically.
|
||||
bool SaveScreenshot(const char* path = nullptr, DisplayScreenshotMode mode = g_settings.display_screenshot_mode,
|
||||
void SaveScreenshot(const char* path = nullptr, DisplayScreenshotMode mode = g_settings.display_screenshot_mode,
|
||||
DisplayScreenshotFormat format = g_settings.display_screenshot_format,
|
||||
u8 quality = g_settings.display_screenshot_quality, bool compress_on_thread = true);
|
||||
|
||||
@ -404,10 +405,6 @@ void ToggleSoftwareRendering();
|
||||
/// If the scale is set to 0, the internal resolution will be used, otherwise it is treated as a multiplier to 1x.
|
||||
void RequestDisplaySize(float scale = 0.0f);
|
||||
|
||||
/// Renders the display.
|
||||
bool PresentDisplay(bool explicit_present, u64 present_time);
|
||||
void InvalidateDisplay();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Memory Save States (Rewind and Runahead)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -86,11 +86,8 @@ void OnSystemPaused();
|
||||
/// Called when the VM is resumed after being paused.
|
||||
void OnSystemResumed();
|
||||
|
||||
/// Called when the pause state changes, or fullscreen UI opens.
|
||||
void OnIdleStateChanged();
|
||||
|
||||
/// Called when performance metrics are updated, approximately once a second.
|
||||
void OnPerformanceCountersUpdated();
|
||||
void OnPerformanceCountersUpdated(const GPUBackend* gpu_backend);
|
||||
|
||||
/// Provided by the host; called when the running executable changes.
|
||||
void OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name);
|
||||
|
@ -604,8 +604,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
|
||||
tr("Draws a wireframe outline of the triangles rendered by the console's GPU, either as a "
|
||||
"replacement or an overlay."));
|
||||
dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"),
|
||||
tr("Uses a second thread for drawing graphics. Currently only available for the software "
|
||||
"renderer, but can provide a significant speed improvement, and is safe to use."));
|
||||
tr("Uses a second thread for drawing graphics. Provides a significant speed improvement "
|
||||
"particularly with the software renderer, and is safe to use."));
|
||||
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.useDebugDevice, tr("Use Debug Device"), tr("Unchecked"),
|
||||
@ -807,8 +807,6 @@ void GraphicsSettingsWidget::updateRendererDependentOptions()
|
||||
m_ui.blitSwapChain->setEnabled(render_api == RenderAPI::D3D11);
|
||||
#endif
|
||||
|
||||
m_ui.gpuThread->setEnabled(!is_hardware);
|
||||
|
||||
m_ui.exclusiveFullscreenLabel->setEnabled(render_api == RenderAPI::D3D11 || render_api == RenderAPI::D3D12 ||
|
||||
render_api == RenderAPI::Vulkan);
|
||||
m_ui.exclusiveFullscreenControl->setEnabled(render_api == RenderAPI::Vulkan);
|
||||
|
@ -83,6 +83,7 @@ static bool s_use_central_widget = false;
|
||||
// UI thread VM validity.
