f8e62c689f
This reverts commit
|
||
---|---|---|
.github | ||
cmake | ||
src | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
melondsds_libretro.info | ||
README.md |
melonDS DS
An enhanced remake of the melonDS core for libretro that prioritizes standalone parity, reliability, and a smooth user experience.
Getting melonDS DS
At the moment, melonDS DS does not have a stable release. I intend to set up a process for those soon. Once melonDS DS matches all the features provided by the legacy melonDS core, I will submit it for inclusion in the official RetroArch distribution.
In the meantime, I suggest building melonDS DS from source or downloading one of the raw build artifacts.
Installation
Installation instructions may vary depending on your chosen libretro frontend.
RetroArch
Here's how you can install melonDS DS in RetroArch:
- Place
melondsds_libretro.dll
(or.so
or.dylib
, depending on the platform) in RetroArch'scores
directory. - Place
melondsds_libretro.info
in the same directory as the other.info
files, which is usuallycores
orinfo
depending on the platform.
Using melonDS DS
Usage instructions may vary depending on your chosen libretro frontend.
RetroArch
Playing Nintendo DS Games
- Start RetroArch.
- Scan your Nintendo DS game library with the Import Content menu to build a playlist if you haven't already.
- Load a Nintendo DS game from the playlist. If you have the existing melonDS core installed, you may need to select melonDS DS explicitly.
Important
If you have ROM hacks or homebrew, you may need to manually add them to the playlist with the Manual Scan submenu.
Installing Nintendo DS BIOS
melonDS includes a high-level BIOS replacement that works with most games. However, some functionality requires original Nintendo DS or DSi BIOS files:
- Game Boy Advance connectivity requires native Nintendo DS BIOS and firmware.
- DSi mode requires native Nintendo DSi BIOS, firmware, and NAND files.
You can place your BIOS files in RetroArch's system
directory, named as follows:
- DS ARM7 BIOS:
bios7.bin
- DS ARM9 BIOS:
bios9.bin
- DS Firmware:
firmware.bin
- DSi ARM7 BIOS:
dsi_bios7.bin
- DSi ARM9 BIOS:
dsi_bios9.bin
- DSi Firmware:
dsi_firmware.bin
- DSi System NAND:
dsi_nand.bin
Game Boy Advance Connectivity
The steps for loading a Game Boy Advance ROM are a little more involved. melonDS (and therefore melonDS DS) only supports GBA connectivity with a native Nintendo DS BIOS.
- Install the Nintendo DS BIOS and firmware as described above.
- Load the melonDS DS core using the Load Core menu.
- Enter the Subsystems menu and select Load Slot 1 & 2 Boot.
- Select a Nintendo DS ROM, a Game Boy Advance ROM, and optionally a Game Boy Advance save file (in that order).
- Start the game.
This combination of ROMs will appear in your History playlist, so you won't have to repeat this process every time you want to play.
Note
melonDS can load Game Boy Advance ROMs and save data for the purpose of Slot-2 connectivity, but it cannot actually play GBA games. Use a GBA core instead.
New Features
Enhancements over the legacy melonDS core include:
Standalone Parity
Unlike most other libretro cores, melonDS DS is not a fork of an existing code base. It uses standalone melonDS as a statically-linked dependency, which means that large changes and merge conflicts are less of an issue. As a result, improvements to standalone melonDS can be integrated almost as quickly as they're released!
Homebrew Save Data
The legacy melonDS core does not support save data for homebrew games. However, melonDS DS does!
melonDS DS looks in the system
directory (i.e. alongside the BIOS files)
for a homebrew SD card image named dldi_sd_card.bin
.
If one doesn't exist, a virtual 4GB SD card will be created if necessary.
See the core options for more information.
Note
melonDS DS does not support savestates for homebrew games.
Microphone Support
melonDS DS supports libretro's new microphone API, allowing you to use your device's microphone for Nintendo DS games!
Note
The most recent stable release of RetroArch (as of this writing) does not include microphone support. You will need to use a nightly build. Additionally, some platforms may not have microphone support enabled yet.
Screen Rotation
melonDS DS fully supports rotating the emulated DS left, right, and upside-down! Now you can play games that were meant to be played sideways, such as Brain Age.
Enhanced Screen Layout Options
The legacy melonDS core supports multiple screen layouts, but the only way to cycle through them is through the core options menu. This is inconvenient if a single game uses different layouts.
melonDS DS allows you to cycle through up to 8 screen layouts (including rotations) at the push of a button!
