mirror of
https://github.com/stenzek/duckstation.git
synced 2024-12-03 11:30:49 +00:00
Data: Remove non-functioning shader
Depends on includes which are no longer present.
This commit is contained in:
parent
88147d8f69
commit
dae5973121
@ -1,375 +0,0 @@
|
||||
#include "ReShade.fxh"
|
||||
|
||||
/*
|
||||
Hyllian's CRT-sinc Shader
|
||||
|
||||
Copyright (C) 2011-2024 Hyllian
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
uniform int HFILTER_PROFILE <
|
||||
ui_type = "combo";
|
||||
ui_items = "Custom\0Composite\0Composite Soft\0";
|
||||
ui_label = "H-FILTER PROFILE";
|
||||
> = 0;
|
||||
|
||||
uniform float SHP <
|
||||
ui_type = "drag";
|
||||
ui_min = 0.50;
|
||||
ui_max = 1.0;
|
||||
ui_step = 0.01;
|
||||
ui_label = "CUSTOM H-FILTER SHARPNESS";
|
||||
> = 1.0;
|
||||
|
||||
uniform bool CRT_ANTI_RINGING <
|
||||
ui_type = "radio";
|
||||
ui_label = "ANTI RINGING";
|
||||
> = true;
|
||||
|
||||
uniform bool SHARPNESS_HACK <
|
||||
ui_type = "radio";
|
||||
ui_label = "SHARPNESS HACK";
|
||||
> = false;
|
||||
|
||||
uniform float CRT_InputGamma <
|
||||
ui_type = "drag";
|
||||
ui_min = 1.0;
|
||||
ui_max = 5.0;
|
||||
ui_step = 0.1;
|
||||
ui_label = "INPUT GAMMA";
|
||||
> = 2.4;
|
||||
|
||||
uniform float CRT_OutputGamma <
|
||||
ui_type = "drag";
|
||||
ui_min = 1.0;
|
||||
ui_max = 5.0;
|
||||
ui_step = 0.05;
|
||||
ui_label = "OUTPUT GAMMA";
|
||||
> = 2.2;
|
||||
|
||||
uniform int MASK_LAYOUT <
|
||||
ui_type = "combo";
|
||||
ui_items = "0-Off\0"
|
||||
"1-Aperture Classic\0""2-Aperture1 RGB 1080p\0""3-Aperture2 RGB 1080p\0""4-Aperture1 RGB 4k\0""5-Aperture2 RGB 4k\0""6-Aperture3 RGB 4k\0"
|
||||
"7-Shadow Classic\0""8-Shadow1 1080p\0""9-Shadow2 1080p\0""10-Shadow1 4k\0"
|
||||
"11-Slot1 1080p\0""12-Slot2 1080p\0""13-Slot1 4k\0""14-Slot1 4k\0""15-Slot1 8k\0";
|
||||
ui_category = "CRT Mask";
|
||||
ui_label = "MASK LAYOUT";
|
||||
> = 1;
|
||||
|
||||
uniform int MONITOR_SUBPIXELS <
|
||||
ui_type = "combo";
|
||||
ui_items = "RGB\0BGR\0";
|
||||
ui_category = "CRT Mask";
|
||||
ui_label = "MONITOR SUBPIXELS LAYOUT";
|
||||
> = 0;
|
||||
|
||||
uniform float BRIGHTBOOST <
|
||||
ui_type = "drag";
|
||||
ui_min = 0.0;
|
||||
ui_max = 3.0;
|
||||
ui_step = 0.05;
|
||||
ui_label = "BRIGHTNESS BOOST";
|
||||
> = 1.0;
|
||||
|
||||
uniform float BEAM_MIN_WIDTH <
|
||||
ui_type = "drag";
|
||||
ui_min = 0.0;
|
||||
ui_max = 1.0;
|
||||
ui_step = 0.01;
|
||||
ui_label = "MIN BEAM WIDTH";
|
||||
> = 0.86;
|
||||
|
||||
uniform float BEAM_MAX_WIDTH <
|
||||
ui_type = "drag";
|
||||
ui_min = 0.0;
|
||||
ui_max = 1.0;
|
||||
ui_step = 0.01;
|
||||
ui_label = "MAX BEAM WIDTH";
|
||||
> = 1.0;
|
||||
|
||||
uniform float SCANLINES_STRENGTH <
|
||||
ui_type = "drag";
|
||||
ui_min = 0.0;
|
||||
ui_max = 1.0;
|
||||
ui_step = 0.01;
|
||||
