uses {$IFDEF Linux} cmem, cthreads, {$ENDIF} cpu, windows, seh64, Classes, sysutils, stub_manager, sys_crt, sys_types, sys_pthread, sys_path, ps4libdoc, ps4_libkernel, ps4_libSceLibcInternal, ps4_libSceScreenShot, ps4_libSceRtc, ps4_libSceNpSignaling, ps4_libSceNpMatching2, ps4_libSceRemoteplay, ps4_libSceAjm, ps4_libSceMouse, ps4_libSceIme, ps4_libSceMove, ps4_libScePlayGo, ps4_libSceDiscMap, ps4_libSceAppContent, ps4_libSceNet, ps4_libSceHttp, ps4_libSceGnmDriver, ps4_libSceNpScore, ps4_libSceNpTrophy, ps4_libSceSystemService, ps4_libSceNpCommon, ps4_libSceNpManager, ps4_libSceNpGameIntent, ps4_libSceSaveData, ps4_libSceDialogs, ps4_libSceUserService, ps4_libSceAudioOut, ps4_libSceVoice, ps4_libSceVideoOut, ps4_libSceAvPlayer, ps4_libSceAudiodec, ps4_libScePad, ps4_libSceNpWebApi, ps4_libSceRudp, ps4_libSceRandom, ps4_libSceComposite, ps4_libSceSysCore, ps4_libSceSsl, ps4_libSceUlt, ps4_libSceGameLiveStreaming, ps4_libSceSharePlay, ps4_libSceVideoRecording, ps4_libSceContentExport, ps4_libSceUsbd, ps4_libSceAudiodecCpu, ps4_elf, ps4_pthread, ps4_program, ps4_elf_tls, ps4_videodrv, vMemory, vImageManager, vImageTiling, vFlip, trace_manager; function ParseCmd:Boolean; var i,n:Integer; label promo; begin if (ParamCount=0) then begin promo: Writeln('fpPS4 (',{$I tag.inc},')'); Writeln('Copyright (c) 2021-2023 by red-prig'); Writeln('PS4 compatibility layer (emulator) written with Free Pascal '+{$I %FPCVERSION%}); Writeln(' Parameters:'); Writeln(' -e //Decrypted ELF or SELF file name'); Writeln(' -f //Folder of app (/app0)'); Writeln(' -p //Folder of patch (/app1)'); Writeln(' -s //Savedata path'); Writeln(' -w //Fullscreen mode'); Writeln(' -h //enable hack'); Writeln(' DEPTH_DISABLE_HACK //Disables depth buffer'); Writeln(' COMPUTE_DISABLE_HACK //Disables compute shaders'); Writeln(' MEMORY_BOUND_HACK //Limits the amount of GPU allocated memory (iGPU)'); Writeln(' IMAGE_TEST_HACK //Always marks that the texture has changed'); Writeln(' IMAGE_LOAD_HACK //Never reload textures (improves performance on many games)'); Writeln(' DISABLE_SRGB_HACK //Disables hacked SRGB display'); Writeln(' DISABLE_FMV_HACK //Disables in-game movies'); Writeln(' SKIP_UNKNOW_TILING //Skip unknown tiling texture types'); Exit(False); end; n:=-1; For i:=1 to ParamCount do begin case LowerCase(ParamStr(i)) of '-e':n:=0; '-f':n:=1; '-p':n:=2; '-s':n:=3; '-h':n:=4; '-w':ps4_libSceVideoOut.FULLSCREEN_MODE:=True; else if (n<>-1) then begin Case n of 0:begin if (ps4_app.app0_file<>'') then Goto promo; ps4_app.app0_file:=Trim(ParamStr(i)); if (ps4_app.app0_path='') then begin ps4_app.app0_path:=ExtractFileDir(ps4_app.app0_file); if (ExcludeLeadingPathDelimiter(ps4_app.app0_path)='') then ps4_app.app0_path:=GetCurrentDir; end; end; 1:begin ps4_app.app0_path:=Trim(ParamStr(i)); if (ExcludeLeadingPathDelimiter(ps4_app.app0_path)='') then ps4_app.app0_path:=GetCurrentDir; end; 2:begin ps4_app.app1_path:=Trim(ParamStr(i)); if (ExcludeLeadingPathDelimiter(ps4_app.app1_path)='') then ps4_app.app1_path:=GetCurrentDir; end; 3:begin ps4_app.save_path:=Trim(ParamStr(i)); end; 4:begin case UpperCase(ParamStr(i)) of 'DEPTH_DISABLE_HACK' :ps4_videodrv.DEPTH_DISABLE_HACK:=True; 'COMPUTE_DISABLE_HACK':ps4_videodrv.COMPUTE_DISABLE_HACK:=True; 