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GSP_GPU: Do not always debug GXCommandProcessed on TriggerCmdReqQueue
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@ -433,7 +433,9 @@ void GSP_GPU::TriggerCmdReqQueue(Kernel::HLERequestContext& ctx) {
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command_buffer->number_commands.Assign(command_buffer->number_commands - 1);
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command_buffer->index.Assign((command_buffer->index + 1) % 0xF);
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gpu.Debugger().GXCommandProcessed(command);
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if (Settings::values.renderer_debug) {
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gpu.Debugger().GXCommandProcessed(command);
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}
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// Decode and execute command
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gpu.Execute(command);
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@ -7,7 +7,6 @@
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/tracer/recorder.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/renderer_base.h"
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namespace VideoCore {
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