ui_label = "SCANLINES STRENGTH";
|
||||
> = 0.72;
|
||||
|
||||
uniform int SCANLINES_SHAPE <
|
||||
ui_type = "combo";
|
||||
ui_items = "Sinc\0Gaussian\0";
|
||||
ui_label = "SCANLINES SHAPE";
|
||||
> = 1.0;
|
||||
|
||||
uniform float SCANLINES_CUTOFF <
|
||||
ui_type = "drag";
|
||||
ui_min = 0.0;
|
||||
ui_max = 1000.0;
|
||||
ui_step = 1.0;
|
||||
ui_label = "SCANLINES CUTOFF";
|
||||
ui_tooltip = "Max vertical native resolution above which scanlines are disabled.";
|
||||
> = 390.0;
|
||||
|
||||
uniform bool SCANLINES_HIRES <
|
||||
ui_type = "radio";
|
||||
ui_label = "HIGH RESOLUTION SCANLINES";
|
||||
> = false;
|
||||
|
||||
uniform float POST_BRIGHTNESS <
|
||||
ui_type = "drag";
|
||||
ui_min = 1.0;
|
||||
ui_max = 3.0;
|
||||
ui_step = 0.05;
|
||||
ui_label = "POST-BRIGHTNESS";
|
||||
> = 1.00;
|
||||
|
||||
uniform bool VSCANLINES <
|
||||
ui_type = "radio";
|
||||
ui_label = "VERTICAL SCANLINES";
|
||||
> = false;
|
||||
|
||||
|
||||
uniform float2 NormalizedNativePixelSize < source = "normalized_native_pixel_size"; >;
|
||||
uniform float BufferWidth < source = "bufferwidth"; >;
|
||||
uniform float BufferHeight < source = "bufferheight"; >;
|
||||
uniform float2 BufferToViewportRatio < source = "buffer_to_viewport_ratio"; >;
|
||||
uniform float2 ViewportSize < source = "viewportsize"; >;
|
||||
uniform float ViewportWidth < source = "viewportwidth"; >;
|
||||
uniform float ViewportHeight < source = "viewportheight"; >;
|
||||
uniform float UpscaleMultiplier < source = "upscale_multiplier"; >;
|
||||
|
||||
|
||||
#include "../misc/include/mask.fxh"
|
||||
#include "../misc/include/geom.fxh"
|
||||
|
||||
|
||||
sampler2D sBackBuffer{Texture=ReShade::BackBufferTex;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=POINT;MinFilter=POINT;};
|
||||
|
||||
texture2D tBackBufferLinear{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16f;};
|
||||
sampler2D sBackBufferLinear{Texture=tBackBufferLinear;AddressU=CLAMP;AddressV=CLAMP;AddressW=CLAMP;MagFilter=POINT;MinFilter=POINT;};
|
||||
|
||||
#define GAMMA_IN(color) pow(color, float3(CRT_InputGamma, CRT_InputGamma, CRT_InputGamma))
|
||||
#define GAMMA_OUT(color) pow(color, float3(1.0 / CRT_OutputGamma, 1.0 / CRT_OutputGamma, 1.0 / CRT_OutputGamma))
|
||||
|
||||
#define SCANLINES_STRENGTH (-0.16*SCANLINES_SHAPE+SCANLINES_STRENGTH)
|
||||
#define CORNER_SMOOTHNESS (80.0*pow(CORNER_SMOOTHNESS,10.0))
|
||||
|
||||
#define pi 3.1415926535897932384626433832795
|
||||
|
||||
#define RADIUS 2.0 // No need for more than 2-taps
|
||||
|
||||
float2 get_hfilter_profile()
|
||||
{
|
||||
float2 hf_profile = float2(SHP, RADIUS);
|
||||
|
||||
if (HFILTER_PROFILE == 1) hf_profile = float2(0.78, 2.0); // SNES composite
|
||||
else if (HFILTER_PROFILE == 2) hf_profile = float2(0.65, 2.0); // Genesis composite
