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Qt: Use game start fullscreen flag for BP too
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@ -776,9 +776,12 @@ void EmuThread::startFullscreenUI()
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m_is_rendering_to_main = shouldRenderToMain();
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m_run_fullscreen_ui = true;
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// borrow the game start fullscreen flag
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const bool start_fullscreen =
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(s_start_fullscreen_ui_fullscreen || Host::GetBaseBoolSettingValue("Main", "StartFullscreen", false));
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Error error;
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if (!Host::CreateGPUDevice(Settings::GetRenderAPIForRenderer(g_settings.gpu_renderer),
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s_start_fullscreen_ui_fullscreen, &error) ||
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if (!Host::CreateGPUDevice(Settings::GetRenderAPIForRenderer(g_settings.gpu_renderer), start_fullscreen, &error) ||
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!FullscreenUI::Initialize())
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{
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Host::ReportErrorAsync("Error", error.GetDescription());
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