mirror of
https://github.com/stenzek/duckstation.git
synced 2024-12-03 11:30:49 +00:00
GPU/SW: Split out rasterizer, add dynamic selection
This commit is contained in:
parent
3fbdcdb4ff
commit
aa955b8ae2
@ -57,6 +57,8 @@ add_library(core
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gpu_sw.h
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gpu_sw_backend.cpp
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gpu_sw_backend.h
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gpu_sw_rasterizer.cpp
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gpu_sw_rasterizer.h
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gpu_types.h
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guncon.cpp
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guncon.h
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@ -50,6 +50,13 @@
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<ClCompile Include="gpu_shadergen.cpp" />
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<ClCompile Include="gpu_sw.cpp" />
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<ClCompile Include="gpu_sw_backend.cpp" />
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<ClCompile Include="gpu_sw_rasterizer.cpp" />
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<ClCompile Include="gpu_sw_rasterizer_avx2.cpp">
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<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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<AdditionalOptions Condition="$(Configuration.Contains(Clang))">%(AdditionalOptions) -mavx2</AdditionalOptions>
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<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="gte.cpp" />
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<ClCompile Include="dma.cpp" />
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<ClCompile Include="gpu.cpp" />
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@ -127,6 +134,7 @@
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<ClInclude Include="gpu_shadergen.h" />
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<ClInclude Include="gpu_sw.h" />
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<ClInclude Include="gpu_sw_backend.h" />
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<ClInclude Include="gpu_sw_rasterizer.h" />
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<ClInclude Include="gpu_types.h" />
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<ClInclude Include="gte.h" />
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<ClInclude Include="cpu_types.h" />
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@ -195,6 +203,9 @@
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<Project>{57f6206d-f264-4b07-baf8-11b9bbe1f455}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="gpu_sw_rasterizer.inl" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{868B98C8-65A1-494B-8346-250A73A48C0A}</ProjectGuid>
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</PropertyGroup>
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@ -67,6 +67,8 @@
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<ClCompile Include="justifier.cpp" />
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<ClCompile Include="pine_server.cpp" />
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<ClCompile Include="gdb_server.cpp" />
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<ClCompile Include="gpu_sw_rasterizer.cpp" />
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<ClCompile Include="gpu_sw_rasterizer_avx2.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="types.h" />
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@ -140,5 +142,9 @@
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<ClInclude Include="justifier.h" />
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<ClInclude Include="pine_server.h" />
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<ClInclude Include="gdb_server.h" />
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<ClInclude Include="gpu_sw_rasterizer.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="gpu_sw_rasterizer.inl" />
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</ItemGroup>
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</Project>
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@ -26,7 +26,7 @@ bool GPUBackend::Initialize(bool force_thread)
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void GPUBackend::Reset()
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{
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Sync(true);
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m_drawing_area = {};
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DrawingAreaChanged(GPUDrawingArea{0, 0, 0, 0}, GSVector4i::zero());
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}
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void GPUBackend::UpdateSettings()
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@ -310,8 +310,8 @@ void GPUBackend::HandleCommand(const GPUBackendCommand* cmd)
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case GPUBackendCommandType::SetDrawingArea:
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{
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FlushRender();
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m_drawing_area = static_cast<const GPUBackendSetDrawingAreaCommand*>(cmd)->new_area;
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DrawingAreaChanged();
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const GPUBackendSetDrawingAreaCommand* ccmd = static_cast<const GPUBackendSetDrawingAreaCommand*>(cmd);
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DrawingAreaChanged(ccmd->new_area, GSVector4i::load<false>(ccmd->new_clamped_area));
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}
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break;
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@ -62,13 +62,11 @@ protected:
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virtual void DrawRectangle(const GPUBackendDrawRectangleCommand* cmd) = 0;
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virtual void DrawLine(const GPUBackendDrawLineCommand* cmd) = 0;
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virtual void FlushRender() = 0;
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virtual void DrawingAreaChanged() = 0;
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virtual void DrawingAreaChanged(const GPUDrawingArea& new_drawing_area, const GSVector4i clamped_drawing_area) = 0;
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virtual void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) = 0;
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void HandleCommand(const GPUBackendCommand* cmd);
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GPUDrawingArea m_drawing_area = {};
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Threading::KernelSemaphore m_sync_semaphore;
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std::atomic_bool m_gpu_thread_sleeping{false};
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std::atomic_bool m_gpu_loop_done{false};
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@ -501,6 +501,7 @@ void GPU_SW::DispatchRenderCommand()
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{
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GPUBackendSetDrawingAreaCommand* cmd = m_backend.NewSetDrawingAreaCommand();
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cmd->new_area = m_drawing_area;
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GSVector4i::store<false>(cmd->new_clamped_area, m_clamped_drawing_area);
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m_backend.PushCommand(cmd);
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m_drawing_area_changed = false;
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}
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@ -3,6 +3,7 @@
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#include "gpu_sw_backend.h"
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#include "gpu.h"
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#include "gpu_sw_rasterizer.h"
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#include "system.h"
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#include "util/gpu_device.h"
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@ -15,6 +16,8 @@ GPU_SW_Backend::~GPU_SW_Backend() = default;
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bool GPU_SW_Backend::Initialize(bool force_thread)
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{
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GPU_SW_Rasterizer::SelectImplementation();
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return GPUBackend::Initialize(force_thread);
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}
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@ -28,688 +31,31 @@ void GPU_SW_Backend::DrawPolygon(const GPUBackendDrawPolygonCommand* cmd)
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const GPURenderCommand rc{cmd->rc.bits};
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const bool dithering_enable = rc.IsDitheringEnabled() && cmd->draw_mode.dither_enable;
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const DrawTriangleFunction DrawFunction = GetDrawTriangleFunction(
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const GPU_SW_Rasterizer::DrawTriangleFunction DrawFunction = GPU_SW_Rasterizer::GetDrawTriangleFunction(
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rc.shading_enable, rc.texture_enable, rc.raw_texture_enable, rc.transparency_enable, dithering_enable);
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(this->*DrawFunction)(cmd, &cmd->vertices[0], &cmd->vertices[1], &cmd->vertices[2]);
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DrawFunction(cmd, &cmd->vertices[0], &cmd->vertices[1], &cmd->vertices[2]);
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if (rc.quad_polygon)
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(this->*DrawFunction)(cmd, &cmd->vertices[2], &cmd->vertices[1], &cmd->vertices[3]);
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DrawFunction(cmd, &cmd->vertices[2], &cmd->vertices[1], &cmd->vertices[3]);
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}
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void GPU_SW_Backend::DrawRectangle(const GPUBackendDrawRectangleCommand* cmd)
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{
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const GPURenderCommand rc{cmd->rc.bits};
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const DrawRectangleFunction DrawFunction =
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GetDrawRectangleFunction(rc.texture_enable, rc.raw_texture_enable, rc.transparency_enable);
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const GPU_SW_Rasterizer::DrawRectangleFunction DrawFunction =
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GPU_SW_Rasterizer::GetDrawRectangleFunction(rc.texture_enable, rc.raw_texture_enable, rc.transparency_enable);
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(this->*DrawFunction)(cmd);
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DrawFunction(cmd);
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}
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void GPU_SW_Backend::DrawLine(const GPUBackendDrawLineCommand* cmd)
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{
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const DrawLineFunction DrawFunction =
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GetDrawLineFunction(cmd->rc.shading_enable, cmd->rc.transparency_enable, cmd->IsDitheringEnabled());
