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https://github.com/rafaelvcaetano/melonDS-android-lib.git
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* direct color textures.
* texture wrap modes.
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@ -58,9 +58,40 @@ void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u8* r, u8* g, u8* b)
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s >>= 4;
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t >>= 4;
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// TODO: wraparound modes
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s &= width-1;
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t &= height-1;
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// texture wrapping
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// TODO: optimize this somehow
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if (texparam & (1<<16))
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{
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if (texparam & (1<<18))
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{
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if (s & width) s = (width-1) - (s & (width-1));
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else s = (s & (width-1));
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}
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else
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s &= width-1;
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}
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else
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{
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if (s < 0) s = 0;
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else if (s >= width) s = width-1;
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}
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if (texparam & (1<<17))
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{
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if (texparam & (1<<19))
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{
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if (t & height) t = (height-1) - (t & (height-1));
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else t = (t & (height-1));
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}
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else
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t &= height-1;
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}
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else
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{
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if (t < 0) t = 0;
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else if (t >= height) t = height-1;
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}
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switch ((texparam >> 26) & 0x7)
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{
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@ -94,6 +125,17 @@ void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u8* r, u8* g, u8* b)
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}
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break;
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case 7: // direct color
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{
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vramaddr += (((t * width) + s) << 1);
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u16 color = GPU::ReadVRAM_Texture<u16>(vramaddr);
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*r = (color << 1) & 0x3E; if (*r) *r++;
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*g = (color >> 4) & 0x3E; if (*g) *g++;
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*b = (color >> 9) & 0x3E; if (*b) *b++;
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}
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break;
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case 5: // compressed
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{
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vramaddr += ((t & 0x3FC) * (width>>2)) + (s & 0x3FC);
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