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Extras: Remove unused files
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<resources>
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<string-array name="settings_console_region_entries">
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<item>Detección automática</item>
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<item>NTSC-J (Japón)</item>
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<item>NTSC-U (EE. UU.)</item>
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<item>PAL (Europa, Australia)</item>
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</string-array>
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<string-array name="settings_cpu_execution_mode_entries">
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<item>Intérprete (lo más lento)</item>
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<item>Intérprete en caché (rápido)</item>
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<item>Recompilador (más rápido)</item>
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</string-array>
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<string-array name="settings_cpu_fastmem_mode_entries">
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<item>Deshabilitado (lo más lento)</item>
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<item>MMap (por hardware, el más rápido, sólo para 64 bits)</item>
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<item>LUT (más rápido)</item>
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</string-array>
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<string-array name="gpu_renderer_entries">
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<item>Hardware (OpenGL)</item>
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<item>Hardware (Vulkan)</item>
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<item>Software</item>
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</string-array>
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<string-array name="settings_gpu_resolution_scale_entries">
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<item>1x</item>
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<item>2x</item>
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<item>3x (para 720p)</item>
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<item>4x</item>
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<item>5x (para 1080p)</item>
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<item>6x (para 1440p)</item>
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<item>7x</item>
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<item>8x</item>
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<item>9x (para 4K)</item>
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<item>10x</item>
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<item>11x</item>
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<item>12x</item>
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<item>13x</item>
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<item>14x</item>
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<item>15x</item>
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<item>16x</item>
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</string-array>
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<string-array name="settings_display_crop_mode_entries">
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<item>No recortar</item>
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<item>Solo el área de sobrescaneo</item>
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<item>Todos los bordes</item>
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</string-array>
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<string-array name="settings_display_aspect_ratio_names">
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<item>Automática (nativa del juego)</item>
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<item>Automática (ajustada a la ventana)</item>
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<item>Personalizada</item>
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<item>4:3</item>
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<item>16:9</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>PAR 1:1</item>
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</string-array>
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<string-array name="settings_gpu_texture_filter_names">
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<item>Vecino más cercano</item>
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<item>Bilineal</item>
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<item>Bilineal (sin unión de bordes)</item>
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<item>JINC2</item>
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<item>JINC2 (sin unión de bordes)</item>
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<item>xBR</item>
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<item>xBR (sin unión de bordes)</item>
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</string-array>
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<string-array name="settings_controller_type_entries">
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<item>Ninguno</item>
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<item>Mando digital (Mando)</item>
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<item>Mando analógico (DualShock)</item>
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<item>Joystick analógico</item>
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<item>NeGcon</item>
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<item>GunCon</item>
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</string-array>
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<string-array name="settings_memory_card_mode_entries">
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<item>Sin tarjeta de memoria</item>
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<item>Compartida entre todos los juegos</item>
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<item>Tarjeta individual para cada juego (por código de juego)</item>
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<item>Tarjeta individual para cada juego (por título de juego)</item>
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<item>Tarjeta individual para cada juego (por nombre de archivo)</item>
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<item>Tarjeta no persistente (no guardar)</item>
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</string-array>
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<string-array name="emulation_touchscreen_menu">
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<item>Cambiar tipo</item>
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<item>Cambiar opacidad</item>
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<item>Añadir/Quitar botones</item>
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<item>Mover botones</item>
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<item>Escalar botones</item>
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</string-array>
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<string-array name="touchscreen_layout_menu">
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<item>Cambiar opacidad</item>
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<item>Añadir/Quitar botones</item>
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<item>Mover botones</item>
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<item>Escalar botones</item>
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<item>Reiniciar disposición</item>
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<item>Salir del editor</item>
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</string-array>
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<string-array name="settings_cdrom_read_speedup_entries">
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<item>Nula (velocidad doble)</item>
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<item>2x (velocidad x4)</item>
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<item>3x (velocidad 6x)</item>
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<item>4x (velocidad 8x)</item>
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<item>5x (velocidad 10x)</item>
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<item>6x (velocidad 12x)</item>
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<item>7x (velocidad 14x)</item>
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<item>8x (velocidad 16x)</item>
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<item>9x (velocidad 18x)</item>
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<item>10x (velocidad 20x)</item>
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</string-array>
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<string-array name="settings_touchscreen_controller_view_entries">
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<item>Ninguno</item>
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<item>Mando digital</item>
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<item>Mando con un stick analógico</item>
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<item>Mando con dos sticks analógicos</item>
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<item>Pistola de luz</item>
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</string-array>
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<string-array name="settings_audio_backend_entries">
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<item>Nulo (sin salida)</item>
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<item>Cubeb</item>
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<item>OpenSL ES (recomendado)</item>
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</string-array>
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<string-array name="settings_audio_buffer_size_entries">
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<item>1024 fotogramas (23,22ms)</item>
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<item>2048 fotogramas (46,44ms, recomendado)</item>
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<item>3072 fotogramas (69,66ms)</item>
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<item>4096 fotogramas (92,88ms)</item>
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</string-array>
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<string-array name="settings_log_level_entries">
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<item>Ninguno</item>
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<item>Error</item>
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<item>Alerta</item>
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<item>Alertas de rendimiento</item>
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<item>Información</item>
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<item>Detalles</item>
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<item>Desarrollador</item>
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<item>Perfil</item>
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<item>Depuración</item>
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<item>Seguimiento</item>
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</string-array>
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<string-array name="settings_tabs">
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<item>General</item>
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<item>Imagen</item>
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<item>Audio</item>
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<item>Mejoras</item>
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<item>Logros</item>
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<item>Avanzado</item>
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</string-array>
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<string-array name="settings_gpu_msaa_entries">
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<item>Deshabilitada</item>
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<item>MSAA 2x</item>
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<item>MSAA 4x</item>
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<item>MSAA 8x</item>
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<item>SSAA 2x</item>
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<item>SSAA 4x</item>
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<item>SSAA 8x</item>
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</string-array>
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<string-array name="settings_advanced_display_fps_limit_entries">
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<item>Sin límite (mostrar todos los fotogramas)</item>
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<item>10 FPS</item>
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<item>15 FPS</item>
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<item>30 FPS</item>
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<item>45 FPS</item>
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<item>60 FPS</item>
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<item>75 FPS</item>
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<item>90 FPS</item>
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</string-array>
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<string-array name="settings_emulation_speed_entries">
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<item>Sin límite</item>
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<item>10 % [6 FPS (NTSC) / 5 FPS (PAL)]</item>
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<item>20 % [12 FPS (NTSC) / 10 FPS (PAL)]</item>
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<item>30 % [18 FPS (NTSC) / 15 FPS (PAL)]</item>
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<item>40 % [24 FPS (NTSC) / 20 FPS (PAL)]</item>
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<item>50 % [30 FPS (NTSC) / 25 FPS (PAL)]</item>
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<item>60 % [36 FPS (NTSC) / 30 FPS (PAL)]</item>
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<item>70 % [42 FPS (NTSC) / 35 FPS (PAL)]</item>
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<item>80 % [48 FPS (NTSC) / 40 FPS (PAL)]</item>
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<item>90 % [54 FPS (NTSC) / 45 FPS (PAL)]</item>
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<item>100 % [60 FPS (NTSC) / 50 FPS (PAL), predeterminada]</item>
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<item>125 % [75 FPS (NTSC) / 62 FPS (PAL)]</item>
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<item>150 % [90 FPS (NTSC) / 75 FPS (PAL)]</item>
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<item>175 % [105 FPS (NTSC) / 87 FPS (PAL)]</item>
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<item>200 % [120 FPS (NTSC) / 100 FPS (PAL)]</item>
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<item>250 % [150 FPS (NTSC) / 125 FPS (PAL)]</item>
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<item>300 % [180 FPS (NTSC) / 150 FPS (PAL)]</item>
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<item>350 % [210 FPS (NTSC) / 175 FPS (PAL)]</item>
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<item>400 % [240 FPS (NTSC) / 200 FPS (PAL)]</item>
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<item>450 % [270 FPS (NTSC) / 225 FPS (PAL)]</item>
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<item>500 % [300 FPS (NTSC) / 250 FPS (PAL)]</item>
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<item>600 % [360 FPS (NTSC) / 300 FPS (PAL)]</item>
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<item>700 % [420 FPS (NTSC) / 350 FPS (PAL)]</item>
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<item>800 % [480 FPS (NTSC) / 400 FPS (PAL)]</item>
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<item>900 % [540 FPS (NTSC) / 450 FPS (PAL)]</item>
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<item>1000 % [600 FPS (NTSC) / 500 FPS (PAL)]</item>
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</string-array>
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<string-array name="settings_advanced_cpu_overclock_entries">
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<item>25 % (8 MHz)</item>
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<item>50 % (16 MHz)</item>
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<item>75 % (24 MHz)</item>
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<item>100 % (33 MHz, predeterminada)</item>
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<item>125 % (41 MHz)</item>
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<item>150 % (49 MHz)</item>
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<item>175 % (57 MHz)</item>
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<item>200 % (66 MHz)</item>
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<item>225 % (74 MHz)</item>
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<item>250 % (82 MHz)</item>
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<item>275 % (90 MHz)</item>
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<item>300 % (99 MHz)</item>
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<item>350 % (115 MHz)</item>
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<item>400 % (132 MHz)</item>
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<item>450 % (148 MHz)</item>
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<item>500 % (165 MHz)</item>
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<item>500 % (165 MHz)</item>
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<item>600 % (198 MHz)</item>
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<item>700 % (231 MHz)</item>
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<item>800 % (264 MHz)</item>
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<item>900 % (297 MHz)</item>
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<item>1000 % (330 MHz)</item>
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</string-array>
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<string-array name="settings_emulation_screen_orientation_entries">
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<item>Usar configuración del dispositivo</item>
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<item>Vertical</item>
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<item>Horizontal</item>
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<item>Según dicte el sensor</item>
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</string-array>
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<string-array name="settings_theme_entries">
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<item>Usar configuración del sistema</item>
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<item>Claro</item>
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<item>Oscuro</item>
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</string-array>
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<string-array name="settings_downsample_mode_entries">
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<item>Deshabilitado</item>
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<item>Cuadro (reducir resolución 3D/suavizar todo)</item>
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<item>Adaptable (preservar 3D/suavizar 2D)</item>
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</string-array>
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<string-array name="settings_boolean_entries">
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<item>Deshabilitado</item>
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<item>Habilitado</item>
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</string-array>
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</resources>
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@ -1,395 +0,0 @@
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<resources>
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<string name="app_name">DuckStation</string>
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<string name="action_settings">Configuración</string>
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<string name="action_controller_mapping">Configuración del mando</string>
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<string name="title_activity_settings">Configuración</string>
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<string name="settings_console_region">Región de consola</string>
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<string name="settings_console_tty_output">Habilitar salida por terminal</string>
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<string name="settings_console_fast_boot">Inicio rápido</string>
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<string name="settings_osd_show_messages">Mostrar mensajes</string>
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<string name="settings_osd_show_speed">Mostrar velocidad de emulación</string>
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<string name="settings_osd_show_show_fps">Mostrar FPS del juego</string>
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<string name="settings_osd_show_show_vps">Mostrar FPS de la pantalla</string>
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<string name="settings_cpu_execution_mode">Modo de ejecución de CPU</string>
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<string name="settings_gpu_renderer">Renderizador de GPU</string>
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<string name="settings_gpu_resolution_scale">Escala de resolución</string>
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<string name="title_activity_emulation">Actividad de emulación</string>
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<string name="settings_emulation_speed">Velocidad de emulación</string>
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<string name="settings_fast_forward_speed">Velocidad de avance rápido</string>
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<string name="settings_save_state_on_exit">Guardar estado al salir</string>
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<string name="settings_emulation_screen_orientation">Orientación de pantalla del emulador</string>
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<string name="settings_load_patch_codes">Cargar códigos de parche</string>
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<string name="settings_summary_save_state_on_exit">Guarda automáticamente el estado del emulador al apagar o salir. Después podrás continuar la partida donde la dejaste.</string>
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<string name="settings_summary_load_patch_codes"><![CDATA[Carga códigos de parche del directorio cheats/<game name>.cht en formato PCSXR. Los códigos podrán ser activados dentro del juego.]]></string>
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<string name="settings_apply_compatibility_settings">Aplicar configuración de compatiblidad</string>
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<string name="settings_summary_apply_compatibility_settings">Desactiva las mejoras automáticamente cuando no sean compatibles con los juegos.</string>
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<string name="settings_summary_video_sync">Habilita esta opción para vincular la tasa de refresco de DuckStation con la de tu pantalla. La sincronización vertical se deshabilitará automáticamente cuando no sea posible (por ejemplo, si la emulación no funciona al 100 % de la velocidad).</string>
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<string name="settings_video_sync">Sincronizar vídeo</string>
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<string name="settings_cpu_overclocking">«Overclockear» CPU</string>
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<string name="settings_cdrom_region_check">Comprobación de región</string>
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<string name="settings_summary_cdrom_region_check">Impide que el emulador lea discos de regiones incorrectas. Suele ser seguro deshabilitar esta opción.</string>
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<string name="settings_cdrom_preload_image_to_ram">Precargar imagen de CD-ROM a RAM</string>
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<string name="settings_summary_preload_image_to_ram">Carga la imagen del juego en la memoria RAM. Es útil cuando se usan directorios a través de una red. En ocasiones también podría eliminar las pausas que se generan cuando el juego inicia la reproducción de una pista de audio.</string>
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<string name="settings_pgxp_vertex_cache">Caché de vértices de la PGXP</string>
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<string name="settings_summary_pgxp_vertex_cache">Utiliza las coordenadas de la pantalla como respaldo cuando falla el seguimiento de vértices a través de la memoria. Podría mejorar la compatibilidad con la PGXP.</string>
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<string name="settings_pgxp_cpu_mode">Modo CPU de la PGXP</string>
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<string name="settings_summary_pgxp_cpu_mode">Intenta rastrear la manipulación de vértices a través de la CPU. Algunos juegos requieren esta opción para que PGXP sea efectivo. Muy lento e incompatible con el recompilador.</string>
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<string name="settings_cpu_recompiler_icache">ICaché del recompilador de CPU</string>
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<string name="settings_summary_cpu_recompiler_icache">Determina si la caché de instrucciones de la CPU será simulada en el recompilador. Mejorará la precisión con un pequeño coste de rendimiento. Si los juegos van demasiado rápido, prueba a habilitar esta opción.</string>
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<string name="settings_cpu_recompiler_fastmem">Memoria de acceso rápido del recompilador de CPU</string>
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<string name="settings_summary_cpu_recompiler_fastmem">Aumenta la eficacia del acceso de memoria del sistema invitado mediante el uso de detección de errores de página y parches. Desactívalo si produce inestabilidad en tu dispositivo.</string>
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<string name="settings_presented_frame_limit">Límite de fotogramas presentados</string>
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<string name="settings_logging_level">Nivel de registro</string>
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<string name="settings_log_to_file">Registrar en archivo</string>
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<string name="settings_summary_log_to_file">Escribe los mensajes de registros en el archivo duckstation.log de tu directorio de usuario. Solo utilizar con fines de depuración, ya que ralentiza la emulación.</string>
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<string name="settings_log_to_logcat">Registrar en logcat</string>
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<string name="settings_summary_log_to_logcat">Escribe los mensajes de registros en el registrador de mensajes de Android. Solo es útil al conectarse con un ordenador a través de adb.</string>
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<string name="settings_volume">Volumen</string>
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<string name="settings_summary_volume">Controla el volumen de salida de audio del emulador.</string>
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<string name="settings_fast_forward_volume">Volumen de avance rápido</string>
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<string name="settings_summary_fast_forward_volume">Controla el volumen de salida de audio del emulador mientras se avanza rápidamente.</string>
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<string name="settings_mute_all_sound">Silenciar todo</string>
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<string name="settings_summary_mute_all_sound">Impide que el emulador emita cualquier sonido.</string>
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<string name="settings_mute_cd_audio">Silenciar audio de CD</string>
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<string name="settings_summary_mute_cd_audio">Silencia a la fuerza el audio CD-DA y XA del CD-ROM. Puede usarse para deshabilitar la música de fondo en algunos juegos.</string>
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<string name="settings_audio_backend">Motor de audio</string>
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<string name="settings_audio_buffer_size">Tamaño del búfer de audio</string>
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<string name="settings_summary_audio_buffer_size">Determina la latencia entre el audio generado y el que salga por los altavoces. Un valor bajo reducirá la latencia, pero las variaciones en la velocidad de emulación causarán cortes.</string>
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<string name="settings_audio_sync">Sincronizar audio</string>
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<string name="settings_summary_audio_sync">Acelera la velocidad de la emulación en función de los fotogramas de audio que envíe el motor de audio. Ayuda a eliminar ruidos o distorsiones si la emulación va demasiado rápida. La sincronización se deshabilitará automáticamente si la velocidad no es del 100 %.</string>
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<string name="settings_controller_type">Tipo de mando</string>
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<string name="settings_enable_analog_mode_on_reset">Activar el modo analógico al reiniciar</string>
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<string name="settings_touchscreen_controller_view">Mostrar controles en pantalla táctil</string>
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<string name="settings_auto_hide_touchscreen_controller">Ocultar automáticamente controles de la pantalla táctil</string>
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<string name="settings_summary_auto_hide_touchscreen_controller">Oculta los controles de la pantalla táctil cuando se detecte un mando externo.</string>
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<string name="settings_vibrate_on_press">Vibrar al pulsar</string>
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<string name="settings_summary_vibrate_on_press">Produce una vibración corta cuando se toque un botón de la pantalla táctil. Es necesario habilitar la opción «Vibrar al tocar» en tu dispositivo.</string>
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<string name="settings_enable_vibration">Activar vibración</string>
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<string name="settings_summary_enable_vibration">Transmite la vibración del juego al motor de vibración del teléfono.</string>
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<string name="settings_memory_card_1_type">Tipo de tarjeta de la ranura 1</string>
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<string name="settings_memory_card_2_type">Tipo de tarjeta de la ranura 2</string>
|
||||
<string name="settings_crop_mode">Modo de recorte</string>
|
||||
<string name="settings_aspect_ratio">Relación de aspecto</string>
|
||||
<string name="settings_linear_upscaling">Escalado lineal</string>
|
||||
<string name="settings_integer_upscaling">Escalado por números enteros</string>
|
||||
<string name="settings_summary_linear_upscaling">Suaviza la imagen al escalar la consola a la pantalla.</string>
|
||||
<string name="settings_summary_integer_upscaling">Añade relleno al área de visualización para hacer que la relación entre los pixeles de la consola y del sistema sean un número entero. Puede producir una imagen más nítida en algunos juegos 2D.</string>
|
||||
<string name="settings_summary_osd_show_messages">Muestra mensajes en pantalla cuando ocurran eventos, tales como la creación o carga de estados guardados, la toma de capturas de pantalla, etc.</string>
|
||||
<string name="settings_summary_osd_show_speed">Muestra el porcentaje de velocidad de emulación actual del sistema en la esquina superior derecha de la pantalla.</string>
|
||||
<string name="settings_summary_osd_show_fps">Muestra la velocidad de fotogramas interna del juego en la esquina superior derecha de la pantalla.</string>
|
||||
<string name="settings_summary_osd_show_vps">Muestra el número de fotogramas (o sincronizaciones verticales) por segundo mostrados por el sistema en la esquina superior derecha de la pantalla.</string>
|
||||
<string name="settings_cdrom_read_speedup">Aceleración de lectura de CD-ROM</string>
|
||||
<string name="settings_summary_cdrom_read_speedup">Acelera la lectura del CD-ROM según el valor especificado. Esta opción solo se aplica a lecturas de doble velocidad y se ignorará cuando se esté reproduciendo audio. Podría mejorar los tiempos de carga en algunos juegos a costa de romper otros.</string>
|
||||
<string name="settings_summary_console_fast_boot">Omite la interfaz/introducción del BIOS, iniciando directamente el juego.</string>
|
||||
<string name="settings_msaa">Antialiasing de muestreo múltiple</string>
|
||||
<string name="settings_true_color">Renderizado a color verdadero (24 bits, deshabilita el tramado)</string>
|
||||
<string name="settings_summary_true_color">Esto produce mejores degradados de color a cambio de alterar algunos colores. Al deshabilitar esta opción también se activará el tramado. La mayoría de los juegos son compatibles con esta opción.</string>
|
||||
<string name="settings_scaled_dithering">Escalado de tramado (escalar patrón de tramado a resolución)</string>
|
||||
<string name="settings_summary_scaled_dithering">Escala el patrón del tramado a la escala de resolución de la GPU emulada. Así se disimulará el tramado en las resoluciones más altas. Esta opción suele ser segura y solo es compatible con los renderizadores de hardware.</string>
|
||||
<string name="settings_disable_interlacing">Deshabilitar entrelazado (forzar escaneo/renderizado progresivo)</string>
|
||||
<string name="settings_summary_disable_interlacing">Fuerza el renderizado y visualización de fotogramas en modo progresivo. Esto elimina el «efecto peine» producido por el entrelazado en juegos que usan el modo 480i renderizándolos en 480p. Esta opción suele ser segura.</string>
|
||||
<string name="settings_texture_filtering">Filtrado de texturas</string>
|
||||
<string name="settings_force_ntsc_timings">Forzar velocidad NTSC (60 Hz en PAL</string>
|
||||
<string name="settings_summary_force_ntsc_timings">Utiliza la velocidad de fotogramas NTSC cuando la consola esté en modo PAL, forzando a los juegos PAL a ejecutarse a 60 Hz.</string>
|
||||
<string name="settings_widescreen_hack">Hack para pantallas panorámicas</string>
|
||||
<string name="settings_summary_widescreen_hack">Escala las posiciones de los vértices en pantalla a una relación de aspecto panorámica, incrementando en los juegos 3D el campo de visión de 4:3 a la relación de aspecto seleccionada. Podría no ser compatible con todos los juegos.</string>
|
||||
<string name="settings_force_4_3_for_24bit">Forzar 4:3 para imágenes a 24 bits</string>
|
||||
<string name="settings_summary_force_4_3_for_24bit">Cambia a la relación de aspecto 4:3 cuando se muestren contenidos a 24 bits, que suelen ser FMVs.</string>
|
||||
<string name="settings_chroma_smoothing_24bit">Suavizar croma en imágenes a 24 bits</string>
|
||||
<string name="settings_summary_chrome_smoothing_24bit">Suaviza el efecto pixelado que se produce entre las transiciones de colores en contenidos a 24 bits, que suelen ser FMVs. Solo se aplica a los renderizadores de hardware.</string>
|
||||
<string name="settings_pgxp_geometry_correction">Correción de geometría de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_geometry_correction"><![CDATA[Reduce el efecto tembloroso de los polígonos y la deformación de texturas que son comunes en los juegos de PlayStation. >Solo funciona con los renderizadores por hardware. Podría no ser compatible con todos los juegos.]]></string>
|
||||
<string name="settings_pgxp_culling_correction">Corrección de «culling» de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_culling_correction">Incrementa la precisión de la selección (o «culling») de polígonos para reducir el número de huecos en la geometría. Requiere la correción de geometría.</string>
|
||||
<string name="settings_pgxp_texture_correction">Corrección de texturas de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_texture_correction">Utiliza una interpolación con perspectiva correcta para las coordenadas de texturas y los colores, enderezando las texturas deformadas. Requiere la correción de geometría.</string>
|
||||
<string name="settings_pgxp_preserve_projection_precision">Conservar precisión de proyección de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_preserve_projection_precision">Agrega una precisión adicional para la PGXP. Puede mejorar los gráficos de algunos juegos, pero también romper otros.</string>
|
||||
<string name="settings_pgxp_depth_buffer">Búfer de profundidad de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_depth_buffer">Intenta reducir las interferencias entre polígonos (o «Z-fighting») probando píxeles con los valores de profundidad de PGXP. Tiene baja compatibilidad, pero puede funcionar bien en algunos juegos.</string>
|
||||
<string name="menu_main_resume_last_session">Reanudar la última sesión</string>
|
||||
<string name="menu_main_start_file">Iniciar archivo</string>
|
||||
<string name="menu_main_start_bios">Iniciar BIOS</string>
|
||||
<string name="menu_main_edit_game_directories">Editar directorios de juegos</string>
|
||||
<string name="menu_main_scan_for_new_games">Buscar juegos nuevos</string>
|
||||
<string name="menu_main_rescan_all_games">Volver a buscar todos los juegos</string>
|
||||
<string name="menu_main_import_bios">Importar BIOS</string>
|
||||
<string name="menu_main_show_version">Mostrar versión</string>
|
||||
<string name="menu_main_github_repository">Repositorio de GitHub</string>
|
||||
<string name="menu_main_discord_server">Servidor de Discord</string>
|
||||
<string name="menu_game_list_entry_start_game">Iniciar juego</string>
|
||||
<string name="menu_game_list_entry_resume_game">Reanudar juego</string>
|
||||
<string name="android_progress_callback_please_wait">Cargando...</string>
|
||||
<string name="android_progress_callback_ok">Aceptar</string>
|
||||
<string name="android_progress_callback_information">Información</string>
|
||||
<string name="android_progress_callback_confirmation">Confirmación</string>
|
||||
<string name="android_progress_callback_yes">Sí</string>
|
||||
<string name="android_progress_callback_no">No</string>
|
||||
<string name="emulation_activity_error">Error</string>
|
||||
<string name="emulation_activity_ok">Aceptar</string>
|
||||
<string name="emulation_activity_import_patch_codes">Importar</string>
|
||||
<string name="emulation_activity_patch_on">(HABILITADO)</string>
|
||||
<string name="emulation_activity_patch_off">(DESHABILITADO)</string>
|
||||
<string name="emulation_activity_choose_patch_code_file">Seleccionar archivo con códigos de parche</string>
|
||||
<string name="emulation_activity_failed_to_import_patch_codes">Fallo al importar códigos de parche. Asegúrate de seleccionar un archivo con formato PCSXR o Libretro.</string>
|
||||
<string name="main_activity_choose_directory">Elegir directorio</string>
|
||||
<string name="main_activity_error">Error</string>
|
||||
<string name="main_activity_get_path_from_file_error">No se ha podido obtener la ruta del archivo seleccionado. Asegúrate de que el archivo esté un almacenamiento interno/externo.\n\nToca el botón que sobresale en el selector de directorio.\nSelecciona «Mostrar almacenamiento interno».\nToca el botón de menú y selecciona el nombre de tu dispositivo o tarjeta SD.</string>
|
||||
<string name="main_activity_ok">Aceptar</string>
|
||||
<string name="main_activity_get_path_from_directory_error">No se ha podido obtener la ruta del directorio seleccionado. Asegúrate de que el directorio esté un almacenamiento interno/externo.\n\nToca el botón que sobresale en el selector de directorio.\nSelecciona «Mostrar almacenamiento interno».\nToca el botón de menú y selecciona el nombre de tu dispositivo o tarjeta SD.</string>
|
||||
<string name="main_activity_external_storage_permissions_error">Se requieren permisos de almacenamiento externo para usar DuckStation.</string>
|
||||
<string name="main_activity_choose_disc_image">Seleccionar imagen de disco</string>
|
||||
<string name="main_activity_missing_bios_image_prompt">No se encontró ninguna imagen de BIOS en el directorio de BIOS de DuckStation. ¿Quieres localizar e importar una imagen de BIOS ahora?</string>
