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System: Fix audio CD images not showing title
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@ -187,7 +187,7 @@ static void UpdateDisplayVSync();
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static bool UpdateGameSettingsLayer();
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static void UpdateInputSettingsLayer(std::string input_profile_name, std::unique_lock<std::mutex>& lock);
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static void UpdateRunningGame(const std::string_view path, CDImage* image, bool booting);
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static void UpdateRunningGame(const std::string& path, CDImage* image, bool booting);
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static bool CheckForRequiredSubQ(Error* error);
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static void UpdateControllers();
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@ -1780,7 +1780,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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}
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// Update running game, this will apply settings as well.
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UpdateRunningGame(disc ? disc->GetPath().c_str() : parameters.filename.c_str(), disc.get(), true);
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UpdateRunningGame(disc ? disc->GetPath() : parameters.filename, disc.get(), true);
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// Get boot EXE override.
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if (!parameters.override_exe.empty())
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@ -3981,7 +3981,7 @@ void System::RemoveMedia()
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ClearMemorySaveStates();
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}
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void System::UpdateRunningGame(const std::string_view path, CDImage* image, bool booting)
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void System::UpdateRunningGame(const std::string& path, CDImage* image, bool booting)
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{
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if (!booting && s_state.running_game_path == path)
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return;
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@ -4032,8 +4032,10 @@ void System::UpdateRunningGame(const std::string_view path, CDImage* image, bool
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}
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}
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}
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// Check for an audio CD. Those shouldn't set any title.
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else if (image && image->GetTrack(1).mode != CDImage::TrackMode::Audio)
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else if (image)
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{
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// Data discs should try to pull the title from the serial.
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if (image->GetTrack(1).mode != CDImage::TrackMode::Audio)
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{
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std::string id;
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GetGameDetailsFromImage(image, &id, &s_state.running_game_hash);
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@ -4048,7 +4050,9 @@ void System::UpdateRunningGame(const std::string_view path, CDImage* image, bool
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else
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{
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s_state.running_game_serial = std::move(id);
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if (s_state.running_game_title.empty())
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// Don't display device names for unknown physical discs.
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if (s_state.running_game_title.empty() && !CDImage::IsDeviceName(path.c_str()))
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s_state.running_game_title = Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(path));
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}
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@ -4062,6 +4066,13 @@ void System::UpdateRunningGame(const std::string_view path, CDImage* image, bool
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}
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}
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}
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else
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{
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// Audio CDs can get the path from the filename, assuming it's not a physical disc.
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if (!CDImage::IsDeviceName(path.c_str()))
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s_state.running_game_title = Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(path));
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}
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}
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}
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if (!booting)
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