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const GPU_SW_Rasterizer::DrawLineFunction DrawFunction = GPU_SW_Rasterizer::GetDrawLineFunction(
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cmd->rc.shading_enable, cmd->rc.transparency_enable, cmd->IsDitheringEnabled());
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for (u16 i = 1; i < cmd->num_vertices; i++)
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(this->*DrawFunction)(cmd, &cmd->vertices[i - 1], &cmd->vertices[i]);
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}
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constexpr GPU_SW_Backend::DitherLUT GPU_SW_Backend::ComputeDitherLUT()
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{
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DitherLUT lut = {};
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for (u32 i = 0; i < DITHER_MATRIX_SIZE; i++)
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{
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for (u32 j = 0; j < DITHER_MATRIX_SIZE; j++)
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{
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for (u32 value = 0; value < DITHER_LUT_SIZE; value++)
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{
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const s32 dithered_value = (static_cast<s32>(value) + DITHER_MATRIX[i][j]) >> 3;
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lut[i][j][value] = static_cast<u8>((dithered_value < 0) ? 0 : ((dithered_value > 31) ? 31 : dithered_value));
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}
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}
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}
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return lut;
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}
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static constexpr GPU_SW_Backend::DitherLUT s_dither_lut = GPU_SW_Backend::ComputeDitherLUT();
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template<bool texture_enable, bool raw_texture_enable, bool transparency_enable, bool dithering_enable>
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void ALWAYS_INLINE_RELEASE GPU_SW_Backend::ShadePixel(const GPUBackendDrawCommand* cmd, u32 x, u32 y, u8 color_r,
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u8 color_g, u8 color_b, u8 texcoord_x, u8 texcoord_y)
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{
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VRAMPixel color;
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if constexpr (texture_enable)
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{
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// Apply texture window
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texcoord_x = (texcoord_x & cmd->window.and_x) | cmd->window.or_x;
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texcoord_y = (texcoord_y & cmd->window.and_y) | cmd->window.or_y;
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VRAMPixel texture_color;
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switch (cmd->draw_mode.texture_mode)
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{
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case GPUTextureMode::Palette4Bit:
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{
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const u16 palette_value =
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GetPixel((cmd->draw_mode.GetTexturePageBaseX() + ZeroExtend32(texcoord_x / 4)) % VRAM_WIDTH,
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(cmd->draw_mode.GetTexturePageBaseY() + ZeroExtend32(texcoord_y)) % VRAM_HEIGHT);
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const size_t palette_index = (palette_value >> ((texcoord_x % 4) * 4)) & 0x0Fu;
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texture_color.bits = g_gpu_clut[palette_index];
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}
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break;
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case GPUTextureMode::Palette8Bit:
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{
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const u16 palette_value =
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GetPixel((cmd->draw_mode.GetTexturePageBaseX() + ZeroExtend32(texcoord_x / 2)) % VRAM_WIDTH,
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(cmd->draw_mode.GetTexturePageBaseY() + ZeroExtend32(texcoord_y)) % VRAM_HEIGHT);
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const size_t palette_index = (palette_value >> ((texcoord_x % 2) * 8)) & 0xFFu;
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texture_color.bits = g_gpu_clut[palette_index];
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}
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break;
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default:
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{
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texture_color.bits = GetPixel((cmd->draw_mode.GetTexturePageBaseX() + ZeroExtend32(texcoord_x)) % VRAM_WIDTH,
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(cmd->draw_mode.GetTexturePageBaseY() + ZeroExtend32(texcoord_y)) % VRAM_HEIGHT);
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}
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break;
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}
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if (texture_color.bits == 0)
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return;
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if constexpr (raw_texture_enable)
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{
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color.bits = texture_color.bits;
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}
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else
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{
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const u32 dither_y = (dithering_enable) ? (y & 3u) : 2u;
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const u32 dither_x = (dithering_enable) ? (x & 3u) : 3u;
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color.bits = (ZeroExtend16(s_dither_lut[dither_y][dither_x][(u16(texture_color.r) * u16(color_r)) >> 4]) << 0) |
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(ZeroExtend16(s_dither_lut[dither_y][dither_x][(u16(texture_color.g) * u16(color_g)) >> 4]) << 5) |
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(ZeroExtend16(s_dither_lut[dither_y][dither_x][(u16(texture_color.b) * u16(color_b)) >> 4]) << 10) |
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(texture_color.bits & 0x8000u);
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}
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}
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else
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{
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const u32 dither_y = (dithering_enable) ? (y & 3u) : 2u;
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const u32 dither_x = (dithering_enable) ? (x & 3u) : 3u;
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// Non-textured transparent polygons don't set bit 15, but are treated as transparent.
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color.bits = (ZeroExtend16(s_dither_lut[dither_y][dither_x][color_r]) << 0) |
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(ZeroExtend16(s_dither_lut[dither_y][dither_x][color_g]) << 5) |
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(ZeroExtend16(s_dither_lut[dither_y][dither_x][color_b]) << 10) | (transparency_enable ? 0x8000u : 0);
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}
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const VRAMPixel bg_color{GetPixel(static_cast<u32>(x), static_cast<u32>(y))};
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if constexpr (transparency_enable)
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{
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if (color.bits & 0x8000u || !texture_enable)
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{
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// Based on blargg's efficient 15bpp pixel math.
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u32 bg_bits = ZeroExtend32(bg_color.bits);
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u32 fg_bits = ZeroExtend32(color.bits);
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switch (cmd->draw_mode.transparency_mode)
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{
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case GPUTransparencyMode::HalfBackgroundPlusHalfForeground:
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{
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bg_bits |= 0x8000u;
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color.bits = Truncate16(((fg_bits + bg_bits) - ((fg_bits ^ bg_bits) & 0x0421u)) >> 1);
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}
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break;
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case GPUTransparencyMode::BackgroundPlusForeground:
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{
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bg_bits &= ~0x8000u;
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const u32 sum = fg_bits + bg_bits;
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const u32 carry = (sum - ((fg_bits ^ bg_bits) & 0x8421u)) & 0x8420u;
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color.bits = Truncate16((sum - carry) | (carry - (carry >> 5)));
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}
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break;
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case GPUTransparencyMode::BackgroundMinusForeground:
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{
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bg_bits |= 0x8000u;
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fg_bits &= ~0x8000u;
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const u32 diff = bg_bits - fg_bits + 0x108420u;
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const u32 borrow = (diff - ((bg_bits ^ fg_bits) & 0x108420u)) & 0x108420u;
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color.bits = Truncate16((diff - borrow) & (borrow - (borrow >> 5)));
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}
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break;
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case GPUTransparencyMode::BackgroundPlusQuarterForeground:
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{
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bg_bits &= ~0x8000u;
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fg_bits = ((fg_bits >> 2) & 0x1CE7u) | 0x8000u;
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const u32 sum = fg_bits + bg_bits;
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const u32 carry = (sum - ((fg_bits ^ bg_bits) & 0x8421u)) & 0x8420u;
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color.bits = Truncate16((sum - carry) | (carry - (carry >> 5)));
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}
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break;
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default:
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break;
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}
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// See above.