|
||||
<string name="main_activity_missing_bios_image">No hay una imagen de BIOS</string>
|
||||
<string name="main_activity_yes">Sí</string>
|
||||
<string name="main_activity_no">No</string>
|
||||
<string name="main_activity_choose_bios_image">Elegir imagen de BIOS</string>
|
||||
<string name="main_activity_failed_to_open_bios_image">Fallo al abrir la imagen de BIOS.</string>
|
||||
<string name="main_activity_failed_to_read_bios_image_prefix">\"Fallo al leer la imagen de BIOS: \"</string>
|
||||
<string name="main_activity_bios_image_too_large">La imagen de BIOS es demasiado grande. Debes seleccionar una imagen de BIOS (no un juego) que tenga un tamaño de 512 KB.</string>
|
||||
<string name="main_activity_invalid_error">Esta imagen de BIOS no es correcta o ya ha sido importada.</string>
|
||||
<string name="main_activity_show_version_title">Versión</string>
|
||||
<string name="main_activity_copy">Copiar</string>
|
||||
<string name="settings_gpu_thread">Renderizado multihilo de GPU</string>
|
||||
<string name="settings_summary_gpu_thread">Utiliza un segundo hilo para dibujar los gráficos. Actualmente solo está disponible para el renderizador por software, pero puede aumentar en gran medida la velocidad y es una opción segura de usar.</string>
|
||||
<string name="settings_gpu_threaded_presentation">Presentación multihilo de GPU</string>
|
||||
<string name="settings_summary_gpu_threaded_presentation">Presenta los fotogramas en un hilo en segundo plano cuando el avance rápido o la sincronización vertical estén desactivados. Podría mejorar considerablemente el rendimiento con el renderizador Vulkan.</string>
|
||||
<string name="settings_language">Idioma (reiniciar para aplicar)</string>
|
||||
<string name="touchscreen_controller_stop_editing">Terminar edición</string>
|
||||
<string name="touchscreen_controller_reset_layout">Reiniciar disposición</string>
|
||||
<string name="emulation_activity_touchscreen_controller_not_active">El control mediante pantalla táctil no está activo.</string>
|
||||
<string name="settings_theme">Tema</string>
|
||||
<string name="settings_controller_mapping_summary">Permite asignar botones o ejes del mando externo al mando emulado.</string>
|
||||
<string name="settings_controller_mapping">Asignaciones del mando</string>
|
||||
<string name="controller_binding_dialog_message">Pulsa un botón del mando para establecer una nueva asignación.\n\nAsignación actual: %s</string>
|
||||
<string name="controller_binding_dialog_no_binding"><![CDATA[<sin asignar>]]></string>
|
||||
<string name="controller_binding_dialog_cancel">Cancelar</string>
|
||||
<string name="controller_binding_dialog_clear">Borrar</string>
|
||||
<string name="controller_mapping_activity_title">Configuración de mandos</string>
|
||||
<string name="controller_mapping_activity_no_profiles_found">No se han encontrado perfiles.</string>
|
||||
<string name="controller_mapping_activity_select_input_profile">Seleccionar perfil de control</string>
|
||||
<string name="controller_mapping_activity_failed_to_load_profile">Fallo al cargar el perfil «%s»</string>
|
||||
<string name="controller_mapping_activity_input_profile_name">Introduce el nombre del perfil:</string>
|
||||
<string name="controller_mapping_activity_save">Guardar</string>
|
||||
<string name="controller_mapping_activity_name_must_be_provided">El nombre no puede estar en blanco.</string>
|
||||
<string name="controller_mapping_activity_failed_to_save_input_profile">Fallo al guardar el perfil de control.</string>
|
||||
<string name="controller_mapping_activity_input_profile_saved">Perfil de control «%s» guardado.</string>
|
||||
<string name="controller_mapping_activity_cancel">Cancelar</string>
|
||||
<string name="settings_use_analog_sticks_for_dpad">Usar los sticks analógicos como cruceta en el modo digital</string>
|
||||
<string name="settings_summary_enable_analog_mode_on_reset">Fuerza el modo analógico en el mando cuando la consola se reinicie/encienda.</string>
|
||||
<string name="settings_summary_use_analog_sticks_for_dpad">Permite usar los sticks analógicos para controlar la cruceta y los botones en el modo digital.</string>
|
||||
<string name="settings_disable_all_enhancements">Desactivar todas las mejoras</string>
|
||||
<string name="settings_summary_disable_all_enhancements">Desactiva temporalmente todas las mejoras, algo útil si se va a depurar problemas.</string>
|
||||
<string name="settings_downsample_mode">Submuestreo</string>
|
||||
<string name="activity_game_properties">Propiedades del juego</string>
|
||||
<string name="game_properties_preference_use_global_setting">Usar configuración global</string>
|
||||
<string name="settings_input_profile">Perfil de control</string>
|
||||
<string name="game_properties_tab_summary">Resumen</string>
|
||||
<string name="game_properties_tab_game_settings">Configuraciones del juego</string>
|
||||
<string name="game_properties_tab_controller_settings">Configuraciones de mando</string>
|
||||
<string name="settings_audio_resampling">Remuestreo de audio</string>
|
||||
<string name="settings_summary_audio_resampling">Cuando el emulador se ejecute a una velocidad que no sea el 100%, remuestreará el audio respecto a la velocidad objetivo en lugar de eliminar fotogramas. Producirá un audio más agradable cuando haya avances rápidos o se frene la emulación a cambio de perder un poco de rendimiento.</string>
|
||||
<string name="settings_general_sync_to_host_refresh_rate">Sincronizar con la velocidad de actualización del sistema</string>
|
||||
<string name="settings_summary_general_sync_to_host_refresh_rate">Ajusta la velocidad de emulación para que la frecuencia de actualización de la consola coincida con la frecuencia de actualización del servidor cuando la sincronización vertical y el remuestreo de audio estén habilitados. Esto producirá las animaciones más suaves posibles a costa de aumentar potencialmente la velocidad de emulación en menos de un 1 %.</string>
|
||||
<string name="settings_sustained_performance_mode">Modo de rendimiento sostenido</string>
|
||||
<string name="settings_summary_sustained_performance_mode">Habilita el modo de rendimiento sostenido de Android. Podría dar una mayor consistencia en la velocidad de fotogramas para sesiones largas de juego en algunos dispositivos.</string>
|
||||
<string name="title_activity_game_directories">Editar directorio de juegos</string>
|
||||
<string name="settings_game_directories">Directorio de juegos</string>
|
||||
<string name="settings_summary_game_directories">Cambia la lista de directorios donde se buscarán juegos.</string>
|
||||
<string name="game_directories_scanning_subdirectories">Buscar dentro de subdirectorios.</string>
|
||||
<string name="game_directories_not_scanning_subdirectories">No buscar dentro de subdirectorios.</string>
|
||||
<string name="settings_display_all_frames">Optimizar duración de fotogramas</string>
|
||||
<string name="settings_summary_display_all_frames">Habilita esta opción para hacer que cada fotograma renderizado por la consola se muestre en pantalla, garantizando así una duración de fotogramas óptima. Si tienes problemas para mantener la velocidad máxima o chasquidos de audio, prueba a desactivar esta opción.</string>
|
||||
<string name="menu_edit_game_directories_add_directory">Agregar directorio</string>
|
||||
<string name="menu_edit_game_directories_add_path">Agregar ruta</string>
|
||||
<string name="edit_game_directories_add_path">Agregar ruta</string>
|
||||
<string name="edit_game_directories_add_path_summary">Introduce la ruta completa a un directorio con juegos.\n\nPuedes obtenerla de un administrador de archivos.\n\nEjemplo: /storage/emulated/0/games</string>
|
||||
<string name="save_state_info_slot_is_empty">Ranura vacía</string>
|
||||
<string name="save_state_info_game_save_n">Guardado del juego %d</string>
|
||||
<string name="save_state_info_global_save_n">Guardado global %d</string>
|
||||
<string name="save_state_info_quick_save">Guardado rápido</string>
|
||||
<string name="settings_osd_show_show_resolution">Mostrar resolución</string>
|
||||
<string name="settings_summary_osd_show_resolution">Muestra la resolución a la que se está ejecutando el juego en la esquina superior derecha de la pantalla.</string>
|
||||
<string name="settings_summary_display_stretch">Estira la imagen activa para que llene la pantalla.</string>
|
||||
<string name="settings_display_stretch">Estirar para rellenar</string>
|
||||
<string name="settings_category_global">Configuración global</string>
|
||||
<string name="settings_category_display">Configuración de imagen</string>
|
||||
<string name="settings_category_audio">Configuración de audio</string>
|
||||
<string name="settings_category_console">Configuración de consola</string>
|
||||
<string name="settings_category_cpu">Configuración de CPU</string>
|
||||
<string name="settings_category_gpu">Configuración de GPU</string>
|
||||
<string name="settings_category_logging">Configuración de registro</string>
|
||||
<string name="dialog_done">Terminado</string>
|
||||
<string name="dialog_touchscreen_controller_type">Tipo de control de pantalla táctil</string>
|
||||
<string name="dialog_touchscreen_controller_opacity">Opacidad del control de la pantalla táctil</string>
|
||||
<string name="dialog_touchscreen_controller_buttons">Botones del control de la pantalla táctil</string>
|
||||
<string name="dialog_touchscreen_controller_settings">Configuración del control de pantalla táctil</string>
|
||||
<string name="settings_summary_console_tty_output">Registra los mensajes de depuración de los juegos.</string>
|
||||
<string name="action_show_game_list">Mostrar como lista</string>
|
||||
<string name="action_show_game_grid">Mostrar como cuadrícula</string>
|
||||
<string name="settings_touch_gliding">Deslizar para pulsar</string>
|
||||
<string name="settings_summary_touch_gliding">Permite presionar varios botones frontales del mando arrastrando el dedo por la pantalla. </string>
|
||||
<string name="menu_game_list_entry_game_properties">Propiedades del juego</string>
|
||||
<string name="emulation_activity_change_disc_select_new_file">Seleccionar archivo nuevo...</string>
|
||||
<string name="settings_achievements_enable">Habilitar RetroAchievements</string>
|
||||
<string name="settings_summary_achievements_enable">Si esta opción está habilitada y has iniciado sesión, DuckStation buscará logros al iniciarse.</string>
|
||||
<string name="settings_achievements_challenge_mode">Modo «hardcore»</string>
|
||||
<string name="settings_summary_achievements_challenge_mode">Un modo más «desafiante». Desactiva los estados de guardado, los trucos y las funciones de ralentización, pero a cambio recibirás el doble de puntos de logros. No se puede cambiar dentro de una partida.</string>
|
||||
<string name="settings_achievements_rich_presence">«Rich Presence»</string>
|
||||
<string name="settings_summary_achievements_rich_presence">Se recopilará y enviará información de «Rich Presence» a un servidor compatible.</string>
|
||||
<string name="settings_achievements_username">Nombre de usuario</string>
|
||||
<string name="settings_achievements_token_generation_time">Tiempo de generación del token</string>
|
||||
<string name="settings_achievements_login">Iniciar sesión</string>
|
||||
<string name="settings_summary_achievements_login">Inicia sesión en tu cuenta para registrar tus logros.</string>
|
||||
<string name="settings_achievements_register">Registrarse</string>
|
||||
<string name="settings_summary_achievements_register">Abre un enlace para crear una cuenta nueva.</string>
|
||||
<string name="settings_achievements_logout">Cerrar sesión</string>
|
||||
<string name="settings_summary_achievements_logout">Cierra sesión en tu cuenta. No se registrarán nuevos logros.</string>
|
||||
<string name="settings_achievements_view_profile">Ver perfil</string>
|
||||
<string name="settings_summary_achievements_view_profile">Abre un enlace a tu perfil.</string>
|
||||
<string name="settings_achievements_test_mode">Modo de prueba</string>
|
||||
<string name="settings_summary_achievements_test_mode">Si esta opción está habilitada, DuckStation asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor.</string>
|
||||
<string name="settings_achievements_use_first_disc_from_playlist">Usar el primer disco de la Lista</string>
|
||||
<string name="settings_summary_achievements_use_first_disc_from_playlist">Si esta opción está habilitada, se utilizará el primer disco de una lista para buscar logros, independientemente del disco que esté activo.</string>
|
||||
<string name="achievement_settings_login_title">Inicio de sesión en RetroAchievements</string>
|
||||
<string name="achievement_settings_login_help">Introduce tu nombre de usuario y contraseña de retroachievements.org. Tu contraseña no será guardada en DuckStation, sino que se generará y se utilizará un token de acceso.</string>
|
||||
<string name="achievement_settings_login_username_hint">Usuario</string>
|
||||
<string name="achievement_settings_login_password_hint">Contraseña</string>
|
||||
<string name="achievement_settings_login_login_button">Iniciar sesión</string>
|
||||
<string name="achievement_settings_login_cancel_button">Cancelar</string>
|
||||
<string name="achievement_settings_login_failed">Fallo al iniciar sesión. Comprueba que el nombre de usuario y contraseña estén bien escritos y vuelve a intentarlo.</string>
|
||||
<string name="achievement_points_format_string">%d puntos</string>
|
||||
<string name="achievement_summary_format_string">Has desbloqueado %1$d de %2$d logros y has obtenido %3$d de %4$d puntos posibles.</string>
|
||||
<string name="achievement_title_challenge_mode_format_string">%s (modo «hardcore»)</string>
|
||||
<string name="settings_achievements_disclaimer">DuckStation utiliza RetroAchievements como base de datos de logros y para realizar un seguimiento de tus progresos.</string>
|
||||
<string name="settings_achievements_confirm_logout_title">Confirmar cierre de sesión</string>
|
||||
<string name="settings_achievements_confirm_logout_message">Una vez se cierre la sesión, no se desbloquearán más logros hasta que vuelvas a iniciar sesión. Los logros desbloqueados no se perderán.</string>
|
||||
<string name="controller_binding_device_for_vibration">Dispositivo para vibración</string>
|
||||
<string name="controller_settings_tab_settings">Configuración</string>
|
||||
<string name="controller_settings_tab_hotkeys">Atajos</string>
|
||||
<string name="controller_settings_category_button_bindings">Asignación de botones</string>
|
||||
<string name="controller_settings_category_axis_bindings">Asignación de ejes</string>
|
||||
<string name="controller_settings_category_settings">Configuración</string>
|
||||
<string name="controller_settings_category_touchscreen_controller">Control de pantalla táctil</string>
|
||||
<string name="controller_settings_category_ports">Puertos</string>
|
||||
<string name="controller_settings_main_port_format">Puerto %d</string>
|
||||
<string name="controller_settings_sub_port_format">Puerto %1$d%2$c</string>
|
||||
<string name="action_switch_view">Cambiar vista</string>
|
||||
<string name="title_activity_memory_card_editor">Editor de tarjetas de memoria</string>
|
||||
<string name="action_memory_card_editor">Editar tarjeta de memoria</string>
|
||||
<string name="action_memory_card_editor_import_card">Importar tarjeta</string>
|
||||
<string name="action_memory_card_editor_open_card">Abrir tarjeta</string>
|
||||
<string name="action_memory_card_editor_new_card">Nueva tarjeta</string>
|
||||
<string name="action_memory_card_editor_format_card">Formatear tarjeta</string>
|
||||
<string name="action_memory_card_editor_delete_card">Borrar tarjeta</string>
|
||||
<string name="memory_card_editor_no_cards_found">No se han encontrado tarjetas de memoria.</string>
|
||||
<string name="memory_card_editor_card_already_open">Esta tarjeta ya está abierta.</string>
|
||||
<string name="memory_card_editor_failed_to_open_card">Error al abrir o leer la tarjeta de memoria.</string>
|
||||
<string name="memory_card_editor_must_have_at_least_two_cards_to_copy">Debes tener al menos dos tarjetas abiertas para copiar datos.</string>
|
||||
<string name="memory_card_editor_copy_save_to">Copiar %s a...</string>
|
||||
<string name="memory_card_editor_select_card">Seleccionar tarjeta</string>
|
||||
<string name="memory_card_editor_error">Error</string>
|
||||
<string name="memory_card_editor_copy_insufficient_blocks">Este archivo requiere %1$d bloques, pero solo hay %2$d bloques libres.</string>
|
||||
<string name="memory_card_editor_copy_already_exists">El archivo «%s» ya existe en la tarjeta de destino.</string>
|
||||
<string name="memory_card_editor_copy_read_failed">Fallo al leer el archivo «%s» de la tarjeta seleccionada.</string>
|
||||
<string name="memory_card_editor_copy_write_failed">Fallo al escribir el archivo «%s» en la tarjeta de destino.</string>
|
||||
<string name="memory_card_editor_copy_success">Copiado «%1$s» a «%2$s».</string>
|
||||
<string name="memory_card_editor_delete_confirm">¿Seguro que quieres borrar el estado guardado «%s»?</string>
|
||||
<string name="memory_card_editor_delete_success">Estado guardado «%s» borrado.</string>
|
||||
<string name="memory_card_editor_delete_failed">Fallo al borrar el archivo «%s».</string>
|
||||
<string name="memory_card_editor_no_card_selected">No se ha seleccionado una tarjeta.</string>
|
||||
<string name="memory_card_editor_import_failed">Fallo al importar la tarjeta de memoria. Puede que no esté en un formato compatible.</string>
|
||||
<string name="memory_card_editor_delete_card_confirm_message">La tarjeta de memoria «%s» se eliminará y no se podra recuperar. ¿Seguro que quieres eliminar esta tarjeta?</string>
|
||||
<string name="memory_card_editor_delete_card_failed">Fallo al borrar «%s».</string>
|
||||
<string name="memory_card_editor_delete_card_success">Tarjeta «%s» borrada.</string>
|
||||
<string name="memory_card_editor_format_card_confirm_message">La tarjeta de memoria «%s» será formateada y se perderán todos sus archivos guardados. ¿Seguro que quieres continuar?</string>
|
||||
<string name="memory_card_editor_format_card_failed">Fallo al formatear «%s».</string>
|
||||
<string name="memory_card_editor_format_card_success">Tarjeta «%s» formateada.</string>
|
||||
<string name="memory_card_editor_import_card_confirm_message">La importación de \'%1$s\' eliminará todos los archivos guardados en \'%2$s\'. ¿Deseas continuar?</string>
|
||||
<string name="memory_card_editor_import_card_read_failed">Fallo al leer «%s».</string>
|
||||
<string name="memory_card_editor_import_card_failed">Fallo al importar la tarjeta «%s». Puede que no esté en un formato compatible.</string>
|
||||
<string name="memory_card_editor_import_card_success">Tarjeta «%s» importada.</string>
|
||||
<string name="menu_game_list_entry_choose_cover_image">Seleccionar carátula</string>
|
||||
<string name="controller_settings_vibration_unsupported">El dispositivo seleccionado no soporta vibración.</string>
|
||||
<string name="controller_settings_automatic_mapping">Asignación automática</string>
|
||||
<string name="controller_settings_summary_automatic_mapping">Intenta asignar automáticamente todos los botones o ejes a un mando conectado.</string>
|
||||
<string name="controller_settings_clear_controller_bindings">Borrar asignaciones</string>
|
||||
<string name="controller_settings_summary_clear_controller_bindings">Desvincula todos los botones y ejes de este mando.</string>
|
||||
<string name="controller_settings_clear_controller_bindings_confirm">¿Seguro que quieres borrar todas las asignaciones? Esta acción no puede deshacerse.</string>
|
||||
<string name="controller_settings_clear_controller_bindings_done">Se han borrado todas las asignaciones del mando %d.</string>
|
||||
<string name="controller_auto_mapping_no_devices">No se han encontrado dispositivos compatibles. La asignación automática solo admite dispositivos de mando, pero aún puedes asignar manualmente los controles para otros tipos de dispositivos.</string>
|
||||
<string name="controller_auto_mapping_select_device">Seleccionar dispositivo</string>
|
||||
<string name="controller_auto_mapping_results">Resultados de asignación automática</string>
|
||||
<string name="main_activity_empty_game_list_title">No se han encontrado juegos. Añade un directorio con juegos antes de empezar.</string>
|
||||
<string name="main_activity_empty_game_list_supported_formats">Formatos admitidos:\n\n%s\n\nLos juegos en formato .BIN necesitan un archivo .CUE para funcionar.</string>
|
||||
<string name="main_activity_empty_game_list_add_directory">Añadir directorio de juegos</string>
|
||||
<string name="main_activity_empty_game_list_start_file">Iniciar archivo</string>
|
||||
<string name="update_notes_title">Notas de actualización</string>
|
||||
<string name="update_notes_message_version_controller_update">Esta actualización de DuckStation incluye soporte para más de un mando con vibración y para dispositivos como teclados o botones de volumen.\n\nDebes reasignar tus mandos o estos dejarán de funcionar. ¿Quieres hacer esto ahora?</string>
|
||||
<string name="settings_osd_show_show_inputs">Mostrar entradas del mando</string>
|
||||
<string name="settings_summary_osd_show_inputs">Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la pantalla.</string>
|
||||
<string name="touchscreen_controller_edit_menu">Editar menú</string>
|
||||
<string name="settings_achievements_category">Cuenta</string>
|
||||
<string name="settings_achievements_global_settings">Configuración global</string>
|
||||
<string name="settings_category_achievements">Configuración de logros</string>
|
||||
<string name="settings_multitap_mode">Modo de multitap</string>
|
||||
<string name="settings_touchscreen_controller_port">Puerto del mando por pantalla táctil</string>
|
||||
<string name="emulation_menu_load_state">Cargar partida</string>
|
||||
<string name="emulation_menu_save_state">Guardar partida</string>
|
||||
<string name="emulation_menu_toggle_fast_forward">Activar avance rápido</string>
|
||||
<string name="emulation_menu_achievements">Logros</string>
|
||||
<string name="emulation_menu_patch_codes">Códigos de parche</string>
|
||||
<string name="emulation_menu_change_disc">Cambiar disco</string>
|
||||
<string name="emulation_menu_touchscreen_controller_settings">Configuración del control de pantalla táctil</string>
|
||||
<string name="emulation_menu_toggle_analog_mode">Activar modo de control analógico</string>
|
||||
<string name="emulation_menu_reset_console">Reiniciar consola</string>
|
||||
<string name="emulation_menu_exit_game">Salir del juego</string>
|
||||
<string name="settings_use_software_renderer_for_readbacks">Utilizar el renderizado por software para las relecturas</string>
|
||||
<string name="settings_summary_use_software_renderer_for_readbacks">Ejecuta el renderizador por software en paralelo para controlar las lecturas de VRAM. En algunos sistemas puede aumentar el rendimiento cuando se utilicen mejoras gráficas con el renderizador por hardware.</string>
|
||||
<string name="settings_use_software_renderer">Utilizar el renderizado por software</string>
|
||||
<string name="settings_disable_widescreen">Deshabilitar pantalla panorámica</string>
|
||||
<string name="settings_cdrom_seek_speedup">Aceleración de búsqueda de CD-ROM</string>
|
||||
<string name="settings_summary_cdrom_seek_speedup">Acelera la lectura del CD-ROM según el valor especificado. Podría mejorar los tiempos de carga en algunos juegos a costa de romper otros.</string>
|
||||
<string name="settings_custom_aspect_ratio">Relación de aspecto personalizada</string>
|
||||
<string name="settings_summary_custom_aspect_ratio">El valor a utilizar cuando la relación de aspecto esté configurada como «Personalizada».</string>
|
||||
<string name="controller_settings_category_auto_fire_buttons">Botones de autodisparo</string>
|
||||
<string name="controller_settings_category_auto_fire_bindings">Desencadenadores de autodisparo</string>
|
||||
<string name="controller_settings_auto_fire_n_button">Autodisparo del botón %d</string>
|
||||
<string name="controller_settings_auto_fire_n_frequency">Frecuencia/intervalo del autodisparo de %d</string>
|
||||
<string name="controller_binding_auto_fire_n">Autodisparo de %d</string>
|
||||
<string name="settings_category_cdrom">Configuración de CD-ROM</string>
|
||||
<string name="settings_cdrom_load_image_patches">Aplicar parches de imagen</string>
|
||||
<string name="settings_summary_load_image_patches">Aplica parches automáticamente a las imágenes del disco cuando estén presentes en el mismo directorio. Actualmente solo los parches PPF son compatibles con esta opción.</string>
|
||||
<string name="menu_edit_game_directories_force_saf">Forzar almacenamiento específico</string>
|
||||
<string name="settings_expand_to_cutout">Ampliar hasta la zona de corte de pantalla</string>
|
||||
<string name="settings_summary_expand_to_cutout">Amplía el área de visualización para incluir la zona con corte de pantalla (o muesca/«notch»).</string>
|
||||
<string name="settings_axis_scale">Escala de ejes</string>
|
||||
<string name="memory_card_editor_undelete_success">Archivo «%s» recuperado.</string>
|
||||
<string name="memory_card_editor_undelete_failed">Fallo al recuperar el archivo guardado «%s». Puede que esté sobrescrito parcialmente.</string>
|
||||
<string name="memory_card_editor_permanently_delete_confirm">¿Seguro que quieres borrar permanentemente el archivo guardado «%s»? No podrás recuperarlo.</string>
|
||||
<string name="settings_cdrom_readahead">Lectura asíncrona</string>
|
||||
<string name="settings_category_rewinding">Rebobinado</string>
|
||||
<string name="settings_rewind_enable">Habilitar rebobinado</string>
|
||||
<string name="settings_summary_rewind_enable">Habilita el rebobinado al usar un botón de la pantalla táctil o un atajo. Tiene unos requisitos de hardware muy elevados, no usar en dispositivos de gama baja.</string>
|
||||
<string name="settings_rewind_save_frequency">Frecuencia de guardado</string>
|
||||
<string name="settings_summary_rewind_save_frequency">Se guardará un archivo para rebobinado cada vez que transcurra este intervalo.</string>
|
||||
<string name="settings_rewind_save_count">Cantidad de guardados</string>
|
||||
<string name="settings_summary_rewind_save_count">Se guardará esta cantidad de guardados (o fotogramas) para el rebobinado.</string>
|
||||
<string name="emulation_activity_add_patch_code">Añadir</string>
|
||||
<string name="emulation_activity_patch_code_warning">Los códigos de parches pueden producir efectos impredecibles en los juegos, como bloqueos, defectos gráficas y guardados dañados. Al utilizar códigos de parches, aceptas que son una configuración sin soporte técnico y que no te proporcionaremos ayuda alguna cuando los juegos fallen.\n\nAlgunos códigos persistirán a través de los estados de guardado incluso después de haber sido deshabilitados, así que recuerda reiniciar el juego después de desactivar cualquier código.\n\n¿Seguro que quieres continuar?</string>
|
||||
<string name="emulation_activity_patch_code_warning_dont_ask_again">No volver a preguntar</string>
|
||||
<string name="add_patch_code_empty">El nombre y contenido del código no pueden estar en blanco.</string>
|
||||
<string name="add_patch_code_success">Código de parche «%s» agregado.</string>
|
||||
<string name="add_patch_code_failure">Fallo al añadir el código de parche: es posible que ya exista uno con el mismo nombre o que el código no sea válido.</string>
|
||||
<string name="add_patch_code_help_text">Introduce debajo el código de parche (normalmente es una serie de números) en formato de GameShark o selecciona un archivo para importar sus códigos.</string>
|
||||
<string name="add_patch_code_code_name">Nombre del código</string>
|
||||
<string name="add_patch_code_code_body">Contenido del código</string>
|
||||
<string name="add_patch_code_import_from_file">Importar de archivo</string>
|
||||
<string name="add_patch_code_cancel">Cancelar</string>
|
||||
<string name="add_patch_code_add">Añadir</string>
|
||||
<string name="menu_game_list_entry_create_launcher_shortcut">Crear acceso directo en el iniciador</string>
|
||||
<string name="settings_show_vram">Mostrar VRAM</string>
|
||||
<string name="settings_summary_show_vram">Muestra la totalidad de la VRAM de la consola en lugar del área de visualización (solo para depuración).</string>
|
||||
<string name="settings_cpu_recompiler_block_linking">Vinculación de bloques del recompilador de CPU</string>
|
||||
<string name="settings_summary_cpu_recompiler_block_linking">Permite que el código generado pase directamente a un bloque distinto sin pasar por el despachador. Aumenta notablemente la velocidad.</string>
|
||||
</resources>
|
@ -1,243 +0,0 @@
|
||||
<resources>
|
||||
<string-array name="settings_console_region_entries">
|
||||
<item>Detección automática</item>
|
||||
<item>NTSC-J (Japón)</item>
|
||||
<item>NTSC-U (EE. UU.)</item>
|
||||
<item>PAL (Europa, Australia)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_console_region_values">
|
||||
<item>Automática</item>
|
||||
<item>NTSC-J</item>
|
||||
<item>NTSC-U</item>
|
||||
<item>PAL</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_execution_mode_entries">
|
||||
<item>Intérprete (el más lento)</item>
|
||||
<item>Intérprete en caché (rápido)</item>
|
||||
<item>Recompilador (más rápido)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_fastmem_mode_entries">
|
||||
<item>Deshabilitado (El más lento)</item>
|
||||
<item>MMap (por hardware, el más rápido, sólo para 64 bits)</item>
|
||||
<item>LUT (más rápido)</item>
|
||||
</string-array>
|
||||
<string-array name="gpu_renderer_entries">
|
||||
<item>Hardware (OpenGL)</item>
|
||||
<item>Hardware (Vulkan)</item>
|
||||
<item>Software</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_resolution_scale_entries">
|
||||
<item>1x</item>
|
||||
<item>2x</item>
|
||||
<item>3x (para 720p)</item>
|
||||
<item>4x</item>
|
||||
<item>5x (para 1080p)</item>
|
||||
<item>6x (para 1440p)</item>
|
||||
<item>7x</item>
|
||||
<item>8x</item>
|
||||
<item>9x (para 4K)</item>
|
||||
<item>10x</item>
|
||||
<item>11x</item>
|
||||
<item>12x</item>
|
||||
<item>13x</item>
|
||||
<item>14x</item>
|
||||
<item>15x</item>
|
||||
<item>16x</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_crop_mode_entries">
|
||||
<item>No recortar</item>
|
||||
<item>Sólo el área de sobrescaneo</item>
|
||||
<item>Todos los bordes</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_aspect_ratio_names">
|
||||
<item>Automática (nativa del juego)</item>
|
||||
<item>Automática (ajustada a la ventana)</item>
|
||||
<item>Personalizada</item>
|
||||
<item>4:3</item>
|
||||
<item>16:9</item>
|
||||
<item>19:9</item>
|
||||
<item>20:9</item>
|
||||
<item>PAR 1:1</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_texture_filter_names">
|
||||
<item>Vecino más cercano</item>
|
||||
<item>Bilineal</item>
|
||||
<item>Bilineal (sin unión de bordes)</item>
|
||||
<item>JINC2</item>
|
||||
<item>JINC2 (sin unión de bordes)</item>
|
||||
<item>xBR</item>
|
||||
<item>xBR (sin unión de bordes)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_controller_type_entries">
|
||||
<item>Ninguno</item>
|
||||
<item>Control digital (Mando)</item>
|
||||
<item>Control analógico (DualShock)</item>
|
||||
<item>Joystick analógico</item>
|
||||
<item>NeGcon</item>
|
||||
<item>GunCon</item>
|
||||
</string-array>
|
||||
<string-array name="settings_memory_card_mode_entries">
|
||||
<item>Sin tarjeta de memoria</item>
|
||||
<item>Compartida entre todos los juegos</item>
|
||||
<item>Tarjeta individual para cada juego (por código de juego)</item>
|
||||
<item>Tarjeta individual para cada juego (por título de juego)</item>
|
||||
<item>Tarjeta individual para cada juego (por nombre de archivo)</item>
|
||||
<item>Tarjeta no persistente (no guardar)</item>
|
||||
</string-array>
|
||||
<string-array name="emulation_touchscreen_menu">
|
||||
<item>Cambiar tipo</item>
|
||||
<item>Cambiar opacidad</item>
|
||||
<item>Agregar/Quitar botones</item>
|
||||
<item>Mover botones</item>
|
||||
<item>Escalar botones</item>
|
||||
</string-array>
|
||||
<string-array name="touchscreen_layout_menu">
|
||||
<item>Cambiar opacidad</item>
|
||||
<item>Agregar/Quitar botones</item>
|
||||
<item>Mover botones</item>
|
||||
<item>Escalar botones</item>
|
||||
<item>Reiniciar disposición</item>
|
||||
<item>Salir del editor</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_read_speedup_entries">
|
||||
<item>Nula (velocidad doble)</item>
|
||||
<item>2x (velocidad x4)</item>
|
||||
<item>3x (velocidad 6x)</item>
|
||||
<item>4x (velocidad 8x)</item>
|
||||
<item>5x (velocidad 10x)</item>
|
||||
<item>6x (velocidad 12x)</item>
|
||||
<item>7x (velocidad 14x)</item>
|
||||
<item>8x (velocidad 16x)</item>
|
||||
<item>9x (velocidad 18x)</item>
|
||||
<item>10x (velocidad 20x)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_view_entries">
|
||||
<item>Ninguno</item>
|
||||
<item>Mando digital</item>
|
||||
<item>Mando con una palanca analógica</item>
|
||||
<item>Mando con dos palancas analógicas</item>
|
||||
<item>Pistola de luz</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_backend_entries">
|
||||
<item>Nulo (sin salida)</item>
|
||||
<item>Cubeb</item>
|
||||
<item>OpenSL ES (recomendado)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_buffer_size_entries">
|
||||
<item>1024 fotogramas (23.22ms)</item>
|
||||
<item>2048 fotogramas (46.44ms, recomendado)</item>
|
||||
<item>3072 fotogramas (69.66ms)</item>
|
||||
<item>4096 fotogramas (92.88ms)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_log_level_entries">
|
||||
<item>Ninguno</item>
|
||||
<item>Error</item>
|
||||
<item>Alerta</item>
|
||||
<item>Alertas de rendimiento</item>
|
||||
<item>Información</item>
|
||||
<item>Detalles</item>
|
||||
<item>Desarrollador</item>
|
||||
<item>Perfil</item>
|
||||
<item>Depuración</item>
|
||||
<item>Seguimiento</item>
|
||||
</string-array>
|
||||
<string-array name="settings_tabs">
|
||||
<item>General</item>
|
||||
<item>Imagen</item>
|
||||
<item>Audio</item>
|
||||
<item>Mejoras</item>
|
||||
<item>Logros</item>
|
||||
<item>Avanzado</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_msaa_entries">
|
||||
<item>Deshabilitada</item>
|
||||
<item>MSAA 2x</item>
|
||||
<item>MSAA 4x</item>
|
||||
<item>MSAA 8x</item>
|
||||
<item>SSAA 2x</item>
|
||||
<item>SSAA 4x</item>
|
||||
<item>SSAA 8x</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_display_fps_limit_entries">
|
||||
<item>Sin límite (mostrar todos los fotogramas)</item>
|
||||
<item>10 FPS</item>
|
||||
<item>15 FPS</item>
|
||||
<item>30 FPS</item>
|
||||
<item>45 FPS</item>
|
||||
<item>60 FPS</item>
|
||||
<item>75 FPS</item>
|
||||
<item>90 FPS</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_speed_entries">
|
||||
<item>Sin límite</item>
|
||||
<item>10 % [6 FPS (NTSC) / 5 FPS (PAL)]</item>
|
||||
<item>20 % [12 FPS (NTSC) / 10 FPS (PAL)]</item>
|
||||
<item>30 % [18 FPS (NTSC) / 15 FPS (PAL)]</item>
|
||||
<item>40 % [24 FPS (NTSC) / 20 FPS (PAL)]</item>
|
||||
<item>50 % [30 FPS (NTSC) / 25 FPS (PAL)]</item>
|
||||
<item>60 % [36 FPS (NTSC) / 30 FPS (PAL)]</item>
|
||||
<item>70 % [42 FPS (NTSC) / 35 FPS (PAL)]</item>
|
||||
<item>80 % [48 FPS (NTSC) / 40 FPS (PAL)]</item>
|
||||
<item>90 % [54 FPS (NTSC) / 45 FPS (PAL)]</item>
|
||||
<item>100 % [60 FPS (NTSC) / 50 FPS (PAL), predeterminada]</item>
|
||||
<item>125 % [75 FPS (NTSC) / 62 FPS (PAL)]</item>
|
||||
<item>150 % [90 FPS (NTSC) / 75 FPS (PAL)]</item>
|
||||
<item>175 % [105 FPS (NTSC) / 87 FPS (PAL)]</item>
|
||||
<item>200 % [120 FPS (NTSC) / 100 FPS (PAL)]</item>
|
||||
<item>250 % [150 FPS (NTSC) / 125 FPS (PAL)]</item>
|
||||
<item>300 % [180 FPS (NTSC) / 150 FPS (PAL)]</item>
|
||||
<item>350 % [210 FPS (NTSC) / 175 FPS (PAL)]</item>
|
||||
<item>400 % [240 FPS (NTSC) / 200 FPS (PAL)]</item>
|
||||
<item>450 % [270 FPS (NTSC) / 225 FPS (PAL)]</item>
|
||||
<item>500 % [300 FPS (NTSC) / 250 FPS (PAL)]</item>
|
||||
<item>600 % [360 FPS (NTSC) / 300 FPS (PAL)]</item>
|
||||
<item>700 % [420 FPS (NTSC) / 350 FPS (PAL)]</item>
|
||||
<item>800 % [480 FPS (NTSC) / 400 FPS (PAL)]</item>
|
||||
<item>900 % [540 FPS (NTSC) / 450 FPS (PAL)]</item>
|
||||
<item>1000 % [600 FPS (NTSC) / 500 FPS (PAL)]</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_cpu_overclock_entries">
|
||||
<item>25 % (8 MHz)</item>
|
||||
<item>50 % (16 MHz)</item>
|
||||
<item>75 % (24 MHz)</item>
|
||||
<item>100 % (33 MHz, predeterminada)</item>
|
||||
<item>125 % (41 MHz)</item>
|
||||
<item>150 % (49 MHz)</item>
|
||||
<item>175 % (57 MHz)</item>
|
||||
<item>200 % (66 MHz)</item>
|
||||
<item>225 % (74 MHz)</item>
|
||||
<item>250 % (82 MHz)</item>
|
||||
<item>275 % (90 MHz)</item>
|
||||
<item>300 % (99 MHz)</item>
|
||||
<item>350 % (115 MHz)</item>
|
||||
<item>400 % (132 MHz)</item>
|
||||
<item>450 % (148 MHz)</item>
|
||||
<item>500 % (165 MHz)</item>
|
||||
<item>500 % (165 MHz)</item>
|
||||
<item>600 % (198 MHz)</item>
|
||||
<item>700 % (231 MHz)</item>
|
||||
<item>800 % (264 MHz)</item>
|
||||
<item>900 % (297 MHz)</item>
|
||||
<item>1000 % (330 MHz)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_screen_orientation_entries">
|
||||
<item>Usar configuración del dispositivo</item>
|
||||
<item>Vertical</item>
|
||||
<item>Horizontal</item>
|
||||
<item>Según dicte el sensor</item>
|
||||
</string-array>
|
||||
<string-array name="settings_theme_entries">
|
||||
<item>Usar configuración del sistema</item>
|
||||
<item>Claro</item>
|
||||
<item>Oscuro</item>
|
||||
</string-array>
|
||||
<string-array name="settings_downsample_mode_entries">
|
||||
<item>Deshabilitado</item>
|
||||
<item>Cuadro (reducir resolución 3D/suavizar todo)</item>
|
||||
<item>Adaptable (preservar 3D/suavizar 2D)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_boolean_entries">
|
||||
<item>Deshabilitado</item>
|
||||
<item>Habilitado</item>
|
||||
</string-array>
|
||||
</resources>
|
@ -1,395 +0,0 @@
|
||||
<resources>
|
||||
<string name="app_name">DuckStation</string>
|
||||
<string name="action_settings">Configuración</string>
|
||||
<string name="action_controller_mapping">Configuración de controles</string>
|
||||
<string name="title_activity_settings">Configuración</string>
|
||||
<string name="settings_console_region">Región de consola</string>
|
||||
<string name="settings_console_tty_output">Habilitar salida por terminal</string>
|
||||
<string name="settings_console_fast_boot">Inicio rápido</string>
|
||||
<string name="settings_osd_show_messages">Mostrar mensajes</string>
|
||||
<string name="settings_osd_show_speed">Mostrar velocidad de emulación</string>
|
||||
<string name="settings_osd_show_show_fps">Mostrar FPS del juego</string>
|
||||
<string name="settings_osd_show_show_vps">Mostrar FPS de la pantalla</string>
|
||||
<string name="settings_cpu_execution_mode">Modo de ejecución de CPU</string>
|
||||
<string name="settings_gpu_renderer">Renderizador de GPU</string>
|
||||
<string name="settings_gpu_resolution_scale">Escala de resolución</string>
|
||||
<string name="title_activity_emulation">Actividad de emulación</string>
|
||||
<string name="settings_emulation_speed">Velocidad de emulación</string>
|
||||
<string name="settings_fast_forward_speed">Velocidad de avance rápido</string>
|
||||
<string name="settings_save_state_on_exit">Guardar estado al salir</string>
|
||||
<string name="settings_emulation_screen_orientation">Orientación de pantalla del emulador</string>
|
||||
<string name="settings_load_patch_codes">Cargar códigos de parche</string>
|
||||
<string name="settings_summary_save_state_on_exit">Guarda automáticamente el estado del emulador al apagar o salir. Después podrá retomar la partida donde la dejara.</string>
|
||||
<string name="settings_summary_load_patch_codes"><![CDATA[Carga códigos de parche del directorio cheats/<game name>.cht en formato PCSXR. Los códigos podrán ser activados dentro del juego.]]></string>
|
||||
<string name="settings_apply_compatibility_settings">Aplicar configuración de compatiblidad</string>
|
||||
<string name="settings_summary_apply_compatibility_settings">Desactiva las mejoras automáticamente cuando no sean compatibles con los juegos.</string>
|
||||
<string name="settings_summary_video_sync">Habilite esta opción para vincular la tasa de refresco de DuckStation con la de su pantalla. La sincronización vertical se deshabilitará automáticamente cuando no sea posible (por ejemplo, si la emulación no funciona al 100 % de la velocidad).</string>
|
||||
<string name="settings_video_sync">Sincronizar video</string>
|
||||
<string name="settings_cpu_overclocking">«Overclockear» CPU</string>
|
||||
<string name="settings_cdrom_region_check">Chequeo de región</string>
|
||||
<string name="settings_summary_cdrom_region_check">Impide que el emulador lea discos de regiones incorrectas. Comúnmente es seguro deshabilitar esta opción.</string>
|
||||
<string name="settings_cdrom_preload_image_to_ram">Precargar imagen de CD-ROM a RAM</string>
|
||||
