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video_core: Implement Vulkan SPIR-V Optimization on Desktop OSes
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This commit is contained in:
parent
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commit
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3
.gitmodules
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3
.gitmodules
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@ -94,3 +94,6 @@
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[submodule "externals/oboe"]
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path = externals/oboe
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url = https://github.com/google/oboe.git
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[submodule "externals/SPIRV-Tools"]
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path = externals/SPIRV-Tools
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url = https://github.com/KhronosGroup/SPIRV-Tools.git
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4
externals/CMakeLists.txt
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4
externals/CMakeLists.txt
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@ -427,6 +427,10 @@ if (ENABLE_VULKAN)
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target_include_directories(vulkan-headers SYSTEM INTERFACE ./vulkan-headers/include)
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endif()
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# SPIRV-Tools
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add_library(SPIRV-Tools INTERFACE)
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target_include_directories(SPIRV-Tools SYSTEM INTERFACE ./SPIRV-Tools/include)
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# adrenotools
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if (ANDROID AND "arm64" IN_LIST ARCHITECTURE)
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add_subdirectory(libadrenotools)
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1
externals/SPIRV-Tools
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Submodule
1
externals/SPIRV-Tools
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Submodule
@ -0,0 +1 @@
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Subproject commit 35e5f1160ecd2b963682e14e869001a60160a0c4
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@ -471,6 +471,21 @@ struct Values {
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Setting<bool> renderer_debug{false, "renderer_debug"};
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Setting<bool> dump_command_buffers{false, "dump_command_buffers"};
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SwitchableSetting<bool> spirv_shader_gen{true, "spirv_shader_gen"};
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// SPIR-V Optimization only works on Desktop OSes for now
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#ifdef __APPLE__
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#include <TargetConditionals.h>
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#if TARGET_OS_IPHONE
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SwitchableSetting<bool> optimize_spirv_output{false, "optimize_spirv_output"};
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#elif TARGET_OS_MAC
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SwitchableSetting<bool> optimize_spirv_output{true, "optimize_spirv_output"};
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#endif
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#elif __ANDROID__
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SwitchableSetting<bool> optimize_spirv_output{false, "optimize_spirv_output"};
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#else
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SwitchableSetting<bool> optimize_spirv_output{true, "optimize_spirv_output"};
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#endif
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SwitchableSetting<bool> async_shader_compilation{false, "async_shader_compilation"};
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SwitchableSetting<bool> async_presentation{true, "async_presentation"};
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SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"};
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@ -3,12 +3,30 @@
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// Refer to the license.txt file included.
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#include <memory>
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#include <utility>
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#include <vector>
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#include <SPIRV/GlslangToSpv.h>
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#include <glslang/Include/ResourceLimits.h>
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#include <glslang/Public/ShaderLang.h>
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// The optimizer included in SPIRV-Tools only works on Desktop OSes
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#if defined(_WIN32) || (defined(__linux__) && !defined(__ANDROID__))
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#define OPTIMIZE_SPIRV
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#elif defined(__APPLE__)
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#include <TargetConditionals.h>
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#if TARGET_OS_OSX
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#define OPTIMIZE_SPIRV
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#endif
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#endif
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#ifdef OPTIMIZE_SPIRV
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#include <spirv-tools/optimizer.hpp>
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#endif
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#include "common/assert.h"
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#include "common/literals.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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namespace Vulkan {
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@ -159,6 +177,35 @@ bool InitializeCompiler() {
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}
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} // Anonymous namespace
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/**
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* NOTE: The libraries included in SPIRV-Tools only work on Windows, Linux and MacOS.
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* @brief Optimizes SPIR-V code (but only on Desktop)
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* @param code The string containing SPIR-V code
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*/
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std::vector<u32> OptimizeSPIRV(std::vector<u32> code) {
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std::vector<u32> result = code;
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#ifdef OPTIMIZE_SPIRV
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std::vector<u32> spirv = code;
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spvtools::Optimizer spv_opt(SPV_ENV_VULKAN_1_3);
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spv_opt.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&,
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const char* m) { LOG_ERROR(HW_GPU, "spirv-opt: {}", m); });
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spv_opt.RegisterPerformancePasses();
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spvtools::OptimizerOptions opt_options;
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opt_options.set_run_validator(false);
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if (!spv_opt.Run(spirv.data(), spirv.size(), &result, opt_options)) {
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LOG_ERROR(HW_GPU,
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"Failed to optimize SPIRV shader output, continuing without optimization");
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result = std::move(spirv);
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}
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#endif
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return result;
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}
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/**
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* @brief Compiles GLSL into SPIRV
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* @param code The string containing GLSL code.
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@ -222,7 +269,14 @@ std::vector<u32> CompileGLSLtoSPIRV(std::string_view code, vk::ShaderStageFlagBi
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LOG_INFO(Render_Vulkan, "SPIR-V conversion messages: {}", spv_messages);
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}
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return out_code;
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// Final pass through SPIRV-Optimizer
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if (!Settings::values.optimize_spirv_output.GetValue()) {
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return out_code;
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} else {
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std::vector<u32> result;
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result = OptimizeSPIRV(out_code);
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return result;
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}
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}
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vk::ShaderModule Compile(std::string_view code, vk::ShaderStageFlagBits stage, vk::Device device,
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@ -10,6 +10,12 @@
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namespace Vulkan {
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/**
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* @brief Optimizes SPIR-V code
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* @param code The string containing SPIR-V code
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*/
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std::vector<u32> OptimizeSPIRV(std::vector<u32> code);
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/**
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* @brief Compiles GLSL into SPIRV
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* @param code The string containing GLSL code.
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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#include <boost/container/small_vector.hpp>
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#include "common/settings.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/shader/generator/pica_fs_config.h"
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#include "video_core/shader/generator/spv_fs_shader_gen.h"
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@ -1605,7 +1607,15 @@ void FragmentModule::DefineInterface() {
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std::vector<u32> GenerateFragmentShader(const FSConfig& config, const Profile& profile) {
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FragmentModule module{config, profile};
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module.Generate();
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return module.Assemble();
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// Run through SPIRV-Optimizer
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if (!Settings::values.optimize_spirv_output.GetValue()) {
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return module.Assemble();
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} else {
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std::vector<u32> result;
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result = Vulkan::OptimizeSPIRV(module.Assemble());
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return result;
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}
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}
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} // namespace Pica::Shader::Generator::SPIRV
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@ -2,7 +2,9 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/settings.h"
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#include "video_core/pica/regs_rasterizer.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/shader/generator/shader_gen.h"
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#include "video_core/shader/generator/spv_shader_gen.h"
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@ -267,7 +269,15 @@ std::vector<u32> GenerateTrivialVertexShader(bool use_clip_planes) {
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}
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}
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});
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return module.Assemble();
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// Run through SPIR-V Optimizer
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if (!Settings::values.optimize_spirv_output.GetValue()) {
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return module.Assemble();
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} else {
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std::vector<u32> result;
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result = Vulkan::OptimizeSPIRV(module.Assemble());
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return result;
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}
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}
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} // namespace Pica::Shader::Generator::SPIRV
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