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https://github.com/JesseTG/melonds-ds.git
synced 2024-11-23 14:40:04 +00:00
Log the screen layout that's being switched to
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parent
019b7ae7da
commit
6120e4f247
@ -402,3 +402,48 @@ auto fmt::formatter<Platform::FileMode>::format(Platform::FileMode mode, format_
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return formatter<std::vector<std::string_view>>::format(bits, ctx);
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}
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auto fmt::formatter<MelonDsDs::ScreenLayout>::format(MelonDsDs::ScreenLayout layout, format_context& ctx) const -> decltype(ctx.out()) {
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string_view name;
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switch (layout) {
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case MelonDsDs::ScreenLayout::TopBottom:
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name = "TopBottom";
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break;
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case MelonDsDs::ScreenLayout::BottomTop:
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name = "BottomTop";
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break;
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case MelonDsDs::ScreenLayout::LeftRight:
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name = "LeftRight";
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break;
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case MelonDsDs::ScreenLayout::RightLeft:
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name = "RightLeft";
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break;
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case MelonDsDs::ScreenLayout::TopOnly:
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name = "TopOnly";
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break;
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case MelonDsDs::ScreenLayout::BottomOnly:
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name = "BottomOnly";
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break;
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case MelonDsDs::ScreenLayout::HybridTop:
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name = "HybridTop";
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break;
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case MelonDsDs::ScreenLayout::HybridBottom:
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name = "HybridBottom";
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break;
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case MelonDsDs::ScreenLayout::TurnLeft:
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name = "TurnLeft";
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break;
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case MelonDsDs::ScreenLayout::TurnRight:
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name = "TurnRight";
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break;
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case MelonDsDs::ScreenLayout::UpsideDown:
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name = "UpsideDown";
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break;
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default:
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name = "<unknown>";
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break;
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}
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return formatter<string_view>::format(name, ctx);
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}
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@ -34,6 +34,7 @@
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#include <gfx/scaler/scaler.h>
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#include "config/config.hpp"
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#include "config/types.hpp"
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namespace fmt {
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template<>
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@ -90,6 +91,11 @@ namespace fmt {
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struct formatter<melonDS::Platform::FileMode> : formatter<std::vector<std::string_view>> {
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auto format(melonDS::Platform::FileMode mode, format_context& ctx) const -> decltype(ctx.out());
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};
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template<>
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struct formatter<MelonDsDs::ScreenLayout> : formatter<std::string_view> {
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auto format(MelonDsDs::ScreenLayout layout, format_context& ctx) const -> decltype(ctx.out());
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};
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}
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#endif //MELONDS_DS_FORMAT_HPP
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@ -24,6 +24,7 @@
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#include "config/config.hpp"
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#include "environment.hpp"
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#include "format.hpp"
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#include "libretro.hpp"
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#include "math.hpp"
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#include "screenlayout.hpp"
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@ -132,7 +133,8 @@ void MelonDsDs::HandleInput(melonDS::NDS& nds, InputState& inputState, ScreenLay
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if (inputState.CycleLayoutPressed()) {
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// If the user wants to change the active screen layout...
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screenLayout.NextLayout(); // ...update the screen layout to the next in the sequence.
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retro::debug("Switched to screen layout {} of {}", screenLayout.LayoutIndex() + 1, screenLayout.NumberOfLayouts());
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retro::debug("Switched to screen layout {} of {} ({})", screenLayout.LayoutIndex() + 1, screenLayout.NumberOfLayouts(), screenLayout.Layout());
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// Add 1 to the index because we present the layout index as 1-based to the user.
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}
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}
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