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if constexpr (!texture_enable)
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color.bits &= ~0x8000u;
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}
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}
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const u16 mask_and = cmd->params.GetMaskAND();
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if ((bg_color.bits & mask_and) != 0)
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return;
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DebugAssert(static_cast<u32>(x) < VRAM_WIDTH && static_cast<u32>(y) < VRAM_HEIGHT);
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SetPixel(static_cast<u32>(x), static_cast<u32>(y), color.bits | cmd->params.GetMaskOR());
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}
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template<bool texture_enable, bool raw_texture_enable, bool transparency_enable>
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void GPU_SW_Backend::DrawRectangle(const GPUBackendDrawRectangleCommand* cmd)
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{
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const s32 origin_x = cmd->x;
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const s32 origin_y = cmd->y;
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const auto [r, g, b] = UnpackColorRGB24(cmd->color);
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const auto [origin_texcoord_x, origin_texcoord_y] = UnpackTexcoord(cmd->texcoord);
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for (u32 offset_y = 0; offset_y < cmd->height; offset_y++)
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{
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const s32 y = origin_y + static_cast<s32>(offset_y);
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if (y < static_cast<s32>(m_drawing_area.top) || y > static_cast<s32>(m_drawing_area.bottom) ||
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(cmd->params.interlaced_rendering && cmd->params.active_line_lsb == (Truncate8(static_cast<u32>(y)) & 1u)))
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{
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continue;
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}
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const u32 draw_y = static_cast<u32>(y) & VRAM_HEIGHT_MASK;
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const u8 texcoord_y = Truncate8(ZeroExtend32(origin_texcoord_y) + offset_y);
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for (u32 offset_x = 0; offset_x < cmd->width; offset_x++)
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{
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const s32 x = origin_x + static_cast<s32>(offset_x);
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if (x < static_cast<s32>(m_drawing_area.left) || x > static_cast<s32>(m_drawing_area.right))
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continue;
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const u8 texcoord_x = Truncate8(ZeroExtend32(origin_texcoord_x) + offset_x);
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ShadePixel<texture_enable, raw_texture_enable, transparency_enable, false>(cmd, static_cast<u32>(x), draw_y, r, g,
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b, texcoord_x, texcoord_y);
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Polygon and line rasterization ported from Mednafen
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//////////////////////////////////////////////////////////////////////////
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#define COORD_FBS 12
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#define COORD_MF_INT(n) ((n) << COORD_FBS)
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#define COORD_POST_PADDING 12
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static ALWAYS_INLINE_RELEASE s64 MakePolyXFP(s32 x)
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{
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return ((u64)x << 32) + ((1ULL << 32) - (1 << 11));
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}
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static ALWAYS_INLINE_RELEASE s64 MakePolyXFPStep(s32 dx, s32 dy)
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{
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s64 ret;
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s64 dx_ex = (u64)dx << 32;
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if (dx_ex < 0)
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dx_ex -= dy - 1;
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if (dx_ex > 0)
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dx_ex += dy - 1;
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ret = dx_ex / dy;
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return (ret);
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}
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static ALWAYS_INLINE_RELEASE s32 GetPolyXFP_Int(s64 xfp)
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{
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return (xfp >> 32);
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}
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template<bool shading_enable, bool texture_enable>
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bool ALWAYS_INLINE_RELEASE GPU_SW_Backend::CalcIDeltas(i_deltas& idl, const GPUBackendDrawPolygonCommand::Vertex* A,
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const GPUBackendDrawPolygonCommand::Vertex* B,
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const GPUBackendDrawPolygonCommand::Vertex* C)
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{
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#define CALCIS(x, y) (((B->x - A->x) * (C->y - B->y)) - ((C->x - B->x) * (B->y - A->y)))
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s32 denom = CALCIS(x, y);
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if (!denom)
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return false;
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if constexpr (shading_enable)
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{
|
||||
idl.dr_dx = (u32)(CALCIS(r, y) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING;
|
||||
idl.dr_dy = (u32)(CALCIS(x, r) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING;
|
||||
|
||||
idl.dg_dx = (u32)(CALCIS(g, y) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING;
|
||||
idl.dg_dy = (u32)(CALCIS(x, g) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING;
|
||||
|
||||
idl.db_dx = (u32)(CALCIS(b, y) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING;
|
||||
idl.db_dy = (u32)(CALCIS(x, b) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING;
