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https://github.com/rafaelvcaetano/melonDS-android-lib.git
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* support for culling polygons that clip through the far plane
* toon/edge/fog tables and related registers
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parent
7f85a10002
commit
0b3d150a71
84
GPU3D.cpp
84
GPU3D.cpp
@ -146,6 +146,13 @@ u32 NumCommands, CurCommand, ParamCount, TotalParams;
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u32 DispCnt;
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u32 AlphaRef;
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u16 ToonTable[32];
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u16 EdgeTable[8];
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u32 FogColor;
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u32 FogOffset;
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u8 FogDensityTable[32];
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u32 GXStat;
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u32 ExecParams[32];
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@ -555,8 +562,6 @@ void SubmitPolygon()
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// if it's outside, check if the previous and next vertices are inside
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// if so, place a new vertex at the edge of the view volume
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// TODO: optional culling of polygons that clip through the far plane
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// X clipping
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c = clipstart;
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@ -689,6 +694,7 @@ void SubmitPolygon()
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// Z clipping
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bool farplaneclip = false;
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nverts = c; c = clipstart;
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for (int i = clipstart; i < nverts; i++)
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{
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@ -698,6 +704,8 @@ void SubmitPolygon()
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Vertex vtx = clippedvertices[1][i];
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if (vtx.Position[2] > vtx.Position[3])
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{
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farplaneclip = true;
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Vertex* vprev = &clippedvertices[1][prev];
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if (vprev->Position[2] <= vprev->Position[3])
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{
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@ -716,6 +724,9 @@ void SubmitPolygon()
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clippedvertices[0][c++] = vtx;
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}
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if (farplaneclip && (!(CurPolygonAttr & (1<<12))))
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return;
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nverts = c; c = clipstart;
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for (int i = clipstart; i < nverts; i++)
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{
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@ -1715,6 +1726,12 @@ void Write8(u32 addr, u8 val)
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return;
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}
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if (addr >= 0x04000360 && addr < 0x04000380)
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{
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FogDensityTable[addr - 0x04000360] = val;
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return;
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}
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printf("unknown GPU3D write8 %08X %02X\n", addr, val);
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}
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@ -1742,6 +1759,36 @@ void Write16(u32 addr, u16 val)
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case 0x04000356:
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ClearAttr2 = (ClearAttr2 & 0xFFFF) | (val << 16);
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return;
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case 0x04000358:
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FogColor = (FogColor & 0xFFFF0000) | val;
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return;
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case 0x0400035A:
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FogColor = (FogColor & 0xFFFF) | (val << 16);
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return;
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case 0x0400035C:
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FogOffset = val;
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return;
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}
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if (addr >= 0x04000330 && addr < 0x04000340)
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{
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EdgeTable[(addr - 0x04000330) >> 1] = val;
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return;
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}
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if (addr >= 0x04000360 && addr < 0x04000380)
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{
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addr -= 0x04000360;
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FogDensityTable[addr] = val & 0xFF;
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FogDensityTable[addr+1] = val >> 8;
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return;
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}
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if (addr >= 0x04000380 && addr < 0x040003C0)
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{
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ToonTable[(addr - 0x04000380) >> 1] = val;
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return;
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}
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printf("unknown GPU3D write16 %08X %04X\n", addr, val);
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@ -1766,6 +1813,13 @@ void Write32(u32 addr, u32 val)
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ClearAttr2 = val;
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return;
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case 0x04000358:
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FogColor = val;
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return;
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case 0x0400035C:
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FogOffset = val;
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return;
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case 0x04000600:
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if (val & 0x8000)
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{
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@ -1830,6 +1884,32 @@ void Write32(u32 addr, u32 val)
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return;
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}
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if (addr >= 0x04000330 && addr < 0x04000340)
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{
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addr = (addr - 0x04000330) >> 1;
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EdgeTable[addr] = val & 0xFFFF;
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EdgeTable[addr+1] = val >> 16;
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return;
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}
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if (addr >= 0x04000360 && addr < 0x04000380)
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{
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addr -= 0x04000360;
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FogDensityTable[addr] = val & 0xFF;
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FogDensityTable[addr+1] = (val >> 8) & 0xFF;
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FogDensityTable[addr+2] = (val >> 16) & 0xFF;
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FogDensityTable[addr+3] = val >> 24;
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return;
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}
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if (addr >= 0x04000380 && addr < 0x040003C0)
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{
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addr = (addr - 0x04000380) >> 1;
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ToonTable[addr] = val & 0xFFFF;
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ToonTable[addr+1] = val >> 16;
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return;
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}
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printf("unknown GPU3D write32 %08X %08X\n", addr, val);
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}
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