mandarine/CMakeModules/BundleTarget.cmake
Gamer64ytb f773bbd0a3 Android & PC: Initial Mandarine rebrand
One of the reasons of this rebrand is that I noticed that "Citra-Enhanced" doesn't call much the attention of the people, and looks like a very simple brand, so let's change our papers.
2024-07-27 15:27:58 +02:00

375 lines
18 KiB
CMake

if (BUNDLE_TARGET_EXECUTE)
# --- Bundling method logic ---
function(symlink_safe_copy from to)
if (WIN32)
# Use cmake copy for maximum compatibility.
execute_process(COMMAND ${CMAKE_COMMAND} -E copy "${from}" "${to}"
RESULT_VARIABLE cp_result)
else()
# Use native copy to turn symlinks into normal files.
execute_process(COMMAND cp -L "${from}" "${to}"
RESULT_VARIABLE cp_result)
endif()
if (NOT cp_result EQUAL "0")
message(FATAL_ERROR "cp \"${from}\" \"${to}\" failed: ${cp_result}")
endif()
endfunction()
function(bundle_qt executable_path)
if (WIN32)
# Perform standalone bundling first to copy over all used libraries, as windeployqt does not do this.
bundle_standalone("${executable_path}" "${EXECUTABLE_PATH}" "${BUNDLE_LIBRARY_PATHS}")
get_filename_component(executable_parent_dir "${executable_path}" DIRECTORY)
# Create a qt.conf file pointing to the app directory.
# This ensures Qt can find its plugins.
file(WRITE "${executable_parent_dir}/qt.conf" "[Paths]\nPrefix = .")
find_program(windeployqt_executable windeployqt6 PATHS "${QT_HOST_PATH}/bin")
find_program(qtpaths_executable qtpaths6 PATHS "${QT_HOST_PATH}/bin")
# TODO: Hack around windeployqt's poor cross-compilation support by
# TODO: making a local copy with a prefix pointing to the target Qt.
if (NOT "${QT_HOST_PATH}" STREQUAL "${QT_TARGET_PATH}")
set(windeployqt_dir "${BINARY_PATH}/windeployqt_copy")
file(MAKE_DIRECTORY "${windeployqt_dir}")
symlink_safe_copy("${windeployqt_executable}" "${windeployqt_dir}/windeployqt.exe")
symlink_safe_copy("${qtpaths_executable}" "${windeployqt_dir}/qtpaths.exe")
symlink_safe_copy("${QT_HOST_PATH}/bin/Qt6Core.dll" "${windeployqt_dir}")
if (EXISTS "${QT_TARGET_PATH}/share")
# Unix-style Qt; we need to wire up the paths manually.
file(WRITE "${windeployqt_dir}/qt.conf" "\
[Paths]\n
Prefix = ${QT_TARGET_PATH}\n \
ArchData = ${QT_TARGET_PATH}/share/qt6\n \
Binaries = ${QT_TARGET_PATH}/bin\n \
Data = ${QT_TARGET_PATH}/share/qt6\n \
Documentation = ${QT_TARGET_PATH}/share/qt6/doc\n \
Headers = ${QT_TARGET_PATH}/include/qt6\n \
Libraries = ${QT_TARGET_PATH}/lib\n \
LibraryExecutables = ${QT_TARGET_PATH}/share/qt6/bin\n \
Plugins = ${QT_TARGET_PATH}/share/qt6/plugins\n \
QmlImports = ${QT_TARGET_PATH}/share/qt6/qml\n \
Translations = ${QT_TARGET_PATH}/share/qt6/translations\n \
")
else()
# Windows-style Qt; the defaults should suffice.
file(WRITE "${windeployqt_dir}/qt.conf" "[Paths]\nPrefix = ${QT_TARGET_PATH}")
endif()
set(windeployqt_executable "${windeployqt_dir}/windeployqt.exe")
set(qtpaths_executable "${windeployqt_dir}/qtpaths.exe")
endif()
message(STATUS "Executing windeployqt for executable ${executable_path}")
execute_process(COMMAND "${windeployqt_executable}" "${executable_path}"
--qtpaths "${qtpaths_executable}"
--no-compiler-runtime --no-system-d3d-compiler --no-opengl-sw --no-translations
--plugindir "${executable_parent_dir}/plugins"
RESULT_VARIABLE windeployqt_result)
if (NOT windeployqt_result EQUAL "0")
message(FATAL_ERROR "windeployqt failed: ${windeployqt_result}")
endif()
