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FullscreenUI: Fix enable state of skip dupe frames
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@ -3497,26 +3497,27 @@ void FullscreenUI::DrawEmulationSettingsPage()
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"such as GSync/FreeSync. Disable if you are having speed or sound issues."),
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"Display", "OptimalFramePacing", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_CHARGING_STATION, "Skip Duplicate Frame Display"),
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FSUI_CSTR("Skips the presentation/display of frames that are not unique. Can result in worse frame pacing."),
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"Display", "SkipPresentingDuplicateFrames", false);
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const bool optimal_frame_pacing_active = GetEffectiveBoolSetting(bsi, "Display", "OptimalFramePacing", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_STOPWATCH_20, "Reduce Input Latency"),
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FSUI_CSTR("Reduces input latency by delaying the start of frame until closer to the presentation time."), "Display",
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"PreFrameSleep", false, optimal_frame_pacing_active);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_CHARGING_STATION, "Skip Duplicate Frame Display"),
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FSUI_CSTR("Skips the presentation/display of frames that are not unique. Can result in worse frame pacing."),
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"Display", "SkipPresentingDuplicateFrames", false,
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!(GetEffectiveBoolSetting(bsi, "Display", "VSync", false) &&
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GetEffectiveBoolSetting(bsi, "Main", "SyncToHostRefreshRate", false)));
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const bool pre_frame_sleep_active =
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(optimal_frame_pacing_active && GetEffectiveBoolSetting(bsi, "Display", "PreFrameSleep", false));
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DrawFloatRangeSetting(
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bsi, FSUI_ICONSTR(ICON_FA_BATTERY_FULL, "Frame Time Buffer"),
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FSUI_CSTR("Specifies the amount of buffer time added, which reduces the additional sleep time introduced."),
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"Display", "PreFrameSleepBuffer", Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER, 0.0f, 20.0f, "%.1f", 1.0f,
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pre_frame_sleep_active);
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if (pre_frame_sleep_active)
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{
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DrawFloatRangeSetting(
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bsi, FSUI_ICONSTR(ICON_FA_BATTERY_FULL, "Frame Time Buffer"),
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FSUI_CSTR("Specifies the amount of buffer time added, which reduces the additional sleep time introduced."),
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"Display", "PreFrameSleepBuffer", Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER, 0.0f, 20.0f,
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FSUI_CSTR("%.1f ms"), 1.0f, pre_frame_sleep_active);
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}
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MenuHeading(FSUI_CSTR("Runahead/Rewind"));
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@ -7480,6 +7481,7 @@ bool FullscreenUI::IsLeaderboardsWindowOpen()
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#if 0
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// TRANSLATION-STRING-AREA-BEGIN
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TRANSLATE_NOOP("FullscreenUI", "%.1f ms");
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TRANSLATE_NOOP("FullscreenUI", "%.2f Seconds");
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TRANSLATE_NOOP("FullscreenUI", "%d Frames");
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TRANSLATE_NOOP("FullscreenUI", "%d ms");
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