Commit Graph

  • 063bb96e5d
    D3D11Device: Always query timestamp before present start master preview latest dev Stenzek 2025-02-07 15:58:35 +10:00
  • 5ae6d9084a
    update Chinese translation. (#3361) zkdpower 2025-02-07 10:31:58 +08:00
  • ca8c4db9ef
    update Chinese translation. #3361 zkdpower 2025-02-06 21:53:34 +08:00
  • 51480818cd
    Atualização Português do Brasil (#3360) Anderson Cardoso 2025-02-06 09:04:07 -03:00
  • 985ea7acbd
    Atualização Português do Brasil #3360 Anderson Cardoso 2025-02-05 13:33:48 -03:00
  • f8c39ace1c
    GPU/HW: Warning fix Stenzek 2025-02-05 22:40:59 +10:00
  • bee2dabc77
    Misc: Replace stringstream str() with C++20 move str() Stenzek 2025-02-05 22:38:46 +10:00
  • 8aa97a8118
    Data: Update game controller database Stenzek 2025-02-05 22:14:00 +10:00
  • 2cfc39e874
    System: Move cheat reload to Initialize() Stenzek 2025-02-05 22:01:30 +10:00
  • 57cb2f846e
    FullscreenUI: Fix system unpausing on shutdown Stenzek 2025-02-05 20:03:58 +10:00
  • ecbb79c4bf
    GPU: Add Lanczos scaling option Stenzek 2025-02-05 19:30:42 +10:00
  • 1af3bb48f8
    GPU: Add Lanczos scaling option wip2 Stenzek 2025-02-05 19:30:42 +10:00
  • 99e81f1559
    GPU: Fix incorrect condition in WaitForOneQueuedFrame() Stenzek 2025-02-05 19:24:04 +10:00
  • c6563a4656
    VulkanDevice: Require Vulkan 1.1 for most extension probing Stenzek 2025-02-04 17:15:29 +10:00
  • 4ad2d0ac2d
    GPU: Fix incorrect PAL overscan range Stenzek 2025-02-03 19:31:23 +10:00
  • 51bef1b3da
    CMake: Don't print status messages for deps CMakeLists Stenzek 2025-02-03 00:31:13 +10:00
  • 455836af89
    CMake: Check C++20 features that are missing on some systems Stenzek 2025-02-03 00:30:39 +10:00
  • cb205c4c36
    Qt: Show icon in settings console region dropdown Stenzek 2025-02-02 22:57:59 +10:00
  • af277d4d14
    Settings: Default to nearest sprite texture filtering Stenzek 2025-02-02 22:57:05 +10:00
  • 59773509af
    System: Recreate memory save states when device options change Stenzek 2025-02-02 22:54:30 +10:00
  • 1f5a10371e
    GPUThread: Handle rare race condition in frame queueing Stenzek 2025-02-02 22:18:11 +10:00
  • 1ca5782396
    Threading: Handle EINTR on sem_wait() Stenzek 2025-02-02 22:17:53 +10:00
  • 57883910d6
    CI: Add ARM64 flatpak build Stenzek 2025-02-02 18:33:26 +10:00
  • 4ceeb58dbc
    GPU: Use display size for calculating internal screenshot size Stenzek 2025-02-02 17:14:33 +10:00
  • 64d3716cfd
    GPU: Further simplify draw rect calculation Stenzek 2025-02-02 17:02:56 +10:00
  • 0c3d55a1a1
    GPU: Fix incorrect PAR with overscan cropping Stenzek 2025-02-02 16:07:06 +10:00
  • a5940b2e21
    GPU: Use constants for display overscan range Stenzek 2025-02-02 15:32:07 +10:00
  • 7316b011a4
    CI: Dependency library updates Stenzek 2025-02-02 13:30:52 +10:00
  • 24354cb39f
    GPU: Fix more GPU thread-reading-CPU-thread-settings locations Stenzek 2025-02-02 13:08:07 +10:00
  • 804d90d48f
    System: Fix overriding console region Stenzek 2025-02-02 13:00:18 +10:00
  • a681386f28
    Qt: Fix some options not being disabled with SW Stenzek 2025-02-01 23:19:12 +10:00
  • a243a60d88
    CI: Test ARM AppImage workflow arm-build Stenzek 2025-01-04 18:05:44 +10:00
  • 25dca736b0
    Scripts: Support generating both Qt and Mini AppImages Stenzek 2025-01-04 15:48:34 +10:00
  • ad6c2b507f
    Mini: Add duckstation-mini interface Stenzek 2025-01-04 15:33:48 +10:00