<string name="settings_summary_preload_image_to_ram">Carga la imagen del juego en la memoria RAM. Útil para cuando se usan directorios a través de una red. En ocasiones también podría eliminar las pausas que se generan cuando el juego inicia la reproducción de una pista de audio.</string>
|
||||
<string name="settings_pgxp_vertex_cache">Caché de vértices de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_vertex_cache">Utiliza las coordenadas de la pantalla como respaldo cuando falla el seguimiento de vértices a través de la memoria. Podría mejorar la compatibilidad con la PGXP.</string>
|
||||
<string name="settings_pgxp_cpu_mode">Modo CPU de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_cpu_mode">Intenta rastrear la manipulación de vértices a través del CPU. Algunos juegos requieren esta opción para que PGXP sea efectivo. Muy lento e incompatible con el recompilador.</string>
|
||||
<string name="settings_cpu_recompiler_icache">ICaché del recompilador de CPU</string>
|
||||
<string name="settings_summary_cpu_recompiler_icache">Determina si la caché de instrucciones del CPU será simulada en el recompilador. Mejora la precisión con un pequeño costo de rendimiento. Si los juegos corren demasiado rápido, intenta habilitar esta opción.</string>
|
||||
<string name="settings_cpu_recompiler_fastmem">Memoria de acceso rápido del recompilador de CPU</string>
|
||||
<string name="settings_summary_cpu_recompiler_fastmem">Aumenta la eficacia del acceso de memoria del sistema invitado mediante el uso de detección de errores de página y parches. Desactívelo si produce inestabilidad en su dispositivo.</string>
|
||||
<string name="settings_presented_frame_limit">Límite de fotogramas presentados</string>
|
||||
<string name="settings_logging_level">Nivel de registro</string>
|
||||
<string name="settings_log_to_file">Registrar en archivo</string>
|
||||
<string name="settings_summary_log_to_file">Escribe los mensajes de registros en el archivo duckstation.log de su directorio de usuario. Sólo utilizar con fines de depuración, ya que ralentiza la emulación.</string>
|
||||
<string name="settings_log_to_logcat">Registrar en logcat</string>
|
||||
<string name="settings_summary_log_to_logcat">Escribe los mensajes de registros en el registrador de mensajes de Android. Sólo es útil al conectarse con una computadora a través de adb.</string>
|
||||
<string name="settings_volume">Volumen</string>
|
||||
<string name="settings_summary_volume">Controla el volumen de salida de audio del emulador.</string>
|
||||
<string name="settings_fast_forward_volume">Volumen de avance rápido</string>
|
||||
<string name="settings_summary_fast_forward_volume">Controla el volumen de salida de audio del emulador mientras se avanza rápidamente.</string>
|
||||
<string name="settings_mute_all_sound">Silenciar todo</string>
|
||||
<string name="settings_summary_mute_all_sound">Impide que el emulador emita cualquier sonido.</string>
|
||||
<string name="settings_mute_cd_audio">Silenciar audio de CD</string>
|
||||
<string name="settings_summary_mute_cd_audio">Silencia a la fuerza el audio CD-DA y XA del CD-ROM. Puede usarse para deshabilitar la música de fondo en algunos juegos.</string>
|
||||
<string name="settings_audio_backend">Motor de audio</string>
|
||||
<string name="settings_audio_buffer_size">Tamaño del búfer de audio</string>
|
||||
<string name="settings_summary_audio_buffer_size">Determina la latencia entre el audio generado y el que salga por los altavoces. Un valor bajo reducirá la latencia, pero las variaciones en la velocidad de emulación causarán cortes.</string>
|
||||
<string name="settings_audio_sync">Sincronizar audio</string>
|
||||
<string name="settings_summary_audio_sync">Acelera la velocidad de la emulación en función de los fotogramas de audio que envíe el motor de audio. Ayuda a eliminar ruidos o distorsiones si la emulación va demasiado rápida. La sincronización se deshabilitará automáticamente si la velocidad no es del 100 %.</string>
|
||||
<string name="settings_controller_type">Tipo de control</string>
|
||||
<string name="settings_enable_analog_mode_on_reset">Activar el modo analógico al reiniciar</string>
|
||||
<string name="settings_touchscreen_controller_view">Mostrar controles en pantalla táctil</string>
|
||||
<string name="settings_auto_hide_touchscreen_controller">Ocultar automáticamente controles de la pantalla táctil</string>
|
||||
<string name="settings_summary_auto_hide_touchscreen_controller">Oculta los controles de la pantalla táctil cuando un control externo es detectado.</string>
|
||||
<string name="settings_vibrate_on_press">Vibrar al presionar</string>
|
||||
<string name="settings_summary_vibrate_on_press">Produce una vibración corta cuando un botón de la pantalla táctil sea presionado. Requiere que la opción «Vibrar al tocar» esté habilitada en tu dispositivo.</string>
|
||||
<string name="settings_enable_vibration">Activar vibración</string>
|
||||
<string name="settings_summary_enable_vibration">Transmite la vibración del juego al motor de vibración del teléfono.</string>
|
||||
<string name="settings_memory_card_1_type">Tipo de tarjeta de la ranura 1</string>
|
||||
<string name="settings_memory_card_2_type">Tipo de tarjeta de la ranura 2</string>
|
||||
<string name="settings_crop_mode">Modo de recorte</string>
|
||||
<string name="settings_aspect_ratio">Relación de aspecto</string>
|
||||
<string name="settings_linear_upscaling">Escalado lineal</string>
|
||||
<string name="settings_integer_upscaling">Escalado por números enteros</string>
|
||||
<string name="settings_summary_linear_upscaling">Suaviza la imagen al escalar la consola a la pantalla.</string>
|
||||
<string name="settings_summary_integer_upscaling">Añade relleno al área de visualización para hacer que la relación entre los pixeles de la consola y del sistema sean un número entero. Puede producir una imagen más nítida en algunos juegos 2D.</string>
|
||||
<string name="settings_summary_osd_show_messages">Muestra mensajes en pantalla cuando ocurran eventos, tales como la creación o carga de estados guardados, la toma de capturas de pantalla, etc.</string>
|
||||
<string name="settings_summary_osd_show_speed">Muestra el porcentaje de velocidad de emulación actual del sistema en la esquina superior derecha de la pantalla.</string>
|
||||
<string name="settings_summary_osd_show_fps">Muestra la velocidad de fotogramas interna del juego en la esquina superior derecha de la pantalla.</string>
|
||||
<string name="settings_summary_osd_show_vps">Muestra el número de fotogramas (o sincronizaciones verticales) por segundo mostrados por el sistema en la esquina superior derecha de la pantalla.</string>
|
||||
<string name="settings_cdrom_read_speedup">Aceleración de lectura de CD-ROM</string>
|
||||
<string name="settings_summary_cdrom_read_speedup">Acelera la lectura del CD-ROM según el valor especificado. Esta opción sólo se aplica a lecturas de doble velocidad y se ignorará cuando se esté reproduciendo audio. Podría mejorar las velocidades de carga en algunos juegos, mientras que puede romper otros.</string>
|
||||
<string name="settings_summary_console_fast_boot">Omite la interfaz/introducción del BIOS, iniciando directamente el juego.</string>
|
||||
<string name="settings_msaa">Antialiasing de muestreo múltiple</string>
|
||||
<string name="settings_true_color">Renderizado a color verdadero (24 bits, deshabilita el tramado)</string>
|
||||
<string name="settings_summary_true_color">Esto produce mejores gradientes a cambio de alterar algunos colores. Deshabilitar esta opción también activa el tramado. La mayoría de los juegos son compatibles con esta opción.</string>
|
||||
<string name="settings_scaled_dithering">Escalado de tramado (escalar patrón de tramado a resolución)</string>
|
||||
<string name="settings_summary_scaled_dithering">Escala el patrón del tramado a la escala de resolución de la GPU emulada. Así se disimulará el tramado en las resoluciones más altas. Usualmente es seguro habilitarlo, y sólo está soportado por los renderizadores de hardware.</string>
|
||||
<string name="settings_disable_interlacing">Deshabilitar entrelazado (forzar escaneo/renderizado progresivo)</string>
|
||||
<string name="settings_summary_disable_interlacing">Fuerza el renderizado y visualización de fotogramas en modo progresivo. Esto elimina el «efecto peine» producido por el entrelazado en juegos que usan el modo 480i renderizándolos en 480p. Normalmente es seguro habilitarlo.</string>
|
||||
<string name="settings_texture_filtering">Filtrado de texturas</string>
|
||||
<string name="settings_force_ntsc_timings">Forzar velocidad NTSC (60 Hz en PAL)</string>
|
||||
<string name="settings_summary_force_ntsc_timings">Utiliza la velocidad de fotogramas NTSC cuando la consola esté en modo PAL, forzando a los juegos PAL a correr a 60 Hz.</string>
|
||||
<string name="settings_widescreen_hack">Hack para pantallas panorámicas</string>
|
||||
<string name="settings_summary_widescreen_hack">Escala las posiciones de los vértices en pantalla a una relación de aspecto panorámica, incrementando en los juegos 3D el campo de visión de 4:3 a la relación de aspecto seleccionada. Podría no ser compatible con todos los juegos.</string>
|
||||
<string name="settings_force_4_3_for_24bit">Forzar 4:3 para imágenes a 24 bits</string>
|
||||
<string name="settings_summary_force_4_3_for_24bit">Cambia a la relación de aspecto 4:3 cuando se muestren contenidos a 24 bits, que suelen ser FMVs.</string>
|
||||
<string name="settings_chroma_smoothing_24bit">Suavizar croma en imágenes a 24 bits</string>
|
||||
<string name="settings_summary_chrome_smoothing_24bit">Suaviza el efecto pixelado que se produce entre las transiciones de colores en contenidos a 24 bits, que suelen ser FMVs. Sólo se aplica a los renderizadores de hardware.</string>
|
||||
<string name="settings_pgxp_geometry_correction">Correción de geometría de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_geometry_correction"><![CDATA[Reduce el efecto tembloroso de los polígonos y la deformación de texturas que son comunes en los juegos de PlayStation. >Sólo funciona con los renderizadores por hardware. Podría no ser compatible con todos los juegos.]]></string>
|
||||
<string name="settings_pgxp_culling_correction">Corrección de «culling» de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_culling_correction">Incrementa la precisión de la selección (o «culling») de polígonos para reducir el número de huecos en la geometría. Requiere la correción de geometría.</string>
|
||||
<string name="settings_pgxp_texture_correction">Corrección de texturas de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_texture_correction">Utiliza una interpolación con perspectiva correcta para las coordenadas de texturas y los colores, enderezando las texturas deformadas. Requiere la correción de geometría.</string>
|
||||
<string name="settings_pgxp_preserve_projection_precision">Conservar precisión de proyección de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_preserve_projection_precision">Agrega una precisión adicional para la PGXP. Puede mejorar los gráficos de algunos juegos, pero también romper otros.</string>
|
||||
<string name="settings_pgxp_depth_buffer">Búfer de profundidad de la PGXP</string>
|
||||
<string name="settings_summary_pgxp_depth_buffer">Intenta reducir las interferencias entre polígonos (o «Z-fighting») probando píxeles con los valores de profundidad de PGXP. Tiene baja compatibilidad, pero puede funcionar bien en algunos juegos.</string>
|
||||
<string name="menu_main_resume_last_session">Reanudar la última sesión</string>
|
||||
<string name="menu_main_start_file">Iniciar archivo</string>
|
||||
<string name="menu_main_start_bios">Iniciar BIOS</string>
|
||||
<string name="menu_main_edit_game_directories">Editar directorios de juegos</string>
|
||||
<string name="menu_main_scan_for_new_games">Buscar juegos nuevos</string>
|
||||
<string name="menu_main_rescan_all_games">Volver a buscar todos los juegos</string>
|
||||
<string name="menu_main_import_bios">Importar BIOS</string>
|
||||
<string name="menu_main_show_version">Mostrar versión</string>
|
||||
<string name="menu_main_github_repository">Repositorio de GitHub</string>
|
||||
<string name="menu_main_discord_server">Servidor de Discord</string>
|
||||
<string name="menu_game_list_entry_start_game">Iniciar juego</string>
|
||||
<string name="menu_game_list_entry_resume_game">Reanudar juego</string>
|
||||
<string name="android_progress_callback_please_wait">Cargando...</string>
|
||||
<string name="android_progress_callback_ok">Aceptar</string>
|
||||
<string name="android_progress_callback_information">Información</string>
|
||||
<string name="android_progress_callback_confirmation">Confirmación</string>
|
||||
<string name="android_progress_callback_yes">Sí</string>
|
||||
<string name="android_progress_callback_no">No</string>
|
||||
<string name="emulation_activity_error">Error</string>
|
||||
<string name="emulation_activity_ok">Aceptar</string>
|
||||
<string name="emulation_activity_import_patch_codes">Importar</string>
|
||||
<string name="emulation_activity_patch_on">(HABILITADO)</string>
|
||||
<string name="emulation_activity_patch_off">(DESHABILITADO)</string>
|
||||
<string name="emulation_activity_choose_patch_code_file">Seleccionar archivo con códigos de parche</string>
|
||||
<string name="emulation_activity_failed_to_import_patch_codes">Fallo al importar códigos de parche. Asegúrese de seleccionar un archivo con formato PCSXR o Libretro.</string>
|
||||
<string name="main_activity_choose_directory">Elegir directorio</string>
|
||||
<string name="main_activity_error">Error</string>
|
||||
<string name="main_activity_get_path_from_file_error">No se pudo obtener la ruta del archivo seleccionado. Asegúrese de que el archivo esté un almacenamiento interno/externo.\n\nToque el botón que sobresale en el selector de directorio.\nSeleccione «Mostrar almacenamiento interno».\nToque el botón de menú y seleccione el nombre de su dispositivo o tarjeta SD.</string>
|
||||
<string name="main_activity_ok">Aceptar</string>
|
||||
<string name="main_activity_get_path_from_directory_error">No se pudo obtener la ruta del directorio seleccionado. Asegúrese de que el directorio esté un almacenamiento interno/externo.\n\nToque el botón que sobresale en el selector de directorio.\nSeleccione «Mostrar almacenamiento interno».\nToque el botón de menú y seleccione el nombre de su dispositivo o tarjeta SD.</string>
|
||||
<string name="main_activity_external_storage_permissions_error">Se requieren permisos de almacenamiento externo para usar DuckStation.</string>
|
||||
<string name="main_activity_choose_disc_image">Seleccionar imagen de disco</string>
|
||||
<string name="main_activity_missing_bios_image_prompt">No se encontró ninguna imagen de BIOS en el directorio de BIOS de DuckStation. ¿Desea localizar e importar una imagen de BIOS ahora?</string>
|
||||
<string name="main_activity_missing_bios_image">No hay una imagen de BIOS</string>
|
||||
<string name="main_activity_yes">Sí</string>
|
||||
<string name="main_activity_no">No</string>
|
||||
<string name="main_activity_choose_bios_image">Elegir imagen de BIOS</string>
|
||||
<string name="main_activity_failed_to_open_bios_image">Fallo al abrir la imagen de BIOS.</string>
|
||||
<string name="main_activity_failed_to_read_bios_image_prefix">\"Fallo al leer la imagen de BIOS: \"</string>
|
||||
<string name="main_activity_bios_image_too_large">La imagen de BIOS es demasiado grande. Debe seleccionar una imagen de BIOS (no un juego) que tenga un tamaño de 512 KB.</string>
|
||||
<string name="main_activity_invalid_error">Esta imagen de BIOS no es correcta o ya ha sido importada.</string>
|
||||
<string name="main_activity_show_version_title">Versión</string>
|
||||
<string name="main_activity_copy">Copiar</string>
|
||||
<string name="settings_gpu_thread">Renderizado multihilo de GPU</string>
|
||||
<string name="settings_summary_gpu_thread">Utiliza un segundo hilo para dibujar los gráficos. Actualmente sólo está disponible para el renderizador por software, pero puede dar un aumento importante de velocidad y es seguro de usar.</string>
|
||||
<string name="settings_gpu_threaded_presentation">Presentación multihilo de GPU</string>
|
||||
<string name="settings_summary_gpu_threaded_presentation">Presenta los fotogramas en un hilo en segundo plano cuando el avance rápido o la sincronización vertical estén desactivados. Podría mejorar considerablemente el rendimiento con el renderizador Vulkan.</string>
|
||||
<string name="settings_language">Idioma (reiniciar para aplicar)</string>
|
||||
<string name="touchscreen_controller_stop_editing">Terminar edición</string>
|
||||
<string name="touchscreen_controller_reset_layout">Reiniciar disposición</string>
|
||||
<string name="emulation_activity_touchscreen_controller_not_active">El control mediante pantalla táctil no está activo.</string>
|
||||
<string name="settings_theme">Tema</string>
|
||||
<string name="settings_controller_mapping_summary">Permite asignar botones o ejes del control externo al controlador emulado.</string>
|
||||
<string name="settings_controller_mapping">Asignaciones del control</string>
|
||||
<string name="controller_binding_dialog_message">Presiona un botón del control para establecer una nueva asignación.\n\nAsignación actual: %s</string>
|
||||
<string name="controller_binding_dialog_no_binding"><![CDATA[<sin asignar>]]></string>
|
||||
<string name="controller_binding_dialog_cancel">Cancelar</string>
|
||||
<string name="controller_binding_dialog_clear">Borrar</string>
|
||||
<string name="controller_mapping_activity_title">Configuración de controles</string>
|
||||
<string name="controller_mapping_activity_no_profiles_found">No se encontraron perfiles.</string>
|
||||
<string name="controller_mapping_activity_select_input_profile">Seleccionar perfil de control</string>
|
||||
<string name="controller_mapping_activity_failed_to_load_profile">Fallo al cargar el perfil «%s»</string>
|
||||
<string name="controller_mapping_activity_input_profile_name">Ingrese el nombre de perfil:</string>
|
||||
<string name="controller_mapping_activity_save">Guardar</string>
|
||||
<string name="controller_mapping_activity_name_must_be_provided">El nombre no puede estar en blanco.</string>
|
||||
<string name="controller_mapping_activity_failed_to_save_input_profile">Fallo al guardar el perfil de control.</string>
|
||||
<string name="controller_mapping_activity_input_profile_saved">Perfil de control «%s» guardado.</string>
|
||||
<string name="controller_mapping_activity_cancel">Cancelar</string>
|
||||
<string name="settings_use_analog_sticks_for_dpad">Usar las palancas analógicas como cruceta en el modo digital</string>
|
||||
<string name="settings_summary_enable_analog_mode_on_reset">Fuerza el control al modo analógico cuando la consola se reinicia/enciende.</string>
|
||||
<string name="settings_summary_use_analog_sticks_for_dpad">Permite usar las palancas analógicas para controlar la cruceta y los botones en el modo digital.</string>
|
||||
<string name="settings_disable_all_enhancements">Desactivar todas las mejoras</string>
|
||||
<string name="settings_summary_disable_all_enhancements">Desactiva temporalmente todas las mejoras, algo útil si se va a depurar problemas.</string>
|
||||
<string name="settings_downsample_mode">Submuestreo</string>
|
||||
<string name="activity_game_properties">Propiedades del juego</string>
|
||||
<string name="game_properties_preference_use_global_setting">Usar configuración global</string>
|
||||
<string name="settings_input_profile">Perfil de control</string>
|
||||
<string name="game_properties_tab_summary">Resumen</string>
|
||||
<string name="game_properties_tab_game_settings">Configuraciones del juego</string>
|
||||
<string name="game_properties_tab_controller_settings">Configuraciones de control</string>
|
||||
<string name="settings_audio_resampling">Remuestreo de audio</string>
|
||||
<string name="settings_summary_audio_resampling">Cuando el emulador se ejecute a una velocidad que no sea el 100%, remuestreará el audio respecto a la velocidad objetivo en lugar de eliminar fotogramas. Producirá un audio más agradable cuando haya avances rápidos o frenadas en la emulación a cambio de perder un poco de rendimiento.</string>
|
||||
<string name="settings_general_sync_to_host_refresh_rate">Sincronizar con la velocidad de actualización del sistema</string>
|
||||
<string name="settings_summary_general_sync_to_host_refresh_rate">Ajusta la velocidad de emulación para que la frecuencia de actualización de la consola coincida con la frecuencia de actualización del servidor cuando la sincronización vertical y el remuestreo de audio estén habilitados. Esto producirá las animaciones más suaves posibles a costa de aumentar potencialmente la velocidad de emulación en menos de un 1 %.</string>
|
||||
<string name="settings_sustained_performance_mode">Modo de rendimiento sostenido</string>
|
||||
<string name="settings_summary_sustained_performance_mode">Habilita el modo de rendimiento sostenido de Android. Podría dar una mayor consistencia en la velocidad de fotogramas para sesiones largas de juego en algunos dispositivos.</string>
|
||||
<string name="title_activity_game_directories">Editar directorio de juegos</string>
|
||||
<string name="settings_game_directories">Directorio de juegos</string>
|
||||
<string name="settings_summary_game_directories">Cambia la lista de directorios donde se buscarán juegos.</string>
|
||||
<string name="game_directories_scanning_subdirectories">Buscar dentro de subdirectorios.</string>
|
||||
<string name="game_directories_not_scanning_subdirectories">No buscar dentro de subdirectorios.</string>
|
||||
<string name="settings_display_all_frames">Optimizar duración de fotogramas</string>
|
||||
<string name="settings_summary_display_all_frames">Habilite esta opción para hacer que cada fotograma renderizado por la consola se muestre en pantalla, garantizando así una duración de fotogramas óptima. Si tiene dificultades para mantener la velocidad máxima o problemas de audio, intente desactivar esta opción.</string>
|
||||
<string name="menu_edit_game_directories_add_directory">Agregar directorio</string>
|
||||
<string name="menu_edit_game_directories_add_path">Agregar ruta</string>
|
||||
<string name="edit_game_directories_add_path">Agregar ruta</string>
|
||||
<string name="edit_game_directories_add_path_summary">Ingrese la ruta completa al directorio con juegos.\n\nPuede obtenerla de un administrador de archivos.\n\nEjemplo: /storage/emulated/0/games</string>
|
||||
<string name="save_state_info_slot_is_empty">Ranura vacía</string>
|
||||
<string name="save_state_info_game_save_n">Guardado del juego %d</string>
|
||||
<string name="save_state_info_global_save_n">Guardado global %d</string>
|
||||
<string name="save_state_info_quick_save">Guardado rápido</string>
|
||||
<string name="settings_osd_show_show_resolution">Mostrar resolución</string>
|
||||
<string name="settings_summary_osd_show_resolution">Muestra la resolución a la que se está corriendo el juego en la esquina superior derecha de la pantalla.</string>
|
||||
<string name="settings_summary_display_stretch">Estira la imagen activa para que llene la pantalla.</string>
|
||||
<string name="settings_display_stretch">Estirar para rellenar</string>
|
||||
<string name="settings_category_global">Configuración global</string>
|
||||
<string name="settings_category_display">Configuración de imagen</string>
|
||||
<string name="settings_category_audio">Configuración de audio</string>
|
||||
<string name="settings_category_console">Configuración de consola</string>
|
||||
<string name="settings_category_cpu">Configuración de CPU</string>
|
||||
<string name="settings_category_gpu">Configuración de GPU</string>
|
||||
<string name="settings_category_logging">Configuración de registro</string>
|
||||
<string name="dialog_done">Terminado</string>
|
||||
<string name="dialog_touchscreen_controller_type">Tipo de control de la pantalla táctil</string>
|
||||
<string name="dialog_touchscreen_controller_opacity">Opacidad del control de la pantalla táctil</string>
|
||||
<string name="dialog_touchscreen_controller_buttons">Botones del control de la pantalla táctil</string>
|
||||
<string name="dialog_touchscreen_controller_settings">Configuración del control de la pantalla táctil</string>
|
||||
<string name="settings_summary_console_tty_output">Registra los mensajes de depuración de los juegos.</string>
|
||||
<string name="action_show_game_list">Mostrar como lista</string>
|
||||
<string name="action_show_game_grid">Mostrar como cuadrícula</string>
|
||||
<string name="settings_touch_gliding">Deslizar para pulsar</string>
|
||||
<string name="settings_summary_touch_gliding">Permite presionar varios botones frontales del control arrastrando el dedo por la pantalla. </string>
|
||||
<string name="menu_game_list_entry_game_properties">Propiedades del juego</string>
|
||||
<string name="emulation_activity_change_disc_select_new_file">Seleccionar archivo nuevo...</string>
|
||||
<string name="settings_achievements_enable">Habilitar RetroAchievements</string>
|
||||
<string name="settings_summary_achievements_enable">Si esta opción está habilitada e inició sesión, DuckStation buscará logros al iniciarse.</string>
|
||||
<string name="settings_achievements_challenge_mode">Modo «hardcore»</string>
|
||||
<string name="settings_summary_achievements_challenge_mode">Un modo más «desafiante». Desactiva los estados de guardado, los trucos y las funciones de ralentización, pero a cambio obtendrá el doble de puntos de logros. No se puede cambiar dentro de una partida</string>
|
||||
<string name="settings_achievements_rich_presence">«Rich Presence»</string>
|
||||
<string name="settings_summary_achievements_rich_presence">Se recopilará y enviará información de «Rich Presence» a un servidor compatible.</string>
|
||||
<string name="settings_achievements_username">Nombre de usuario</string>
|
||||
<string name="settings_achievements_token_generation_time">Tiempo de generación del token</string>
|
||||
<string name="settings_achievements_login">Iniciar sesión</string>
|
||||
<string name="settings_summary_achievements_login">Inicie sesión en su cuenta para registrar sus logros.</string>
|
||||
<string name="settings_achievements_register">Registrarse</string>
|
||||
<string name="settings_summary_achievements_register">Abre un enlace para crear una cuenta nueva.</string>
|
||||
<string name="settings_achievements_logout">Cerrar sesión</string>
|
||||
<string name="settings_summary_achievements_logout">Cierra sesión en su cuenta. No se registrarán nuevos logros.</string>
|
||||
<string name="settings_achievements_view_profile">Ver perfil</string>
|
||||
<string name="settings_summary_achievements_view_profile">Abre un enlace a tu perfil.</string>
|
||||
<string name="settings_achievements_test_mode">Modo de prueba</string>
|
||||
<string name="settings_summary_achievements_test_mode">Si esta opción está habilitada, DuckStation asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor.</string>
|
||||
<string name="settings_achievements_use_first_disc_from_playlist">Usar el primer disco de la Lista</string>
|
||||
<string name="settings_summary_achievements_use_first_disc_from_playlist">Si esta opción está habilitada, se utilizará el primer disco de una lista para buscar logros, independientemente del disco que esté activo.</string>
|
||||
<string name="achievement_settings_login_title">Inicio de sesión en RetroAchievements</string>
|
||||
<string name="achievement_settings_login_help">Ingrese el nombre de usuario y contraseña de retroachievements.org. Su contraseña no será guardada en DuckStation, en su lugar se generará y se utilizará un token de acceso.</string>
|
||||
<string name="achievement_settings_login_username_hint">Usuario</string>
|
||||
<string name="achievement_settings_login_password_hint">Contraseña</string>
|
||||
<string name="achievement_settings_login_login_button">Iniciar sesión</string>
|
||||
<string name="achievement_settings_login_cancel_button">Cancelar</string>
|
||||
<string name="achievement_settings_login_failed">Fallo al iniciar sesión. Chequee que el nombre de usuario y contraseña estén bien escritos y vuelva a intentarlo.</string>
|
||||
<string name="achievement_points_format_string">%d puntos</string>
|
||||
<string name="achievement_summary_format_string">Ha desbloqueado %1$d de %2$d logros y ha obtenido %3$d de %4$d puntos posibles.</string>
|
||||
<string name="achievement_title_challenge_mode_format_string">%s (modo «hardcore»)</string>
|
||||
<string name="settings_achievements_disclaimer">DuckStation utiliza RetroAchievements como base de datos de logros y para realizar un seguimiento de sus progresos.</string>
|
||||
<string name="settings_achievements_confirm_logout_title">Confirmar cierre de sesión</string>
|
||||
<string name="settings_achievements_confirm_logout_message">Una vez se cierre la sesión, no se desbloquearán más logros hasta que vuelva a iniciar sesión. Los logros desbloqueados no se perderán.</string>
|
||||
<string name="controller_binding_device_for_vibration">Dispositivo para vibración</string>
|
||||
<string name="controller_settings_tab_settings">Configuración</string>
|
||||
<string name="controller_settings_tab_hotkeys">Atajos</string>
|
||||
<string name="controller_settings_category_button_bindings">Asignación de botones</string>
|
||||
<string name="controller_settings_category_axis_bindings">Asignación de ejes</string>
|
||||
<string name="controller_settings_category_settings">Configuración</string>
|
||||
<string name="controller_settings_category_touchscreen_controller">Control de pantalla táctil</string>
|
||||
<string name="controller_settings_category_ports">Puertos</string>
|
||||
<string name="controller_settings_main_port_format">Puerto %d</string>
|
||||
<string name="controller_settings_sub_port_format">Puerto %1$d%2$c</string>
|
||||
<string name="action_switch_view">Cambiar vista</string>
|
||||
<string name="title_activity_memory_card_editor">Editor de tarjetas de memoria</string>
|
||||
<string name="action_memory_card_editor">Editar tarjeta de memoria</string>
|
||||
<string name="action_memory_card_editor_import_card">Importar tarjeta</string>
|
||||
<string name="action_memory_card_editor_open_card">Abrir tarjeta</string>
|
||||
<string name="action_memory_card_editor_new_card">Nueva tarjeta</string>
|
||||
<string name="action_memory_card_editor_format_card">Formatear tarjeta</string>
|
||||
<string name="action_memory_card_editor_delete_card">Borrar tarjeta</string>
|
||||
<string name="memory_card_editor_no_cards_found">No se encontraron tarjetas de memoria.</string>
|
||||
<string name="memory_card_editor_card_already_open">Esta tarjeta ya está abierta.</string>
|
||||
<string name="memory_card_editor_failed_to_open_card">Error al abrir o leer la tarjeta de memoria.</string>
|
||||
<string name="memory_card_editor_must_have_at_least_two_cards_to_copy">Debe tener al menos dos tarjetas abiertas para copiar datos.</string>
|
||||
<string name="memory_card_editor_copy_save_to">Copiar %s a...</string>
|
||||
<string name="memory_card_editor_select_card">Seleccionar tarjeta</string>
|
||||
<string name="memory_card_editor_error">Error</string>
|
||||
<string name="memory_card_editor_copy_insufficient_blocks">Este archivo requiere %1$d bloques, pero solo hay %2$d bloques libres.</string>
|
||||
<string name="memory_card_editor_copy_already_exists">El archivo «%s» ya existe en la tarjeta de destino.</string>
|
||||
<string name="memory_card_editor_copy_read_failed">Fallo al leer el archivo «%s» de la tarjeta seleccionada.</string>
|
||||
<string name="memory_card_editor_copy_write_failed">Fallo al escribir el archivo «%s» en la tarjeta de destino.</string>
|
||||
<string name="memory_card_editor_copy_success">Copiado «%1$s» a «%2$s».</string>
|
||||
<string name="memory_card_editor_delete_confirm">¿Seguro que deseas borrar el estado guardado «%s»?</string>
|
||||
<string name="memory_card_editor_delete_success">Estado guardado «%s» borrado.</string>
|
||||
<string name="memory_card_editor_delete_failed">Fallo al borrar el archivo «%s».</string>
|
||||
<string name="memory_card_editor_no_card_selected">No se seleccionó una tarjeta.</string>
|
||||
<string name="memory_card_editor_import_failed">Fallo al importar la tarjeta de memoria. Puede que no esté en un formato compatible.</string>
|
||||
<string name="memory_card_editor_delete_card_confirm_message">La tarjeta de memoria «%s» se eliminará y no se podra recuperar. ¿Seguro que deseas eliminar esta tarjeta?</string>
|
||||
<string name="memory_card_editor_delete_card_failed">Fallo al borrar «%s».</string>
|
||||
<string name="memory_card_editor_delete_card_success">Tarjeta «%s» borrada.</string>
|
||||
<string name="memory_card_editor_format_card_confirm_message">La tarjeta de memoria «%s» será formateada y se perderán todos sus archivos guardados. ¿Seguro que deseas continuar?</string>
|
||||
<string name="memory_card_editor_format_card_failed">Fallo al formatear «%s».</string>
|
||||
<string name="memory_card_editor_format_card_success">Tarjeta «%s» formateada.</string>
|
||||
<string name="memory_card_editor_import_card_confirm_message">La importación de \'%1$s\' eliminará todos los archivos guardados en \'%2$s\'. ¿Deseas continuar?</string>
|
||||
<string name="memory_card_editor_import_card_read_failed">Fallo al leer «%s».</string>
|
||||
<string name="memory_card_editor_import_card_failed">Fallo al importar la tarjeta «%s». Puede que no esté en un formato compatible.</string>
|
||||
<string name="memory_card_editor_import_card_success">Tarjeta «%s» importada.</string>
|
||||
<string name="menu_game_list_entry_choose_cover_image">Seleccionar carátula</string>
|
||||
<string name="controller_settings_vibration_unsupported">El dispositivo seleccionado no soporta vibración.</string>
|
||||
<string name="controller_settings_automatic_mapping">Asignación automática</string>
|
||||
<string name="controller_settings_summary_automatic_mapping">Intenta asignar automáticamente todos los botones o ejes a un control conectado.</string>
|
||||
<string name="controller_settings_clear_controller_bindings">Borrar asignaciones</string>
|
||||
<string name="controller_settings_summary_clear_controller_bindings">Desvincula todos los botones y ejes de este control.</string>
|
||||
<string name="controller_settings_clear_controller_bindings_confirm">¿Seguro que desea borrar todas las asignaciones? Esta acción no puede deshacerse.</string>
|
||||
<string name="controller_settings_clear_controller_bindings_done">Se borraron todas las asignaciones del control %d.</string>
|
||||
<string name="controller_auto_mapping_no_devices">No se encontraron dispositivos compatibles. La asignación automática sólo admite dispositivos de control, pero aún puede asignar manualmente los controles para otros tipos de dispositivos.</string>
|
||||
<string name="controller_auto_mapping_select_device">Seleccionar dispositivo</string>
|
||||
<string name="controller_auto_mapping_results">Resultados de asignación automática</string>
|
||||
<string name="main_activity_empty_game_list_title">No se encontraron juegos. Agregue un directorio con juegos antes de empezar.</string>
|
||||
<string name="main_activity_empty_game_list_supported_formats">Formatos admitidos:\n\n%s\n\nLos juegos en formato .BIN necesitan un archivo .CUE para funcionar.</string>
|
||||
<string name="main_activity_empty_game_list_add_directory">Añadir directorio de juegos</string>
|
||||
<string name="main_activity_empty_game_list_start_file">Iniciar archivo</string>
|
||||
<string name="update_notes_title">Notas de actualización</string>
|
||||
<string name="update_notes_message_version_controller_update">Esta actualización de DuckStation incluye soporte para múltiples controles con vibración y dispositivos como teclados o botones de volumen.\n\nDebe reasignar sus controles o éstos dejarán de funcionar. ¿Quiere hacer esto ahora?</string>
|
||||
<string name="settings_osd_show_show_inputs">Mostrar entradas del control</string>
|
||||
<string name="settings_summary_osd_show_inputs">Muestra el estado actual del control del sistema en la esquina inferior izquierda de la pantalla.</string>
|
||||
<string name="touchscreen_controller_edit_menu">Editar menú</string>
|
||||
<string name="settings_achievements_category">Cuenta</string>
|
||||
<string name="settings_achievements_global_settings">Configuración global</string>
|
||||
<string name="settings_category_achievements">Configuración de logros</string>
|
||||
<string name="settings_multitap_mode">Modo de multitap</string>
|
||||
<string name="settings_touchscreen_controller_port">Puerto del control por pantalla táctil</string>
|
||||
<string name="emulation_menu_load_state">Cargar partida</string>
|
||||
<string name="emulation_menu_save_state">Guardar partida</string>
|
||||
<string name="emulation_menu_toggle_fast_forward">Activar avance rápido</string>
|
||||
<string name="emulation_menu_achievements">Logros</string>
|
||||
<string name="emulation_menu_patch_codes">Códigos de parche</string>
|
||||
<string name="emulation_menu_change_disc">Cambiar disco</string>
|
||||
<string name="emulation_menu_touchscreen_controller_settings">Configuración del control de pantalla táctil</string>
|
||||
<string name="emulation_menu_toggle_analog_mode">Activar modo de control analógico</string>
|
||||
<string name="emulation_menu_reset_console">Reiniciar consola</string>
|
||||
<string name="emulation_menu_exit_game">Salir del juego</string>
|
||||
<string name="settings_use_software_renderer_for_readbacks">Utilizar el renderizado por software para las relecturas</string>
|
||||
<string name="settings_summary_use_software_renderer_for_readbacks">Ejecuta el renderizador por software en paralelo para controlar las lecturas de VRAM. En algunos sistemas esto puede aumentar el rendimiento cuando se utilicen mejoras gráficas con el renderizador por hardware.</string>
|
||||
<string name="settings_use_software_renderer">Utilizar el renderizado por software</string>
|
||||
<string name="settings_disable_widescreen">Deshabilitar pantalla panorámica</string>
|
||||
<string name="settings_cdrom_seek_speedup">Aceleración de búsqueda de CD-ROM</string>
|
||||
<string name="settings_summary_cdrom_seek_speedup">Acelera la lectura del CD-ROM según el valor especificado. Podría mejorar las velocidades de carga en algunos juegos, mientras que puede romper otros.</string>
|
||||
<string name="settings_custom_aspect_ratio">Relación de aspecto personalizada</string>
|
||||
<string name="settings_summary_custom_aspect_ratio">El valor a utilizar cuando la relación de aspecto esté configurada como «Personalizada».</string>
|
||||
<string name="controller_settings_category_auto_fire_buttons">Botones de autodisparo</string>
|
||||
<string name="controller_settings_category_auto_fire_bindings">Desencadenadores de autodisparo</string>
|
||||
<string name="controller_settings_auto_fire_n_button">Autodisparo del botón %d</string>
|
||||
<string name="controller_settings_auto_fire_n_frequency">Frecuencia/intervalo del autodisparo de %d</string>
|
||||
<string name="controller_binding_auto_fire_n">Autodisparo de %d</string>
|
||||
<string name="settings_category_cdrom">Configuración de CD-ROM</string>
|
||||
<string name="settings_cdrom_load_image_patches">Aplicar parches de imagen</string>
|
||||
<string name="settings_summary_load_image_patches">Aplica parches automáticamente a las imágenes del disco cuando estén presentes en el mismo directorio. Actualmente solo los parches PPF son compatibles con esta opción.</string>
|
||||
<string name="menu_edit_game_directories_force_saf">Forzar almacenamiento específico</string>
|
||||
<string name="settings_expand_to_cutout">Ampliar hasta la zona de corte de pantalla</string>
|
||||
<string name="settings_summary_expand_to_cutout">Amplía el área de visualización para incluir la zona con corte de pantalla (o muesca/«notch»).</string>
|
||||
<string name="settings_axis_scale">Escala de ejes</string>
|
||||
<string name="memory_card_editor_undelete_success">Archivo «%s» recuperado.</string>
|
||||
<string name="memory_card_editor_undelete_failed">Fallo al recuperar el archivo guardado «%s». Puede que esté sobrescrito parcialmente.</string>
|
||||
<string name="memory_card_editor_permanently_delete_confirm">¿Seguro que desea borrar permanentemente el archivo guardado «%s»? No podrá recuperarlo.</string>
|
||||
<string name="settings_cdrom_readahead">Lectura asíncrona</string>
|
||||
<string name="settings_category_rewinding">Rebobinado</string>
|
||||
<string name="settings_rewind_enable">Habilitar rebobinado</string>
|
||||
<string name="settings_summary_rewind_enable">Habilita el rebobinado al usar un botón de la pantalla táctil o un atajo. Tiene unos requisitos de hardware muy elevados, no usar en dispositivos de gama baja.</string>
|
||||
<string name="settings_rewind_save_frequency">Frecuencia de guardado</string>
|
||||
<string name="settings_summary_rewind_save_frequency">Se guardará un archivo para rebobinado cada vez que transcurra este intervalo.</string>
|
||||
<string name="settings_rewind_save_count">Cantidad de guardados</string>
|
||||
<string name="settings_summary_rewind_save_count">Se guardará esta cantidad de guardados (o fotogramas) para el rebobinado.</string>
|
||||
<string name="emulation_activity_add_patch_code">Agregar</string>
