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low priority to libSceAudio3d
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@ -158,7 +158,8 @@ begin
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end;
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initialization
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ps4_app.RegistredPreLoad('libSceAudio3d.prx',@Load_libSceAudio3d);
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//low priority
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ps4_app.RegistredFinLoad('libSceAudio3d.prx',@Load_libSceAudio3d);
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end.
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