|
||||
static bool s_system_valid = false;
|
||||
static bool s_system_paused = false;
|
||||
static bool s_fullscreen_ui_started = false;
|
||||
static std::atomic_uint32_t s_system_locked{false};
|
||||
static QString s_current_game_title;
|
||||
static QString s_current_game_serial;
|
||||
@ -762,7 +763,7 @@ void MainWindow::recreate()
|
||||
{
|
||||
g_emu_thread->setSurfaceless(false);
|
||||
g_main_window->updateEmulationActions(false, System::IsValid(), Achievements::IsHardcoreModeActive());
|
||||
g_main_window->onFullscreenUIStateChange(g_emu_thread->isRunningFullscreenUI());
|
||||
g_main_window->onFullscreenUIStartedOrStopped(s_fullscreen_ui_started);
|
||||
}
|
||||
|
||||
if (controller_settings_window_pos.has_value())
|
||||
@ -1252,8 +1253,9 @@ void MainWindow::onStartFullscreenUITriggered()
|
||||
g_emu_thread->startFullscreenUI();
|
||||
}
|
||||
|
||||
void MainWindow::onFullscreenUIStateChange(bool running)
|
||||
void MainWindow::onFullscreenUIStartedOrStopped(bool running)
|
||||
{
|
||||
s_fullscreen_ui_started = running;
|
||||
m_ui.actionStartFullscreenUI->setText(running ? tr("Stop Big Picture Mode") : tr("Start Big Picture Mode"));
|
||||
m_ui.actionStartFullscreenUI2->setText(running ? tr("Exit Big Picture") : tr("Big Picture"));
|
||||
}
|
||||
@ -1999,7 +2001,7 @@ void MainWindow::connectSignals()
|
||||
connect(g_emu_thread, &EmuThread::mediaCaptureStarted, this, &MainWindow::onMediaCaptureStarted);
|
||||
connect(g_emu_thread, &EmuThread::mediaCaptureStopped, this, &MainWindow::onMediaCaptureStopped);
|
||||
connect(g_emu_thread, &EmuThread::mouseModeRequested, this, &MainWindow::onMouseModeRequested);
|
||||
connect(g_emu_thread, &EmuThread::fullscreenUIStateChange, this, &MainWindow::onFullscreenUIStateChange);
|
||||
connect(g_emu_thread, &EmuThread::fullscreenUIStartedOrStopped, this, &MainWindow::onFullscreenUIStartedOrStopped);
|
||||
connect(g_emu_thread, &EmuThread::achievementsLoginRequested, this, &MainWindow::onAchievementsLoginRequested);
|
||||
connect(g_emu_thread, &EmuThread::achievementsChallengeModeChanged, this,
|
||||
&MainWindow::onAchievementsChallengeModeChanged);
|
||||
@ -2452,7 +2454,7 @@ bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_sav
|
||||
// reshow the main window during display updates, because otherwise fullscreen transitions and renderer switches
|
||||
// would briefly show and then hide the main window. So instead, we do it on shutdown, here. Except if we're in
|
||||
// batch mode, when we're going to exit anyway.
|
||||
if (!isRenderingToMain() && isHidden() && !QtHost::InBatchMode() && !g_emu_thread->isRunningFullscreenUI())
|
||||
if (!isRenderingToMain() && isHidden() && !QtHost::InBatchMode() && !s_fullscreen_ui_started)
|
||||
updateWindowState(true);
|
||||
|
||||
// Now we can actually shut down the VM.
|
||||
|
@ -167,7 +167,7 @@ private Q_SLOTS:
|
||||
void onCheatsActionTriggered();
|
||||
void onCheatsMenuAboutToShow();
|
||||
void onStartFullscreenUITriggered();
|
||||
void onFullscreenUIStateChange(bool running);
|
||||
void onFullscreenUIStartedOrStopped(bool running);
|
||||