|
||||
<string name="emulation_activity_patch_code_warning">Los códigos de parches pueden producir efectos impredecibles en los juegos, como bloqueos, fallas gráficas y guardados corruptos. Al utilizar códigos de parches, usted acepta que se trata de una configuración sin soporte técnico y que no le proporcionaremos ninguna ayuda cuando los juegos fallen.\n\nAlgunos códigos persistirán a través de los estados de guardado incluso después de haber sido deshabilitados, así que recuerde reiniciar el juego después de desactivar cualquier código.\n\n¿Seguro que desea continuar?</string>
|
||||
<string name="emulation_activity_patch_code_warning_dont_ask_again">No volver a preguntar</string>
|
||||
<string name="add_patch_code_empty">El nombre y contenido del código no pueden estar en blanco.</string>
|
||||
<string name="add_patch_code_success">Código de parche «%s» agregado.</string>
|
||||
<string name="add_patch_code_failure">Fallo al añadir el código de parche: es posible que ya exista uno con el mismo nombre o que el código no sea válido.</string>
|
||||
<string name="add_patch_code_help_text">Ingrese debajo el código de parche (normalmente es una serie de números) en formato de GameShark o seleccione un archivo para importar sus códigos.</string>
|
||||
<string name="add_patch_code_code_name">Nombre del código</string>
|
||||
<string name="add_patch_code_code_body">Contenido del código</string>
|
||||
<string name="add_patch_code_import_from_file">Importar de archivo</string>
|
||||
<string name="add_patch_code_cancel">Cancelar</string>
|
||||
<string name="add_patch_code_add">Agregar</string>
|
||||
<string name="menu_game_list_entry_create_launcher_shortcut">Crear acceso directo en el iniciador</string>
|
||||
<string name="settings_show_vram">Mostrar VRAM</string>
|
||||
<string name="settings_summary_show_vram">Muestra la totalidad de la VRAM de la consola en lugar del área de visualización (sólo para depuración).</string>
|
||||
<string name="settings_cpu_recompiler_block_linking">Vinculación de bloques del recompilador de CPU</string>
|
||||
<string name="settings_summary_cpu_recompiler_block_linking">Permite que el código generado pase directamente a un bloque distinto sin pasar por el despachador. Aumenta notablemente la velocidad.</string>
|
||||
</resources>
|
@ -1,208 +0,0 @@
|
||||
<resources>
|
||||
<string-array name="settings_console_region_entries">
|
||||
<item>Auto-Rileva</item>
|
||||
<item>NTSC-J (Giappone)</item>
|
||||
<item>NTSC-U (US, Canada)</item>
|
||||
<item>PAL (Europa, Australia)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_execution_mode_entries">
|
||||
<item>Interprete (Il più lento)</item>
|
||||
<item>Cached Interpreter (Più veloce)</item>
|
||||
<item>Recompiler (Il più veloce)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_fastmem_mode_entries">
|
||||
<item>Disabilitato (Il più lento)</item>
|
||||
<item>MMap (Hardware, il più veloce, Solo 64-Bit)</item>
|
||||
<item>LUT (Più veloce)</item>
|
||||
</string-array>
|
||||
<string-array name="gpu_renderer_entries">
|
||||
<item>Hardware (OpenGL)</item>
|
||||
<item>Hardware (Vulkan)</item>
|
||||
<item>Software</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_resolution_scale_entries">
|
||||
<item>1x</item>
|
||||
<item>2x</item>
|
||||
<item>3x (per 720p)</item>
|
||||
<item>4x</item>
|
||||
<item>5x (per 1080p)</item>
|
||||
<item>6x (per 1440p)</item>
|
||||
<item>7x</item>
|
||||
<item>8x</item>
|
||||
<item>9x (per 4K)</item>
|
||||
<item>10x</item>
|
||||
<item>11x</item>
|
||||
<item>12x</item>
|
||||
<item>13x</item>
|
||||
<item>14x</item>
|
||||
<item>15x</item>
|
||||
<item>16x</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_crop_mode_entries">
|
||||
<item>None</item>
|
||||
<item>Solo area di Overscan</item>
|
||||
<item>Tutti i bordi</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_aspect_ratio_names">
|
||||
<item>Auto (Game Native)</item>
|
||||
<item>Auto (Match Display)</item>
|
||||
<item>Custom</item>
|
||||
<item>4:3</item>
|
||||
<item>16:9</item>
|
||||
<item>19:9</item>
|
||||
<item>20:9</item>
|
||||
<item>PAR 1:1</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_texture_filter_names">
|
||||
<item>Nearest-Neighbor</item>
|
||||
<item>Bilineare</item>
|
||||
<item>Bilineare (No Blending Bordi)</item>
|
||||
<item>JINC2</item>
|
||||
<item>JINC2 (No Blending Bordi)</item>
|
||||
<item>xBR</item>
|
||||
<item>xBR (No Blending Bordi)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_controller_type_entries">
|
||||
<item>None</item>
|
||||
<item>Controller Digitale (Gamepad)</item>
|
||||
<item>Controller Analogico (DualShock)</item>
|
||||
<item>Analog Joystick</item>
|
||||
<item>NeGcon</item>
|
||||
<item>GunCon</item>
|
||||
</string-array>
|
||||
<string-array name="settings_memory_card_mode_entries">
|
||||
<item>No Memory Card</item>
|
||||
<item>Condivisa fra tutti i giochi</item>
|
||||
<item>MC separata per ogni gioco (Codice Gioco)</item>
|
||||
<item>MC separata per ogni gioco (Titolo Gioco)</item>
|
||||
<item>Separate Card Per Game (File Title)</item>
|
||||
<item>Non-Persistent (Do Not Save)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_read_speedup_entries">
|
||||
<item>Nessuna Velocità Doppia)</item>
|
||||
<item>2x (Velocità Quadrupla</item>
|
||||
<item>3x (Velocità 6x)</item>
|
||||
<item>4x (Velocità 8x)</item>
|
||||
<item>5x (Velocità 10x)</item>
|
||||
<item>6x (Velocità 12x)</item>
|
||||
<item>7x (Velocità 14x)</item>
|
||||
<item>8x (Velocità 16x)</item>
|
||||
<item>9x (Velocità 18x)</item>
|
||||
<item>10x (Velocità 20x)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_view_entries">
|
||||
<item>Nessuno</item>
|
||||
<item>Pad Digitale</item>
|
||||
<item>Pad Analogico Singolo</item>
|
||||
<item>Pad Analogico Doppio</item>
|
||||
<item>Lightgun</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_backend_entries">
|
||||
<item>Null (No Output)</item>
|
||||
<item>Cubeb</item>
|
||||
<item>OpenSL ES (Raccomandato)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_buffer_size_entries">
|
||||
<item>1024 Fotogrammi (23.22ms)</item>
|
||||
<item>2048 Fotogrammi (46.44ms, Raccomandato)</item>
|
||||
<item>3072 Fotogrammi (69.66ms)</item>
|
||||
<item>4096 Fotogrammi (92.88ms)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_log_level_entries">
|
||||
<item>None</item>
|
||||
<item>Error</item>
|
||||
<item>Warning</item>
|
||||
<item>Performance Warnings</item>
|
||||
<item>Information</item>
|
||||
<item>Verbose</item>
|
||||
<item>Developer</item>
|
||||
<item>Profile</item>
|
||||
<item>Debug</item>
|
||||
<item>Trace</item>
|
||||
</string-array>
|
||||
<string-array name="settings_tabs">
|
||||
<item>Generali</item>
|
||||
<item>Display</item>
|
||||
<item>Audio</item>
|
||||
<item>Miglioramenti</item>
|
||||
<item>Achievements</item>
|
||||
<item>Avanzate</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_msaa_entries">
|
||||
<item>Disabilitato</item>
|
||||
<item>2x MSAA</item>
|
||||
<item>4x MSAA</item>
|
||||
<item>8x MSAA</item>
|
||||
<item>2x SSAA</item>
|
||||
<item>4x SSAA</item>
|
||||
<item>8x SSAA</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_display_fps_limit_entries">
|
||||
<item>Senza Limite (Mostra tutti i fotogrammi)</item>
|
||||
<item>10 FPS</item>
|
||||
<item>15 FPS</item>
|
||||
<item>30 FPS</item>
|
||||
<item>45 FPS</item>
|
||||
<item>60 FPS</item>
|
||||
<item>75 FPS</item>
|
||||
<item>90 FPS</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_speed_entries">
|
||||
<item>Senza Limite</item>
|
||||
<item>10% [6 FPS (NTSC) / 5 FPS (PAL)]</item>
|
||||
<item>20% [12 FPS (NTSC) / 10 FPS (PAL)]</item>
|
||||
<item>30% [18 FPS (NTSC) / 15 FPS (PAL)]</item>
|
||||
<item>40% [24 FPS (NTSC) / 20 FPS (PAL)]</item>
|
||||
<item>50% [30 FPS (NTSC) / 25 FPS (PAL)]</item>
|
||||
<item>60% [36 FPS (NTSC) / 30 FPS (PAL)]</item>
|
||||
<item>70% [42 FPS (NTSC) / 35 FPS (PAL)]</item>
|
||||
<item>80% [48 FPS (NTSC) / 40 FPS (PAL)]</item>
|
||||
<item>90% [54 FPS (NTSC) / 45 FPS (PAL)]</item>
|
||||
<item>100% [60 FPS (NTSC) / 50 FPS (PAL), Default]</item>
|
||||
<item>125% [75 FPS (NTSC) / 62 FPS (PAL)]</item>
|
||||
<item>150% [90 FPS (NTSC) / 75 FPS (PAL)]</item>
|
||||
<item>175% [105 FPS (NTSC) / 87 FPS (PAL)]</item>
|
||||
<item>200% [120 FPS (NTSC) / 100 FPS (PAL)]</item>
|
||||
<item>250% [150 FPS (NTSC) / 125 FPS (PAL)]</item>
|
||||
<item>300% [180 FPS (NTSC) / 150 FPS (PAL)]</item>
|
||||
<item>350% [210 FPS (NTSC) / 175 FPS (PAL)]</item>
|
||||
<item>400% [240 FPS (NTSC) / 200 FPS (PAL)]</item>
|
||||
<item>450% [270 FPS (NTSC) / 225 FPS (PAL)]</item>
|
||||
<item>500% [300 FPS (NTSC) / 250 FPS (PAL)]</item>
|
||||
<item>600% [360 FPS (NTSC) / 300 FPS (PAL)]</item>
|
||||
<item>700% [420 FPS (NTSC) / 350 FPS (PAL)]</item>
|
||||
<item>800% [480 FPS (NTSC) / 400 FPS (PAL)]</item>
|
||||
<item>900% [540 FPS (NTSC) / 450 FPS (PAL)]</item>
|
||||
<item>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_cpu_overclock_entries">
|
||||
<item>25% (8MHz)</item>
|
||||
<item>50% (16MHz)</item>
|
||||
<item>75% (24MHz)</item>
|
||||
<item>100% (33MHz, Default)</item>
|
||||
<item>125% (41MHz)</item>
|
||||
<item>150% (49MHz)</item>
|
||||
<item>175% (57MHz)</item>
|
||||
<item>200% (66MHz)</item>
|
||||
<item>225% (74MHz)</item>
|
||||
<item>250% (82MHz)</item>
|
||||
<item>275% (90MHz)</item>
|
||||
<item>300% (99MHz)</item>
|
||||
<item>350% (115MHz)</item>
|
||||
<item>400% (132MHz)</item>
|
||||
<item>450% (148MHz)</item>
|
||||
<item>500% (165MHz)</item>
|
||||
<item>500% (165MHz)</item>
|
||||
<item>600% (198MHz)</item>
|
||||
<item>700% (231MHz)</item>
|
||||
<item>800% (264MHz)</item>
|
||||
<item>900% (297MHz)</item>
|
||||
<item>1000% (330MHz)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_screen_orientation_entries">
|
||||
<item>Usa Impostazione Dispositivo</item>
|
||||
<item>Verticale</item>
|
||||
<item>Orizzontale</item>
|
||||
<item>Sensor Based</item>
|
||||
</string-array>
|
||||
</resources>
|
@ -1,16 +0,0 @@
|
||||
<resources>
|
||||
<string name="app_name">DuckStation</string>
|
||||
<string name="action_settings">Impostazioni</string>
|
||||
<string name="title_activity_settings">Impostazioni</string>
|
||||
<string name="settings_console_region">Regione Console</string>
|
||||
<string name="settings_console_tty_output">Abilita TTY Output</string>
|
||||
<string name="settings_console_fast_boot">Avvio Rapido</string>
|
||||
<string name="settings_osd_show_messages">Mostra Messaggi</string>
|
||||
<string name="settings_osd_show_speed">Mostra Velocità Emulazione</string>
|
||||
<string name="settings_osd_show_show_fps">Mostra la frequenza dei fotogrammi del gioco</string>
|
||||
<string name="settings_osd_show_show_vps">Mostra FPS di visualizzazione</string>
|
||||
<string name="settings_cpu_execution_mode">Modalità di Esecuzione CPU</string>
|
||||
<string name="settings_gpu_renderer">GPU Renderer</string>
|
||||
<string name="settings_gpu_resolution_scale">Scala di Risoluzione</string>
|
||||
<string name="title_activity_emulation">EmulationActivity</string>
|
||||
</resources>
|
@ -1,208 +0,0 @@
|
||||
<resources>
|
||||
<string-array name="settings_console_region_entries">
|
||||
<item>Automatisch Detecteren</item>
|
||||
<item>NTSC-J (Japan)</item>
|
||||
<item>NTSC-U (VS)</item>
|
||||
<item>PAL (Europa, Australië)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_execution_mode_entries">
|
||||
<item>Interpreter (Langzaamst)</item>
|
||||
<item>Cached Interpreter (Sneller)</item>
|
||||
<item>Recompiler (Snelst)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_fastmem_mode_entries">
|
||||
<item>Uitgeschakeld (Langzaamst)</item>
|
||||
<item>MMap (Hardware, Snelst, Alleen 64-Bit)</item>
|
||||
<item>LUT (Sneller)</item>
|
||||
</string-array>
|
||||
<string-array name="gpu_renderer_entries">
|
||||
<item>Hardware (OpenGL)</item>
|
||||
<item>Hardware (Vulkan)</item>
|
||||
<item>Software</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_resolution_scale_entries">
|
||||
<item>1x</item>
|
||||
<item>2x</item>
|
||||
<item>3x (voor 720p)</item>
|
||||
<item>4x</item>
|
||||
<item>5x (voor 1080p)</item>
|
||||
<item>6x (voor 1440p)</item>
|
||||
<item>7x</item>
|
||||
<item>8x</item>
|
||||
<item>9x (voor 4K)</item>
|
||||
<item>10x</item>
|
||||
<item>11x</item>
|
||||
<item>12x</item>
|
||||
<item>13x</item>
|
||||
<item>14x</item>
|
||||
<item>15x</item>
|
||||
<item>16x</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_crop_mode_entries">
|
||||
<item>Geen</item>
|
||||
<item>Alleen Overscangebied</item>
|
||||
<item>Alle Randen</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_aspect_ratio_names">
|
||||
<item>Auto (Game Native)</item>
|
||||
<item>Auto (Match Display)</item>
|
||||
<item>Custom</item>
|
||||
<item>4:3</item>
|
||||
<item>16:9</item>
|
||||
<item>19:9</item>
|
||||
<item>20:9</item>
|
||||
<item>PAR 1:1</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_texture_filter_names">
|
||||
<item>Dichtstbijzijde</item>
|
||||
<item>Bilineair</item>
|
||||
<item>Bilineair (Geen Edge Blending)</item>
|
||||
<item>JINC2</item>
|
||||
<item>JINC2 (Geen Edge Blending)</item>
|
||||
<item>xBR</item>
|
||||
<item>xBR (Geen Edge Blending)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_controller_type_entries">
|
||||
<item>None</item>
|
||||
<item>Digitale Controller (Gamepad)</item>
|
||||
<item>Analoge Controller (DualShock)</item>
|
||||
<item>Analog Joystick</item>
|
||||
<item>NeGcon</item>
|
||||
<item>GunCon</item>
|
||||
</string-array>
|
||||
<string-array name="settings_memory_card_mode_entries">
|
||||
<item>Geen Geheugenkaart</item>
|
||||
<item>Gedeeld Tussen Alle Spellen</item>
|
||||
<item>Aparte Kaart Per Spel (Spelcode)</item>
|
||||
<item>Aparte Kaart Per Spel (Speltitel)</item>
|
||||
<item>Separate Card Per Game (File Title)</item>
|
||||
<item>Non-Persistent (Do Not Save)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_read_speedup_entries">
|
||||
<item>Geen (Dubbele Snelheid)</item>
|
||||
<item>2x (Vierdubbele Snelheid)</item>
|
||||
<item>3x (6x Snelheid)</item>
|
||||
<item>4x (8x Snelheid)</item>
|
||||
<item>5x (10x Snelheid)</item>
|
||||
<item>6x (12x Snelheid)</item>
|
||||
<item>7x (14x Snelheid)</item>
|
||||
<item>8x (16x Snelheid)</item>
|
||||
<item>9x (18x Snelheid)</item>
|
||||
<item>10x (20x Snelheid)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_view_entries">
|
||||
<item>Geen</item>
|
||||
<item>Digitale Pad</item>
|
||||
<item>Enekele Analoge Pad</item>
|
||||
<item>Dubbele Analoge Pad</item>
|
||||
<item>Lightgun</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_backend_entries">
|
||||
<item>Null (Geen Output)</item>
|
||||
<item>Cubeb</item>
|
||||
<item>OpenSL ES (Aanbevolen)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_buffer_size_entries">
|
||||
<item>1024 Frames (23.22ms)</item>
|
||||
<item>2048 Frames (46.44ms, Recommended)</item>
|
||||
<item>3072 Frames (69.66ms)</item>
|
||||
<item>4096 Frames (92.88ms)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_log_level_entries">
|
||||
<item>Geen</item>
|
||||
<item>Fout</item>
|
||||
<item>Waarschuwing</item>
|
||||
<item>Uitgebreid</item>
|
||||
<item>Prestatie Waarschuwingen</item>
|
||||
<item>Informatie</item>
|
||||
<item>Ontwikkelaar</item>
|
||||
<item>Profiel</item>
|
||||
<item>Debug</item>
|
||||
<item>Trace</item>
|
||||
</string-array>
|
||||
<string-array name="settings_tabs">
|
||||
<item>Algemeen</item>
|
||||
<item>Weergave</item>
|
||||
<item>Audio</item>
|
||||
<item>Verbeteringen</item>
|
||||
<item>Achievements</item>
|
||||
<item>Geavanceerd</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_msaa_entries">
|
||||
<item>Uitgeschakeld</item>
|
||||
<item>2x MSAA</item>
|
||||
<item>4x MSAA</item>
|
||||
<item>8x MSAA</item>
|
||||
<item>2x SSAA</item>
|
||||
<item>4x SSAA</item>
|
||||
<item>8x SSAA</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_display_fps_limit_entries">
|
||||
<item>Onbegrensd (Alle Frames Weergeven)</item>
|
||||
<item>10 FPS</item>
|
||||
<item>15 FPS</item>
|
||||
<item>30 FPS</item>
|
||||
<item>45 FPS</item>
|
||||
<item>60 FPS</item>
|
||||
<item>75 FPS</item>
|
||||
<item>90 FPS</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_speed_entries">
|
||||
<item>Onbegrensd</item>
|
||||
<item>10% [6 FPS (NTSC) / 5 FPS (PAL)]</item>
|
||||
<item>20% [12 FPS (NTSC) / 10 FPS (PAL)]</item>
|
||||
<item>30% [18 FPS (NTSC) / 15 FPS (PAL)]</item>
|
||||
<item>40% [24 FPS (NTSC) / 20 FPS (PAL)]</item>
|
||||
<item>50% [30 FPS (NTSC) / 25 FPS (PAL)]</item>
|
||||
<item>60% [36 FPS (NTSC) / 30 FPS (PAL)]</item>
|
||||
<item>70% [42 FPS (NTSC) / 35 FPS (PAL)]</item>
|
||||
<item>80% [48 FPS (NTSC) / 40 FPS (PAL)]</item>
|
||||
<item>90% [54 FPS (NTSC) / 45 FPS (PAL)]</item>
|
||||
<item>100% [60 FPS (NTSC) / 50 FPS (PAL), Default]</item>
|
||||
<item>125% [75 FPS (NTSC) / 62 FPS (PAL)]</item>
|
||||
<item>150% [90 FPS (NTSC) / 75 FPS (PAL)]</item>
|
||||
<item>175% [105 FPS (NTSC) / 87 FPS (PAL)]</item>
|
||||
<item>200% [120 FPS (NTSC) / 100 FPS (PAL)]</item>
|
||||
<item>250% [150 FPS (NTSC) / 125 FPS (PAL)]</item>
|
||||
<item>300% [180 FPS (NTSC) / 150 FPS (PAL)]</item>
|
||||
<item>350% [210 FPS (NTSC) / 175 FPS (PAL)]</item>
|
||||
<item>400% [240 FPS (NTSC) / 200 FPS (PAL)]</item>
|
||||
<item>450% [270 FPS (NTSC) / 225 FPS (PAL)]</item>
|
||||
<item>500% [300 FPS (NTSC) / 250 FPS (PAL)]</item>
|
||||
<item>600% [360 FPS (NTSC) / 300 FPS (PAL)]</item>
|
||||
<item>700% [420 FPS (NTSC) / 350 FPS (PAL)]</item>
|
||||
<item>800% [480 FPS (NTSC) / 400 FPS (PAL)]</item>
|
||||
<item>900% [540 FPS (NTSC) / 450 FPS (PAL)]</item>
|
||||
<item>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_cpu_overclock_entries">
|
||||
<item>25% (8MHz)</item>
|
||||
<item>50% (16MHz)</item>
|
||||
<item>75% (24MHz)</item>
|
||||
<item>100% (33MHz, Default)</item>
|
||||
<item>125% (41MHz)</item>
|
||||
<item>150% (49MHz)</item>
|
||||
<item>175% (57MHz)</item>
|
||||
<item>200% (66MHz)</item>
|
||||
<item>225% (74MHz)</item>
|
||||
<item>250% (82MHz)</item>
|
||||
<item>275% (90MHz)</item>
|
||||
<item>300% (99MHz)</item>
|
||||
<item>350% (115MHz)</item>
|
||||
<item>400% (132MHz)</item>
|
||||
<item>450% (148MHz)</item>
|
||||
<item>500% (165MHz)</item>
|
||||
<item>500% (165MHz)</item>
|
||||
<item>600% (198MHz)</item>
|
||||
<item>700% (231MHz)</item>
|
||||
<item>800% (264MHz)</item>
|
||||
<item>900% (297MHz)</item>
|
||||
<item>1000% (330MHz)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_screen_orientation_entries">
|
||||
<item>Apparaatinstellingen Gebruiken</item>
|
||||
<item>Portret</item>
|
||||
<item>Landschap</item>
|
||||
<item>Sensor Based</item>
|
||||
</string-array>
|
||||
</resources>
|
@ -1,152 +0,0 @@
|
||||
<resources>
|
||||
<string name="app_name">DuckStation</string>
|
||||
<string name="action_settings">Instellingen</string>
|
||||
<string name="title_activity_settings">Instellingen</string>
|
||||
<string name="settings_console_region">Console Gebied</string>
|
||||
<string name="settings_console_tty_output">TTY Output Aanzetten</string>
|
||||
<string name="settings_console_fast_boot">Snel Starten</string>
|
||||
<string name="settings_osd_show_messages">Toon Berichten</string>
|
||||
<string name="settings_osd_show_speed">Toon Emulatiesnelheid</string>
|
||||
<string name="settings_osd_show_show_fps">Framesnelheid van games weergeven</string>
|
||||
<string name="settings_osd_show_show_vps">Toon weergave FPS</string>
|
||||
<string name="settings_cpu_execution_mode">CPU Executie Modus</string>
|
||||
<string name="settings_gpu_renderer">GPU Renderer</string>
|
||||
<string name="settings_gpu_resolution_scale">Resolutie Schaal</string>
|
||||
<string name="title_activity_emulation">Emulatie Activiteit</string>
|
||||
<string name="settings_emulation_speed">Emulatie Snelheid</string>
|
||||
<string name="settings_fast_forward_speed">Doorspoelsnelheid</string>
|
||||
<string name="settings_save_state_on_exit">Staat Opslaan Bij Afsluiten</string>
|
||||
<string name="settings_emulation_screen_orientation">Emulatie Schermorientatie</string>
|
||||
<string name="settings_load_patch_codes">Laad Patch Codes</string>
|
||||
<string name="settings_summary_save_state_on_exit">Slaat automatisch de emulator staat op bij afsluiten. Je kan dan de volgende keer verder vanaf waar je gebleven was.</string>
|
||||
<string name="settings_summary_load_patch_codes"><![CDATA[Laad patch codes van cheats/<game name>.cht in PCSXR formaat. Codes kunnen aan- en uitgeschakeld worden in-game.]]></string>
|
||||
<string name="settings_apply_compatibility_settings">Pas Compatibiliteitsinstellingen Toe</string>
|
||||
<string name="settings_summary_apply_compatibility_settings">Schakelt automatisch verbeteringen uit wanneer ze niet door spellen ondersteund worden.</string>
|
||||
<string name="settings_summary_video_sync">Schakel deze optie in om DuckStation\'s verversingssnelheid te synchroniseren met je scherm. VSync is automatisch uitegeschakeld wanneer dit niet mogelijk is (bijvoorbeeld wanneer er niet op 100% snelheid gespeeld wordt).</string>
|
||||
<string name="settings_video_sync">Video Sync</string>
|
||||
<string name="settings_cpu_overclocking">CPU Overclocken</string>
|
||||
<string name="settings_cdrom_region_check">CD-ROM Regio Check</string>
|
||||
<string name="settings_summary_cdrom_region_check">Voorkomt dat discs uit incorrecte regio\'s geladen worden door de emulator. Over het algemeen veilig om uit te schakelen.</string>
|
||||
<string name="settings_cdrom_preload_image_to_ram">CD-ROM Image Voorladen naar RAM</string>
|
||||
<string name="settings_summary_preload_image_to_ram">Laadt de image van het spel in RAM. Handig voor netwerkpaden die instabiel kunnen worden tijdens het spelen van het spelen. Kan soms ook haperingen voorkomen wanneer spellen audio instellen.</string>
|
||||
<string name="settings_pgxp_vertex_cache">PGXP Vertex Cache</string>
|
||||
<string name="settings_summary_pgxp_vertex_cache">Gebruikt schermcoordinaten als terugval wanneer vertices niet door het geheugen getraceerd kunnen worden. Kan PGXP compatibiliteit verbeteren.</string>
|
||||
<string name="settings_pgxp_cpu_mode">PGXP CPU Modus</string>
|
||||
<string name="settings_summary_pgxp_cpu_mode">Probeert vertex manupulatie te traceren door de CPU. Sommige spellen vereisen deze optie om PGXP te gebruiken. Heel langzaam, en incompatibel met de recompiler.</string>
|
||||
<string name="settings_cpu_recompiler_icache">CPU Recompiler ICache</string>
|
||||
<string name="settings_summary_cpu_recompiler_icache">Bepaalt of de CPU\'s instructie cache gesimuleerd wordt in de recompiler. Verbetert precisie, maar kost een klein beetje prestatie. Als games te snel afspelen, probeer dan deze optie aan te zetten.</string>
|
||||
<string name="settings_cpu_recompiler_fastmem">CPU Recompiler Fast Memory Access</string>
|
||||
<string name="settings_summary_cpu_recompiler_fastmem">Maakt geheugentoegang van het gesimuleerde systeem meer efficient door page faults en backpatching te gebruiken. Schakel dit uit als het instabiel is op je systeem.</string>
|
||||
<string name="settings_presented_frame_limit">Getoonde Frame Begrenzing</string>
|
||||
<string name="settings_logging_level">Logging Niveau</string>
|
||||
<string name="settings_log_to_file">Log Naar Bestand</string>
|
||||
<string name="settings_summary_log_to_file">Schrijft de log naar duckstation.log in je gebruikersfolder. Gebruik dit alleen voor debuggen, want het kan vertraagt de emulatie.</string>
|
||||
<string name="settings_log_to_logcat">Log Naar Logcat</string>
|
||||
<string name="settings_summary_log_to_logcat">Schrijft logberichten naar de Android berichtenlog. Alleen nuttig wanneer gebruikt in combinatie met een computer met adb.</string>
|
||||
<string name="settings_volume">Volume</string>
|
||||
<string name="settings_summary_volume">Bedient het volume van de emulator.</string>
|
||||
<string name="settings_mute_all_sound">Alles Dempen</string>
|
||||
<string name="settings_summary_mute_all_sound">Voorkomt dat de emulator geluid produceert.</string>
|
||||
<string name="settings_mute_cd_audio">CD Audio Dempen</string>
|
||||
<string name="settings_summary_mute_cd_audio">Dempt zowel CD-DA en XA audio van de CD-ROM. Kan gebruikt worden om achtergrondmuziek uit te schakelen in sommige spellen.</string>
|
||||
<string name="settings_audio_backend">Audio Backend</string>
|
||||
<string name="settings_audio_buffer_size">Audio Buffer Grootte</string>
|
||||
<string name="settings_summary_audio_buffer_size">Bepaald de vertraging tussen de audiogeneratie en de output van de speakers. Kleinere waardes kunnen vertraging verkleinen, maar variaties in emulatiesnelheid kunnen voor haperingen zorgen.</string>
|
||||
<string name="settings_audio_sync">Audio Sync</string>
|
||||
<string name="settings_summary_audio_sync">Beperkt de emulatiesnelheid gebaseerd op hoe snel de audio backend samples opvraagt. Dit helpt om ruis en kraken te voorkomen wanneer de emulator te snel gaat. Wordt automatisch uitgeschakeld wanneer er niet op 100% snelheid afgespeeld wordt.</string>
|
||||
<string name="settings_controller_type">Controller Type</string>
|
||||
<string name="settings_enable_analog_mode_on_reset">Analoge Modus Bij Reset.</string>
|
||||
<string name="settings_touchscreen_controller_view">Touchscreen Controller Beeld</string>
|
||||
<string name="settings_auto_hide_touchscreen_controller">Automatisch Touchscreen Controller Verbergen</string>
|
||||
<string name="settings_summary_auto_hide_touchscreen_controller">Verbergt de touchscreen controller wanneer een externe controller gedetecteerd wordt.</string>
|
||||
<string name="settings_vibrate_on_press">Vibreren Bij Indrukking</string>
|
||||
<string name="settings_summary_vibrate_on_press">Schakelt een kleine trilling in wanneer een touchscreenknop ingedrukt wordt. Vereist dat \"Trillen bij aanraking\" ingeschakeld is op je apparaat.</string>
|
||||
<string name="settings_enable_vibration">Vibratie Inschakelen</string>
|
||||
<string name="settings_summary_enable_vibration">Vibreert de telefoon wanneer de spel dit voor een controller doet.</string>
|
||||
<string name="settings_memory_card_1_type">Geheugenkaart 1 Type</string>
|
||||
<string name="settings_memory_card_2_type">Geheugenkaart 2 Type</string>
|
||||
<string name="settings_crop_mode">Knip Modus</string>
|
||||
<string name="settings_aspect_ratio">Schermverhouding</string>
|
||||
<string name="settings_linear_upscaling">Lineaire Opschaling</string>
|
||||
<string name="settings_integer_upscaling">Integer Opschaling</string>
|
||||
<string name="settings_summary_linear_upscaling">Interpoleert tussen pixels wanneer het beeld opgeschaald wordt naar het apparaat.</string>
|
||||
<string name="settings_summary_integer_upscaling">Voegt randen toe aan het beeld zodat de verhouding tussen pixels op het apparaat, en pixels van de console een geheel getal is. Kan voor een scherper beeld zorgen in sommige 2D games.</string>
|
||||
<string name="settings_summary_osd_show_messages">Toont berichten op het scherm wanneer gebeurtenissen als het opslaan/laden van een spelstatus, schermafbeeldingen maken, etc. gebeuren.</string>
|
||||
<string name="settings_summary_osd_show_speed">Zet een doelsnelheid voor de emulatie. Het is niet gegarandeerd dat deze snelheid behaald wordt. Zo niet, dan gaat de emulator zo snel als hij kan.</string>
|
||||
<string name="settings_summary_osd_show_fps">Toont de interne framesnelheid van het spel in de rechter bovenhoek van het scherm.</string>
|
||||
<string name="settings_summary_osd_show_vps">Toont het aantal frames (of v-syncs) van het systeem in de rechter bovenhoek van het scherm.</string>
|
||||
<string name="settings_cdrom_read_speedup">CD-ROM Leesversnelling</string>
|
||||
<string name="settings_summary_cdrom_read_speedup">Versnelt de CD-ROM leessnelheid met de gegeven factor. Alleen van toepassing op dubbele-snelheids leesoperaties, en genegeerd wanneer audio afspeelt. Kan laadsnelheden vergroten bij sommige spellen, maar kan andere spellen niet goed laten werken.</string>
|
||||
<string name="settings_summary_console_fast_boot">Slaat de BIOS intro over, en start direct het spel. Over het algemeen veilig om in te schakelen, maar sommige spellen werken niet goed meer.</string>
|
||||
<string name="settings_msaa">Multisample Antialiasing</string>
|
||||
<string name="settings_true_color">True Color Rendering (24-bit, schakelt dithering uit)</string>
|
||||
<string name="settings_summary_true_color">Dit produceert mooiere gradienten, maar kan sommige kleuren een klein beetje verkleuren. Uitschakelen schakelt ook dithering uit. De meeste spellen zijn compatibel met deze optie.</string>
|
||||
<string name="settings_scaled_dithering">Geschaalde Dithering (schaal dither patrron naar resolutie)</string>
|
||||
<string name="settings_summary_scaled_dithering">Schaalt het dither patroon naar de resolutieschaal van de geëmuleerde GPU. Dit maakt het ditherpatroon minder duidelijk bij hogere resoluties. Over het algemeen veilig in te schakelen. Werkt alleen bij hardware renderers.</string>
|
||||
<string name="settings_disable_interlacing">Interlacing Uitschakelen(forceer progressieve render/scan)</string>
|
||||
<string name="settings_summary_disable_interlacing">Forceert het renderen en weergeven van frames naar de progressieve modus. Dit verwijdert het \"kam\" effect gezien in 480i spellen door ze in 480p te rendreren. Meestal veilig om in te schakelen.</string>
|
||||
<string name="settings_texture_filtering">Texture Filtering</string>
|
||||
<string name="settings_force_ntsc_timings">Forceer NTSC Timings (60hz-on-PAL)</string>
|
||||
<string name="settings_summary_force_ntsc_timings">Gebruikt NTSC frame timings wanneer de console in PAL modus is. Dwingt PAL spellen om in 60hz af te spelen.</string>
|
||||
<string name="settings_widescreen_hack">Widescreen Hack</string>
|
||||
<string name="settings_summary_widescreen_hack">Schaalt vertex posities in schermruimte op naar een breedbeeldverhouding, wat in essentie het gezichtsveld van 4:3 naar 16:9 verhoogt in 3D spellen. Niet compatibel met alle spellen.</string>
|
||||
<string name="settings_force_4_3_for_24bit">Forceer 4:3 Voor 24-Bit Schermen</string>
|
||||
<string name="settings_summary_force_4_3_for_24bit">Gaat terug naar een 4:3 schermverhouding wanneer 24-bit inhoud weergeven wordt, meestal FMVs.</string>
|
||||
<string name="settings_chroma_smoothing_24bit">Chroma Smoothing Voor 24-Bit Schermen</string>
|
||||
<string name="settings_summary_chrome_smoothing_24bit">Vermindert de blokkerigheid bij kleurtransities van 24-bit inhoud, meestal FMVs. Alleen van toepassing bij hardware renderers.</string>
|
||||
<string name="settings_pgxp_geometry_correction">PGXP Geometry Correction</string>
|
||||
<string name="settings_summary_pgxp_geometry_correction"><![CDATA[Vermindert \"wiebelige\" polygons en \"vervormde\" textures die vaak in PS1 spellen voorkomen. >Werkt alleen met hardware renderers. Mogelijk niet compatibel met alle spellen.]]></string>
|
||||
<string name="settings_pgxp_culling_correction">PGXP Culling Correction</string>
|
||||
<string name="settings_summary_pgxp_culling_correction">Verhoogt de precisie van polygon culling, vermindert het aantal gaten in objecten. Vereist dat \"geometry correction\" ingeschakeld is.</string>
|
||||
<string name="settings_pgxp_texture_correction">PGXP Texture Correction</string>
|
||||
<string name="settings_summary_pgxp_texture_correction">Gebruikt perspectief-correcte interpolatie voor texture coordinaten en kleuren, maakt vervormde textures weer glad. Vereist dat \"geometry correction\" ingeschakeld is.</string>
|
||||
<string name="settings_pgxp_preserve_projection_precision">PGXP Behoud Projectie Precisie</string>
|
||||
<string name="settings_summary_pgxp_preserve_projection_precision">Schakelt extra precisie in voor PGXP. Kan beeld verbeteren in sommige spellen, maar kan andere minder goed laten werken.</string>
|
||||
<string name="menu_main_resume_last_session">Hervat Vorige Sessie</string>
|
||||
<string name="menu_main_start_file">Start Bestand</string>
|
||||
<string name="menu_main_start_bios">Start BIOS</string>
|
||||
<string name="menu_main_edit_game_directories">Bewerk Gamemappen</string>
|
||||
<string name="menu_main_scan_for_new_games">Scan Naar Nieuwe Spellen</string>
|
||||
<string name="menu_main_rescan_all_games">Alle Spellen Opnieuw Scannen</string>
|
||||
<string name="menu_main_import_bios">Importeer BIOS</string>
|
||||
<string name="menu_main_show_version">Toon Versie</string>
|
||||
<string name="menu_main_github_repository">GitHub Repository</string>
|
||||
<string name="menu_main_discord_server">Discord Server</string>
|
||||
<string name="menu_game_list_entry_start_game">Start Spel</string>
|
||||
<string name="menu_game_list_entry_resume_game">Hervat Spel</string>
|
||||
<string name="android_progress_callback_please_wait">Wachten alstublieft...</string>
|
||||
<string name="android_progress_callback_ok">Oké</string>
|
||||
<string name="android_progress_callback_information">Informatie</string>
|
||||
<string name="android_progress_callback_confirmation">Bevestiging</string>
|
||||
<string name="android_progress_callback_yes">Ja</string>
|
||||
<string name="android_progress_callback_no">Nee</string>
|
||||
<string name="emulation_activity_error">Fout</string>
|
||||
<string name="emulation_activity_ok">Oké</string>
|
||||
<string name="emulation_activity_import_patch_codes">Importeer Patch Codes...</string>
|
||||
<string name="emulation_activity_patch_on">(AAN)</string>
|
||||
<string name="emulation_activity_patch_off">(UIT)</string>
|
||||
<string name="emulation_activity_choose_patch_code_file">Kies Een Patch Code Bestand</string>
|
||||
<string name="emulation_activity_failed_to_import_patch_codes">Patch codes importeren mislukt. Selecteer een PCSXR of Libretro formaat bestand.</string>
|
||||
<string name="main_activity_choose_directory">Kies folder</string>
|
||||
<string name="main_activity_error">Fout</string>
|
||||
<string name="main_activity_get_path_from_file_error">Mislukt om het bestand op te halen. Zorg ervoor dat het bestand in de interne/externe opslag is.\n\nTik op de overflow knop in de folderselectie.\nSelecteer "Toon Interne Opslag".\nTik op de menuknop en selecteer uw apparaat of SD kaart.</string>
|
||||
<string name="main_activity_ok">Oké</string>
|
||||
<string name="main_activity_get_path_from_directory_error">Pad van folder ophalen mislukt.Zorg ervoor dat de folder in de interne/externe opslag is.\n\nTik op de overflow knop in de folderselectie.\nSelecteer "Toon Interne Opslag".\nTik op de menuknop en selecteer uw apparaat of SD kaart.</string>
|
||||
<string name="main_activity_external_storage_permissions_error">Toegang tot externe opslag nodig om DuckStation te gebruiken.</string>
|
||||
<string name="main_activity_choose_disc_image">Kies Disc Image</string>
|
||||
<string name="main_activity_missing_bios_image_prompt">Er was geen BIOS image was gevonden in DuckStation\'s bios folder. Wilt u nu een BIOS image importeren?</string>
|
||||
<string name="main_activity_missing_bios_image">Ontbrekende BIOS Image</string>
|
||||
<string name="main_activity_yes">Ja</string>
|
||||
<string name="main_activity_no">Nee</string>
|
||||
<string name="main_activity_choose_bios_image">Kies BIOS Image</string>
|
||||
<string name="main_activity_failed_to_open_bios_image">BIOS image openen mislukt.</string>
|
||||
<string name="main_activity_failed_to_read_bios_image_prefix">\"BIOS image lezen mislukt: \"</string>
|
||||
<string name="main_activity_bios_image_too_large">BIOS-image is te groot. U moet een BIOS-image selecteren, geen game, en deze moet 512 KB groot zijn.</string>
|
||||
<string name="main_activity_invalid_error">Deze BIOS image is ongeldig, of is al geimporteerd.</string>
|
||||
<string name="main_activity_show_version_title">Versie</string>
|
||||
<string name="main_activity_copy">Kopieer</string>
|
||||
<string name="settings_fast_forward_volume">Doorspoel Volume</string>
|
||||
<string name="settings_summary_fast_forward_volume">Bedient het volume van de emulator wanneer het spel sneller afgespeeld wordt.</string>
|
||||
<string name="settings_gpu_thread">Threaded GPU Rendering</string>
|
||||
<string name="settings_summary_gpu_thread">Gebruikt een tweede thread voor het renderen van graphics. Op het moment alleen beschikbaar voor software renderers, maar kan een significante snelheidsverbetering opleveren, en is veilig te gebruiken.</string>
|
||||
</resources>
|
@ -1,318 +0,0 @@
|
||||
<resources>
|
||||
<string-array name="settings_console_region_entries">
|
||||
<item>Detectar automaticamente</item>
|
||||
<item>NTSC-J (Japão)</item>
|
||||
<item>NTSC-U (EUA)</item>
|
||||
<item>PAL (Europa, Austrália)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_execution_mode_entries">
|
||||
<item>Interpretador (Mais lento)</item>
|
||||
<item>Interpretador armazenado (Rápido)</item>
|
||||
<item>Recompilador (Mais rápido)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_fastmem_mode_entries">
|
||||
<item>Desabilitado (Lento)</item>
|
||||
<item>MMap (Hardware, Mais rápido, (Apenas dispositivos 64-bits)</item>
|
||||
<item>LUT (Rápido)</item>
|
||||
</string-array>
|
||||
<string-array name="gpu_renderer_entries">
|
||||
<item>OpenGL</item>
|
||||
<item>Vulkan</item>
|
||||
<item>Aplicativo</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_resolution_scale_entries">
|
||||
<item>1x</item>
|
||||
<item>2x</item>
|
||||
<item>3x (para 720p)</item>
|
||||
<item>4x</item>
|
||||
<item>5x (para 1080p)</item>
|
||||
<item>6x (para 1440p)</item>
|
||||
<item>7x</item>
|
||||
<item>8x</item>
|
||||
<item>9x (para 4K)</item>
|
||||
<item>10x</item>
|
||||
<item>11x</item>
|
||||
<item>12x</item>
|
||||
<item>13x</item>
|
||||
<item>14x</item>
|
||||
<item>15x</item>
|
||||
<item>16x</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_crop_mode_entries">
|
||||
<item>Nenhum</item>
|
||||
<item>Área renderizada</item>
|
||||
<item>Todas as bordas</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_aspect_ratio_names">
|
||||
<item>Auto (Nativo do jogo)</item>
|
||||
<item>Auto (Corresponder a janela)</item>
|
||||
<item>Personalizado</item>
|
||||
<item>4:3</item>
|
||||
<item>16:9</item>
|
||||
<item>19:9</item>
|
||||
<item>20:9</item>
|
||||
<item>PAR 1:1</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_texture_filter_names">
|
||||
<item>Vizinho mais próximo</item>
|
||||
<item>Bi-linear</item>
|
||||
<item>Bi-linear (Sem AA)</item>
|
||||
<item>JINC2</item>
|
||||
<item>JINC2 (Sem AA)</item>
|
||||
<item>xBR</item>
|
||||
<item>xBR (Sem AA)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_controller_type_entries">
|
||||
<item>Nenhum</item>
|
||||
<item>Controle Digital</item>
|
||||
<item>Controle analógico - DualShock</item>
|
||||
<item>Controle analógico</item>
|
||||
<item>Controle NeGcon</item>
|
||||
<item>Controle GunCon</item>
|
||||
</string-array>
|
||||
<string-array name="settings_memory_card_mode_entries">
|
||||
<item>Sem cartão de memória</item>
|
||||
<item>Compartilhada entre jogos</item>
|
||||
<item>Separado por jogo (Cód. do jogo)</item>
|
||||
<item>Separado Por jogo (Título do jogo)</item>
|
||||
<item>Separate Card Per Game (File Title)</item>
|
||||
<item>Non-Persistent (Do Not Save)</item>
|
||||
</string-array>
|
||||
<string-array name="emulation_touchscreen_menu">
|
||||
<item>Mudar tipo</item>
|
||||
<item>Mudar visibilidade</item>
|
||||
<item>Adicionar/Remover botões</item>
|
||||
<item>Mover botões</item>
|
||||
<item>Redimensionar botões</item>
|
||||
</string-array>
|
||||
<string-array name="touchscreen_layout_menu">
|
||||
<item>Mudar opacidade</item>
|
||||
<item>Adicionar/Remover botões</item>
|
||||
<item>Mover botões</item>
|
||||
<item>Redimensionar botões</item>
|
||||
<item>Redefinir posição</item>
|
||||
<item>Sair</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_read_speedup_entries">
|
||||
<item>Nenhum</item>
|
||||
<item>2x (4x velocidade)</item>
|
||||
<item>3x (6x velocidade)</item>
|
||||
<item>4x (8x velocidade)</item>
|
||||
<item>5x (10x velocidade)</item>
|
||||
<item>6x (12x velocidade)</item>
|
||||
<item>7x (14x velocidade)</item>
|
||||
<item>8x (16x velocidade)</item>
|
||||
<item>9x (18x velocidade)</item>
|
||||
<item>10x (20x velocidade)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_view_entries">
|
||||
<item>Nenhum</item>
|
||||
<item>Digital D-Pad</item>
|
||||
<item>1 Analógico</item>
|
||||
<item>2 Analógicos</item>
|
||||
<item>Controle lightgun</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_backend_entries">
|
||||
<item>Mudo</item>
|
||||
<item>Cubeb</item>
|
||||
<item>SLES (Recomendado)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_buffer_size_entries">
|
||||
<item>1024 Quadros (23.22ms)</item>
|
||||
<item>2048 Quadros (46.44ms, Recomendado)</item>
|
||||
<item>3072 Quadros (69.66ms)</item>
|
||||
<item>4096 Quadros (92.88ms)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_log_level_entries">
|
||||
<item>Nenhum</item>
|
||||
<item>Erro</item>
|
||||
<item>Alerta</item>
|
||||
<item>Alertas de desempenho</item>
|
||||
<item>Informação</item>
|
||||
<item>Detalhado</item>
|
||||
<item>Desenvolvedor</item>
|
||||
<item>Perfil</item>
|
||||
<item>Depuração</item>
