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System: Move perf counters to separate namespace
This commit is contained in:
parent
875ccecb90
commit
21d19a6297
@ -102,6 +102,8 @@ add_library(core
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pad.h
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pcdrv.cpp
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pcdrv.h
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performance_counters.cpp
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performance_counters.h
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playstation_mouse.cpp
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playstation_mouse.h
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psf_loader.cpp
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@ -79,6 +79,7 @@
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="cpu_pgxp.cpp" />
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<ClCompile Include="performance_counters.cpp" />
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<ClCompile Include="playstation_mouse.cpp" />
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<ClCompile Include="psf_loader.cpp" />
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<ClCompile Include="settings.cpp" />
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@ -160,6 +161,7 @@
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<ClInclude Include="pcdrv.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="cpu_pgxp.h" />
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<ClInclude Include="performance_counters.h" />
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<ClInclude Include="playstation_mouse.h" />
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<ClInclude Include="psf_loader.h" />
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<ClInclude Include="save_state_version.h" />
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@ -70,6 +70,7 @@
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<ClCompile Include="memory_scanner.cpp" />
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<ClCompile Include="gpu_dump.cpp" />
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<ClCompile Include="cdrom_subq_replacement.cpp" />
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<ClCompile Include="performance_counters.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="types.h" />
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@ -146,6 +147,7 @@
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<ClInclude Include="memory_scanner.h" />
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<ClInclude Include="gpu_dump.h" />
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<ClInclude Include="cdrom_subq_replacement.h" />
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<ClInclude Include="performance_counters.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="gpu_sw_rasterizer.inl" />
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@ -8,6 +8,7 @@
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#include "gpu_sw_rasterizer.h"
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#include "host.h"
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#include "interrupt_controller.h"
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#include "performance_counters.h"
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#include "settings.h"
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#include "system.h"
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#include "timers.h"
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@ -146,10 +147,10 @@ void GPU::UpdateSettings(const Settings& old_settings)
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if (g_settings.display_deinterlacing_mode != old_settings.display_deinterlacing_mode)
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DestroyDeinterlaceTextures();
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if (!CompileDisplayPipelines(g_settings.display_scaling != old_settings.display_scaling,
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g_settings.display_deinterlacing_mode != old_settings.display_deinterlacing_mode,
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g_settings.display_24bit_chroma_smoothing !=
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old_settings.display_24bit_chroma_smoothing, nullptr))
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if (!CompileDisplayPipelines(
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g_settings.display_scaling != old_settings.display_scaling,
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g_settings.display_deinterlacing_mode != old_settings.display_deinterlacing_mode,
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g_settings.display_24bit_chroma_smoothing != old_settings.display_24bit_chroma_smoothing, nullptr))
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{
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Panic("Failed to compile display pipeline on settings change.");
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}
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@ -707,7 +708,7 @@ void GPU::UpdateCRTCConfig()
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cs.current_scanline %= cs.vertical_total;
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System::SetThrottleFrequency(ComputeVerticalFrequency());
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System::SetVideoFrameRate(ComputeVerticalFrequency());
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UpdateCRTCDisplayParameters();
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UpdateCRTCTickEvent();
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@ -2915,8 +2916,9 @@ bool GPU::StartRecordingGPUDump(const char* path, u32 num_frames /* = 1 */)
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// +1 because we want to actually see the buffer swap...
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if (num_frames != 0)
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{
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num_frames = std::max(num_frames, static_cast<u32>(static_cast<float>(num_frames + 1) *
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std::ceil(System::GetVPS() / System::GetFPS())));
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num_frames =
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std::max(num_frames, static_cast<u32>(static_cast<float>(num_frames + 1) *
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std::ceil(PerformanceCounters::GetVPS() / PerformanceCounters::GetFPS())));
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}
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// ensure vram is up to date
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@ -11,6 +11,7 @@
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#include "gpu.h"
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#include "host.h"
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#include "mdec.h"
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#include "performance_counters.h"
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#include "settings.h"
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#include "spu.h"
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#include "system.h"
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@ -346,9 +347,9 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
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const System::State state = System::GetState();
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if (state == System::State::Running)
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{
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const float speed = System::GetEmulationSpeed();
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const float speed = PerformanceCounters::GetEmulationSpeed();
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if (g_settings.display_show_fps)
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text.append_format("G: {:.2f} | V: {:.2f}", System::GetFPS(), System::GetVPS());
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text.append_format("G: {:.2f} | V: {:.2f}", PerformanceCounters::GetFPS(), PerformanceCounters::GetVPS());
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if (g_settings.display_show_speed)
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{
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text.append_format("{}{}%", text.empty() ? "" : " | ", static_cast<u32>(std::round(speed)));
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@ -400,8 +401,8 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
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if (g_settings.display_show_cpu_usage)
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{
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text.format("{:.2f}ms | {:.2f}ms | {:.2f}ms", System::GetMinimumFrameTime(), System::GetAverageFrameTime(),
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System::GetMaximumFrameTime());
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text.format("{:.2f}ms | {:.2f}ms | {:.2f}ms", PerformanceCounters::GetMinimumFrameTime(),
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PerformanceCounters::GetAverageFrameTime(), PerformanceCounters::GetMaximumFrameTime());
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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if (g_settings.cpu_overclock_active || CPU::g_state.using_interpreter ||
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@ -450,13 +451,15 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
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{
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text.assign("CPU: ");
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}
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FormatProcessorStat(text, System::GetCPUThreadUsage(), System::GetCPUThreadAverageTime());
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FormatProcessorStat(text, PerformanceCounters::GetCPUThreadUsage(),
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PerformanceCounters::GetCPUThreadAverageTime());
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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if (g_gpu->GetSWThread())
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{
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text.assign("SW: ");
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FormatProcessorStat(text, System::GetSWThreadUsage(), System::GetSWThreadAverageTime());
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FormatProcessorStat(text, PerformanceCounters::GetSWThreadUsage(),
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PerformanceCounters::GetSWThreadAverageTime());
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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}
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@ -473,7 +476,7 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, float
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if (g_settings.display_show_gpu_usage && g_gpu_device->IsGPUTimingEnabled())
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{
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text.assign("GPU: ");
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FormatProcessorStat(text, System::GetGPUUsage(), System::GetGPUAverageTime());
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FormatProcessorStat(text, PerformanceCounters::GetGPUUsage(), PerformanceCounters::GetGPUAverageTime());
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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}
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@ -645,7 +648,7 @@ void ImGuiManager::DrawFrameTimeOverlay(float& position_y, float scale, float ma
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{
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ImGui::PushFont(fixed_font);