|
||||
|
||||
return hf_profile;
|
||||
}
|
||||
|
||||
/* Some window functions for tests. */
|
||||
float4 sinc(float4 x) { return sin(pi*x)*(1.0/(pi*x+0.001.xxxx)); }
|
||||
float4 hann_window(float4 x) { return 0.5 * ( 1.0 - cos( 0.5 * pi * ( x + 2.0 ) ) ); }
|
||||
float4 blackman_window(float4 x) { return 0.42 - 0.5*cos(0.5*pi*(x+2.0)) + 0.08*cos(pi*(x+2.0)); }
|
||||
float4 lanczos(float4 x, float a) { return sinc(x) * sinc(x / a); }
|
||||
float4 blackman(float4 x, float a) { return sinc(x) * blackman_window(x); }
|
||||
float4 hann(float4 x, float a) { return sinc(x) * hann_window(x); }
|
||||
|
||||
float4 resampler4(float4 x, float2 hfp)
|
||||
{
|
||||
return blackman(x * hfp.x, hfp.y);
|
||||
}
|
||||
|
||||
|
||||
#define wa (0.5*pi)
|
||||
#define wb (pi)
|
||||
|
||||
float3 resampler3(float3 x)
|
||||
{
|
||||
float3 res;
|
||||
|
||||
res.x = (x.x<=0.001) ? 1.0 : sin(x.x*wa)*sin(x.x*wb)/(wa*wb*x.x*x.x);
|
||||
res.y = (x.y<=0.001) ? 1.0 : sin(x.y*wa)*sin(x.y*wb)/(wa*wb*x.y*x.y);
|
||||
res.z = (x.z<=0.001) ? 1.0 : sin(x.z*wa)*sin(x.z*wb)/(wa*wb*x.z*x.z);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
float3 get_scanlines(float3 d0, float3 d1, float3 color0, float3 color1)
|
||||
{
|
||||
if (SCANLINES_SHAPE > 0.5) {
|
||||
d0 = exp(-16.0*d0*d0);
|
||||
d1 = exp(-16.0*d1*d1);
|
||||
}
|
||||
else {
|
||||
d0 = clamp(2.0*d0, 0.0, 1.0);
|
||||
d1 = clamp(2.0*d1, 0.0, 1.0);
|
||||
d0 = resampler3(d0);
|
||||
d1 = resampler3(d1);
|
||||
}
|
||||
|
||||
return (BRIGHTBOOST*(color0*d0+color1*d1));
|
||||
}
|
||||
|
||||
float4 PS_BackBufferLinear(float4 vpos: SV_Position, float2 vTexCoord : TEXCOORD) : SV_Target
|
||||
{
|
||||
// float2 tc = (floor(vTexCoord / NormalizedNativePixelSize) + 0.5.xx) * NormalizedNativePixelSize;
|
||||
|
||||
return float4(GAMMA_IN(tex2D(sBackBuffer, vTexCoord).rgb), 1.0);
|
||||
}
|
||||
|
||||
struct ST_VertexOut
|
||||
{
|
||||
float2 sinangle : TEXCOORD1;
|
||||
float2 cosangle : TEXCOORD2;
|
||||
float3 stretch : TEXCOORD3;
|
||||
float2 TextureSize : TEXCOORD4;
|
||||
};
|
||||
|
||||
|
||||
// Vertex shader generating a triangle covering the entire screen
|
||||
void VS_CRT_Geom(in uint id : SV_VertexID, out float4 position : SV_Position, out float2 texcoord : TEXCOORD, out ST_VertexOut vVARS)
|
||||
{
|
||||
texcoord.x = (id == 2) ? 2.0 : 0.0;
|
||||
texcoord.y = (id == 1) ? 2.0 : 0.0;
|
||||
position = float4(texcoord * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
|
||||
// Screen centering
|
||||
texcoord = texcoord - float2(centerx,centery)/100.0;
|
||||
|
||||
float2 SourceSize = 1.0/NormalizedNativePixelSize;
|
||||
float shp_hack = 1.0 + float(SHARPNESS_HACK);
|
||||
|
||||
|
||||
// Precalculate a bunch of useful values we'll need in the fragment
|
||||
// shader.
