FullscreenUI: Add a BP achievements login dialog

This commit is contained in:
Stenzek 2024-11-20 13:44:39 +10:00
parent 2da7859143
commit ca9af62f92
No known key found for this signature in database
3 changed files with 127 additions and 2 deletions

View File

@ -244,6 +244,7 @@ static bool s_tried_to_initialize = false;
static bool s_pause_menu_was_open = false;
static bool s_was_paused_on_quick_menu_open = false;
static bool s_about_window_open = false;
static bool s_achievements_login_window_open = false;
//////////////////////////////////////////////////////////////////////////
// Resources
@ -304,6 +305,7 @@ static void DrawMemoryCardSettingsPage();
static void DrawControllerSettingsPage();
static void DrawHotkeySettingsPage();
static void DrawAchievementsSettingsPage();
static void DrawAchievementsLoginWindow();
static void DrawAdvancedSettingsPage();
static void DrawPatchesOrCheatsSettingsPage(bool cheats);
@ -5150,7 +5152,7 @@ void FullscreenUI::DrawAchievementsSettingsPage()
if (MenuButton(FSUI_ICONSTR(ICON_FA_KEY, "Logout"), FSUI_CSTR("Logs out of RetroAchievements.")))
{
Host::RunOnCPUThread([]() { Achievements::Logout(); });
Host::RunOnCPUThread(&Achievements::Logout);
}
}
else
@ -5159,7 +5161,13 @@ void FullscreenUI::DrawAchievementsSettingsPage()
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
if (MenuButton(FSUI_ICONSTR(ICON_FA_KEY, "Login"), FSUI_CSTR("Logs in to RetroAchievements.")))
Host::OnAchievementsLoginRequested(Achievements::LoginRequestReason::UserInitiated);
{
s_achievements_login_window_open = true;
QueueResetFocus(FocusResetType::PopupOpened);
}
if (s_achievements_login_window_open)
DrawAchievementsLoginWindow();
}
MenuHeading(FSUI_CSTR("Current Game"));
@ -5196,6 +5204,107 @@ void FullscreenUI::DrawAchievementsSettingsPage()
EndMenuButtons();
}
void FullscreenUI::DrawAchievementsLoginWindow()
{
static constexpr const char* LOGIN_PROGRESS_NAME = "AchievementsLogin";
static char username[256] = {};
static char password[256] = {};
static constexpr auto actually_close_popup = []() {
std::memset(username, 0, sizeof(username));
std::memset(password, 0, sizeof(password));
s_achievements_login_window_open = false;
QueueResetFocus(FocusResetType::PopupClosed);
};
ImGui::SetNextWindowSize(LayoutScale(700.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
ImGui::PushFont(g_large_font);
const char* popup_title = FSUI_CSTR("RetroAchievements Login");
bool popup_closed = false;
ImGui::OpenPopup(popup_title);
if (ImGui::BeginPopupModal(popup_title, nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
ImGui::TextWrapped(
FSUI_CSTR("Please enter your user name and password for retroachievements.org below. Your password will "
"not be saved in DuckStation, an access token will be generated and used instead."));
ImGui::NewLine();
const bool is_logging_in = ImGuiFullscreen::IsBackgroundProgressDialogOpen(LOGIN_PROGRESS_NAME);
ResetFocusHere();
ImGui::Text(FSUI_CSTR("User Name: "));
ImGui::SameLine(LayoutScale(200.0f));
ImGui::InputText("##username", username, sizeof(username), is_logging_in ? ImGuiInputTextFlags_ReadOnly : 0);
ImGui::Text(FSUI_CSTR("Password: "));
ImGui::SameLine(LayoutScale(200.0f));
ImGui::InputText("##password", password, sizeof(password),
is_logging_in ? (ImGuiInputTextFlags_ReadOnly | ImGuiInputTextFlags_Password) :
ImGuiInputTextFlags_Password);
ImGui::NewLine();
BeginMenuButtons();
const bool login_enabled = (std::strlen(username) > 0 && std::strlen(password) > 0 && !is_logging_in);
if (ActiveButton(FSUI_ICONSTR(ICON_FA_KEY, "Login"), false, login_enabled))
{
ImGuiFullscreen::OpenBackgroundProgressDialog(LOGIN_PROGRESS_NAME, FSUI_STR("Logging in to RetroAchievements..."),
0, 0, 0);
Host::RunOnCPUThread([username = std::string(username), password = std::string(password)]() {
ImGuiFullscreen::CloseBackgroundProgressDialog(LOGIN_PROGRESS_NAME);
Error error;
if (Achievements::Login(username.c_str(), password.c_str(), &error))
{
// TODO-GPU-THREAD: Synchronize access to s_achievements_login_window_open.
actually_close_popup();
return;
}
// keep popup open on failure
// because of the whole popup stack thing, we need to hide the dialog while this popup is visible
s_achievements_login_window_open = false;
ImGuiFullscreen::OpenInfoMessageDialog(
FSUI_STR("Login Error"),
fmt::format(FSUI_FSTR("Login Failed.\nError: {}\nPlease check your username and password, and try again."),
error.GetDescription()),
[]() {
s_achievements_login_window_open = true;
QueueResetFocus(FocusResetType::PopupOpened);
},
FSUI_ICONSTR(ICON_FA_TIMES, "Close"));
});
}
if (ActiveButton(FSUI_ICONSTR(ICON_FA_TIMES, "Cancel"), false, !is_logging_in))
popup_closed = true;
popup_closed = popup_closed || (!is_logging_in && WantsToCloseMenu());
if (popup_closed)
ImGui::CloseCurrentPopup();
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopFont();
ImGui::PopStyleVar(2);
if (popup_closed)
actually_close_popup();
}
void FullscreenUI::DrawAdvancedSettingsPage()
{
SettingsInterface* bsi = GetEditingSettingsInterface();

View File

@ -2858,6 +2858,21 @@ void ImGuiFullscreen::CloseBackgroundProgressDialog(const char* str_id)
Panic("Closing unknown progress entry.");
}
bool ImGuiFullscreen::IsBackgroundProgressDialogOpen(const char* str_id)
{
const ImGuiID id = GetBackgroundProgressID(str_id);
std::unique_lock<std::mutex> lock(s_background_progress_lock);
for (auto it = s_background_progress_dialogs.begin(); it != s_background_progress_dialogs.end(); ++it)
{
if (it->id == id)
return true;
}
return false;
}
void ImGuiFullscreen::DrawBackgroundProgressDialogs(ImVec2& position, float spacing)
{
std::unique_lock<std::mutex> lock(s_background_progress_lock);

View File

@ -319,6 +319,7 @@ void SetNotificationVerticalPosition(float position, float direction);
void OpenBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value);
void UpdateBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value);
void CloseBackgroundProgressDialog(const char* str_id);
bool IsBackgroundProgressDialogOpen(const char* str_id);
void AddNotification(std::string key, float duration, std::string title, std::string text, std::string image_path);
void ClearNotifications();