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SDL: Add hotkeys (F1-F8) for loading/saving state
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e11d98e5e0
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@ -92,7 +92,7 @@ bool SDLInterface::CreateGLContext()
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// glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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// glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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}
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SDL_GL_SetSwapInterval(1);
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SDL_GL_SetSwapInterval(0);
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return true;
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return true;
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}
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}
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@ -277,6 +277,27 @@ bool SDLInterface::HandleSDLEvent(const SDL_Event* event)
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m_controller->SetButtonState(DigitalController::Button::Select, pressed);
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m_controller->SetButtonState(DigitalController::Button::Select, pressed);
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return true;
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return true;
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case SDL_SCANCODE_F1:
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case SDL_SCANCODE_F2:
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case SDL_SCANCODE_F3:
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case SDL_SCANCODE_F4:
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case SDL_SCANCODE_F5:
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case SDL_SCANCODE_F6:
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case SDL_SCANCODE_F7:
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case SDL_SCANCODE_F8:
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{
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if (!pressed)
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{
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auto filename = GetSaveStateFilename(event->key.keysym.scancode - SDL_SCANCODE_F1 + 1);
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if (event->key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
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SaveState(filename);
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else
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LoadState(filename);
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}
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}
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break;
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case SDL_SCANCODE_TAB:
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case SDL_SCANCODE_TAB:
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SDL_GL_SetSwapInterval(pressed ? 0 : 1);
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SDL_GL_SetSwapInterval(pressed ? 0 : 1);
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break;
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break;
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