|
||||
vVARS.sinangle = sin(float2(geom_x_tilt, geom_y_tilt));
|
||||
vVARS.cosangle = cos(float2(geom_x_tilt, geom_y_tilt));
|
||||
vVARS.stretch = maxscale(vVARS.sinangle, vVARS.cosangle);
|
||||
vVARS.TextureSize = lerp(float2(shp_hack*SourceSize.x, SourceSize.y), float2(SourceSize.x, shp_hack*SourceSize.y), VSCANLINES);
|
||||
}
|
||||
|
||||
|
||||
float4 PS_CRT_Hyllian(float4 vpos: SV_Position, float2 vTexCoord : TEXCOORD0, in ST_VertexOut vVARS) : SV_Target
|
||||
{
|
||||
float2 OutputSize = float2(BufferWidth, BufferHeight);
|
||||
|
||||
float2 TextureSize = vVARS.TextureSize;
|
||||
|
||||
float2 dx = lerp(float2(1.0/TextureSize.x, 0.0), float2(0.0, 1.0/TextureSize.y), VSCANLINES);
|
||||
float2 dy = lerp(float2(0.0, 1.0/TextureSize.y), float2(1.0/TextureSize.x, 0.0), VSCANLINES);
|
||||
|
||||
// Texture coordinates of the texel containing the active pixel.
|
||||
float2 WarpedTexCoord = (geom_curvature == true) ? transform(vTexCoord, vVARS.sinangle, vVARS.cosangle, vVARS.stretch) : vTexCoord;
|
||||
|
||||
float cval = corner((WarpedTexCoord-0.5.xx) * BufferToViewportRatio + 0.5.xx);
|
||||
|
||||
float2 pix_coord = WarpedTexCoord*TextureSize - 0.5.xx;
|
||||
|
||||
float2 tc = ( (SCANLINES_HIRES == true) ? (lerp(float2(floor(pix_coord.x), pix_coord.y), float2(pix_coord.x, floor(pix_coord.y)), VSCANLINES) + float2(0.5, 0.5)) : (floor(pix_coord) + float2(0.5, 0.5)) )/TextureSize;
|
||||
|
||||
float2 fp = lerp(frac(pix_coord), frac(pix_coord.yx), VSCANLINES);
|
||||
|
||||
float3 c00 = tex2D(sBackBufferLinear, tc - dx).xyz;
|
||||
float3 c01 = tex2D(sBackBufferLinear, tc ).xyz;
|
||||
float3 c02 = tex2D(sBackBufferLinear, tc + dx).xyz;
|
||||
float3 c03 = tex2D(sBackBufferLinear, tc + 2.0*dx).xyz;
|
||||
|
||||
float3 c10, c11, c12, c13;
|
||||
|
||||
if (SCANLINES_HIRES == false)
|
||||
{
|
||||
c10 = tex2D(sBackBufferLinear, tc - dx + dy).xyz;
|
||||
c11 = tex2D(sBackBufferLinear, tc + dy).xyz;
|
||||
c12 = tex2D(sBackBufferLinear, tc + dx + dy).xyz;
|
||||
c13 = tex2D(sBackBufferLinear, tc + 2.0*dx + dy).xyz;
|
||||
}
|
||||
else { c10 = c00; c11 = c01; c12 = c02; c13 = c03;}
|
||||
|
||||
float4x3 color_matrix0 = float4x3(c00, c01, c02, c03);
|
||||
