fpPS4/ps4_libscesystemservice.pas
2021-12-08 23:04:07 +03:00

177 lines
6.1 KiB
ObjectPascal

unit ps4_libSceSystemService;
{$mode objfpc}{$H+}
interface
uses
ps4_program,
Classes, SysUtils;
implementation
uses
ps4_libkernel;
const
SCE_SYSTEM_SERVICE_PARAM_ID_LANG =1;
SCE_SYSTEM_SERVICE_PARAM_ID_DATE_FORMAT =2;
SCE_SYSTEM_SERVICE_PARAM_ID_TIME_FORMAT =3;
SCE_SYSTEM_SERVICE_PARAM_ID_TIME_ZONE =4;
SCE_SYSTEM_SERVICE_PARAM_ID_SUMMERTIME =5;
SCE_SYSTEM_SERVICE_PARAM_ID_SYSTEM_NAME =6;
SCE_SYSTEM_SERVICE_PARAM_ID_GAME_PARENTAL_LEVEL =7;
SCE_SYSTEM_SERVICE_PARAM_ID_ENTER_BUTTON_ASSIGN =1000;
SCE_SYSTEM_SERVICE_ERROR_INTERNAL =-2136932351;
SCE_SYSTEM_SERVICE_ERROR_UNAVAILABLE =-2136932350;
SCE_SYSTEM_SERVICE_ERROR_PARAMETER =-2136932349;
SCE_SYSTEM_SERVICE_ERROR_NO_EVENT =-2136932348;
SCE_SYSTEM_SERVICE_ERROR_REJECTED =-2136932347;
SCE_SYSTEM_SERVICE_ERROR_NEED_DISPLAY_SAFE_AREA_SETTINGS =-2136932346;
SCE_SYSTEM_SERVICE_ERROR_INVALID_URI_LEN =-2136932345;
SCE_SYSTEM_SERVICE_ERROR_INVALID_URI_SCHEME =-2136932344;
SCE_SYSTEM_SERVICE_ERROR_NO_APP_INFO =-2136932343;
SCE_SYSTEM_SERVICE_ERROR_NOT_FLAG_IN_PARAM_SFO =-2136932342;
// Language
SCE_SYSTEM_PARAM_LANG_JAPANESE =0;
SCE_SYSTEM_PARAM_LANG_ENGLISH_US =1;
SCE_SYSTEM_PARAM_LANG_FRENCH =2;
SCE_SYSTEM_PARAM_LANG_SPANISH =3;
SCE_SYSTEM_PARAM_LANG_GERMAN =4;
SCE_SYSTEM_PARAM_LANG_ITALIAN =5;
SCE_SYSTEM_PARAM_LANG_DUTCH =6;
SCE_SYSTEM_PARAM_LANG_PORTUGUESE_PT =7;
SCE_SYSTEM_PARAM_LANG_RUSSIAN =8;
SCE_SYSTEM_PARAM_LANG_KOREAN =9;
SCE_SYSTEM_PARAM_LANG_CHINESE_T =10;
SCE_SYSTEM_PARAM_LANG_CHINESE_S =11;
SCE_SYSTEM_PARAM_LANG_FINNISH =12;
SCE_SYSTEM_PARAM_LANG_SWEDISH =13;
SCE_SYSTEM_PARAM_LANG_DANISH =14;
SCE_SYSTEM_PARAM_LANG_NORWEGIAN =15;
SCE_SYSTEM_PARAM_LANG_POLISH =16;
SCE_SYSTEM_PARAM_LANG_PORTUGUESE_BR =17;
SCE_SYSTEM_PARAM_LANG_ENGLISH_GB =18;
SCE_SYSTEM_PARAM_LANG_TURKISH =19;
SCE_SYSTEM_PARAM_LANG_SPANISH_LA =20;
SCE_SYSTEM_PARAM_LANG_ARABIC =21;
SCE_SYSTEM_PARAM_LANG_FRENCH_CA =22;
// Date
SCE_SYSTEM_PARAM_DATE_FORMAT_YYYYMMDD=0;
SCE_SYSTEM_PARAM_DATE_FORMAT_DDMMYYYY=1;
SCE_SYSTEM_PARAM_DATE_FORMAT_MMDDYYYY=2;
// Time
SCE_SYSTEM_PARAM_TIME_FORMAT_12HOUR=0;
SCE_SYSTEM_PARAM_TIME_FORMAT_24HOUR=1;
//
SCE_SYSTEM_SERVICE_MAX_SYSTEM_NAME_LENGTH=65;
//
SCE_SYSTEM_PARAM_GAME_PARENTAL_OFF =0;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL01=1;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL02=2;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL03=3;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL04=4;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL05=5;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL06=6;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL07=7;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL08=8;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL09=9;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL10=10;
SCE_SYSTEM_PARAM_GAME_PARENTAL_LEVEL11=11;
//
SCE_SYSTEM_PARAM_ENTER_BUTTON_ASSIGN_CIRCLE=0;
SCE_SYSTEM_PARAM_ENTER_BUTTON_ASSIGN_CROSS =1;
