VulkanDevice: Work around older NVIDIA driver present bug

This commit is contained in:
Stenzek 2024-11-16 00:19:03 +10:00
parent 3cf7a94d1e
commit 41a89123c9
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@ -671,9 +671,17 @@ bool VulkanSwapChain::HandleAcquireOrPresentError(VkResult& res, bool is_present
{
VulkanDevice& dev = VulkanDevice::GetInstance();
if (is_present_error)
{
// Older NVIDIA drivers completely lock up if there is no device idle wait prior to waiting of the command
// buffer's fences. I'm guessing it's something due to the failed present, but regardless, it shouldn't hurt
// anything doing this here. But don't remove it for this reason.
vkDeviceWaitIdle(dev.GetVulkanDevice());
dev.WaitForAllFences();
}
else
{
dev.SubmitCommandBuffer(true);
}
Error error;
if (!RecreateSwapChain(dev, &error))
@ -690,9 +698,15 @@ bool VulkanSwapChain::HandleAcquireOrPresentError(VkResult& res, bool is_present
{
VulkanDevice& dev = VulkanDevice::GetInstance();
if (is_present_error)
{
// See above.
vkDeviceWaitIdle(dev.GetVulkanDevice());
dev.WaitForAllFences();
}
else
{
dev.SubmitCommandBuffer(true);
}
Error error;
if (!RecreateSurface(dev, &error))