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Update README.md with information about Windows builds
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README.md
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README.md
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- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
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- SDL-compatible game controller (e.g. XB360/XBOne)
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## Downloading and running
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Prebuilt binaries of DuckStation for 64-bit Windows are available via GitHub Actions CI. To download:
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- Press the tick or cross next to the commit, shown under the "Clone or download" button
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- Find "Windows Build" and click "details".
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- Find the "Artifacts (1)" button in the top-right corner of the page, under "Fork".
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- Download the `duckstation-windows-x64-release` artifact. This is a zip file containing the prebuilt binary.
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Once downloaded and extracted, you can launch the Qt frontend from `duckstation-qt-x64-ReleaseLTCG.exe`, or the SDL frontend from `duckstation-x64-ReleaseLTCG.exe`.
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To set up:
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1. Either configure the path to a BIOS image in the settings, or copy one or more PlayStation BIOS images to the bios/ subdirectory.
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2. If using the SDL frontend, add the directories containing your disc images by clicking Settings->Add Game Directory.
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2. Select a game from the list, or open a disc image file and enjoy.
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PlayStation game discs do not contain title information. For game titles, we use the redump.org database cross-referenced with the game's executable code.
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This database can be manually downloaded and manually added as `cache/redump.dat`, or automatically downloaded by going into the `Game List Settings` in
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the Qt Frontend, and clicking `Update Redump Database`.
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## Building
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### Windows
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@ -56,10 +73,6 @@ Requirements:
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3. Select Build -> Build Bundle(s) / APKs(s) -> Build APK(s).
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4. Install APK on device, or use Run menu for attached device.
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## Running
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1. Configure the BIOS path in the settings.
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2. Open a disc image file, enjoy.
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## Default keyboard bindings
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Keyboard bindings are currently not customizable. For reference:
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- **D-Pad:** W/A/S/D or Up/Left/Down/Right
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