void onRemoveDiscActionTriggered();
|
||||
void onViewToolbarActionToggled(bool checked);
|
||||
void onViewLockToolbarActionToggled(bool checked);
|
||||
|
@ -19,7 +19,9 @@
|
||||
#include "core/game_list.h"
|
||||
#include "core/gdb_server.h"
|
||||
#include "core/gpu.h"
|
||||
#include "core/gpu_backend.h"
|
||||
#include "core/gpu_hw_texture_cache.h"
|
||||
#include "core/gpu_thread.h"
|
||||
#include "core/host.h"
|
||||
#include "core/imgui_overlays.h"
|
||||
#include "core/memory_card.h"
|
||||
@ -87,6 +89,20 @@ static constexpr u32 GDB_SERVER_POLLING_INTERVAL = 1;
|
||||
// Local function declarations
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
namespace QtHost {
|
||||
|
||||
namespace {
|
||||
|
||||
class GPUThread : public QThread
|
||||
{
|
||||
public:
|
||||
GPUThread(QObject* parent = nullptr);
|
||||
~GPUThread() override;
|
||||
|
||||
void run() override;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
static bool PerformEarlyHardwareChecks();
|
||||
static bool EarlyProcessStartup();
|
||||
static void RegisterTypes();
|
||||
@ -565,13 +581,8 @@ void Host::LoadSettings(const SettingsInterface& si, std::unique_lock<std::mutex
|
||||
void EmuThread::checkForSettingsChanges(const Settings& old_settings)
|
||||
{
|
||||
if (g_main_window)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window, &MainWindow::checkForSettingChanges, Qt::QueuedConnection);
|
||||
|
||||
if (System::IsValid())
|
||||
updatePerformanceCounters();
|
||||
}
|
||||
|
||||
// don't mess with fullscreen while locked
|
||||
if (!QtHost::IsSystemLocked())
|
||||
{
|
||||
@ -580,7 +591,7 @@ void EmuThread::checkForSettingsChanges(const Settings& old_settings)
|
||||
{
|
||||
m_is_rendering_to_main = render_to_main;
|
||||
if (g_gpu_device)
|
||||
Host::UpdateDisplayWindow(m_is_fullscreen);
|
||||
GPUThread::UpdateDisplayWindow(m_is_fullscreen);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -708,33 +719,24 @@ void EmuThread::startFullscreenUI()
|
||||
return;
|
||||
}
|
||||
|
||||
if (System::IsValid())
|
||||
if (System::IsValid() || m_is_fullscreen_ui_started)
|
||||
return;
|
||||
|
||||
// we want settings loaded so we choose the correct renderer
|
||||
// this also sorts out input sources.
|
||||
System::LoadSettings(false);
|
||||
m_is_rendering_to_main = shouldRenderToMain();
|
||||
m_run_fullscreen_ui = true;
|
||||
|
||||
// borrow the game start fullscreen flag
|
||||
const bool start_fullscreen =
|
||||
(s_start_fullscreen_ui_fullscreen || Host::GetBaseBoolSettingValue("Main", "StartFullscreen", false));
|
||||
|
||||
Error error;
|
||||
if (!Host::CreateGPUDevice(Settings::GetRenderAPIForRenderer(g_settings.gpu_renderer), start_fullscreen, &error) ||
|
||||
!FullscreenUI::Initialize())
|
||||
if (!GPUThread::StartFullscreenUI(start_fullscreen, &error))
|
||||
{
|
||||
Host::ReportErrorAsync("Error", error.GetDescription());
|
||||
m_run_fullscreen_ui = false;
|
||||
return;
|
||||
}
|
||||
|
||||
emit fullscreenUIStateChange(true);
|
||||
|
||||
// poll more frequently so we don't lose events
|
||||
stopBackgroundControllerPollTimer();
|
||||
