A Citra fork with extra options for more performance
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gl_stream_buffer: optimize OpenGL buffer handling
This seems to give a huge performance boost for some Mali GPU devices.
2024-09-16 22:13:55 +02:00
.ci Drop the SDL Frontend (#103) 2024-09-14 22:34:48 +02:00
.github Remove broken workflow 2024-09-03 15:20:06 +02:00
CMakeModules Purge iOS from project codebase 2024-08-01 02:49:44 +02:00
dist Drop the SDL Frontend (#103) 2024-09-14 22:34:48 +02:00
externals Added Android 15 support, fixed Android 15 errors, update libadrenotools (#106) 2024-09-15 10:25:36 +00:00
hooks Android & PC: Initial Mandarine rebrand 2024-07-27 15:27:58 +02:00
src gl_stream_buffer: optimize OpenGL buffer handling 2024-09-16 22:13:55 +02:00
tools tools: Add reset submodules script (#7465) 2024-03-03 13:39:55 +02:00
.gitattributes Meta: Add gitattributes file 2018-09-22 14:59:15 -06:00
.gitignore Add Kdevelop files to .gitignore (#6951) 2023-09-07 11:52:40 -07:00
.gitmodules Android: Implement oboe audio backend 2024-07-25 22:53:08 +02:00
CMakeLists.txt Update CMakeLists.txt (#110) 2024-09-16 20:57:40 +02:00
Doxyfile Android & PC: Initial Mandarine rebrand 2024-07-27 15:27:58 +02:00
license.txt license.txt: Revert back to original GPLv2 2024-08-06 01:39:04 +02:00
README.md readme: fix silent troll injected from https://github.com/mandarine3ds/mandarine/pull/103 2024-09-16 00:43:57 +02:00

mandarine

Mandarine

This fork is just Citra with tweaks/additions which should result in better performance than the original Citra Feel free to download this build and test it, if you run into any bugs please open an issue on GitHub or contact me on the Discord / Telegram

GitHub all releases Download - Latest Release
Discord Telegram

Recommended specs

🖥️ Desktop

Operating System: Windows 10 (64-bit), MacOS Ventura, or modern 64-bit Linux
CPU: x86-64 (64-bit) CPU. Single core performance higher than 1,800 on Passmark
GPU: OpenGL 4.3 or Vulkan 1.1 support
Memory: 2GB of RAM. 4GB is recommended

📱 Android

Operating System: Android 9.0+
CPU: Snapdragon 835 SoC or better
GPU: OpenGL ES 3.2 or Vulkan 1.1 support
Memory: 2GB of RAM. 4GB is recommended

Installation

Stable builds

Platform Link
🪟 Windows MSVC
📱 Android APK
🐧 Linux AppImage
🍎 Mac OS Universal

Which build should I use?

  • MSVC is generally good for most users
  • MSYS2 is good for users who may not want to install Microsoft Visual C++ runtime / Hate the open source MSYS2

⚠️ Dev Builds (Pre-release software, may be buggy)

Platform Status Download
🪟 Windows Qt Build Windows MSVC
📱 Android Qt Build Android-APK
🐧 Linux Qt Build Linux AppImage
🍎 Mac OS Qt Build Mac OS Universal

Contribution

Feel free to open a Pull Request. Even if you are new on coding, you will be respected on your work even if it doesn't get merged for some reason. I know how hard is coding, and I'll usually never decline your code just because the way it is coded or similar (not as other known projects). I'll try help you as long as my skills are enough for, and as long as your code doesn't cause any bug and works as expected, it will probably get merged.

Support

In case you want to support my work and motivate me more with the project, feel free to check my paypal.