CDROM: Drop sector buffer not read back to dev log level

This happens a lot in games and it's perfectly fine, but sometimes it
can mean the game is wedged and not receiving data.
This commit is contained in:
Connor McLaughlin 2020-03-31 22:29:03 +10:00
parent f6711cbafa
commit e36e70a266

View File

@ -1524,8 +1524,8 @@ void CDROM::ProcessDataSector(const u8* raw_sector, const CDImage::SubChannelQ&
m_current_write_sector_buffer = (m_current_write_sector_buffer + 1) % NUM_SECTOR_BUFFERS;
if (sb->size > 0)
{
Log_WarningPrintf("Sector buffer %u was not read, previous sector dropped",
(m_current_write_sector_buffer - 1) % NUM_SECTOR_BUFFERS);
Log_DevPrintf("Sector buffer %u was not read, previous sector dropped",
(m_current_write_sector_buffer - 1) % NUM_SECTOR_BUFFERS);
}
Assert(!m_mode.ignore_bit);