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dep/imgui: Use FreeType rasterizer
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commit
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@ -15,6 +15,7 @@ if(NOT WIN32 AND NOT ANDROID)
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find_package(PNG 1.6.40 REQUIRED)
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find_package(JPEG REQUIRED) # No version because flatpak uses libjpeg-turbo.
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find_package(CURL REQUIRED)
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find_package(Freetype 2.13.1 REQUIRED)
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if(APPLE)
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set(CMAKE_FIND_FRAMEWORK ${FIND_FRAMEWORK_BACKUP})
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endif()
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@ -1,12 +1,14 @@
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set(SRCS
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include/imconfig.h
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include/imgui.h
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include/imgui_freetype.h
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include/imgui_internal.h
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include/imgui_stdlib.h
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include/imstb_textedit.h
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src/imgui.cpp
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src/imgui_demo.cpp
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src/imgui_draw.cpp
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src/imgui_freetype.cpp
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src/imgui_stdlib.cpp
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src/imgui_tables.cpp
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src/imgui_widgets.cpp
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@ -17,4 +19,4 @@ set(SRCS
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add_library(imgui ${SRCS})
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target_include_directories(imgui PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include" "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_include_directories(imgui INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/include")
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target_link_libraries(imgui PUBLIC Freetype::Freetype)
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@ -4,6 +4,7 @@
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<ItemGroup>
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<ClInclude Include="include\imconfig.h" />
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<ClInclude Include="include\imgui.h" />
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<ClInclude Include="include\imgui_freetype.h" />
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<ClInclude Include="include\imgui_stdlib.h" />
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<ClInclude Include="src\imgui_internal.h" />
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<ClInclude Include="src\imstb_rectpack.h" />
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@ -13,6 +14,7 @@
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<ItemGroup>
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<ClCompile Include="src\imgui.cpp" />
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<ClCompile Include="src\imgui_draw.cpp" />
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<ClCompile Include="src\imgui_freetype.cpp" />
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<ClCompile Include="src\imgui_stdlib.cpp" />
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<ClCompile Include="src\imgui_tables.cpp" />
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<ClCompile Include="src\imgui_widgets.cpp" />
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@ -27,7 +29,7 @@
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;$(DepsIncludeDir)freetype2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\msvc\vsprops\Targets.props" />
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@ -8,6 +8,7 @@
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<ClInclude Include="src\imstb_textedit.h" />
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<ClInclude Include="src\imstb_truetype.h" />
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<ClInclude Include="include\imgui_stdlib.h" />
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<ClInclude Include="include\imgui_freetype.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\imgui_widgets.cpp" />
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@ -15,6 +16,7 @@
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<ClCompile Include="src\imgui_draw.cpp" />
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<ClCompile Include="src\imgui_stdlib.cpp" />
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<ClCompile Include="src\imgui_tables.cpp" />
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<ClCompile Include="src\imgui_freetype.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="imgui.natvis" />
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@ -76,7 +76,7 @@
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//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
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// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
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// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
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//#define IMGUI_ENABLE_FREETYPE
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#define IMGUI_ENABLE_FREETYPE
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//---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
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// Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
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@ -34,7 +34,7 @@ Index of this file:
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#ifndef IMGUI_DISABLE
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#include "imgui_internal.h"
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#ifdef IMGUI_ENABLE_FREETYPE
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#include "misc/freetype/imgui_freetype.h"
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#include "imgui_freetype.h"
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#endif
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#include <stdio.h> // vsnprintf, sscanf, printf
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@ -28,7 +28,7 @@
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(DepsIncludeDir)SDL2</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>%(AdditionalDependencies);libjpeg.lib;libpng16.lib;libwebp.lib;SDL2.lib;zlib.lib;zstd.lib</AdditionalDependencies>
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<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;libjpeg.lib;libpng16.lib;libwebp.lib;SDL2.lib;zlib.lib;zstd.lib</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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