|
||||
}
|
||||
|
||||
if constexpr (texture_enable)
|
||||
{
|
||||
idl.du_dx = (u32)(CALCIS(u, y) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING;
|
||||
idl.du_dy = (u32)(CALCIS(x, u) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING;
|
||||
|
||||
idl.dv_dx = (u32)(CALCIS(v, y) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING;
|
||||
idl.dv_dy = (u32)(CALCIS(x, v) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
#undef CALCIS
|
||||
}
|
||||
|
||||
template<bool shading_enable, bool texture_enable>
|
||||
void ALWAYS_INLINE_RELEASE GPU_SW_Backend::AddIDeltas_DX(i_group& ig, const i_deltas& idl, u32 count /*= 1*/)
|
||||
{
|
||||
if constexpr (shading_enable)
|
||||
{
|
||||
ig.r += idl.dr_dx * count;
|
||||
ig.g += idl.dg_dx * count;
|
||||
ig.b += idl.db_dx * count;
|
||||
}
|
||||
|
||||
if constexpr (texture_enable)
|
||||
{
|
||||
ig.u += idl.du_dx * count;
|
||||
ig.v += idl.dv_dx * count;
|
||||
}
|
||||
}
|
||||
|
||||
template<bool shading_enable, bool texture_enable>
|
||||
void ALWAYS_INLINE_RELEASE GPU_SW_Backend::AddIDeltas_DY(i_group& ig, const i_deltas& idl, u32 count /*= 1*/)
|
||||
{
|
||||
if constexpr (shading_enable)
|
||||
{
|
||||
ig.r += idl.dr_dy * count;
|
||||
ig.g += idl.dg_dy * count;
|
||||
ig.b += idl.db_dy * count;
|
||||
}
|
||||
|
||||
if constexpr (texture_enable)
|
||||
{
|
||||
ig.u += idl.du_dy * count;
|
||||
ig.v += idl.dv_dy * count;
|
||||
}
|
||||
}
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable,
|
||||
bool dithering_enable>
|
||||
void GPU_SW_Backend::DrawSpan(const GPUBackendDrawPolygonCommand* cmd, s32 y, s32 x_start, s32 x_bound, i_group ig,
|
||||
const i_deltas& idl)
|
||||
{
|
||||
if (cmd->params.interlaced_rendering && cmd->params.active_line_lsb == (Truncate8(static_cast<u32>(y)) & 1u))
|
||||
return;
|
||||
|
||||
s32 x_ig_adjust = x_start;
|
||||
s32 w = x_bound - x_start;
|
||||
s32 x = TruncateGPUVertexPosition(x_start);
|
||||
|
||||
if (x < static_cast<s32>(m_drawing_area.left))
|
||||
{
|
||||
s32 delta = static_cast<s32>(m_drawing_area.left) - x;
|
||||
x_ig_adjust += delta;
|
||||
x += delta;
|
||||
w -= delta;
|
||||
}
|
||||
|
||||
if ((x + w) > (static_cast<s32>(m_drawing_area.right) + 1))
|
||||
w = static_cast<s32>(m_drawing_area.right) + 1 - x;
|
||||
|
||||
if (w <= 0)
|
||||
return;
|
||||
|
||||
AddIDeltas_DX<shading_enable, texture_enable>(ig, idl, x_ig_adjust);
|
||||
AddIDeltas_DY<shading_enable, texture_enable>(ig, idl, y);
|
||||
|
||||
do
|
||||
{
|
||||
const u32 r = ig.r >> (COORD_FBS + COORD_POST_PADDING);
|
||||
const u32 g = ig.g >> (COORD_FBS + COORD_POST_PADDING);
|
||||
const u32 b = ig.b >> (COORD_FBS + COORD_POST_PADDING);
|
||||
const u32 u = ig.u >> (COORD_FBS + COORD_POST_PADDING);
|
||||
const u32 v = ig.v >> (COORD_FBS + COORD_POST_PADDING);
|
||||
|
||||
ShadePixel<texture_enable, raw_texture_enable, transparency_enable, dithering_enable>(
|
||||
cmd, static_cast<u32>(x), static_cast<u32>(y), Truncate8(r), Truncate8(g), Truncate8(b), Truncate8(u),
|
||||
Truncate8(v));
|
||||
|
||||
x++;
|
||||
AddIDeltas_DX<shading_enable, texture_enable>(ig, idl);
|
||||
} while (--w > 0);
|
||||
}
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable,
|
||||
bool dithering_enable>
|
||||
void GPU_SW_Backend::DrawTriangle(const GPUBackendDrawPolygonCommand* cmd,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v0,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v1,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v2)
|
||||
{
|
||||
u32 core_vertex;
|
||||
{
|
||||
u32 cvtemp = 0;
|
||||
|
||||
if (v1->x <= v0->x)
|
||||
{
|
||||
if (v2->x <= v1->x)
|
||||
cvtemp = (1 << 2);
|
||||
else
|
||||
cvtemp = (1 << 1);
|
||||
}
|
||||
else if (v2->x < v0->x)
|
||||
cvtemp = (1 << 2);
|
||||
else
|
||||
cvtemp = (1 << 0);
|
||||
|
||||
if (v2->y < v1->y)
|
||||
{
|
||||
std::swap(v2, v1);
|
||||
cvtemp = ((cvtemp >> 1) & 0x2) | ((cvtemp << 1) & 0x4) | (cvtemp & 0x1);
|
||||
}
|
||||
|
||||
if (v1->y < v0->y)
|
||||
{
|
||||
std::swap(v1, v0);
|
||||
cvtemp = ((cvtemp >> 1) & 0x1) | ((cvtemp << 1) & 0x2) | (cvtemp & 0x4);
|
||||
}
|
||||
|
||||
if (v2->y < v1->y)
|
||||
{
|
||||
std::swap(v2, v1);
|
||||
cvtemp = ((cvtemp >> 1) & 0x2) | ((cvtemp << 1) & 0x4) | (cvtemp & 0x1);
|
||||
}
|
||||
|
||||
core_vertex = cvtemp >> 1;
|
||||
}
|
||||
|
||||
if (v0->y == v2->y)
|
||||
return;
|
||||
|
||||
if (static_cast<u32>(std::abs(v2->x - v0->x)) >= MAX_PRIMITIVE_WIDTH ||
|
||||
static_cast<u32>(std::abs(v2->x - v1->x)) >= MAX_PRIMITIVE_WIDTH ||
|
||||
static_cast<u32>(std::abs(v1->x - v0->x)) >= MAX_PRIMITIVE_WIDTH ||
|
||||
static_cast<u32>(v2->y - v0->y) >= MAX_PRIMITIVE_HEIGHT)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
s64 base_coord = MakePolyXFP(v0->x);
|
||||
s64 base_step = MakePolyXFPStep((v2->x - v0->x), (v2->y - v0->y));
|
||||
s64 bound_coord_us;
|
||||
s64 bound_coord_ls;
|
||||
bool right_facing;
|
||||
|
||||
if (v1->y == v0->y)
|
||||
{
|
||||
bound_coord_us = 0;
|
||||
right_facing = (bool)(v1->x > v0->x);
|
||||
}
|
||||
else
|
||||
{
|
||||
bound_coord_us = MakePolyXFPStep((v1->x - v0->x), (v1->y - v0->y));
|
||||
right_facing = (bool)(bound_coord_us > base_step);
|
||||
}
|
||||
|
||||
if (v2->y == v1->y)
|
||||
bound_coord_ls = 0;
|
||||
else
|
||||
bound_coord_ls = MakePolyXFPStep((v2->x - v1->x), (v2->y - v1->y));
|
||||
|
||||
i_deltas idl;
|
||||
if (!CalcIDeltas<shading_enable, texture_enable>(idl, v0, v1, v2))
|
||||
return;
|
||||
|
||||
const GPUBackendDrawPolygonCommand::Vertex* vertices[3] = {v0, v1, v2};
|
||||
|
||||
i_group ig;
|
||||
if constexpr (texture_enable)
|
||||
{
|
||||
ig.u = (COORD_MF_INT(vertices[core_vertex]->u) + (1 << (COORD_FBS - 1))) << COORD_POST_PADDING;
|
||||
ig.v = (COORD_MF_INT(vertices[core_vertex]->v) + (1 << (COORD_FBS - 1))) << COORD_POST_PADDING;
|
||||
}
|
||||
|
||||
ig.r = (COORD_MF_INT(vertices[core_vertex]->r) + (1 << (COORD_FBS - 1))) << COORD_POST_PADDING;
|
||||
ig.g = (COORD_MF_INT(vertices[core_vertex]->g) + (1 << (COORD_FBS - 1))) << COORD_POST_PADDING;
|
||||
ig.b = (COORD_MF_INT(vertices[core_vertex]->b) + (1 << (COORD_FBS - 1))) << COORD_POST_PADDING;
|
||||
|
||||
AddIDeltas_DX<shading_enable, texture_enable>(ig, idl, -vertices[core_vertex]->x);
|
||||
AddIDeltas_DY<shading_enable, texture_enable>(ig, idl, -vertices[core_vertex]->y);
|
||||
|
||||
struct TriangleHalf
|
||||
{
|
||||
u64 x_coord[2];
|
||||
u64 x_step[2];
|
||||
|
||||
s32 y_coord;
|
||||
s32 y_bound;
|
||||
|
||||
bool dec_mode;
|
||||
} tripart[2];
|
||||
|
||||
u32 vo = 0;
|
||||
u32 vp = 0;
|
||||
if (core_vertex != 0)
|
||||
vo = 1;
|
||||
if (core_vertex == 2)
|
||||
vp = 3;
|
||||
|
||||
{
|
||||
TriangleHalf* tp = &tripart[vo];
|
||||
tp->y_coord = vertices[0 ^ vo]->y;
|
||||
tp->y_bound = vertices[1 ^ vo]->y;
|
||||
tp->x_coord[right_facing] = MakePolyXFP(vertices[0 ^ vo]->x);
|
||||
tp->x_step[right_facing] = bound_coord_us;
