fpPS4/fpPS4.lpi

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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<ProjectOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<General>
<Flags>
<MainUnitHasCreateFormStatements Value="False"/>
<MainUnitHasTitleStatement Value="False"/>
<MainUnitHasScaledStatement Value="False"/>
</Flags>
<SessionStorage Value="InProjectDir"/>
<MainUnit Value="0"/>
<Title Value="fpPS4"/>
<UseAppBundle Value="False"/>
<ResourceType Value="res"/>
</General>
<BuildModes Count="1">
<Item1 Name="Default" Default="True"/>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
<UseFileFilters Value="True"/>
</PublishOptions>
<RunParams>
<FormatVersion Value="2"/>
<Modes Count="0"/>
</RunParams>
<RequiredPackages Count="1">
<Item1>
<PackageName Value="LCL"/>
</Item1>
</RequiredPackages>
<Units Count="15">
<Unit0>
<Filename Value="fpPS4.lpr"/>
<IsPartOfProject Value="True"/>
</Unit0>
<Unit1>
<Filename Value="ps4_elf_tls.pas"/>
<IsPartOfProject Value="True"/>
</Unit1>
<Unit2>
<Filename Value="ps4_libkerenel\ps4_rwlock.pas"/>
<IsPartOfProject Value="True"/>
</Unit2>
<Unit3>
<Filename Value="ps4_libkerenel\ps4_time.pas"/>
<IsPartOfProject Value="True"/>
</Unit3>
<Unit4>
<Filename Value="ps4_libkerenel\ps4_pthread.pas"/>
<IsPartOfProject Value="True"/>
</Unit4>
<Unit5>
<Filename Value="ps4_libsceuserservice.pas"/>
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<UnitName Value="ps4_libSceUserService"/>
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<Unit6>
<Filename Value="ps4_libkerenel\ps4_kernel_file.pas"/>
<IsPartOfProject Value="True"/>
</Unit6>
<Unit7>
<Filename Value="ps4_libscesavedata.pas"/>
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<UnitName Value="ps4_libSceSaveData"/>
</Unit7>
<Unit8>
<Filename Value="ps4_libscenptrophy.pas"/>
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<UnitName Value="ps4_libSceNpTrophy"/>
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<Unit9>
<Filename Value="ps4_libkerenel\ps4_queue.pas"/>
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</Unit9>
<Unit10>
<Filename Value="chip\ps4_gpu_regs.pas"/>
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</Unit10>
<Unit11>
<Filename Value="chip\shader_dump.pas"/>
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<UnitName Value="ps4_libSceHttp"/>
</Unit12>
<Unit13>
<Filename Value="ps4_libscenet.pas"/>
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<UnitName Value="ps4_libSceNet"/>
</Unit13>
<Unit14>
<Filename Value="vulkan\vRender.pas"/>
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</Unit14>
</Units>
</ProjectOptions>
<CompilerOptions>
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<PathDelim Value="\"/>
<Target>
<Filename Value="fpPS4"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
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<OtherUnitFiles Value="ps4_libkernel;vulkan;chip"/>
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<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<Parsing>
<SyntaxOptions>
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<CodeGeneration>
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<TargetCPU Value="x86_64"/>
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<Optimizations>
<OptimizationLevel Value="3"/>
</Optimizations>
</CodeGeneration>
<Linking>
<LinkSmart Value="True"/>
</Linking>
</CompilerOptions>
<Debugging>
<Exceptions Count="3">
<Item1>
<Name Value="EAbort"/>
</Item1>
<Item2>
<Name Value="ECodetoolError"/>
</Item2>
<Item3>
<Name Value="EFOpenError"/>
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</Exceptions>
</Debugging>
</CONFIG>