# Remove the FFmpeg multimedia plugin as we don't include FFmpeg.
# We want to use the Windows media plugin instead, which is also included.
file(REMOVE "${executable_parent_dir}/plugins/multimedia/ffmpegmediaplugin.dll")
elseif (APPLE)
get_filename_component(executable_name "${executable_path}" NAME_WE)
find_program(macdeployqt_executable macdeployqt6 PATHS "${QT_HOST_PATH}/bin")
message(STATUS "Executing macdeployqt at \"${macdeployqt_executable}\" for executable \"${executable_path}\"")
execute_process(
COMMAND "${macdeployqt_executable}"
"${executable_path}"
"-executable=${executable_path}/Contents/MacOS/${executable_name}"
-always-overwrite
RESULT_VARIABLE macdeployqt_result)
if (NOT macdeployqt_result EQUAL "0")
message(FATAL_ERROR "macdeployqt failed: ${macdeployqt_result}")
endif()
# Bundling libraries can rewrite path information and break code signatures of system libraries.
# Perform an ad-hoc re-signing on the whole app bundle to fix this.
execute_process(COMMAND codesign --deep -fs - "${executable_path}"
RESULT_VARIABLE codesign_result)
if (NOT codesign_result EQUAL "0")
message(FATAL_ERROR "codesign failed: ${codesign_result}")
endif()
else()
message(FATAL_ERROR "Unsupported OS for Qt bundling.")
endif()
endfunction()
function(bundle_appimage bundle_dir executable_path source_path binary_path linuxdeploy_executable enable_qt)
get_filename_component(executable_name "${executable_path}" NAME_WE)
set(appdir_path "${binary_path}/AppDir-${executable_name}")
if (enable_qt)
# Find qmake to make sure the plugin uses the right version of Qt.
find_program(qmake_executable qmake6 PATHS "${QT_HOST_PATH}/bin")
set(extra_linuxdeploy_env "QMAKE=${qmake_executable}")
set(extra_linuxdeploy_args --plugin qt)
endif()
message(STATUS "Creating AppDir for executable ${executable_path}")
execute_process(COMMAND ${CMAKE_COMMAND} -E env
${extra_linuxdeploy_env}
"${linuxdeploy_executable}"
${extra_linuxdeploy_args}
--plugin checkrt
--executable "${executable_path}"
--icon-file "${source_path}/dist/mandarine.svg"
--desktop-file "${source_path}/dist/${executable_name}.desktop"
--appdir "${appdir_path}"
RESULT_VARIABLE linuxdeploy_appdir_result)
if (NOT linuxdeploy_appdir_result EQUAL "0")
message(FATAL_ERROR "linuxdeploy failed to create AppDir: ${linuxdeploy_appdir_result}")
endif()
if (enable_qt)
set(qt_hook_file "${appdir_path}/apprun-hooks/linuxdeploy-plugin-qt-hook.sh")
file(READ "${qt_hook_file}" qt_hook_contents)
# Add Cinnamon to list of DEs for GTK3 theming.
string(REPLACE
"*XFCE*"
"*X-Cinnamon*|*XFCE*"
qt_hook_contents "${qt_hook_contents}")
# Wayland backend crashes due to changed schemas in Gnome 40.
string(REPLACE
"export QT_QPA_PLATFORMTHEME=gtk3"
"export QT_QPA_PLATFORMTHEME=gtk3; export GDK_BACKEND=x11"
qt_hook_contents "${qt_hook_contents}")
file(WRITE "${qt_hook_file}" "${qt_hook_contents}")
endif()
message(STATUS "Creating AppImage for executable ${executable_path}")
execute_process(COMMAND ${CMAKE_COMMAND} -E env
"OUTPUT=${bundle_dir}/${executable_name}.AppImage"
"${linuxdeploy_executable}"
--output appimage
--appdir "${appdir_path}"
RESULT_VARIABLE linuxdeploy_appimage_result)
if (NOT linuxdeploy_appimage_result EQUAL "0")
message(FATAL_ERROR "linuxdeploy failed to create AppImage: ${linuxdeploy_appimage_result}")
endif()
endfunction()
function(bundle_standalone executable_path original_executable_path bundle_library_paths)
get_filename_component(executable_parent_dir "${executable_path}" DIRECTORY)
