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GameList: Bump cache version
Force playlists to re-scan.
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465f0d6e04
commit
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@ -79,15 +79,6 @@ public:
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GameList();
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~GameList();
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/// Returns true if the filename is a PlayStation executable we can inject.
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static bool IsExeFileName(const char* path);
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/// Returns true if the filename is a Portable Sound Format file we can uncompress/load.
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static bool IsPsfFileName(const char* path);
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/// Returns true if the filename is a M3U Playlist we can handle.
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static bool IsM3UFileName(const char* path);
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static const char* EntryTypeToString(GameListEntryType type);
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static const char* EntryCompatibilityRatingToString(GameListCompatibilityRating rating);
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@ -132,7 +123,7 @@ private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 24
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GAME_LIST_CACHE_VERSION = 25
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};
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using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
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@ -146,7 +137,6 @@ private:
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static bool GetExeListEntry(const char* path, GameListEntry* entry);
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static bool GetPsfListEntry(const char* path, GameListEntry* entry);
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bool GetM3UListEntry(const char* path, GameListEntry* entry);
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bool GetGameListEntry(const std::string& path, GameListEntry* entry);
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bool GetGameListEntryFromCache(const std::string& path, GameListEntry* entry);
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