|
||||
<item>Rota</item>
|
||||
</string-array>
|
||||
<string-array name="settings_tabs">
|
||||
<item>Geral</item>
|
||||
<item>Vídeo</item>
|
||||
<item>Áudio</item>
|
||||
<item>Melhorias</item>
|
||||
<item>Conquistas</item>
|
||||
<item>Avançado</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_msaa_entries">
|
||||
<item>Desativado</item>
|
||||
<item>2x MSAA</item>
|
||||
<item>4x MSAA</item>
|
||||
<item>8x MSAA</item>
|
||||
<item>2x SSAA</item>
|
||||
<item>4x SSAA</item>
|
||||
<item>8x SSAA</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_display_fps_limit_entries">
|
||||
<item>Sem limite</item>
|
||||
<item>10 FPS</item>
|
||||
<item>15 FPS</item>
|
||||
<item>30 FPS</item>
|
||||
<item>45 FPS</item>
|
||||
<item>60 FPS</item>
|
||||
<item>75 FPS</item>
|
||||
<item>90 FPS</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_speed_entries">
|
||||
<item>Sem Limite</item>
|
||||
<item>10% [6 FPS (NTSC) / 5 FPS (PAL)]</item>
|
||||
<item>20% [12 FPS (NTSC) / 10 FPS (PAL)]</item>
|
||||
<item>30% [18 FPS (NTSC) / 15 FPS (PAL)]</item>
|
||||
<item>40% [24 FPS (NTSC) / 20 FPS (PAL)]</item>
|
||||
<item>50% [30 FPS (NTSC) / 25 FPS (PAL)]</item>
|
||||
<item>60% [36 FPS (NTSC) / 30 FPS (PAL)]</item>
|
||||
<item>70% [42 FPS (NTSC) / 35 FPS (PAL)]</item>
|
||||
<item>80% [48 FPS (NTSC) / 40 FPS (PAL)]</item>
|
||||
<item>90% [54 FPS (NTSC) / 45 FPS (PAL)]</item>
|
||||
<item>100% [60 FPS (NTSC) / 50 FPS (PAL), Padrão]</item>
|
||||
<item>125% [75 FPS (NTSC) / 62 FPS (PAL)]</item>
|
||||
<item>150% [90 FPS (NTSC) / 75 FPS (PAL)]</item>
|
||||
<item>175% [105 FPS (NTSC) / 87 FPS (PAL)]</item>
|
||||
<item>200% [120 FPS (NTSC) / 100 FPS (PAL)]</item>
|
||||
<item>250% [150 FPS (NTSC) / 125 FPS (PAL)]</item>
|
||||
<item>300% [180 FPS (NTSC) / 150 FPS (PAL)]</item>
|
||||
<item>350% [210 FPS (NTSC) / 175 FPS (PAL)]</item>
|
||||
<item>400% [240 FPS (NTSC) / 200 FPS (PAL)]</item>
|
||||
<item>450% [270 FPS (NTSC) / 225 FPS (PAL)]</item>
|
||||
<item>500% [300 FPS (NTSC) / 250 FPS (PAL)]</item>
|
||||
<item>600% [360 FPS (NTSC) / 300 FPS (PAL)]</item>
|
||||
<item>700% [420 FPS (NTSC) / 350 FPS (PAL)]</item>
|
||||
<item>800% [480 FPS (NTSC) / 400 FPS (PAL)]</item>
|
||||
<item>900% [540 FPS (NTSC) / 450 FPS (PAL)]</item>
|
||||
<item>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_cpu_overclock_entries">
|
||||
<item>25% (8MHz)</item>
|
||||
<item>50% (16MHz)</item>
|
||||
<item>75% (24MHz)</item>
|
||||
<item>100% (33MHz, Padrão)</item>
|
||||
<item>125% (41MHz)</item>
|
||||
<item>150% (49MHz)</item>
|
||||
<item>175% (57MHz)</item>
|
||||
<item>200% (66MHz)</item>
|
||||
<item>225% (74MHz)</item>
|
||||
<item>250% (82MHz)</item>
|
||||
<item>275% (90MHz)</item>
|
||||
<item>300% (99MHz)</item>
|
||||
<item>350% (115MHz)</item>
|
||||
<item>400% (132MHz)</item>
|
||||
<item>450% (148MHz)</item>
|
||||
<item>500% (165MHz)</item>
|
||||
<item>500% (165MHz)</item>
|
||||
<item>600% (198MHz)</item>
|
||||
<item>700% (231MHz)</item>
|
||||
<item>800% (264MHz)</item>
|
||||
<item>900% (297MHz)</item>
|
||||
<item>1000% (330MHz)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_screen_orientation_entries">
|
||||
<item>Padrão do dispositivo</item>
|
||||
<item>Retrato</item>
|
||||
<item>Paisagem</item>
|
||||
<item>Baseado no sensor de movimento</item>
|
||||
</string-array>
|
||||
<string-array name="settings_language_entries">
|
||||
<item>Usar padrão do sistema</item>
|
||||
<item>Inglês</item>
|
||||
<item>Português do Brasil</item>
|
||||
<item>Italiano</item>
|
||||
<item>Holandês</item>
|
||||
<item>Espanhol</item>
|
||||
<item>Russo</item>
|
||||
</string-array>
|
||||
<string-array name="settings_theme_entries">
|
||||
<item>Padrão do sistema</item>
|
||||
<item>Claro</item>
|
||||
<item>Escuro</item>
|
||||
</string-array>
|
||||
<string-array name="settings_downsample_mode_entries">
|
||||
<item>Desativado</item>
|
||||
<item>Misto (Reduz 3D / suaviza tudo)</item>
|
||||
<item>Adaptativo (Preserva o 3D / suaviza 2D)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_boolean_entries">
|
||||
<item>Desativado</item>
|
||||
<item>Ativado</item>
|
||||
</string-array>
|
||||
<string-array name="settings_multitap_mode_entries">
|
||||
<item>Desativado</item>
|
||||
<item>Conectado à porta 1</item>
|
||||
<item>Conectado à porta 2</item>
|
||||
<item>Conectado à porta 1 e 2</item>
|
||||
</string-array>
|
||||
<string-array name="memory_card_editor_save_menu">
|
||||
<item>Copiar salvar</item>
|
||||
<item>Excluir salvar</item>
|
||||
</string-array>
|
||||
<string-array name="memory_card_editor_save_deleted_menu">
|
||||
<item>Recuperar arquivo</item>
|
||||
<item>Apagar permanentemente</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_port_entries">
|
||||
<item>Porta 1</item>
|
||||
<item>Porta 2</item>
|
||||
<item>Multitap 3</item>
|
||||
<item>Multitap 4</item>
|
||||
<item>Multitap 5</item>
|
||||
<item>Multitap 6</item>
|
||||
<item>Multitap 7</item>
|
||||
<item>Multitap 8</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_seek_speedup_entries">
|
||||
<item>Nenhum(Velocidade Normal)</item>
|
||||
<item>Infinito/instantâneo</item>
|
||||
<item>2x</item>
|
||||
<item>3x</item>
|
||||
<item>4x</item>
|
||||
<item>5x</item>
|
||||
<item>6x</item>
|
||||
<item>7x</item>
|
||||
<item>8x</item>
|
||||
<item>9x</item>
|
||||
<item>10x</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_readahead_entries">
|
||||
<item>Desabilitado (Síncrono)</item>
|
||||
<item>1 Setor (7 KB / 2 ms)</item>
|
||||
<item>2 Setores (13 KB / 4 ms)</item>
|
||||
<item>3 Setores (20 KB / 6 ms)</item>
|
||||
<item>4 Setores (27 KB / 8 ms)</item>
|
||||
<item>5 Setores (33 KB / 10 ms)</item>
|
||||
<item>6 Setores (40 KB / 12 ms)</item>
|
||||
<item>7 Setores (47 KB / 14 ms)</item>
|
||||
<item>8 Setores (53 KB / 16 ms)</item>
|
||||
<item>9 Setores (60 KB / 18 ms)</item>
|
||||
<item>10 Setores (67 KB / 20 ms)</item>
|
||||
<item>11 Setores (73 KB / 22 ms)</item>
|
||||
<item>12 Setores (80 KB / 24 ms)</item>
|
||||
<item>13 Setores (87 KB / 26 ms)</item>
|
||||
<item>14 Setores (93 KB / 28 ms)</item>
|
||||
<item>15 Setores (100 KB / 30 ms)</item>
|
||||
<item>16 Setores (107 KB / 32 ms)</item>
|
||||
<item>17 Setores (113 KB / 34 ms)</item>
|
||||
<item>18 Setores (120 KB / 36 ms)</item>
|
||||
<item>19 Setores (127 KB / 38 ms)</item>
|
||||
<item>20 Setores (133 KB / 40 ms)</item>
|
||||
<item>21 Setores (140 KB / 42 ms)</item>
|
||||
<item>22 Setores (147 KB / 44 ms)</item>
|
||||
<item>23 Setores (153 KB / 46 ms)</item>
|
||||
<item>24 Setores (160 KB / 48 ms)</item>
|
||||
<item>25 Setores (167 KB / 50 ms)</item>
|
||||
<item>26 Setores (173 KB / 52 ms)</item>
|
||||
<item>27 Setores (180 KB / 54 ms)</item>
|
||||
<item>28 Setores (187 KB / 56 ms)</item>
|
||||
<item>29 Setores (193 KB / 58 ms)</item>
|
||||
<item>30 Setores (200 KB / 60 ms)</item>
|
||||
<item>31 Setores (207 KB / 62 ms)</item>
|
||||
<item>32 Setores (213 KB / 64 ms)</item>
|
||||
</string-array>
|
||||
</resources>
|
@ -1,395 +0,0 @@
|
||||
<resources>
|
||||
<string name="app_name">DuckStation</string>
|
||||
<string name="action_settings">Configurações</string>
|
||||
<string name="action_controller_mapping">Configurações de controle</string>
|
||||
<string name="title_activity_settings">Configurações</string>
|
||||
<string name="settings_console_region">Região do console</string>
|
||||
<string name="settings_console_tty_output">Ativar saída TTY</string>
|
||||
<string name="settings_console_fast_boot">Inicio rápido</string>
|
||||
<string name="settings_osd_show_messages">Mostrar mensagens</string>
|
||||
<string name="settings_osd_show_speed">Mostrar velocidade da emulação</string>
|
||||
<string name="settings_osd_show_show_fps">Mostrar FPS do jogo</string>
|
||||
<string name="settings_osd_show_show_vps">Mostrar VPS do jogo</string>
|
||||
<string name="settings_cpu_execution_mode">Modo de execução CPU</string>
|
||||
<string name="settings_gpu_renderer">Renderizado por GPU</string>
|
||||
<string name="settings_gpu_resolution_scale">Escala de resolução</string>
|
||||
<string name="title_activity_emulation">Atividade da emulação</string>
|
||||
<string name="settings_emulation_speed">Velocidade da emulação</string>
|
||||
<string name="settings_fast_forward_speed">Velocidade do avanço rápido</string>
|
||||
<string name="settings_save_state_on_exit">Salvar estado ao sair</string>
|
||||
<string name="settings_emulation_screen_orientation">Orientação de tela</string>
|
||||
<string name="settings_load_patch_codes">Carregar trapaças</string>
|
||||
<string name="settings_summary_save_state_on_exit">Salvar automaticamente o estado da emulação ao desligar</string>
|
||||
<string name="settings_summary_load_patch_codes"><![CDATA[Carrega códigos de trapaça no formato .cht e ou PCSXR. Códigos podem ser alternados durante o jogo.]]></string>
|
||||
<string name="settings_apply_compatibility_settings">Aplicar configurações de compatibilidade</string>
|
||||
<string name="settings_summary_apply_compatibility_settings">Desativar automaticamente melhorias quando não são suportadas.</string>
|
||||
<string name="settings_summary_video_sync">Ative essa opção para que o emulador sincronize a taxa de FPS de acordo com a taxa do seu aparelho.</string>
|
||||
<string name="settings_video_sync">Sincronização vertical</string>
|
||||
<string name="settings_cpu_overclocking">Aumento de velocidade CPU</string>
|
||||
<string name="settings_cdrom_region_check">Checagem de região do CD-ROM</string>
|
||||
<string name="settings_summary_cdrom_region_check">Previne que discos de regiões incorretas sejam lidos pelo emulador. pode ser desligado.</string>
|
||||
<string name="settings_cdrom_preload_image_to_ram">Carregar CD-ROM para memória RAM</string>
|
||||
<string name="settings_summary_preload_image_to_ram">Carrega o jogo todo na RAM. útil para prevenir instabilidades durante o jogo. em alguns casos também elimina travamentos durante os carregamentos.</string>
|
||||
<string name="settings_pgxp_vertex_cache">PGXP - Vértice armazenado</string>
|
||||
<string name="settings_summary_pgxp_vertex_cache">Reduz as oscilações nos poligonos tentando preservá-los na hora da transferência para a memória RAM.</string>
|
||||
<string name="settings_pgxp_cpu_mode">PGXP - Modo CPU</string>
|
||||
<string name="settings_summary_pgxp_cpu_mode">Tenta reduzir oscilações nos poligonos preservando-os na hora da transferência para o CPU. alguns jogos se beneficiam com esta opção junto com o PGXP para que funcione corretamente. muito lento, e incompativel no modo recompilador.</string>
|
||||
<string name="settings_cpu_recompiler_icache">Recompilador CPU Modo ICache</string>
|
||||
<string name="settings_summary_cpu_recompiler_icache">Determina se a instrução enviada ao CPU emulado fica armazenada no recompilador. melhora a precisão a um pequeno custo de performance, se os jogos estão rodando muito rápido tente ativar esta opção.</string>
|
||||
<string name="settings_cpu_recompiler_fastmem">Recompilador CPU modo FASTMEM</string>
|
||||
<string name="settings_summary_cpu_recompiler_fastmem">Torna o acesso à memória mais eficiente. desative se ficar instável no seu aparelho.</string>
|
||||
<string name="settings_presented_frame_limit">Limite do quadro atual</string>
|
||||
<string name="settings_logging_level">Nível de registro</string>
|
||||
<string name="settings_log_to_file">Registro para arquivo</string>
|
||||
<string name="settings_summary_log_to_file">Escreve mensagens em um arquivo denominado duckstation.log em seu diretório raiz. use só para depuração isto deixará o emulador lento.</string>
|
||||
<string name="settings_log_to_logcat">Registro em linha de comando</string>
|
||||
<string name="settings_summary_log_to_logcat">Escreve um arquivo de registro em um arquivo no Android. só é útil quando atrelado ao PC com adb.</string>
|
||||
<string name="settings_volume">Volume</string>
|
||||
<string name="settings_summary_volume">Controla o volume do emulador.</string>
|
||||
<string name="settings_fast_forward_volume">Volume do avanço rápido</string>
|
||||
<string name="settings_summary_fast_forward_volume">Controla o volume do áudio quando o avanço rápido é usado.</string>
|
||||
<string name="settings_mute_all_sound">Silenciar tudo</string>
|
||||
<string name="settings_summary_mute_all_sound">Silencia totalmente o emulador</string>
|
||||
<string name="settings_mute_cd_audio">Silenciar CDs de áudio</string>
|
||||
<string name="settings_summary_mute_cd_audio">Silenciar de forma forçada tanto para CDs de música quanto em jogos.</string>
|
||||
<string name="settings_audio_backend">Opções de áudio</string>
|
||||
<string name="settings_audio_buffer_size">Latência do volume</string>
|
||||
<string name="settings_summary_audio_buffer_size">Determina a latência do áudio. valores menores reduzem a latência ou atraso, pode causar engasgos quando jogos são acelerados.</string>
|
||||
<string name="settings_audio_sync">Sincronia de áudio</string>
|
||||
<string name="settings_summary_audio_sync">Limita a velocidade de emulação com base na opção escolhida. ajuda a remover ruídos ou estalos se a emulação estiver muito rápida. a sincronização será automaticamente desativada se não funcionar a 100%.</string>
|
||||
<string name="settings_controller_type">Tipo de controle</string>
|
||||
<string name="settings_enable_analog_mode_on_reset">Ativa modo analógico ao reiniciar</string>
|
||||
<string name="settings_touchscreen_controller_view">Visualização do controle em tela</string>
|
||||
<string name="settings_auto_hide_touchscreen_controller">Auto ocultar controles em tela</string>
|
||||
<string name="settings_summary_auto_hide_touchscreen_controller">Esconde os controles em tela quando um controle externo é detectado.</string>
|
||||
<string name="settings_vibrate_on_press">Vibrar ao pressionar</string>
|
||||
<string name="settings_summary_vibrate_on_press">Ativa vibração quando um botão da tela de toque é pressionado. requer \"Vibrar ao tocar\" ativado nas opções do seu dispositivo para funcionar.</string>
|
||||
<string name="settings_enable_vibration">Ativa vibração</string>
|
||||
<string name="settings_summary_enable_vibration">Encaminha vibração do jogo para o motor do aparelho.</string>
|
||||
<string name="settings_memory_card_1_type">Tipo de Cartão de memória 1</string>
|
||||
<string name="settings_memory_card_2_type">Tipo de Cartão de memória 2</string>
|
||||
<string name="settings_crop_mode">Modo de corte</string>
|
||||
<string name="settings_aspect_ratio">Razão de aspecto</string>
|
||||
<string name="settings_linear_upscaling">Escalonamento linear</string>
|
||||
<string name="settings_integer_upscaling">Escalonamento integro</string>
|
||||
<string name="settings_summary_linear_upscaling">Suaviza a imagem ao aumentar a resolução da emulação.</string>
|
||||
<string name="settings_summary_integer_upscaling">Adiciona preenchimento a área exibida para garantir a proporção entre os pixels. pode resultar em uma imagem mais nítida em jogos 2D.</string>
|
||||
<string name="settings_summary_osd_show_messages">Mostra mensagens em tela ao salvar, carregar saves, carregar trapaças ou quando eventos e alertas ocorrerem.</string>
|
||||
<string name="settings_summary_osd_show_speed">Mostra a velocidadea atual da emulação no topo superior direito da tela.</string>
|
||||
<string name="settings_summary_osd_show_fps">Mostra a velocidade atual dos quadros FPS no topo da tela.</string>
|
||||
<string name="settings_summary_osd_show_vps">Mostra a velocidade atual dos quadros VPS no topo da tela.</string>
|
||||
<string name="settings_cdrom_read_speedup">Velocidade de leitura CD-Rom</string>
|
||||
<string name="settings_summary_cdrom_read_speedup">Aumenta a velocidade de leitura do CD-Rom. só se aplica a velocidade de leitura em 2x para cima, a configuração será ignorada quando estiver usando o emulador para tocar CDs de música. pode aumentar a velocidade de leitura em telas de carregamento em alguns jogos, ao custo de quebrar outros.</string>
|
||||
<string name="settings_summary_console_fast_boot">Pula a tela de abertura clássica da Sony é seguro ativar porém alguns raros jogos podem quebrar.</string>
|
||||
<string name="settings_msaa">Filtro MSAA</string>
|
||||
<string name="settings_true_color">Renderizar em 24 Cores (desativa dithering)</string>
|
||||
<string name="settings_summary_true_color">Produz gradientes de aparência mais agradável ao custo de fazer algumas cores ficarem ligeiramente diferentes. A maioria dos jogos são compatíveis com esta opção.</string>
|
||||
<string name="settings_scaled_dithering">Efeito dithering escalado (escala pontilhados para resolução)</string>
|
||||
<string name="settings_summary_scaled_dithering">Escala o dithering para a resolução da GPU emulada. torna o padrão do pontilhado muito menos óbvio a olho nu em resoluções mais altas.</string>
|
||||
<string name="settings_disable_interlacing">Desativar entrelaçamento (força redenrização progressiva)</string>
|
||||
<string name="settings_summary_disable_interlacing">Força a renderização e exibição de quadros para o modo progressivo. remove o efeito de \'alisamento\' visto em jogos 480i renderizando sempre em 480p, é seguro deixar ligado.</string>
|
||||
<string name="settings_texture_filtering">Filtragem de textura</string>
|
||||
<string name="settings_force_ntsc_timings">Força renderização em NTSC (60hz-em-PAL)</string>
|
||||
<string name="settings_summary_force_ntsc_timings">Usa temporizadores de quadro NTSC forçando os jogos Europeus a rodarem em 60Hz.</string>
|
||||
<string name="settings_widescreen_hack">Hack de tela panorâmica</string>
|
||||
<string name="settings_summary_widescreen_hack">Dimensiona as posições dos vértices da tela para a proporção mais larga, basicamente aumenta o campo de visão de 4:3 para 16:9 em jogos 3D. não é compatível com todos os jogos.</string>
|
||||
<string name="settings_force_4_3_for_24bit">Forçar 4:3 para telas 24-bits</string>
|
||||
<string name="settings_summary_force_4_3_for_24bit">Volta a tela para 4:3 (desativa efeito esticado em FMVs).</string>
|
||||
<string name="settings_chroma_smoothing_24bit">Suavização de croma</string>
|
||||
<string name="settings_summary_chrome_smoothing_24bit">Suavização de croma (reduz artefatos em cenas FMVs).</string>
|
||||
<string name="settings_pgxp_geometry_correction">Correção geométrica PGXP</string>
|
||||
<string name="settings_summary_pgxp_geometry_correction"><![CDATA[Reduz as "oscilações" nos polígonos tentando preservá-los na hora da transferência para a memória. funciona apenas se usado com o renderizador por hardware e não é compatível com todos os jogos.]]></string>
|
||||
<string name="settings_pgxp_culling_correction">PGXP - correção de curvas</string>
|
||||
<string name="settings_summary_pgxp_culling_correction">Aumenta a precisão das curvas nos polígonos, reduzindo o número de buracos na geometria do mesmo. requer a correção geométrica ativada.</string>
|
||||
<string name="settings_pgxp_texture_correction">PGXP - correção de textura</string>
|
||||
<string name="settings_summary_pgxp_texture_correction">Usa interpolação corretiva de perspectiva para coordenadas e cores de textura, endireitando texturas distorcidas. requer correção de geometria ativada.</string>
|
||||
<string name="settings_pgxp_preserve_projection_precision">PGXP - Preserva precisão de projeção</string>
|
||||
<string name="settings_summary_pgxp_preserve_projection_precision">Permite precisão adicional para PGXP; pode melhorar o visual em alguns jogos e prejudicar outros.</string>
|
||||
<string name="settings_pgxp_depth_buffer">PGXP - Modo polimento eixo Z</string>
|
||||
<string name="settings_summary_pgxp_depth_buffer">Tenta reduzir os polígonos no eixo Z (parte inferior ou cantos em alguns casos) ajustando os limites dos valores para que não haja conflitos na renderização de polígonos 3D. gerando um efeito de buracos ou quadrados piscando. tem pouca compatibilidade, mas pode funcionar bem em alguns jogos. outros precisam ser ajustados via limitador.</string>
|
||||
<string name="menu_main_resume_last_session">Resumir jogo</string>
|
||||
<string name="menu_main_start_file">Iniciar arquivo</string>
|
||||
<string name="menu_main_start_bios">Iniciar BIOS</string>
|
||||
<string name="menu_main_edit_game_directories">Editar diretórios de jogos</string>
|
||||
<string name="menu_main_scan_for_new_games">Examinar por jogos novos</string>
|
||||
<string name="menu_main_rescan_all_games">Reexaminar todos os jogos</string>
|
||||
<string name="menu_main_import_bios">Importar BIOS</string>
|
||||
<string name="menu_main_show_version">Mostrar versão</string>
|
||||
<string name="menu_main_github_repository">Repositório no github</string>
|
||||
<string name="menu_main_discord_server">Servidor no discord</string>
|
||||
<string name="menu_game_list_entry_start_game">Iniciar jogo</string>
|
||||
<string name="menu_game_list_entry_resume_game">Resumir jogo</string>
|
||||
<string name="android_progress_callback_please_wait">Aguarde...</string>
|
||||
<string name="android_progress_callback_ok">OK</string>
|
||||
<string name="android_progress_callback_information">Informação</string>
|
||||
<string name="android_progress_callback_confirmation">Confirmação</string>
|
||||
<string name="android_progress_callback_yes">Sim</string>
|
||||
<string name="android_progress_callback_no">Não</string>
|
||||
<string name="emulation_activity_error">Erro</string>
|
||||
<string name="emulation_activity_ok">OK</string>
|
||||
<string name="emulation_activity_import_patch_codes">Importar trapaças...</string>
|
||||
<string name="emulation_activity_patch_on">(Ligado)</string>
|
||||
<string name="emulation_activity_patch_off">(Desligado)</string>
|
||||
<string name="emulation_activity_choose_patch_code_file">Escolher arquivo de trapaça</string>
|
||||
<string name="emulation_activity_failed_to_import_patch_codes">Falha ao importar trapaça. certifique-se de ter escolhido o formato PCSXR ou Libretro CHT.</string>
|
||||
<string name="main_activity_choose_directory">Escolher diretório</string>
|
||||
<string name="main_activity_error">Erro</string>
|
||||
<string name="main_activity_get_path_from_file_error">Falha ao obter o caminho para o arquivo selecionado. certifique-se de que o arquivo esteja no armazenamento interno / externo.\n\nTap.\nSelect "Mostrar armazenamento interno".\nTap selecione o nome do seu dispositivo ou cartão SD.</string>
|
||||
<string name="main_activity_ok">OK</string>
|
||||
<string name="main_activity_get_path_from_directory_error">Falha ao obter o caminho para o arquivo selecionado. certifique-se de que o arquivo esteja no armazenamento interno / externo. \n\nTap the overflow button in the directory selector.\nSelect \"Mostrar armazenamento interno\".\nTap selecione o nome do seu dispositivo ou cartão SD.</string>
|
||||
<string name="main_activity_external_storage_permissions_error">Permissões de armazenamento externo são necessárias para usar o DuckStation.</string>
|
||||
<string name="main_activity_choose_disc_image">Escolha arquivo de jogo</string>
|
||||
<string name="main_activity_missing_bios_image_prompt">Nenhum BIOS foi encontrado no diretório de BIOS do DuckStation. Deseja localizar e importar o BIOS agora?</string>
|
||||
<string name="main_activity_missing_bios_image">BIOS ausente</string>
|
||||
<string name="main_activity_yes">Sim</string>
|
||||
<string name="main_activity_no">Não</string>
|
||||
<string name="main_activity_choose_bios_image">Escolher BIOS</string>
|
||||
<string name="main_activity_failed_to_open_bios_image">Falha ao abrir BIOS</string>
|
||||
<string name="main_activity_failed_to_read_bios_image_prefix">\"Falha ao ler BIOS: \"</string>
|
||||
<string name="main_activity_bios_image_too_large">Arquivo de BIOS muito grande. você deve selecionar uma imagem do BIOS, ao invés de um jogo, este arquivo tem 512 KB de tamanho.</string>
|
||||
<string name="main_activity_invalid_error">Esse BIOS não é válido ou já foi importado.</string>
|
||||
<string name="main_activity_show_version_title">Versão</string>
|
||||
<string name="main_activity_copy">Copiar</string>
|
||||
<string name="settings_gpu_thread">Renderização sequencial - GPU</string>
|
||||
<string name="settings_summary_gpu_thread">Usa um segundo processo para desenhar gráficos na tela. atualmente só disponível para renderizadores por software, pode fornecer uma melhoria significativa na velocidade, pode ser usado a vontade.</string>
|
||||
<string name="settings_gpu_threaded_presentation">Apresentação sequencial - GPU</string>
|
||||
<string name="settings_summary_gpu_threaded_presentation">Apresenta quadros sequêncialmente em segundo plano quando o avanço rápido ou sincronização vertical está desativado isso pode melhorar o desempenho com renderizador em modo Vulkan.</string>
|
||||
<string name="settings_language">Idioma (Necessário reiniciar)</string>
|
||||
<string name="touchscreen_controller_stop_editing">Terminado</string>
|
||||
<string name="touchscreen_controller_reset_layout">Redefinir</string>
|
||||
<string name="emulation_activity_touchscreen_controller_not_active">Controle em tela não ativado.</string>
|
||||
<string name="settings_theme">Tema</string>
|
||||
<string name="settings_controller_mapping_summary">Permite configurar e atribuir os botões do seu controle externo no emulador.</string>
|
||||
<string name="settings_controller_mapping">Mapear controles</string>
|
||||
<string name="controller_binding_dialog_message">Pressione os botões para atribuí-los ao controle.\n\nAtribuição atual: %s</string>
|
||||
<string name="controller_binding_dialog_no_binding"><![CDATA[<Nenhuma atribuição>]]></string>
|
||||
<string name="controller_binding_dialog_cancel">Cancelar</string>
|
||||
<string name="controller_binding_dialog_clear">Limpar</string>
|
||||
<string name="controller_mapping_activity_title">Mapear Controle</string>
|
||||
<string name="controller_mapping_activity_no_profiles_found">Perfil não encontrado</string>
|
||||
<string name="controller_mapping_activity_select_input_profile">Escolha o perfil de entrada</string>
|
||||
<string name="controller_mapping_activity_failed_to_load_profile">Falha ao carregar o perfil \'%s\'</string>
|
||||
<string name="controller_mapping_activity_input_profile_name">Nome do perfil:</string>
|
||||
<string name="controller_mapping_activity_save">Salvar</string>
|
||||
<string name="controller_mapping_activity_name_must_be_provided">Um nome deve ser escolhido.</string>
|
||||
<string name="controller_mapping_activity_failed_to_save_input_profile">Falha ao salvar perfil.</string>
|
||||
<string name="controller_mapping_activity_input_profile_saved">Perfil \'%s\' salvo.</string>
|
||||
<string name="controller_mapping_activity_cancel">Cancelar</string>
|
||||
<string name="settings_use_analog_sticks_for_dpad">Usar analógicos como D-Pad no modo digital</string>
|
||||
<string name="settings_summary_enable_analog_mode_on_reset">Força os controles ao modo analógico quando emulador é reiniciado.</string>
|
||||
<string name="settings_summary_use_analog_sticks_for_dpad">Permite usar os analógicos como um direcional (D-Pad) no modo digital assim como os botões.</string>
|
||||
<string name="settings_disable_all_enhancements">Desativar todos os aprimoramentos</string>
|
||||
<string name="settings_summary_disable_all_enhancements">Desliga temporariamente todos os aprimoramentos, útil para achar problemas de performance.</string>
|
||||
<string name="settings_downsample_mode">Suavização da imagem</string>
|
||||
<string name="activity_game_properties">Propriedades do jogo</string>
|
||||
<string name="game_properties_preference_use_global_setting">Usar configuração global</string>
|
||||
<string name="settings_input_profile">Perfil de controle</string>
|
||||
<string name="game_properties_tab_summary">Sumário</string>
|
||||
<string name="game_properties_tab_game_settings">Configuração de jogo</string>
|
||||
<string name="game_properties_tab_controller_settings">Configurações de controle</string>
|
||||
<string name="settings_audio_resampling">Ajuste de áudio</string>
|
||||
<string name="settings_summary_audio_resampling">Quando estiver rodando fora dos 100% da velocidade, o áudio será ajustado para que não haja queda de quadros. produz uma melhor qualidade do avanço rápido do áudio a um pequeno custo de perda de performance.</string>
|
||||
<string name="settings_general_sync_to_host_refresh_rate">Sincronizar taxa de atualização</string>
|
||||
<string name="settings_summary_general_sync_to_host_refresh_rate">Ajusta a velocidade da emulação de acordo com a mesma taxa de atualização do dispositivo.</string>
|
||||
<string name="settings_sustained_performance_mode">Desempenho contínuo</string>
|
||||
<string name="settings_summary_sustained_performance_mode">Ativa o modo contínuo de desempenho do Android. resulta em um melhor desempenho de quadros por longos períodos em alguns dispositivos.</string>
|
||||
<string name="title_activity_game_directories">Editar diretório de jogos</string>
|
||||
<string name="settings_game_directories">Diretório de jogos</string>
|
||||
<string name="settings_summary_game_directories">Altera a lista de diretórios usados para pesquisar jogos.</string>
|
||||
<string name="game_directories_scanning_subdirectories">Examinar subdiretórios.</string>
|
||||
<string name="game_directories_not_scanning_subdirectories">Não examinar subdiretórios.</string>
|
||||
<string name="settings_display_all_frames">Otimização de quadros</string>
|
||||
<string name="settings_summary_display_all_frames">Garante que cada quadro renderizado será mostrado em tela, no seu ritmo adequado. se estiver tendo dificuldades ao manter uma boa velocidade ou se estiver enfrentando algumas falhas de áudio tente desativar esta opção.</string>
|
||||
<string name="menu_edit_game_directories_add_directory">Adicionar diretório</string>
|
||||
<string name="menu_edit_game_directories_add_path">Adicionar diretório</string>
|
||||
<string name="edit_game_directories_add_path">Editar diretório</string>
|
||||
<string name="edit_game_directories_add_path_summary">Insira o diretório completo dos seus jogos.\n\nuse um gerenciador de arquivos para ver o caminho.\n\nExemplo: /storage/emulated/0/games</string>
|
||||
<string name="save_state_info_slot_is_empty">Espaço vazio</string>
|
||||
<string name="save_state_info_game_save_n">Id do jogo %d</string>
|
||||
<string name="save_state_info_global_save_n">Espaço global %d</string>
|
||||
<string name="save_state_info_quick_save">Salvamento rápido</string>
|
||||
<string name="settings_osd_show_show_resolution">Mostrar resolução</string>
|
||||
<string name="settings_summary_osd_show_resolution">Mostra resolução do jogo no canto superior direito da tela.</string>
|
||||
<string name="settings_summary_display_stretch">Estica a imagem para preencher toda a tela.</string>
|
||||
<string name="settings_display_stretch">Esticar para preencher</string>
|
||||
<string name="settings_category_global">Configurações básicas</string>
|
||||
<string name="settings_category_display">Configurações de tela</string>
|
||||
<string name="settings_category_audio">Configurações de áudio</string>
|
||||
<string name="settings_category_console">Configurações do console</string>
|
||||
<string name="settings_category_cpu">Configurações de CPU</string>
|
||||
<string name="settings_category_gpu">Configurações de GPU</string>
|
||||
<string name="settings_category_logging">Configurações de rastreio</string>
|
||||
<string name="dialog_done">Salvar</string>
|
||||
<string name="dialog_touchscreen_controller_type">Ver Controle em tela</string>
|
||||
<string name="dialog_touchscreen_controller_opacity">Visibilidade do controle</string>
|
||||
<string name="dialog_touchscreen_controller_buttons">Botões do controle</string>
|
||||
<string name="dialog_touchscreen_controller_settings">Configurações de controle em tela</string>
|
||||
<string name="settings_summary_console_tty_output">Informações de depuração</string>
|
||||
<string name="action_show_game_list">Modo lista</string>
|
||||
<string name="action_show_game_grid">Modo grade</string>
|
||||
<string name="settings_touch_gliding">Deslizar por toque</string>
|
||||
<string name="settings_summary_touch_gliding">Permite que você pressione combinações de botões deslizando o dedo pela tela.</string>
|
||||
<string name="menu_game_list_entry_game_properties">Propriedades</string>
|
||||
<string name="emulation_activity_change_disc_select_new_file">Escolha um arquivo...</string>
|
||||
<string name="settings_achievements_enable">Ativar conquistas</string>
|
||||
<string name="settings_summary_achievements_enable">Quando ativado e conectado com a sua conta, o Duckstation irá procurar e baixar as conquistas se houverem ao iniciar o jogo.</string>
|
||||
<string name="settings_achievements_challenge_mode">Modo Dificílimo</string>
|
||||
<string name="settings_summary_achievements_challenge_mode">Modo dificílimo. desativa salvamentos rápidos, carregamento de trapaças entre outras funções mas você receberá o dobro de pontos de conquistas em troca.</string>
|
||||
<string name="settings_achievements_rich_presence">Ativar presença rica do Discord</string>
|
||||
<string name="settings_summary_achievements_rich_presence">Quando ativado, a informação do que estiver sendo jogado será enviado ao servidor.</string>
|
||||
<string name="settings_achievements_username">Nome de usuário</string>
|
||||
<string name="settings_achievements_token_generation_time">Token gerado</string>
|
||||
<string name="settings_achievements_login">Usuário</string>
|
||||
<string name="settings_summary_achievements_login">Entre para obter conquistas</string>
|
||||
<string name="settings_achievements_register">Registrar-se</string>
|
||||
<string name="settings_summary_achievements_register">Acesse para registrar-se</string>
|
||||
<string name="settings_achievements_logout">Sair</string>
|
||||
<string name="settings_summary_achievements_logout">Sair da sua conta. novas conquistas não serão registradas.</string>
|
||||
<string name="settings_achievements_view_profile">Ver perfil</string>
|
||||
<string name="settings_summary_achievements_view_profile">Ver perfil...</string>
|
||||
<string name="settings_achievements_test_mode">Ativar modo teste</string>
|
||||
<string name="settings_summary_achievements_test_mode">Quando ativado, o DuckStation entenderá que todas as Conquistas deverão ficar travadas e não mandará uma notificação para o servidor não marcando a mesma como destravada em seu perfil.</string>
|
||||
<string name="settings_achievements_use_first_disc_from_playlist">Usar primeiro disco de uma lista de jogos multi-discos</string>
|
||||
<string name="settings_summary_achievements_use_first_disc_from_playlist">Quando ativado, o primeiro disco em uma lista de reprodução será usado para conquistas, independente de qual disco está ativo.</string>
|
||||
<string name="achievement_settings_login_title">Credenciais do retroAchievements</string>
|
||||
<string name="achievement_settings_login_help">Por favor entre com um nome de usuário e senha para se autenticar no retroachievements.org conforme abaixo. suas credenciais não serão salvas no emulador ao invés disso será criado um token único de acesso para autenticação.</string>
|
||||
<string name="achievement_settings_login_username_hint">Usuário</string>
|
||||
<string name="achievement_settings_login_password_hint">Senha</string>
|
||||
<string name="achievement_settings_login_login_button">Entrar</string>
|
||||
<string name="achievement_settings_login_cancel_button">Cancelar</string>
|
||||
<string name="achievement_settings_login_failed">Falha na conexão, verifique seu usuário e senha e tente novamente</string>
|
||||
<string name="achievement_points_format_string">%d pontos</string>
|
||||
<string name="achievement_summary_format_string">Você obteve %1$d de %2$d conquistas, ganhando %3$d pontos de %4$d disponíveis.</string>
|
||||
<string name="achievement_title_challenge_mode_format_string">%s (Modo dificílimo)</string>
|
||||
<string name="settings_achievements_disclaimer">DuckStation usa o RetroAchievements como base de dados para as conquistas. para usar esta função, considere fazer sua conta em: https://retroachievements.org</string>
|
||||
<string name="settings_achievements_confirm_logout_title">Confirmar sair</string>
|
||||
<string name="settings_achievements_confirm_logout_message">O encerramento de sua sessão desligará as conquistas até que entre novamente. conquistas abertas anteriormente não serão perdidas.</string>
|
||||
<string name="controller_binding_device_for_vibration">Vibração do dispositivo</string>
|
||||
<string name="controller_settings_tab_settings">Configurações</string>
|
||||
<string name="controller_settings_tab_hotkeys">Atalhos</string>
|
||||
<string name="controller_settings_category_button_bindings">Atribuição de botões</string>
|
||||
<string name="controller_settings_category_axis_bindings">Atribuição de eixos</string>
|
||||
<string name="controller_settings_category_settings">Configurações</string>
|
||||
<string name="controller_settings_category_touchscreen_controller">Controles de toque</string>
|
||||
<string name="controller_settings_category_ports">Portas</string>
|
||||
<string name="controller_settings_main_port_format">Porta %d</string>
|
||||
<string name="controller_settings_sub_port_format">Porta %1$d%2$c</string>
|
||||
<string name="action_switch_view">Mudar visualização</string>
|
||||
<string name="title_activity_memory_card_editor">Editor de cartão de memória</string>
|
||||
<string name="action_memory_card_editor">Editor de cartão de memória</string>
|
||||
<string name="action_memory_card_editor_import_card">Importar cartão</string>
|
||||
<string name="action_memory_card_editor_open_card">Abrir cartão</string>
|
||||
<string name="action_memory_card_editor_new_card">Novo cartão</string>
|
||||
<string name="action_memory_card_editor_format_card">Formartar cartão</string>
|
||||
<string name="action_memory_card_editor_delete_card">Apagar cartão</string>
|
||||
<string name="memory_card_editor_no_cards_found">Nenhum cartão de memória encontrado.</string>
|
||||
<string name="memory_card_editor_card_already_open">Este cartão já está aberto.</string>
|
||||
<string name="memory_card_editor_failed_to_open_card">Falha ao abrir ou ler o cartão de memória.</string>
|
||||
<string name="memory_card_editor_must_have_at_least_two_cards_to_copy">Necessário que você tenha pelo menos 2 cartões para abrir e copiar.</string>
|
||||
<string name="memory_card_editor_copy_save_to">Coppiar %s para...</string>
|
||||
<string name="memory_card_editor_select_card">Escolher cartão</string>
|
||||
<string name="memory_card_editor_error">Erro</string>
|
||||
<string name="memory_card_editor_copy_insufficient_blocks">Este arquivo precisa de %1$d blocos, mas só restam %2$d livres.</string>
|
||||
<string name="memory_card_editor_copy_already_exists">Arquivo \'%s\' já existente no cartão destino.</string>
|
||||
<string name="memory_card_editor_copy_read_failed">Falha ao ler \'%s\' do cartão origem.</string>
|
||||
<string name="memory_card_editor_copy_write_failed">Falha ao escrever \'%s\' no cartão destino.</string>
|
||||
<string name="memory_card_editor_copy_success">Copiado \'%1$s\' para \'%2$s\'.</string>
|
||||
<string name="memory_card_editor_delete_confirm">Tem certeza que quer apagar o save \'%s\'?</string>
|
||||
<string name="memory_card_editor_delete_success">Apagar save \'%s\'.</string>
|
||||
<string name="memory_card_editor_delete_failed">Falha ao apagar arquivo \'%s\'.</string>
|
||||
<string name="memory_card_editor_no_card_selected">Nenhum cartão selecionado.</string>
|
||||
<string name="memory_card_editor_import_failed">Falha ao importar cartão. talvez por não estar no formato correto.</string>
|
||||
<string name="memory_card_editor_delete_card_confirm_message">Cartao de Memória \'%s\' será apagado, e não poderá ser recuperado. você tem certeza de que deseja apagá-lo?</string>
|
||||
<string name="memory_card_editor_delete_card_failed">Falha ao apagar \'%s\'.</string>
|
||||
<string name="memory_card_editor_delete_card_success">Cartão apagado \'%s\'.</string>
|
||||
<string name="memory_card_editor_format_card_confirm_message">Cartão de memória \'%s\' será formatado, limpando tudo. você tem certeza de que deseja formatar?</string>
|
||||
<string name="memory_card_editor_format_card_failed">Falha ao formatar \'%s\'.</string>
|
||||
<string name="memory_card_editor_format_card_success">Cartão formatado \'%s\'.</string>
|
||||
<string name="memory_card_editor_import_card_confirm_message">Importando \'%1$s\' removerá todos os saves \'%2$s\'. deseja mesmo continuar?</string>
|
||||
<string name="memory_card_editor_import_card_read_failed">Falha ao ler \'%s\'.</string>
|
||||
<string name="memory_card_editor_import_card_failed">Falha ao importar cartão \'%s\'. pode ser que não esteja em um formato válido.</string>
|
||||
<string name="memory_card_editor_import_card_success">Cartão importado \'%s\'.</string>
|
||||
<string name="menu_game_list_entry_choose_cover_image">Escolha um arquivo de capa</string>
|
||||
<string name="controller_settings_vibration_unsupported">O dispositivo escolhido não tem suporte a vibração.</string>
|
||||
<string name="controller_settings_automatic_mapping">Executar mapeamento automático</string>
