Fix cross-compilation on Linux host (#67)

* Unit names should match with file names to avoid case sensitive issue on Unix system

* Explicit state the build is for win64 target
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Kagamma 2023-01-21 20:58:38 +07:00 committed by GitHub
parent 32680423ef
commit 2e04d5d3fa
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14 changed files with 15 additions and 14 deletions

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@ -7,8 +7,8 @@ interface
uses
Classes,
SysUtils,
half16,
vulkan,
Half16,
Vulkan,
vImage,
bittype,
pm4defs,

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@ -25,7 +25,7 @@ uses
//ps4_Tiling,
vulkan,
Vulkan,
vDevice,
vMemory,
vShader,

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@ -581,6 +581,7 @@
<SmartLinkUnit Value="True"/>
<RelocatableUnit Value="True"/>
<TargetCPU Value="x86_64"/>
<TargetOS Value="win64"/>
</CodeGeneration>
<Linking>
<Debugging>

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@ -6,7 +6,7 @@ interface
uses
sysutils,
half16,
Half16,
srType,
ginodes,
srNode;

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@ -23,7 +23,7 @@ uses
ps4_handles,
ps4_libkernel,
vulkan,
Vulkan,
vDevice,
vMemory;

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@ -5,7 +5,7 @@ unit vBuffer;
interface
uses
vulkan,
Vulkan,
vDevice,
vMemory;

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@ -12,7 +12,7 @@ uses
g23tree,
//ps4_libSceVideoOut,
si_ci_vi_merged_enum,
vulkan,
Vulkan,
vDevice,
vMemory,
//vShader,

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@ -8,7 +8,7 @@ uses
Classes,
SysUtils,
ps4_libSceVideoOut,
vulkan,
Vulkan,
vDevice,
vMemory,
vShader,

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@ -5,7 +5,7 @@ unit vImage;
interface
uses
vulkan,
Vulkan,
vDevice,
vPipeline,
vMemory;

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@ -6,7 +6,7 @@ interface
uses
g23tree,
vulkan,
Vulkan,
vDevice;
type

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@ -6,7 +6,7 @@ interface
uses
g23tree,
vulkan,
Vulkan,
vDevice,
vShader;

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@ -12,7 +12,7 @@ uses
g23tree,
ps4_libSceVideoOut,
si_ci_vi_merged_enum,
vulkan,
Vulkan,
vDevice,
vMemory,
vShader,

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@ -8,7 +8,7 @@ uses
Classes,
SysUtils,
shaders,
vulkan,
Vulkan,
vDevice;
type

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@ -9,7 +9,7 @@ uses
SysUtils,
ps4_shader,
ps4_gpu_regs,
vulkan,
Vulkan,
vDevice,
vPipeline,
vShader,