startBackgroundControllerPollTimer();
|
||||
}
|
||||
|
||||
void EmuThread::stopFullscreenUI()
|
||||
@ -749,18 +751,8 @@ void EmuThread::stopFullscreenUI()
|
||||
return;
|
||||
}
|
||||
|
||||
setFullscreen(false, true);
|
||||
|
||||
if (m_run_fullscreen_ui)
|
||||
{
|
||||
m_run_fullscreen_ui = false;
|
||||
emit fullscreenUIStateChange(false);
|
||||
}
|
||||
|
||||
if (!g_gpu_device)
|
||||
return;
|
||||
|
||||
Host::ReleaseGPUDevice();
|
||||
if (m_is_fullscreen_ui_started)
|
||||
GPUThread::StopFullscreenUI();
|
||||
}
|
||||
|
||||
void EmuThread::bootSystem(std::shared_ptr<SystemBootParameters> params)
|
||||
@ -867,7 +859,7 @@ void EmuThread::onDisplayWindowMouseWheelEvent(const QPoint& delta_angle)
|
||||
|
||||
void EmuThread::onDisplayWindowResized(int width, int height, float scale)
|
||||
{
|
||||
Host::ResizeDisplayWindow(width, height, scale);
|
||||
GPUThread::ResizeDisplayWindow(width, height, scale);
|
||||
}
|
||||
|
||||
void EmuThread::redrawDisplayWindow()
|
||||
@ -878,10 +870,10 @@ void EmuThread::redrawDisplayWindow()
|
||||
return;
|
||||
}
|
||||
|
||||
if (!g_gpu_device || System::IsShutdown())
|
||||
if (System::IsShutdown())
|
||||
return;
|
||||
|
||||
System::InvalidateDisplay();
|
||||
GPUThread::PresentCurrentFrame();
|
||||
}
|
||||
|
||||
void EmuThread::toggleFullscreen()
|
||||
@ -909,7 +901,7 @@ void EmuThread::setFullscreen(bool fullscreen, bool allow_render_to_main)
|
||||
|
||||
m_is_fullscreen = fullscreen;
|
||||
m_is_rendering_to_main = allow_render_to_main && shouldRenderToMain();
|
||||
Host::UpdateDisplayWindow(fullscreen);
|
||||
GPUThread::UpdateDisplayWindow(fullscreen);
|
||||
}
|
||||
|
||||
bool Host::IsFullscreen()
|
||||
@ -938,7 +930,7 @@ void EmuThread::setSurfaceless(bool surfaceless)
|
||||
return;
|
||||
|
||||
m_is_surfaceless = surfaceless;
|
||||
Host::UpdateDisplayWindow(false);
|
||||
GPUThread::UpdateDisplayWindow(false);
|
||||
}
|
||||
|
||||
void EmuThread::requestDisplaySize(float scale)
|
||||
@ -995,6 +987,7 @@ void Host::OnSystemStarting()
|
||||
void Host::OnSystemStarted()
|
||||
{
|
||||
g_emu_thread->stopBackgroundControllerPollTimer();
|
||||
g_emu_thread->wakeThread();
|
||||
|
||||
emit g_emu_thread->systemStarted();
|
||||
}
|
||||
@ -1012,6 +1005,7 @@ void Host::OnSystemResumed()
|
||||
g_emu_thread->setSurfaceless(false);
|
||||
|
||||
emit g_emu_thread->systemResumed();
|
||||
g_emu_thread->wakeThread();
|
||||
|
||||
g_emu_thread->stopBackgroundControllerPollTimer();
|
||||
}
|
||||
@ -1023,9 +1017,14 @@ void Host::OnSystemDestroyed()
|
||||
emit g_emu_thread->systemDestroyed();
|
||||
}
|
||||
|
||||
void Host::OnIdleStateChanged()
|
||||
void Host::OnFullscreenUIStartedOrStopped(bool started)
|
||||
{
|
||||
g_emu_thread->wakeThread();
|
||||
g_emu_thread->setFullscreenUIStarted(started);
|
||||
}
|
||||
|
||||
void Host::OnFullscreenUIActiveChanged(bool is_active)
|
||||
{
|
||||
g_emu_thread->setFullscreenUIActive(is_active);
|
||||
}
|
||||
|
||||
void EmuThread::reloadInputSources()
|
||||
@ -1679,7 +1678,8 @@ void Host::DestroyAuxiliaryRenderWindow(AuxiliaryRenderWindowHandle handle, s32*