|
||||
tp->x_coord[!right_facing] = base_coord + ((vertices[vo]->y - vertices[0]->y) * base_step);
|
||||
tp->x_step[!right_facing] = base_step;
|
||||
tp->dec_mode = vo;
|
||||
}
|
||||
|
||||
{
|
||||
TriangleHalf* tp = &tripart[vo ^ 1];
|
||||
tp->y_coord = vertices[1 ^ vp]->y;
|
||||
tp->y_bound = vertices[2 ^ vp]->y;
|
||||
tp->x_coord[right_facing] = MakePolyXFP(vertices[1 ^ vp]->x);
|
||||
tp->x_step[right_facing] = bound_coord_ls;
|
||||
tp->x_coord[!right_facing] =
|
||||
base_coord + ((vertices[1 ^ vp]->y - vertices[0]->y) *
|
||||
base_step); // base_coord + ((vertices[1].y - vertices[0].y) * base_step);
|
||||
tp->x_step[!right_facing] = base_step;
|
||||
tp->dec_mode = vp;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < 2; i++)
|
||||
{
|
||||
s32 yi = tripart[i].y_coord;
|
||||
s32 yb = tripart[i].y_bound;
|
||||
|
||||
u64 lc = tripart[i].x_coord[0];
|
||||
u64 ls = tripart[i].x_step[0];
|
||||
|
||||
u64 rc = tripart[i].x_coord[1];
|
||||
u64 rs = tripart[i].x_step[1];
|
||||
|
||||
if (tripart[i].dec_mode)
|
||||
{
|
||||
while (yi > yb)
|
||||
{
|
||||
yi--;
|
||||
lc -= ls;
|
||||
rc -= rs;
|
||||
|
||||
s32 y = TruncateGPUVertexPosition(yi);
|
||||
|
||||
if (y < static_cast<s32>(m_drawing_area.top))
|
||||
break;
|
||||
|
||||
if (y > static_cast<s32>(m_drawing_area.bottom))
|
||||
continue;
|
||||
|
||||
DrawSpan<shading_enable, texture_enable, raw_texture_enable, transparency_enable, dithering_enable>(
|
||||
cmd, y & VRAM_HEIGHT_MASK, GetPolyXFP_Int(lc), GetPolyXFP_Int(rc), ig, idl);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (yi < yb)
|
||||
{
|
||||
s32 y = TruncateGPUVertexPosition(yi);
|
||||
|
||||
if (y > static_cast<s32>(m_drawing_area.bottom))
|
||||
break;
|
||||
|
||||
if (y >= static_cast<s32>(m_drawing_area.top))
|
||||
{
|
||||
DrawSpan<shading_enable, texture_enable, raw_texture_enable, transparency_enable, dithering_enable>(
|
||||
cmd, y & VRAM_HEIGHT_MASK, GetPolyXFP_Int(lc), GetPolyXFP_Int(rc), ig, idl);
|
||||
}
|
||||
|
||||
yi++;
|
||||
lc += ls;
|
||||
rc += rs;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum
|
||||
{
|
||||
Line_XY_FractBits = 32
|
||||
};
|
||||
enum
|
||||
{
|
||||
Line_RGB_FractBits = 12
|
||||
};
|
||||
|
||||
struct line_fxp_coord
|
||||
{
|
||||
u64 x, y;
|
||||
u32 r, g, b;
|
||||
};
|
||||
|
||||
struct line_fxp_step
|
||||
{
|
||||
s64 dx_dk, dy_dk;
|
||||
s32 dr_dk, dg_dk, db_dk;
|
||||
};
|
||||
|
||||
static ALWAYS_INLINE_RELEASE s64 LineDivide(s64 delta, s32 dk)
|
||||
{
|
||||
delta = (u64)delta << Line_XY_FractBits;
|
||||
|
||||
if (delta < 0)
|
||||
delta -= dk - 1;
|
||||
if (delta > 0)
|
||||
delta += dk - 1;
|
||||
|
||||
return (delta / dk);
|
||||
}
|
||||
|
||||
template<bool shading_enable, bool transparency_enable, bool dithering_enable>
|
||||
void GPU_SW_Backend::DrawLine(const GPUBackendDrawLineCommand* cmd, const GPUBackendDrawLineCommand::Vertex* p0,
|
||||
const GPUBackendDrawLineCommand::Vertex* p1)
|
||||
{
|
||||
const s32 i_dx = std::abs(p1->x - p0->x);
|
||||
const s32 i_dy = std::abs(p1->y - p0->y);
|
||||
const s32 k = (i_dx > i_dy) ? i_dx : i_dy;
|
||||
if (i_dx >= MAX_PRIMITIVE_WIDTH || i_dy >= MAX_PRIMITIVE_HEIGHT)
|
||||
return;
|
||||
|
||||
if (p0->x >= p1->x && k > 0)
|
||||
std::swap(p0, p1);
|
||||
|
||||
line_fxp_step step;
|
||||
if (k == 0)
|
||||
{
|
||||
step.dx_dk = 0;
|
||||
step.dy_dk = 0;
|
||||
|
||||
if constexpr (shading_enable)
|
||||
{
|
||||
step.dr_dk = 0;
|
||||
step.dg_dk = 0;
|
||||
step.db_dk = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
step.dx_dk = LineDivide(p1->x - p0->x, k);
|
||||
step.dy_dk = LineDivide(p1->y - p0->y, k);
|
||||
|
||||
if constexpr (shading_enable)
|
||||
{
|
||||
step.dr_dk = (s32)((u32)(p1->r - p0->r) << Line_RGB_FractBits) / k;
|
||||
step.dg_dk = (s32)((u32)(p1->g - p0->g) << Line_RGB_FractBits) / k;
|
||||
step.db_dk = (s32)((u32)(p1->b - p0->b) << Line_RGB_FractBits) / k;
|
||||
}
|
||||
}
|
||||
|
||||
line_fxp_coord cur_point;
|
||||
cur_point.x = ((u64)p0->x << Line_XY_FractBits) | (1ULL << (Line_XY_FractBits - 1));
|
||||
cur_point.y = ((u64)p0->y << Line_XY_FractBits) | (1ULL << (Line_XY_FractBits - 1));
|
||||
|
||||
cur_point.x -= 1024;
|
||||
|
||||
if (step.dy_dk < 0)
|
||||
cur_point.y -= 1024;
|
||||
|
||||
if constexpr (shading_enable)
|
||||
{
|
||||
cur_point.r = (p0->r << Line_RGB_FractBits) | (1 << (Line_RGB_FractBits - 1));
|
||||
cur_point.g = (p0->g << Line_RGB_FractBits) | (1 << (Line_RGB_FractBits - 1));
|
||||
cur_point.b = (p0->b << Line_RGB_FractBits) | (1 << (Line_RGB_FractBits - 1));
|
||||
}
|
||||
|
||||
for (s32 i = 0; i <= k; i++)
|
||||
{
|
||||
// Sign extension is not necessary here for x and y, due to the maximum values that ClipX1 and ClipY1 can contain.
|
||||
const s32 x = (cur_point.x >> Line_XY_FractBits) & 2047;
|
||||
const s32 y = (cur_point.y >> Line_XY_FractBits) & 2047;
|
||||
|
||||
if ((!cmd->params.interlaced_rendering || cmd->params.active_line_lsb != (Truncate8(static_cast<u32>(y)) & 1u)) &&
|
||||
x >= static_cast<s32>(m_drawing_area.left) && x <= static_cast<s32>(m_drawing_area.right) &&
|
||||
y >= static_cast<s32>(m_drawing_area.top) && y <= static_cast<s32>(m_drawing_area.bottom))
|
||||
{
|
||||
const u8 r = shading_enable ? static_cast<u8>(cur_point.r >> Line_RGB_FractBits) : p0->r;
|
||||
const u8 g = shading_enable ? static_cast<u8>(cur_point.g >> Line_RGB_FractBits) : p0->g;
|
||||
const u8 b = shading_enable ? static_cast<u8>(cur_point.b >> Line_RGB_FractBits) : p0->b;
|
||||
|
||||
ShadePixel<false, false, transparency_enable, dithering_enable>(
|
||||
cmd, static_cast<u32>(x), static_cast<u32>(y) & VRAM_HEIGHT_MASK, r, g, b, 0, 0);
|
||||
}
|
||||
|
||||
cur_point.x += step.dx_dk;
|
||||
cur_point.y += step.dy_dk;
|
||||
|
||||
if constexpr (shading_enable)
|
||||
{
|
||||
cur_point.r += step.dr_dk;
|
||||
cur_point.g += step.dg_dk;
|
||||
cur_point.b += step.db_dk;
|
||||
}
|
||||
}
|
||||
DrawFunction(cmd, &cmd->vertices[i - 1], &cmd->vertices[i]);
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color, GPUBackendCommandParameters params)
|
||||
@ -896,82 +242,16 @@ void GPU_SW_Backend::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wi
|
||||
}
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::FlushRender()
|
||||
{
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::DrawingAreaChanged()
|
||||
{
|
||||
}
|
||||
|
||||
void GPU_SW_Backend::UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit)
|
||||
{
|
||||
GPU::ReadCLUT(g_gpu_clut, reg, clut_is_8bit);
|
||||
}
|
||||
|
||||
GPU_SW_Backend::DrawLineFunction GPU_SW_Backend::GetDrawLineFunction(bool shading_enable, bool transparency_enable,
|
||||
bool dithering_enable)
|
||||
void GPU_SW_Backend::DrawingAreaChanged(const GPUDrawingArea& new_drawing_area, const GSVector4i clamped_drawing_area)
|
||||
{
|
||||
static constexpr DrawLineFunction funcs[2][2][2] = {
|
||||