'MEMORY_BOUND_HACK' :vMemory.MEMORY_BOUND_HACK:=True; 'IMAGE_TEST_HACK' :vImageManager.IMAGE_TEST_HACK:=True; 'IMAGE_LOAD_HACK' :vImageManager.IMAGE_LOAD_HACK:=True; 'DISABLE_SRGB_HACK' :vFlip.SRGB_HACK:=False; 'DISABLE_FMV_HACK' :ps4_libsceavplayer.DISABLE_FMV_HACK:=True; 'SKIP_UNKNOW_TILING' :vImageTiling.SKIP_UNKNOW_TILING:=True; else; end; end; end; n:=-1; end; end; end; if (ps4_app.app0_file='') or (ps4_app.app0_path='') or (ps4_app.save_path='') then Goto promo; if (ps4_app.app1_path=ps4_app.app0_path) then begin ps4_app.app1_path:=''; end; if not FileExists(ps4_app.app0_file) then begin Writeln(StdErr,'File not found:',ps4_app.app0_file); Writeln; Goto promo; end; if not DirectoryExists(ps4_app.app0_path) then begin Writeln(StdErr,'Path not found:',ps4_app.app0_path); Writeln; Goto promo; end; if (ps4_app.app1_path<>'') then if not DirectoryExists(ps4_app.app1_path) then begin Writeln(StdErr,'Path not found:',ps4_app.app1_path); Writeln; Goto promo; end; Result:=True; end; { type _TElf_node=class(TElf_node) end; procedure Print_libs(node:TElf_node); var i,l:SizeInt; lib:PLIBRARY; begin l:=Length(_TElf_node(node).aLibs); if (l<>0) then begin For i:=0 to l-1 do begin lib:=_TElf_node(node).aLibs[i]; Writeln(hexStr(lib)); if lib<>nil then Writeln(lib^.Import,' ',lib^.strName); end; end; end; } var Stub:TStubMemoryProc; procedure _nop_stub; assembler; nostackframe; asm xor %rax,%rax end; procedure print_stub(nid:QWORD;lib:PLIBRARY); MS_ABI_Default; begin Writeln(StdErr,'nop nid:',lib^.strName,':',HexStr(nid,16),':',ps4libdoc.GetFunctName(nid)); //DebugBreak; Sleep(INFINITE); //readln; //Print_libs(ps4_app.GetFile('libc.prx')); end; function ResolveImport(elf:Telf_file;Info:PResolveImportInfo;data:Pointer):Pointer; var lib:PLIBRARY; begin Result:=nil; //cache Result:=Info^.lib^.get_proc(Info^.nid); if (Result<>nil) then begin //Writeln('Cache^:',Info^.lib^.strName,':',ps4libdoc.GetFunctName(Info^.Nid)); Exit; end; lib:=ps4_app.GetLib(Info^.lib^.strName); if (lib<>nil) then begin Result:=lib^.get_proc(Info^.Nid); end; //Writeln('Resolve:',Info^.lib^.strName,':',ps4libdoc.GetFunctName(Info^.Nid)); { if (Result<>nil) and ((Info^.sType=STT_FUN) or (Info^.sType=STT_SCE)) then //trace begin Case Info^.lib^.strName of 'libSceNpToolkit':; 'libSceSaveDataDialog':; 'libSceVideoOut':; 'libSceSystemService':; 'libSceUserService':; 'libSceNetCtl':; 'libSceNpManager':; 'libSceNpManagerForToolkit':; 'libScePad':; 'libSceFios2':; 'libSceGnmDriver':; 'libSceAjm':; 'libSceAudioOut':; 'libc':; 'libSceLibcInternal':; 'libScePosix':; 'libSceDiscMap':; else Case RawByteString(ps4libdoc.GetFunctName(Info^.Nid)) of 'scePadGetControllerInformation':; 'scePadRead':; 'scePadSetVibration':; 'sceUserServiceGetLoginUserIdList':; 'sceSystemServiceGetStatus':; 'sceKernelDebugRaiseException':; 'sceKernelDebugRaiseExceptionOnReleaseMode':; '_sigprocmask':; '__error':; 'sceKernelClearEventFlag':; 'sceKernelWaitEventFlag':; 'sceKernelSetEventFlag':; 'sceNetCtlCheckCallbackForNpToolkit':; 'sceKernelReadTsc':; 'scePthreadCondSignal':; 'scePthreadCondTimedwait':; 'scePthreadYield':; 'nanosleep':; 'sceKernelGetProcessTime':; 'sceKernelGetProcessTimeCounter':; 'clock_gettime':; 'pthread_mutex_init':; 'sceKernelLseek':; 