|
||||
*height = size.height();
|
||||
|
||||
// eat all pending events, to make sure we're not going to write input events back to a dead pointer
|
||||
g_emu_thread->getEventLoop()->processEvents(QEventLoop::AllEvents);
|
||||
if (g_emu_thread->isCurrentThread())
|
||||
g_emu_thread->getEventLoop()->processEvents(QEventLoop::AllEvents);
|
||||
}
|
||||
|
||||
void EmuThread::queueAuxiliaryRenderWindowInputEvent(Host::AuxiliaryRenderWindowUserData userdata,
|
||||
@ -1699,10 +1699,12 @@ void EmuThread::processAuxiliaryRenderWindowInputEvent(void* userdata, quint32 e
|
||||
quint32 param3)
|
||||
{
|
||||
DebugAssert(isCurrentThread());
|
||||
ImGuiManager::ProcessAuxiliaryRenderWindowInputEvent(userdata, static_cast<Host::AuxiliaryRenderWindowEvent>(event),
|
||||
Host::AuxiliaryRenderWindowEventParam{.uint_param = param1},
|
||||
Host::AuxiliaryRenderWindowEventParam{.uint_param = param2},
|
||||
Host::AuxiliaryRenderWindowEventParam{.uint_param = param3});
|
||||
GPUThread::RunOnThread([userdata, event, param1, param2, param3]() {
|
||||
ImGuiManager::ProcessAuxiliaryRenderWindowInputEvent(userdata, static_cast<Host::AuxiliaryRenderWindowEvent>(event),
|
||||
Host::AuxiliaryRenderWindowEventParam{.uint_param = param1},
|
||||
Host::AuxiliaryRenderWindowEventParam{.uint_param = param2},
|
||||
Host::AuxiliaryRenderWindowEventParam{.uint_param = param3});
|
||||
});
|
||||
}
|
||||
|
||||
void EmuThread::doBackgroundControllerPoll()
|
||||
@ -1731,7 +1733,7 @@ void EmuThread::startBackgroundControllerPollTimer()
|
||||
return;
|
||||
|
||||
u32 poll_interval = BACKGROUND_CONTROLLER_POLLING_INTERVAL;
|
||||
if (FullscreenUI::IsInitialized())
|
||||
if (m_is_fullscreen_ui_active)
|
||||
poll_interval = FULLSCREEN_UI_CONTROLLER_POLLING_INTERVAL;
|
||||
if (GDBServer::HasAnyClients())
|
||||
poll_interval = GDB_SERVER_POLLING_INTERVAL;
|
||||
@ -1747,6 +1749,27 @@ void EmuThread::stopBackgroundControllerPollTimer()
|
||||
m_background_controller_polling_timer->stop();
|
||||
}
|
||||
|
||||
void EmuThread::setFullscreenUIActive(bool active)
|
||||
{
|
||||
m_is_fullscreen_ui_active = active;
|
||||
|
||||
// adjust the timer speed to pick up controller input faster
|
||||
if (!m_background_controller_polling_timer->isActive())
|
||||
return;
|
||||
|
||||
g_emu_thread->stopBackgroundControllerPollTimer();
|
||||
g_emu_thread->startBackgroundControllerPollTimer();
|
||||
}
|
||||
|
||||
void EmuThread::setFullscreenUIStarted(bool started)
|
||||
{
|
||||
if (m_is_fullscreen_ui_started == started)
|
||||
return;
|
||||
|
||||
m_is_fullscreen_ui_started = started;
|
||||
emit fullscreenUIStartedOrStopped(started);
|
||||
}
|
||||
|
||||
void EmuThread::start()
|
||||
{
|
||||
AssertMsg(!g_emu_thread, "Emu thread does not exist");
|
||||
@ -1790,49 +1813,52 @@ void EmuThread::run()
|
||||
}
|
||||
}
|
||||
|
||||
// bind buttons/axises
|
||||
createBackgroundControllerPollTimer();
|
||||
startBackgroundControllerPollTimer();
|
||||
|
||||
// main loop
|
||||
while (!m_shutdown_flag)
|
||||
{
|
||||
if (System::IsRunning())
|
||||
// kick off GPU thread
