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sceNpGetGamePresenceStatusA
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341db0ec0f
commit
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@ -79,6 +79,10 @@ const
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SCE_NP_STATE_SIGNED_OUT =1;
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SCE_NP_STATE_SIGNED_IN =2;
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//SceNpGamePresenceStatus
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SCE_NP_GAME_PRESENCE_STATUS_OFFLINE=0;
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SCE_NP_GAME_PRESENCE_STATUS_ONLINE =1;
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type
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pSceNpCreateAsyncRequestParameter=^SceNpCreateAsyncRequestParameter;
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SceNpCreateAsyncRequestParameter=packed record
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@ -225,6 +229,14 @@ begin
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Result:=0;
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end;
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function ps4_sceNpGetGamePresenceStatusA(userId:Integer;pStatus:PInteger):Integer; SysV_ABI_CDecl;
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begin
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if (pStatus=nil) then Exit(SCE_NP_ERROR_INVALID_ARGUMENT);
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pStatus^:=SCE_NP_GAME_PRESENCE_STATUS_OFFLINE;
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Result:=0;
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end;
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function ps4_sceNpHasSignedUp(userId:Integer;hasSignedUp:PBoolean):Integer; SysV_ABI_CDecl;
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begin
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if (hasSignedUp=nil) then Exit(SCE_NP_ERROR_INVALID_ARGUMENT);
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@ -549,6 +561,7 @@ begin
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lib^.set_proc($A7FA3BE029E83736,@ps4_sceNpGetNpId);
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lib^.set_proc($5C39DC5D02095129,@ps4_sceNpGetOnlineId);
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lib^.set_proc($7901FB9D63DC0207,@ps4_sceNpGetState);
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lib^.set_proc($A0F3BD538D98A602,@ps4_sceNpGetGamePresenceStatusA);
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lib^.set_proc($39A777AEF63F3494,@ps4_sceNpHasSignedUp);
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lib^.set_proc($11CEB7CB9F65F6DC,@ps4_sceNpSetNpTitleId);
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lib^.set_proc($DD997C05E3D387D6,@ps4_sceNpCheckCallback);
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