GPU: Flush rendering before VRAM reads

This commit is contained in:
Connor McLaughlin 2019-09-18 15:14:31 +10:00
parent 4d38213f23
commit 2c07db6dd5

View File

@ -669,6 +669,9 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
return true; return true;
} }
// all rendering should be done first...
FlushRender();
// TODO: A better way of doing this.. // TODO: A better way of doing this..
std::vector<u32> temp(num_words); std::vector<u32> temp(num_words);
ReadVRAM(src_x, src_y, width, height, temp.data()); ReadVRAM(src_x, src_y, width, height, temp.data());