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auto [min, max] = GetMinMax(System::GetFrameTimeHistory());
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auto [min, max] = GetMinMax(PerformanceCounters::GetFrameTimeHistory());
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// add a little bit of space either side, so we're not constantly resizing
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if ((max - min) < 4.0f)
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@ -659,10 +662,10 @@ void ImGuiManager::DrawFrameTimeOverlay(float& position_y, float scale, float ma
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ImGui::PlotEx(
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ImGuiPlotType_Lines, "##frame_times",
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[](void*, int idx) -> float {
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return System::GetFrameTimeHistory()[((System::GetFrameTimeHistoryPos() + idx) %
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System::NUM_FRAME_TIME_SAMPLES)];
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return PerformanceCounters::GetFrameTimeHistory()[((PerformanceCounters::GetFrameTimeHistoryPos() + idx) %
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PerformanceCounters::NUM_FRAME_TIME_SAMPLES)];
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},
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nullptr, System::NUM_FRAME_TIME_SAMPLES, 0, nullptr, min, max, history_size);
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nullptr, PerformanceCounters::NUM_FRAME_TIME_SAMPLES, 0, nullptr, min, max, history_size);
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ImDrawList* win_dl = ImGui::GetCurrentWindow()->DrawList;
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const ImVec2 wpos(ImGui::GetCurrentWindow()->Pos);
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243
src/core/performance_counters.cpp
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243
src/core/performance_counters.cpp
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@ -0,0 +1,243 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "performance_counters.h"
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#include "gpu.h"
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#include "system.h"
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#include "util/media_capture.h"
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#include "common/log.h"
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#include "common/threading.h"
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#include "common/timer.h"
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#include <utility>
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LOG_CHANNEL(PerfMon);
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namespace PerformanceCounters {
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namespace {
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struct State
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{
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Common::Timer::Value last_update_time;
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Common::Timer::Value last_frame_time;
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u32 last_frame_number;
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u32 last_internal_frame_number;
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u32 presents_since_last_update;
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float average_frame_time_accumulator;
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float minimum_frame_time_accumulator;
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float maximum_frame_time_accumulator;
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float vps;
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float fps;
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float speed;
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float minimum_frame_time;
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float maximum_frame_time;
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float average_frame_time;
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u64 last_cpu_time;
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float cpu_thread_usage;
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float cpu_thread_time;
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u64 last_sw_time;
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float sw_thread_usage;
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float sw_thread_time;
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float average_gpu_time;
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float accumulated_gpu_time;
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float gpu_usage;
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FrameTimeHistory frame_time_history;
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u32 frame_time_history_pos;
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};
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} // namespace
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static constexpr const float PERFORMANCE_COUNTER_UPDATE_INTERVAL = 1.0f;
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ALIGN_TO_CACHE_LINE State s_state = {};
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} // namespace PerformanceCounters
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float PerformanceCounters::GetFPS()
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{
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return s_state.fps;
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}
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float PerformanceCounters::GetVPS()
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{
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return s_state.vps;
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}
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float PerformanceCounters::GetEmulationSpeed()
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{
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return s_state.speed;
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}
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float PerformanceCounters::GetAverageFrameTime()
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{
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return s_state.average_frame_time;
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}
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float PerformanceCounters::GetMinimumFrameTime()
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{
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return s_state.minimum_frame_time;
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}
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float PerformanceCounters::GetMaximumFrameTime()
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{
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return s_state.maximum_frame_time;
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}
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float PerformanceCounters::GetCPUThreadUsage()
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{
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return s_state.cpu_thread_usage;
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}
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float PerformanceCounters::GetCPUThreadAverageTime()
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{
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return s_state.cpu_thread_time;
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}
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float PerformanceCounters::GetSWThreadUsage()
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{
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return s_state.sw_thread_usage;
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}
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float PerformanceCounters::GetSWThreadAverageTime()
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{
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return s_state.sw_thread_time;
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}
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float PerformanceCounters::GetGPUUsage()
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{
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return s_state.gpu_usage;
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}
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float PerformanceCounters::GetGPUAverageTime()
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{
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return s_state.average_gpu_time;
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}
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const PerformanceCounters::FrameTimeHistory& PerformanceCounters::GetFrameTimeHistory()
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{
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return s_state.frame_time_history;
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}
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u32 PerformanceCounters::GetFrameTimeHistoryPos()
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{
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return s_state.frame_time_history_pos;
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}
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void PerformanceCounters::Clear()
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{
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s_state = {};
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}
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void PerformanceCounters::Reset()
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{
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const Common::Timer::Value now_ticks = Common::Timer::GetCurrentValue();
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s_state.last_frame_time = now_ticks;
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s_state.last_update_time = now_ticks;
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s_state.last_frame_number = System::GetFrameNumber();
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s_state.last_internal_frame_number = System::GetInternalFrameNumber();
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s_state.last_cpu_time = System::Internal::GetCPUThreadHandle().GetCPUTime();
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if (const Threading::Thread* sw_thread = g_gpu->GetSWThread(); sw_thread)
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s_state.last_sw_time = sw_thread->GetCPUTime();
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else
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s_state.last_sw_time = 0;
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s_state.average_frame_time_accumulator = 0.0f;
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s_state.minimum_frame_time_accumulator = 0.0f;
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s_state.maximum_frame_time_accumulator = 0.0f;
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}
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void PerformanceCounters::Update(u32 frame_number, u32 internal_frame_number)
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{
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const Common::Timer::Value now_ticks = Common::Timer::GetCurrentValue();
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const float frame_time = static_cast<float>(
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Common::Timer::ConvertValueToMilliseconds(now_ticks - std::exchange(s_state.last_frame_time, now_ticks)));
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s_state.minimum_frame_time_accumulator = (s_state.minimum_frame_time_accumulator == 0.0f) ?
