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https://github.com/mandarine3ds/mandarine.git
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code: remove some trailing whitespaces
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afb2ad9b84
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@ -198,7 +198,6 @@ if (NOT DEFINED ARCHITECTURE)
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endif()
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message(STATUS "Target architecture: ${ARCHITECTURE}")
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# Configure C++ standard
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# ===========================
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@ -216,7 +215,6 @@ set(CMAKE_VISIBILITY_INLINES_HIDDEN NO)
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# set up output paths for executable binaries
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin/$<CONFIG>)
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# System imported libraries
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# ======================
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@ -25,7 +25,6 @@ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Creative Commons Attribution International 4.0 - Images
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-------------------------------------------------------
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@ -80,7 +79,6 @@ exhaustive, and do not form part of our licenses.
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those requests where reasonable. `More considerations for the
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public <http://wiki.creativecommons.org/Considerations_for_licensors_and_licensees#Considerations_for_licensees>`__.
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Creative Commons Attribution 4.0 International Public License
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-------------------------------------------------------------
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@ -384,7 +384,6 @@ QMenuBar::item:pressed {
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padding-bottom: 0px;
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}
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/* QMenu ------------------------------------------------------------------
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https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qmenu
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@ -501,7 +500,6 @@ QAbstractScrollArea {
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color: #F0F0F0;
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}
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QAbstractScrollArea:disabled {
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color: #787878;
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}
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1
externals/CMakeLists.txt
vendored
1
externals/CMakeLists.txt
vendored
@ -85,7 +85,6 @@ else()
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add_subdirectory(fmt EXCLUDE_FROM_ALL)
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endif()
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# Xbyak
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if ("x86_64" IN_LIST ARCHITECTURE)
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if(USE_SYSTEM_XBYAK)
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@ -338,7 +338,6 @@ consider it more useful to permit linking proprietary applications with the
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library. If this is what you want to do, use the GNU Lesser General
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Public License instead of this License.
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The icons used in this project have the following licenses:
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Icon Name | License | Origin/Author
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@ -28,7 +28,6 @@ import java.io.IOException
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import java.io.InputStreamReader
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import java.util.TreeMap
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/**
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* Contains static methods for interacting with .ini files in which settings are stored.
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*/
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@ -8,7 +8,6 @@ object EmulationLifecycleUtil {
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private var shutdownHooks: MutableList<Runnable> = ArrayList()
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private var pauseResumeHooks: MutableList<Runnable> = ArrayList()
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fun closeGame() {
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shutdownHooks.forEach(Runnable::run)
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}
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@ -232,7 +232,6 @@ const InstructionSetEncodingItem arm_instruction[] = {
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{ "bbl", 1, 0, { 25, 27, 0x00000005 }},
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};
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const InstructionSetEncodingItem arm_exclusion_code[] = {
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{ "vmla", 0, ARMVFP2, { 0 }},
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{ "vmls", 0, ARMVFP2, { 0 }},
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@ -8,7 +8,6 @@
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// remains consistent on all systems.
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MANDARINE_ICON ICON "../../dist/mandarine.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// RT_MANIFEST
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@ -10,7 +10,6 @@
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IDI_ICON1 ICON "../../dist/mandarine.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// RT_MANIFEST
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@ -103,7 +103,6 @@ void main() {
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vec4 tc = textureLodOffset(input_texture, tex_coord, 0.0, ivec2(0, 1));
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vec4 tr = textureLodOffset(input_texture, tex_coord, 0.0, ivec2(1, 1));
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tex_size = vec2(textureSize(input_texture, 0));
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inv_tex_size = 1.0 / tex_size;
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center_matrix = mat4x3(cc.rgb, cc.rgb, cc.rgb, cc.rgb);
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