  • 3b4f5e2523
    OpenGLDevice: Support SDL window type Stenzek 2025-01-04 15:12:11 +10:00
  • 71b07631b2
    VulkanDevice: Support SDL window type Stenzek 2025-01-04 15:11:38 +10:00
  • 43eda81e16
    WindowInfo: Add SDL window type Stenzek 2025-01-04 15:11:05 +10:00
  • 46c94a3dec
    FullscreenUI: Add BackgroundProgressCallback Stenzek 2025-01-04 15:12:45 +10:00
  • 5c5eae50cc
    X11Tools: Load libxcb and friends dynamically Stenzek 2025-01-04 18:04:32 +10:00
  • b01c06b412
    GPU/TextureCache: Prevent wrapping for replacement lookup Stenzek 2025-01-31 20:56:07 +10:00
  • 635ae5de31
    GPU/HW: Don't use sprites-as-fills for small/offscreen points Stenzek 2025-01-31 19:44:05 +10:00
  • d65c4efdd8
    GPU/TextureCache: Prefill dumped texture list with replacements Stenzek 2025-01-31 14:16:23 +10:00
  • b5925ab139
    Achievements: Include any codepoints above 0x100 in dynamic range Stenzek 2025-01-31 13:48:57 +10:00
  • 03181d1179
    GPUThread: Fix crash during FSUI language switch Stenzek 2025-01-31 13:47:25 +10:00
  • 96058f5d7e
    System: Use recreation logic for toggling GPU threading Stenzek 2025-01-31 12:56:14 +10:00
  • f7d7eecb6c
    GPU/TextureCache: Fix replacements starting in second page Stenzek 2025-01-30 13:32:56 +10:00
  • 44a75d6586
    GPUThread: Fix setting change crash with thread off Stenzek 2025-01-30 13:32:32 +10:00
  • 369879e685
    Settings: Log when creating EmuFolders fails Stenzek 2025-01-30 02:11:23 +10:00
  • aae7573e63
    Achievements: Fix build with regtest Stenzek 2025-01-30 02:10:49 +10:00
  • 9b6021b79e
    FullscreenUI: Fix progress bar padding in loading screen Stenzek 2025-01-30 01:43:22 +10:00
  • 0d9e6bd482
    FullscreenUI: Use effective value for achievement options enable Stenzek 2025-01-30 01:17:56 +10:00
  • d314b25f91
    System: Fix per-game achievements hardcore mode Stenzek 2025-01-30 01:14:38 +10:00
  • 02234715c5
    FullscreenUI: Move UpdateRunIdleState() for system soft-fail to host Stenzek 2025-01-27 15:17:20 +10:00
  • 128bab29f8
    Host: Allow button title override in ConfirmMessageAsync() Stenzek 2025-01-27 15:10:34 +10:00
  • 4dd6365a99
    System: Simplify HC disable confirm on startup Stenzek 2025-01-27 14:54:16 +10:00
  • 28f6358ec5
    Qt: Use FSUI to service ConfirmMessageAsync() if active Stenzek 2025-01-27 14:53:58 +10:00
  • 4da7692a2d
    System: Adjust initialization order to better fit FullscreenUI Stenzek 2025-01-27 14:36:57 +10:00
  • 1b678d0ebc
    FullscreenUI: Allow using right mouse button for 'back' Stenzek 2025-01-27 14:00:10 +10:00
  • 224cb6ac8e
    FullscreenUI: Fix ClosePauseMenu() running on wrong thread Stenzek 2025-01-29 19:19:49 +10:00
  • 231ba050a2
    GPUThread: Switch to borderless if exclusive fullscreen fails Stenzek 2025-01-29 18:20:37 +10:00
  • e36dbaf255
    Qt: Show current fullscreen resolution in UI even if invalid Stenzek 2025-01-29 18:20:08 +10:00
  • 70c45f7cf8
    GPU/TextureCache: Handle replacements larger than 256x256 Stenzek 2025-01-28 17:34:04 +10:00
  • f58fa2297e
    GPU/TextureCache: Only use a single palette record for C16 Stenzek 2025-01-28 17:33:34 +10:00
  • b0c0d6444c
    GPU/TextureCache: Fix parsing of C16 replacement names Stenzek 2025-01-28 17:09:09 +10:00
  • 7188ab863a
    GPU/HW: Treat fill-like sprites as fills if TC is enabled Stenzek 2025-01-28 17:34:53 +10:00
  • d7c78eedce
    GPU/HW: Fix box downsampling on OpenGL ES Stenzek 2025-01-28 01:22:28 +10:00