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frame_time :
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std::min(s_state.minimum_frame_time_accumulator, frame_time);
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s_state.average_frame_time_accumulator += frame_time;
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s_state.maximum_frame_time_accumulator = std::max(s_state.maximum_frame_time_accumulator, frame_time);
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s_state.frame_time_history[s_state.frame_time_history_pos] = frame_time;
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s_state.frame_time_history_pos = (s_state.frame_time_history_pos + 1) % NUM_FRAME_TIME_SAMPLES;
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// update fps counter
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const Common::Timer::Value ticks_diff = now_ticks - s_state.last_update_time;
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const float time = static_cast<float>(Common::Timer::ConvertValueToSeconds(ticks_diff));
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if (time < PERFORMANCE_COUNTER_UPDATE_INTERVAL)
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return;
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s_state.last_update_time = now_ticks;
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const u32 frames_run = frame_number - std::exchange(s_state.last_frame_number, frame_number);
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const u32 internal_frames_run =
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internal_frame_number - std::exchange(s_state.last_internal_frame_number, internal_frame_number);
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const float frames_runf = static_cast<float>(frames_run);
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// TODO: Make the math here less rubbish
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const double pct_divider =
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100.0 * (1.0 / ((static_cast<double>(ticks_diff) * static_cast<double>(Threading::GetThreadTicksPerSecond())) /
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Common::Timer::GetFrequency() / 1000000000.0));
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const double time_divider = 1000.0 * (1.0 / static_cast<double>(Threading::GetThreadTicksPerSecond())) *
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(1.0 / static_cast<double>(frames_runf));
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s_state.minimum_frame_time = std::exchange(s_state.minimum_frame_time_accumulator, 0.0f);
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s_state.average_frame_time = std::exchange(s_state.average_frame_time_accumulator, 0.0f) / frames_runf;
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s_state.maximum_frame_time = std::exchange(s_state.maximum_frame_time_accumulator, 0.0f);
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s_state.vps = static_cast<float>(frames_runf / time);
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s_state.fps = static_cast<float>(internal_frames_run) / time;
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s_state.speed = (s_state.vps / System::GetVideoFrameRate()) * 100.0f;
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const Threading::Thread* sw_thread = g_gpu->GetSWThread();
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const u64 cpu_time = System::Internal::GetCPUThreadHandle().GetCPUTime();
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const u64 sw_time = sw_thread ? sw_thread->GetCPUTime() : 0;
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const u64 cpu_delta = cpu_time - s_state.last_cpu_time;
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const u64 sw_delta = sw_time - s_state.last_sw_time;
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s_state.last_cpu_time = cpu_time;
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s_state.last_sw_time = sw_time;
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s_state.cpu_thread_usage = static_cast<float>(static_cast<double>(cpu_delta) * pct_divider);
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s_state.cpu_thread_time = static_cast<float>(static_cast<double>(cpu_delta) * time_divider);
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s_state.sw_thread_usage = static_cast<float>(static_cast<double>(sw_delta) * pct_divider);
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s_state.sw_thread_time = static_cast<float>(static_cast<double>(sw_delta) * time_divider);
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if (MediaCapture* cap = System::GetMediaCapture())
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cap->UpdateCaptureThreadUsage(pct_divider, time_divider);
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if (g_gpu_device->IsGPUTimingEnabled())
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{
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s_state.average_gpu_time =
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s_state.accumulated_gpu_time / static_cast<float>(std::max(s_state.presents_since_last_update, 1u));
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s_state.gpu_usage = s_state.accumulated_gpu_time / (time * 10.0f);
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}
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s_state.accumulated_gpu_time = 0.0f;
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s_state.presents_since_last_update = 0;
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if (g_settings.display_show_gpu_stats)
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g_gpu->UpdateStatistics(frames_run);
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VERBOSE_LOG("FPS: {:.2f} VPS: {:.2f} CPU: {:.2f} GPU: {:.2f} Avg: {:.2f}ms Min: {:.2f}ms Max: {:.2f}ms",
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s_state.fps, s_state.vps, s_state.cpu_thread_usage, s_state.gpu_usage, s_state.average_frame_time,
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s_state.minimum_frame_time, s_state.maximum_frame_time);
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Host::OnPerformanceCountersUpdated();
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}
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void PerformanceCounters::AccumulateGPUTime()
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{
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s_state.accumulated_gpu_time += g_gpu_device->GetAndResetAccumulatedGPUTime();
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s_state.presents_since_last_update++;
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}
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33
src/core/performance_counters.h
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33
src/core/performance_counters.h
Normal file
@ -0,0 +1,33 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#pragma once
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
namespace PerformanceCounters
|
||||
{
|
||||
static constexpr u32 NUM_FRAME_TIME_SAMPLES = 150;
|
||||
using FrameTimeHistory = std::array<float, NUM_FRAME_TIME_SAMPLES>;
|
||||
|
||||
float GetFPS();
|
||||
float GetVPS();
|
||||
float GetEmulationSpeed();
|
||||
float GetAverageFrameTime();
|
||||
float GetMinimumFrameTime();
|
||||
float GetMaximumFrameTime();
|
||||
float GetCPUThreadUsage();
|
||||
float GetCPUThreadAverageTime();
|
||||
float GetSWThreadUsage();
|
||||
float GetSWThreadAverageTime();
|
||||
float GetGPUUsage();
|
||||
float GetGPUAverageTime();
|
||||
const FrameTimeHistory& GetFrameTimeHistory();
|
||||
u32 GetFrameTimeHistoryPos();
|
||||
|
||||
void Clear();
|
||||
void Reset();
|
||||
void Update(u32 frame_number, u32 internal_frame_number);
|
||||
void AccumulateGPUTime();
|
||||
|
||||
} // namespace Host
|
@ -28,6 +28,7 @@
|
||||
#include "multitap.h"
|
||||
#include "pad.h"
|
||||
#include "pcdrv.h"
|
||||
#include "performance_counters.h"
|
||||
#include "psf_loader.h"
|
||||
#include "save_state_version.h"
|
||||
#include "sio.h"
|
||||
@ -111,8 +112,10 @@ SystemBootParameters::SystemBootParameters(std::string filename_) : filename(std
|
||||
SystemBootParameters::~SystemBootParameters() = default;
|
||||
|
||||
namespace System {
|
||||
|
||||
/// Memory save states - only for internal use.