{{&GPU_SW_Backend::DrawLine<false, false, false>, &GPU_SW_Backend::DrawLine<false, false, true>},
|
||||
{&GPU_SW_Backend::DrawLine<false, true, false>, &GPU_SW_Backend::DrawLine<false, true, true>}},
|
||||
{{&GPU_SW_Backend::DrawLine<true, false, false>, &GPU_SW_Backend::DrawLine<true, false, true>},
|
||||
{&GPU_SW_Backend::DrawLine<true, true, false>, &GPU_SW_Backend::DrawLine<true, true, true>}}};
|
||||
|
||||
return funcs[u8(shading_enable)][u8(transparency_enable)][u8(dithering_enable)];
|
||||
GPU_SW_Rasterizer::g_drawing_area = new_drawing_area;
|
||||
}
|
||||
|
||||
GPU_SW_Backend::DrawRectangleFunction
|
||||
GPU_SW_Backend::GetDrawRectangleFunction(bool texture_enable, bool raw_texture_enable, bool transparency_enable)
|
||||
void GPU_SW_Backend::FlushRender()
|
||||
{
|
||||
static constexpr DrawRectangleFunction funcs[2][2][2] = {
|
||||
{{&GPU_SW_Backend::DrawRectangle<false, false, false>, &GPU_SW_Backend::DrawRectangle<false, false, true>},
|
||||
{&GPU_SW_Backend::DrawRectangle<false, false, false>, &GPU_SW_Backend::DrawRectangle<false, false, true>}},
|
||||
{{&GPU_SW_Backend::DrawRectangle<true, false, false>, &GPU_SW_Backend::DrawRectangle<true, false, true>},
|
||||
{&GPU_SW_Backend::DrawRectangle<true, true, false>, &GPU_SW_Backend::DrawRectangle<true, true, true>}}};
|
||||
|
||||
return funcs[u8(texture_enable)][u8(raw_texture_enable)][u8(transparency_enable)];
|
||||
}
|
||||
|
||||
GPU_SW_Backend::DrawTriangleFunction GPU_SW_Backend::GetDrawTriangleFunction(bool shading_enable, bool texture_enable,
|
||||
bool raw_texture_enable,
|
||||
bool transparency_enable,
|
||||
bool dithering_enable)
|
||||
{
|
||||
static constexpr DrawTriangleFunction funcs[2][2][2][2][2] = {
|
||||
{{{{&GPU_SW_Backend::DrawTriangle<false, false, false, false, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<false, false, false, false, true>},
|
||||
{&GPU_SW_Backend::DrawTriangle<false, false, false, true, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<false, false, false, true, true>}},
|
||||
{{&GPU_SW_Backend::DrawTriangle<false, false, false, false, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<false, false, false, false, false>},
|
||||
{&GPU_SW_Backend::DrawTriangle<false, false, false, true, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<false, false, false, true, false>}}},
|
||||
{{{&GPU_SW_Backend::DrawTriangle<false, true, false, false, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<false, true, false, false, true>},
|
||||
{&GPU_SW_Backend::DrawTriangle<false, true, false, true, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<false, true, false, true, true>}},
|
||||
{{&GPU_SW_Backend::DrawTriangle<false, true, true, false, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<false, true, true, false, false>},
|
||||
{&GPU_SW_Backend::DrawTriangle<false, true, true, true, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<false, true, true, true, false>}}}},
|
||||
{{{{&GPU_SW_Backend::DrawTriangle<true, false, false, false, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<true, false, false, false, true>},
|
||||
{&GPU_SW_Backend::DrawTriangle<true, false, false, true, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<true, false, false, true, true>}},
|
||||
{{&GPU_SW_Backend::DrawTriangle<true, false, false, false, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<true, false, false, false, false>},
|
||||
{&GPU_SW_Backend::DrawTriangle<true, false, false, true, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<true, false, false, true, false>}}},
|
||||
{{{&GPU_SW_Backend::DrawTriangle<true, true, false, false, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<true, true, false, false, true>},
|
||||
{&GPU_SW_Backend::DrawTriangle<true, true, false, true, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<true, true, false, true, true>}},
|
||||
{{&GPU_SW_Backend::DrawTriangle<true, true, true, false, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<true, true, true, false, false>},
|
||||
{&GPU_SW_Backend::DrawTriangle<true, true, true, true, false>,
|
||||
&GPU_SW_Backend::DrawTriangle<true, true, true, true, false>}}}}};
|
||||
|
||||
return funcs[u8(shading_enable)][u8(texture_enable)][u8(raw_texture_enable)][u8(transparency_enable)]
|
||||
[u8(dithering_enable)];
|
||||
}
|
@ -17,77 +17,7 @@ public:
|
||||
bool Initialize(bool force_thread) override;
|
||||
void Reset() override;
|
||||
|
||||
ALWAYS_INLINE_RELEASE u16 GetPixel(const u32 x, const u32 y) const { return g_vram[VRAM_WIDTH * y + x]; }
|
||||
ALWAYS_INLINE_RELEASE const u16* GetPixelPtr(const u32 x, const u32 y) const { return &g_vram[VRAM_WIDTH * y + x]; }
|
||||
ALWAYS_INLINE_RELEASE u16* GetPixelPtr(const u32 x, const u32 y) { return &g_vram[VRAM_WIDTH * y + x]; }
|
||||
ALWAYS_INLINE_RELEASE void SetPixel(const u32 x, const u32 y, const u16 value) { g_vram[VRAM_WIDTH * y + x] = value; }
|
||||
|
||||
// this is actually (31 * 255) >> 4) == 494, but to simplify addressing we use the next power of two (512)
|
||||
static constexpr u32 DITHER_LUT_SIZE = 512;
|
||||
using DitherLUT = std::array<std::array<std::array<u8, 512>, DITHER_MATRIX_SIZE>, DITHER_MATRIX_SIZE>;
|
||||
static constexpr DitherLUT ComputeDitherLUT();
|
||||
|
||||
protected:
|
||||
union VRAMPixel
|
||||
{
|
||||
u16 bits;
|
||||
|
||||
BitField<u16, u8, 0, 5> r;
|
||||
BitField<u16, u8, 5, 5> g;
|
||||
BitField<u16, u8, 10, 5> b;
|
||||
BitField<u16, bool, 15, 1> c;
|
||||
|
||||
void Set(u8 r_, u8 g_, u8 b_, bool c_ = false)
|
||||
{
|
||||
bits = (ZeroExtend16(r_)) | (ZeroExtend16(g_) << 5) | (ZeroExtend16(b_) << 10) | (static_cast<u16>(c_) << 15);
|
||||
}
|
||||
|
||||
void ClampAndSet(u8 r_, u8 g_, u8 b_, bool c_ = false)
|
||||
{
|
||||
Set(std::min<u8>(r_, 0x1F), std::min<u8>(g_, 0x1F), std::min<u8>(b_, 0x1F), c_);
|
||||
}
|
||||
|
||||
void SetRGB24(u32 rgb24, bool c_ = false)
|
||||
{
|
||||
bits = Truncate16(((rgb24 >> 3) & 0x1F) | (((rgb24 >> 11) & 0x1F) << 5) | (((rgb24 >> 19) & 0x1F) << 10)) |
|
||||
(static_cast<u16>(c_) << 15);
|
||||
}
|
||||
|
||||
void SetRGB24(u8 r8, u8 g8, u8 b8, bool c_ = false)
|
||||
{
|
||||
bits = (ZeroExtend16(r8 >> 3)) | (ZeroExtend16(g8 >> 3) << 5) | (ZeroExtend16(b8 >> 3) << 10) |
|
||||
(static_cast<u16>(c_) << 15);
|
||||
}
|
||||
|
||||
void SetRGB24Dithered(u32 x, u32 y, u8 r8, u8 g8, u8 b8, bool c_ = false)
|
||||
{
|
||||
const s32 offset = DITHER_MATRIX[y & 3][x & 3];
|
||||
r8 = static_cast<u8>(std::clamp<s32>(static_cast<s32>(ZeroExtend32(r8)) + offset, 0, 255));
|
||||
g8 = static_cast<u8>(std::clamp<s32>(static_cast<s32>(ZeroExtend32(g8)) + offset, 0, 255));
|
||||
b8 = static_cast<u8>(std::clamp<s32>(static_cast<s32>(ZeroExtend32(b8)) + offset, 0, 255));
|
||||
SetRGB24(r8, g8, b8, c_);
|
||||
}
|
||||
|
||||
u32 ToRGB24() const
|
||||
{
|
||||
const u32 r_ = ZeroExtend32(r.GetValue());
|
||||
const u32 g_ = ZeroExtend32(g.GetValue());
