GameDB: Disable WS for Breath of Fire IV

While it fares better than III, at wider ARs the sprite scaling
completely breaks.

Also fix the name for the Japanese release.
This commit is contained in:
Stenzek 2024-10-08 19:39:35 +10:00
parent ff194844de
commit f4b88edc49
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@ -19164,6 +19164,7 @@ SLES-03552:
- DigitalController - DigitalController
traits: traits:
- ForceRecompilerICache - ForceRecompilerICache
- DisableWidescreen # Breaks sprite sizes.
metadata: metadata:
publisher: "Capcom" publisher: "Capcom"
developer: "Capcom" developer: "Capcom"
@ -19188,6 +19189,7 @@ SLUS-01324:
- DigitalController - DigitalController
traits: traits:
- ForceRecompilerICache - ForceRecompilerICache
- DisableWidescreen # Breaks sprite sizes.
metadata: metadata:
publisher: "Capcom" publisher: "Capcom"
developer: "Capcom" developer: "Capcom"
@ -19203,12 +19205,13 @@ SLUS-01324:
multitap: false multitap: false
linkCable: false linkCable: false
SLPS-02728: SLPS-02728:
name: "Breath of Fire IV (USA) (Beta)" name: "Breath of Fire IV: Utsurowazaru Mono"
controllers: controllers:
- AnalogController - AnalogController
- DigitalController - DigitalController
traits: traits:
- ForceRecompilerICache - ForceRecompilerICache
- DisableWidescreen # Breaks sprite sizes.
codes: codes:
- SLPS-02728 - SLPS-02728
- SLPM-87159 - SLPM-87159