|
||||
namespace {
|
||||
|
||||
struct SaveStateBuffer
|
||||
{
|
||||
std::string serial;
|
||||
@ -132,6 +135,7 @@ struct MemorySaveState
|
||||
size_t state_size;
|
||||
#endif
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
static void CheckCacheLineSize();
|
||||
@ -180,11 +184,8 @@ static void ResetThrottler();
|
||||
|
||||
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
|
||||
static void Throttle(Common::Timer::Value current_time);
|
||||
static void UpdatePerformanceCounters();
|
||||
static void AccumulatePreFrameSleepTime();
|
||||
static void UpdatePreFrameSleepTime();
|
||||
static void AccumulatePreFrameSleepTime(Common::Timer::Value current_time);
|
||||
static void UpdateDisplayVSync();
|
||||
static void ResetPerformanceCounters();
|
||||
|
||||
static bool UpdateGameSettingsLayer();
|
||||
static void UpdateRunningGame(const std::string_view path, CDImage* image, bool booting);
|
||||
@ -239,7 +240,7 @@ static void PollDiscordPresence();
|
||||
#endif
|
||||
} // namespace System
|
||||
|
||||
static constexpr const float PERFORMANCE_COUNTER_UPDATE_INTERVAL = 1.0f;
|
||||
static constexpr float PRE_FRAME_SLEEP_UPDATE_INTERVAL = 1.0f;
|
||||
static constexpr const char FALLBACK_EXE_NAME[] = "PSX.EXE";
|
||||
static constexpr u32 MAX_SKIPPED_DUPLICATE_FRAME_COUNT = 2; // 20fps minimum
|
||||
static constexpr u32 MAX_SKIPPED_TIMEOUT_FRAME_COUNT = 1; // 30fps minimum
|
||||
@ -285,7 +286,7 @@ static bool s_skip_presenting_duplicate_frames = false;
|
||||
static u32 s_skipped_frame_count = 0;
|
||||
static u32 s_last_presented_internal_frame_number = 0;
|
||||
|
||||
static float s_throttle_frequency = 0.0f;
|
||||
static float s_video_frame_rate = 0.0f;
|
||||
static float s_target_speed = 0.0f;
|
||||
|
||||
static Common::Timer::Value s_frame_period = 0;
|
||||
@ -295,33 +296,8 @@ static Common::Timer::Value s_frame_start_time = 0;
|
||||
static Common::Timer::Value s_last_active_frame_time = 0;
|
||||
static Common::Timer::Value s_pre_frame_sleep_time = 0;
|
||||
static Common::Timer::Value s_max_active_frame_time = 0;
|
||||
static Common::Timer::Value s_last_pre_frame_sleep_update_time = 0;
|
||||
|
||||
static float s_average_frame_time_accumulator = 0.0f;
|
||||
static float s_minimum_frame_time_accumulator = 0.0f;
|
||||
static float s_maximum_frame_time_accumulator = 0.0f;
|
||||
|
||||
static float s_vps = 0.0f;
|
||||
static float s_fps = 0.0f;
|
||||
static float s_speed = 0.0f;
|
||||
static float s_minimum_frame_time = 0.0f;
|
||||
static float s_maximum_frame_time = 0.0f;
|
||||
static float s_average_frame_time = 0.0f;
|
||||
static float s_cpu_thread_usage = 0.0f;
|
||||
static float s_cpu_thread_time = 0.0f;
|
||||
static float s_sw_thread_usage = 0.0f;
|
||||
static float s_sw_thread_time = 0.0f;
|
||||
static float s_average_gpu_time = 0.0f;
|
||||
static float s_accumulated_gpu_time = 0.0f;
|
||||
static float s_gpu_usage = 0.0f;
|
||||
static System::FrameTimeHistory s_frame_time_history;
|
||||
static u32 s_frame_time_history_pos = 0;
|
||||
static u32 s_last_frame_number = 0;
|
||||
static u32 s_last_internal_frame_number = 0;
|
||||
static u64 s_last_cpu_time = 0;
|
||||
static u64 s_last_sw_time = 0;
|
||||
static u32 s_presents_since_last_update = 0;
|
||||
static Common::Timer s_fps_timer;
|
||||
static Common::Timer s_frame_timer;
|
||||
static Threading::ThreadHandle s_cpu_thread_handle;
|
||||
|
||||
static std::unique_ptr<MediaCapture> s_media_capture;
|
||||
@ -559,6 +535,11 @@ void System::Internal::CPUThreadShutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
const Threading::ThreadHandle& System::Internal::GetCPUThreadHandle()
|
||||
{
|
||||
return s_cpu_thread_handle;
|
||||
}
|
||||
|
||||
void System::Internal::IdlePollUpdate()
|
||||
{
|
||||
InputManager::PollSources();
|
||||
@ -795,67 +776,6 @@ const BIOS::ImageInfo* System::GetBIOSImageInfo()
|
||||
return s_bios_image_info;
|
||||
}
|
||||
|
||||
float System::GetFPS()
|
||||
{
|
||||
return s_fps;
|
||||
}
|
||||
float System::GetVPS()
|
||||
{
|
||||
return s_vps;
|
||||
}
|
||||
float System::GetEmulationSpeed()
|
||||
{
|
||||
return s_speed;
|
||||
}
|
||||
float System::GetAverageFrameTime()
|
||||
{
|
||||
return s_average_frame_time;
|
||||
}
|
||||
float System::GetMinimumFrameTime()
|
||||
{
|
||||
return s_minimum_frame_time;
|
||||
}
|
||||
float System::GetMaximumFrameTime()
|
||||
{
|
||||
return s_maximum_frame_time;
|
||||
}
|
||||
float System::GetThrottleFrequency()
|
||||
{
|
||||
return s_throttle_frequency;
|
||||
}
|
||||
float System::GetCPUThreadUsage()
|
||||
{
|
||||
return s_cpu_thread_usage;
|
||||
}
|
||||
float System::GetCPUThreadAverageTime()
|
||||
{
|
||||
return s_cpu_thread_time;
|
||||
}
|
||||
float System::GetSWThreadUsage()
|
||||
{
|
||||
return s_sw_thread_usage;
|
||||
}
|
||||
float System::GetSWThreadAverageTime()
|
||||
{
|
||||
return s_sw_thread_time;
|
||||
}
|
||||
float System::GetGPUUsage()
|
||||
{
|
||||
return s_gpu_usage;
|
||||
}
|
||||
float System::GetGPUAverageTime()
|
||||
{
|
||||
return s_average_gpu_time;
|
||||
}
|
||||
const System::FrameTimeHistory& System::GetFrameTimeHistory()
|
||||
{
|
||||
return s_frame_time_history;
|
||||
}
|
||||
u32 System::GetFrameTimeHistoryPos()
|
||||
{
|
||||
return s_frame_time_history_pos;
|
||||
}
|
||||
|
||||
bool System::IsExePath(std::string_view path)
|
||||
{
|
||||
return (StringUtil::EndsWithNoCase(path, ".exe") || StringUtil::EndsWithNoCase(path, ".psexe") ||
|
||||
@ -1622,7 +1542,8 @@ void System::ResetSystem()
|
||||