  • afd619a7d8
    GameDB: Pro-Pinball needs same traits as others in the series (#3359) JukePlz 2025-01-27 00:35:17 -03:00
  • 0665cb5306
    FullscreenUI: Further refine achievements login dialog Stenzek 2025-01-27 13:34:45 +10:00
  • 3512882bfb Add images md-images Stenzek 2021-01-31 18:10:03 +10:00
  • 5630f3958b
    Qt: Fix loading webp images on Windows Stenzek 2025-01-26 14:01:42 +10:00
  • 0e3668a7bb
    GameList: Show achievement information in game list Stenzek 2025-01-25 19:21:40 +10:00
  • 6512ed8a8c
    Achievements: Add offline tracking of progress and hash library Stenzek 2025-01-25 18:26:05 +10:00
  • d4b0b7fc29
    Achievements: Include rc_client version in user agent Stenzek 2025-01-26 13:37:07 +10:00
  • 6a09d6ecda
    Achievements: Don't store hash as a string Stenzek 2025-01-25 15:35:58 +10:00
  • 1bfc4b6e6c
    dep/rcheevos: Update to 08999e0 Stenzek 2025-01-25 15:17:11 +10:00
  • 21aa6ead5f
    Scripts: Add script to download/generate achievement database Stenzek 2025-01-26 00:09:18 +10:00
  • ca509a8b97
    StringUtil: Add fixed-length DecodeHex() Stenzek 2025-01-25 15:27:42 +10:00
  • 543704d57c
    HTTPDownloader: Drop some log messages to debug Stenzek 2025-01-25 22:34:56 +10:00
  • 2b7a4f8d19
    Qt: Avoid game list refresh on shutdown Stenzek 2025-01-25 19:45:40 +10:00
  • 65115ec279 GameDB: Pro-Pinball needs same traits as others in the series #3359 JukePlz 2025-01-24 17:30:34 -03:00
  • 4e97420b3b
    InputManager: Switch to SDL3 wip5 Stenzek 2025-01-24 15:40:29 +10:00
  • 573b2eb529
    SPU: Move device failure message to OSD Stenzek 2025-01-24 14:54:57 +10:00
  • 9666abc172
    FullscreenUI: Hook up to disc change hotkey v0.1-8520 old-dev Stenzek 2025-01-24 13:47:51 +10:00
  • 9096402a30
    GameDB: Rakugaki Showtime does not support analog mode (#3358) JukePlz 2025-01-24 00:10:32 -03:00
  • dc5f85a34e
    System: Display safe mode warning when toggling on Stenzek 2025-01-24 12:49:28 +10:00
  • 645005a31a GameDB: Rakugaki Showtime does not support analog mode #3358 JukePlz 2025-01-23 16:30:14 -03:00
  • 807094d627
    Atualização Português do Brasil (#3357) Anderson Cardoso 2025-01-22 23:38:43 -03:00
  • 13c7b8542d
    GPUThread: Fix starting big picture mode Stenzek 2025-01-23 12:37:26 +10:00
  • 4da1f613b6
    System: Simplify CD speedup warnings Stenzek 2025-01-23 12:22:32 +10:00
  • df8822760a
    GPU/HW: Further tweaks to replacement alpha handling Stenzek 2025-01-23 12:12:40 +10:00
  • 6c729c40cc
    Atualização Português do Brasil #3357 Anderson Cardoso 2025-01-22 13:25:54 -03:00
  • 9113a6e6a6
    Qt: Add 'Multiple Devices' to automatic mapping Stenzek 2025-01-22 18:23:16 +10:00
  • b08ab9f712
    Qt: Fix border overlay export button Stenzek 2025-01-22 18:23:15 +10:00
  • d395be07ee
    Qt: Fix global setting showing incorrectly for int-list Stenzek 2025-01-22 18:23:15 +10:00
  • 89504b0184
    GPUThread: Push settings through FIFO Stenzek 2025-01-22 18:23:14 +10:00
  • f045a1742d
    GPUThread: Fix order of updating state Stenzek 2025-01-22 18:23:14 +10:00
  • 8eaa1f312d
    GPU: Fix overlay destination alpha with postfx Stenzek 2025-01-22 18:23:13 +10:00
  • 0129679bb0
    GPU: Reduce overdraw when using overlays Stenzek 2025-01-22 18:23:12 +10:00
  • 0166939609
    PostProcessing/GLSL: Clear alpha to 1.0 Stenzek 2025-01-22 18:23:12 +10:00
  • be75a97efe
    GPUDevice: Fix swap chain clear colour normalization Stenzek 2025-01-22 18:23:11 +10:00