|
||||
QtHost::GPUThread gpu_thread;
|
||||
gpu_thread.start();
|
||||
|
||||
// bind buttons/axises
|
||||
createBackgroundControllerPollTimer();
|
||||
startBackgroundControllerPollTimer();
|
||||
|
||||
// main loop
|
||||
while (!m_shutdown_flag)
|
||||
{
|
||||
System::Execute();
|
||||
}
|
||||
else
|
||||
{
|
||||
// we want to keep rendering the UI when paused and fullscreen UI is enabled
|
||||
if (!FullscreenUI::HasActiveWindow() && !System::IsRunning())
|
||||
{
|
||||
// wait until we have a system before running
|
||||
if (System::IsRunning())
|
||||
System::Execute();
|
||||
else
|
||||
m_event_loop->exec();
|
||||
continue;
|
||||
}
|
||||
|
||||
m_event_loop->processEvents(QEventLoop::AllEvents);
|
||||
System::IdlePollUpdate();
|
||||
if (g_gpu_device && g_gpu_device->HasMainSwapChain())
|
||||
{
|
||||
System::PresentDisplay(false, 0);
|
||||
if (!g_gpu_device->GetMainSwapChain()->IsVSyncModeBlocking())
|
||||
g_gpu_device->GetMainSwapChain()->ThrottlePresentation();
|
||||
}
|
||||
}
|
||||
|
||||
if (System::IsValid())
|
||||
System::ShutdownSystem(false);
|
||||
|
||||
destroyBackgroundControllerPollTimer();
|
||||
|
||||
// tell GPU thread to exit
|
||||
GPUThread::Internal::RequestShutdown();
|
||||
|
||||
// and tidy up everything left
|
||||
System::CPUThreadShutdown();
|
||||
}
|
||||
|
||||
if (System::IsValid())
|
||||
System::ShutdownSystem(false);
|
||||
|
||||
destroyBackgroundControllerPollTimer();
|
||||
System::CPUThreadShutdown();
|
||||
|
||||
// move back to UI thread
|
||||
moveToThread(m_ui_thread);
|
||||
}
|
||||
|
||||
void Host::FrameDone()
|
||||
QtHost::GPUThread::GPUThread(QObject* parent) : QThread(parent)
|
||||
{
|
||||
}
|
||||
|
||||
QtHost::GPUThread::~GPUThread() = default;
|
||||
|
||||
void QtHost::GPUThread::run()
|
||||
{
|
||||
::GPUThread::Internal::GPUThreadEntryPoint();
|
||||
}
|
||||
|
||||
void Host::FrameDoneOnGPUThread(GPUBackend* gpu_backend, u32 frame_number)
|
||||
{
|
||||
}
|
||||
|
||||
@ -1921,7 +1947,7 @@ void Host::OnInputDeviceConnected(std::string_view identifier, std::string_view
|
||||
{
|
||||
emit g_emu_thread->onInputDeviceConnected(std::string(identifier), std::string(device_name));
|
||||
|
||||
if (System::IsValid() || g_emu_thread->isRunningFullscreenUI())
|
||||
if (System::IsValid() || g_emu_thread->isFullscreenUIActive())
|
||||
{
|
||||
Host::AddIconOSDMessage(fmt::format("ControllerConnected{}", identifier), ICON_FA_GAMEPAD,
|
||||
fmt::format(TRANSLATE_FS("QtHost", "Controller {} connected."), identifier),
|
||||
@ -1947,7 +1973,7 @@ void Host::OnInputDeviceDisconnected(InputBindingKey key, std::string_view ident
|
||||
Host::AddIconOSDMessage(fmt::format("ControllerConnected{}", identifier), ICON_FA_GAMEPAD, std::move(message),
|
||||
Host::OSD_WARNING_DURATION);
|
||||
}
|
||||
else if (System::IsValid() || g_emu_thread->isRunningFullscreenUI())
|
||||
else if (System::IsValid() || g_emu_thread->isFullscreenUIActive())
|
||||
{
|
||||
Host::AddIconOSDMessage(fmt::format("ControllerConnected{}", identifier), ICON_FA_GAMEPAD,
|
||||
