mirror of
https://github.com/red-prig/fpPS4.git
synced 2024-11-23 22:39:44 +00:00
144 lines
4.0 KiB
XML
144 lines
4.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<CONFIG>
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<ProjectOptions>
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<Version Value="11"/>
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<PathDelim Value="\"/>
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<General>
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<Flags>
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<MainUnitHasCreateFormStatements Value="False"/>
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<MainUnitHasTitleStatement Value="False"/>
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<MainUnitHasScaledStatement Value="False"/>
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</Flags>
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<SessionStorage Value="InProjectDir"/>
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<MainUnit Value="0"/>
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<Title Value="fpPS4"/>
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<UseAppBundle Value="False"/>
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<ResourceType Value="res"/>
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</General>
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<BuildModes Count="1">
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<Item1 Name="Default" Default="True"/>
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</BuildModes>
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<PublishOptions>
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<Version Value="2"/>
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<UseFileFilters Value="True"/>
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</PublishOptions>
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<RunParams>
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<FormatVersion Value="2"/>
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<Modes Count="0"/>
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</RunParams>
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<RequiredPackages Count="1">
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<Item1>
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<PackageName Value="LCL"/>
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</Item1>
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</RequiredPackages>
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<Units Count="15">
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<Unit0>
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<Filename Value="fpPS4.lpr"/>
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<IsPartOfProject Value="True"/>
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</Unit0>
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<Unit1>
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<Filename Value="ps4_elf_tls.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit1>
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<Unit2>
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<Filename Value="ps4_libkerenel\ps4_rwlock.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit2>
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<Unit3>
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<Filename Value="ps4_libkerenel\ps4_time.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit3>
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<Unit4>
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<Filename Value="ps4_libkerenel\ps4_pthread.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit4>
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<Unit5>
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<Filename Value="ps4_libsceuserservice.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="ps4_libSceUserService"/>
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</Unit5>
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<Unit6>
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<Filename Value="ps4_libkerenel\ps4_kernel_file.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit6>
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<Unit7>
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<Filename Value="ps4_libscesavedata.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="ps4_libSceSaveData"/>
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</Unit7>
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<Unit8>
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<Filename Value="ps4_libscenptrophy.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="ps4_libSceNpTrophy"/>
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</Unit8>
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<Unit9>
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<Filename Value="ps4_libkerenel\ps4_queue.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit9>
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<Unit10>
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<Filename Value="chip\ps4_gpu_regs.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit10>
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<Unit11>
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<Filename Value="chip\shader_dump.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit11>
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<Unit12>
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<Filename Value="ps4_libscehttp.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="ps4_libSceHttp"/>
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</Unit12>
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<Unit13>
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<Filename Value="ps4_libscenet.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="ps4_libSceNet"/>
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</Unit13>
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<Unit14>
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<Filename Value="vulkan\vRender.pas"/>
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<IsPartOfProject Value="True"/>
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</Unit14>
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</Units>
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</ProjectOptions>
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<CompilerOptions>
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<Version Value="11"/>
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<PathDelim Value="\"/>
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<Target>
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<Filename Value="fpPS4"/>
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</Target>
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<SearchPaths>
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<IncludeFiles Value="$(ProjOutDir)"/>
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<OtherUnitFiles Value="ps4_libkernel;vulkan;chip"/>
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<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
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</SearchPaths>
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<Parsing>
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<SyntaxOptions>
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<IncludeAssertionCode Value="True"/>
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</SyntaxOptions>
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</Parsing>
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<CodeGeneration>
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<SmartLinkUnit Value="True"/>
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<RelocatableUnit Value="True"/>
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<TargetCPU Value="x86_64"/>
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<Optimizations>
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<OptimizationLevel Value="3"/>
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</Optimizations>
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</CodeGeneration>
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<Linking>
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<LinkSmart Value="True"/>
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</Linking>
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</CompilerOptions>
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<Debugging>
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<Exceptions Count="3">
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<Item1>
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<Name Value="EAbort"/>
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</Item1>
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<Item2>
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<Name Value="ECodetoolError"/>
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</Item2>
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<Item3>
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<Name Value="EFOpenError"/>
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</Item3>
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</Exceptions>
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</Debugging>
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</CONFIG>
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