'scePthreadMutexDestroy':; 'sceKernelRead':; 'sceKernelSignalSema':; 'sceKernelWaitSema':; 'scePthreadMutexInit':; 'scePthreadMutexattrInit':; 'scePthreadMutexattrDestroy':; 'scePthreadMutexattrSettype':; 'scePthreadMutexTrylock':; 'scePthreadMutexLock':; 'scePthreadMutexUnlock':; 'pthread_self':; 'scePthreadSelf':; 'scePthreadEqual':; 'sceKernelGettimeofday':; 'sceKernelClockGettime':; 'pthread_mutex_lock':; 'pthread_mutex_unlock':; 'sceKernelPread':; 'sceKernelClose':; 'sceDiscMapIsRequestOnHDD':; //'Unknow':; 'sceFiosIOFilterPsarcDearchiver':; 'sceFiosFHReadSync':; 'sceFiosFHTell':; 'sceNgs2VoiceGetState':; 'sceNgs2SystemRender':; 'sceAudioOutOutputs':; '__tls_get_addr':; 'scePthreadRwlockRdlock':; 'scePthreadRwlockUnlock':; 'scePthreadCondBroadcast':; 'sceFiosFHCloseSync':; 'sceKernelStat':; 'sceKernelOpen':; 'sceKernelUsleep':; '_write':; else begin Result:=TStubMemoryTrace(Stub).NewTraceStub(Info^.Nid,Info^.lib,Result,@_trace_enter,@_trace_exit); end; end; end; end; } if (Result=nil) then begin if (Info^.sType=STT_FUN) or (Info^.sType=STT_SCE) then begin Result:=Stub.NewNopStub(Info^.Nid,Info^.lib,@print_stub); end else if (Info^.sBind<>STB_WEAK) then begin Writeln(StdWrn,'[Warn]:',Info^.lib^.strName,':',ps4libdoc.GetFunctName(Info^.Nid),':',HexStr(Info^.Nid,16)); end; end; if (Result<>nil) then //cache begin Info^.lib^.set_proc(Info^.nid,Result); end; end; function ReloadImport(elf:Telf_file;Info:PResolveImportInfo;data:Pointer):Pointer; var node:Telf_file; lib:PLIBRARY; begin //prev Result:=Info^.lib^.get_proc(Info^.nid); node:=Telf_file(data); lib:=ps4_app.GetLib(Info^.lib^.strName); if (lib=nil) then Exit(nil); //Don't reload! if (lib^.parent<>node) then Exit(nil); //Don't reload! Result:=lib^.get_proc(Info^.Nid); if (Result=nil) then begin Writeln(StdWrn,'[Warn]:',Info^.lib^.strName,':',ps4libdoc.GetFunctName(Info^.Nid),':',HexStr(Info^.Nid,16)); Exit(nil); //Don't reload! end; if (Result<>nil) then //cache begin Info^.lib^.set_proc(Info^.nid,Result); end; end; var main:pthread; {$R *.res} procedure LoadProgram; var elf:Telf_file; f:RawByteString; begin elf:=nil; if (ps4_app.app1_path<>'') then begin //first try patch f:=''; if (parse_filename('/app1/eboot.bin',f)=PT_FILE) then begin elf:=Telf_file(LoadPs4ElfFromFile(f)); end; end; if (elf=nil) then begin //second try app0_file elf:=Telf_file(LoadPs4ElfFromFile(ps4_app.app0_file)); end; Assert(elf<>nil,'program not loaded!'); ps4_app.prog:=elf; end; begin DefaultSystemCodePage:=CP_UTF8; DefaultUnicodeCodePage:=CP_UTF8; DefaultFileSystemCodePage:=CP_UTF8; DefaultRTLFileSystemCodePage:=CP_UTF8; UTF8CompareLocale:=CP_UTF8; sys_crt_init; if not cpu.AVX2Support then begin Writeln(StdErr,'AVX2 not support!'); Assert(false,'AVX2 not supported!'); Exit; end; ps4_app.save_path:=IncludeTrailingPathDelimiter(GetCurrentDir)+'savedata'; if not ParseCmd then Exit; ps4_app.resolve_cb:=@ResolveImport; ps4_app.reload_cb :=@ReloadImport; LoadProgram; ps4_app.prog.Prepare; ps4_app.RegistredElf (ps4_app.prog); ps4_app.ResolveDepended (ps4_app.prog); ps4_app.LoadSymbolImport(nil); Stub.FinStub; ps4_app.InitProt; _pthread_run_entry(@main,GetSceUserMainThreadName,GetSceUserMainThreadStackSize); ps4_libSceVideoOut.App_Run; //KillALLThreads TODO //readln; end.