settings.h: Disable accurate mul by default

This commit is contained in:
Gamer64ytb 2024-07-26 00:26:18 +02:00
parent 03e29165c4
commit 7255d790cc

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@ -472,7 +472,7 @@ struct Values {
SwitchableSetting<bool> async_presentation{true, "async_presentation"}; SwitchableSetting<bool> async_presentation{true, "async_presentation"};
SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"}; SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"};
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"}; SwitchableSetting<bool> shaders_accurate_mul{false, "shaders_accurate_mul"};
SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"}; SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
Setting<bool> use_shader_jit{true, "use_shader_jit"}; Setting<bool> use_shader_jit{true, "use_shader_jit"};
SwitchableSetting<u32, true> resolution_factor{1, 0, 10, "resolution_factor"}; SwitchableSetting<u32, true> resolution_factor{1, 0, 10, "resolution_factor"};