|
||||
<string name="controller_settings_summary_automatic_mapping">Tentará mapear os botões de forma automática ao controle conectado.</string>
|
||||
<string name="controller_settings_clear_controller_bindings">Limpar atribuições</string>
|
||||
<string name="controller_settings_summary_clear_controller_bindings">Remove todas as atribuições para o controle conectado.</string>
|
||||
<string name="controller_settings_clear_controller_bindings_confirm">Tem certeza de deseja remover as atribuições para o controle, isto não poderá ser desfeito.</string>
|
||||
<string name="controller_settings_clear_controller_bindings_done">Todas as atribuições de botões atuais foram removidas para o controle %d.</string>
|
||||
<string name="controller_auto_mapping_no_devices">Nenhum controle com suporte disponível encontrado no momento. a atribuição automática não pôde ser feita, mas você pode ainda atribuir os botões manualmente.</string>
|
||||
<string name="controller_auto_mapping_select_device">Escolha o dispositivo</string>
|
||||
<string name="controller_auto_mapping_results">Resultados da atribuição automática</string>
|
||||
<string name="main_activity_empty_game_list_title">Nenhum jogo encontrado. adicione o diretório contendo seus jogos para iniciar.</string>
|
||||
<string name="main_activity_empty_game_list_supported_formats">Os formatos suportados são:\n\n%s\n\nJogos no formato .bin precisam obrigatoriamente do arquvio .cue para iniciar.</string>
|
||||
<string name="main_activity_empty_game_list_add_directory">Adicionar diretório de jogos</string>
|
||||
<string name="main_activity_empty_game_list_start_file">Iniciar arquivo</string>
|
||||
<string name="update_notes_title">Atenção!</string>
|
||||
<string name="update_notes_message_version_controller_update">Esta atualização inclui suporte para múltiplos controles com vibração e suporte para atribuição de botões comos os de volume.\n\nSerá necessário reconfigurar seus controles caso contrário eles não irão mais funcionar. Deseja mesmo continuar ?</string>
|
||||
<string name="settings_osd_show_show_inputs">Mostrar entrada de controle</string>
|
||||
<string name="settings_summary_osd_show_inputs">Mostra quais botões estão sendo pressionados no canto inferior esquerdo da tela.</string>
|
||||
<string name="touchscreen_controller_edit_menu">Editar menu</string>
|
||||
<string name="settings_achievements_category">Conta</string>
|
||||
<string name="settings_achievements_global_settings">Configuração global</string>
|
||||
<string name="settings_category_achievements">Configuração de conquista</string>
|
||||
<string name="settings_multitap_mode">Modo multitap</string>
|
||||
<string name="settings_touchscreen_controller_port">Porta do controle em tela</string>
|
||||
<string name="emulation_menu_load_state">Carregar estado</string>
|
||||
<string name="emulation_menu_save_state">Salvar estado</string>
|
||||
<string name="emulation_menu_toggle_fast_forward">Alternar avanço rápido</string>
|
||||
<string name="emulation_menu_achievements">Conquistas</string>
|
||||
<string name="emulation_menu_patch_codes">Trapaças</string>
|
||||
<string name="emulation_menu_change_disc">Mudar disco</string>
|
||||
<string name="emulation_menu_touchscreen_controller_settings">Configuração do controle em tela</string>
|
||||
<string name="emulation_menu_toggle_analog_mode">Alternar modo analógico do controle</string>
|
||||
<string name="emulation_menu_reset_console">Reiniciar console</string>
|
||||
<string name="emulation_menu_exit_game">Sair do jogo</string>
|
||||
<string name="settings_use_software_renderer_for_readbacks">Usar renderizador por software para releituras</string>
|
||||
<string name="settings_summary_use_software_renderer_for_readbacks">Executa o modo software em paralelo para releituras na memória de vídeo. em alguns casos pode resultar em maior desempenho ao usar aprimoramentos gráficos com o renderizador por hardware.</string>
|
||||
<string name="settings_use_software_renderer">Usar modo software</string>
|
||||
<string name="settings_disable_widescreen">Desativar modificação de tela panorâmica</string>
|
||||
<string name="settings_cdrom_seek_speedup">Velocidade de busca do CD-ROM</string>
|
||||
<string name="settings_summary_cdrom_seek_speedup">Aumenta a velocidade de leitura do CD-Rom. só se aplica a velocidade de leitura de 2 vezes para cima, configuração será ignorada quando usado para tocar CDs de música. Pode aumentar a velocidade de leitura em telas de carregamento em alguns jogos, ao custo de quebrar outros.</string>
|
||||
<string name="settings_custom_aspect_ratio">Proporção da imagem customizada</string>
|
||||
<string name="settings_summary_custom_aspect_ratio">Usada para quando a proporção de imagem é definida como customizada.</string>
|
||||
<string name="controller_settings_category_auto_fire_buttons">Botões de auto disparo</string>
|
||||
<string name="controller_settings_category_auto_fire_bindings">Botões de auto disparo (Gatilho)</string>
|
||||
<string name="controller_settings_auto_fire_n_button">Auto disparo botão %d</string>
|
||||
<string name="controller_settings_auto_fire_n_frequency">Auto disparo botão %d Frequência/Intervalo</string>
|
||||
<string name="controller_binding_auto_fire_n">Auto disparo %d</string>
|
||||
<string name="settings_category_cdrom">Configurações do CD-ROM</string>
|
||||
<string name="settings_cdrom_load_image_patches">Aplicar modificações PPF</string>
|
||||
<string name="settings_summary_load_image_patches">Aplica automaticamente \'modificações\' em jogos quando presentes no mesmo diretório. no momento somente são aceitos modificações do tipo PPF.</string>
|
||||
<string name="menu_edit_game_directories_force_saf">Forçar armazenamento com escopo</string>
|
||||
<string name="settings_expand_to_cutout">Expandir para área cortada</string>
|
||||
<string name="settings_summary_expand_to_cutout">Expande a área de exibição para incluir partes que foram removidas. útil para telas curvas em que parte da imagem acaba se perdendo.</string>
|
||||
<string name="settings_axis_scale">Escala do eixo</string>
|
||||
<string name="memory_card_editor_undelete_success">Recuperar arquivo \'%s\'.</string>
|
||||
<string name="memory_card_editor_undelete_failed">Falha ao recuperar arquivo \'%s\'. o arquivo de salvamento já pode ter sido parcialmente sobescrito.</string>
|
||||
<string name="memory_card_editor_permanently_delete_confirm">Você tem certeza de que deseja excluir permanentemente o salvamento \'%s\'? essa ação não poderá ser desfeita.</string>
|
||||
<string name="settings_cdrom_readahead">Antecipação de leitura assíncrona</string>
|
||||
<string name="settings_category_rewinding">Configurações de retrocesso</string>
|
||||
<string name="settings_rewind_enable">Ativar retrocesso</string>
|
||||
<string name="settings_summary_rewind_enable">Ativa a função de retrocesso usando um botão na tela ou uma tecla de atalho. Não use em dispositivos fracos devido aos altos requisitos do sistema.</string>
|
||||
<string name="settings_rewind_save_frequency">Salvar frequência</string>
|
||||
<string name="settings_summary_rewind_save_frequency">Intervalo de tempo com o qual os salvamentos de retrocesso serão criados.</string>
|
||||
<string name="settings_rewind_save_count">Número de salvamentos</string>
|
||||
<string name="settings_summary_rewind_save_count">Número de salvamentos (ou quadros) que serão armazenados para o retrocesso.</string>
|
||||
<string name="emulation_activity_add_patch_code">Adicionar</string>
|
||||
<string name="emulation_activity_patch_code_warning">Códigos de trapaça podem congelar, distorcer gráficos e corromper salvamentos. Ao ativar os códigos de trapaça, você concorda que está usando uma configuração não suportada e não poderá obter ajuda em caso de problemas com o jogo.\n\nAlguns códigos permanecem salvos mesmo depois de serem desativados. Reinicie o jogo após desativar os códigos de trapaça.\n\nTem certeza de que deseja continuar?</string>
|
||||
<string name="emulation_activity_patch_code_warning_dont_ask_again">Não pergunte de novo</string>
|
||||
<string name="add_patch_code_empty">O título e o conteúdo do código não podem estar vazios.</string>
|
||||
<string name="add_patch_code_success">Código de trapaça \'%s\' adicionado.</string>
|
||||
<string name="add_patch_code_failure">Falha ao adicionar código de trapaça. Talvez o código esteja incorreto ou já exista um código com o mesmo nome.</string>
|
||||
<string name="add_patch_code_help_text">Digite o código de trapaça abaixo (geralmente na forma de uma série de números) no formato Gameshark ou especifique o arquivo para importar códigos de trapaça</string>
|
||||
<string name="add_patch_code_code_name">Nome</string>
|
||||
<string name="add_patch_code_code_body">Corpo do código</string>
|
||||
<string name="add_patch_code_import_from_file">Importar do arquivo</string>
|
||||
<string name="add_patch_code_cancel">Cancelar</string>
|
||||
<string name="add_patch_code_add">Adicionar</string>
|
||||
<string name="menu_game_list_entry_create_launcher_shortcut">Criar atalho</string>
|
||||
<string name="settings_show_vram">Mostrar VRAM</string>
|
||||
<string name="settings_summary_show_vram">Envie para a área de exibição o conteúdo da memória de vídeo do console (só serve para depuração).</string>
|
||||
<string name="settings_cpu_recompiler_block_linking">Conexão de bloco recompilador</string>
|
||||
<string name="settings_summary_cpu_recompiler_block_linking">Permite que o código gerado pule diretamente entre os blocos sem interrupções. Fornece um aumento de velocidade perceptível.</string>
|
||||
</resources>
|
@ -1,318 +0,0 @@
|
||||
<resources>
|
||||
<string-array name="settings_console_region_entries">
|
||||
<item>Автоопределение</item>
|
||||
<item>NTSC-J (Япония)</item>
|
||||
<item>NTSC-U (США)</item>
|
||||
<item>PAL (Европа, Австралия)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_execution_mode_entries">
|
||||
<item>Интерпретатор (самый медленный)</item>
|
||||
<item>Кэшированный интерпретатор (быстрее)</item>
|
||||
<item>Рекомпилятор (самый быстрый)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_fastmem_mode_entries">
|
||||
<item>Выключен (самый медленный)</item>
|
||||
<item>MMap (аппаратный, самый быстрый, только для 64-бит)</item>
|
||||
<item>LUT (быстрее)</item>
|
||||
</string-array>
|
||||
<string-array name="gpu_renderer_entries">
|
||||
<item>Аппаратный (OpenGL)</item>
|
||||
<item>Аппаратный (Vulkan)</item>
|
||||
<item>Программный</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_resolution_scale_entries">
|
||||
<item>1x</item>
|
||||
<item>2x</item>
|
||||
<item>3x (720p)</item>
|
||||
<item>4x</item>
|
||||
<item>5x (1080p)</item>
|
||||
<item>6x (1440p)</item>
|
||||
<item>7x</item>
|
||||
<item>8x</item>
|
||||
<item>9x (4K)</item>
|
||||
<item>10x</item>
|
||||
<item>11x</item>
|
||||
<item>12x</item>
|
||||
<item>13x</item>
|
||||
<item>14x</item>
|
||||
<item>15x</item>
|
||||
<item>16x</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_crop_mode_entries">
|
||||
<item>Нет</item>
|
||||
<item>Только вылеты развёртки</item>
|
||||
<item>Все границы</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_aspect_ratio_names">
|
||||
<item>Автонастройка (нативно игре)</item>
|
||||
<item>Автонастройка (под экран)</item>
|
||||
<item>Вручную</item>
|
||||
<item>4:3</item>
|
||||
<item>16:9</item>
|
||||
<item>19:9</item>
|
||||
<item>20:9</item>
|
||||
<item>PAR 1:1</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_texture_filter_names">
|
||||
<item>Метод ближайшего соседа</item>
|
||||
<item>Билинейная</item>
|
||||
<item>Билинейная (без сглаживания краёв)</item>
|
||||
<item>JINC2</item>
|
||||
<item>JINC2 (без сглаживания краёв)</item>
|
||||
<item>xBR</item>
|
||||
<item>xBR (без сглаживания краёв)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_controller_type_entries">
|
||||
<item>Нет</item>
|
||||
<item>Цифровой</item>
|
||||
<item>Аналоговый (DualShock)</item>
|
||||
<item>Аналоговый джойстик</item>
|
||||
<item>NeGcon</item>
|
||||
<item>GunCon</item>
|
||||
</string-array>
|
||||
<string-array name="settings_memory_card_mode_entries">
|
||||
<item>Без карты памяти</item>
|
||||
<item>Общая для всех игр</item>
|
||||
<item>Своя карта для каждой игры (по коду)</item>
|
||||
<item>Своя карта для каждой игры (по названию)</item>
|
||||
<item>Своя карта для каждой игры (по имени файла)</item>
|
||||
<item>Временная (не сохраняется)</item>
|
||||
</string-array>
|
||||
<string-array name="emulation_touchscreen_menu">
|
||||
<item>Сменить вид</item>
|
||||
<item>Настроить видимость</item>
|
||||
<item>Добавить/убрать кнопки</item>
|
||||
<item>Положение кнопок</item>
|
||||
<item>Размер кнопок</item>
|
||||
</string-array>
|
||||
<string-array name="touchscreen_layout_menu">
|
||||
<item>Настроить видимость</item>
|
||||
<item>Добавить/убрать кнопки</item>
|
||||
<item>Положение кнопок</item>
|
||||
<item>Размер кнопок</item>
|
||||
<item>Сбросить макет</item>
|
||||
<item>Закрыть редактор</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_read_speedup_entries">
|
||||
<item>Нет (двойная скорость)</item>
|
||||
<item>2x (скорость 4x)</item>
|
||||
<item>3x (скорость 6x)</item>
|
||||
<item>4x (скорость 8x)</item>
|
||||
<item>5x (скорость 10x)</item>
|
||||
<item>6x (скорость 12x)</item>
|
||||
<item>7x (скорость 14x)</item>
|
||||
<item>8x (скорость 16x)</item>
|
||||
<item>9x (скорость 18x)</item>
|
||||
<item>10x (скорость 20x)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_view_entries">
|
||||
<item>Нет</item>
|
||||
<item>Цифровой</item>
|
||||
<item>Аналоговый, один стик</item>
|
||||
<item>Аналоговый, два стика</item>
|
||||
<item>Световой пистолет</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_backend_entries">
|
||||
<item>Нет (без звука)</item>
|
||||
<item>Cubeb</item>
|
||||
<item>OpenSL ES (рекомендовано)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_buffer_size_entries">
|
||||
<item>1024 блока (23.22 мс)</item>
|
||||
<item>2048 блоков (46.44 мс, рекомендовано)</item>
|
||||
<item>3072 блока (69.66 мс)</item>
|
||||
<item>4096 блоков (92.88 мс)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_log_level_entries">
|
||||
<item>Нет</item>
|
||||
<item>Error</item>
|
||||
<item>Warning</item>
|
||||
<item>Performance Warnings</item>
|
||||
<item>Information</item>
|
||||
<item>Verbose</item>
|
||||
<item>Developer</item>
|
||||
<item>Profile</item>
|
||||
<item>Debug</item>
|
||||
<item>Trace</item>
|
||||
</string-array>
|
||||
<string-array name="settings_tabs">
|
||||
<item>Основные</item>
|
||||
<item>Экран</item>
|
||||
<item>Звук</item>
|
||||
<item>Улучшения</item>
|
||||
<item>Достижения</item>
|
||||
<item>Расширенные</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_msaa_entries">
|
||||
<item>Выключен</item>
|
||||
<item>2x MSAA</item>
|
||||
<item>4x MSAA</item>
|
||||
<item>8x MSAA</item>
|
||||
<item>2x SSAA</item>
|
||||
<item>4x SSAA</item>
|
||||
<item>8x SSAA</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_display_fps_limit_entries">
|
||||
<item>Без ограничения (выводить все кадры)</item>
|
||||
<item>10 FPS</item>
|
||||
<item>15 FPS</item>
|
||||
<item>30 FPS</item>
|
||||
<item>45 FPS</item>
|
||||
<item>60 FPS</item>
|
||||
<item>75 FPS</item>
|
||||
<item>90 FPS</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_speed_entries">
|
||||
<item>Без ограничения</item>
|
||||
<item>10% [6 FPS (NTSC) / 5 FPS (PAL)]</item>
|
||||
<item>20% [12 FPS (NTSC) / 10 FPS (PAL)]</item>
|
||||
<item>30% [18 FPS (NTSC) / 15 FPS (PAL)]</item>
|
||||
<item>40% [24 FPS (NTSC) / 20 FPS (PAL)]</item>
|
||||
<item>50% [30 FPS (NTSC) / 25 FPS (PAL)]</item>
|
||||
<item>60% [36 FPS (NTSC) / 30 FPS (PAL)]</item>
|
||||
<item>70% [42 FPS (NTSC) / 35 FPS (PAL)]</item>
|
||||
<item>80% [48 FPS (NTSC) / 40 FPS (PAL)]</item>
|
||||
<item>90% [54 FPS (NTSC) / 45 FPS (PAL)]</item>
|
||||
<item>100% [60 FPS (NTSC) / 50 FPS (PAL), по умолчанию]</item>
|
||||
<item>125% [75 FPS (NTSC) / 62 FPS (PAL)]</item>
|
||||
<item>150% [90 FPS (NTSC) / 75 FPS (PAL)]</item>
|
||||
<item>175% [105 FPS (NTSC) / 87 FPS (PAL)]</item>
|
||||
<item>200% [120 FPS (NTSC) / 100 FPS (PAL)]</item>
|
||||
<item>250% [150 FPS (NTSC) / 125 FPS (PAL)]</item>
|
||||
<item>300% [180 FPS (NTSC) / 150 FPS (PAL)]</item>
|
||||
<item>350% [210 FPS (NTSC) / 175 FPS (PAL)]</item>
|
||||
<item>400% [240 FPS (NTSC) / 200 FPS (PAL)]</item>
|
||||
<item>450% [270 FPS (NTSC) / 225 FPS (PAL)]</item>
|
||||
<item>500% [300 FPS (NTSC) / 250 FPS (PAL)]</item>
|
||||
<item>600% [360 FPS (NTSC) / 300 FPS (PAL)]</item>
|
||||
<item>700% [420 FPS (NTSC) / 350 FPS (PAL)]</item>
|
||||
<item>800% [480 FPS (NTSC) / 400 FPS (PAL)]</item>
|
||||
<item>900% [540 FPS (NTSC) / 450 FPS (PAL)]</item>
|
||||
<item>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_cpu_overclock_entries">
|
||||
<item>25% (8 МГц)</item>
|
||||
<item>50% (16 МГц)</item>
|
||||
<item>75% (24 МГц)</item>
|
||||
<item>100% (33 МГц, по умолчанию)</item>
|
||||
<item>125% (41 МГц)</item>
|
||||
<item>150% (49 МГц)</item>
|
||||
<item>175% (57 МГц)</item>
|
||||
<item>200% (66 МГц)</item>
|
||||
<item>225% (74 МГц)</item>
|
||||
<item>250% (82 МГц)</item>
|
||||
<item>275% (90 МГц)</item>
|
||||
<item>300% (99 МГц)</item>
|
||||
<item>350% (115 МГц)</item>
|
||||
<item>400% (132 МГц)</item>
|
||||
<item>450% (148 МГц)</item>
|
||||
<item>500% (165 МГц)</item>
|
||||
<item>500% (165 МГц)</item>
|
||||
<item>600% (198 МГц)</item>
|
||||
<item>700% (231 МГц)</item>
|
||||
<item>800% (264 МГц)</item>
|
||||
<item>900% (297 МГц)</item>
|
||||
<item>1000% (330 МГц)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_screen_orientation_entries">
|
||||
<item>По выбору системы</item>
|
||||
<item>Портретная</item>
|
||||
<item>Ландшафтная</item>
|
||||
<item>По датчику положения</item>
|
||||
</string-array>
|
||||
<string-array name="settings_language_entries">
|
||||
<item>По выбору системы</item>
|
||||
<item>Английский</item>
|
||||
<item>Бразильский португальский</item>
|
||||
<item>Итальянский</item>
|
||||
<item>Нидерландский</item>
|
||||
<item>Испанский</item>
|
||||
<item>Русский</item>
|
||||
</string-array>
|
||||
<string-array name="settings_theme_entries">
|
||||
<item>По выбору системы</item>
|
||||
<item>Светлая</item>
|
||||
<item>Тёмная</item>
|
||||
</string-array>
|
||||
<string-array name="settings_downsample_mode_entries">
|
||||
<item>Выключен</item>
|
||||
<item>Прямоугольный (понижать 3D/сглаживать всё)</item>
|
||||
<item>Адаптивный (не понижать 3D/сглаживать 2D)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_boolean_entries">
|
||||
<item>Выключено</item>
|
||||
<item>Включено</item>
|
||||
</string-array>
|
||||
<string-array name="settings_multitap_mode_entries">
|
||||
<item>Отключен</item>
|
||||
<item>Подключен к порту 1</item>
|
||||
<item>Подключен к порту 2</item>
|
||||
<item>Подключен к портам 1 и 2</item>
|
||||
</string-array>
|
||||
<string-array name="memory_card_editor_save_menu">
|
||||
<item>Скопировать сохранение</item>
|
||||
<item>Удалить сохранение</item>
|
||||
</string-array>
|
||||
<string-array name="memory_card_editor_save_deleted_menu">
|
||||
<item>Восстановить сохранение</item>
|
||||
<item>Удалить безвозвратно</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_port_entries">
|
||||
<item>Порт 1</item>
|
||||
<item>Порт 2</item>
|
||||
<item>Multitap 3</item>
|
||||
<item>Multitap 4</item>
|
||||
<item>Multitap 5</item>
|
||||
<item>Multitap 6</item>
|
||||
<item>Multitap 7</item>
|
||||
<item>Multitap 8</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_seek_speedup_entries">
|
||||
<item>Нет (обычная скорость)</item>
|
||||
<item>Без задержки</item>
|
||||
<item>2x</item>
|
||||
<item>3x</item>
|
||||
<item>4x</item>
|
||||
<item>5x</item>
|
||||
<item>6x</item>
|
||||
<item>7x</item>
|
||||
<item>8x</item>
|
||||
<item>9x</item>
|
||||
<item>10x</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_readahead_entries">
|
||||
<item>Отключено (синхронно)</item>
|
||||
<item>1 сектор (7 KB / 2 мс)</item>
|
||||
<item>2 сектора (13 KB / 4 мс)</item>
|
||||
<item>3 сектора (20 KB / 6 мс)</item>
|
||||
<item>4 сектора (27 KB / 8 мс)</item>
|
||||
<item>5 секторов (33 KB / 10 мс)</item>
|
||||
<item>6 секторов (40 KB / 12 мс)</item>
|
||||
<item>7 секторов (47 KB / 14 мс)</item>
|
||||
<item>8 секторов (53 KB / 16 мс)</item>
|
||||
<item>9 секторов (60 KB / 18 мс)</item>
|
||||
<item>10 секторов (67 KB / 20 мс)</item>
|
||||
<item>11 секторов (73 KB / 22 мс)</item>
|
||||
<item>12 секторов (80 KB / 24 мс)</item>
|
||||
<item>13 секторов (87 KB / 26 мс)</item>
|
||||
<item>14 секторов (93 KB / 28 мс)</item>
|
||||
<item>15 секторов (100 KB / 30 мс)</item>
|
||||
<item>16 секторов (107 KB / 32 мс)</item>
|
||||
<item>17 секторов (113 KB / 34 мс)</item>
|
||||
<item>18 секторов (120 KB / 36 мс)</item>
|
||||
<item>19 секторов (127 KB / 38 мс)</item>
|
||||
<item>20 секторов (133 KB / 40 мс)</item>
|
||||
<item>21 сектор (140 KB / 42 мс)</item>
|
||||
<item>22 сектора (147 KB / 44 мс)</item>
|
||||
<item>23 сектора (153 KB / 46 мс)</item>
|
||||
<item>24 сектора (160 KB / 48 мс)</item>
|
||||
<item>25 секторов (167 KB / 50 мс)</item>
|
||||
<item>26 секторов (173 KB / 52 мс)</item>
|
||||
<item>27 секторов (180 KB / 54 мс)</item>
|
||||
<item>28 секторов (187 KB / 56 мс)</item>
|
||||
<item>29 секторов (193 KB / 58 мс)</item>
|
||||
<item>30 секторов (200 KB / 60 мс)</item>
|
||||
<item>31 сектор (207 KB / 62 мс)</item>
|
||||
<item>32 сектора (213 KB / 64 мс)</item>
|
||||
</string-array>
|
||||
</resources>
|
@ -1,395 +0,0 @@
|
||||
<resources>
|
||||
<string name="app_name">DuckStation</string>
|
||||
<string name="action_settings">Настройки</string>
|
||||
<string name="action_controller_mapping">Управление</string>
|
||||
<string name="title_activity_settings">Настройки</string>
|
||||
<string name="settings_console_region">Регион консоли</string>
|
||||
<string name="settings_console_tty_output">Вывод в TTY</string>
|
||||
<string name="settings_console_fast_boot">Быстрый запуск</string>
|
||||
<string name="settings_osd_show_messages">Показывать сообщения</string>
|
||||
<string name="settings_osd_show_speed">Показывать скорость эмуляции</string>
|
||||
<string name="settings_osd_show_show_fps">Показывать частоту кадров в игре</string>
|
||||
<string name="settings_osd_show_show_vps">Показывать частоту кадров дисплея</string>
|
||||
<string name="settings_cpu_execution_mode">Режим работы CPU</string>
|
||||
<string name="settings_gpu_renderer">Графический движок</string>
|
||||
<string name="settings_gpu_resolution_scale">Масштаб разрешения</string>
|
||||
<string name="title_activity_emulation">EmulationActivity</string>
|
||||
<string name="settings_emulation_speed">Скорость эмуляции</string>
|
||||
<string name="settings_fast_forward_speed">Скорость перемотки</string>
|
||||
<string name="settings_save_state_on_exit">Сохранять при выходе</string>
|
||||
<string name="settings_emulation_screen_orientation">Ориентация экрана эмуляции</string>
|
||||
<string name="settings_load_patch_codes">Загружать чит-коды</string>
|
||||
<string name="settings_summary_save_state_on_exit">Автоматически сохранять состояние эмулятора при выходе. Позволяет продолжить игру с места остановки.</string>
|
||||
<string name="settings_summary_load_patch_codes">Загружать чит-коды из cheats/<название игры>.cht в формате PCSXR или Libretro. Коды можно активировать после запуска игры.</string>
|
||||
<string name="settings_apply_compatibility_settings">Применять настройки совместимости</string>
|
||||
<string name="settings_summary_apply_compatibility_settings">Автоматически отключать улучшения, которые не поддерживаются играми.</string>
|
||||
<string name="settings_summary_video_sync">Включите для синхронизации частоты обновления DuckStation с частотой экрана устройства. Синхронизация автоматически выключится, если скорость эмуляции не равна 100%.</string>
|
||||
<string name="settings_video_sync">Видеосинхронизация</string>
|
||||
<string name="settings_cpu_overclocking">Разгон CPU</string>
|
||||
<string name="settings_cdrom_region_check">Проверка региона CD-ROM</string>
|
||||
<string name="settings_summary_cdrom_region_check">Снижает вероятность некорректного определения региона диска эмулятором. Как правило, не влияет на стабильность.</string>
|
||||
<string name="settings_cdrom_preload_image_to_ram">Предзагрузка образа CD-ROM в ОЗУ</string>
|
||||
<string name="settings_summary_preload_image_to_ram">Загружать образ диска в оперативную память. Полезно при запуске игр с ненадёжных сетевых ресурсов. В некоторых случаях помогает устранить замедления при запуске игрой аудиодорожек.</string>
|
||||
<string name="settings_pgxp_vertex_cache">Вершинный кэш PGXP</string>
|
||||
<string name="settings_summary_pgxp_vertex_cache">Использовать координаты экрана в качестве резервных при отслеживании вершин с помощью отказов памяти. Может улучшать совместимость PGXP.</string>
|
||||
<string name="settings_pgxp_cpu_mode">Режим CPU PGXP</string>
|
||||
<string name="settings_summary_pgxp_cpu_mode">Пытаться отслеживать смещения вершин с помощью CPU. Требуется для правильной работы PGXP в некоторых играх. Существенно влияет на производительность.</string>
|
||||
<string name="settings_cpu_recompiler_icache">Рекомпиляция кэша команд CPU</string>
|
||||
<string name="settings_summary_cpu_recompiler_icache">Включить симуляцию кэша команд CPU в рекомпиляторе. Повышает точность, незначительно снижая производительность. Попробуйте включить, если игры идут слишком быстро.</string>
|
||||
<string name="settings_cpu_recompiler_fastmem">Быстрый доступ к памяти в рекомпиляторе CPU</string>
|
||||
<string name="settings_summary_cpu_recompiler_fastmem">Повышает эффективность доступа к гостевой памяти с помощью бэкпатчей и ошибок страниц. Отключите при нестабильной работе на устройстве.</string>
|
||||
<string name="settings_presented_frame_limit">Ограничение частоты кадров</string>
|
||||
<string name="settings_logging_level">Уровень логирования</string>
|
||||
<string name="settings_log_to_file">Лог в файл</string>
|
||||
<string name="settings_summary_log_to_file">Записывать сообщения лога в duckstation.log в папке эмулятора. Из-за снижения скорости эмуляции используйте только для отладки.</string>
|
||||
<string name="settings_log_to_logcat">Лог в Logcat</string>
|
||||
<string name="settings_summary_log_to_logcat">Записывать сообщения лога в журнал отладки Android. Полезно только при подключении к компьютеру с adb.</string>
|
||||
<string name="settings_volume">Громкость</string>
|
||||
<string name="settings_summary_volume">Изменение громкости звука эмулятора.</string>
|
||||
<string name="settings_fast_forward_volume">Громкость при ускорении</string>
|
||||
<string name="settings_summary_fast_forward_volume">Изменение громкости звука при ускоренной перемотке.</string>
|
||||
<string name="settings_mute_all_sound">Отключить звук</string>
|
||||
<string name="settings_summary_mute_all_sound">Отключает вывод звука в эмуляторе.</string>
|
||||
<string name="settings_mute_cd_audio">Отключить CD аудио</string>
|
||||
<string name="settings_summary_mute_cd_audio">Принудительное отключение CD-DA и XA дорожек диска. Может использоваться для отключения фоновой музыки в играх.</string>
|
||||
<string name="settings_audio_backend">Аудио бэкенд</string>
|
||||
<string name="settings_audio_buffer_size">Размер аудио буфера</string>
|
||||
<string name="settings_summary_audio_buffer_size">Определяет задержку звука между обработкой и выводом. Меньшие значения снижают задержку, но вызывают треск при нестабильной скорости эмуляции.</string>
|
||||
<string name="settings_audio_sync">Аудиосинхронизация</string>
|
||||
<string name="settings_summary_audio_sync">Ускоряет эмуляцию в зависимости от скорости вывода блоков бэкендом. Помогает устранить искажения звука, если эмуляция идёт слишком быстро. Синхронизация автоматически выключается, если скорость эмуляции не равна 100%.</string>
|
||||
<string name="settings_controller_type">Тип контроллера</string>
|
||||
<string name="settings_enable_analog_mode_on_reset">Аналоговый режим при сбросе</string>
|
||||
<string name="settings_touchscreen_controller_view">Вид экранного геймпада</string>
|
||||
<string name="settings_auto_hide_touchscreen_controller">Автоотключение экранного геймпада</string>
|
||||
<string name="settings_summary_auto_hide_touchscreen_controller">Скрывать экранный геймпад при подключении внешнего устройства ввода.</string>
|
||||
<string name="settings_vibrate_on_press">Вибрация при касании</string>
|
||||
<string name="settings_summary_vibrate_on_press">Включить короткую вибрацию при нажатии экранных кнопок. Виброотклик должен быть включен в настройках системы.</string>
|
||||
<string name="settings_enable_vibration">Включить вибрацию</string>
|
||||
<string name="settings_summary_enable_vibration">Перенаправлять отдачу в игре на вибромотор смартфона.</string>
|
||||
<string name="settings_memory_card_1_type">Тип карты памяти 1</string>
|
||||
<string name="settings_memory_card_2_type">Тип карты памяти 2</string>
|
||||
<string name="settings_crop_mode">Режим обрезки</string>
|
||||
<string name="settings_aspect_ratio">Соотношение сторон</string>
|
||||
<string name="settings_linear_upscaling">Линейное масштабирование</string>
|
||||
<string name="settings_integer_upscaling">Целочисленное масштабирование</string>
|
||||
<string name="settings_summary_linear_upscaling">Сглаживает картинку при масштабировании изображения с консоли под экран.</string>
|
||||
<string name="settings_summary_integer_upscaling">Добавляет пустое пространство к изображению, чтобы пиксельное соотношение устройства и консоли равнялось целому числу. Позволяет получить более чёткую картинку в 2D-играх.</string>
|
||||
<string name="settings_summary_osd_show_messages">Выводить на экран сообщения о системных событиях, таких как сохранение/загрузка, снимок экрана и т.д.</string>
|
||||
<string name="settings_summary_osd_show_speed">Показывать скорость эмуляции в процентах в правом верхнем углу экрана.</string>
|
||||
<string name="settings_summary_osd_show_fps">Показывать внутреннюю частоту кадров игры в правом верхнем углу экрана.</string>
|
||||
<string name="settings_summary_osd_show_vps">Показывать количество кадров (синхронизаций) в секунду в правом верхнем углу экрана.</string>
|
||||
<string name="settings_cdrom_read_speedup">Ускорение чтения CD-ROM</string>
|
||||
<string name="settings_summary_cdrom_read_speedup">Повышает скорость считывания диска на заданный множитель. Применяется только в режиме чтения с удвоенной скоростью и не учитывается при воспроизведении аудио. Ускоряет загрузки в некоторых играх, но может приводить к ошибкам.</string>
|
||||
<string name="settings_summary_console_fast_boot">Пропускать заставку BIOS, загружаясь прямо в игру.</string>
|
||||
<string name="settings_msaa">Мультисэмплинг</string>
|
||||
<string name="settings_true_color">Рендеринг в True Color (24-бита, без дизеринга)</string>
|
||||
<string name="settings_summary_true_color">Обеспечивает более качественные градиенты, но меняет отображение некоторых цветов. Отключение опции также включает дизеринг. Совместимо с большинством игр.</string>
|
||||
<string name="settings_scaled_dithering">Масштабировать дизеринг</string>
|
||||
<string name="settings_summary_scaled_dithering">Масштабировать паттерн дизеринга под разрешение эмулируемого GPU, маскируя эффект зашумления на высоких разрешениях. Поддерживается только аппаратными рендерами и обычно не влияет на стабильность.</string>
|
||||
<string name="settings_disable_interlacing">Отключить чересстрочность</string>
|
||||
<string name="settings_summary_disable_interlacing">Принудительный рендеринг и вывод кадров в прогрессивной развёртке. Убирает эффект \"гребёнки\" для игр в 480i. Как правило, не влияет на стабильность.</string>
|
||||
<string name="settings_texture_filtering">Фильтрация текстур</string>
|
||||
<string name="settings_force_ntsc_timings">Принудительный NTSC-тайминг (PAL в 60 Гц)</string>
|
||||
<string name="settings_summary_force_ntsc_timings">Использовать NTSC-тайминги кадра когда консоль в режиме PAL, тем самым принудительно запуская игры PAL в 60 Гц.</string>
|
||||
<string name="settings_widescreen_hack">Широкоформатный хак</string>
|
||||
<string name="settings_summary_widescreen_hack">Масштабировать позиции вершин в пространстве экрана до широкоформатных соотношений сторон, расширяя область обзора в 3D-играх с 4:3 до 16:9. Несовместимо с некоторыми играми.</string>
|
||||
<string name="settings_force_4_3_for_24bit">Использовать 4:3 для 24-бит</string>
|
||||
<string name="settings_summary_force_4_3_for_24bit">Переключаться обратно на соотношение сторон 4:3 при выводе 24-битного контента, например видео.</string>
|
||||
<string name="settings_chroma_smoothing_24bit">Сглаживание цвета для 24-бит</string>
|
||||
<string name="settings_summary_chrome_smoothing_24bit">Сглаживать блочность цветовых переходов в 24-битном контенте, например видео. Поддерживается только аппаратными рендерами.</string>
|
||||
<string name="settings_pgxp_geometry_correction">Коррекция геометрии PGXP</string>
|
||||
<string name="settings_summary_pgxp_geometry_correction">Уменьшает дрожание и неровность текстур, характерные для PS1. Поддерживается только аппаратными рендерами. Несовместимо с некоторыми играми.</string>
|
||||
<string name="settings_pgxp_culling_correction">Коррекция выборки PGXP</string>
|
||||
<string name="settings_summary_pgxp_culling_correction">Повышает точность отбраковки полигонов, снижая количество провалов в геометрии. Требуется включение коррекции геометрии.</string>
|
||||
<string name="settings_pgxp_texture_correction">Коррекция текстур PGXP</string>
|
||||
<string name="settings_summary_pgxp_texture_correction">Использовать перспективно-корректную интерполяцию координат текстур и цветов для выпрямления неровности текстур. Должна быть включена коррекция геометрии.</string>
|
||||
<string name="settings_pgxp_preserve_projection_precision">Точность проекции PGXP</string>
|
||||
<string name="settings_summary_pgxp_preserve_projection_precision">Включает повышенную точность PGXP. Может улучшать графику в некоторых играх, но в других вызывать ошибки.</string>
|
||||
<string name="settings_pgxp_depth_buffer">Буфер глубины PGXP</string>
|
||||
<string name="settings_summary_pgxp_depth_buffer">Пытаться устранять наложения полигонов проверкой пикселей по значениям глубины PGXP. Обладает низкой совместимостью, но в ряде игр даёт хороший эффект.</string>
|
||||
<string name="menu_main_resume_last_session">Продолжить сеанс</string>
|
||||
<string name="menu_main_start_file">Открыть файл</string>
|
||||
<string name="menu_main_start_bios">Запустить BIOS</string>
|
||||
<string name="menu_main_edit_game_directories">Каталоги игр</string>
|
||||
<string name="menu_main_scan_for_new_games">Обновить список игр</string>
|
||||
<string name="menu_main_rescan_all_games">Проверить игры в списке</string>
|
||||
<string name="menu_main_import_bios">Импортировать BIOS</string>
|
||||
<string name="menu_main_show_version">Версия приложения</string>
|
||||
<string name="menu_main_github_repository">Репозиторий GitHub</string>
|
||||
<string name="menu_main_discord_server">Сервер Discord</string>
|
||||
<string name="menu_game_list_entry_start_game">Запустить</string>
|
||||
<string name="menu_game_list_entry_resume_game">Продолжить</string>
|
||||
<string name="android_progress_callback_please_wait">Пожалуйста, подождите...</string>
|
||||
<string name="android_progress_callback_ok">OK</string>
|
||||
<string name="android_progress_callback_information">Информация</string>
|
||||
<string name="android_progress_callback_confirmation">Подтверждение</string>
|
||||
<string name="android_progress_callback_yes">Да</string>
|
||||
<string name="android_progress_callback_no">Нет</string>
|
||||
<string name="emulation_activity_error">Ошибка</string>
|
||||
<string name="emulation_activity_ok">OK</string>
|
||||
<string name="emulation_activity_import_patch_codes">Импорт</string>
|
||||
<string name="emulation_activity_patch_on">(ВКЛ)</string>
|
||||
<string name="emulation_activity_patch_off">(ВЫКЛ)</string>
|
||||
<string name="emulation_activity_choose_patch_code_file">Выберите файл с чит-кодами</string>
|
||||
<string name="emulation_activity_failed_to_import_patch_codes">Не удалось импортировать чит-коды. Убедитесь, что выбранный файл в формате PCSXR или Libretro.</string>
|
||||
<string name="main_activity_choose_directory">Выберите каталог</string>
|
||||
<string name="main_activity_error">Ошибка</string>
|
||||
<string name="main_activity_get_path_from_file_error">Не удалось получить путь к указанному файлу. Пожалуйста, убедитесь, что файл присутствует во внутреннем/внешнем хранилище. Нажмите значок настроек в окне выбора каталога. Включите отображение внутренней памяти. Нажмите кнопку меню и выберите устройство или SD-карту.</string>
|
||||
<string name="main_activity_ok">OK</string>
|
||||
<string name="main_activity_get_path_from_directory_error">Не удалось получить путь к указанному каталогу. Пожалуйста, убедитесь, что каталог присутствует во внутреннем/внешнем хранилище. Нажмите значок настроек в окне выбора каталога. Включите отображение внутренней памяти. Нажмите кнопку меню и выберите устройство или SD-карту.</string>
|
||||
<string name="main_activity_external_storage_permissions_error">DuckStation требуется разрешение для доступа к внешнему хранилищу.</string>
|
||||
<string name="main_activity_choose_disc_image">Выберите образ диска</string>
|
||||
<string name="main_activity_missing_bios_image_prompt">Не найдены образы BIOS в папке bios эмулятора. Указать путь и импортировать образ BIOS сейчас?</string>
|
||||
<string name="main_activity_missing_bios_image">Отсутствует образ BIOS</string>
|
||||
<string name="main_activity_yes">Да</string>
|
||||
<string name="main_activity_no">Нет</string>
|
||||
<string name="main_activity_choose_bios_image">Выберите образ BIOS</string>
|
||||
<string name="main_activity_failed_to_open_bios_image">Не удалось открыть образ BIOS.</string>
|
||||
<string name="main_activity_failed_to_read_bios_image_prefix">\"Не удалось прочитать образ BIOS: \"</string>
|
||||
<string name="main_activity_bios_image_too_large">Образ BIOS слишком большой. Вы должны выбрать образ BIOS, а не игру, и он должен быть размером 512 KB.</string>
|
||||
<string name="main_activity_invalid_error">Образ BIOS неправильный или уже был импортирован.</string>
|
||||
<string name="main_activity_show_version_title">Версия</string>
|
||||
<string name="main_activity_copy">Копировать</string>
|
||||
<string name="settings_gpu_thread">Рендеринг GPU в отдельном потоке</string>
|
||||
<string name="settings_summary_gpu_thread">Использовать второй поток для отрисовки графики. В настоящее время поддерживается только программным рендерингом, существенно повышая производительность и не влияя на стабильность.</string>
|
||||
<string name="settings_gpu_threaded_presentation">Вывод с GPU в отдельном потоке</string>
|
||||
<string name="settings_summary_gpu_threaded_presentation">Выводить кадры в фоновом потоке когда не используется ускорение или видеосинхронизация. Может значительно повысить производительность при рендеринге на Vulkan.</string>
|
||||
<string name="settings_language">Язык (требуется перезапуск)</string>
|
||||
<string name="touchscreen_controller_stop_editing">Закрыть редактор</string>
|
||||
<string name="touchscreen_controller_reset_layout">Сбросить макет</string>
|
||||
<string name="emulation_activity_touchscreen_controller_not_active">Экранный геймпад неактивен.</string>
|
||||
<string name="settings_theme">Тема</string>
|
||||
<string name="settings_controller_mapping_summary">Настроить привязки подключенного геймпада к кнопкам и осям эмулируемого контроллера.</string>
|
||||
<string name="settings_controller_mapping">Настройка геймпада</string>
|
||||
<string name="controller_binding_dialog_message">Нажмите кнопку геймпада для установки новой привязки.\n\nТекущая привязка: %s</string>
|
||||
<string name="controller_binding_dialog_no_binding"><Нет привязки></string>
|
||||
<string name="controller_binding_dialog_cancel">Отмена</string>
|
||||
<string name="controller_binding_dialog_clear">Удалить</string>
|
||||
<string name="controller_mapping_activity_title">Управление</string>
|
||||
<string name="controller_mapping_activity_no_profiles_found">Профили не найдены.</string>
|
||||
<string name="controller_mapping_activity_select_input_profile">Профиль устройства ввода</string>
|
||||
<string name="controller_mapping_activity_failed_to_load_profile">Не удалось загрузить профиль \'%s\'</string>
|
||||
<string name="controller_mapping_activity_input_profile_name">Имя профиля ввода:</string>
|
||||
<string name="controller_mapping_activity_save">Сохранить</string>
|
||||
<string name="controller_mapping_activity_name_must_be_provided">Требуется ввести имя.</string>
|
||||
<string name="controller_mapping_activity_failed_to_save_input_profile">Не удалось сохранить профиль ввода.</string>
|
||||
<string name="controller_mapping_activity_input_profile_saved">Профиль ввода \'%s\' сохранён.</string>
|
||||
<string name="controller_mapping_activity_cancel">Отмена</string>
|
||||
<string name="settings_use_analog_sticks_for_dpad">Джойстик как d-pad в цифровом режиме</string>
|
||||