|
||||
const u32 b_ = ZeroExtend32(b.GetValue());
|
||||
|
||||
return ((r_ << 3) | (r_ & 7)) | (((g_ << 3) | (g_ & 7)) << 8) | (((b_ << 3) | (b_ & 7)) << 16);
|
||||
}
|
||||
};
|
||||
|
||||
static constexpr std::tuple<u8, u8> UnpackTexcoord(u16 texcoord)
|
||||
{
|
||||
return std::make_tuple(static_cast<u8>(texcoord), static_cast<u8>(texcoord >> 8));
|
||||
}
|
||||
|
||||
static constexpr std::tuple<u8, u8, u8> UnpackColorRGB24(u32 rgb24)
|
||||
{
|
||||
return std::make_tuple(static_cast<u8>(rgb24), static_cast<u8>(rgb24 >> 8), static_cast<u8>(rgb24 >> 16));
|
||||
}
|
||||
|
||||
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color, GPUBackendCommandParameters params) override;
|
||||
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, GPUBackendCommandParameters params) override;
|
||||
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height,
|
||||
@ -96,75 +26,7 @@ protected:
|
||||
void DrawPolygon(const GPUBackendDrawPolygonCommand* cmd) override;
|
||||
void DrawLine(const GPUBackendDrawLineCommand* cmd) override;
|
||||
void DrawRectangle(const GPUBackendDrawRectangleCommand* cmd) override;
|
||||
void FlushRender() override;
|
||||
void DrawingAreaChanged() override;
|
||||
void DrawingAreaChanged(const GPUDrawingArea& new_drawing_area, const GSVector4i clamped_drawing_area) override;
|
||||
void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) override;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Rasterization
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template<bool texture_enable, bool raw_texture_enable, bool transparency_enable, bool dithering_enable>
|
||||
void ShadePixel(const GPUBackendDrawCommand* cmd, u32 x, u32 y, u8 color_r, u8 color_g, u8 color_b, u8 texcoord_x,
|
||||
u8 texcoord_y);
|
||||
|
||||
template<bool texture_enable, bool raw_texture_enable, bool transparency_enable>
|
||||
void DrawRectangle(const GPUBackendDrawRectangleCommand* cmd);
|
||||
|
||||
using DrawRectangleFunction = void (GPU_SW_Backend::*)(const GPUBackendDrawRectangleCommand* cmd);
|
||||
DrawRectangleFunction GetDrawRectangleFunction(bool texture_enable, bool raw_texture_enable,
|
||||
bool transparency_enable);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Polygon and line rasterization ported from Mednafen
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
struct i_deltas
|
||||
{
|
||||
u32 du_dx, dv_dx;
|
||||
u32 dr_dx, dg_dx, db_dx;
|
||||
|
||||
u32 du_dy, dv_dy;
|
||||
u32 dr_dy, dg_dy, db_dy;
|
||||
};
|
||||
|
||||
struct i_group
|
||||
{
|
||||
u32 u, v;
|
||||
u32 r, g, b;
|
||||
};
|
||||
|
||||
template<bool shading_enable, bool texture_enable>
|
||||
bool CalcIDeltas(i_deltas& idl, const GPUBackendDrawPolygonCommand::Vertex* A,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* B, const GPUBackendDrawPolygonCommand::Vertex* C);
|
||||
|
||||
template<bool shading_enable, bool texture_enable>
|
||||
void AddIDeltas_DX(i_group& ig, const i_deltas& idl, u32 count = 1);
|
||||
|
||||
template<bool shading_enable, bool texture_enable>
|
||||
void AddIDeltas_DY(i_group& ig, const i_deltas& idl, u32 count = 1);
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable,
|
||||
bool dithering_enable>
|
||||
void DrawSpan(const GPUBackendDrawPolygonCommand* cmd, s32 y, s32 x_start, s32 x_bound, i_group ig,
|
||||
const i_deltas& idl);
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable,
|
||||
bool dithering_enable>
|
||||
void DrawTriangle(const GPUBackendDrawPolygonCommand* cmd, const GPUBackendDrawPolygonCommand::Vertex* v0,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v1, const GPUBackendDrawPolygonCommand::Vertex* v2);
|
||||
|
||||
using DrawTriangleFunction = void (GPU_SW_Backend::*)(const GPUBackendDrawPolygonCommand* cmd,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v0,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v1,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v2);
|
||||
DrawTriangleFunction GetDrawTriangleFunction(bool shading_enable, bool texture_enable, bool raw_texture_enable,
|
||||
bool transparency_enable, bool dithering_enable);
|
||||
|
||||
template<bool shading_enable, bool transparency_enable, bool dithering_enable>
|
||||
void DrawLine(const GPUBackendDrawLineCommand* cmd, const GPUBackendDrawLineCommand::Vertex* p0,
|
||||
const GPUBackendDrawLineCommand::Vertex* p1);
|
||||
|
||||
using DrawLineFunction = void (GPU_SW_Backend::*)(const GPUBackendDrawLineCommand* cmd,
|
||||
const GPUBackendDrawLineCommand::Vertex* p0,
|
||||
const GPUBackendDrawLineCommand::Vertex* p1);
|
||||
DrawLineFunction GetDrawLineFunction(bool shading_enable, bool transparency_enable, bool dithering_enable);
|
||||
void FlushRender() override;
|
||||
};
|
||||
|
100
src/core/gpu_sw_rasterizer.cpp
Normal file
100
src/core/gpu_sw_rasterizer.cpp
Normal file
@ -0,0 +1,100 @@
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#include "gpu_sw_rasterizer.h"
|
||||
#include "gpu.h"
|
||||
|
||||
#include "cpuinfo.h"
|
||||
|
||||
#include "common/log.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
Log_SetChannel(GPU_SW_Rasterizer);
|
||||
|
||||
namespace GPU_SW_Rasterizer {
|
||||
// Default implementation, compatible with all ISAs.
|
||||
extern const DrawRectangleFunctionTable DrawRectangleFunctions;
|
||||
extern const DrawTriangleFunctionTable DrawTriangleFunctions;
|
||||
extern const DrawLineFunctionTable DrawLineFunctions;
|
||||
|
||||
constinit const DitherLUT g_dither_lut = []() constexpr {
|
||||
DitherLUT lut = {};
|
||||
for (u32 i = 0; i < DITHER_MATRIX_SIZE; i++)
|
||||
{
|
||||
for (u32 j = 0; j < DITHER_MATRIX_SIZE; j++)
|
||||
{
|
||||
for (u32 value = 0; value < DITHER_LUT_SIZE; value++)
|
||||
{
|
||||
const s32 dithered_value = (static_cast<s32>(value) + DITHER_MATRIX[i][j]) >> 3;
|
||||
lut[i][j][value] = static_cast<u8>((dithered_value < 0) ? 0 : ((dithered_value > 31) ? 31 : dithered_value));
|
||||
}
|
||||
}
|
||||
}
|
||||
return lut;
|
||||
}();
|
||||
|
||||
GPUDrawingArea g_drawing_area = {};
|
||||
} // namespace GPU_SW_Rasterizer
|
||||
|
||||
// Default implementation definitions.
|
||||
namespace GPU_SW_Rasterizer {
|
||||
#include "gpu_sw_rasterizer.inl"
|
||||
}
|
||||
|
||||
// Default vector implementation definitions.
|
||||
#if defined(CPU_ARCH_SSE) || defined(CPU_ARCH_NEON)
|
||||
namespace GPU_SW_Rasterizer::SIMD {
|
||||
#include "gpu_sw_rasterizer.inl"
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initialize with default implementation.
|
||||
namespace GPU_SW_Rasterizer {
|
||||
const DrawRectangleFunctionTable* SelectedDrawRectangleFunctions = &DrawRectangleFunctions;
|
||||
const DrawTriangleFunctionTable* SelectedDrawTriangleFunctions = &DrawTriangleFunctions;
|
||||
const DrawLineFunctionTable* SelectedDrawLineFunctions = &DrawLineFunctions;
|
||||
} // namespace GPU_SW_Rasterizer
|
||||
|
||||
// Declare alternative implementations.
