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Move info on building melonDS DS to a new file
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CONTRIBUTING.md
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CONTRIBUTING.md
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# Contributing to melonDS DS
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TODO thanks for helping me out
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you can help me even if you're not a programmer
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## Reporting Issues
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## Capturing Traces
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TODO use a tracy build
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## Contributing Upstream
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TODO you can also help out upstream
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any changes you make will eventually make their way to melondsds
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see [here][melonds-contributing] for more information
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## Contributing Code
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TODO build instructions
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### Building
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melonDS DS is built with CMake.
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### Dependencies
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You will need to install the following beforehand:
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- CMake 3.19 or later
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- Git
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- A C++17 compiler (MSVC is not supported)
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Most other dependencies are fetched automatically by CMake.
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#### Windows
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1. Install [MSYS2](https://www.msys2.org).
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2. Open the <kbd>MSYS2 MinGW 64-bit</kbd> terminal from the Start Menu.
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3. Install dependencies like so:
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```sh
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pacman -Syu # update the package database
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pacman -S git mingw-w64-x86_64-{cmake,toolchain} # install dependencies
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```
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4. Proceed to [Compilation](#compilation).
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You may need to remain in the MSYS2 terminal.
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#### macOS
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1. Install [Homebrew](https://brew.sh).
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2. Install dependencies like so:
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```sh
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brew install cmake git pkg-config cmake
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```
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3. Install Xcode and the Xcode command-line tools.
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4. Proceed to [Compilation](#compilation).
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> [!NOTE]
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> macOS builds exclude OpenGL by default,
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> as the OpenGL renderer [doesn't currently work on the platform](https://github.com/JesseTG/melonds-ds/issues/12).
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> To enable it anyway, pass `-DENABLE_OPENGL=ON` to CMake.
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#### Linux
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1. Install dependencies like so:
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```sh
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sudo apt install cmake git pkg-config # Ubuntu/Debian
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sudo pacman -S base-devel cmake extra-cmake-modules git # Arch Linux
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```
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2. Proceed to [Compilation](#compilation).
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#### Android
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1. Install the Android SDK and [NDK](https://developer.android.com/ndk/downloads).
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The simplest way to do this is through [Android Studio](https://developer.android.com/studio).
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2. Proceed to [Compilation](#compilation).
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#### iOS
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These steps can only be done on macOS.
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1. Install Xcode and the Xcode command-line tools.
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2. Proceed to [Compilation](#compilation).
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### Compilation
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Once you've installed the dependencies,
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the process for building melonDS DS is mostly the same on all platforms:
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```sh
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git clone https://github.com/JesseTG/melonds-ds
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cd melonds-ds
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cmake -B build # Generate the build system, and add any -D or --toolchain flags here
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cmake --build build # Build the project
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```
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However, some platforms or features need you to add some extra flags to the first `cmake` command:
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#### macOS
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If building for the macOS architecture that your device uses,
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no extra flags are required.
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To produce a build for a specific arhitecture,
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pass `-DCMAKE_OSX_ARCHITECTURES:STRING=$ARCH` to the initial `cmake` command,
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where `$ARCH` is one of the following:
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- `x86_64` for x86_64 builds.
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- `arm64` for Apple Silicon builds.
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- `x86_64;arm64` for universal builds.
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> [!WARNING]
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> Universal builds of melonDS DS are not supported,
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> as [there is a history](https://github.com/JesseTG/melonds-ds/issues/131)
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> of them not working reliably.
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#### Android
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You'll need to add the following flags to build for Android.
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- `--toolchain=...`:
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The path to the `android.toolchain.cmake` file in your NDK installation.
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The location varies depending on how you installed the NDK;
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it will most likely be in `$ANDROID_NDK/build/cmake`.
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- `-DANDROID_ABI=...`:
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The ABI to build for.
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This should be `arm64-v8a` or `x86_64`.
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If in doubt, use `arm64-v8a`.
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- `-DANDROID_PLATFORM=...`:
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The Android API level to target.
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The minimum level supported by melonDS DS is 24.
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You should also use the version of `cmake` that the NDK includes.
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Here's an example configure step for `cmake` on Windows.
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This command uses the NDK-bundled toolchain
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to prepare a 64-bit ARM build for Android API level 24.
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```pwsh
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PS C:\Users\Jesse\Projects\melonds-ds> $Env:ANDROID_SDK_ROOT\cmake\3.22.1\bin\cmake.exe `
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-DANDROID_ABI=arm64-v8a `
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-DANDROID_PLATFORM=24 `
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-DCMAKE_TOOLCHAIN_FILE=$Env:ANDROID_NDK\build\cmake\android.toolchain.cmake
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```
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The command will be more or less the same on other platforms,
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but the paths will be different.
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See [here](https://developer.android.com/ndk/guides/cmake#variables) for more information
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about these and other Android-specific CMake variables.
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#### iOS/tvOS
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You will need to add the following flags to build for iOS or tvOS:
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- `--toolchain=./cmake/toolchain/ios.toolchain.cmake`:
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The path to the `ios.toolchain.cmake` that's bundled with melonDS DS.