<string name="settings_summary_enable_analog_mode_on_reset">Переключить контроллер в аналоговый режим при включении/перезагрузке консоли.</string>
|
||||
<string name="settings_summary_use_analog_sticks_for_dpad">Использовать аналоговый джойстик как d-pad в цифровом режиме DualShock.</string>
|
||||
<string name="settings_disable_all_enhancements">Отключить улучшения</string>
|
||||
<string name="settings_summary_disable_all_enhancements">Временно отключить все улучшения. Используйте для отладки.</string>
|
||||
<string name="settings_downsample_mode">Даунсэмплинг</string>
|
||||
<string name="activity_game_properties">Свойства</string>
|
||||
<string name="game_properties_preference_use_global_setting">Глобальная настройка</string>
|
||||
<string name="settings_input_profile">Профиль ввода</string>
|
||||
<string name="game_properties_tab_summary">Сведения</string>
|
||||
<string name="game_properties_tab_game_settings">Настройки игры</string>
|
||||
<string name="game_properties_tab_controller_settings">Настройки контроллера</string>
|
||||
<string name="settings_audio_resampling">Аудио ресэмплинг</string>
|
||||
<string name="settings_summary_audio_resampling">Изменять частоту звука вместо пропуска блоков, если скорость эмуляции отличается от 100%. Улучшает звук при ускорении/замедлении, незначительно влияя на производительность.</string>
|
||||
<string name="settings_general_sync_to_host_refresh_rate">Синхронизировать с частотой хоста</string>
|
||||
<string name="settings_summary_general_sync_to_host_refresh_rate">Подстраивать скорость эмуляции для совпадения частоты обновления консоли с частотой хоста, если включены Видеосинхронизация и Аудио ресэмплинг. Обеспечивает наиболее плавную анимацию за счёт возможного завышения скорости менее чем на 1%.</string>
|
||||
<string name="settings_sustained_performance_mode">Режим устойчивой производительности</string>
|
||||
<string name="settings_summary_sustained_performance_mode">Включить режим устойчивой производительности Андроид. Обеспечивает стабильный фреймрейт при продолжительных сеансах игры на некоторых устройствах.</string>
|
||||
<string name="title_activity_game_directories">Настройка каталогов игр</string>
|
||||
<string name="settings_game_directories">Каталоги игр</string>
|
||||
<string name="settings_summary_game_directories">Редактировать список каталогов для поиска игр.</string>
|
||||
<string name="game_directories_scanning_subdirectories">Сканировать подкаталоги.</string>
|
||||
<string name="game_directories_not_scanning_subdirectories">Не сканировать подкаталоги.</string>
|
||||
<string name="settings_display_all_frames">Оптимальное распределение кадров</string>
|
||||
<string name="settings_summary_display_all_frames">Включение настройки гарантирует вывод всех кадров с консоли на экран для оптимального распределения. Попробуйте отключить, если не получается достичь полной скорости или есть проблемы со звуком.</string>
|
||||
<string name="menu_edit_game_directories_add_directory">Добавить каталог</string>
|
||||
<string name="menu_edit_game_directories_add_path">Добавить путь</string>
|
||||
<string name="edit_game_directories_add_path">Добавить путь</string>
|
||||
<string name="edit_game_directories_add_path_summary">Введите полный путь к каталогу с играми.\n\nВы можете уточнить его с помощью файлового менеджера.\n\nПример: /storage/emulated/0/games</string>
|
||||
<string name="save_state_info_slot_is_empty">Свободный слот</string>
|
||||
<string name="save_state_info_game_save_n">Сохранение %d</string>
|
||||
<string name="save_state_info_global_save_n">Глобальное сохранение %d</string>
|
||||
<string name="save_state_info_quick_save">Быстрое сохранение</string>
|
||||
<string name="settings_osd_show_show_resolution">Показывать разрешение</string>
|
||||
<string name="settings_summary_osd_show_resolution">Показывать разрешение рендеринга игры в правом верхнем углу экрана.</string>
|
||||
<string name="settings_summary_display_stretch">Растягивать изображение до границ экрана.</string>
|
||||
<string name="settings_display_stretch">Растягивать на весь экран</string>
|
||||
<string name="settings_category_global">Основные настройки</string>
|
||||
<string name="settings_category_display">Настройки экрана</string>
|
||||
<string name="settings_category_audio">Настройки звука</string>
|
||||
<string name="settings_category_console">Настройки консоли</string>
|
||||
<string name="settings_category_cpu">Настройки CPU</string>
|
||||
<string name="settings_category_gpu">Настройки GPU</string>
|
||||
<string name="settings_category_logging">Настройки логирования</string>
|
||||
<string name="dialog_done">Сохранить</string>
|
||||
<string name="dialog_touchscreen_controller_type">Вид экранного геймпада</string>
|
||||
<string name="dialog_touchscreen_controller_opacity">Видимость экранного геймпада</string>
|
||||
<string name="dialog_touchscreen_controller_buttons">Кнопки экранного геймпада</string>
|
||||
<string name="dialog_touchscreen_controller_settings">Настройки экранного геймпада</string>
|
||||
<string name="settings_summary_console_tty_output">Выводить отладочную информацию по игре в консоль.</string>
|
||||
<string name="action_show_game_list">Вид списка</string>
|
||||
<string name="action_show_game_grid">Вид сетки</string>
|
||||
<string name="settings_touch_gliding">Скольжение касаний</string>
|
||||
<string name="settings_summary_touch_gliding">Позволяет нажимать комбинации кнопок скольжением пальца по экрану.</string>
|
||||
<string name="menu_game_list_entry_game_properties">Настройки игры</string>
|
||||
<string name="emulation_activity_change_disc_select_new_file">Выбрать файл...</string>
|
||||
<string name="settings_achievements_enable">Включить достижения</string>
|
||||
<string name="settings_summary_achievements_enable">Если опция включена и выполнен вход в учётную запись, DuckStation будет искать достижения при запуске игр.</string>
|
||||
<string name="settings_achievements_challenge_mode">Режим хардкора</string>
|
||||
<string name="settings_summary_achievements_challenge_mode">Соревновательный режим. Отключает сохранение состояния, чит-коды, возможность замедления, но удваивает количество получаемых очков достижений. Нельзя включить во время игры.</string>
|
||||
<string name="settings_achievements_rich_presence">Расширенный статус</string>
|
||||
<string name="settings_summary_achievements_rich_presence">Если поддерживается, собирать и отсылать на сервер расширенную информацию.</string>
|
||||
<string name="settings_achievements_username">Имя пользователя</string>
|
||||
<string name="settings_achievements_token_generation_time">Время генерации маркера доступа</string>
|
||||
<string name="settings_achievements_login">Вход</string>
|
||||
<string name="settings_summary_achievements_login">Войти в учётную запись для получения достижений.</string>
|
||||
<string name="settings_achievements_register">Регистрация</string>
|
||||
<string name="settings_summary_achievements_register">Открыть ссылку для создания новой учётной записи.</string>
|
||||
<string name="settings_achievements_logout">Выход</string>
|
||||
<string name="settings_summary_achievements_logout">Выйти из аккаунта. Получение достижений будет остановлено.</string>
|
||||
<string name="settings_achievements_view_profile">Просмотр профиля</string>
|
||||
<string name="settings_summary_achievements_view_profile">Открыть ссылку на ваш профиль.</string>
|
||||
<string name="settings_achievements_test_mode">Тестовый режим</string>
|
||||
<string name="settings_summary_achievements_test_mode">Если включено, DuckStation будет считать, что все достижения закрыты и не будет отправлять уведомления об открытии на сервер.</string>
|
||||
<string name="settings_achievements_use_first_disc_from_playlist">Использовать первый диск в плейлисте</string>
|
||||
<string name="settings_summary_achievements_use_first_disc_from_playlist">Если включено, для получения достижений будет использоваться первый диск в плейлисте, независимо от активного диска.</string>
|
||||
<string name="achievement_settings_login_title">Вход в RetroAchievements</string>
|
||||
<string name="achievement_settings_login_help">Пожалуйста, введите логин и пароль для retroachievements.org. Ваш пароль не хранится в DuckStation. Вместо этого будет сгенерирован маркер доступа.</string>
|
||||
<string name="achievement_settings_login_username_hint">Логин</string>
|
||||
<string name="achievement_settings_login_password_hint">Пароль</string>
|
||||
<string name="achievement_settings_login_login_button">Вход</string>
|
||||
<string name="achievement_settings_login_cancel_button">Отмена</string>
|
||||
<string name="achievement_settings_login_failed">Ошибка входа. Пожалуйста, проверьте логин и пароль и повторите попытку.</string>
|
||||
<string name="achievement_points_format_string">%d очков</string>
|
||||
<string name="achievement_summary_format_string">Вы открыли %1$d из %2$d достижений, заработав %3$d очков из %4$d возможных.</string>
|
||||
<string name="achievement_title_challenge_mode_format_string">%s (Режим хардкора)</string>
|
||||
<string name="settings_achievements_disclaimer">DuckStation использует RetroAchievements (retroachievements.org) для отслеживания прогресса и получения данных о достижениях.</string>
|
||||
<string name="settings_achievements_confirm_logout_title">Подтвердите выход</string>
|
||||
<string name="settings_achievements_confirm_logout_message">Завершение сеанса отключит получение достижений до следующего входа в учётную запись. Открытые ранее достижения не будут утеряны.</string>
|
||||
<string name="controller_binding_device_for_vibration">Вибрация для устройства</string>
|
||||
<string name="controller_settings_tab_settings">Настройки</string>
|
||||
<string name="controller_settings_tab_hotkeys">Горячие клавиши</string>
|
||||
<string name="controller_settings_category_button_bindings">Привязки кнопок</string>
|
||||
<string name="controller_settings_category_axis_bindings">Привязки осей</string>
|
||||
<string name="controller_settings_category_settings">Настройки</string>
|
||||
<string name="controller_settings_category_touchscreen_controller">Экранный геймпад</string>
|
||||
<string name="controller_settings_category_ports">Порты</string>
|
||||
<string name="controller_settings_main_port_format">Порт %d</string>
|
||||
<string name="controller_settings_sub_port_format">Порт %1$d%2$c</string>
|
||||
<string name="action_switch_view">Сменить вид</string>
|
||||
<string name="title_activity_memory_card_editor">Редактор карт памяти</string>
|
||||
<string name="action_memory_card_editor">Редактор карт памяти</string>
|
||||
<string name="action_memory_card_editor_import_card">Импорт карты</string>
|
||||
<string name="action_memory_card_editor_open_card">Открыть карту</string>
|
||||
<string name="action_memory_card_editor_new_card">Новая карта</string>
|
||||
<string name="action_memory_card_editor_format_card">Форматировать</string>
|
||||
<string name="action_memory_card_editor_delete_card">Удалить карту</string>
|
||||
<string name="memory_card_editor_no_cards_found">Карты памяти не найдены.</string>
|
||||
<string name="memory_card_editor_card_already_open">Данная карта уже открыта.</string>
|
||||
<string name="memory_card_editor_failed_to_open_card">Не удалось открыть или прочитать карту памяти.</string>
|
||||
<string name="memory_card_editor_must_have_at_least_two_cards_to_copy">Для копирования требуется открыть минимум две карты памяти.</string>
|
||||
<string name="memory_card_editor_copy_save_to">Скопировать %s в...</string>
|
||||
<string name="memory_card_editor_select_card">Выбор карты</string>
|
||||
<string name="memory_card_editor_error">Ошибка</string>
|
||||
<string name="memory_card_editor_copy_insufficient_blocks">Для данного файла требуется %1$d блока, но свободно только %2$d.</string>
|
||||
<string name="memory_card_editor_copy_already_exists">Файл \'%s\' уже создан на целевой карте памяти.</string>
|
||||
<string name="memory_card_editor_copy_read_failed">Не удалось прочитать файл \'%s\' с исходной карты памяти.</string>
|
||||
<string name="memory_card_editor_copy_write_failed">Не удалось записать файл \'%s\' на целевую карту памяти.</string>
|
||||
<string name="memory_card_editor_copy_success">\'%1$s\' скопировано в \'%2$s\'.</string>
|
||||
<string name="memory_card_editor_delete_confirm">Вы действительно хотите удалить сохранение \'%s\'?</string>
|
||||
<string name="memory_card_editor_delete_success">Сохранение \'%s\' удалено.</string>
|
||||
<string name="memory_card_editor_delete_failed">Не удалось удалить файл \'%s\'.</string>
|
||||
<string name="memory_card_editor_no_card_selected">Карта не выбрана.</string>
|
||||
<string name="memory_card_editor_import_failed">Не удалось импортировать карту памяти. Возможно, формат не поддерживается.</string>
|
||||
<string name="memory_card_editor_delete_card_confirm_message">Карта памяти \'%s\' будет удалена без возможности восстановления. Вы действительно хотите удалить данную карту?</string>
|
||||
<string name="memory_card_editor_delete_card_failed">Не удалось удалить \'%s\'.</string>
|
||||
<string name="memory_card_editor_delete_card_success">Карта \'%s\' удалена.</string>
|
||||
<string name="memory_card_editor_format_card_confirm_message">Карта памяти \'%s\' будет отформатирована с удалением всех сохранений. Вы действительно хотите отформатировать данную карту?</string>
|
||||
<string name="memory_card_editor_format_card_failed">Не удалось отформатировать \'%s\'.</string>
|
||||
<string name="memory_card_editor_format_card_success">Карта \'%s\' отформатирована.</string>
|
||||
<string name="memory_card_editor_import_card_confirm_message">Импортирование \'%1$s\' удалит все сохранения на \'%2$s\'. Продолжить?</string>
|
||||
<string name="memory_card_editor_import_card_read_failed">Не удалось прочитать \'%s\'.</string>
|
||||
<string name="memory_card_editor_import_card_failed">Не удалось импортировать карту \'%s\'. Возможно, формат не поддерживается.</string>
|
||||
<string name="memory_card_editor_import_card_success">Карта \'%s\' импортирована.</string>
|
||||
<string name="menu_game_list_entry_choose_cover_image">Выбор обложки</string>
|
||||
<string name="controller_settings_vibration_unsupported">Данное устройство не поддерживает вибрацию.</string>
|
||||
<string name="controller_settings_automatic_mapping">Выполнить автонастройку</string>
|
||||
<string name="controller_settings_summary_automatic_mapping">Попытаться автоматически привязать все кнопки/оси для подключенного устройства.</string>
|
||||
<string name="controller_settings_clear_controller_bindings">Сброс привязок</string>
|
||||
<string name="controller_settings_summary_clear_controller_bindings">Удалить привязки для всех кнопок и осей текущего устройства.</string>
|
||||
<string name="controller_settings_clear_controller_bindings_confirm">Вы действительно хотите удалить все привязки? Это действие нельзя отменить.</string>
|
||||
<string name="controller_settings_clear_controller_bindings_done">Удалены привязки для устройства %d.</string>
|
||||
<string name="controller_auto_mapping_no_devices">Подходящие устройства не найдены. Автонастройка поддерживается только для геймпадов. Вы можете настроить прочие устройства вручную.</string>
|
||||
<string name="controller_auto_mapping_select_device">Выбор устройства</string>
|
||||
<string name="controller_auto_mapping_results">Результаты автонастройки</string>
|
||||
<string name="main_activity_empty_game_list_title">Игры не найдены. Пожалуйста, добавьте каталог с играми или выберите файл вручную.</string>
|
||||
<string name="main_activity_empty_game_list_supported_formats">Поддерживаемые форматы:\n\n%s\n\nДля игр в формате bin требуется наличие файла разметки (.cue).</string>
|
||||
<string name="main_activity_empty_game_list_add_directory">Добавить каталог с играми</string>
|
||||
<string name="main_activity_empty_game_list_start_file">Открыть файл</string>
|
||||
<string name="update_notes_title">Примечание к обновлению</string>
|
||||
<string name="update_notes_message_version_controller_update">В данном обновлении DuckStation добавлена возможность подключения нескольких геймпадов с поддержкой отдачи, поддержка клавиатур, возможность привязки действий к кнопкам громкости.\n\nТребуется перенастроить привязки геймпадов, иначе они перестанут функционировать. Выполнить это сейчас?</string>
|
||||
<string name="settings_osd_show_show_inputs">Показывать нажатия контроллера</string>
|
||||
<string name="settings_summary_osd_show_inputs">Показывать системное состояние контроллера в левом нижнем углу экрана.</string>
|
||||
<string name="touchscreen_controller_edit_menu">Меню редактора</string>
|
||||
<string name="settings_achievements_category">Учётная запись</string>
|
||||
<string name="settings_achievements_global_settings">Глобальные настройки</string>
|
||||
<string name="settings_category_achievements">Настройки достижений</string>
|
||||
<string name="settings_multitap_mode">Режим Multitap</string>
|
||||
<string name="settings_touchscreen_controller_port">Порт экранного геймпада</string>
|
||||
<string name="emulation_menu_load_state">Загрузить состояние</string>
|
||||
<string name="emulation_menu_save_state">Сохранить состояние</string>
|
||||
<string name="emulation_menu_toggle_fast_forward">Вкл./выкл. ускорение</string>
|
||||
<string name="emulation_menu_achievements">Достижения</string>
|
||||
<string name="emulation_menu_patch_codes">Чит-коды</string>
|
||||
<string name="emulation_menu_change_disc">Сменить диск</string>
|
||||
<string name="emulation_menu_touchscreen_controller_settings">Экранный геймпад</string>
|
||||
<string name="emulation_menu_toggle_analog_mode">Режим контроллера</string>
|
||||
<string name="emulation_menu_reset_console">Сброс консоли</string>
|
||||
<string name="emulation_menu_exit_game">Закрыть игру</string>
|
||||
<string name="settings_use_software_renderer_for_readbacks">Софт-рендер для обратных считываний</string>
|
||||
<string name="settings_summary_use_software_renderer_for_readbacks">Запускать параллельно программный рендер для обратных считываний VRAM. На некоторых устройствах может существенно повысить скорость при использовании улучшений на аппаратном рендеринге.</string>
|
||||
<string name="settings_use_software_renderer">Использовать программный рендер</string>
|
||||
<string name="settings_disable_widescreen">Отключить широкоформатный режим</string>
|
||||
<string name="settings_cdrom_seek_speedup">Ускорение поиска по CD-ROM</string>
|
||||
<string name="settings_summary_cdrom_seek_speedup">Повышает скорость поиска по диску на указанный множитель. В некоторых играх ускоряет подгрузки, но может приводить к ошибкам.</string>
|
||||
<string name="settings_custom_aspect_ratio">Ручная установка соотношения сторон</string>
|
||||
<string name="settings_summary_custom_aspect_ratio">Применяется, если для соотношения сторон выбрана ручная настройка.</string>
|
||||
<string name="controller_settings_category_auto_fire_buttons">Турбо-кнопки</string>
|
||||
<string name="controller_settings_category_auto_fire_bindings">Активаторы турбо</string>
|
||||
<string name="controller_settings_auto_fire_n_button">Турбо-кнопка %d</string>
|
||||
<string name="controller_settings_auto_fire_n_frequency">Частота/интервал турбо %d</string>
|
||||
<string name="controller_binding_auto_fire_n">Турбо %d</string>
|
||||
<string name="settings_category_cdrom">Настройки CD-ROM</string>
|
||||
<string name="settings_cdrom_load_image_patches">Применять патчи к образам</string>
|
||||
<string name="settings_summary_load_image_patches">Автоматически применять патчи к образам дисков при их наличии. В настоящее время поддерживается только формат PPF.</string>
|
||||
<string name="menu_edit_game_directories_force_saf">Вкл. Scoped Storage</string>
|
||||
<string name="settings_expand_to_cutout">Добавлять область выреза</string>
|
||||
<string name="settings_summary_expand_to_cutout">Расширяет изображение, используя область выреза.</string>
|
||||
<string name="settings_axis_scale">Масштаб осей</string>
|
||||
<string name="memory_card_editor_undelete_success">Восстановлено сохранение \'%s\'.</string>
|
||||
<string name="memory_card_editor_undelete_failed">Не удалось восстановить сохранение \'%s\'. Данные могли быть частично перезаписаны.</string>
|
||||
<string name="memory_card_editor_permanently_delete_confirm">Действительно удалить сохранение \'%s\' без возможности восстановления? Данное действие нельзя отменить.</string>
|
||||
<string name="settings_cdrom_readahead">Асинхронное упреждающее чтение</string>
|
||||
<string name="settings_category_rewinding">Настройки перемотки</string>
|
||||
<string name="settings_rewind_enable">Включить перемотку</string>
|
||||
<string name="settings_summary_rewind_enable">Активирует возможность перемотки с помощью экранной кнопки или горячей клавиши. Не используйте на слабых устройствах из-за высоких системных требований.</string>
|
||||
<string name="settings_rewind_save_frequency">Частота сохранений</string>
|
||||
<string name="settings_summary_rewind_save_frequency">Временной интервал, с которым будут создаваться сохранения для перемотки.</string>
|
||||
<string name="settings_rewind_save_count">Число сохранений</string>
|
||||
<string name="settings_summary_rewind_save_count">Количество сохранений (или кадров), которые будут храниться для перемотки.</string>
|
||||
<string name="emulation_activity_add_patch_code">Добавить</string>
|
||||
<string name="emulation_activity_patch_code_warning">Чит-коды могут приводить к зависаниям, вызывать искажения графики и повреждать сохранения. Активируя чит-коды, вы соглашаетесь с тем, что используете неподдерживаемую конфигурацию и не сможете получить помощь в случае проблем с игрой.\n\nНекоторые коды остаются в сохранениях даже после их отключения. Пожалуйста, перезагрузите игру после отключения чит-кодов.\n\nПродолжить?</string>
|
||||
<string name="emulation_activity_patch_code_warning_dont_ask_again">Не спрашивать снова</string>
|
||||
<string name="add_patch_code_empty">Название и содержание кода не могут быть пустыми.</string>
|
||||
<string name="add_patch_code_success">Чит-код \'%s\' добавлен.</string>
|
||||
<string name="add_patch_code_failure">Не удалось добавить чит-код. Возможно, код неправильный или код с таким именем уже существует.</string>
|
||||
<string name="add_patch_code_help_text">Введите ниже чит-код (обычно в виде ряда чисел) в формате Gameshark или укажите файл для импорта чит-кодов.</string>
|
||||
<string name="add_patch_code_code_name">Название</string>
|
||||
<string name="add_patch_code_code_body">Содержание</string>
|
||||
<string name="add_patch_code_import_from_file">Импорт из файла</string>
|
||||
<string name="add_patch_code_cancel">Отмена</string>
|
||||
<string name="add_patch_code_add">Добавить</string>
|
||||
<string name="menu_game_list_entry_create_launcher_shortcut">Создать ярлык</string>
|
||||
<string name="settings_show_vram">Показывать VRAM</string>
|
||||
<string name="settings_summary_show_vram">Выводить в область отображения содержимое видеопамяти консоли (для отладки).</string>
|
||||
<string name="settings_cpu_recompiler_block_linking">Линковка блоков в рекомпиляторе CPU</string>
|
||||
<string name="settings_summary_cpu_recompiler_block_linking">Позволяет сгенерированному коду переключаться между блоками напрямую, минуя диспетчер. Обеспечивает ощутимый прирост производительности.</string>
|
||||
</resources>
|
@ -1,604 +0,0 @@
|
||||
<resources>
|
||||
<string-array name="settings_console_region_entries">
|
||||
<item>Auto-Detect</item>
|
||||
<item>NTSC-J (Japan)</item>
|
||||
<item>NTSC-U (US)</item>
|
||||
<item>PAL (Europe, Australia)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_console_region_values">
|
||||
<item>Auto</item>
|
||||
<item>NTSC-J</item>
|
||||
<item>NTSC-U</item>
|
||||
<item>PAL</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_execution_mode_entries">
|
||||
<item>Interpreter (Slowest)</item>
|
||||
<item>Cached Interpreter (Faster)</item>
|
||||
<item>Recompiler (Fastest)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_execution_mode_values">
|
||||
<item>Interpreter</item>
|
||||
<item>CachedInterpreter</item>
|
||||
<item>Recompiler</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_fastmem_mode_entries">
|
||||
<item>Disabled (Slowest)</item>
|
||||
<item>MMap (Hardware, Fastest, 64-Bit Only)</item>
|
||||
<item>LUT (Faster)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cpu_fastmem_mode_values">
|
||||
<item>Disabled</item>
|
||||
<item>MMap</item>
|
||||
<item>LUT</item>
|
||||
</string-array>
|
||||
<string-array name="gpu_renderer_entries">
|
||||
<item>Hardware (OpenGL)</item>
|
||||
<item>Hardware (Vulkan)</item>
|
||||
<item>Software</item>
|
||||
</string-array>
|
||||
<string-array name="gpu_renderer_values">
|
||||
<item>OpenGL</item>
|
||||
<item>Vulkan</item>
|
||||
<item>Software</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_resolution_scale_entries">
|
||||
<item>1x</item>
|
||||
<item>2x</item>
|
||||
<item>3x (for 720p)</item>
|
||||
<item>4x</item>
|
||||
<item>5x (for 1080p)</item>
|
||||
<item>6x (for 1440p)</item>
|
||||
<item>7x</item>
|
||||
<item>8x</item>
|
||||
<item>9x (for 4K)</item>
|
||||
<item>10x</item>
|
||||
<item>11x</item>
|
||||
<item>12x</item>
|
||||
<item>13x</item>
|
||||
<item>14x</item>
|
||||
<item>15x</item>
|
||||
<item>16x</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_resolution_scale_values">
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
<item>5</item>
|
||||
<item>6</item>
|
||||
<item>7</item>
|
||||
<item>8</item>
|
||||
<item>9</item>
|
||||
<item>10</item>
|
||||
<item>11</item>
|
||||
<item>12</item>
|
||||
<item>13</item>
|
||||
<item>14</item>
|
||||
<item>15</item>
|
||||
<item>16</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_crop_mode_entries">
|
||||
<item>None</item>
|
||||
<item>Only Overscan Area</item>
|
||||
<item>All Borders</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_crop_mode_values">
|
||||
<item>None</item>
|
||||
<item>Overscan</item>
|
||||
<item>Borders</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_aspect_ratio_names">
|
||||
<item>Auto (Game Native)</item>
|
||||
<item>Auto (Match Display)</item>
|
||||
<item>Custom</item>
|
||||
<item>4:3</item>
|
||||
<item>16:9</item>
|
||||
<item>19:9</item>
|
||||
<item>20:9</item>
|
||||
<item>PAR 1:1</item>
|
||||
</string-array>
|
||||
<string-array name="settings_display_aspect_ratio_values">
|
||||
<item>Auto (Game Native)</item>
|
||||
<item>Auto (Match Window)</item>
|
||||
<item>Custom</item>
|
||||
<item>4:3</item>
|
||||
<item>16:9</item>
|
||||
<item>19:9</item>
|
||||
<item>20:9</item>
|
||||
<item>PAR 1:1</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_texture_filter_names">
|
||||
<item>Nearest-Neighbor</item>
|
||||
<item>Bilinear</item>
|
||||
<item>Bilinear (No Edge Blending)</item>
|
||||
<item>JINC2</item>
|
||||
<item>JINC2 (No Edge Blending)</item>
|
||||
<item>xBR</item>
|
||||
<item>xBR (No Edge Blending)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_texture_filter_values">
|
||||
<item>Nearest</item>
|
||||
<item>Bilinear</item>
|
||||
<item>BilinearBinAlpha</item>
|
||||
<item>JINC2</item>
|
||||
<item>JINC2BinAlpha</item>
|
||||
<item>xBR</item>
|
||||
<item>xBRBinAlpha</item>
|
||||
</string-array>
|
||||
<string-array name="settings_controller_type_entries">
|
||||
<item>None</item>
|
||||
<item>Digital Controller (Gamepad)</item>
|
||||
<item>Analog Controller (DualShock)</item>
|
||||
<item>Analog Joystick</item>
|
||||
<item>NeGcon</item>
|
||||
<item>GunCon</item>
|
||||
</string-array>
|
||||
<string-array name="settings_controller_type_values">
|
||||
<item>None</item>
|
||||
<item>DigitalController</item>
|
||||
<item>AnalogController</item>
|
||||
<item>AnalogJoystick</item>
|
||||
<item>NeGcon</item>
|
||||
<item>NamcoGunCon</item>
|
||||
</string-array>
|
||||
<string-array name="settings_memory_card_mode_entries">
|
||||
<item>No Memory Card</item>
|
||||
<item>Shared Between All Games</item>
|
||||
<item>Separate Card Per Game (Game Code)</item>
|
||||
<item>Separate Card Per Game (Game Title)</item>
|
||||
<item>Separate Card Per Game (File Title)</item>
|
||||
<item>Non-Persistent (Do Not Save)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_memory_card_mode_values">
|
||||
<item>None</item>
|
||||
<item>Shared</item>
|
||||
<item>PerGame</item>
|
||||
<item>PerGameTitle</item>
|
||||
<item>PerGameFileTitle</item>
|
||||
<item>NonPersistent</item>
|
||||
</string-array>
|
||||
<string-array name="emulation_touchscreen_menu">
|
||||
<item>Change Type</item>
|
||||
<item>Change Opacity</item>
|
||||
<item>Add/Remove Buttons</item>
|
||||
<item>Move Buttons</item>
|
||||
<item>Resize Buttons</item>
|
||||
</string-array>
|
||||
<string-array name="touchscreen_layout_menu">
|
||||
<item>Change Opacity</item>
|
||||
<item>Add/Remove Buttons</item>
|
||||
<item>Move Buttons</item>
|
||||
<item>Resize Buttons</item>
|
||||
<item>Reset Layout</item>
|
||||
<item>Exit Editor</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_read_speedup_entries">
|
||||
<item>None (Double Speed)</item>
|
||||
<item>2x (Quad Speed)</item>
|
||||
<item>3x (6x Speed)</item>
|
||||
<item>4x (8x Speed)</item>
|
||||
<item>5x (10x Speed)</item>
|
||||
<item>6x (12x Speed)</item>
|
||||
<item>7x (14x Speed)</item>
|
||||
<item>8x (16x Speed)</item>
|
||||
<item>9x (18x Speed)</item>
|
||||
<item>10x (20x Speed)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_read_speedup_values">
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
<item>5</item>
|
||||
<item>6</item>
|
||||
<item>7</item>
|
||||
<item>8</item>
|
||||
<item>9</item>
|
||||
<item>10</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_view_entries">
|
||||
<item>None</item>
|
||||
<item>Digital Pad</item>
|
||||
<item>Single Analog Pad</item>
|
||||
<item>Dual Analog Pad</item>
|
||||
<item>Lightgun</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_view_values">
|
||||
<item>none</item>
|
||||
<item>digital</item>
|
||||
<item>analog_stick</item>
|
||||
<item>analog_sticks</item>
|
||||
<item>lightgun</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_backend_entries">
|
||||
<item>Null (No Output)</item>
|
||||
<item>Cubeb</item>
|
||||
<item>OpenSL ES (Recommended)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_backend_values">
|
||||
<item>Null</item>
|
||||
<item>Cubeb</item>
|
||||
<item>OpenSLES</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_buffer_size_entries">
|
||||
<item>1024 Frames (23.22ms)</item>
|
||||
<item>2048 Frames (46.44ms, Recommended)</item>
|
||||
<item>3072 Frames (69.66ms)</item>
|
||||
<item>4096 Frames (92.88ms)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_audio_buffer_size_values">
|
||||
<item>1024</item>
|
||||
<item>2048</item>
|
||||
<item>3072</item>
|
||||
<item>4096</item>
|
||||
</string-array>
|
||||
<string-array name="settings_log_level_entries">
|
||||
<item>None</item>
|
||||
<item>Error</item>
|
||||
<item>Warning</item>
|
||||
<item>Performance Warnings</item>
|
||||
<item>Information</item>
|
||||
<item>Verbose</item>
|
||||
<item>Developer</item>
|
||||
<item>Profile</item>
|
||||
<item>Debug</item>
|
||||
<item>Trace</item>
|
||||
</string-array>
|
||||
<string-array name="settings_log_level_values">
|
||||
<item>None</item>
|
||||
<item>Error</item>
|
||||
<item>Warning</item>
|
||||
<item>Perf</item>
|
||||
<item>Info</item>
|
||||
<item>Verbose</item>
|
||||
<item>Dev</item>
|
||||
<item>Profile</item>
|
||||
<item>Debug</item>
|
||||
<item>Trace</item>
|
||||
</string-array>
|
||||
<string-array name="settings_tabs">
|
||||
<item>General</item>
|
||||
<item>Display</item>
|
||||
<item>Audio</item>
|
||||
<item>Enhancements</item>
|
||||
<item>Achievements</item>
|
||||
<item>Advanced</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_msaa_entries">
|
||||
<item>Disabled</item>
|
||||
<item>2x MSAA</item>
|
||||
<item>4x MSAA</item>
|
||||
<item>8x MSAA</item>
|
||||
<item>2x SSAA</item>
|
||||
<item>4x SSAA</item>
|
||||
<item>8x SSAA</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_msaa_values">
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>4</item>
|
||||
<item>8</item>
|
||||
<item>2-ssaa</item>
|
||||
<item>4-ssaa</item>
|
||||
<item>8-ssaa</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_display_fps_limit_entries">
|
||||
<item>Unlimited (Display All Frames)</item>
|
||||
<item>10 FPS</item>
|
||||
<item>15 FPS</item>
|
||||
<item>30 FPS</item>
|
||||
<item>45 FPS</item>
|
||||
<item>60 FPS</item>
|
||||
<item>75 FPS</item>
|
||||
<item>90 FPS</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_display_fps_limit_values">
|
||||
<item>0</item>
|
||||
<item>10</item>
|
||||
<item>15</item>
|
||||
<item>30</item>
|
||||
<item>45</item>
|
||||
<item>60</item>
|
||||
<item>75</item>
|
||||
<item>90</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_speed_entries">
|
||||
<item>Unlimited</item>
|
||||
<item>10% [6 FPS (NTSC) / 5 FPS (PAL)]</item>
|
||||
<item>20% [12 FPS (NTSC) / 10 FPS (PAL)]</item>
|
||||
<item>30% [18 FPS (NTSC) / 15 FPS (PAL)]</item>
|
||||
<item>40% [24 FPS (NTSC) / 20 FPS (PAL)]</item>
|
||||
<item>50% [30 FPS (NTSC) / 25 FPS (PAL)]</item>
|
||||
<item>60% [36 FPS (NTSC) / 30 FPS (PAL)]</item>
|
||||
<item>70% [42 FPS (NTSC) / 35 FPS (PAL)]</item>
|
||||
<item>80% [48 FPS (NTSC) / 40 FPS (PAL)]</item>
|
||||
<item>90% [54 FPS (NTSC) / 45 FPS (PAL)]</item>
|
||||
<item>100% [60 FPS (NTSC) / 50 FPS (PAL), Default]</item>
|
||||
<item>125% [75 FPS (NTSC) / 62 FPS (PAL)]</item>
|
||||
<item>150% [90 FPS (NTSC) / 75 FPS (PAL)]</item>
|
||||
<item>175% [105 FPS (NTSC) / 87 FPS (PAL)]</item>
|
||||
<item>200% [120 FPS (NTSC) / 100 FPS (PAL)]</item>
|
||||
<item>250% [150 FPS (NTSC) / 125 FPS (PAL)]</item>
|
||||
<item>300% [180 FPS (NTSC) / 150 FPS (PAL)]</item>
|
||||
<item>350% [210 FPS (NTSC) / 175 FPS (PAL)]</item>
|
||||
<item>400% [240 FPS (NTSC) / 200 FPS (PAL)]</item>
|
||||
<item>450% [270 FPS (NTSC) / 225 FPS (PAL)]</item>
|
||||
<item>500% [300 FPS (NTSC) / 250 FPS (PAL)]</item>
|
||||
<item>600% [360 FPS (NTSC) / 300 FPS (PAL)]</item>
|
||||
<item>700% [420 FPS (NTSC) / 350 FPS (PAL)]</item>
|
||||
<item>800% [480 FPS (NTSC) / 400 FPS (PAL)]</item>
|
||||
<item>900% [540 FPS (NTSC) / 450 FPS (PAL)]</item>
|
||||
<item>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_speed_values">
|
||||
<item>0.0</item>
|
||||
<item>0.1</item>
|
||||
<item>0.2</item>
|
||||
<item>0.3</item>
|
||||
<item>0.4</item>
|
||||
<item>0.5</item>
|
||||
<item>0.6</item>
|
||||
<item>0.7</item>
|
||||
<item>0.8</item>
|
||||
<item>0.9</item>
|
||||
<item>1.0</item>
|
||||
<item>1.25</item>
|
||||
<item>1.5</item>
|
||||
<item>1.75</item>
|
||||
<item>2.0</item>
|
||||
<item>2.5</item>
|
||||
<item>3.0</item>
|
||||
<item>3.5</item>
|
||||
<item>4.0</item>
|
||||
<item>4.5</item>
|
||||
<item>5.0</item>
|
||||
<item>6.0</item>
|
||||
<item>7.0</item>
|
||||
<item>8.0</item>
|
||||
<item>9.0</item>
|
||||
<item>10.0</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_cpu_overclock_entries">
|
||||
<item>25% (8MHz)</item>
|
||||
<item>50% (16MHz)</item>
|
||||
<item>75% (24MHz)</item>
|
||||
<item>100% (33MHz, Default)</item>
|
||||
<item>125% (41MHz)</item>
|
||||
<item>150% (49MHz)</item>
|
||||
<item>175% (57MHz)</item>
|
||||
<item>200% (66MHz)</item>
|
||||
<item>225% (74MHz)</item>
|
||||
<item>250% (82MHz)</item>
|
||||
<item>275% (90MHz)</item>
|
||||
<item>300% (99MHz)</item>
|
||||
<item>350% (115MHz)</item>
|
||||
<item>400% (132MHz)</item>
|
||||
<item>450% (148MHz)</item>
|
||||
<item>500% (165MHz)</item>
|
||||
<item>500% (165MHz)</item>
|
||||
<item>600% (198MHz)</item>
|
||||
<item>700% (231MHz)</item>
|
||||
<item>800% (264MHz)</item>
|
||||
<item>900% (297MHz)</item>
|
||||
<item>1000% (330MHz)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_advanced_cpu_overclock_values">
|
||||
<item>25</item>
|
||||
<item>50</item>
|
||||
<item>75</item>
|
||||
<item>100</item>
|
||||
<item>125</item>
|
||||
<item>150</item>
|
||||
<item>175</item>
|
||||
<item>200</item>
|
||||
<item>225</item>
|
||||
<item>250</item>
|
||||
<item>275</item>
|
||||
<item>300</item>
|
||||
<item>350</item>
|
||||
<item>400</item>
|
||||
<item>450</item>
|
||||
<item>500</item>
|
||||
<item>500</item>
|
||||
<item>600</item>
|
||||
<item>700</item>
|
||||
<item>800</item>
|
||||
<item>900</item>
|
||||
<item>1000</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_screen_orientation_entries">
|
||||
<item>Use Device Setting</item>
|
||||
<item>Portrait</item>
|
||||
<item>Landscape</item>
|
||||
<item>Sensor Based</item>
|
||||
</string-array>
|
||||
<string-array name="settings_emulation_screen_orientation_values">
|
||||
<item>unspecified</item>
|
||||
<item>portrait</item>
|
||||
<item>landscape</item>
|
||||
<item>sensor</item>
|
||||
</string-array>
|
||||
<string-array name="settings_language_entries">
|
||||
<item>Use Device Setting</item>
|
||||
<item>English</item>
|
||||
<item>Portuguese (pt) in Brazil (BR)</item>
|
||||
<item>Italian (it)</item>
|
||||
<item>Dutch (nl)</item>
|
||||
<item>Spanish (es)</item>
|
||||
<item>Russian (ru)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_language_values">
|
||||
<item>none</item>
|
||||
<item>en-EN</item>
|
||||
<item>pt-rBR</item>
|
||||
<item>it-IT</item>
|
||||
<item>nl-NL</item>
|
||||
<item>es-ES</item>
|
||||
<item>ru-RU</item>
|
||||
</string-array>
|
||||
<string-array name="settings_theme_entries">
|
||||
<item>Follow System</item>
|
||||
<item>Light</item>
|
||||
<item>Dark</item>
|
||||
</string-array>
|
||||
<string-array name="settings_theme_values">
|
||||
<item>follow_system</item>
|
||||
<item>light</item>
|
||||
<item>dark</item>
|
||||
</string-array>
|
||||
<string-array name="settings_downsample_mode_entries">
|
||||
<item>Disabled</item>
|
||||
<item>Box (Downsample 3D/Smooth All)</item>
|
||||
<item>Adaptive (Preserve 3D/Smooth 2D)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_downsample_mode_values">
|
||||
<item>Disabled</item>
|
||||
<item>Box</item>
|
||||
<item>Adaptive</item>
|
||||
</string-array>
|
||||
<string-array name="settings_boolean_entries">
|
||||
<item>Disabled</item>
|
||||
<item>Enabled</item>
|
||||
</string-array>
|
||||
<string-array name="settings_boolean_values">
|
||||
<item>false</item>
|
||||
<item>true</item>
|
||||
</string-array>
|
||||
<string-array name="settings_multitap_mode_entries">
|
||||
<item>Disabled</item>
|
||||
<item>Enable on Port 1 Only</item>
|
||||
<item>Enable on Port 2 Only</item>
|
||||
<item>Enable on Ports 1 and 2</item>
|
||||
</string-array>
|
||||
<string-array name="settings_multitap_mode_values">
|
||||
<item>Disabled</item>
|
||||
<item>Port1Only</item>
|
||||
<item>Port2Only</item>
|
||||
<item>BothPorts</item>
|
||||
</string-array>
|
||||
<string-array name="memory_card_editor_save_menu">
|
||||
<item>Copy Save</item>
|
||||
<item>Delete Save</item>
|
||||
</string-array>
|
||||
<string-array name="memory_card_editor_save_deleted_menu">
|
||||
<item>Undelete Save</item>
|
||||
<item>Permanently Delete Save</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_port_entries">
|
||||
<item>Port 1</item>
|
||||
<item>Port 2</item>
|
||||
<item>Multitap 3</item>
|
||||
<item>Multitap 4</item>
|
||||
<item>Multitap 5</item>
|
||||
<item>Multitap 6</item>
|
||||
<item>Multitap 7</item>
|
||||
<item>Multitap 8</item>
|
||||
</string-array>
|
||||
<string-array name="settings_touchscreen_controller_port_values">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
<item>5</item>
|
||||
<item>6</item>
|
||||
<item>7</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_seek_speedup_entries">
|
||||
<item>None (Normal Speed)</item>
|
||||
<item>Infinite/Instantaneous</item>
|
||||
<item>2x</item>
|
||||
<item>3x</item>
|
||||
<item>4x</item>
|
||||
<item>5x</item>
|
||||
<item>6x</item>
|
||||
<item>7x</item>
|
||||
<item>8x</item>
|
||||
<item>9x</item>
|
||||
<item>10x</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_seek_speedup_values">
|
||||
<item>1</item>
|
||||
<item>0</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
<item>5</item>
|
||||
<item>6</item>
|
||||
<item>7</item>
|
||||
<item>8</item>
|
||||
<item>9</item>
|
||||
<item>10</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_readahead_entries">
|
||||
<item>Disabled (Synchronous)</item>
|
||||
<item>1 Sector (7 KB / 2 ms)</item>
|
||||
<item>2 Sectors (13 KB / 4 ms)</item>
|
||||
<item>3 Sectors (20 KB / 6 ms)</item>
|
||||
<item>4 Sectors (27 KB / 8 ms)</item>
|
||||
<item>5 Sectors (33 KB / 10 ms)</item>
|
||||
<item>6 Sectors (40 KB / 12 ms)</item>
|
||||
<item>7 Sectors (47 KB / 14 ms)</item>
|
||||
<item>8 Sectors (53 KB / 16 ms)</item>
|
||||
<item>9 Sectors (60 KB / 18 ms)</item>
|
||||
<item>10 Sectors (67 KB / 20 ms)</item>
|
||||
<item>11 Sectors (73 KB / 22 ms)</item>
|
||||
<item>12 Sectors (80 KB / 24 ms)</item>
|
||||
<item>13 Sectors (87 KB / 26 ms)</item>
|
||||
<item>14 Sectors (93 KB / 28 ms)</item>
|
||||
<item>15 Sectors (100 KB / 30 ms)</item>
|
||||
<item>16 Sectors (107 KB / 32 ms)</item>
|
||||
<item>17 Sectors (113 KB / 34 ms)</item>
|
||||
<item>18 Sectors (120 KB / 36 ms)</item>
|
||||
<item>19 Sectors (127 KB / 38 ms)</item>
|
||||
<item>20 Sectors (133 KB / 40 ms)</item>
|
||||
<item>21 Sectors (140 KB / 42 ms)</item>
|
||||