Missing Features
These features have not yet been implemented in standalone melonDS, or they're not feasible to port to melonDS DS. If you want to see them, you should contribute to the upstream project!
- Local Wireless: Upstream melonDS supports emulating local wireless multiplayer (e.g. Multi-Card Play, Download Play) across multiple instances of melonDS on the same computer. However, melonDS DS does not support this functionality due to libretro limitations; this feature is unlikely to be supported unless melonDS's local wireless support is refactored to work in a single process. melonDS does not currently support emulating local wireless multiplayer over the Internet.
- Homebrew Savestates: melonDS has limited support for taking savestates of homebrew games, as the virtual SD card is not included in savestate data.
- DSi Savestates: Nintendo DSi mode does not support savestates. This also implies that rewinding is not supported in DSi mode.
- DSi Direct Boot: Direct Boot does not support DSiWare games at this time. They must be installed on a NAND image, and they must be started from the DSi menu.
- Game Boy Advance Emulation: melonDS can load Game Boy Advance ROMs and save data for use by compatible Nintendo DS games, but it cannot actually emulate the GBA. GBA emulation is not within the scope of melonDS; use a GBA emulator instead.
- Slot-2 Accessories: Except for the solar sensor and Memory Expansion Pak, melonDS does not support emulating Slot-2 accessories. However, melonDS DS does not yet support these devices.
Compatibility
Games
melonDS DS is compatible with all games that melonDS supports, unless otherwise noted in the Missing Features section. If this is not the case, please report it.
Libretro Frontends
melonDS DS primarily targets RetroArch, but you may be able to use it with other libretro frontends. If you encounter problems with other frontends, please report them! Support is not guaranteed, but I'll do the best I can.
Roadmap
The ultimate goal is for melonDS DS to supersede the legacy melonDS core. This is a rough roadmap for achieving that goal:
- Support Action Replay cheat codes.
- Implement support for migrating configuration from the existing core.
- Implement support for the solar sensor using
retro_sensor_interface
. - Add support for the DSi camera using
retro_camera_callback
. - Get melonDS DS included in the official RetroArch distribution.
Building
MelonDS DS is built with CMake.
Dependencies
You will need to install the following beforehand:
- CMake 3.15 or later
- Git
- A C++17 compiler
Windows
-
Install MSYS2.
-
Open the MSYS2 MinGW 64-bit terminal from the Start Menu.
-
Install dependencies like so:
pacman -Syu # update the package database pacman -S git mingw-w64-x86_64-{cmake,toolchain} # install dependencies
-
Proceed to Compilation. You may need to remain in the MSYS2 terminal.
macOS
-
Install Homebrew.
-
Install dependencies like so:
brew install cmake git pkg-config cmake
-
Proceed to Compilation.
Linux
-
Install dependencies like so:
sudo apt install cmake git pkg-config # Ubuntu/Debian sudo pacman -S base-devel cmake extra-cmake-modules git # Arch Linux
-
Proceed to Compilation.
Compilation
Once you've installed the dependencies, the process for building melonDS DS is the same on all platforms:
git clone https://github.com/JesseTG/melonds-ds
cd melonds-ds
cmake -B build # Generate the build system
cmake --build build # Build the project
CMake Variables
The following CMake variables can be used to configure the build:
Variable | Description |
---|---|
MELONDS_REPOSITORY_URL |
The Git repo from which melonDS will be cloned. Set this to use a fork. |
MELONDS_REPOSITORY_TAG |
The melonDS commit to use in the build. |
LIBRETRO_COMMON_REPOSITORY_URL |
The Git repo from which libretro-common will be cloned. Set this to use a fork. |
LIBRETRO_COMMON_REPOSITORY_TAG |
The libretro-common commit to use in the build. |
See here for more information about the variables that CMake defines.
About the Name
I see this core as an enhanced remake of the original libretro core. Various games received enhanced remakes or ports to the Nintendo DS, including such gems as:
- Super Mario 64 DS
- Ridge Racer DS
- Brothers in Arms DS
- Mega Man Battle Network 5: Double Team DS
- Diddy Kong Racing DS
What do these games have in common? They're all remakes or enhanced ports with a suffix of "DS"! I figured I'd get in on the fun.
Special Thanks
- The melonDS team for making a great emulator and for being very helpful on Discord.
- Nintendo, for all the memories.
Disclaimers
This project is not affiliated with, developed by, or endorsed by the melonDS team or by Nintendo.