Host::AddIconOSDMessage("SystemReset", ICON_FA_POWER_OFF, TRANSLATE_STR("OSDMessage", "System reset."),
|
||||
Host::OSD_QUICK_DURATION);
|
||||
|
||||
ResetPerformanceCounters();
|
||||
PerformanceCounters::Reset();
|
||||
ResetThrottler();
|
||||
InterruptExecution();
|
||||
}
|
||||
|
||||
@ -1677,7 +1598,7 @@ void System::PauseSystem(bool paused)
|
||||
Host::OnIdleStateChanged();
|
||||
|
||||
UpdateDisplayVSync();
|
||||
ResetPerformanceCounters();
|
||||
PerformanceCounters::Reset();
|
||||
ResetThrottler();
|
||||
}
|
||||
}
|
||||
@ -1927,7 +1848,8 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
|
||||
|
||||
UpdateSpeedLimiterState();
|
||||
ImGuiManager::UpdateDebugWindowConfig();
|
||||
ResetPerformanceCounters();
|
||||
PerformanceCounters::Reset();
|
||||
ResetThrottler();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1940,7 +1862,7 @@ bool System::Initialize(std::unique_ptr<CDImage> disc, DiscRegion disc_region, b
|
||||
s_internal_frame_number = 0;
|
||||
|
||||
s_target_speed = g_settings.emulation_speed;
|
||||
s_throttle_frequency = 60.0f;
|
||||
s_video_frame_rate = 60.0f;
|
||||
s_frame_period = 0;
|
||||
s_next_frame_time = 0;
|
||||
s_turbo_enabled = false;
|
||||
@ -1950,32 +1872,6 @@ bool System::Initialize(std::unique_ptr<CDImage> disc, DiscRegion disc_region, b
|
||||
s_rewind_load_counter = -1;
|
||||
s_rewinding_first_save = true;
|
||||
|
||||
s_average_frame_time_accumulator = 0.0f;
|
||||
s_minimum_frame_time_accumulator = 0.0f;
|
||||
s_maximum_frame_time_accumulator = 0.0f;
|
||||
|
||||
s_vps = 0.0f;
|
||||
s_fps = 0.0f;
|
||||
s_speed = 0.0f;
|
||||
s_minimum_frame_time = 0.0f;
|
||||
s_maximum_frame_time = 0.0f;
|
||||
s_average_frame_time = 0.0f;
|
||||
s_cpu_thread_usage = 0.0f;
|
||||
s_cpu_thread_time = 0.0f;
|
||||
s_sw_thread_usage = 0.0f;
|
||||
s_sw_thread_time = 0.0f;
|
||||
s_average_gpu_time = 0.0f;
|
||||
s_accumulated_gpu_time = 0.0f;
|
||||
s_gpu_usage = 0.0f;
|
||||
s_last_frame_number = 0;
|
||||
s_last_internal_frame_number = 0;
|
||||
s_presents_since_last_update = 0;
|
||||
s_last_cpu_time = 0;
|
||||
s_fps_timer.Reset();
|
||||
s_frame_timer.Reset();
|
||||
s_frame_time_history.fill(0.0f);
|
||||
s_frame_time_history_pos = 0;
|
||||
|
||||
TimingEvents::Initialize();
|
||||
|
||||
Bus::Initialize();
|
||||
@ -2014,6 +1910,9 @@ bool System::Initialize(std::unique_ptr<CDImage> disc, DiscRegion disc_region, b
|
||||
|
||||
UpdateThrottlePeriod();
|
||||
UpdateMemorySaveStateSettings();
|
||||
|
||||
PerformanceCounters::Clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2050,8 +1949,6 @@ void System::DestroySystem()
|
||||
if (g_settings.inhibit_screensaver)
|
||||
PlatformMisc::ResumeScreensaver();
|
||||
|
||||
s_cpu_thread_usage = {};
|
||||
|
||||
ClearMemorySaveStates();
|
||||
|
||||
Cheats::UnloadAll();
|
||||
@ -2224,7 +2121,7 @@ void System::FrameDone()
|
||||
// Kick off media capture early, might take a while.
|
||||
if (s_media_capture && s_media_capture->IsCapturingVideo()) [[unlikely]]
|
||||
{
|
||||
if (s_media_capture->GetVideoFPS() != GetThrottleFrequency()) [[unlikely]]
|
||||
if (s_media_capture->GetVideoFPS() != s_video_frame_rate) [[unlikely]]
|
||||
{
|
||||
const std::string next_capture_path = s_media_capture->GetNextCapturePath();
|
||||
INFO_LOG("Video frame rate changed, switching to new capture file {}", Path::GetFileName(next_capture_path));
|
||||
@ -2250,7 +2147,7 @@ void System::FrameDone()
|
||||
const Common::Timer::Value pre_frame_sleep_until = s_next_frame_time + s_pre_frame_sleep_time;
|
||||
s_last_active_frame_time = current_time - s_frame_start_time;
|
||||
if (s_pre_frame_sleep)
|
||||
AccumulatePreFrameSleepTime();
|
||||
AccumulatePreFrameSleepTime(current_time);
|
||||
|
||||
// explicit present (frame pacing)
|
||||
const bool is_unique_frame = (s_last_presented_internal_frame_number != s_internal_frame_number);
|
||||
@ -2328,15 +2225,20 @@ void System::FrameDone()
|
||||
// Update perf counters *after* throttling, we want to measure from start-of-frame
|
||||
// to start-of-frame, not end-of-frame to end-of-frame (will be noisy due to different
|
||||
// amounts of computation happening in each frame).
|
||||
System::UpdatePerformanceCounters();
|
||||
PerformanceCounters::Update(s_frame_number, s_internal_frame_number);
|
||||
}
|
||||
|
||||
void System::SetThrottleFrequency(float frequency)
|
||||
float System::GetVideoFrameRate()
|
||||
{
|
||||
if (s_throttle_frequency == frequency)
|
||||
return s_video_frame_rate;
|
||||
}
|
||||
|
||||
void System::SetVideoFrameRate(float frequency)
|
||||
{
|
||||
if (s_video_frame_rate == frequency)
|
||||
return;
|
||||
|
||||
s_throttle_frequency = frequency;
|
||||
s_video_frame_rate = frequency;
|
||||
UpdateThrottlePeriod();
|
||||
}
|
||||
|
||||
@ -2346,7 +2248,7 @@ void System::UpdateThrottlePeriod()
|
||||
{
|
||||
const double target_speed = std::max(static_cast<double>(s_target_speed), std::numeric_limits<double>::epsilon());
|
||||
s_frame_period =
|
||||
Common::Timer::ConvertSecondsToValue(1.0 / (static_cast<double>(s_throttle_frequency) * target_speed));
|
||||
Common::Timer::ConvertSecondsToValue(1.0 / (static_cast<double>(s_video_frame_rate) * target_speed));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2790,17 +2692,11 @@ bool System::LoadState(const char* path, Error* error, bool save_undo_state)
|
||||
return false;
|
||||
}
|
||||
|
||||
ResetPerformanceCounters();
|
||||
ResetThrottler();
|
||||
|
||||
if (IsPaused())
|
||||
InvalidateDisplay();
|
||||
|
||||