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- `-DPLATFORM=...`:
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The target platform to build for.
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Use `OS64` for iOS and `TVOS` for tvOS.
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See `cmake/toolchain/ios.toolchain.cmake` for more information
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about the available CMake variables that this toolchain defines.
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- `-DDEPLOYMENT_TARGET=...`:
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The minimum SDK version to target.
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The minimum level supported by melonDS DS is 14.
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#### Tracy Integration
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melonDS DS supports the [Tracy](https://github.com/wolfpld/tracy) frame profiler.
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To enable it, add `-DTRACY_ENABLE=ON` to the initial `cmake` command.
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For best results, build with the `RelWithDebInfo` configuration
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by adding `-DCMAKE_BUILD_TYPE=RelWithDebInfo` when running `cmake`.
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### CMake Variables
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These are some of the most important CMake variables
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that can be used to configure the build.
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To see the rest, run `cmake -LH` in the build directory.
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| Variable | Description |
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|-----------------------------------|------------------------------------------------------------------------------------------------------------------------|
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| `ENABLE_OPENGL` | Whether to build the OpenGL renderer. Defaults to `ON` on Windows and Linux, `OFF` on other platforms. |
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| `TRACY_ENABLE` | Enables the Tracy frame profiler. |
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| `MELONDS_REPOSITORY_URL` | The Git repo from which melonDS will be cloned. Set this to use a fork. |
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| `MELONDS_REPOSITORY_TAG` | The melonDS commit to use in the build. |
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| `FETCHCONTENT_SOURCE_DIR_MELONDS` | Path to a copy of the melonDS repo on your system. Set this to use a local branch _instead_ of cloning. |
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| `LIBRETRO_COMMON_REPOSITORY_URL` | The Git repo from which `libretro-common` will be cloned. Set this to use a fork. |
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| `LIBRETRO_COMMON_REPOSITORY_TAG` | The `libretro-common` commit to use in the build. |
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See [here](https://cmake.org/cmake/help/latest/manual/cmake-variables.7.html)
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and [here](https://cmake.org/cmake/help/latest/module/FetchContent.html#id8)
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for more information about the variables that CMake and its modules define;
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these can also be used to customize the build.
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[melonds]: https://github.com/melonDS-emu/melonDS
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[melonds-contributing]: https://github.com/melonDS-emu/melonDS/blob/master/CONTRIBUTING.md
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171
README.md
171
README.md
@ -267,176 +267,7 @@ _but melonDS DS will not support these platforms unless there's enough demand_.
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# Building
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melonDS DS is built with CMake.
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||||
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## Dependencies
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You will need to install the following beforehand:
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||||
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- CMake 3.19 or later
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- Git
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- A C++17 compiler (MSVC is not supported)
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Most other dependencies are fetched automatically by CMake.
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||||
|
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### Windows
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1. Install [MSYS2](https://www.msys2.org).
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2. Open the <kbd>MSYS2 MinGW 64-bit</kbd> terminal from the Start Menu.
|
||||
3. Install dependencies like so:
|
||||
|
||||
```sh
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pacman -Syu # update the package database
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pacman -S git mingw-w64-x86_64-{cmake,toolchain} # install dependencies
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||||
```
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4. Proceed to [Compilation](#compilation).
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||||
You may need to remain in the MSYS2 terminal.
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||||
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### macOS
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1. Install [Homebrew](https://brew.sh).
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||||
2. Install dependencies like so:
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```sh
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brew install cmake git pkg-config cmake
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||||
```
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3. Install Xcode and the Xcode command-line tools.
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||||
4. Proceed to [Compilation](#compilation).
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||||
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||||
> [!NOTE]
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||||
> macOS builds exclude OpenGL by default,
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||||
> as the OpenGL renderer [doesn't currently work on the platform](https://github.com/JesseTG/melonds-ds/issues/12).
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> To enable it anyway, pass `-DENABLE_OPENGL=ON` to CMake.
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||||
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### Linux
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1. Install dependencies like so:
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```sh
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sudo apt install cmake git pkg-config # Ubuntu/Debian
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sudo pacman -S base-devel cmake extra-cmake-modules git # Arch Linux
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||||
```
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||||
2. Proceed to [Compilation](#compilation).
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||||
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### Android
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1. Install the Android SDK and [NDK](https://developer.android.com/ndk/downloads).
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||||
The simplest way to do this is through [Android Studio](https://developer.android.com/studio).
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||||
2. Proceed to [Compilation](#compilation).
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||||
|
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### iOS
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These steps can only be done on macOS.
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1. Install Xcode and the Xcode command-line tools.
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2. Proceed to [Compilation](#compilation).
|
||||
|
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## Compilation
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Once you've installed the dependencies,
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the process for building melonDS DS is mostly the same on all platforms:
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||||
|
||||
```sh
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git clone https://github.com/JesseTG/melonds-ds
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cd melonds-ds
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cmake -B build # Generate the build system, and add any -D or --toolchain flags here
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cmake --build build # Build the project
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||||
```
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However, some platforms or features need you to add some extra flags to the first `cmake` command:
|
||||
|
||||
### macOS
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||||
|
||||
If building for the macOS architecture that your device uses,
|
||||
no extra flags are required.
