GPU: Use 12-bit int (sign plus 11 bits) for vertex position

Fixes whacky polygons in Crash 2 and logo in Crash 1.
This commit is contained in:
Connor McLaughlin 2019-10-04 23:48:30 +10:00
parent a9313b2958
commit 6541c82071

View File

@ -156,8 +156,8 @@ protected:
{
u32 bits;
BitField<u32, s32, 0, 11> x;
BitField<u32, s32, 16, 11> y;
BitField<u32, s32, 0, 12> x;
BitField<u32, s32, 16, 12> y;
};
struct DebugOptions