# Resolve dependent library files if they were not passed in.
message(STATUS "Determining runtime dependencies of ${executable_path} using library paths ${bundle_library_paths}")
file(GET_RUNTIME_DEPENDENCIES
EXECUTABLES ${original_executable_path}
RESOLVED_DEPENDENCIES_VAR resolved_deps
UNRESOLVED_DEPENDENCIES_VAR unresolved_deps
DIRECTORIES ${bundle_library_paths}
POST_EXCLUDE_REGEXES ".*system32.*")
if (WIN32)
# Same directory since we don't have rpath.
set(lib_dir "${executable_parent_dir}")
else()
set(lib_dir "${executable_parent_dir}/libs")
endif()
# Copy files to bundled output.
if (resolved_deps)
file(MAKE_DIRECTORY ${lib_dir})
foreach (lib_file IN LISTS resolved_deps)
message(STATUS "Bundling library ${lib_file}")
symlink_safe_copy("${lib_file}" "${lib_dir}")
endforeach()
endif()
# Add libs directory to executable rpath where applicable.
if (APPLE)
execute_process(COMMAND install_name_tool -add_rpath "@loader_path/libs" "${executable_path}"
RESULT_VARIABLE install_name_tool_result)
if (NOT install_name_tool_result EQUAL "0")
message(FATAL_ERROR "install_name_tool failed: ${install_name_tool_result}")
endif()
elseif (UNIX)
execute_process(COMMAND patchelf --set-rpath '$ORIGIN/../libs' "${executable_path}"
RESULT_VARIABLE patchelf_result)
if (NOT patchelf_result EQUAL "0")
message(FATAL_ERROR "patchelf failed: ${patchelf_result}")
endif()
endif()
endfunction()
# --- Root bundling logic ---
set(bundle_dir ${BINARY_PATH}/bundle)
# On Linux, always bundle an AppImage.
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
if (IN_PLACE)
message(FATAL_ERROR "Cannot bundle for Linux in-place.")
endif()
bundle_appimage("${bundle_dir}" "${EXECUTABLE_PATH}" "${SOURCE_PATH}" "${BINARY_PATH}" "${LINUXDEPLOY}" ${BUNDLE_QT})
else()
if (IN_PLACE)
message(STATUS "Bundling dependencies in-place")
set(bundled_executable_path "${EXECUTABLE_PATH}")
else()
message(STATUS "Copying base executable ${EXECUTABLE_PATH} to output directory ${bundle_dir}")
file(COPY ${EXECUTABLE_PATH} DESTINATION ${bundle_dir})
get_filename_component(bundled_executable_name "${EXECUTABLE_PATH}" NAME)
set(bundled_executable_path "${bundle_dir}/${bundled_executable_name}")
endif()
if (BUNDLE_QT)
bundle_qt("${bundled_executable_path}")
else()
bundle_standalone("${bundled_executable_path}" "${EXECUTABLE_PATH}" "${BUNDLE_LIBRARY_PATHS}")
endif()
endif()
elseif (BUNDLE_TARGET_DOWNLOAD_LINUXDEPLOY)
# --- linuxdeploy download logic ---
# Downloads and extracts a linuxdeploy component.
function(download_linuxdeploy_component base_dir name executable_name)
set(executable_file "${base_dir}/${executable_name}")
if (NOT EXISTS "${executable_file}")
message(STATUS "Downloading ${executable_name}")
file(DOWNLOAD
"https://github.com/${name}/releases/download/continuous/${executable_name}"
"${executable_file}" SHOW_PROGRESS)
file(CHMOD "${executable_file}" PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
get_filename_component(executable_ext "${executable_file}" LAST_EXT)
if (executable_ext STREQUAL ".AppImage")
message(STATUS "Extracting ${executable_name}")
execute_process(
COMMAND "${executable_file}" --appimage-extract
WORKING_DIRECTORY "${base_dir}"
RESULT_VARIABLE extract_result)
if (NOT extract_result EQUAL "0")
message(FATAL_ERROR "AppImage extract failed: ${extract_result}")
endif()
else()
message(STATUS "Copying ${executable_name}")
file(COPY "${executable_file}" DESTINATION "${base_dir}/squashfs-root/usr/bin/")
endif()
endif()
endfunction()
# Download plugins first so they don't overwrite linuxdeploy's AppRun file.
download_linuxdeploy_component("${LINUXDEPLOY_PATH}" "linuxdeploy/linuxdeploy-plugin-qt" "linuxdeploy-plugin-qt-${LINUXDEPLOY_ARCH}.AppImage")
download_linuxdeploy_component("${LINUXDEPLOY_PATH}" "darealshinji/linuxdeploy-plugin-checkrt" "linuxdeploy-plugin-checkrt.sh")
download_linuxdeploy_component("${LINUXDEPLOY_PATH}" "linuxdeploy/linuxdeploy" "linuxdeploy-${LINUXDEPLOY_ARCH}.AppImage")
else()