<item>22 Sectors (147 KB / 44 ms)</item>
|
||||
<item>23 Sectors (153 KB / 46 ms)</item>
|
||||
<item>24 Sectors (160 KB / 48 ms)</item>
|
||||
<item>25 Sectors (167 KB / 50 ms)</item>
|
||||
<item>26 Sectors (173 KB / 52 ms)</item>
|
||||
<item>27 Sectors (180 KB / 54 ms)</item>
|
||||
<item>28 Sectors (187 KB / 56 ms)</item>
|
||||
<item>29 Sectors (193 KB / 58 ms)</item>
|
||||
<item>30 Sectors (200 KB / 60 ms)</item>
|
||||
<item>31 Sectors (207 KB / 62 ms)</item>
|
||||
<item>32 Sectors (213 KB / 64 ms)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_cdrom_readahead_values">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
<item>5</item>
|
||||
<item>6</item>
|
||||
<item>7</item>
|
||||
<item>8</item>
|
||||
<item>9</item>
|
||||
<item>10</item>
|
||||
<item>11</item>
|
||||
<item>12</item>
|
||||
<item>13</item>
|
||||
<item>14</item>
|
||||
<item>15</item>
|
||||
<item>16</item>
|
||||
<item>17</item>
|
||||
<item>18</item>
|
||||
<item>19</item>
|
||||
<item>20</item>
|
||||
<item>21</item>
|
||||
<item>22</item>
|
||||
<item>23</item>
|
||||
<item>24</item>
|
||||
<item>25</item>
|
||||
<item>26</item>
|
||||
<item>27</item>
|
||||
<item>28</item>
|
||||
<item>29</item>
|
||||
<item>30</item>
|
||||
<item>31</item>
|
||||
<item>32</item>
|
||||
</string-array>
|
||||
</resources>
|
||||
|
@ -1,395 +0,0 @@
|
||||
<resources>
|
||||
<string name="app_name">DuckStation</string>
|
||||
<string name="action_settings">App Settings</string>
|
||||
<string name="action_controller_mapping">Controller Settings</string>
|
||||
<string name="title_activity_settings">Settings</string>
|
||||
<string name="settings_console_region">Console Region</string>
|
||||
<string name="settings_console_tty_output">Enable TTY Output</string>
|
||||
<string name="settings_console_fast_boot">Fast Boot</string>
|
||||
<string name="settings_osd_show_messages">Show Messages</string>
|
||||
<string name="settings_osd_show_speed">Show Emulation Speed</string>
|
||||
<string name="settings_osd_show_show_fps">Show Game Frame Rate</string>
|
||||
<string name="settings_osd_show_show_vps">Show Display FPS</string>
|
||||
<string name="settings_cpu_execution_mode">CPU Execution Mode</string>
|
||||
<string name="settings_gpu_renderer">GPU Renderer</string>
|
||||
<string name="settings_gpu_resolution_scale">Resolution Scale</string>
|
||||
<string name="title_activity_emulation">EmulationActivity</string>
|
||||
<string name="settings_emulation_speed">Emulation Speed</string>
|
||||
<string name="settings_fast_forward_speed">Fast Forward Speed</string>
|
||||
<string name="settings_save_state_on_exit">Save State On Exit</string>
|
||||
<string name="settings_emulation_screen_orientation">Emulation Screen Orientation</string>
|
||||
<string name="settings_load_patch_codes">Load Patch Codes</string>
|
||||
<string name="settings_summary_save_state_on_exit">Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</string>
|
||||
<string name="settings_summary_load_patch_codes"><![CDATA[Loads patch codes from cheats/<game name>.cht in PCSXR format. Codes can be toggled while ingame.]]></string>
|
||||
<string name="settings_apply_compatibility_settings">Apply Compatibility Settings</string>
|
||||
<string name="settings_summary_apply_compatibility_settings">Automatically disable enhancements when they are not supported by games.</string>
|
||||
<string name="settings_summary_video_sync">Enable this option to match DuckStation\'s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).</string>
|
||||
<string name="settings_video_sync">Video Sync</string>
|
||||
<string name="settings_cpu_overclocking">CPU Overclocking</string>
|
||||
<string name="settings_cdrom_region_check">Region Check</string>
|
||||
<string name="settings_summary_cdrom_region_check">Prevents discs from incorrect regions being read by the emulator. Usually safe to disable.</string>
|
||||
<string name="settings_cdrom_preload_image_to_ram">Preload Image to RAM</string>
|
||||
<string name="settings_summary_preload_image_to_ram">Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</string>
|
||||
<string name="settings_pgxp_vertex_cache">PGXP Vertex Cache</string>
|
||||
<string name="settings_summary_pgxp_vertex_cache">Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.</string>
|
||||
<string name="settings_pgxp_cpu_mode">PGXP CPU Mode</string>
|
||||
<string name="settings_summary_pgxp_cpu_mode">Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very high performance penalty.</string>
|
||||
<string name="settings_cpu_recompiler_icache">CPU Recompiler ICache</string>
|
||||
<string name="settings_summary_cpu_recompiler_icache">Determines whether the CPU\'s instruction cache is simulated in the recompiler. Improves accuracy at a small cost to performance. If games are running too fast, try enabling this option.</string>
|
||||
<string name="settings_cpu_recompiler_fastmem">CPU Recompiler Fast Memory Access</string>
|
||||
<string name="settings_summary_cpu_recompiler_fastmem">Makes guest memory access more efficient by using page faults and backpatching. Disable if it is unstable on your device.</string>
|
||||
<string name="settings_presented_frame_limit">Presented Frame Limit</string>
|
||||
<string name="settings_logging_level">Logging Level</string>
|
||||
<string name="settings_log_to_file">Log To File</string>
|
||||
<string name="settings_summary_log_to_file">Writes log messages to duckstation.log in your user directory. Only use for debugging as it slows down emulation.</string>
|
||||
<string name="settings_log_to_logcat">Log To Logcat</string>
|
||||
<string name="settings_summary_log_to_logcat">Writes log messages to the Android message logger. Only useful when attached to a computer with adb.</string>
|
||||
<string name="settings_volume">Volume</string>
|
||||
<string name="settings_summary_volume">Controls the volume of the emulator\'s sound output.</string>
|
||||
<string name="settings_fast_forward_volume">Fast Forward Volume</string>
|
||||
<string name="settings_summary_fast_forward_volume">Controls the volume of the emulator\'s sound output when fast forwarding.</string>
|
||||
<string name="settings_mute_all_sound">Mute All Sound</string>
|
||||
<string name="settings_summary_mute_all_sound">Prevents the emulator from emitting any sound.</string>
|
||||
<string name="settings_mute_cd_audio">Mute CD Audio</string>
|
||||
<string name="settings_summary_mute_cd_audio">Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</string>
|
||||
<string name="settings_audio_backend">Audio Backend</string>
|
||||
<string name="settings_audio_buffer_size">Audio Buffer Size</string>
|
||||
<string name="settings_summary_audio_buffer_size">Determines the latency between audio being generated and output to speakers. Smaller values reduce latency, but variations in emulation speed will cause hitches.</string>
|
||||
<string name="settings_audio_sync">Audio Sync</string>
|
||||
<string name="settings_summary_audio_sync">Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed.</string>
|
||||
<string name="settings_controller_type">Controller Type</string>
|
||||
<string name="settings_enable_analog_mode_on_reset">Enable Analog Mode On Reset</string>
|
||||
<string name="settings_touchscreen_controller_view">Touchscreen Controller View</string>
|
||||
<string name="settings_auto_hide_touchscreen_controller">Auto-Hide Touchscreen Controller</string>
|
||||
<string name="settings_summary_auto_hide_touchscreen_controller">Hides the touchscreen controller when an external controller is detected.</string>
|
||||
<string name="settings_vibrate_on_press">Vibrate On Press</string>
|
||||
<string name="settings_summary_vibrate_on_press">Enables a short vibration when a touchscreen button is pressed. Requires \"Vibrate on Touch\" to be enabled on your device.</string>
|
||||
<string name="settings_enable_vibration">Device Vibration</string>
|
||||
<string name="settings_summary_enable_vibration">Forwards rumble from the game to the phone\'s vibration motor.</string>
|
||||
<string name="settings_memory_card_1_type">Memory Card 1 Type</string>
|
||||
<string name="settings_memory_card_2_type">Memory Card 2 Type</string>
|
||||
<string name="settings_crop_mode">Crop Mode</string>
|
||||
<string name="settings_aspect_ratio">Aspect Ratio</string>
|
||||
<string name="settings_linear_upscaling">Linear Upscaling</string>
|
||||
<string name="settings_integer_upscaling">Integer Upscaling</string>
|
||||
<string name="settings_summary_linear_upscaling">Smooths out the image when upscaling the console to the screen.</string>
|
||||
<string name="settings_summary_integer_upscaling">Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</string>
|
||||
<string name="settings_summary_osd_show_messages">Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</string>
|
||||
<string name="settings_summary_osd_show_speed">Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</string>
|
||||
<string name="settings_summary_osd_show_fps">Shows the internal frame rate of the game in the top-right corner of the display.</string>
|
||||
<string name="settings_summary_osd_show_vps">Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</string>
|
||||
<string name="settings_cdrom_read_speedup">CD-ROM Read Speedup</string>
|
||||
<string name="settings_summary_cdrom_read_speedup">Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.</string>
|
||||
<string name="settings_summary_console_fast_boot">Skips the BIOS shell/intro, booting directly into the game.</string>
|
||||
<string name="settings_msaa">Multisample Antialiasing</string>
|
||||
<string name="settings_true_color">True Color Rendering (24-bit, disables dithering)</string>
|
||||
<string name="settings_summary_true_color">This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering. Most games are compatible with this option.</string>
|
||||
<string name="settings_scaled_dithering">Scaled Dithering (scale dither pattern to resolution)</string>
|
||||
<string name="settings_summary_scaled_dithering">Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers.</string>
|
||||
<string name="settings_disable_interlacing">Disable Interlacing (force progressive render/scan)</string>
|
||||
<string name="settings_summary_disable_interlacing">Forces the rendering and display of frames to progressive mode. This removes the \"combing\" effect seen in 480i games by rendering them in 480p. Usually safe to enable.</string>
|
||||
<string name="settings_texture_filtering">Texture Filtering</string>
|
||||
<string name="settings_force_ntsc_timings">Force NTSC Timings (60hz-on-PAL)</string>
|
||||
<string name="settings_summary_force_ntsc_timings">Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz.</string>
|
||||
<string name="settings_widescreen_hack">Widescreen Hack</string>
|
||||
<string name="settings_summary_widescreen_hack">Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. May not be compatible with all games.</string>
|
||||
<string name="settings_force_4_3_for_24bit">Force 4:3 For 24-Bit Display</string>
|
||||
<string name="settings_summary_force_4_3_for_24bit">Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</string>
|
||||
<string name="settings_chroma_smoothing_24bit">Chroma Smoothing For 24-Bit Display</string>
|
||||
<string name="settings_summary_chrome_smoothing_24bit">Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers.</string>
|
||||
<string name="settings_pgxp_geometry_correction">PGXP Geometry Correction</string>
|
||||
<string name="settings_summary_pgxp_geometry_correction"><![CDATA[Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games. >Only works with the hardware renderers. May not be compatible with all games.]]></string>
|
||||
<string name="settings_pgxp_culling_correction">PGXP Culling Correction</string>
|
||||
<string name="settings_summary_pgxp_culling_correction">Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</string>
|
||||
<string name="settings_pgxp_texture_correction">PGXP Texture Correction</string>
|
||||
<string name="settings_summary_pgxp_texture_correction">Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</string>
|
||||
<string name="settings_pgxp_preserve_projection_precision">PGXP Preserve Projection Precision</string>
|
||||
<string name="settings_summary_pgxp_preserve_projection_precision">Enables additional precision for PGXP. May improve visuals in some games but break others.</string>
|
||||
<string name="settings_pgxp_depth_buffer">PGXP Depth Buffer</string>
|
||||
<string name="settings_summary_pgxp_depth_buffer">Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games.</string>
|
||||
<string name="menu_main_resume_last_session">Resume Last Session</string>
|
||||
<string name="menu_main_start_file">Start File</string>
|
||||
<string name="menu_main_start_bios">Start BIOS</string>
|
||||
<string name="menu_main_edit_game_directories">Game Directories</string>
|
||||
<string name="menu_main_scan_for_new_games">Scan For New Games</string>
|
||||
<string name="menu_main_rescan_all_games">Rescan All Games</string>
|
||||
<string name="menu_main_import_bios">Import BIOS</string>
|
||||
<string name="menu_main_show_version">Show Version</string>
|
||||
<string name="menu_main_github_repository">GitHub Repository</string>
|
||||
<string name="menu_main_discord_server">Discord Server</string>
|
||||
<string name="menu_game_list_entry_start_game">Start Game</string>
|
||||
<string name="menu_game_list_entry_resume_game">Resume Game</string>
|
||||
<string name="android_progress_callback_please_wait">Please wait...</string>
|
||||
<string name="android_progress_callback_ok">OK</string>
|
||||
<string name="android_progress_callback_information">Information</string>
|
||||
<string name="android_progress_callback_confirmation">Confirmation</string>
|
||||
<string name="android_progress_callback_yes">Yes</string>
|
||||
<string name="android_progress_callback_no">No</string>
|
||||
<string name="emulation_activity_error">Error</string>
|
||||
<string name="emulation_activity_ok">OK</string>
|
||||
<string name="emulation_activity_import_patch_codes">Import</string>
|
||||
<string name="emulation_activity_patch_on">(ON)</string>
|
||||
<string name="emulation_activity_patch_off">(OFF)</string>
|
||||
<string name="emulation_activity_choose_patch_code_file">Choose Patch Code File</string>
|
||||
<string name="emulation_activity_failed_to_import_patch_codes">Failed to import patch codes. Make sure you selected a PCSXR or Libretro format file.</string>
|
||||
<string name="main_activity_choose_directory">Choose directory</string>
|
||||
<string name="main_activity_error">Error</string>
|
||||
<string name="main_activity_get_path_from_file_error">Failed to get path for the selected file. Please make sure the file is in internal/external storage.\n\nTap the overflow button in the directory selector.\nSelect "Show Internal Storage".\nTap the menu button and select your device name or SD card.</string>
|
||||
<string name="main_activity_ok">OK</string>
|
||||
<string name="main_activity_get_path_from_directory_error">Failed to get path for the selected directory. Please make sure the directory is in internal/external storage.\n\nTap the overflow button in the directory selector.\nSelect \"Show Internal Storage\".\nTap the menu button and select your device name or SD card.</string>
|
||||
<string name="main_activity_external_storage_permissions_error">External storage permissions are required to use DuckStation.</string>
|
||||
<string name="main_activity_choose_disc_image">Choose Disc Image</string>
|
||||
<string name="main_activity_missing_bios_image_prompt">No BIOS image was found in DuckStation\'s bios directory. Do you wish to locate and import a BIOS image now?</string>
|
||||
<string name="main_activity_missing_bios_image">Missing BIOS Image</string>
|
||||
<string name="main_activity_yes">Yes</string>
|
||||
<string name="main_activity_no">No</string>
|
||||
<string name="main_activity_choose_bios_image">Choose BIOS Image</string>
|
||||
<string name="main_activity_failed_to_open_bios_image">Failed to open BIOS image.</string>
|
||||
<string name="main_activity_failed_to_read_bios_image_prefix">\"Failed to read BIOS image: \"</string>
|
||||
<string name="main_activity_bios_image_too_large">BIOS image is too large. You must select a BIOS image, not a game, and it should be 512KB in size.</string>
|
||||
<string name="main_activity_invalid_error">This BIOS image is invalid, or has already been imported.</string>
|
||||
<string name="main_activity_show_version_title">Version</string>
|
||||
<string name="main_activity_copy">Copy</string>
|
||||
<string name="settings_gpu_thread">Threaded GPU Rendering</string>
|
||||
<string name="settings_summary_gpu_thread">Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</string>
|
||||
<string name="settings_gpu_threaded_presentation">Threaded GPU Presentation</string>
|
||||
<string name="settings_summary_gpu_threaded_presentation">Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</string>
|
||||
<string name="settings_language">Language (restart to apply)</string>
|
||||
<string name="touchscreen_controller_stop_editing">Stop Editing</string>
|
||||
<string name="touchscreen_controller_reset_layout">Reset Layout</string>
|
||||
<string name="emulation_activity_touchscreen_controller_not_active">Touchscreen controller is not active.</string>
|
||||
<string name="settings_theme">Theme</string>
|
||||
<string name="settings_controller_mapping_summary">Allows you bind external controller buttons/axises to the emulated controller.</string>
|
||||
<string name="settings_controller_mapping">Controller Mapping</string>
|
||||
<string name="controller_binding_dialog_message">Press button on controller to set new binding.\n\nCurrent Binding: %s</string>
|
||||
<string name="controller_binding_dialog_no_binding"><![CDATA[<No Binding>]]></string>
|
||||
<string name="controller_binding_dialog_cancel">Cancel</string>
|
||||
<string name="controller_binding_dialog_clear">Clear</string>
|
||||
<string name="controller_mapping_activity_title">Controller Settings</string>
|
||||
<string name="controller_mapping_activity_no_profiles_found">No profiles found.</string>
|
||||
<string name="controller_mapping_activity_select_input_profile">Select Input Profile</string>
|
||||
<string name="controller_mapping_activity_failed_to_load_profile">Failed to load profile \'%s\'</string>
|
||||
<string name="controller_mapping_activity_input_profile_name">Input Profile Name:</string>
|
||||
<string name="controller_mapping_activity_save">Save</string>
|
||||
<string name="controller_mapping_activity_name_must_be_provided">A name must be provided.</string>
|
||||
<string name="controller_mapping_activity_failed_to_save_input_profile">Failed to save input profile.</string>
|
||||
<string name="controller_mapping_activity_input_profile_saved">Input profile \'%s\' saved.</string>
|
||||
<string name="controller_mapping_activity_cancel">Cancel</string>
|
||||
<string name="settings_use_analog_sticks_for_dpad">Use Analog Sticks for D-Pad in Digital Mode</string>
|
||||
<string name="settings_summary_enable_analog_mode_on_reset">Forces the controller to analog mode when the console is reset/powered on.</string>
|
||||
<string name="settings_summary_use_analog_sticks_for_dpad">Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.</string>
|
||||
<string name="settings_disable_all_enhancements">Disable All Enhancements</string>
|
||||
<string name="settings_summary_disable_all_enhancements">Temporarily disables all enhancements, which can be useful when debugging issues.</string>
|
||||
<string name="settings_downsample_mode">Downsampling</string>
|
||||
<string name="activity_game_properties">Game Properties</string>
|
||||
<string name="game_properties_preference_use_global_setting">Use Global Setting</string>
|
||||
<string name="settings_input_profile">Input Profile</string>
|
||||
<string name="game_properties_tab_summary">Summary</string>
|
||||
<string name="game_properties_tab_game_settings">Game Settings</string>
|
||||
<string name="game_properties_tab_controller_settings">Controller Settings</string>
|
||||
<string name="settings_audio_resampling">Audio Resampling</string>
|
||||
<string name="settings_summary_audio_resampling">When running outside of 100% speed, resamples audio from the target speed instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</string>
|
||||
<string name="settings_general_sync_to_host_refresh_rate">Sync To Host Refresh Rate</string>
|
||||
<string name="settings_summary_general_sync_to_host_refresh_rate">Adjusts the emulation speed so the console\'s refresh rate matches the host\'s refresh rate, when VSync and Audio Resampling is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%.</string>
|
||||
<string name="settings_sustained_performance_mode">Sustained Performance Mode</string>
|
||||
<string name="settings_summary_sustained_performance_mode">Enables Android\'s sustained performance mode. May result in more consistent framerates for long sessions on some devices.</string>
|
||||
<string name="title_activity_game_directories">Edit Game Directories</string>
|
||||
<string name="settings_game_directories">Game Directories</string>
|
||||
<string name="settings_summary_game_directories">Change the list of directories used to search for games.</string>
|
||||
<string name="game_directories_scanning_subdirectories">Scanning subdirectories.</string>
|
||||
<string name="game_directories_not_scanning_subdirectories">Not scanning subdirectories.</string>
|
||||
<string name="settings_display_all_frames">Optimal Frame Pacing</string>
|
||||
<string name="settings_summary_display_all_frames">Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</string>
|
||||
<string name="menu_edit_game_directories_add_directory">Add Directory</string>
|
||||
<string name="menu_edit_game_directories_add_path">Add Path</string>
|
||||
<string name="edit_game_directories_add_path">Add Path</string>
|
||||
<string name="edit_game_directories_add_path_summary">Enter the full path to the directory with games.\n\nYou can get this from a file manager app.\n\nExample: /storage/emulated/0/games</string>
|
||||
<string name="save_state_info_slot_is_empty">Slot Is Empty</string>
|
||||
<string name="save_state_info_game_save_n">Game Save %d</string>
|
||||
<string name="save_state_info_global_save_n">Global Save %d</string>
|
||||
<string name="save_state_info_quick_save">Quick Save</string>
|
||||
<string name="settings_osd_show_show_resolution">Show Resolution</string>
|
||||
<string name="settings_summary_osd_show_resolution">Shows the resolution the game is rendering at in the top-right corner of the display.</string>
|
||||
<string name="settings_summary_display_stretch">Stretches the active display to fill the screen.</string>
|
||||
<string name="settings_display_stretch">Stretch To Fill</string>
|
||||
<string name="settings_category_global">Global Settings</string>
|
||||
<string name="settings_category_display">Display Settings</string>
|
||||
<string name="settings_category_audio">Audio Settings</string>
|
||||
<string name="settings_category_console">Console Settings</string>
|
||||
<string name="settings_category_cpu">CPU Settings</string>
|
||||
<string name="settings_category_gpu">GPU Settings</string>
|
||||
<string name="settings_category_logging">Logging Settings</string>
|
||||
<string name="dialog_done">Done</string>
|
||||
<string name="dialog_touchscreen_controller_type">Touchscreen Controller Type</string>
|
||||
<string name="dialog_touchscreen_controller_opacity">Touchscreen Controller Opacity</string>
|
||||
<string name="dialog_touchscreen_controller_buttons">Touchscreen Controller Buttons</string>
|
||||
<string name="dialog_touchscreen_controller_settings">Touchscreen Controller Settings</string>
|
||||
<string name="settings_summary_console_tty_output">Logs debug messages printed by games.</string>
|
||||
<string name="action_show_game_list">List View</string>
|
||||
<string name="action_show_game_grid">Grid View</string>
|
||||
<string name="settings_touch_gliding">Touch Gliding</string>
|
||||
<string name="settings_summary_touch_gliding">Allows you to press multiple controller face buttons by dragging your finger along the screen.</string>
|
||||
<string name="menu_game_list_entry_game_properties">Game Properties</string>
|
||||
<string name="emulation_activity_change_disc_select_new_file">Select New File...</string>
|
||||
<string name="settings_achievements_enable">Enable RetroAchievements</string>
|
||||
<string name="settings_summary_achievements_enable">When enabled and logged in, DuckStation will scan for achievements on startup.</string>
|
||||
<string name="settings_achievements_challenge_mode">Enable Hardcore Mode</string>
|
||||
<string name="settings_summary_achievements_challenge_mode">Challenge mode. Disables save states, patch code, and slowdown functions, but you receive double the achievement points. Cannot be toggled while ingame.</string>
|
||||
<string name="settings_achievements_rich_presence">Enable Rich Presence</string>
|
||||
<string name="settings_summary_achievements_rich_presence">Rich presence information will be collected and sent to the server where supported.</string>
|
||||
<string name="settings_achievements_username">User Name</string>
|
||||
<string name="settings_achievements_token_generation_time">Token Generation Time</string>
|
||||
<string name="settings_achievements_login">Login</string>
|
||||
<string name="settings_summary_achievements_login">Logs in to your account to record achievements.</string>
|
||||
<string name="settings_achievements_register">Register</string>
|
||||
<string name="settings_summary_achievements_register">Opens a link to create a new account.</string>
|
||||
<string name="settings_achievements_logout">Logout</string>
|
||||
<string name="settings_summary_achievements_logout">Logs out of your account. No new achievements will be recorded.</string>
|
||||
<string name="settings_achievements_view_profile">View Profile</string>
|
||||
<string name="settings_summary_achievements_view_profile">Opens a link to your profile.</string>
|
||||
<string name="settings_achievements_test_mode">Enable Test Mode</string>
|
||||
<string name="settings_summary_achievements_test_mode">When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</string>
|
||||
<string name="settings_achievements_use_first_disc_from_playlist">Use First Disc From Playlist</string>
|
||||
<string name="settings_summary_achievements_use_first_disc_from_playlist">When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active.</string>
|
||||
<string name="achievement_settings_login_title">RetroAchievements Login</string>
|
||||
<string name="achievement_settings_login_help">Please enter user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</string>
|
||||
<string name="achievement_settings_login_username_hint">Username</string>
|
||||
<string name="achievement_settings_login_password_hint">Password</string>
|
||||
<string name="achievement_settings_login_login_button">Login</string>
|
||||
<string name="achievement_settings_login_cancel_button">Cancel</string>
|
||||
<string name="achievement_settings_login_failed">Login failed. Please check your username and password, and try again.</string>
|
||||
<string name="achievement_points_format_string">%d points</string>
|
||||
<string name="achievement_summary_format_string">You have unlocked %1$d of %2$d achievements, earning %3$d of %4$d possible points.</string>
|
||||
<string name="achievement_title_challenge_mode_format_string">%s (Hardcore Mode)</string>
|
||||
<string name="settings_achievements_disclaimer">DuckStation uses RetroAchievements (retroachievements.org) as an achievement database and for tracking progress.</string>
|
||||
<string name="settings_achievements_confirm_logout_title">Confirm Logout</string>
|
||||
<string name="settings_achievements_confirm_logout_message">After logging out, no more achievements will be unlocked until you log back in again. Achievements already unlocked will not be lost.</string>
|
||||
<string name="controller_binding_device_for_vibration">Device for Vibration</string>
|
||||
<string name="controller_settings_tab_settings">Settings</string>
|
||||
<string name="controller_settings_tab_hotkeys">Hotkeys</string>
|
||||
<string name="controller_settings_category_button_bindings">Button Bindings</string>
|
||||
<string name="controller_settings_category_axis_bindings">Axis Bindings</string>
|
||||
<string name="controller_settings_category_settings">Settings</string>
|
||||
<string name="controller_settings_category_touchscreen_controller">Touchscreen Controller</string>
|
||||
<string name="controller_settings_category_ports">Ports</string>
|
||||
<string name="controller_settings_main_port_format">Port %d</string>
|
||||
<string name="controller_settings_sub_port_format">Port %1$d%2$c</string>
|
||||
<string name="action_switch_view">Switch View</string>
|
||||
<string name="title_activity_memory_card_editor">Memory Card Editor</string>
|
||||
<string name="action_memory_card_editor">Memory Card Editor</string>
|
||||
<string name="action_memory_card_editor_import_card">Import Card</string>
|
||||
<string name="action_memory_card_editor_open_card">Open Card</string>
|
||||
<string name="action_memory_card_editor_new_card">New Card</string>
|
||||
<string name="action_memory_card_editor_format_card">Format Card</string>
|
||||
<string name="action_memory_card_editor_delete_card">Delete Card</string>
|
||||
<string name="memory_card_editor_no_cards_found">No memory cards found.</string>
|
||||
<string name="memory_card_editor_card_already_open">This card is already open.</string>
|
||||
<string name="memory_card_editor_failed_to_open_card">Failed to open or read memory card.</string>
|
||||
<string name="memory_card_editor_must_have_at_least_two_cards_to_copy">Must have at least two cards open to copy.</string>
|
||||
<string name="memory_card_editor_copy_save_to">Copy %s to...</string>
|
||||
<string name="memory_card_editor_select_card">Select Card</string>
|
||||
<string name="memory_card_editor_error">Error</string>
|
||||
<string name="memory_card_editor_copy_insufficient_blocks">This file requires %1$d blocks, but only %2$d blocks are free.</string>
|
||||
<string name="memory_card_editor_copy_already_exists">File \'%s\' already exists on destination card.</string>
|
||||
<string name="memory_card_editor_copy_read_failed">Failed to read file \'%s\' from source card.</string>
|
||||
<string name="memory_card_editor_copy_write_failed">Failed to write file \'%s\' to destination card.</string>
|
||||
<string name="memory_card_editor_copy_success">Copied \'%1$s\' to \'%2$s\'.</string>
|
||||
<string name="memory_card_editor_delete_confirm">Are you sure you want to delete the save \'%s\'?</string>
|
||||
<string name="memory_card_editor_delete_success">Deleted save \'%s\'.</string>
|
||||
<string name="memory_card_editor_delete_failed">Failed to delete file \'%s\'.</string>
|
||||
<string name="memory_card_editor_no_card_selected">No card is selected.</string>
|
||||
<string name="memory_card_editor_import_failed">Failed to import card. It may not be a supported format.</string>
|
||||
<string name="memory_card_editor_delete_card_confirm_message">Memory card \'%s\' will be deleted, and cannot be recovered. Are you sure you want to delete this card?</string>
|
||||
<string name="memory_card_editor_delete_card_failed">Failed to delete \'%s\'.</string>
|
||||
<string name="memory_card_editor_delete_card_success">Deleted card \'%s\'.</string>
|
||||
<string name="memory_card_editor_format_card_confirm_message">Memory card \'%s\' will be formatted, clearing all saves. Are you sure you want to format this card?</string>
|
||||
<string name="memory_card_editor_format_card_failed">Failed to format \'%s\'.</string>
|
||||
<string name="memory_card_editor_format_card_success">Formatted card \'%s\'.</string>
|
||||
<string name="memory_card_editor_import_card_confirm_message">Importing \'%1$s\' will remove all saves in \'%2$s\'. Do you want to continue?</string>
|
||||
<string name="memory_card_editor_import_card_read_failed">Failed to read \'%s\'.</string>
|
||||
<string name="memory_card_editor_import_card_failed">Failed to import card \'%s\'. It may not be a supported format.</string>
|
||||
<string name="memory_card_editor_import_card_success">Imported card \'%s\'.</string>
|
||||
<string name="menu_game_list_entry_choose_cover_image">Choose Cover Image</string>
|
||||
<string name="controller_settings_vibration_unsupported">The selected device does not support vibration.</string>
|
||||
<string name="controller_settings_automatic_mapping">Perform Automatic Mapping</string>
|
||||
<string name="controller_settings_summary_automatic_mapping">Attempts to automatically bind all buttons/axes to a connected controller.</string>
|
||||
<string name="controller_settings_clear_controller_bindings">Clear Bindings</string>
|
||||
<string name="controller_settings_summary_clear_controller_bindings">Unbinds all buttons/axes for this controller.</string>
|
||||
<string name="controller_settings_clear_controller_bindings_confirm">Are you sure you want to clear all bindings? This cannot be reversed.</string>
|
||||
<string name="controller_settings_clear_controller_bindings_done">All bindings cleared for Controller %d.</string>
|
||||
<string name="controller_auto_mapping_no_devices">No suitable devices found. Automatic binding only supports gamepad devices, but you can still bind other device types manually.</string>
|
||||
<string name="controller_auto_mapping_select_device">Select Device</string>
|
||||
<string name="controller_auto_mapping_results">Automatic Binding Results</string>
|
||||
<string name="main_activity_empty_game_list_title">No games were found. Please add a directory with games to begin.</string>
|
||||
<string name="main_activity_empty_game_list_supported_formats">Supported formats are:\n\n%s\n\nGames in bin format require a cuesheet (.cue) to start.</string>
|
||||
<string name="main_activity_empty_game_list_add_directory">Add Game Directory</string>
|
||||
<string name="main_activity_empty_game_list_start_file">Start File</string>
|
||||
<string name="update_notes_title">Update Notes</string>
|
||||
<string name="update_notes_message_version_controller_update">This DuckStation update includes support for multiple controllers with vibration, and binding devices such as keyboards/volume buttons.\n\nYou must re-bind your controllers, otherwise they will no longer function. Do you want to do this now?</string>
|
||||
<string name="settings_osd_show_show_inputs">Show Controller Input</string>
|
||||
<string name="settings_summary_osd_show_inputs">Shows the current controller state of the system in the bottom-left corner of the display.</string>
|
||||
<string name="touchscreen_controller_edit_menu">Edit Menu</string>
|
||||
<string name="settings_achievements_category">Account</string>
|
||||
<string name="settings_achievements_global_settings">Global Settings</string>
|
||||
<string name="settings_category_achievements">Achievement Settings</string>
|
||||
<string name="settings_multitap_mode">Multitap Mode</string>
|
||||
<string name="settings_touchscreen_controller_port">Touchscreen Controller Port</string>
|
||||
<string name="emulation_menu_load_state">Load State</string>
|
||||
<string name="emulation_menu_save_state">Save State</string>
|
||||
<string name="emulation_menu_toggle_fast_forward">Toggle Fast Forward</string>
|
||||
<string name="emulation_menu_achievements">Achievements</string>
|
||||
<string name="emulation_menu_patch_codes">Patch Codes</string>
|
||||
<string name="emulation_menu_change_disc">Change Disc</string>
|
||||
<string name="emulation_menu_touchscreen_controller_settings">Touchscreen Controller Settings</string>
|
||||
<string name="emulation_menu_toggle_analog_mode">Toggle Controller Analog Mode</string>
|
||||
<string name="emulation_menu_reset_console">Reset Console</string>
|
||||
<string name="emulation_menu_exit_game">Exit Game</string>
|
||||
<string name="settings_use_software_renderer_for_readbacks">Use Software Renderer For Readbacks</string>
|
||||
<string name="settings_summary_use_software_renderer_for_readbacks">Runs the software renderer in parallel for VRAM readbacks. On some devices, this may result in greater performance when using graphical enhancements with the hardware renderer.</string>
|
||||
<string name="settings_use_software_renderer">Use Software Renderer</string>
|
||||
<string name="settings_disable_widescreen">Disable Widescreen</string>
|
||||
<string name="settings_cdrom_seek_speedup">CD-ROM Seek Speedup</string>
|
||||
<string name="settings_summary_cdrom_seek_speedup">Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, at the cost of breaking others.</string>
|
||||
<string name="settings_custom_aspect_ratio">Custom Aspect Ratio</string>
|
||||
<string name="settings_summary_custom_aspect_ratio">Used when aspect ratio is set to Custom.</string>
|
||||
<string name="controller_settings_category_auto_fire_buttons">Auto Fire Buttons</string>
|
||||
<string name="controller_settings_category_auto_fire_bindings">Auto Fire Triggers</string>
|
||||
<string name="controller_settings_auto_fire_n_button">Auto Fire %d Button</string>
|
||||
<string name="controller_settings_auto_fire_n_frequency">Auto Fire %d Frequency/Interval</string>
|
||||
<string name="controller_binding_auto_fire_n">Auto Fire %d</string>
|
||||
<string name="settings_category_cdrom">CD-ROM Settings</string>
|
||||
<string name="settings_cdrom_load_image_patches">Apply Image Patches</string>
|
||||
<string name="settings_summary_load_image_patches">Automatically applies patches to disc images when they are present, currently only PPF is supported.</string>
|
||||
<string name="menu_edit_game_directories_force_saf">Force Scoped Storage</string>
|
||||
<string name="settings_expand_to_cutout">Expand To Cutout Area</string>
|
||||
<string name="settings_summary_expand_to_cutout">Expands the display area to include the cutout (or notch) area.</string>
|
||||
<string name="settings_axis_scale">Axis Scale</string>
|
||||
<string name="memory_card_editor_undelete_success">Undeleted save \'%s\'.</string>
|
||||
<string name="memory_card_editor_undelete_failed">Failed to undelete save \'%s\'. The save may already be partially overwritten.</string>
|
||||
<string name="memory_card_editor_permanently_delete_confirm">Are you sure you want to permanently delete the save \'%s\'? You cannot recover the save afterwards.</string>
|
||||
<string name="settings_cdrom_readahead">Async Readahead</string>
|
||||
<string name="settings_category_rewinding">Rewinding</string>
|
||||
<string name="settings_rewind_enable">Enable Rewinding</string>
|
||||
<string name="settings_summary_rewind_enable">Enables rewinding via touchscreen button/hotkey. Very high hardware requirements, do not use on low end devices.</string>
|
||||
<string name="settings_rewind_save_frequency">Save Frequency</string>
|
||||
<string name="settings_summary_rewind_save_frequency">A rewind save will created each time this interval lapses.</string>
|
||||
<string name="settings_rewind_save_count">Save Count</string>
|
||||
<string name="settings_summary_rewind_save_count">This number of saves (or frames) will be kept for rewinding.</string>
|
||||
<string name="emulation_activity_add_patch_code">Add</string>
|
||||
<string name="emulation_activity_patch_code_warning">Using patch codes can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using patch codes, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break.\n\nSome codes persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.\n\nAre you sure you want to continue?</string>
|
||||
<string name="emulation_activity_patch_code_warning_dont_ask_again">Don\'t ask again</string>
|
||||
<string name="add_patch_code_empty">Code name and body must not be empty.</string>
|
||||
<string name="add_patch_code_success">Patch code \'%s\' added.</string>
|
||||
<string name="add_patch_code_failure">Failed to add patch code, there may already be a code with this name, or the code is invalid.</string>
|
||||
<string name="add_patch_code_help_text">Enter the patch code (usually a series of numbers) in Gameshark format below, or choose a file to import codes from.</string>
|
||||
<string name="add_patch_code_code_name">Code Name</string>
|
||||
<string name="add_patch_code_code_body">Code Body</string>
|
||||
<string name="add_patch_code_import_from_file">Import From File</string>
|
||||
<string name="add_patch_code_cancel">Cancel</string>
|
||||
<string name="add_patch_code_add">Add</string>
|
||||
<string name="menu_game_list_entry_create_launcher_shortcut">Create Launcher Shortcut</string>
|
||||
<string name="settings_show_vram">Show VRAM</string>
|
||||
<string name="settings_summary_show_vram">Shows the entirety of the console\'s VRAM instead of the display area (debugging feature).</string>
|
||||
<string name="settings_cpu_recompiler_block_linking">CPU Recompiler Block Linking</string>
|
||||
<string name="settings_summary_cpu_recompiler_block_linking">Enables the generated code to directly jump between blocks without going through the dispatcher. Provides a measurable speed boost.</string>
|
||||
</resources>
|
Loading…
Reference in New Issue
Block a user