fmt::format(TRANSLATE_FS("QtHost", "Controller {} disconnected."), identifier),
|
||||
@ -2012,17 +2038,17 @@ void Host::ReleaseRenderWindow()
|
||||
g_emu_thread->releaseRenderWindow();
|
||||
}
|
||||
|
||||
void EmuThread::updatePerformanceCounters()
|
||||
void EmuThread::updatePerformanceCounters(const GPUBackend* gpu_backend)
|
||||
{
|
||||
const RenderAPI render_api = g_gpu_device ? g_gpu_device->GetRenderAPI() : RenderAPI::None;
|
||||
const bool hardware_renderer = g_gpu && g_gpu->IsHardwareRenderer();
|
||||
const RenderAPI render_api = g_gpu_device->GetRenderAPI();
|
||||
const bool hardware_renderer = gpu_backend->IsHardwareRenderer();
|
||||
u32 render_width = 0;
|
||||
u32 render_height = 0;
|
||||
|
||||
if (g_gpu)
|
||||
if (gpu_backend)
|
||||
{
|
||||
const u32 render_scale = g_gpu->GetResolutionScale();
|
||||
std::tie(render_width, render_height) = g_gpu->GetFullDisplayResolution();
|
||||
const u32 render_scale = gpu_backend->GetResolutionScale();
|
||||
std::tie(render_width, render_height) = gpu_backend->GetFullDisplayResolution();
|
||||
render_width *= render_scale;
|
||||
render_height *= render_scale;
|
||||
}
|
||||
@ -2085,9 +2111,9 @@ void EmuThread::resetPerformanceCounters()
|
||||
Q_ARG(const QString&, blank));
|
||||
}
|
||||
|
||||
void Host::OnPerformanceCountersUpdated()
|
||||
void Host::OnPerformanceCountersUpdated(const GPUBackend* gpu_backend)
|
||||
{
|
||||
g_emu_thread->updatePerformanceCounters();
|
||||
g_emu_thread->updatePerformanceCounters(gpu_backend);
|
||||
}
|
||||
|
||||
void Host::OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name)
|
||||
|
@ -44,6 +44,8 @@ class INISettingsInterface;
|
||||
enum class RenderAPI : u8;
|
||||
class GPUDevice;
|
||||
|
||||
class GPUBackend;
|
||||
|
||||
class MainWindow;
|
||||
class DisplayWidget;
|
||||
|
||||
@ -91,9 +93,9 @@ public:
|
||||
ALWAYS_INLINE QEventLoop* getEventLoop() const { return m_event_loop; }
|
||||
|
||||
ALWAYS_INLINE bool isFullscreen() const { return m_is_fullscreen; }
|
||||
ALWAYS_INLINE bool isFullscreenUIActive() const { return m_is_fullscreen_ui_active; }
|
||||
ALWAYS_INLINE bool isRenderingToMain() const { return m_is_rendering_to_main; }
|
||||
ALWAYS_INLINE bool isSurfaceless() const { return m_is_surfaceless; }
|
||||
ALWAYS_INLINE bool isRunningFullscreenUI() const { return m_run_fullscreen_ui; }
|
||||
|
||||
std::optional<WindowInfo> acquireRenderWindow(RenderAPI render_api, bool fullscreen, bool exclusive_fullscreen,
|
||||
Error* error);
|
||||
@ -102,6 +104,8 @@ public:
|
||||
|
||||
void startBackgroundControllerPollTimer();
|
||||
void stopBackgroundControllerPollTimer();
|
||||
void setFullscreenUIActive(bool active);
|
||||
void setFullscreenUIStarted(bool started);
|
||||
void wakeThread();
|
||||
|
||||
bool shouldRenderToMain() const;
|
||||
@ -109,7 +113,7 @@ public:
|
||||
|
||||
void bootOrLoadState(std::string path);
|
||||
|
||||
void updatePerformanceCounters();
|
||||
void updatePerformanceCounters(const GPUBackend* gpu_backend);
|
||||
void resetPerformanceCounters();
|
||||
|
||||
/// Locks the system by pausing it, while a popup dialog is displayed.