function ps4_sceSystemServiceParamGetInt(paramId:Integer;value:Pinteger):Integer; SysV_ABI_CDecl;
begin
Writeln('ParamGetInt:',paramId);
Result:=SCE_SYSTEM_SERVICE_ERROR_PARAMETER;
if value=nil then Exit;
value^:=0;
if ((paramId<>SCE_SYSTEM_SERVICE_PARAM_ID_ENTER_BUTTON_ASSIGN) and
((paramId < SCE_SYSTEM_SERVICE_PARAM_ID_LANG) or (paramId > SCE_SYSTEM_SERVICE_PARAM_ID_GAME_PARENTAL_LEVEL))) then
Exit;
Case paramId of
SCE_SYSTEM_SERVICE_PARAM_ID_LANG :value^:=SCE_SYSTEM_PARAM_LANG_CHINESE_T;
SCE_SYSTEM_SERVICE_PARAM_ID_DATE_FORMAT:value^:=SCE_SYSTEM_PARAM_DATE_FORMAT_DDMMYYYY;
SCE_SYSTEM_SERVICE_PARAM_ID_TIME_FORMAT:value^:=SCE_SYSTEM_PARAM_TIME_FORMAT_12HOUR;
SCE_SYSTEM_SERVICE_PARAM_ID_TIME_ZONE :value^:=480;// GMT+8
SCE_SYSTEM_SERVICE_PARAM_ID_SUMMERTIME :value^:=1; // 1 in daylight savings time, 0 not in daylight savings time
SCE_SYSTEM_SERVICE_PARAM_ID_SYSTEM_NAME:;// for sceSystemServiceParamGetString, shouldn't be used here.
SCE_SYSTEM_SERVICE_PARAM_ID_GAME_PARENTAL_LEVEL:value^:=SCE_SYSTEM_PARAM_GAME_PARENTAL_OFF;
SCE_SYSTEM_SERVICE_PARAM_ID_ENTER_BUTTON_ASSIGN:value^:=SCE_SYSTEM_PARAM_ENTER_BUTTON_ASSIGN_CIRCLE;
end;
end;
procedure ps4_sceSystemServiceHideSplashScreen; assembler; nostackframe;
asm
xor %rax,%rax
end;
type
PSceSystemServiceDisplaySafeAreaInfo=^SceSystemServiceDisplaySafeAreaInfo;
SceSystemServiceDisplaySafeAreaInfo=packed record
ratio:Single; //Ratio of the safe area (0.9 or more, 1.0 or less)
reserved:array[0..127] of Byte;
end;
function ps4_sceSystemServiceGetDisplaySafeAreaInfo(info:PSceSystemServiceDisplaySafeAreaInfo):Integer; SysV_ABI_CDecl;
begin
Result:=SCE_KERNEL_ERROR_UNKNOWN;
if (info=nil) then Exit(SCE_SYSTEM_SERVICE_ERROR_PARAMETER);
info^.ratio:=1.0;
Result:=0;
end;
type
PSceSystemServiceStatus=^SceSystemServiceStatus;
SceSystemServiceStatus=packed record
eventNum:Integer;
isSystemUiOverlaid,
isInBackgroundExecution,
isCpuMode7CpuNormal,
isGameLiveStreamingOnAir,
isOutOfVrPlayArea:Boolean;
reserved:array[0..124] of Byte;
end;
function ps4_sceSystemServiceGetStatus(status:PSceSystemServiceStatus):Integer; SysV_ABI_CDecl;
begin
if status=nil then Exit(SCE_SYSTEM_SERVICE_ERROR_PARAMETER);
status^.eventNum:=0;
status^.isSystemUiOverlaid:=false;
status^.isInBackgroundExecution:=false;
status^.isCpuMode7CpuNormal:=true;
status^.isGameLiveStreamingOnAir:=false;
status^.isOutOfVrPlayArea:=false;
Result:=0;
end;
function Load_libSceSystemService(Const name:RawByteString):TElf_node;
var
lib:PLIBRARY;
begin
Result:=TElf_node.Create;
Result.pFileName:=name;
lib:=Result._add_lib('libSceSystemService');
lib^.set_proc($7D9A38F2E9FB2CAE,@ps4_sceSystemServiceParamGetInt);
lib^.set_proc($568E55F0A0300A69,@ps4_sceSystemServiceHideSplashScreen);
lib^.set_proc($D67DFBAB506F7396,@ps4_sceSystemServiceGetDisplaySafeAreaInfo);
lib^.set_proc($ACFA3AB55F03F5B3,@ps4_sceSystemServiceGetStatus);
end;
initialization
ps4_app.RegistredPreLoad('libSceSystemService.prx',@Load_libSceSystemService);
end.