VERBOSE_LOG("Loading state took {:.2f} msec", load_timer.GetTimeMilliseconds());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool System::LoadStateFromBuffer(const SaveStateBuffer& buffer, Error* error, bool update_display)
|
||||
bool System::LoadStateFromBuffer(const SaveStateBuffer& buffer, Error* error, bool update_display_if_paused)
|
||||
{
|
||||
Assert(IsValid());
|
||||
|
||||
@ -2866,15 +2762,20 @@ bool System::LoadStateFromBuffer(const SaveStateBuffer& buffer, Error* error, bo
|
||||
Achievements::DisableHardcoreMode();
|
||||
|
||||
StateWrapper sw(buffer.state_data.cspan(0, buffer.state_size), StateWrapper::Mode::Read, buffer.version);
|
||||
if (!DoState(sw, nullptr, update_display, false))
|
||||
if (!DoState(sw, nullptr, update_display_if_paused && IsPaused(), false))
|
||||
{
|
||||
Error::SetStringView(error, "Save state stream is corrupted.");
|
||||
return false;
|
||||
}
|
||||
|
||||
InterruptExecution();
|
||||
ResetPerformanceCounters();
|
||||
|
||||
PerformanceCounters::Reset();
|
||||
ResetThrottler();
|
||||
|
||||
if (update_display_if_paused && IsPaused())
|
||||
InvalidateDisplay();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -3340,100 +3241,7 @@ float System::GetAudioNominalRate()
|
||||
return (s_throttler_enabled || s_syncing_to_host_with_vsync) ? s_target_speed : 1.0f;
|
||||
}
|
||||
|
||||
void System::UpdatePerformanceCounters()
|
||||
{
|
||||
const float frame_time = static_cast<float>(s_frame_timer.GetTimeMillisecondsAndReset());
|
||||
s_minimum_frame_time_accumulator =
|
||||
(s_minimum_frame_time_accumulator == 0.0f) ? frame_time : std::min(s_minimum_frame_time_accumulator, frame_time);
|
||||
s_average_frame_time_accumulator += frame_time;
|
||||
s_maximum_frame_time_accumulator = std::max(s_maximum_frame_time_accumulator, frame_time);
|
||||
s_frame_time_history[s_frame_time_history_pos] = frame_time;
|
||||
s_frame_time_history_pos = (s_frame_time_history_pos + 1) % NUM_FRAME_TIME_SAMPLES;
|
||||
|
||||
// update fps counter
|
||||
const Common::Timer::Value now_ticks = Common::Timer::GetCurrentValue();
|
||||
const Common::Timer::Value ticks_diff = now_ticks - s_fps_timer.GetStartValue();
|
||||
const float time = static_cast<float>(Common::Timer::ConvertValueToSeconds(ticks_diff));
|
||||
if (time < PERFORMANCE_COUNTER_UPDATE_INTERVAL)
|
||||
return;
|
||||
|
||||
const u32 frames_run = s_frame_number - s_last_frame_number;
|
||||
const float frames_runf = static_cast<float>(frames_run);
|
||||
|
||||
// TODO: Make the math here less rubbish
|
||||
const double pct_divider =
|
||||
100.0 * (1.0 / ((static_cast<double>(ticks_diff) * static_cast<double>(Threading::GetThreadTicksPerSecond())) /
|
||||
Common::Timer::GetFrequency() / 1000000000.0));
|
||||
const double time_divider = 1000.0 * (1.0 / static_cast<double>(Threading::GetThreadTicksPerSecond())) *
|
||||
(1.0 / static_cast<double>(frames_runf));
|
||||
|
||||
s_minimum_frame_time = std::exchange(s_minimum_frame_time_accumulator, 0.0f);
|
||||
s_average_frame_time = std::exchange(s_average_frame_time_accumulator, 0.0f) / frames_runf;
|
||||
s_maximum_frame_time = std::exchange(s_maximum_frame_time_accumulator, 0.0f);
|
||||
|
||||
s_vps = static_cast<float>(frames_runf / time);
|
||||
s_last_frame_number = s_frame_number;
|
||||
s_fps = static_cast<float>(s_internal_frame_number - s_last_internal_frame_number) / time;
|
||||
s_last_internal_frame_number = s_internal_frame_number;
|
||||
s_speed = (s_vps / s_throttle_frequency) * 100.0f;
|
||||
|
||||
const Threading::Thread* sw_thread = g_gpu->GetSWThread();
|
||||
const u64 cpu_time = s_cpu_thread_handle ? s_cpu_thread_handle.GetCPUTime() : 0;
|
||||
const u64 sw_time = sw_thread ? sw_thread->GetCPUTime() : 0;
|
||||
const u64 cpu_delta = cpu_time - s_last_cpu_time;
|
||||
const u64 sw_delta = sw_time - s_last_sw_time;
|
||||
s_last_cpu_time = cpu_time;
|
||||
s_last_sw_time = sw_time;
|
||||
|
||||
s_cpu_thread_usage = static_cast<float>(static_cast<double>(cpu_delta) * pct_divider);
|
||||
s_cpu_thread_time = static_cast<float>(static_cast<double>(cpu_delta) * time_divider);
|
||||
s_sw_thread_usage = static_cast<float>(static_cast<double>(sw_delta) * pct_divider);
|
||||
s_sw_thread_time = static_cast<float>(static_cast<double>(sw_delta) * time_divider);
|
||||
|
||||
if (s_media_capture)
|
||||
s_media_capture->UpdateCaptureThreadUsage(pct_divider, time_divider);
|
||||
|
||||
s_fps_timer.ResetTo(now_ticks);
|
||||
|
||||
if (g_gpu_device->IsGPUTimingEnabled())
|
||||
{
|
||||
s_average_gpu_time = s_accumulated_gpu_time / static_cast<float>(std::max(s_presents_since_last_update, 1u));
|
||||
s_gpu_usage = s_accumulated_gpu_time / (time * 10.0f);
|
||||
}
|
||||
s_accumulated_gpu_time = 0.0f;
|
||||
s_presents_since_last_update = 0;
|
||||
|
||||
if (g_settings.display_show_gpu_stats)
|
||||
g_gpu->UpdateStatistics(frames_run);
|
||||
|
||||
if (s_pre_frame_sleep)
|
||||
UpdatePreFrameSleepTime();
|
||||
|
||||
VERBOSE_LOG("FPS: {:.2f} VPS: {:.2f} CPU: {:.2f} GPU: {:.2f} Average: {:.2f}ms Min: {:.2f}ms Max: {:.2f}ms", s_fps,
|
||||
s_vps, s_cpu_thread_usage, s_gpu_usage, s_average_frame_time, s_minimum_frame_time, s_maximum_frame_time);
|
||||
|
||||
Host::OnPerformanceCountersUpdated();
|
||||
}
|
||||
|
||||
void System::ResetPerformanceCounters()
|
||||
{
|
||||
s_last_frame_number = s_frame_number;
|
||||
s_last_internal_frame_number = s_internal_frame_number;
|
||||
s_last_cpu_time = s_cpu_thread_handle ? s_cpu_thread_handle.GetCPUTime() : 0;
|
||||
if (const Threading::Thread* sw_thread = g_gpu->GetSWThread(); sw_thread)
|
||||