float4x3 color_matrix1 = float4x3(c10, c11, c12, c13);
|
||||
|
||||
float2 hfp = get_hfilter_profile();
|
||||
|
||||
float4 weights = resampler4(float4(1.0+fp.x, fp.x, 1.0-fp.x, 2.0-fp.x), hfp);
|
||||
|
||||
float3 color0 = mul(weights, color_matrix0)/dot(weights, 1.0.xxxx);
|
||||
float3 color1 = mul(weights, color_matrix1)/dot(weights, 1.0.xxxx);
|
||||
|
||||
// Get min/max samples
|
||||
float3 min_sample0 = min(c01,c02);
|
||||
float3 max_sample0 = max(c01,c02);
|
||||
float3 min_sample1 = min(c11,c12);
|
||||
float3 max_sample1 = max(c11,c12);
|
||||
|
||||
// Anti-ringing
|
||||
float3 aux = color0;
|
||||
color0 = clamp(color0, min_sample0, max_sample0);
|
||||
color0 = lerp(aux, color0, CRT_ANTI_RINGING);
|
||||
aux = color1;
|
||||
color1 = clamp(color1, min_sample1, max_sample1);
|
||||
color1 = lerp(aux, color1, CRT_ANTI_RINGING);
|
||||
|
||||
float pos0 = fp.y;
|
||||
float pos1 = 1 - fp.y;
|
||||
|
||||
float3 lum0 = lerp(BEAM_MIN_WIDTH.xxx, BEAM_MAX_WIDTH.xxx, color0);
|
||||
float3 lum1 = lerp(BEAM_MIN_WIDTH.xxx, BEAM_MAX_WIDTH.xxx, color1);
|
||||
|
||||
float3 d0 = SCANLINES_STRENGTH*pos0/(lum0*lum0+0.0000001.xxx);
|
||||
float3 d1 = SCANLINES_STRENGTH*pos1/(lum1*lum1+0.0000001.xxx);
|
||||
|
||||
float3 color = (vVARS.TextureSize.y <= SCANLINES_CUTOFF) ? get_scanlines(d0, d1, color0, color1) : tex2D(sBackBufferLinear, WarpedTexCoord.xy).xyz;
|
||||
|
||||
color *= BRIGHTBOOST;
|
||||
|
||||
color = GAMMA_OUT(color);
|
||||
|
||||
float2 mask_coords =vTexCoord.xy * OutputSize.xy;
|
||||
|
||||
mask_coords = lerp(mask_coords.xy, mask_coords.yx, VSCANLINES);
|
||||
|
||||
color.rgb*=GAMMA_OUT(mask_weights(mask_coords, MASK_LAYOUT, MONITOR_SUBPIXELS, MASK_DARK_STRENGTH, MASK_LIGHT_STRENGTH));
|
||||
|
||||
float4 res = float4(POST_BRIGHTNESS*color, 1.0);
|
||||
|
||||
res.rgb = res.rgb * cval.xxx;
|
||||
|
||||
return float4(res.rgb, 1.0);
|
||||
}
|
||||
|
||||
technique CRT_Hyllian
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = PostProcessVS;
|
||||
PixelShader = PS_BackBufferLinear;
|
||||
RenderTarget = tBackBufferLinear;
|
||||
}
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_CRT_Geom;
|
||||
PixelShader = PS_CRT_Hyllian;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user