|
||||
@ -147,7 +151,7 @@ Q_SIGNALS:
|
||||
void runningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title);
|
||||
void inputProfileLoaded();
|
||||
void mouseModeRequested(bool relative, bool hide_cursor);
|
||||
void fullscreenUIStateChange(bool running);
|
||||
void fullscreenUIStartedOrStopped(bool running);
|
||||
void achievementsLoginRequested(Achievements::LoginRequestReason reason);
|
||||
void achievementsRefreshed(quint32 id, const QString& game_info_string);
|
||||
void achievementsChallengeModeChanged(bool enabled);
|
||||
@ -242,9 +246,10 @@ private:
|
||||
QTimer* m_background_controller_polling_timer = nullptr;
|
||||
|
||||
bool m_shutdown_flag = false;
|
||||
bool m_run_fullscreen_ui = false;
|
||||
bool m_is_rendering_to_main = false;
|
||||
bool m_is_fullscreen = false;
|
||||
bool m_is_fullscreen_ui_started = false;
|
||||
bool m_is_fullscreen_ui_active = false;
|
||||
bool m_is_surfaceless = false;
|
||||
bool m_save_state_on_shutdown = false;
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "core/controller.h"
|
||||
#include "core/fullscreen_ui.h"
|
||||
#include "core/game_list.h"
|
||||
#include "core/gpu.h"
|
||||
#include "core/gpu_backend.h"
|
||||
#include "core/host.h"
|
||||
#include "core/system.h"
|
||||
#include "core/system_private.h"
|
||||
@ -276,7 +276,7 @@ void Host::OnIdleStateChanged()
|
||||
//
|
||||
}
|
||||
|
||||
void Host::OnPerformanceCountersUpdated()
|
||||
void Host::OnPerformanceCountersUpdated(const GPUBackend* gpu_backend)
|
||||
{
|
||||
//
|
||||
}
|
||||
@ -365,14 +365,10 @@ void Host::DestroyAuxiliaryRenderWindow(AuxiliaryRenderWindowHandle handle, s32*
|
||||
{
|
||||
}
|
||||
|
||||
void Host::FrameDone()
|
||||
void Host::FrameDoneOnGPUThread(GPUBackend* gpu_backend, u32 frame_number)
|
||||
{
|
||||
const u32 frame = System::GetFrameNumber();
|
||||
if (s_frame_dump_interval > 0 && (s_frame_dump_interval == 1 || (frame % s_frame_dump_interval) == 0))
|
||||
{
|
||||
std::string dump_filename(RegTestHost::GetFrameDumpFilename(frame));
|
||||
g_gpu->WriteDisplayTextureToFile(std::move(dump_filename));
|
||||
}
|
||||
if (s_frame_dump_interval > 0 && (s_frame_dump_interval == 1 || (frame_number % s_frame_dump_interval) == 0))
|
||||
gpu_backend->WriteDisplayTextureToFile(RegTestHost::GetFrameDumpFilename(frame_number));
|
||||
}
|
||||
|
||||
void Host::OpenURL(std::string_view url)
|
||||
|
@ -343,6 +343,17 @@ const char* GPUDevice::ShaderLanguageToString(GPUShaderLanguage language)
|
||||
}
|
||||
}
|
||||
|
||||
const char* GPUDevice::VSyncModeToString(GPUVSyncMode mode)
|
||||
{
|
||||
static constexpr std::array<const char*, static_cast<size_t>(GPUVSyncMode::Count)> vsync_modes = {{
|
||||
"Disabled",
|
||||
"FIFO",
|
||||
"Mailbox",
|
||||
}};
|
||||
|
||||
return vsync_modes[static_cast<size_t>(mode)];
|
||||
}
|
||||
|
||||
bool GPUDevice::IsSameRenderAPI(RenderAPI lhs, RenderAPI rhs)
|
||||
{
|
||||
return (lhs == rhs || ((lhs == RenderAPI::OpenGL || lhs == RenderAPI::OpenGLES) &&
|
||||
|
@ -601,6 +601,9 @@ public:
|
||||
/// Returns a string representing the specified language.
|
||||
static const char* ShaderLanguageToString(GPUShaderLanguage language);
|
||||
|
||||
/// Returns a string representing the specified vsync mode.
|
||||
static const char* VSyncModeToString(GPUVSyncMode mode);
|
||||
|
||||
/// Returns a new device for the specified API.
|
||||
static std::unique_ptr<GPUDevice> CreateDeviceForAPI(RenderAPI api);
|
||||
|
||||
|
@ -34,6 +34,8 @@ public:
|
||||
ALWAYS_INLINE bool IsReading() const { return (m_mode == Mode::Read); }
|
||||
ALWAYS_INLINE bool IsWriting() const { return (m_mode == Mode::Write); }
|
||||
ALWAYS_INLINE u32 GetVersion() const { return m_version; }
|
||||
ALWAYS_INLINE const u8* GetData() const { return m_data; }
|
||||
ALWAYS_INLINE size_t GetDataSize() const { return m_size; }
|
||||
ALWAYS_INLINE size_t GetPosition() const { return m_pos; }
|
||||
|
||||
/// Overload for integral or floating-point types. Writes bytes as-is.
|
||||
|
Loading…
Reference in New Issue
Block a user