|
||||
void GPU_SW_Rasterizer::SelectImplementation()
|
||||
{
|
||||
static bool selected = false;
|
||||
if (selected)
|
||||
return;
|
||||
|
||||
selected = true;
|
||||
|
||||
#define SELECT_ALTERNATIVE_RASTERIZER(isa) \
|
||||
do \
|
||||
{ \
|
||||
INFO_LOG("Using " #isa " software rasterizer implementation."); \
|
||||
SelectedDrawRectangleFunctions = &isa::DrawRectangleFunctions; \
|
||||
SelectedDrawTriangleFunctions = &isa::DrawTriangleFunctions; \
|
||||
SelectedDrawLineFunctions = &isa::DrawLineFunctions; \
|
||||
} while (0)
|
||||
|
||||
#if defined(CPU_ARCH_SSE) || defined(CPU_ARCH_NEON)
|
||||
const char* use_isa = std::getenv("SW_USE_ISA");
|
||||
|
||||
// Default to scalar for now, until vector is finished.
|
||||
use_isa = use_isa ? use_isa : "Scalar";
|
||||
|
||||
#if defined(CPU_ARCH_SSE) && defined(_MSC_VER)
|
||||
if (cpuinfo_has_x86_avx2() && (!use_isa || StringUtil::Strcasecmp(use_isa, "AVX2") == 0))
|
||||
{
|
||||
SELECT_ALTERNATIVE_RASTERIZER(AVX2);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!use_isa || StringUtil::Strcasecmp(use_isa, "SIMD") == 0)
|
||||
{
|
||||
SELECT_ALTERNATIVE_RASTERIZER(SIMD);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
INFO_LOG("Using scalar software rasterizer implementation.");
|
||||
|
||||
#undef SELECT_ALTERNATIVE_RASTERIZER
|
||||
}
|
89
src/core/gpu_sw_rasterizer.h
Normal file
89
src/core/gpu_sw_rasterizer.h
Normal file
@ -0,0 +1,89 @@
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "gpu.h"
|
||||
#include "gpu_types.h"
|
||||
|
||||
#include "common/intrin.h"
|
||||
#include "common/types.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
|
||||
namespace GPU_SW_Rasterizer {
|
||||
|
||||
// this is actually (31 * 255) >> 4) == 494, but to simplify addressing we use the next power of two (512)
|
||||
static constexpr u32 DITHER_LUT_SIZE = 512;
|
||||
using DitherLUT = std::array<std::array<std::array<u8, DITHER_LUT_SIZE>, DITHER_MATRIX_SIZE>, DITHER_MATRIX_SIZE>;
|
||||
extern const DitherLUT g_dither_lut;
|
||||
|
||||
extern GPUDrawingArea g_drawing_area;
|
||||
|
||||
using DrawRectangleFunction = void (*)(const GPUBackendDrawRectangleCommand* cmd);
|
||||
typedef const DrawRectangleFunction DrawRectangleFunctionTable[2][2][2];
|
||||
|
||||
using DrawTriangleFunction = void (*)(const GPUBackendDrawPolygonCommand* cmd,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v0,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v1,
|
||||
const GPUBackendDrawPolygonCommand::Vertex* v2);
|
||||
typedef const DrawTriangleFunction DrawTriangleFunctionTable[2][2][2][2][2];
|
||||
|
||||
using DrawLineFunction = void (*)(const GPUBackendDrawLineCommand* cmd, const GPUBackendDrawLineCommand::Vertex* p0,
|
||||
const GPUBackendDrawLineCommand::Vertex* p1);
|
||||
typedef const DrawLineFunction DrawLineFunctionTable[2][2][2];
|
||||
|
||||
// Default implementation, compatible with all ISAs.
|
||||
extern const DrawRectangleFunctionTable DrawRectangleFunctions;
|
||||
extern const DrawTriangleFunctionTable DrawTriangleFunctions;
|
||||
extern const DrawLineFunctionTable DrawLineFunctions;
|
||||
|
||||
// Current implementation, selected at runtime.
|
||||
extern const DrawRectangleFunctionTable* SelectedDrawRectangleFunctions;
|
||||
extern const DrawTriangleFunctionTable* SelectedDrawTriangleFunctions;
|
||||
extern const DrawLineFunctionTable* SelectedDrawLineFunctions;
|
||||
|
||||
extern void SelectImplementation();
|
||||
|
||||
ALWAYS_INLINE static DrawLineFunction GetDrawLineFunction(bool shading_enable, bool transparency_enable,
|
||||
bool dithering_enable)
|
||||
{
|
||||
return (*SelectedDrawLineFunctions)[u8(shading_enable)][u8(transparency_enable)][u8(dithering_enable)];
|
||||
}
|
||||
|
||||
ALWAYS_INLINE static DrawRectangleFunction GetDrawRectangleFunction(bool texture_enable, bool raw_texture_enable,
|
||||
bool transparency_enable)
|
||||
{
|
||||
return (*SelectedDrawRectangleFunctions)[u8(texture_enable)][u8(raw_texture_enable)][u8(transparency_enable)];
|
||||
}
|
||||
|
||||
ALWAYS_INLINE static DrawTriangleFunction GetDrawTriangleFunction(bool shading_enable, bool texture_enable,
|
||||
bool raw_texture_enable, bool transparency_enable,
|
||||
bool dithering_enable)
|
||||
{
|
||||
return (*SelectedDrawTriangleFunctions)[u8(shading_enable)][u8(texture_enable)][u8(raw_texture_enable)]
|
||||
[u8(transparency_enable)][u8(dithering_enable)];
|
||||
}
|
||||
|
||||
#define DECLARE_ALTERNATIVE_RASTERIZER(isa) \
|
||||
namespace isa { \
|
||||
extern const DrawRectangleFunctionTable DrawRectangleFunctions; \
|
||||
extern const DrawTriangleFunctionTable DrawTriangleFunctions; \
|
||||
extern const DrawLineFunctionTable DrawLineFunctions; \
|
||||
}
|
||||
|
||||
// Have to define the symbols globally, because clang won't include them otherwise.
|
||||
#if defined(CPU_ARCH_SSE) && defined(_MSC_VER)
|
||||
#define ALTERNATIVE_RASTERIZER_LIST() DECLARE_ALTERNATIVE_RASTERIZER(AVX2)
|
||||
#else
|
||||
#define ALTERNATIVE_RASTERIZER_LIST()
|
||||
#endif
|
||||
|
||||
ALTERNATIVE_RASTERIZER_LIST()
|
||||
|
||||
#undef DECLARE_ALTERNATIVE_RASTERIZER
|
||||
|
||||
} // namespace GPU_SW_Rasterizer
|
||||
|
||||
// static u32 s_bad_counter = 0;
|
1250
src/core/gpu_sw_rasterizer.inl
Normal file
1250
src/core/gpu_sw_rasterizer.inl
Normal file
File diff suppressed because it is too large
Load Diff
12
src/core/gpu_sw_rasterizer_avx2.cpp
Normal file
12
src/core/gpu_sw_rasterizer_avx2.cpp
Normal file
@ -0,0 +1,12 @@
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
#include "gpu_sw_rasterizer.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/gsvector.h"
|
||||
|
||||
namespace GPU_SW_Rasterizer::AVX2 {
|
||||
#define USE_VECTOR 1
|
||||
#include "gpu_sw_rasterizer.inl"
|
||||
}
|
@ -333,6 +333,7 @@ struct GPUBackendCopyVRAMCommand : public GPUBackendCommand
|
||||
struct GPUBackendSetDrawingAreaCommand : public GPUBackendCommand
|
||||
{
|
||||
GPUDrawingArea new_area;
|
||||
s32 new_clamped_area[4];
|
||||
};
|
||||
|
||||
struct GPUBackendUpdateCLUTCommand : public GPUBackendCommand
|
||||
|
Loading…
Reference in New Issue
Block a user