ppsspp/UI/ReportScreen.h

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// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include "Common/UI/UIScreen.h"
#include "Common/UI/ViewGroup.h"
#include "UI/MiscScreens.h"
#include "Common/File/Path.h"
enum class ReportingOverallScore : int {
PERFECT = 0,
PLAYABLE = 1,
INGAME = 2,
MENU = 3,
NONE = 4,
INVALID = -1,
};
class ReportScreen : public UIDialogScreen {
public:
ReportScreen(const Path &gamePath);
const char *tag() const override { return "Report"; }
// For the screenshotting functionality to work.
ScreenRenderRole renderRole(bool isTop) const override { return ScreenRenderRole::MUST_BE_FIRST | ScreenRenderRole::CAN_BE_BACKGROUND; }
protected:
ScreenRenderFlags render(ScreenRenderMode mode) override;
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void update() override;
void resized() override;
void CreateViews() override;
void UpdateSubmit();
void UpdateCRCInfo();
void UpdateOverallDescription();
UI::EventReturn HandleChoice(UI::EventParams &e);
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UI::EventReturn HandleSubmit(UI::EventParams &e);
UI::EventReturn HandleBrowser(UI::EventParams &e);
UI::EventReturn HandleReportingChange(UI::EventParams &e);
UI::Choice *submit_ = nullptr;
UI::View *screenshot_ = nullptr;
UI::TextView *reportingNotice_ = nullptr;
UI::TextView *overallDescription_ = nullptr;
UI::TextView *crcInfo_ = nullptr;
Path gamePath_;
Path screenshotFilename_;
ReportingOverallScore overall_ = ReportingOverallScore::INVALID;
int graphics_ = -1;
int speed_ = -1;
int gameplay_ = -1;
bool enableReporting_;
bool ratingEnabled_;
bool tookScreenshot_ = false;
bool includeScreenshot_ = true;
};
class ReportFinishScreen : public UIDialogScreen {
public:
ReportFinishScreen(const Path &gamePath, ReportingOverallScore score);
const char *tag() const override { return "ReportFinish"; }
protected:
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void update() override;
void CreateViews() override;
void ShowSuggestions();
UI::EventReturn HandleViewFeedback(UI::EventParams &e);
UI::TextView *resultNotice_ = nullptr;
UI::LinearLayout *resultItems_ = nullptr;
Path gamePath_;
ReportingOverallScore score_;
bool setStatus_ = false;
};