s_last_sw_time = sw_thread->GetCPUTime();
|
||||
else
|
||||
s_last_sw_time = 0;
|
||||
|
||||
s_average_frame_time_accumulator = 0.0f;
|
||||
s_minimum_frame_time_accumulator = 0.0f;
|
||||
s_maximum_frame_time_accumulator = 0.0f;
|
||||
s_frame_timer.Reset();
|
||||
s_fps_timer.Reset();
|
||||
ResetThrottler();
|
||||
}
|
||||
|
||||
void System::AccumulatePreFrameSleepTime()
|
||||
void System::AccumulatePreFrameSleepTime(Common::Timer::Value current_time)
|
||||
{
|
||||
DebugAssert(s_pre_frame_sleep);
|
||||
|
||||
@ -3450,21 +3258,22 @@ void System::AccumulatePreFrameSleepTime()
|
||||
Common::Timer::ConvertValueToMilliseconds(s_pre_frame_sleep_time),
|
||||
Common::Timer::ConvertValueToMilliseconds(s_last_active_frame_time));
|
||||
}
|
||||
}
|
||||
|
||||
void System::UpdatePreFrameSleepTime()
|
||||
{
|
||||
DebugAssert(s_pre_frame_sleep);
|
||||
if (Common::Timer::ConvertValueToSeconds(current_time - s_last_pre_frame_sleep_update_time) >=
|
||||
PRE_FRAME_SLEEP_UPDATE_INTERVAL)
|
||||
{
|
||||
s_last_pre_frame_sleep_update_time = current_time;
|
||||
|
||||
const Common::Timer::Value expected_frame_time =
|
||||
s_max_active_frame_time + Common::Timer::ConvertMillisecondsToValue(g_settings.display_pre_frame_sleep_buffer);
|
||||
s_pre_frame_sleep_time = Common::AlignDown(s_frame_period - std::min(expected_frame_time, s_frame_period),
|
||||
static_cast<unsigned int>(Common::Timer::ConvertMillisecondsToValue(1)));
|
||||
DEV_LOG("Set pre-frame time to {} ms (expected frame time of {} ms)",
|
||||
Common::Timer::ConvertValueToMilliseconds(s_pre_frame_sleep_time),
|
||||
Common::Timer::ConvertValueToMilliseconds(expected_frame_time));
|
||||
const Common::Timer::Value expected_frame_time =
|
||||
s_max_active_frame_time + Common::Timer::ConvertMillisecondsToValue(g_settings.display_pre_frame_sleep_buffer);
|
||||
s_pre_frame_sleep_time = Common::AlignDown(s_frame_period - std::min(expected_frame_time, s_frame_period),
|
||||
static_cast<unsigned int>(Common::Timer::ConvertMillisecondsToValue(1)));
|
||||
DEV_LOG("Set pre-frame time to {} ms (expected frame time of {} ms)",
|
||||
Common::Timer::ConvertValueToMilliseconds(s_pre_frame_sleep_time),
|
||||
Common::Timer::ConvertValueToMilliseconds(expected_frame_time));
|
||||
|
||||
s_max_active_frame_time = 0;
|
||||
s_max_active_frame_time = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void System::FormatLatencyStats(SmallStringBase& str)
|
||||
@ -3505,10 +3314,10 @@ void System::UpdateSpeedLimiterState()
|
||||
const float host_refresh_rate = g_gpu_device->GetMainSwapChain()->GetWindowInfo().surface_refresh_rate;
|
||||
if (host_refresh_rate > 0.0f)
|
||||
{
|
||||
const float ratio = host_refresh_rate / System::GetThrottleFrequency();
|
||||
const float ratio = host_refresh_rate / s_video_frame_rate;
|
||||
s_can_sync_to_host = (ratio >= 0.95f && ratio <= 1.05f);
|
||||
INFO_LOG("Refresh rate: Host={}hz Guest={}hz Ratio={} - {}", host_refresh_rate, System::GetThrottleFrequency(),
|
||||
ratio, s_can_sync_to_host ? "can sync" : "can't sync");
|
||||
INFO_LOG("Refresh rate: Host={}hz Guest={}hz Ratio={} - {}", host_refresh_rate, s_video_frame_rate, ratio,
|
||||
s_can_sync_to_host ? "can sync" : "can't sync");
|
||||
|
||||
s_syncing_to_host = (s_can_sync_to_host && g_settings.sync_to_host_refresh_rate && s_target_speed == 1.0f);
|
||||
if (s_syncing_to_host)
|
||||
@ -4911,7 +4720,7 @@ void System::UpdateMemorySaveStateSettings()
|
||||
|
||||
if (g_settings.rewind_enable)
|
||||
{
|
||||
s_rewind_save_frequency = static_cast<s32>(std::ceil(g_settings.rewind_save_frequency * s_throttle_frequency));
|
||||
s_rewind_save_frequency = static_cast<s32>(std::ceil(g_settings.rewind_save_frequency * s_video_frame_rate));
|
||||
s_rewind_save_counter = 0;
|
||||
|
||||
u64 ram_usage, vram_usage;
|
||||
@ -5024,6 +4833,9 @@ bool System::LoadRewindState(u32 skip_saves /*= 0*/, bool consume_state /*=true
|
||||
if (consume_state)
|
||||
s_rewind_states.pop_back();
|
||||
|
||||
// back in time, need to reset perf counters
|
||||
PerformanceCounters::Reset();
|
||||
|
||||
#ifdef PROFILE_MEMORY_SAVE_STATES
|
||||
DEV_LOG("Rewind load took {:.4f} ms", load_timer.GetTimeMilliseconds());
|
||||
#endif
|
||||
@ -5044,7 +4856,7 @@ void System::SetRewinding(bool enabled)
|
||||
|
||||
// Try to rewind at the replay speed, or one per second maximum.
|
||||
const float load_frequency = std::min(g_settings.rewind_save_frequency, 1.0f);
|
||||
s_rewind_load_frequency = static_cast<s32>(std::ceil(load_frequency * s_throttle_frequency));
|
||||
s_rewind_load_frequency = static_cast<s32>(std::ceil(load_frequency * s_video_frame_rate));
|
||||
s_rewind_load_counter = 0;
|
||||
|
||||
if (!was_enabled && s_system_executing)
|
||||
@ -5065,7 +4877,6 @@ void System::DoRewind()
|
||||
const u32 skip_saves = BoolToUInt32(!s_rewinding_first_save);
|
||||
s_rewinding_first_save = false;
|
||||
LoadRewindState(skip_saves, false);
|
||||
ResetPerformanceCounters();
|
||||
s_rewind_load_counter = s_rewind_load_frequency;
|
||||
}
|
||||
else
|
||||
@ -5394,7 +5205,6 @@ bool System::StartMediaCapture(std::string path, bool capture_video, bool captur
|
||||
Host::GetUIntSettingValue("MediaCapture", "VideoHeight", Settings::DEFAULT_MEDIA_CAPTURE_VIDEO_HEIGHT);
|
||||
const GPUTexture::Format capture_format =
|
||||
g_gpu_device->HasMainSwapChain() ? g_gpu_device->GetMainSwapChain()->GetFormat() : GPUTexture::Format::RGBA8;
|
||||
const float fps = System::GetThrottleFrequency();
|
||||
if (capture_video)
|
||||
{
|
||||
// TODO: This will be a mess with GPU thread.
