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@ -43,6 +43,7 @@ uses
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ps4_libSceVideoOut,
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ps4_libScePad,
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ps4_libSceNpWebApi,
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ps4_libSceRudp,
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ps4_elf,
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ps4_pthread,
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ps4_program,
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@ -92,20 +92,24 @@ type
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SceUserServiceUserId=Integer;
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SceNpStateCallback=procedure(userId:SceUserServiceUserId;
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state:Integer;
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state:Integer; //SceNpState
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npId:pSceNpId;
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userdata:Pointer); SysV_ABI_CDecl;
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SceNpStateCallbackA=procedure(userId:SceUserServiceUserId;
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state:Integer;
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state:Integer; //SceNpState
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userdata:Pointer); SysV_ABI_CDecl;
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SceNpGamePresenceCallback=procedure(pOnlineId:pSceNpOnlineId;
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status:Integer;
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status:Integer; //SceNpGamePresenceStatus
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userdata:Pointer); SysV_ABI_CDecl;
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SceNpPlusEventCallback=procedure(userId:SceUserServiceUserId;
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event:Integer;
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event:Integer; //SceNpPlusEventType
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userdata:Pointer); SysV_ABI_CDecl;
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SceNpReachabilityStateCallback=procedure(userId:SceUserServiceUserId;
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state:Integer; //SceNpReachabilityState
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userdata:Pointer); SysV_ABI_CDecl;
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const
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@ -232,6 +236,11 @@ begin
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Result:=0;
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end;
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function ps4_sceNpRegisterStateCallbackA(callback:SceNpStateCallbackA;userdata:Pointer):Integer; SysV_ABI_CDecl;
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begin
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Result:=0;
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end;
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function ps4_sceNpRegisterGamePresenceCallback(callback:SceNpGamePresenceCallback;userdata:Pointer):Integer; SysV_ABI_CDecl;
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begin
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Result:=0;
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@ -242,6 +251,11 @@ begin
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Result:=0;
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end;
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function ps4_sceNpRegisterNpReachabilityStateCallback(callback:SceNpReachabilityStateCallback;userdata:Pointer):Integer; SysV_ABI_CDecl;
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begin
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Result:=0;
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end;
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function ps4_sceNpCreateRequest():Integer; SysV_ABI_CDecl;
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begin
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Result:=11;
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@ -418,8 +432,10 @@ begin
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lib^.set_proc($11CEB7CB9F65F6DC,@ps4_sceNpSetNpTitleId);
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lib^.set_proc($DD997C05E3D387D6,@ps4_sceNpCheckCallback);
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lib^.set_proc($55F45298F9A3F10F,@ps4_sceNpRegisterStateCallback);
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lib^.set_proc($A9025F3BC1C089A6,@ps4_sceNpRegisterStateCallbackA);
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lib^.set_proc($B8526968A341023E,@ps4_sceNpRegisterGamePresenceCallback);
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lib^.set_proc($1889880A787E6E80,@ps4_sceNpRegisterPlusEventCallback);
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lib^.set_proc($870E4A36A0007A5B,@ps4_sceNpRegisterNpReachabilityStateCallback);
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lib^.set_proc($1A92D00CD28809A7,@ps4_sceNpCreateRequest);
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lib^.set_proc($7A2A8C0ADF54B212,@ps4_sceNpCreateAsyncRequest);
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lib^.set_proc($4BB4139FBD8FAC3C,@ps4_sceNpDeleteRequest);
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56
src/ps4_libscerudp.pas
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56
src/ps4_libscerudp.pas
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@ -0,0 +1,56 @@
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unit ps4_libSceRudp;
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{$mode ObjFPC}{$H+}
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interface
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uses
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ps4_program,
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Classes,
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SysUtils;
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implementation
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function ps4_sceRudpInit(pool:Pointer;poolSize:QWORD):Integer; SysV_ABI_CDecl;
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begin
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Writeln('sceRudpInit:',HexStr(pool),':',poolSize);
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Result:=0;
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end;
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function ps4_sceRudpSetEventHandler(handler:Pointer; //SceRudpEventHandler
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arg:Pointer):Integer; SysV_ABI_CDecl;
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begin
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Writeln('sceRudpSetEventHandler:',HexStr(handler),':',HexStr(arg));
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Result:=0;
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end;
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function ps4_sceRudpEnableInternalIOThread(stackSize,priority:DWORD):Integer; SysV_ABI_CDecl;
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begin
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Writeln('sceRudpEnableInternalIOThread:',stackSize,':',priority);
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Result:=0;
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end;
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function ps4_sceRudpNetFlush:Integer; SysV_ABI_CDecl;
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begin
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Result:=0;
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end;
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function Load_libSceRudp(Const name:RawByteString):TElf_node;
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var
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lib:PLIBRARY;
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begin
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Result:=TElf_node.Create;
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Result.pFileName:=name;
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lib:=Result._add_lib('libSceRudp');
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lib^.set_proc($6A6B817C8FC041CE,@ps4_sceRudpInit);
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lib^.set_proc($4941157ACF20BE6C,@ps4_sceRudpSetEventHandler);
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lib^.set_proc($E8F04DA6C8326B1C,@ps4_sceRudpEnableInternalIOThread);
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lib^.set_proc($F8127DB2F0E68D8B,@ps4_sceRudpNetFlush);
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end;
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initialization
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ps4_app.RegistredPreLoad('libSceRudp.prx',@Load_libSceRudp);
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end.
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