# --- Bundling target creation logic ---
# Creates the base bundle target with common files and pre-bundle steps.
function(create_base_bundle_target)
message(STATUS "Creating base bundle target")
add_custom_target(bundle)
add_custom_command(
TARGET bundle
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bundle/")
add_custom_command(
TARGET bundle
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bundle/dist/")
add_custom_command(
TARGET bundle
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/dist/icon.png" "${CMAKE_BINARY_DIR}/bundle/dist/mandarine.png")
add_custom_command(
TARGET bundle
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/license.txt" "${CMAKE_BINARY_DIR}/bundle/")
add_custom_command(
TARGET bundle
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/README.md" "${CMAKE_BINARY_DIR}/bundle/")
add_custom_command(
TARGET bundle
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/dist/scripting" "${CMAKE_BINARY_DIR}/bundle/scripting")
# On Linux, add a command to prepare linuxdeploy and any required plugins before any bundling occurs.
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
add_custom_command(
TARGET bundle
COMMAND ${CMAKE_COMMAND}
"-DBUNDLE_TARGET_DOWNLOAD_LINUXDEPLOY=1"
"-DLINUXDEPLOY_PATH=${CMAKE_BINARY_DIR}/externals/linuxdeploy"
"-DLINUXDEPLOY_ARCH=${CMAKE_HOST_SYSTEM_PROCESSOR}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/BundleTarget.cmake"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
endif()
endfunction()
# Adds a target to the bundle target, packing in required libraries.
# If in_place is true, the bundling will be done in-place as part of the specified target.
function(bundle_target_internal target_name in_place)
# Create base bundle target if it does not exist.
if (NOT in_place AND NOT TARGET bundle)
create_base_bundle_target()
endif()
set(bundle_executable_path "$<TARGET_FILE:${target_name}>")
if (target_name MATCHES ".*qt")
set(bundle_qt ON)
if (APPLE)
# For Qt targets on Apple, expect an app bundle.
set(bundle_executable_path "$<TARGET_BUNDLE_DIR:${target_name}>")
endif()
else()
set(bundle_qt OFF)
endif()
# Build a list of library search paths from prefix paths.
foreach(prefix_path IN LISTS CMAKE_FIND_ROOT_PATH CMAKE_PREFIX_PATH CMAKE_SYSTEM_PREFIX_PATH)
if (WIN32)
list(APPEND bundle_library_paths "${prefix_path}/bin")
endif()
list(APPEND bundle_library_paths "${prefix_path}/lib")
endforeach()
foreach(library_path IN LISTS CMAKE_SYSTEM_LIBRARY_PATH)
list(APPEND bundle_library_paths "${library_path}")
endforeach()
if (in_place)
message(STATUS "Adding in-place bundling to ${target_name}")
set(dest_target ${target_name})
else()
message(STATUS "Adding ${target_name} to bundle target")
set(dest_target bundle)
add_dependencies(bundle ${target_name})
endif()
add_custom_command(TARGET ${dest_target} POST_BUILD
COMMAND ${CMAKE_COMMAND}
"-DQT_HOST_PATH=\"${QT_HOST_PATH}\""
"-DQT_TARGET_PATH=\"${QT_TARGET_PATH}\""
"-DBUNDLE_TARGET_EXECUTE=1"
"-DTARGET=${target_name}"
"-DSOURCE_PATH=${CMAKE_SOURCE_DIR}"
"-DBINARY_PATH=${CMAKE_BINARY_DIR}"
"-DEXECUTABLE_PATH=${bundle_executable_path}"
"-DBUNDLE_LIBRARY_PATHS=\"${bundle_library_paths}\""
"-DBUNDLE_QT=${bundle_qt}"
"-DIN_PLACE=${in_place}"
"-DLINUXDEPLOY=${CMAKE_BINARY_DIR}/externals/linuxdeploy/squashfs-root/AppRun"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/BundleTarget.cmake"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
endfunction()
# Adds a target to the bundle target, packing in required libraries.
function(bundle_target target_name)
bundle_target_internal("${target_name}" OFF)
endfunction()
# Bundles the target in-place, packing in required libraries.
function(bundle_target_in_place target_name)
bundle_target_internal("${target_name}" ON)
endfunction()
endif()