fpPS4/shaders/FLIP_TILE_A8R8G8B8_SRGB_NEO.comp
2021-12-08 23:04:07 +03:00

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#version 450
layout (local_size_x = 16, local_size_y = 16) in;
layout (binding = 0) readonly buffer Host
{
uint data[];
} host;
layout (binding = 1, rgba8) writeonly uniform image2D resultImage;
layout (push_constant) uniform constants
{
vec4 gamma;
ivec2 pitch;
} cfg;
const ivec2 sh02 = ivec2(0,2);
const ivec4 sh1212 = ivec4(1,2,1,2);
const ivec4 sh1345 = ivec4(1,3,4,5);
const ivec4 sh3456 = ivec4(3,4,5,6);
const ivec4 sh3455 = ivec4(3,4,5,5);
const ivec4 sh6789 = ivec4(6,7,8,9);
const ivec3 sh789 = ivec3(7,8,9);
const ivec3 sh654 = ivec3(6,5,4);
const ivec3 sh101112 = ivec3(10,11,12);
const ivec2 i2_1 = ivec2(1,1);
const ivec3 i3_1 = ivec3(1,1,1);
const ivec4 i4_1 = ivec4(1,1,1,1);
int getElementIndex(ivec2 p) //[0..5]
{
ivec2 t1=(p.xy & i2_1) << sh02;
ivec4 t2=((p.xxyy >> sh1212) & i4_1) << sh1345;
t1=t1 | t2.xy | t2.zw;
return t1.x | t1.y;
}
int getPipeIndex(ivec2 p) //[6..9]
{
ivec4 t=(((p.xxxx >> sh3456) ^ (p.yyyy >> sh3455) ^ ivec4(p.x>>4,0,0,0)) & i4_1) << sh6789;
ivec2 t2=t.xy | t.zw;
return t2.x | t2.y;
}
int getBankIndex(ivec2 p) //[10..12]
{
ivec3 bank=(((p.xxx >> sh789) ^ (p.yyy >> sh654) ^ ivec3(0,p.y>>6,0)) & i3_1) << sh101112;
return bank.x | bank.y | bank.z;
}
void main()
{
ivec2 pixelCoords = ivec2(gl_GlobalInvocationID.xy);
int element_index=getElementIndex(pixelCoords);
int pipe=getPipeIndex(pixelCoords);
int bank=getBankIndex(pixelCoords);
const ivec4 shmt = ivec4(7,7,7,3);
const ivec2 bmod = ivec2(1,2);
ivec4 mt=(pixelCoords.xyxy >> shmt);
ivec2 total_offset=((mt.xy*cfg.pitch) << i2_1)+(mt.zw % bmod);
int offset = element_index | pipe | bank | ((total_offset.x+total_offset.y) << 13);
uint pack=host.data[offset];
////const uvec4 shift = uvec4(16,8,0,24);
////const uvec4 mask4 = uvec4(255,255,255,255);
////uvec4 pix_int=(uvec4(pack,pack,pack,pack) >> shift) & mask4;
//0,8,16,24
//R,G, B,A
//16,8,0,24
//BGRA
////vec4 pixel = vec4(pix_int) / mask4;
vec4 pixel=unpackUnorm4x8(pack);
pixel=pixel.bgra;
pixel = pow(pixel, cfg.gamma);
imageStore(resultImage, pixelCoords, pixel);
}