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To produce a build for a specific arhitecture,
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||||
pass `-DCMAKE_OSX_ARCHITECTURES:STRING=$ARCH` to the initial `cmake` command,
|
||||
where `$ARCH` is one of the following:
|
||||
|
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- `x86_64` for x86_64 builds.
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- `arm64` for Apple Silicon builds.
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- `x86_64;arm64` for universal builds.
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|
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> [!WARNING]
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> Universal builds of melonDS DS are not supported,
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> as [there is a history](https://github.com/JesseTG/melonds-ds/issues/131)
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> of them not working reliably.
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||||
|
||||
### Android
|
||||
|
||||
You'll need to add the following flags to build for Android.
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||||
|
||||
- `--toolchain=...`:
|
||||
The path to the `android.toolchain.cmake` file in your NDK installation.
|
||||
The location varies depending on how you installed the NDK;
|
||||
it will most likely be in `$ANDROID_NDK/build/cmake`.
|
||||
- `-DANDROID_ABI=...`:
|
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The ABI to build for.
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This should be `arm64-v8a` or `x86_64`.
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||||
If in doubt, use `arm64-v8a`.
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- `-DANDROID_PLATFORM=...`:
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||||
The Android API level to target.
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The minimum level supported by melonDS DS is 24.
|
||||
|
||||
You should also use the version of `cmake` that the NDK includes.
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||||
|
||||
Here's an example configure step for `cmake` on Windows.
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||||
This command uses the NDK-bundled toolchain
|
||||
to prepare a 64-bit ARM build for Android API level 24.
|
||||
|
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```pwsh
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PS C:\Users\Jesse\Projects\melonds-ds> $Env:ANDROID_SDK_ROOT\cmake\3.22.1\bin\cmake.exe `
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-DANDROID_ABI=arm64-v8a `
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-DANDROID_PLATFORM=24 `
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-DCMAKE_TOOLCHAIN_FILE=$Env:ANDROID_NDK\build\cmake\android.toolchain.cmake
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```
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The command will be more or less the same on other platforms,
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but the paths will be different.
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||||
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||||
See [here](https://developer.android.com/ndk/guides/cmake#variables) for more information
|
||||
about these and other Android-specific CMake variables.
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||||
|
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### iOS/tvOS
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|
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You will need to add the following flags to build for iOS or tvOS:
|
||||
|
||||
- `--toolchain=./cmake/toolchain/ios.toolchain.cmake`:
|
||||
The path to the `ios.toolchain.cmake` that's bundled with melonDS DS.
|
||||
- `-DPLATFORM=...`:
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||||
The target platform to build for.
|
||||
Use `OS64` for iOS and `TVOS` for tvOS.
|
||||
See `cmake/toolchain/ios.toolchain.cmake` for more information
|
||||
about the available CMake variables that this toolchain defines.
|
||||
- `-DDEPLOYMENT_TARGET=...`:
|
||||
The minimum SDK version to target.
|
||||
The minimum level supported by melonDS DS is 14.
|
||||
|
||||
### Tracy Integration
|
||||
|
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melonDS DS supports the [Tracy](https://github.com/wolfpld/tracy) frame profiler.
|
||||
To enable it, add `-DTRACY_ENABLE=ON` to the initial `cmake` command.
|
||||
|
||||
## CMake Variables
|
||||
|
||||
These are some of the most important CMake variables
|
||||
that can be used to configure the build.
|
||||
To see the rest, run `cmake -LH` in the build directory.
|
||||
|
||||
| Variable | Description |
|
||||
|-----------------------------------|------------------------------------------------------------------------------------------------------------------------|
|
||||
| `ENABLE_OPENGL` | Whether to build the OpenGL renderer. Defaults to `ON` on Windows and Linux, `OFF` on other platforms. |
|
||||
| `TRACY_ENABLE` | Enables the Tracy frame profiler. |
|
||||
| `MELONDS_REPOSITORY_URL` | The Git repo from which melonDS will be cloned. Set this to use a fork. |
|
||||
| `MELONDS_REPOSITORY_TAG` | The melonDS commit to use in the build. |
|
||||
| `FETCHCONTENT_SOURCE_DIR_MELONDS` | Path to a copy of the melonDS repo on your system. Set this to use a local branch _instead_ of cloning. |
|
||||
| `LIBRETRO_COMMON_REPOSITORY_URL` | The Git repo from which `libretro-common` will be cloned. Set this to use a fork. |
|
||||
| `LIBRETRO_COMMON_REPOSITORY_TAG` | The `libretro-common` commit to use in the build. |
|
||||
|
||||
See [here](https://cmake.org/cmake/help/latest/manual/cmake-variables.7.html)
|
||||
and [here](https://cmake.org/cmake/help/latest/module/FetchContent.html#id8)
|
||||
for more information about the variables that CMake and its modules define;
|
||||
these can also be used to customize the build.
|
||||
See the [contributor's guide](CONTRIBUTING.md) for instructions on building melonDS DS.
|
||||
|
||||
# About the Name
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user