|
||||
@ -5429,8 +5239,8 @@ bool System::StartMediaCapture(std::string path, bool capture_video, bool captur
|
||||
s_media_capture = MediaCapture::Create(backend, &error);
|
||||
if (!s_media_capture ||
|
||||
!s_media_capture->BeginCapture(
|
||||
fps, aspect, capture_width, capture_height, capture_format, SPU::SAMPLE_RATE, std::move(path), capture_video,
|
||||
Host::GetSmallStringSettingValue("MediaCapture", "VideoCodec"),
|
||||
s_video_frame_rate, aspect, capture_width, capture_height, capture_format, SPU::SAMPLE_RATE, std::move(path),
|
||||
capture_video, Host::GetSmallStringSettingValue("MediaCapture", "VideoCodec"),
|
||||
Host::GetUIntSettingValue("MediaCapture", "VideoBitrate", Settings::DEFAULT_MEDIA_CAPTURE_VIDEO_BITRATE),
|
||||
Host::GetBoolSettingValue("MediaCapture", "VideoCodecUseArgs", false) ?
|
||||
Host::GetStringSettingValue("MediaCapture", "AudioCodecArgs") :
|
||||
@ -5779,11 +5589,8 @@ void System::ToggleSoftwareRendering()
|
||||
Host::OSD_QUICK_DURATION);
|
||||
RecreateGPU(new_renderer);
|
||||
|
||||
// Might have a thread change.
|
||||
if (const Threading::Thread* sw_thread = g_gpu->GetSWThread(); sw_thread)
|
||||
s_last_sw_time = sw_thread->GetCPUTime();
|
||||
else
|
||||
s_last_sw_time = 0;
|
||||
// TODO: GPU-THREAD: Drop this
|
||||
PerformanceCounters::Reset();
|
||||
|
||||
g_gpu->UpdateResolutionScale();
|
||||
}
|
||||
@ -5852,10 +5659,7 @@ bool System::PresentDisplay(bool explicit_present, u64 present_time)
|
||||
g_gpu_device->EndPresent(g_gpu_device->GetMainSwapChain(), explicit_present, present_time);
|
||||
|
||||
if (g_gpu_device->IsGPUTimingEnabled())
|
||||
{
|
||||
s_accumulated_gpu_time += g_gpu_device->GetAndResetAccumulatedGPUTime();
|
||||
s_presents_since_last_update++;
|
||||
}
|
||||
PerformanceCounters::AccumulateGPUTime();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -13,7 +13,10 @@
|
||||
#include <span>
|
||||
#include <string>
|
||||
|
||||
class ByteStream;
|
||||
namespace Threading {
|
||||
class ThreadHandle;
|
||||
}
|
||||
|
||||
class CDImage;
|
||||
class Error;
|
||||
class SmallStringBase;
|
||||
@ -231,24 +234,6 @@ u64 GetSessionPlayedTime();
|
||||
|
||||
const BIOS::ImageInfo* GetBIOSImageInfo();
|
||||
|
||||
static constexpr u32 NUM_FRAME_TIME_SAMPLES = 150;
|
||||
using FrameTimeHistory = std::array<float, NUM_FRAME_TIME_SAMPLES>;
|
||||
|
||||
float GetFPS();
|
||||
float GetVPS();
|
||||
float GetEmulationSpeed();
|
||||
float GetAverageFrameTime();
|
||||
float GetMinimumFrameTime();
|
||||
float GetMaximumFrameTime();
|
||||
float GetThrottleFrequency();
|
||||
float GetCPUThreadUsage();
|
||||
float GetCPUThreadAverageTime();
|
||||
float GetSWThreadUsage();
|
||||
float GetSWThreadAverageTime();
|
||||
float GetGPUUsage();
|
||||
float GetGPUAverageTime();
|
||||
const FrameTimeHistory& GetFrameTimeHistory();
|
||||
u32 GetFrameTimeHistoryPos();
|
||||
void FormatLatencyStats(SmallStringBase& str);
|
||||
|
||||
/// Loads global settings (i.e. EmuConfig).
|
||||
@ -292,7 +277,8 @@ float GetAudioNominalRate();
|
||||
bool IsRunningAtNonStandardSpeed();
|
||||
|
||||
/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
|
||||
void SetThrottleFrequency(float frequency);
|
||||
float GetVideoFrameRate();
|
||||
void SetVideoFrameRate(float frequency);
|
||||
|
||||
// Access controllers for simulating input.
|
||||
Controller* GetController(u32 slot);
|
||||
@ -467,6 +453,9 @@ bool CPUThreadInitialize(Error* error);
|
||||
/// Called on CPU thread shutdown.
|
||||
void CPUThreadShutdown();
|
||||
|
||||
/// Returns a handle to the CPU thread.
|
||||
const Threading::ThreadHandle& GetCPUThreadHandle();
|
||||
|
||||
/// Polls input, updates subsystems which are present while paused/inactive.
|
||||
void IdlePollUpdate();
|
||||
} // namespace Internal
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "core/host.h"
|
||||
#include "core/imgui_overlays.h"
|
||||
#include "core/memory_card.h"
|
||||
#include "core/performance_counters.h"
|
||||
#include "core/spu.h"
|
||||
#include "core/system.h"
|
||||
|
||||
@ -2111,7 +2112,7 @@ void EmuThread::updatePerformanceCounters()
|
||||
m_last_render_height = render_height;
|
||||
}
|
||||
|
||||
const float gfps = System::GetFPS();
|
||||
const float gfps = PerformanceCounters::GetFPS();
|
||||
if (gfps != m_last_game_fps)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection,
|
||||
@ -2119,8 +2120,8 @@ void EmuThread::updatePerformanceCounters()
|
||||
m_last_game_fps = gfps;
|
||||
}
|
||||
|
||||
const float speed = System::GetEmulationSpeed();
|
||||
const float vfps = System::GetVPS();
|
||||
const float speed = PerformanceCounters::GetEmulationSpeed();
|
||||
const float vfps = PerformanceCounters::GetVPS();
|
||||
if (speed != m_last_speed || vfps != m_last_video_fps)
|
||||
{
|
||||
QMetaObject::invokeMethod(
|
||||
|
Loading…
Reference in New Issue
Block a user