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Timers: Work around possible MSVC codegen bug
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Fixes very strange behaviour in games in MSVC LTCG build.
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parent
4c1377774d
commit
ca2ed61dba
@ -2,14 +2,10 @@
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#pragma once
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#include "types.h"
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#include <type_traits>
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// Disable MSVC warnings that we actually handle
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4800) // warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
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#endif
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#include "types.h"
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#include <type_traits>
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template<typename BackingDataType, typename DataType, unsigned BitIndex, unsigned BitCount>
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struct BitField
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@ -138,7 +134,3 @@ struct BitField
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BackingDataType data;
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};
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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@ -391,7 +391,39 @@ void Timers::WriteRegister(u32 offset, u32 value)
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DEBUG_LOG("Timer {} write mode register 0x{:04X}", timer_index, value);
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cs.mode.bits = (value & WRITE_MASK) | (cs.mode.bits & ~WRITE_MASK);
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cs.use_external_clock = (cs.mode.clock_source & (timer_index == 2 ? 2 : 1)) != 0;
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// Why is this extra assignment here? MSVC compiler bugs it seems.
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// Without the copy in the local variable, when compiling with LTCG, it generates:
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//
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// 00007FF7BAF721E1 41 C1 EA 08 shr r10d,8
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// 00007FF7BAF721E5 41 83 E2 01 and r10d,1
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// 00007FF7BAF721E9 0F 95 C0 setne al
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//
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// and without LTCG, or with the copy:
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//
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// 00007FF7C1859732 C1 EA 08 shr edx,8
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// 00007FF7C1859735 83 FB 02 cmp ebx,2
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// 00007FF7C1859738 0F 94 C0 sete al
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// 00007FF7C185973B FF C0 inc eax
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// 00007FF7C185973D 84 D0 test al,dl
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// 00007FF7C185973F 0F 95 C0 setne al
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//
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// In other words, we get:
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// use_external_clock = (clock_source & 1) != 0
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// and
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// use_external_clock = (clock_source & ((timer_index == 2) + 1)) != 0
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//
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// The entire "timer_index == 2" sub-expression is ignored. Furthermore, the
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// and r10d, 1; setne al sequence doesn't make sense to me either, since r10d & 1 is going
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// to always be equal to !ZF...
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//
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// I can't seem to make a minimal repro case for it, and if you do _anything_ inbetween
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// the statements (e.g. printf), it doesn't generate the bad code. But at least this works
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// around it for now.
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//
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const u8 clock_source = cs.mode.clock_source;
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cs.use_external_clock = (clock_source & (timer_index == 2 ? 2 : 1)) != 0;
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cs.counter = 0;
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cs.irq_done = false;
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InterruptController::SetLineState(
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